--- | Log | opened Tue Feb 27 00:00:24 2018 |
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03:55 | <dihedral> | good morning |
03:57 | <__ln__> | gm d |
03:58 | <LordAro> | gmdate |
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05:07 | <Eddi|zuHause> | there's a general motors date? do these americans have to do everything different now? |
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06:34 | <Samu> | hi~ |
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06:38 | <@peter1138> | me o'clock |
06:39 | <Eddi|zuHause> | no it's not. |
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06:59 | <Samu> | @calc 500/64*64 |
06:59 | <@DorpsGek> | Samu: 500 |
06:59 | <Samu> | @calc 500/(64*64) |
06:59 | <@DorpsGek> | Samu: 0.1220703125 |
07:00 | <Samu> | @calc 4096*4096*500*1000 |
07:00 | <@DorpsGek> | Samu: 8388608000000 |
07:01 | <Samu> | @calc 4096*4096*(500/(64*64))*1000 |
07:01 | <@DorpsGek> | Samu: 2048000000 |
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07:54 | <Samu> | @calc 4096*4096*(500/(256*512))*1000 |
07:54 | <@DorpsGek> | Samu: 64000000 |
07:55 | <Samu> | ops |
07:56 | <Samu> | @calc 256*512*(500/(64*64))*1000 |
07:56 | <@DorpsGek> | Samu: 16000000 |
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08:43 | <Samu> | AIs aren't allowed to destroy buildings? |
08:43 | <Samu> | houses |
08:44 | <Samu> | that's... "interesting" not :( |
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08:49 | <Samu> | nevermind, they still can |
08:50 | <Samu> | the code has some obscure ai-only feature on it though, |
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11:36 | <Samu> | I've been thinking |
11:37 | <Samu> | companies can't destroy houses if towns are hostile and town growth is disabled |
11:37 | <Samu> | good or bad idea? |
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11:43 | <@Alberth> | the former already holds |
11:45 | <Samu> | hmm really? must try |
11:46 | <Samu> | uh nope, i destroed 6 houses |
11:47 | <@Alberth> | contiue trying that |
11:47 | <@Alberth> | eventually your reputation is so bad, you can't remover anything of the city |
11:49 | <@Alberth> | maybe I fail to understand what "hostile" means? |
11:49 | <Samu> | but the town can't grow now |
11:49 | <@Alberth> | but then again, I hardly ever bother about cities |
11:49 | <Samu> | regrow* |
11:50 | <@Alberth> | don't forbid the city to grow :p |
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11:52 | <Samu> | since towns can't grow (town growth speed: none), forbid house destruction |
11:52 | <Samu> | was the idea |
11:52 | <Samu> | only for hostile~ |
11:53 | <Samu> | town council's attitube = hostile |
11:55 | <@Alberth> | you're a bit silly I think. Either you don't want it to grow or you do want it to grow |
11:55 | <@Alberth> | I don't see how attitude has anything to do with it |
11:57 | <Samu> | destruction is caused by companies |
11:57 | <Samu> | I was about forbiding companies from doing that |
12:02 | <@Alberth> | I know, but connecting "cant grow" to "cant destroy" is weird |
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12:02 | <@Alberth> | imho, at least |
12:03 | <Samu> | it's for multiplayer, enforcing some rules |
12:03 | <@Alberth> | especially with taking attitude into account as well |
12:04 | <Samu> | oh, that is so I avoid create a new setting |
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12:04 | <Samu> | sorry about my english today |
12:05 | <@Alberth> | np |
12:07 | <@Alberth> | I think https://www.tt-forums.net/viewtopic.php?p=1203228#p1203228 is one case where we have too many settings |
12:08 | <Samu> | i usually leave that at random |
12:08 | <Samu> | 2x2 and 3x3 is bad with rivers nearby |
12:09 | <Samu> | original is best for the slowest growth possible |
12:15 | <Samu> | but well, yeah, if you want to hide those settings, I vote for random |
12:15 | <Samu> | default = random |
12:18 | <@Alberth> | what I mean is "no streets" and "types of streets" are similar enough to merge into 1 setting |
12:18 | <@Alberth> | setting type of streets is useless if you cannot build a street |
12:19 | <@Alberth> | while pondering about it, maybe you can do something similar |
12:19 | <@Alberth> | add a new value above hostile, a sort of "dont you dare touch anything from the city!!" value |
12:21 | <@Alberth> | gtg |
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12:36 | <Samu> | incontrovertible? |
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12:58 | <Wolf01> | Moin |
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13:04 | <Wolf01> | Quak |
13:04 | <Samu> | hi |
13:05 | <frosch123> | moo |
13:33 | <SpComb> | Eddi|zuHause: is Transport Fever actually a playable game? |
13:34 | <SpComb> | damn them for not having a demo |
13:34 | <Eddi|zuHause> | how should i know, if it doesn't start? |
13:34 | <Eddi|zuHause> | well, it was sort of playable the last time i tried |
13:35 | <Eddi|zuHause> | they tried to adress some performance issues |
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13:35 | -!- | andythenorth is "andythenorth" on #openttd |
13:35 | <andythenorth> | o/ |
13:35 | <Eddi|zuHause> | but i'm generally rather immune to performance problems |
13:35 | <SpComb> | http://www.transportfever.com/wiki/doku.php?id=construction:trackandstreet#double_switch oh, you actually get to build two-way tracks separately |
13:36 | <andythenorth> | so I need inspiration for 'small' bulk and flat ships |
13:36 | <andythenorth> | http://dev.openttdcoop.org/attachments/download/8853/like_a_truck.png |
13:37 | <andythenorth> | they need to look rugged, like a dump truck |
13:40 | <SpComb> | http://www.transportfever.com/wiki/doku.php?id=management:signalingguide hey, it doesn't even look too bad |
13:42 | <andythenorth> | could do a barge like this http://www.cboa.org.uk/images/pic05.jpg |
13:42 | <andythenorth> | but dunno |
13:42 | <andythenorth> | not very rugged, and quite narrow |
13:42 | <SpComb> | I assume "doesn't start" is a platform issue, my desktop is a dedicated win10 machine only used for games, I gave up on the dual-boot thing ages ago |
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13:46 | <andythenorth> | https://c1.staticflickr.com/3/2590/4363405594_29e083b1ef_b.jpg < quite dump-truck |
13:46 | <andythenorth> | but boring |
13:47 | <andythenorth> | supermop_work: I need a ~250t inland cargo ship that looks like a dump truck |
13:47 | <andythenorth> | and a flatbed version :P |
13:47 | <supermop_work> | dump ship might not be seaworthy |
13:48 | <supermop_work> | what about those english coal barges that get lifted out of the water and rolled? |
13:49 | <supermop_work> | what's your take on mississippi barges? |
13:50 | <andythenorth> | the push boat I drew yesterday is quite MIssissippi |
13:50 | <andythenorth> | I need a smaller...something |
13:52 | <supermop_work> | mississippi barges are a block 3 wide and a few long, not one big barge |
13:52 | <andythenorth> | yeah I found some 9 wide :) |
13:52 | <andythenorth> | and 9 long |
13:52 | <andythenorth> | but they don't fit in OTTD, I tried before |
13:52 | <supermop_work> | each individiual barge isn't that big, unlike great lakes |
13:52 | <andythenorth> | Dan drew some |
13:52 | <Samu> | my vet called, he got bad news... my Kiko has cancer! |
14:00 | <Wolf01> | SpComb: I found it funny and really improved since the release |
14:01 | <SpComb> | very close to actually buying it |
14:01 | <supermop_work> | Wolf01: funny? |
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14:02 | <Wolf01> | Yes, funny... maybe silly in some things, but I enjoyed it |
14:04 | <Wolf01> | People complained a lot they can't use the 8 track huge station to load copper ore or coal because the route only uses 1 platform... I put 8 track waiting area before a 1 platform station and solved the problem :P |
14:04 | <andythenorth> | ha ha |
14:04 | <andythenorth> | I found the barge I drew https://farm9.static.flickr.com/8392/8518534858_07bdc79322_b.jpg |
14:04 | <Wolf01> | :D |
14:04 | <andythenorth> | quite often, I find the IRL version after drawing |
14:05 | <andythenorth> | compare http://dev.openttdcoop.org/attachments/download/8853/like_a_truck.png |
14:06 | <Wolf01> | Also it's funny to solve different problems than OTTD, build first 1 track all curves to avoid terraforming or making bridges, then when you have money you start to build straight tracks on bridges everywhere |
14:09 | <Wolf01> | And I modded the fuck out of the game |
14:09 | <supermop_work> | Wolf01: that sounds like a real railway |
14:10 | <Wolf01> | For that I use trainz :P |
14:11 | <Wolf01> | I made a switching puzzle (the easiest one), and now I'm working on a 200km route (Trieste-Venezia-Padova) |
14:13 | <andythenorth> | maybe this http://commercial.apolloduck.co.uk/boat.phtml?id=502558 |
14:13 | <andythenorth> | I could actually buy that boat :P |
14:13 | <andythenorth> | but I might just draw it |
14:14 | <Wolf01> | Buy it and put your office on it :D |
14:16 | <andythenorth> | would be cheaper :P |
14:17 | <Wolf01> | Also you can see every day a new view from the Thames :D |
14:17 | <andythenorth> | I'd have to sail it around England to the west |
14:17 | <andythenorth> | but my office is near the harbour |
14:19 | <Wolf01> | My office is in front of the train station's switching yard, I see enough trains every day that I'm already bored to even think about playing with them XD |
14:19 | <andythenorth> | what is your job? |
14:19 | <andythenorth> | o_O |
14:19 | <Wolf01> | Software developer |
14:21 | <SpComb> | click'd |
14:22 | <Wolf01> | https://www.google.it/maps/@45.9615301,12.6472024,162a,35y,146.94h,45t/data=!3m1!1e3 I work there (Soft System) |
14:29 | <andythenorth> | Wolf01: is it medical software? |
14:30 | <Wolf01> | No, I'm on a software for technical assistance, mainly handling of printers consumables |
14:33 | <Wolf01> | But we have one software for invoicing and staff related features such as working hours and project commissions |
14:34 | <andythenorth> | we have one of those too |
14:34 | <andythenorth> | we should just buy it off-the-shelf as SaaS, but the solutions never quite fit :P |
14:34 | <andythenorth> | so we maintain our own at great expense |
14:34 | <Wolf01> | Classic :P |
14:35 | <andythenorth> | it should be commodity, but somehow it's not |
14:35 | <supermop_work> | https://www.papercut.com/solutions/professional/ |
14:35 | <supermop_work> | i was looking at that for our office |
14:36 | <andythenorth> | ok this is enough like a dump truck http://www.shipspotting.com/gallery/photo.php?lid=1200526 |
14:37 | <andythenorth> | and will make a nice flat-deck barge too |
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14:54 | <andythenorth> | something like? http://dev.openttdcoop.org/attachments/download/8854/small_bulky_bulk.png |
14:54 | <andythenorth> | or is the old fat riverboat sprite better (it's in the screenshot twice) |
14:56 | <Wolf01> | It adds some variation |
15:00 | <andythenorth> | comments on the new sprite? |
15:00 | <andythenorth> | it's only variation 1, I'll have to do 30 more or so :P |
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15:03 | <andythenorth> | does it look like 50% capacity of 'large' sprite? |
15:05 | <Wolf01> | Maybe even 40% |
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15:38 | <andythenorth> | this is maybe better http://dev.openttdcoop.org/attachments/download/8855/small_bulky_bulk2.png |
15:39 | <andythenorth> | but the bow sucks, needs redrawn |
15:42 | <andythenorth> | or? http://dev.openttdcoop.org/attachments/download/8856/small_bulky_bulk3.png |
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15:45 | <Wolf01> | 3 |
15:45 | <Wolf01> | Or make a switch: 1=old style; 2=new style; 3=random |
15:47 | <Wolf01> | Or 3=author's taste |
15:50 | <andythenorth> | I'd rather have one good one :P |
15:51 | <supermop_work> | the antithesis of my method |
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15:52 | <supermop_work> | which is never stop iterating kind of shitty ones, and grow your code to tens of thousands of lines to select between them based on arcane methods |
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15:57 | <andythenorth> | been there, done that :P |
15:57 | <andythenorth> | 'a few good sprites' |
15:57 | <andythenorth> | and then just recolour them for variety :P |
15:58 | <andythenorth> | less crap, but needs work on hull shape http://dev.openttdcoop.org/attachments/download/8857/small_bulky_bulk4.png |
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16:32 | <Wolf01> | 'night |
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16:35 | <supermop_work> | if fish 2 was squid, will fish 3 be some not even bilateral invertibrate? |
16:36 | <andythenorth> | mollusc |
16:36 | <supermop_work> | squid are molluscs already |
16:36 | <supermop_work> | sea anemome |
16:36 | <supermop_work> | diatom |
16:37 | <supermop_work> | sponge |
16:38 | <supermop_work> | or go upwards to a cetecean? |
16:38 | <supermop_work> | or periped |
16:39 | <supermop_work> | FISH 3: walrus pondered squid |
16:42 | <supermop_work> | FISH 3: Tubeworm remained unaware of squid, or anything else for that matter |
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17:09 | <andythenorth> | I think I'll stick with the cat :P |
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17:37 | <Samu> | awww simpleai crashed with too long to save |
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--- | Log | closed Wed Feb 28 00:00:26 2018 |