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#openttd IRC Logs for 2018-01-31

---Logopened Wed Jan 31 00:00:12 2018
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07:20<Samu>the suggestions forum still wants larger airports? larger than intercontinental? crazy ppl
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07:42<Samu>LordAro: your AI is quite strong compared with others, when starting in 2000
07:44<Samu>you should make it autoreplace to newer bus models though, I don't think it's too complicated to do
07:45<Samu>but who am I to say that
07:45<LordAro>i haven't touched it in years
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09:25<supermop_work>good morning
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10:10<Samu>[14:25] <supermop_work> good morning
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10:13<supermop_work>that is what i said
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10:28<Samu>good morning
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10:49<Samu>question: did anyone try this patch queue for me?
10:49<Samu>i was wondering if ppl could use those patches
10:51<supermop_work>i dont know how to use patches
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11:08<Samu>Alberth: have you tried to apply the 23 patches? does it work?
11:09<Samu>or anyone, for that matter
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11:36<@Alberth>no, I deal with enough patches at work already
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12:13<Samu>sad face
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13:36<supermop_work>yo Wolf01
13:36<supermop_work>how do i add the flags to unspooled
13:37<Wolf01>Need nml patch
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14:14<Wolf01>supermop_work: bug andythenorth
14:15<supermop_work>andythenorth: bug
14:16<stefino>hi all, I have a problem with refit on my engine. It is made of 3 parts. 1st and 2nd is ok but last one "item_363_zadek" doesn't work. it shows the same - first graphics instead of switching with other two parts. Any idea what is wrong? Thanks :) Code here
14:19<andythenorth>stefino: any 32bpp FIRS discussion is better in public
14:20<andythenorth>I don't do DMs much :)
14:23<stefino>andythenorth: I have no problem to discus in public ;) As I wrote, we want to make 32bpp extrazoom graphics for you FIRS. In this case any kind of cooperation will be the best way. But I don't know, how to make it. Make sprites and sent them to you or how?
14:23<andythenorth>you'd have to fork the project
14:23<andythenorth>there are 2 or 3 FIRS forks already
14:25<supermop_work>andythenorth: so i am thinking of updating spool to use new flags
14:26<Wolf01>Patch nml with like 4 new placeholder flags so you don't have to patch it every 2 minutes and we have 4 flags to fiddle with
14:27<stefino>andythenorth: fork the project? I think I know what you mean but have no idea how to do it
14:27<Wolf01>When features will be defined then give real names to flags
14:28<andythenorth>stefino: you clone the FIRS repo from
14:29<andythenorth>then you rename the project and make your own version of FIRS
14:29<andythenorth>supermop_work: what are you considering?
14:30<supermop_work>no houses on dirt or gravel or highways
14:30<supermop_work>maybe a bucket line with no-junctions
14:30<andythenorth>no-junctions is weird :P
14:30<andythenorth>it means depots have to be at end
14:31<Wolf01>I like it
14:32<andythenorth>not sure what nml support I need to do
14:32<andythenorth>I don't want the nml fork to grow experimental features :P
14:32<andythenorth>but it's easy to patch flags usually
14:32<Wolf01>Add flags like no-level-crossing
14:33<Wolf01>Just add flag-1, flag-2... names will come after stabilization
14:34<supermop_work>highways and modern light rail would use no level crossings
14:35<supermop_work>other flag i would want would be town builds
14:35<supermop_work>but that i think maybe should be a value
14:36<Wolf01>And since you are at it add even "use as town road"
14:37<andythenorth>ok I have to cook and stuff
14:37<andythenorth>but I try to add flags later
14:37<andythenorth>or add them to the fork here
14:38<andythenorth>they're literally just global constants iirc
14:38<andythenorth>yeah just constants, mapped to bit numbers
14:39<andythenorth>the specific branch is
14:42<Wolf01> <- found
14:42<andythenorth>just add more then
14:42<andythenorth>then / there /s
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17:03<Samu>@calc 4096*4096/64
17:03<@DorpsGek>Samu: 262144
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18:26<ST2>so Samu: did Chucky get you the major settings of n-ice server #8?
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18:53<Samu>who's chucky?
19:00<ST2>a n-ice admin - the person that currently could give you those settings ^^
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19:05<Eddi|zuHause>so i took apart my keyboard
19:05<Eddi|zuHause>and am halfway through reassembly
19:06<Eddi|zuHause>and i have this key where the sticker on it is almost completely off
19:06<Eddi|zuHause>and i can't figure out what key it's meant to be
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19:08<Eddi|zuHause>i decided 's'
19:11<Eddi|zuHause>it's funny how "e" is supposedly the most common letter, but it's not the most worn out key by a long way...
19:12<Eddi|zuHause>"a" and "s" are
19:13<Eddi|zuHause>in my sample set of one keyboard
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19:20<LordAro>Eddi|zuHause: lots of going backwards to the left?
19:22<Eddi|zuHause>funnily, all games i could think of on the spot that i played in the last ~3 years i use QWE the most
19:24<Supercheese>I'd expect WASD to be the most worn keys
19:25<Eddi|zuHause>yes, obviously... but i don't seem to play many such games
19:26<Eddi|zuHause>and D is still much less worn than A
19:26<Eddi|zuHause>i think it's about the resting place of the hand rather than actually pressing the buttons
19:27<Eddi|zuHause>like when your pointing finger is on the little knob on the F key, naturally the other fingers are on ASD
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---Logclosed Thu Feb 01 00:00:13 2018