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#openttd IRC Logs for 2018-01-26

---Logopened Fri Jan 26 00:00:05 2018
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08:10<Samu>const char _openttd_revision[] = "h77418634M-trunk";
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08:10<Samu>is this intended?
08:10<Samu>is it because I'm using mercurial?
08:11<Samu>i was used to r12345M style
08:11<Borg>boooom! an idea popped in..
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08:12<Borg>Power Station is end industry.. it just eats coal..
08:12<Borg>im thinking.. to have global power storage... and every industry.. that does production... eats power..
08:12<peter1138>Samu, yes. You are not using svn so you don't get the svn revision.
08:12<Borg>if there is not enough power.. industry stops producing.... you need to found new power station.. and supply coal to it..
08:13<Borg>sounds great? :D
08:13<Samu>ah ok thx
08:13<peter1138>So when you start a game, with no power stations running, what happens?
08:13<Borg>dead end..
08:14<peter1138>Right before you begin? Doesn't sound useful.
08:14<Borg>I will do it... doable in GRF since.. 1.2 GRF have persistent storage
08:14<Borg>peter1138: well, u can try passangers runs.. to get cash to fund power station
08:14<Borg>also.. power stations never vanish...
08:14<Borg>so its not A big issue I think
08:14<Borg>so.. I hope I will do it today :) and start testing..
08:17<Samu>aww sh1337t
08:17<Samu>i think i screwed up
08:18<Samu> look at the graph
08:18<Samu>commits 11-12-13 should be linked to 10
08:18<Samu>what can i do now?
08:19<Borg>I dunno HG...
08:20<Samu>LordAro: wake up, help :o
08:21<Borg>nice descriptions btw.. Trunk 1... etc... very informative...
08:21<Borg>go use SVN...
08:21<Borg>especialy.. because OpenTTD use it.. internally..
08:22<Samu>i thought svn couldn't do patch splitting
08:22<Samu>commit or whatever the heck i'm doing
08:22<Borg>well.. true.. but is that an issue to you?
08:22<Borg>u barelly seems to know what are you doing..
08:22<Borg>so SVN will be better imo
08:23<Borg>do checkout.. make branch.. do commits.. one by one
08:23<Samu>i am slicing my big patch into smaller pieces
08:23<Borg>and you can send svn diff -c <rev>
08:23<Borg>it will be hard..
08:25<Samu>make branch?
08:25<Samu>i got tortoisesvn installed
08:25<Samu>there's a branch/tag or tag/branch option but i never managed to make it work
08:29<Samu>Copy D:\OpenTTD\trunksvn to svn://, Revision 27967 Path '/trunk' already exists
08:29<Samu>can't do branch/tag thing
08:30<LordAro>Borg: he can't do branching
08:30<LordAro>not without setting up a separate svn repo, which i was not prepared to walk him through
08:31<LordAro>Samu: there are plenty of people here who can help you
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08:31<LordAro>Samu: but yes, get in the habit of giving these patches meaningful commit messages
08:31<LordAro>so that you don't have to look at the diff to know what they're doing
08:32<Samu>i can ammend yet, i believe
08:32<Samu>the ammend lets me edit the commit message, right? at least I was counting on it
08:32<LordAro>i expect so
08:33<LordAro>Samu: this looks useful to you
08:33<Borg>LordAro: he cant do any VCS I think ;)
08:33<Borg>so.. SVN will be best
08:33<Borg>because its easiest..
08:34<Borg>Samu: copy /trunk to /branch/samu
08:34<Borg>in SVN.. and start commiting there
08:34<Borg>use SVN repo relative structure.. not disk paths
08:34<Borg>SVN is stupid in branching.. but...
08:35<Borg>could be easier for you..
08:35<LordAro>Borg: he cannot commit
08:35<Borg>ah wait.. shit :D sorry
08:35<Borg>I forgot. .how limited SVN is.. I use GIT mostly
08:35<LordAro>you think i'd bother otherwise? :p
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08:37<Borg>damn.. my Power Plant plan.. failed
08:37<Borg>I need Global GRF storage.. not associated w/ any object
08:41<Borg>something like Persistent Storage: 0x80 - 0xFF
08:41<Borg>would be neat
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09:11<Samu>reading the tutorial, i dunno what's a push
09:11<Samu>i've seen that push button somewhere, but I've never clicked on it
09:12<Samu>my commit 10 should be moved to the left, to be before 11
09:14<Samu>don't tell me i've been doing this wrong from the beginning?
09:15<LordAro>Samu: pushing is sending your commits to a remote location, you won't need it
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09:29<Gustavo6046>Why is it always so difficult to make profit with airplanes?
09:32<debdog>hmm, usually using aircraft is like printing money
09:35<Gustavo6046>Probably when duplicating the aircraft.
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10:13<Samu>sorry, power was down for an hour
10:30<peter1138>It was bliss.
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10:31<@Rubidium>you don't have a UIS? What kind of third world country is that?
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10:45<Samu>i still don't know what I'm doing
10:48<__ln__> <-- patch needed
10:49<LordAro>Samu: fun faxt, when i first started i wrote diff files by hand
10:49<LordAro>no one has any idea what they're doing when they first start
10:52<Samu>i exported all patches into .patch files
10:52<Samu>22740.patch, 22741.patch, 22742.patch, etc...
10:53<Samu>how would I share this to some one else interested
10:53<Samu>do they know they have to apply each in correct order?
10:54<Samu>apply 22740 against trunk, then 22741 against 22740, etc?
10:54<Samu>it seems I'm missing the point
10:55<LordAro>generally, patch files are numbered 01-description.patch, 02-description.patch...
10:55<LordAro>i.e. in numerical order
10:56<Samu>22743 is vs trunk again
10:56<LordAro>so it's the first patch in a separate "queue"
10:59<Samu>22740.patch becomes 01-apply vs trunk.patch
10:59<Samu>22741.patch becomes 02-apply vs 01.patch?
10:59<LordAro>no, description of what the patch does
10:59<LordAro>normally the commit message
10:59<LordAro>(and without spaces, they're annoying)
11:00<Samu>ok, i better start adding descriptions to all this, gonna experiment with Ammend
11:03<Borg>well.. not a commit message maybe.. but short description... like:
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11:05<Samu>i can't amend, or fail to undesrtand it's purpose
11:06<Samu>damn me
11:06<Borg>it doesnt matter... you are doing diffs..
11:06<Borg>comment description is not part of diff.. so. dont waste time for it..
11:06<Borg>just make patches is correct order..
11:07<Borg>and also.. why did you choosed HG?
11:07<Borg>GIT is more popular. shitloads of howtos and help sites
11:08<LordAro>Borg: i figured it might be easier
11:08<LordAro>could've been wrong, but there we go
11:09<Borg>LordAro: I dunno HG.. but its less popular.. and it seems to mix SVN stuff w/ distrubuted VCS..
11:09<Borg>also.. for Samu.. anything that SVN will be hard anyway
11:11<LordAro>Borg: that's what i figured - marginally closer to what was already known
11:11<Samu>i can only ammend the last thing I've done, commit 13 :(
11:11<Samu>ok, back to doing diffs
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11:18<Samu>i'm nearly done with aircraft_cmd.cpp with stuff that doesn't require the large_aeroplane_on_short_runway setting yet
11:23<Samu>oh boy, the branching tree is now split into 3, things are starting to complicate :)
11:33<LordAro>Samu: will become interesting to you as well
11:34<Samu>i have branches crossing each other now, i really hope this is fine and all, but it's getting quite messed up for me
11:37<Samu>i reached that phase where I have to create a setting
11:39<Samu>oh gosh...
11:40<Samu>whoever thought piece by piece was a good idea :(
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12:29<Samu>hmm, how many commits for the addition of a game setting?
12:31<Samu>i just feel like doing it all at once, but then i fail the main purpose of what i'm doing
12:34<Samu>needs afterload conversion, needs savegame bump, needs 2 strings, needs a proc, needs to be added to gui...
12:34<Samu>i was thinking of doing these steps all in 1 commit, what u say?
12:35<Samu>there's more to be done afterwards
12:35<Samu>to make the setting actually do anything in the game
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12:49<LordAro>Samu: probably 1 commit then
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13:14<Samu>i'm confused
13:14<Samu>i have the code changes ready for the addition of the setting
13:16<Samu>now this is the continuation of commit 1
13:16<Samu>the branching is becoming chaotic to look at
13:17<Samu>i hate this tree system, doesn't make things clear at all
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13:20<Samu>how do i make this commit to be applied when commit 1 and commit 17 are applied?
13:20<Samu>are required
13:20<Samu>i can only upgrade to 1 or 17, can't upgrade to both at the same time
13:22<Samu>LordAro: am i screwed? :(
13:23<LordAro>Samu: let's see the tree?
13:25<Samu>unresolved conflict
13:25<Samu>i'm doomed
13:26<LordAro>no need to be dramatic
13:27<LordAro>Samu: right, i'd recommend deleting 17, checking out 1, and remaking 17 & your new one
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13:28<Samu>ok, deleting 17, sounds like a good idea
13:29<Samu>how do i "delete 17" :( im so noob at this
13:32<Samu>backout? revert all files?
13:37<Samu>gonna try strip
13:38<Samu>rip 17
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14:24<Wolf01> mmmh, I wonder what really happened there, some of the sources say it derailed because a fault on the rail, some others say the fault of the rail was a consequence...
14:31<Wolf01> andythenorth
14:32<andythenorth>could teach me kids with it
14:32<andythenorth>me / my /s
14:33<Wolf01>I should start to learn it too
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14:54<Samu>i'm approaching the end
14:54<Samu>it's almost done
14:55<Samu>these depot order fixes were part of bugs I found and fixed along the way, but I don't remember the exact details of reproducing one
14:55<Samu>must trial and error to discover
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15:02<Samu>ah, i remember
15:03<Samu>it's about go to hangar in the order list
15:03<Samu>order 1: go to hangar A
15:03<Samu>order 2: go to hangar B
15:03<Samu>the plane is currently executing order 1
15:04<Samu>if you skip to order 2, the plane still goes to hangar A
15:04<Samu>it's a bug in openttd itself
15:09<Eddi|zuHause>Wolf01: in germany, there's usually a detailed report about half a year later tracing every step that lead to the crash
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15:13<Samu>looks like there only 1 more commit to go
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15:20<Samu>23 commits
15:21<Samu>now I'm a bit lost, what do i do next?
15:24<Samu> the end result!
15:24<Samu>not quite what I expected
15:24<Samu>10 and 11 should have been linked together, but i failed there
15:24<Samu>not much of a problem, but meh
15:29<Samu>LordAro: what now?
15:31<Samu>is it supposed to look like that? feels disconnected~
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15:44<Wolf01> this reminds me something... like the video posted by andythenorth :P
15:45<andythenorth>it's good eh :)
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15:55<frosch123>what cost more? the lego or the hall construction?
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17:40<Samu>06 - RemoveOrderFromAllVehicles - prepare code to allow invalidation of go to hangar order while keeping go to airport order belonging to the same station.patch
17:41<Samu>too long name?
17:44<Samu>07 - UpdateAirplanesOnNewStation - invalidade go to hangar orders when replacing an airport with a heliport.patch
17:44<Samu>daed chat
17:45<LordAro>yes too long
17:45<LordAro>and replace spaces wirh - or _
17:46<Samu>really? for any special reason?
17:46<Samu>but ok i'll do it
17:47<Samu>something like this?
17:48<LordAro>something like that
17:49<LordAro>no apostrophes either
17:49<LordAro>spaces and quotes tend to cause issues on commandlines
17:49<Samu>oh, i see
17:50<Samu>is it ok to use double _ ?
17:51<LordAro>sure, although it lengthens it further
17:51<LordAro>keep it short, but descriptive
17:52<LordAro>(also, "dead chat" after 4 minutes is silly, don't do that)
17:53<Samu>i wonder
17:54<LordAro>wway too long
17:54<LordAro>80chars, ish
17:55<Samu>how am i gonna short this while being descriptive enough
17:55<Samu>i doomed myself
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17:59<LordAro>full description is what commit messages are for
18:05<Samu>can i still edit the commit message with a text editor?
18:05<Samu>or am i gonna corrupt the patch?
18:07<Samu>this feels like editing mp3 albums
18:08<LordAro>google will tell you
18:08<LordAro>it's been years since i actually used hg, let alone tortoisehg
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18:14<Samu>oh man, this is so intense, no thx
18:20<Samu>If a helicopter/airplane needs to be sent to a hangar during a service request, and there are no airports with hangars in the orders (travelling between heliports), or the airplane cannot land (runway too short), a nearby hangar outside the orders will be searched. If the distance to a found hangar is shorter than the distance to the helistation/airport the helicopter/airplane is headed to, the helicopter/airplane is sent to that hangar.
18:21<Samu>must shorten this
18:22<Samu>service aircraft at a hangar outside the orders
18:23<Samu>try to service aircraft at a hangar outside the orders
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18:24<Samu>seems to fit
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18:43<Samu>i'll work on shortening file names at another time
18:44<Samu>for now i rather describe them in full
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18:55<Samu>13_AircraftEventHandler_HeliTakeOff__check if a_helicopter_has_a_pending_replace_and_send_it_to_a_hangar_if_it_just_departed_from_a_heliport.patch
19:07<ST2>damn, only reading that filename I could see a TLOTR movie ^^
19:08<ST2>but great effort you're doing Samu :)
19:08<ST2>kudos ^^
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19:09<ST2>hi :)
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19:11<ST2>bye o/
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19:33<Samu>hi st2
19:34<Samu>descriptive enough, i hope
19:34<LordAro>80 characters as a guide
19:34<LordAro>this is too much
19:35<LordAro>complete sentences are unnecessary
19:36<Samu>i know, i know, i'll rename it later. for now i need to do it this way
19:36<Samu>need to get things under control
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20:10<Samu>uhm what happened?
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20:18<Samu>LordAro: - take a look
20:18<Samu>now i can work on shortening the names
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20:36<Samu>cyas, take care LordAro , and thx for the help once again. bedtime
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---Logclosed Sat Jan 27 00:00:06 2018