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#openttd IRC Logs for 2018-02-27

---Logopened Tue Feb 27 00:00:24 2018
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03:55<dihedral>good morning
03:57<__ln__>gm d
03:58<LordAro>gmdate
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05:07<Eddi|zuHause>there's a general motors date? do these americans have to do everything different now?
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06:34<Samu>hi~
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06:38<@peter1138>me o'clock
06:39<Eddi|zuHause>no it's not.
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06:59<Samu>@calc 500/64*64
06:59<@DorpsGek>Samu: 500
06:59<Samu>@calc 500/(64*64)
06:59<@DorpsGek>Samu: 0.1220703125
07:00<Samu>@calc 4096*4096*500*1000
07:00<@DorpsGek>Samu: 8388608000000
07:01<Samu>@calc 4096*4096*(500/(64*64))*1000
07:01<@DorpsGek>Samu: 2048000000
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07:54<Samu>@calc 4096*4096*(500/(256*512))*1000
07:54<@DorpsGek>Samu: 64000000
07:55<Samu>ops
07:56<Samu>@calc 256*512*(500/(64*64))*1000
07:56<@DorpsGek>Samu: 16000000
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08:43<Samu>AIs aren't allowed to destroy buildings?
08:43<Samu>houses
08:44<Samu>that's... "interesting" not :(
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08:49<Samu>nevermind, they still can
08:50<Samu>the code has some obscure ai-only feature on it though,
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11:36<Samu>I've been thinking
11:37<Samu>companies can't destroy houses if towns are hostile and town growth is disabled
11:37<Samu>good or bad idea?
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11:43<@Alberth>the former already holds
11:45<Samu>hmm really? must try
11:46<Samu>uh nope, i destroed 6 houses
11:47<@Alberth>contiue trying that
11:47<@Alberth>eventually your reputation is so bad, you can't remover anything of the city
11:49<@Alberth>maybe I fail to understand what "hostile" means?
11:49<Samu>but the town can't grow now
11:49<@Alberth>but then again, I hardly ever bother about cities
11:49<Samu>regrow*
11:50<@Alberth>don't forbid the city to grow :p
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11:52<Samu>since towns can't grow (town growth speed: none), forbid house destruction
11:52<Samu>was the idea
11:52<Samu>only for hostile~
11:53<Samu>town council's attitube = hostile
11:55<@Alberth>you're a bit silly I think. Either you don't want it to grow or you do want it to grow
11:55<@Alberth>I don't see how attitude has anything to do with it
11:57<Samu>destruction is caused by companies
11:57<Samu>I was about forbiding companies from doing that
12:02<@Alberth>I know, but connecting "cant grow" to "cant destroy" is weird
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12:02<@Alberth>imho, at least
12:03<Samu>it's for multiplayer, enforcing some rules
12:03<@Alberth>especially with taking attitude into account as well
12:04<Samu>oh, that is so I avoid create a new setting
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12:04<Samu>sorry about my english today
12:05<@Alberth>np
12:07<@Alberth>I think https://www.tt-forums.net/viewtopic.php?p=1203228#p1203228 is one case where we have too many settings
12:08<Samu>i usually leave that at random
12:08<Samu>2x2 and 3x3 is bad with rivers nearby
12:09<Samu>original is best for the slowest growth possible
12:15<Samu>but well, yeah, if you want to hide those settings, I vote for random
12:15<Samu>default = random
12:18<@Alberth>what I mean is "no streets" and "types of streets" are similar enough to merge into 1 setting
12:18<@Alberth>setting type of streets is useless if you cannot build a street
12:19<@Alberth>while pondering about it, maybe you can do something similar
12:19<@Alberth>add a new value above hostile, a sort of "dont you dare touch anything from the city!!" value
12:21<@Alberth>gtg
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12:36<Samu>incontrovertible?
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12:58<Wolf01>Moin
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13:04<Wolf01>Quak
13:04<Samu>hi
13:05<frosch123>moo
13:33<SpComb>Eddi|zuHause: is Transport Fever actually a playable game?
13:34<SpComb>damn them for not having a demo
13:34<Eddi|zuHause>how should i know, if it doesn't start?
13:34<Eddi|zuHause>well, it was sort of playable the last time i tried
13:35<Eddi|zuHause>they tried to adress some performance issues
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13:35<andythenorth>o/
13:35<Eddi|zuHause>but i'm generally rather immune to performance problems
13:35<SpComb>http://www.transportfever.com/wiki/doku.php?id=construction:trackandstreet#double_switch oh, you actually get to build two-way tracks separately
13:36<andythenorth>so I need inspiration for 'small' bulk and flat ships
13:36<andythenorth>http://dev.openttdcoop.org/attachments/download/8853/like_a_truck.png
13:37<andythenorth>they need to look rugged, like a dump truck
13:40<SpComb>http://www.transportfever.com/wiki/doku.php?id=management:signalingguide hey, it doesn't even look too bad
13:42<andythenorth>could do a barge like this http://www.cboa.org.uk/images/pic05.jpg
13:42<andythenorth>but dunno
13:42<andythenorth>not very rugged, and quite narrow
13:42<SpComb>I assume "doesn't start" is a platform issue, my desktop is a dedicated win10 machine only used for games, I gave up on the dual-boot thing ages ago
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13:46<andythenorth>https://c1.staticflickr.com/3/2590/4363405594_29e083b1ef_b.jpg < quite dump-truck
13:46<andythenorth>but boring
13:47<andythenorth>supermop_work: I need a ~250t inland cargo ship that looks like a dump truck
13:47<andythenorth>and a flatbed version :P
13:47<supermop_work>dump ship might not be seaworthy
13:48<supermop_work>what about those english coal barges that get lifted out of the water and rolled?
13:49<supermop_work>what's your take on mississippi barges?
13:50<andythenorth>the push boat I drew yesterday is quite MIssissippi
13:50<andythenorth>I need a smaller...something
13:52<supermop_work>mississippi barges are a block 3 wide and a few long, not one big barge
13:52<andythenorth>yeah I found some 9 wide :)
13:52<andythenorth>and 9 long
13:52<andythenorth>but they don't fit in OTTD, I tried before
13:52<supermop_work>each individiual barge isn't that big, unlike great lakes
13:52<andythenorth>Dan drew some
13:52<Samu>my vet called, he got bad news... my Kiko has cancer!
14:00<Wolf01>SpComb: I found it funny and really improved since the release
14:01<SpComb>very close to actually buying it
14:01<supermop_work>Wolf01: funny?
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14:02<Wolf01>Yes, funny... maybe silly in some things, but I enjoyed it
14:04<Wolf01>People complained a lot they can't use the 8 track huge station to load copper ore or coal because the route only uses 1 platform... I put 8 track waiting area before a 1 platform station and solved the problem :P
14:04<andythenorth>ha ha
14:04<andythenorth>I found the barge I drew https://farm9.static.flickr.com/8392/8518534858_07bdc79322_b.jpg
14:04<Wolf01>:D
14:04<andythenorth>quite often, I find the IRL version after drawing
14:05<andythenorth>compare http://dev.openttdcoop.org/attachments/download/8853/like_a_truck.png
14:06<Wolf01>Also it's funny to solve different problems than OTTD, build first 1 track all curves to avoid terraforming or making bridges, then when you have money you start to build straight tracks on bridges everywhere
14:09<Wolf01>And I modded the fuck out of the game
14:09<supermop_work>Wolf01: that sounds like a real railway
14:10<Wolf01>For that I use trainz :P
14:11<Wolf01>I made a switching puzzle (the easiest one), and now I'm working on a 200km route (Trieste-Venezia-Padova)
14:13<andythenorth>maybe this http://commercial.apolloduck.co.uk/boat.phtml?id=502558
14:13<andythenorth>I could actually buy that boat :P
14:13<andythenorth>but I might just draw it
14:14<Wolf01>Buy it and put your office on it :D
14:16<andythenorth>would be cheaper :P
14:17<Wolf01>Also you can see every day a new view from the Thames :D
14:17<andythenorth>I'd have to sail it around England to the west
14:17<andythenorth>but my office is near the harbour
14:19<Wolf01>My office is in front of the train station's switching yard, I see enough trains every day that I'm already bored to even think about playing with them XD
14:19<andythenorth>what is your job?
14:19<andythenorth>o_O
14:19<Wolf01>Software developer
14:21<SpComb>click'd
14:22<Wolf01>https://www.google.it/maps/@45.9615301,12.6472024,162a,35y,146.94h,45t/data=!3m1!1e3 I work there (Soft System)
14:29<andythenorth>Wolf01: is it medical software?
14:30<Wolf01>No, I'm on a software for technical assistance, mainly handling of printers consumables
14:33<Wolf01>But we have one software for invoicing and staff related features such as working hours and project commissions
14:34<andythenorth>we have one of those too
14:34<andythenorth>we should just buy it off-the-shelf as SaaS, but the solutions never quite fit :P
14:34<andythenorth>so we maintain our own at great expense
14:34<Wolf01>Classic :P
14:35<andythenorth>it should be commodity, but somehow it's not
14:35<supermop_work>https://www.papercut.com/solutions/professional/
14:35<supermop_work>i was looking at that for our office
14:36<andythenorth>ok this is enough like a dump truck http://www.shipspotting.com/gallery/photo.php?lid=1200526
14:37<andythenorth>and will make a nice flat-deck barge too
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14:54<andythenorth>something like? http://dev.openttdcoop.org/attachments/download/8854/small_bulky_bulk.png
14:54<andythenorth>or is the old fat riverboat sprite better (it's in the screenshot twice)
14:56<Wolf01>It adds some variation
15:00<andythenorth>comments on the new sprite?
15:00<andythenorth>it's only variation 1, I'll have to do 30 more or so :P
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15:03<andythenorth>does it look like 50% capacity of 'large' sprite?
15:05<Wolf01>Maybe even 40%
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15:38<andythenorth>this is maybe better http://dev.openttdcoop.org/attachments/download/8855/small_bulky_bulk2.png
15:39<andythenorth>but the bow sucks, needs redrawn
15:42<andythenorth>or? http://dev.openttdcoop.org/attachments/download/8856/small_bulky_bulk3.png
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15:45<Wolf01>3
15:45<Wolf01>Or make a switch: 1=old style; 2=new style; 3=random
15:47<Wolf01>Or 3=author's taste
15:50<andythenorth>I'd rather have one good one :P
15:51<supermop_work>the antithesis of my method
15:52-!-Mahjong [~qq@host86-143-144-151.range86-143.btcentralplus.com] has quit [Ping timeout: 480 seconds]
15:52<supermop_work>which is never stop iterating kind of shitty ones, and grow your code to tens of thousands of lines to select between them based on arcane methods
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15:57<andythenorth>been there, done that :P
15:57<andythenorth>'a few good sprites'
15:57<andythenorth>and then just recolour them for variety :P
15:58<andythenorth>less crap, but needs work on hull shape http://dev.openttdcoop.org/attachments/download/8857/small_bulky_bulk4.png
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16:32<Wolf01>'night
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16:35<supermop_work>if fish 2 was squid, will fish 3 be some not even bilateral invertibrate?
16:36<andythenorth>mollusc
16:36<supermop_work>squid are molluscs already
16:36<supermop_work>sea anemome
16:36<supermop_work>diatom
16:37<supermop_work>sponge
16:38<supermop_work>or go upwards to a cetecean?
16:38<supermop_work>or periped
16:39<supermop_work>FISH 3: walrus pondered squid
16:42<supermop_work>FISH 3: Tubeworm remained unaware of squid, or anything else for that matter
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17:09<andythenorth>I think I'll stick with the cat :P
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17:37<Samu>awww simpleai crashed with too long to save
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---Logclosed Wed Feb 28 00:00:26 2018