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#openttd IRC Logs for 2018-02-26

---Logopened Mon Feb 26 00:00:23 2018
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03:11<dihedral>good morning
03:11<Arveen>good mornin'
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08:21<Eddi|zuHause>anyone got a suggestion how i get TF to run without screwing up my system?
08:26<debdog>team fpeak?
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08:31<Eddi|zuHause>yeah. that :p
08:31<Eddi|zuHause>not the train game...
08:32<debdog>train what?
08:32<debdog>ahh, feaver
08:32<Eddi|zuHause>transport fever, to be exacrt
08:32<debdog>hmm, 3d
08:32<debdog>wine, I suppose?
08:33<Eddi|zuHause>no, linux
08:33<debdog>oh, there's a native version?
08:33<Eddi|zuHause>maybe i should try wine
08:34<Eddi|zuHause>yes, native linux. and it used to run about a year ago
08:35<Eddi|zuHause>now it crashes when it loads a game or starts a new game
08:36<Eddi|zuHause>something tells me it won't work in wine, anyway, for dx11 reasons
08:36<LordAro>no error messages when run on commandline?
08:37<Eddi|zuHause>not a useful one:
08:37<Eddi|zuHause>/mnt/disk1/johannes/Steam/SteamApps/common/Transport Fever/ Zeile 2: 7637 Speicherzugriffsfehler (Speicherabzug geschrieben) LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH ./TransportFever
08:37<Eddi|zuHause>Game removed: AppID 446800 "", ProcID 7637
08:37<debdog>mayhap it has debugging symbols. what happens when you run it with gdb
08:38<debdog>meh, steam. and no demo version
08:38<Eddi|zuHause>there's a GOG version i think
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08:40<debdog>yah, but 50 € just to test it is a tad much
08:44<Eddi|zuHause>was more like 25€ when i bought it
08:48<debdog> oops, read the wrong price
08:53<Eddi|zuHause>ok, wine version starts up... now where do i put the linux savegame so it finds it?
08:55<debdog>somewhere in WINEPREFIX/drive_c/users/$nutzername/Anwendungsdaten
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08:56<Eddi|zuHause>yeah, but which wineprefix :p
08:56<debdog>I suppose
08:56<debdog>hehe, the active one
09:01<Eddi|zuHause>i think i found it
09:02<Eddi|zuHause>in /mnt/disk1/johannes/wineprefixes/steam/drive_c/Program Files (x86)/Steam/userdata/37925960/446800/local
09:03<Eddi|zuHause>in that i symlinked the save folder to /mnt/disk1/johannes/Steam/userdata/37925960/446800/local/save/
09:03<Eddi|zuHause>which is the linux version
09:04<debdog>ahh, that's not done by steam. almost blamed them for not knowing file system hirachy
09:05<Eddi|zuHause>well, the /mnt/disk1 part is by me
09:06<Eddi|zuHause>because when i put /home on my SSD, i didn't copy over all the huge game parts
09:07<Eddi|zuHause>well, and now the game is just frozen after loading
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10:59*Sacro yawns
11:29<Samu>cpu evaluator... killing AIs since 2016
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12:16<Samu>testing ships and trains at the same time
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12:18<@Alberth>use wetrails :)
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12:20<andythenorth>I think it's improved since
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12:32<@Alberth>I fully agree, much better
12:32<Samu>my current desktop view:
12:33<andythenorth>or I could just
12:33<andythenorth>using the same shape as everything else :P
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13:04<Samu>I beg you devs... plz implement this
13:05<Samu>it's ridiculous to see companies with millions in profit to bankrupt
13:06<Samu> pretty please?
13:07<ST2>make a poem asking for it, make a music from it, record it and post link here - will touch devs hearts more successfully :P
13:08<@Alberth>why would a company with million profits have a max loan in the first place?
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13:08<Samu>because... i dunno, that's how they work
13:08<Samu>they need more money, so they loan, because they're constatnly building
13:08<Samu>they don't stop :(
13:09<Wolf01>That's how you should play
13:10<Samu>it's usually companies with 1k vehicles or more, bankrupting.. they're victims of their speed
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13:16<Samu>ShipAI just got a few bankrupt warnings...
13:16<Samu>inb4 bankrupt
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13:17<frosch123>i wonder how many mails i endure until i look up how to block email adresses
13:17<@Alberth>andy: I like the 4th one, more variation
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13:19<andythenorth>Alberth: thanks
13:21<andythenorth>I wanted to do a tug, it's the best way to make a flatdeck boat
13:21<@Alberth>I'd use the 2nd at open sea and the 4th in canals and rivers
13:21<andythenorth>IRL only barges like this really have flat decks
13:21<Wolf01>It's nice
13:21<@Alberth>but that may a bit too much :)
13:22<andythenorth>on the left, the lazy way to make a 'small bulk carrier' :P
13:23<@Alberth>ha, just copy the storage 2 more times and attach at the front :)
13:23<@Alberth>nice articulated ship :p
13:25<andythenorth>so I just read a book set in Delfzijl
13:25<andythenorth>and it mentions groningen, which seems familiar
13:25<andythenorth>does someone from ottd live in groningen?
13:25<Wolf01>Me... not
13:25<@Alberth>not that I am aware iof
13:26<@Alberth>but groningen is both a province and a city
13:26<Wolf01>BTW the tug doesn't look the same scale of the other freighters
13:26<andythenorth>the scale is kind of weird
13:26<andythenorth>this one looked wrong
13:27<Wolf01>Bulk_4 looks wrong too, too big imho
13:28<andythenorth>too long, too high, too wide, or all?
13:28<andythenorth>or too much house?
13:29<Wolf01>The barge part might be fine, the tug itself is too big (width, height, house)
13:29<andythenorth>I kind of agree
13:29<andythenorth>but when I make it smaller that looks weird too
13:30<Wolf01>If you make the house same size of the large freighter?
13:31<andythenorth>history starts at top right goes down and to left
13:32<andythenorth>the sprite has to occupy ~same pixels as the freighter type ship
13:32<Wolf01>The first tug before the gap looks fine
13:33<Wolf01>The one just under the freighter
13:33<andythenorth>ok that's useful
13:34<Wolf01>Also the one before the bottom one (the flat barge)
13:34<Wolf01>Which has the same tug
13:34<andythenorth>I'll try an improved version of that
13:34<andythenorth>the tug looks overpowered for the barge currently
13:35<andythenorth>and why draw the sprite just once? :P
13:36<andythenorth>there are 32 variations so far :P
13:36<andythenorth>anyone want to teach an AI to do this?
13:36<Wolf01>Ask google
13:36<andythenorth>there was that cat drawing thing
13:36<andythenorth>maybe it can do boats
13:36<Wolf01>Or the new microsoft's one, which can draw what you are telling it
13:37<Wolf01>"draw pixel ships for me"
13:38<Wormnest>Not living in Groningen but it´s close by :)
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13:43<andythenorth>Wolf01: ^ so that one to me looks underpowered
13:43<andythenorth>the barge is relatively much bigger, and the tug looks too small
13:43<andythenorth>and compared to large freighter, which has same capacity
13:44<andythenorth>I need to bisect :P
13:45<andythenorth>tug should be 1/3 of the total length, so I need to lose about 5-6 pixels off it
13:45<andythenorth>but at least it works
13:45<andythenorth>it's less boring than just doing
13:48<supermop_work>that doesn't look particularly seaworthy
13:51<andythenorth>'very little freeboard'
13:52<andythenorth>supermop_work: there's no proper sea in OpenTTD :)
13:52<supermop_work>if its a tug though, it looks big relative to the freighters that do appear ocean-going
13:53<andythenorth>OpenTTD is brown water navy ;)
13:57<Samu>shipai crashed... cpu evaluator
14:06<Wolf01>It looks fine, imho
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14:08<Wolf01>V453000: tank flamethrower doesn't look to throw flames, it's more like a jet, that's intended?
14:10<andythenorth>hmm maybe the chibi one is best
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14:13<andythenorth>yeah chibi tug is better than long tug
14:21<V453000>I wouldn't define it as intentional but the programmer who did it did intend to do it that way
14:21<V453000>it was a last minute commit before release
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14:24<Wolf01>So is there hope to have the napalm-like fire as it's with the turrets?
14:25<Wolf01> < andythenorth
14:27<andythenorth>such barge
14:27<andythenorth>that one's big
14:35<andythenorth>which of these?
14:40<Samu>peter1138: plz
14:40<Samu>or frosch123
14:40<Samu>or anyone in charge
14:41<Wolf01>andythenorth: 7
14:42<andythenorth>the triangle shapes on the house are too big on 6?
14:42<andythenorth>kind of ugly?
14:43<Wolf01>It's too much high, it looks like a shoe box, not very stable
14:47<andythenorth>how will the driver see over the log stacks? o_O
14:48<andythenorth>I should have done this one
14:48<andythenorth>but bridge clipping....
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15:26<andythenorth>can NRT get into trunk for April 1?
15:27<Wolf01>Please please please
15:28<Wolf01>Try by asking actual devs :D
15:32<andythenorth>how about NRT becomes trunk release? o_O
15:33<andythenorth>in the new 'replacement' model :P
15:33<andythenorth>frosch123 o_O ^
15:36<frosch123>i looked at jgr's savegame extension branch
15:36<frosch123>we need something similar for newgrf api
15:39<Wolf01>That would be really interesting
15:39<frosch123>jgr savegames contain a list of features, individual version of them, and whether they are essential for loading the savegame
15:39<frosch123>via action14 we could list required newgrf features and associated error messages/hints
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15:41<frosch123>i also wondered about including a savegame specification into the savegame itself
15:42<frosch123>like a self-contained description of the map array bit assignment
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17:03<dihedral>good night
17:11<Samu>wow, a patch for warcraft 3
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17:14<Samu>24 Player Support
17:14<Samu>woah... unexpected
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17:57<Samu>Wormnest: hi, I'm testing nonocab and wormai stuff
17:58<Wormnest>Nice Samu
17:59<Samu>nonocab ship original, nonocab ship npf, nonocab ship yapf, nonocab aircraft, nonocab train, wormai train, choochoo train, simpleai train
18:00<Samu>was hoping to complete all these tests before next openttd version
18:01<Samu>nonocab is particularly slow, sluggish
18:02<Samu>or my cpu is just too poor
18:16<Wormnest>Well nonocab does a lot of computations trying to find the best connection
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18:38<Samu>ST2: do you know why this server got many ip addresses?
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18:39<ST2>no clue ^^
18:39<ST2>had you tried to ask there?
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20:28<ST2>for the sake of OpenTTD, please don't join #/r/openttd
20:28<ST2>at least an admin there ban that guy/bot
20:30<Eddi|zuHause>i didn't have any ambition to join #/r/openttd
20:31<ST2>well, not a good time now - unless you want to clean your mind tomorrow, with bleach xD
20:32<ST2>I even cleared that channel on my bouncer - maybe in a couple days I'll add it again ^^
20:33<Eddi|zuHause>for some reason i get annoyed at civ very quickly nowadays
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20:33<Eddi|zuHause>like when someone settles nearby, which happens all the time
20:35<ST2>[01:33:21] <Eddi|zuHause> for some reason i get annoyed at civ very quickly nowadays <<-- you live on a countryside, I bet?!
20:35<Eddi|zuHause>what does that have to do with anything?
20:36<ST2>civ = civilization, made into your words
20:36<Eddi|zuHause>you say words, but they make no sense to me
20:37<ST2>[01:33:46] <Eddi|zuHause> like when someone settles nearby, which happens all the time <<-- civ = civilization
20:37<ST2>does that make sense now?
20:37<ST2>it was your words anyway ^^
20:37<Eddi|zuHause>what else would civ mean?
20:38<ST2>what I said - there's no ther meaning
20:38<Eddi|zuHause>still doesn't put any more sense into what you said
20:38<ST2>even the game is called that way
20:39<ST2>only you trying to don't have that meaning ;)
20:39<Eddi|zuHause>i give up, you won
20:39<ST2>so, can you rephrase, please
20:40<ST2>means: I'm giving you a 2nd chance :P
20:42<Eddi|zuHause>what's unclear about "your words make no sense"?
20:42<ST2>the exact point when you said: [01:39:43] <Eddi|zuHause> i give up, you won
20:43<Eddi|zuHause>fuck it, you're going on my ignore list.
20:44<ST2>I can live with it ^^
20:45<ST2>gladly, I help OpenTTD players:
20:45<ST2>[01:42:53] <+ttd-srv13> Meme (Orange): its been a while since ive played, how to build hq? i completely forgety
20:45<ST2>[01:43:59] <~ST2> 13say click man's head icon
20:45<ST2>[01:44:26] <+ttd-srv13> Uziwudal (Red): thats pretty spicy
20:45<ST2>[01:44:40] <+ttd-srv13> Sir Srm (Mauve): meme
20:45<ST2>you can ignore me, but players don't :P
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---Logclosed Tue Feb 27 00:00:24 2018