--- | Log | opened Mon Mar 05 00:00:33 2018 |
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10:01 | <supermop_work_> | yo |
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10:23 | <supermop_work> | road vehicles getting closer to 1.0 |
10:23 | <supermop_work> | but need a real name |
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11:07 | <@Alberth> | multi-road-vehicles |
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11:12 | <supermop_work> | sounds even more generic than the current name, but its not bad |
11:30 | <supermop_work> | mrvs sounds like a warhead tho |
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11:59 | <supermop_work> | orudge: can you run my card again? it got flagged |
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12:16 | <@Alberth> | non-generic-multi-road-vehicles :p |
12:17 | <@Rubidium> | some-more-vehicles |
12:19 | <supermop_work> | Some Vehicles |
12:26 | <supermop_work> | https://www.tt-forums.net/viewtopic.php?p=1203519#p1203519 |
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12:59 | <Wolf01> | o/ |
13:00 | <frosch123> | moo |
13:00 | <Wolf01> | Bah, Italy will ruin eurozone |
13:01 | <frosch123> | i thought the eurozone ruins italy |
13:02 | <Wolf01> | Both |
13:02 | <frosch123> | that's why it's called european community? |
13:02 | <V453000> | well czech boss of secret police is a communist who was actively against the revolution in 89 so .. :) |
13:02 | <Wolf01> | TBH, I'm fine with € and I'm fine with EU, but some rules and stuff should be reviewed |
13:03 | <Wolf01> | So, changing argument, I read that V is flying to USA :) |
13:03 | <frosch123> | i also read that |
13:03 | <supermop_work> | ? |
13:03 | <frosch123> | but he does not stay in ny |
13:03 | <Eddi|zuHause> | he must be very brave |
13:05 | <frosch123> | supermop_work: various us citizen recommend against visiting la for tourist purposes, but recommend ny instead. do you agree? |
13:05 | <Eddi|zuHause> | V453000: well, we made sure these people never hold public office ever again |
13:05 | <supermop_work> | well its cold here this week anyway |
13:06 | <supermop_work> | frosch123: uh thats hard to say |
13:06 | <supermop_work> | but i can see why americans would think that europeans would not like LA |
13:06 | <supermop_work> | maybe they are from SF |
13:06 | <frosch123> | they said there is only holywood bs |
13:07 | <supermop_work> | i mean, not quite |
13:07 | <supermop_work> | but the thing about LA, is that its not a tourist experience like SF or NY or Rome etc |
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13:07 | <supermop_work> | of walk around loud busy city and see the stuff |
13:08 | <Eddi|zuHause> | they put their tourist stuff nicely away into theme parks? |
13:08 | <supermop_work> | but LA culture is actually pretty interesting, and most europeans i know who have lived there love it as a lifestyle |
13:09 | <supermop_work> | Eddi|zuHause: i am counting disneyland as something totally separate |
13:09 | <supermop_work> | LA is a place you go to to just sort of feel what LA is like |
13:10 | <supermop_work> | its small cool neighborhoods, good food, very diverse, good art, etc |
13:10 | <Eddi|zuHause> | very tautological |
13:10 | <V453000> | yes I go to the US in April :) |
13:11 | <supermop_work> | but yeah you have to drive between all of that stuff in traffic, so part of your experience is the same as the residents, sitting in your car, listening to music, more laid back |
13:11 | <supermop_work> | like the weather is pretty damn good |
13:11 | <supermop_work> | also people like to forget that LA is surrounded by pretty nice mountains, which you can go hike in the morning |
13:12 | <supermop_work> | or take a day trip out to a national park |
13:12 | <V453000> | I don't think I will have much extra time |
13:12 | <supermop_work> | the desert is usually really nice in april with flowers blooming |
13:13 | <supermop_work> | frosch123: but most non LA or NY americans don't like LA |
13:13 | <supermop_work> | they think it is just traffic and vapid culture |
13:13 | <supermop_work> | V453000: just focus on tacos and korean food then |
13:14 | <V453000> | tacos and korean in US? |
13:14 | <V453000> | I'd expect a bigass steak on top of a hamburger |
13:14 | <Wolf01> | Like coming to Italy to eat rice |
13:14 | <V453000> | paired with horrible eber |
13:14 | <supermop_work> | are you being facetious? |
13:15 | <V453000> | wot? :D |
13:15 | <supermop_work> | tacos are pretty central to american life, not just in the southwest |
13:15 | <V453000> | I understand but I don't like those :P |
13:15 | <supermop_work> | you will even catch white nationalist hate groups eating tacos |
13:15 | <V453000> | no hamburgers? |
13:16 | <supermop_work> | ofc there are hamburgers |
13:16 | <Eddi|zuHause> | Wolf01: how about coming to italy to eat chinese noodles? :p |
13:16 | <Wolf01> | Or Kebab |
13:16 | <supermop_work> | Eddi|zuHause: you mean noodles of any kind then? |
13:16 | <V453000> | well colleague was in Taiwan and he ate KFC all the time there :D |
13:16 | <supermop_work> | marco polo didn't come back without any ideas |
13:16 | <Eddi|zuHause> | V453000: whenever we visited a foreign country we went straight to the next mcdonals |
13:17 | <Eddi|zuHause> | +d |
13:17 | <V453000> | :D |
13:17 | <V453000> | Germans. |
13:17 | <V453000> | :P |
13:17 | <supermop_work> | V453000: there has been a renaissance of fancy hamburgers here last 10 years or so |
13:17 | <supermop_work> | but LA is famous for tacos and korean |
13:17 | <supermop_work> | and of course the korean taco |
13:17 | <V453000> | I'm going to Boston not LA |
13:18 | <supermop_work> | :( |
13:18 | <supermop_work> | well i guess eat some clams |
13:18 | <Eddi|zuHause> | i've heard tales of this "in and out burger" |
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13:18 | <Wolf01> | o/ |
13:18 | <supermop_work> | Eddi|zuHause: californians love it but its not that good |
13:18 | <andythenorth> | lo |
13:18 | <supermop_work> | we have much better local chains here in the east |
13:18 | <supermop_work> | or midwest |
13:18 | <andythenorth> | Wolf01: and this is why I can't be developer :) https://www.tt-forums.net/viewtopic.php?p=1203514#p1203514 |
13:19 | <Wolf01> | No, that is why you can't be a good tester :D |
13:19 | <andythenorth> | I employ testers :P |
13:19 | <supermop_work> | but i had to try it once |
13:19 | <andythenorth> | the second person I hired was a tester |
13:19 | <supermop_work> | Eddi|zuHause: have you heard of steak 'n shake? |
13:20 | <Wolf01> | So, we need to fix it up for articulated vehs |
13:20 | <supermop_work> | or shake shack? (they have that in dubai now) |
13:20 | <V453000> | oh holy shit I just checked where is LA :D |
13:20 | <supermop_work> | V453000: what are you doing in boston? |
13:20 | <V453000> | and where is Boston |
13:20 | <V453000> | a bit far |
13:20 | <andythenorth> | I am hoping it's just if IsFrontEngine() {RoadVehUpdateCache(v)} |
13:20 | <supermop_work> | hahaha |
13:20 | <V453000> | supermop_work : PAX East |
13:21 | <supermop_work> | ah for work then |
13:21 | <V453000> | yeah |
13:21 | <Wolf01> | It could be, trailers don't need compatibility check etc |
13:21 | <supermop_work> | yeah you may not have much time |
13:21 | <V453000> | it's more of a trip than work, but yeah |
13:21 | <supermop_work> | you could train to NY easily though |
13:21 | <V453000> | I'll probably have about 2 days of free time |
13:21 | <V453000> | right |
13:21 | <V453000> | sounds interesting |
13:22 | <frosch123> | i think of boston like i think of kassel |
13:22 | <andythenorth> | so eh http://dev.openttdcoop.org/attachments/download/8872/freighters_innit.png |
13:22 | <supermop_work> | if its your first time in the US, might consider it |
13:22 | <andythenorth> | commentate pls |
13:22 | <frosch123> | big town surrounded by nothing |
13:22 | <andythenorth> | only positive :P |
13:22 | <V453000> | yeah 1h 30m |
13:22 | <V453000> | not bad |
13:22 | <andythenorth> | 4 sizes of freighter |
13:22 | <supermop_work> | otherwise you can easily fill 2 days in boston or rural new england |
13:22 | <andythenorth> | each must look same, but also different |
13:22 | <V453000> | yeah humans everywhere |
13:22 | <V453000> | you live in NY right? |
13:22 | <supermop_work> | yeah |
13:23 | <V453000> | oh that has to be some fast train |
13:23 | <V453000> | car trip says 3h |
13:23 | <supermop_work> | 1.5 hours by train would be acela, which can be expensive |
13:23 | <V453000> | yeah it is |
13:23 | <supermop_work> | its our only fast train in the country |
13:24 | <V453000> | about 1$50 |
13:24 | <supermop_work> | 150 mph |
13:24 | <V453000> | ye |
13:24 | <frosch123> | V453000: so was kovarex the kfc guy? you shoudl send him to vegas to eas aaaaa steaks |
13:24 | <V453000> | well I'll consider it |
13:24 | <V453000> | no frosch :) |
13:24 | <supermop_work> | the slower train is still faster than car though |
13:24 | <andythenorth> | better screenshot http://dev.openttdcoop.org/attachments/download/8873/freighters_innit.png |
13:24 | <V453000> | kovarex eats asian food all the time |
13:24 | <Wolf01> | Lol@micro freighter |
13:25 | <frosch123> | V453000: starcraft food :p |
13:25 | <supermop_work> | andythenorth: love it |
13:25 | <V453000> | ok nevermind I am retarded |
13:25 | <Wolf01> | I love those ships |
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13:25 | <V453000> | the train takes 4h |
13:25 | <V453000> | :D |
13:25 | <V453000> | 1.5h was a plane |
13:25 | <supermop_work> | haha that sounds more realistic |
13:26 | <supermop_work> | i lived in boston 89-90, since then i have not really spent much time there |
13:27 | <V453000> | yeah not going to NY then |
13:27 | <supermop_work> | and of course at that age i wasn't really taking advantage of all the cultural opprotunities |
13:27 | <V453000> | half a day almost ;) |
13:27 | <supermop_work> | V453000: no one in america goes to another region for just a day |
13:27 | <supermop_work> | we are too spread out |
13:28 | <Wolf01> | andythenorth: if (v->IsFrontEngine()) RoadVehUpdateCache(v); and it should be fixed |
13:29 | <V453000> | yeah murica |
13:29 | <V453000> | nyway I go wash daughter |
13:29 | * | peter1138 grumbles. I guess I have to mess about with svn on Windows :-( |
13:29 | <andythenorth> | V453000: get self-washing version |
13:29 | <Wolf01> | Automate! |
13:29 | <andythenorth> | yeah |
13:30 | <LordAro> | peter1138: ono |
13:30 | <V453000> | yeah need a level up, moar XP |
13:30 | <@peter1138> | Only have git, because who needs anything else? |
13:30 | <V453000> | is there a microtransaction for faster levelup? |
13:30 | <LordAro> | peter1138: why do you need anything else? |
13:30 | <Wolf01> | I doubt |
13:30 | <@peter1138> | I can't commit to OpenTTD's git. |
13:30 | <LordAro> | ah |
13:30 | <LordAro> | git svn? |
13:31 | <@peter1138> | Sounds dangerous. |
13:31 | <LordAro> | probably |
13:31 | <LordAro> | svn history can be rewritten if absolutely necessary :p |
13:31 | <LordAro> | it's just... harder |
13:33 | <Wolf01> | Yeah, I tried it once, never again |
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13:53 | <andythenorth> | flat is better than nested |
13:53 | <andythenorth> | but how much better? o_O |
13:54 | <frosch123> | try haskell instead? |
13:54 | <andythenorth> | I need Alberth |
13:55 | <andythenorth> | he's Dutch right? |
13:56 | <@Alberth> | Frisian officially, but close enough :p |
13:57 | <andythenorth> | should be obvious to him then apparently |
13:59 | <@Alberth> | with holland being flat, flat is obviously better |
13:59 | <@Alberth> | not sure how nested fits in that though |
14:00 | <andythenorth> | :P |
14:00 | <andythenorth> | it's from the Zen of python |
14:00 | <andythenorth> | but I am looking at module structure on the filesystem |
14:00 | <andythenorth> | which sometimes is nice flat, but sometimes would be better nested |
14:01 | <@Alberth> | I like flat, in the sense that you have everything right there |
14:02 | <@Alberth> | until you have too much of one thing, in which case you cab hide it in a submodule |
14:02 | <@Alberth> | *can |
14:02 | <@Alberth> | but it's a personal thing, I think |
14:02 | <andythenorth> | it is |
14:03 | <andythenorth> | this is triggering the question http://dev.openttdcoop.org/projects/road-hog/repository/show/src/vehicles |
14:03 | <andythenorth> | it can wait though :P |
14:05 | <@Alberth> | it's all vehicles except the "action.py" ? |
14:05 | <@Alberth> | oh, even that is a vehicle |
14:06 | <@Alberth> | the middle ground is if you start each name with some classification |
14:06 | <@Alberth> | so you get groups of names without hiding things |
14:07 | <andythenorth> | yeah I was considering that |
14:07 | <andythenorth> | unsinkable sam uses types, not vehicle names http://dev.openttdcoop.org/projects/unsinkable-sam/repository/show/src/ships |
14:08 | <@Alberth> | you made the ships before assigning names :p |
14:08 | <andythenorth> | and iron horse mixes both, names for engines, types for wagons http://dev.openttdcoop.org/projects/iron-horse/repository/show/src/vehicles |
14:08 | <andythenorth> | I wondered about finding just one way :P |
14:09 | <@Alberth> | names make the vehicle a bit more personal |
14:10 | <@Alberth> | ie it reflects how you think about the vehicles |
14:11 | <@Alberth> | the most important thing is that you have to be able to find your way in it |
14:11 | <@Alberth> | it should feel natural to you |
14:12 | <@Alberth> | if you want outsiders to be able to navigate too, then a vehicle name helps :p |
14:12 | <@Alberth> | on the other hand, it's nothing that a simple grep can't fix :) |
14:15 | <andythenorth> | I leave it a few days to brew |
14:15 | <andythenorth> | see what happens |
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14:26 | <supermop_work> | types tell the clueless what something does andythenorth |
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14:29 | <Wolf01> | andythenorth: try fix? |
14:29 | <andythenorth> | yeah I will |
14:30 | <andythenorth> | supermop_work: I could just give long names |
14:30 | <andythenorth> | Ice Queen Refrigerated Ship |
14:30 | <andythenorth> | Blood River Livestock Ship |
14:30 | <andythenorth> | etc |
14:31 | <andythenorth> | that's what Hog does |
14:31 | <andythenorth> | I think Stungun Livestock Truck remains my favourite name :P |
14:31 | <andythenorth> | although I am saving up Killing Floor and Bolt Gun for the US roster |
14:35 | <andythenorth> | Wolf01: what does v->First()->CargoChanged(); |
14:35 | <andythenorth> | do ? |
14:35 | <andythenorth> | wrong question :P |
14:35 | <andythenorth> | I know what it does, it's obvious |
14:35 | <andythenorth> | I just wonder how C++ works :P |
14:36 | <Wolf01> | Updates tractive effort depending on cargo weight |
14:36 | <frosch123> | did you ask "whether" before "how"? |
14:36 | <andythenorth> | no |
14:36 | <andythenorth> | nor why |
14:37 | <Wolf01> | I think you can just use Roadvehupdatecache(v->first()) |
14:37 | <andythenorth> | I wondered |
14:38 | <Wolf01> | I would try it both ways, with one you might disconnect the trailer, I bet it does |
14:39 | <SpComb> | Eddi|zuHause: http://steamcommunity.com/sharedfiles/filedetails/?id=1321585912 tight enough for you? |
14:40 | <Wolf01> | SpComb: http://steamcommunity.com/sharedfiles/filedetails/?id=904973972 |
14:40 | <SpComb> | cargo hub design? |
14:41 | <Wolf01> | Yup |
14:41 | <Wolf01> | http://steamcommunity.com/sharedfiles/filedetails/?id=1093848948 also I found a weird bug in that game |
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14:41 | <SpComb> | should consider that next game on a bigger map with more industries, on the small map I'm just using a single one of each secondary indsustry |
14:42 | <Wolf01> | Don't place truck bays too much close to the road, or it might break in weird ways |
14:43 | <SpComb> | http://steamcommunity.com/sharedfiles/filedetails/?id=1321590229 so each of the secondary industries looks a bit like this, two platforms for incoming raw materials and then four platforms for outgoing stuff to each of the seven cities across the map |
14:47 | <andythenorth> | hmm |
14:47 | <andythenorth> | will RoadVehUpdateCache(v->First()); cause the cache updating to be called needlessly often? |
14:48 | <andythenorth> | if I have a 10 unit vehicle, cache will be updated 10 times |
14:48 | <Wolf01> | I think yes, but if(v->isfirst) might make trailers keep going slower than the front |
14:49 | <Wolf01> | BTW is the same |
14:49 | <andythenorth> | I'll try |
14:49 | <andythenorth> | RoadVehUpdateCache(v->First()); does fix the reported issue |
14:51 | <andythenorth> | if (v->IsFrontEngine()) {RoadVehUpdateCache(v);} also works |
14:52 | <Wolf01> | I wonder if it's really needed to call cargo changed for the entire consist pointing to the first vehicle |
14:53 | <andythenorth> | not sure |
14:54 | <andythenorth> | seems like it's cargo-culted from railtypes implementation |
14:54 | <andythenorth> | I pushed a fix |
14:54 | <andythenorth> | works for 3 test cases |
14:58 | <Wolf01> | Mmmh, I broke the local repo, it's saying I have uncommitted changes and that I have to push some commits I pushed weeks ago |
15:00 | <Wolf01> | Ok, fixed |
15:00 | <Wolf01> | It might have stuck when I changed branch |
15:00 | <Wolf01> | +got |
15:02 | <Wolf01> | https://img-9gag-fun.9cache.com/photo/aLj87px_460sv.mp4 OMG the grf set I wanted to make |
15:20 | <supermop_work> | nice bananas |
15:21 | <supermop_work> | also new advanced setting for what explodes at level crossings: RV/Train/Both/None |
15:21 | <Wolf01> | Ship |
15:21 | <Wolf01> | Nearest ship explodes |
15:21 | <supermop_work> | can we also have RVs blow up if they hit each other while trying to overtake |
15:22 | <Wolf01> | andythenorth: you indented with spaces |
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15:47 | <andythenorth> | Wolf01: :( |
15:48 | <andythenorth> | my editor only has one configuration option, and it's set up for python :( |
15:48 | <andythenorth> | fixing |
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15:55 | <andythenorth> | pushed |
16:00 | <supermop_work> | when do i use bulk barge vs large freighter? |
16:04 | <@peter1138> | Anyone got the specs for action5 type 5? |
16:07 | <andythenorth> | supermop_work: whenever you want to |
16:07 | <@peter1138> | Whoever wrote Action3 railtypes (me) referred to it, but it's not documented :S |
16:07 | <@Rubidium> | but action3 only needs the first 28, right? |
16:08 | <@peter1138> | It's split, approximately. |
16:08 | <@peter1138> | For... some reason. |
16:09 | <@Rubidium> | I guess there's nothing documented then |
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16:22 | <Wolf01> | 'night |
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16:24 | <@DorpsGek> | Commit by peter1138 :: r27972 trunk/src/table/elrail_data.h (2018-03-05 22:24:48 +0100 ) |
16:24 | <@DorpsGek> | -Fix (r15271) [FS#6670]: Catenary sprites got mixed up for depots. |
16:25 | <@peter1138> | I mean... only 9 years... |
16:28 | <andythenorth> | :P |
16:28 | <andythenorth> | 'eventually correct' :) |
16:34 | <@peter1138> | Hmm, 6675 is, of course, within ICU |
16:35 | <andythenorth> | frosch has another ticket about that I'm sure |
16:36 | * | andythenorth looks |
16:36 | <@peter1138> | gfx_layout.cpp:206 is ominous... "this might break somewhen" |
16:36 | <andythenorth> | https://bugs.openttd.org/task/6655 |
16:36 | <andythenorth> | https://bugs.openttd.org/task/6563 |
16:37 | <@peter1138> | I see. |
16:37 | <andythenorth> | dunno if it's same |
16:37 | <@peter1138> | Likely. |
16:39 | <LordAro> | omg, a commit |
16:40 | <@peter1138> | It's only been 11 months. |
16:40 | <@peter1138> | Before that it was 30 months! |
16:43 | <@peter1138> | Wah wah wah my currency is wrong! |
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16:59 | <andythenorth> | 6678? |
17:05 | <@peter1138> | Right. |
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17:57 | <@DorpsGek> | Commit by peter1138 :: r27973 trunk/src/water_cmd.cpp (2018-03-05 23:57:49 +0100 ) |
17:57 | <@DorpsGek> | -Fix: [FS#6662] Avoid tile operations outside map border when building lock. |
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19:06 | <supermop> | it would be so nice to have just one more layer to stack sprites |
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19:29 | <Eddi|zuHause> | but if everyone asks for just one more layer, WHERE does it END? |
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19:59 | <Eddi|zuHause> | how are there still portal 2 updates? |
20:00 | <Eddi|zuHause> | not that it's bad, it's fascinating |
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20:41 | <+glx> | Eddi|zuHause: check the news about the update, it's a nice one |
20:42 | <Eddi|zuHause> | something about "it crashes when there are more than 32 cores" or something :p |
20:42 | <+glx> | more than 32 threads in a multi-core/multi-cpu system |
20:43 | <+glx> | I wonder how someone managed to trigger that |
20:44 | <Eddi|zuHause> | not only trigger, but also report it, find someone to debug it, and get it fixed... |
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--- | Log | closed Tue Mar 06 00:00:34 2018 |