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#openttd IRC Logs for 2018-01-22

---Logopened Mon Jan 22 00:00:59 2018
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06:08<m3henry>Morning all
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07:51<LordAro>bin dev home lib64 mnt proc root sbin srv sys usr
07:52<m3henry>cd mnt && ls
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07:56<crem1>How did LordAro's working dir happen to be /
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07:58<LordAro>crem1: happened to be the least private directory i could think of on short notice :p
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08:34<Samu>I'm still looking for the best bus AI
08:34<Samu>currently watching PathZilla
08:49<Samu>updating a fleet with 90 buses.... omg the jams
08:51<Samu>So, PathZilla is the jam master
08:51<Samu>gotta be careful with its settings
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09:18<Samu>even with a light level of traffic settings, there's jams
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10:07<Samu>hmm, i like PathZilla station layout style, but overall it's too jammy, even with the light traffic option set
10:08<Samu>i see it doesn't autoreplace. it does autorenew but once a model expires, the old busses stay, generating tons of breakdowns and delays for the other buses
10:09<Samu>okay, next!
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10:25<Samu>taking a quick look at PAXLink
10:26<m3henry>What's your end goal?
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10:26<Samu>i think PAXLink could be useful for very large capacity airports/airplanes
10:27<Samu>seems very experimental indeed
10:28<Samu>as if it was being a test for some other major AI to implement the idea
10:29<@Alberth>aka PAXlink2 :)
10:32<Samu>it's unable to turn a profit on its own
10:32<Samu>at least, when starting in 1950
10:33<Samu>got to try different years
10:33<@Alberth>thus it needs further work to make the idea feasible :)
10:33<@Alberth>does it assume cargodist?
10:34<Samu>im unsure
10:35<Samu>what I see is buses transfering passengers to the airport in the same town, and aircrafts travelling between towns
10:35<Samu>i suppose cargodist could help it
10:38<Samu>okay, a paxlink bankrupted in 1962, a new one started on this year, let's see
10:39<Samu>terrible bus management, :(
10:40<Samu>i see lost buses, buses with only 1 order, missing bus stations :(
10:40<Samu>probably stuff caused by out of money
10:41<Samu>building a statue as the first thing to do, is seriously dumb :(
10:47<Samu>this AI is definitely not ready for infrastructure maintenance costs
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10:50<m3henry>Alberth: Who looks after the build farm?
10:50<@Alberth>nobody, I think
10:50<@Alberth>but I don't know
10:50<@Alberth>LordAro: ^ Do you know?
10:51<m3henry>That would make updating it hard
10:51<@Alberth>why? nobody who disagrees :)
10:51<LordAro>frosch, mostly, i think
10:51<LordAro>or TB
10:52<LordAro>last i heard TB had nearly finished a docker reimplementation
10:52<LordAro>but that's all i know
10:53<LordAro>i've not seen any of it
10:55<m3henry>Argh, when you enable full logging and tmux has issues keeping up
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10:58<Samu>wish i could hack into paxlink code and remove code where he builds statues
10:59<Samu>would solve half of the money problems
11:07<Samu>nah, 1962 paxlink still fails
11:07<@Alberth>it's squirrel, source code is in the package
11:09<Samu>the one starting in 1950 is doing good, i'm a bit surprised
11:09<Samu>well, all 3 started in 1950
11:09<Samu>only one made it
11:10<Samu>so, it has a chance to succeed
11:10<Samu>a slim one, but it does
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11:14<Samu>he seriously should stop building statues
11:14<Samu>okay... enough paxlink, next
11:19<Samu>using full load orders for buses... jam magnet
11:27<Samu>full loading is the major issue, otherwise, it looks neat
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11:44<Samu>alright, i've seen enough, i like it how it connects everytown
11:45<Samu>the full load ruins a bit, and honestly, i've seen better, but overall it's good
11:45<Samu>seems to suffer from the engine model expiring
11:45<Samu>doesn't autoreplace
11:47<Samu>Now, RoadRunner... says it's the coninuation of PaxZilla, very well
11:59<Samu>hereford bus became available and RoadRunner wasted no time to replace every bus
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12:39<Samu> ppl dont like towns expanding?
12:40<Samu>it kinda sucks when they don't-...
12:40<peter1138>I would've voted "original" but hey
12:40<Samu>i don't like when they expand ultra fast though
12:42<Samu>i voted random
12:43<Samu>i prefer them to expand slow, the slowest possible
12:44<Samu>not sure which road layout is better to achieve "slowest" expanding
12:46<Samu>might be somethingworth testin
13:00<Samu>better roads is currently leading, grid 2x2 is last place, but this is still too early
13:01<Samu>original is now ahead, grid 3x3 is last
13:02<Samu>yeah, this keeps chaning too quickly
13:02<Samu>better wait now
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13:05<Borg>Samu: it depends I guess
13:05<Borg>I play mostly on Industry stuff.. I need small town as my goods dumping grounds ;)
13:05<Borg>2.5k town size is enough
13:05<Borg>so Im glad.. when it not grows more ;)
13:06<Borg>anyway. I fixed my issue.. I have GS running.. that limit town size
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13:09<Samu>oh you want towns to be like an industry
13:09<Samu>better create an industry and call it town :(
13:11<Borg>its all right.. w/ that GS
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13:14<Samu>which gs,
13:14<Borg>its my own stuff.
13:14<Borg>it does few things...
13:15<Samu>is it downloadable
13:15<Borg>first... rebuild industries for 20 years.. (parameter)
13:15<Borg>second.. optional town limit size (town and cities)
13:15<Samu>can download it in-game, that is
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13:15<Borg>3th.. (branch for now) its sectorized openttd experiment ;)
13:16<Borg>I can give you zip if you want.. I didnt publish it.. since its not necessary.. as GS runs on server
13:16<Samu>:( no thx, i would prefer to test stuff available in-game :o
13:17<Borg>well.. nothing to test to.. it just does what it does... :)
13:20<Samu>roadrunner is a bit slow, just like pathzilla
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13:25<Samu>i gotta retest roadrunner one more time, without full load
13:25<Samu>nice to have the option to disable full load
13:28<Samu>as for town drowth
13:29<Samu>grid 3x3 is starting to get a lead
13:29<Samu>grid 2x2 and better roads seem tied for slowest
13:29<Samu>i want them to untie
13:45<@DorpsGek>Commit by translators :: r27966 /trunk/src/lang (portuguese.txt spanish_MX.txt) (2018-01-22 19:45:38 +0100 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>spanish (mexican): 32 changes by Absay
13:45<@DorpsGek>portuguese: 41 changes by Samu
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14:25<Mahjong>hey guys, new to running a server, is it just like... a simple installer to update, it won't overwrite my config or anything will it
14:31<frosch123>that question makes no sense
14:31<frosch123>there is no separate server installation
14:31<frosch123>it's the same thing, there is only one config
14:33<Mahjong>yes I am starting to realise that lol, stupid question
14:33<LordAro>there is no openttd.cfg file included in the download
14:33<Mahjong>sorry I run a lot of different servers
14:33<LordAro>just overwrite
14:33<LordAro>back it up if you're worried
14:33<Mahjong>yeah making a copy now
14:34<LordAro>openttd.cfg is the only config file though
14:34<LordAro>(readme section 4.2 is likely useful)
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14:43<andythenorth>is it cat?
14:46<andythenorth>I miss Beluga
14:46<andythenorth>@seen Belugas
14:46<@DorpsGek>andythenorth: Belugas was last seen in #openttd 42 weeks, 2 days, 23 hours, 27 minutes, and 51 seconds ago: <Belugas> yeah, a birthday :) a good friend of mine!
14:47<LordAro>frosch123: so, compile farms
14:48<frosch123> <- that's all i know
14:49<frosch123>haven't seen tb in a while
14:50<LordAro>TrueBrain: mild poke
14:50<LordAro>looks relatively complete
15:01<Samu>lord aro, will u add autoreplace to aroai?
15:01<Samu>or does he do it already? can't remember
15:03<Samu>@seen xarick
15:03<@DorpsGek>Samu: xarick was last seen in #openttd 1 year, 32 weeks, 1 day, 9 hours, 8 minutes, and 54 seconds ago: <Xarick> test
15:03<Samu>oh, really?
15:04<Samu>@seen Samu
15:04<@DorpsGek>Samu: Samu was last seen in #openttd 1 minute and 27 seconds ago: <Samu> oh, really?
15:05<Samu>@seen Samu
15:05<@DorpsGek>Samu: Samu was last seen in #openttd 43 seconds ago: <Samu> @seen Samu
15:06<andythenorth>at least it doesn't recurse eh?
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15:14<supermop_work>so some tcp issue makes it so i can't get on irc from home anymore
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15:27<Samu>gonna take a quick look at AroAI
15:27<LordAro>it's quite simple
15:28<Samu>does he autoreplace to newer models?
15:28<LordAro>can't remember
15:30<Samu>Sleeping because there is nothing to build... uh... he left a town without a service
15:30<Samu>a big one, city status town
15:40<LordAro>iirc it leaves the biggest city as it assumes all the other AIs/players are using it
15:42<Samu>null has crashed
15:42<Samu>event is unhandled
15:42<Samu>that was a ufo crashing on a bus
15:48<Samu>buses were renewed
15:49<Samu>waiting for hereford leopard release
15:50<Samu>accepted preview of hereford bus :p
15:50<Samu>but nothing else happens
15:53<Samu>back to town growth algorithm
15:53<Samu>Original has the slowest growth
15:53<Samu>Grid 3x3 has the fastest growth
15:54<Samu>there's a clear difference now
15:54<Borg>supermop_work: like wgat TCP issue?
15:56<supermop_work>no idea
15:56<Borg>timeout? message?
15:57<Borg>also, get some decent IRC client...
15:58<Samu>i use that
15:58<Borg>webchat is for Quiche Eaters ;]
15:58<ST2>by decent Borg wanted to say a Dedicated IRC client ^^
15:59<Borg>of course..
15:59<ST2>web based are crappy
15:59<ST2>ofc, always usefull when ppl don't know how to setup a dedicated one ^^
16:00<ST2>or lazyness strikes - who knows xD
16:00<Borg>well.. its lazyness I think...
16:01<Borg>milenials.. after all...
16:04<Supercheese>oh, the irony
16:06<Borg>do I sound ironic to you?
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16:07<Supercheese>not at all, especially since this is text-only chat
16:07<Borg>oh.. text-only chat....
16:07<Borg>sounds not enough for you to express yourself?
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16:09<Supercheese>I prefer to espresso myself
16:09<Supercheese>I perform better when highly caffeinated
16:10<Samu>waiting for
16:11<Samu>to see what AroAI do when he can't autorenew his buses
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16:17<Samu>does nothing
16:18<Samu>breakdowns everywhere
16:18<Samu>profits don't decrease, hmm too easu settings
16:18<Samu>needs more inflation
16:19<Borg>Back in the days when computers had front panels, this was actually done occasionally. Your typical Real Programmer knew the entire bootstrap loader by memory in hex, and toggled it in whenever it got destroyed by his program.
16:19<Borg>hahaha :D I love this text. its hilarous...
16:19<Borg>anyway.. time to take a nap...
16:21<Samu>now checking SimpleAI and his bus service potential :o
16:22<Samu>oh, he does mail too
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16:49<Samu>not bad
16:51<Samu>could be better, but it's not too bad
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18:10<Samu>syntrans doesn't autorenew buses
18:12<Samu>nevermind, he just started upgrading buses
18:17<Samu>hmm some buses were not replaced... :(
18:17<Samu>but the majority was
18:17<Samu>__ln__: english?
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---Logclosed Tue Jan 23 00:00:01 2018