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#openttd IRC Logs for 2018-03-05

---Logopened Mon Mar 05 00:00:33 2018
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10:23<supermop_work>road vehicles getting closer to 1.0
10:23<supermop_work>but need a real name
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11:12<supermop_work>sounds even more generic than the current name, but its not bad
11:30<supermop_work>mrvs sounds like a warhead tho
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11:59<supermop_work>orudge: can you run my card again? it got flagged
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12:16<@Alberth>non-generic-multi-road-vehicles :p
12:19<supermop_work>Some Vehicles
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13:00<Wolf01>Bah, Italy will ruin eurozone
13:01<frosch123>i thought the eurozone ruins italy
13:02<frosch123>that's why it's called european community?
13:02<V453000>well czech boss of secret police is a communist who was actively against the revolution in 89 so .. :)
13:02<Wolf01>TBH, I'm fine with € and I'm fine with EU, but some rules and stuff should be reviewed
13:03<Wolf01>So, changing argument, I read that V is flying to USA :)
13:03<frosch123>i also read that
13:03<frosch123>but he does not stay in ny
13:03<Eddi|zuHause>he must be very brave
13:05<frosch123>supermop_work: various us citizen recommend against visiting la for tourist purposes, but recommend ny instead. do you agree?
13:05<Eddi|zuHause>V453000: well, we made sure these people never hold public office ever again
13:05<supermop_work>well its cold here this week anyway
13:06<supermop_work>frosch123: uh thats hard to say
13:06<supermop_work>but i can see why americans would think that europeans would not like LA
13:06<supermop_work>maybe they are from SF
13:06<frosch123>they said there is only holywood bs
13:07<supermop_work>i mean, not quite
13:07<supermop_work>but the thing about LA, is that its not a tourist experience like SF or NY or Rome etc
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13:07<supermop_work>of walk around loud busy city and see the stuff
13:08<Eddi|zuHause>they put their tourist stuff nicely away into theme parks?
13:08<supermop_work>but LA culture is actually pretty interesting, and most europeans i know who have lived there love it as a lifestyle
13:09<supermop_work>Eddi|zuHause: i am counting disneyland as something totally separate
13:09<supermop_work>LA is a place you go to to just sort of feel what LA is like
13:10<supermop_work>its small cool neighborhoods, good food, very diverse, good art, etc
13:10<Eddi|zuHause>very tautological
13:10<V453000>yes I go to the US in April :)
13:11<supermop_work>but yeah you have to drive between all of that stuff in traffic, so part of your experience is the same as the residents, sitting in your car, listening to music, more laid back
13:11<supermop_work>like the weather is pretty damn good
13:11<supermop_work>also people like to forget that LA is surrounded by pretty nice mountains, which you can go hike in the morning
13:12<supermop_work>or take a day trip out to a national park
13:12<V453000>I don't think I will have much extra time
13:12<supermop_work>the desert is usually really nice in april with flowers blooming
13:13<supermop_work>frosch123: but most non LA or NY americans don't like LA
13:13<supermop_work>they think it is just traffic and vapid culture
13:13<supermop_work>V453000: just focus on tacos and korean food then
13:14<V453000>tacos and korean in US?
13:14<V453000>I'd expect a bigass steak on top of a hamburger
13:14<Wolf01>Like coming to Italy to eat rice
13:14<V453000>paired with horrible eber
13:14<supermop_work>are you being facetious?
13:15<V453000>wot? :D
13:15<supermop_work>tacos are pretty central to american life, not just in the southwest
13:15<V453000>I understand but I don't like those :P
13:15<supermop_work>you will even catch white nationalist hate groups eating tacos
13:15<V453000>no hamburgers?
13:16<supermop_work>ofc there are hamburgers
13:16<Eddi|zuHause>Wolf01: how about coming to italy to eat chinese noodles? :p
13:16<Wolf01>Or Kebab
13:16<supermop_work>Eddi|zuHause: you mean noodles of any kind then?
13:16<V453000>well colleague was in Taiwan and he ate KFC all the time there :D
13:16<supermop_work>marco polo didn't come back without any ideas
13:16<Eddi|zuHause>V453000: whenever we visited a foreign country we went straight to the next mcdonals
13:17<supermop_work>V453000: there has been a renaissance of fancy hamburgers here last 10 years or so
13:17<supermop_work>but LA is famous for tacos and korean
13:17<supermop_work>and of course the korean taco
13:17<V453000>I'm going to Boston not LA
13:18<supermop_work>well i guess eat some clams
13:18<Eddi|zuHause>i've heard tales of this "in and out burger"
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13:18<supermop_work>Eddi|zuHause: californians love it but its not that good
13:18<supermop_work>we have much better local chains here in the east
13:18<supermop_work>or midwest
13:18<andythenorth>Wolf01: and this is why I can't be developer :)
13:19<Wolf01>No, that is why you can't be a good tester :D
13:19<andythenorth>I employ testers :P
13:19<supermop_work>but i had to try it once
13:19<andythenorth>the second person I hired was a tester
13:19<supermop_work>Eddi|zuHause: have you heard of steak 'n shake?
13:20<Wolf01>So, we need to fix it up for articulated vehs
13:20<supermop_work>or shake shack? (they have that in dubai now)
13:20<V453000>oh holy shit I just checked where is LA :D
13:20<supermop_work>V453000: what are you doing in boston?
13:20<V453000>and where is Boston
13:20<V453000>a bit far
13:20<andythenorth>I am hoping it's just if IsFrontEngine() {RoadVehUpdateCache(v)}
13:20<V453000>supermop_work : PAX East
13:21<supermop_work>ah for work then
13:21<Wolf01>It could be, trailers don't need compatibility check etc
13:21<supermop_work>yeah you may not have much time
13:21<V453000>it's more of a trip than work, but yeah
13:21<supermop_work>you could train to NY easily though
13:21<V453000>I'll probably have about 2 days of free time
13:21<V453000>sounds interesting
13:22<frosch123>i think of boston like i think of kassel
13:22<andythenorth>so eh
13:22<supermop_work>if its your first time in the US, might consider it
13:22<andythenorth>commentate pls
13:22<frosch123>big town surrounded by nothing
13:22<andythenorth>only positive :P
13:22<V453000>yeah 1h 30m
13:22<V453000>not bad
13:22<andythenorth>4 sizes of freighter
13:22<supermop_work>otherwise you can easily fill 2 days in boston or rural new england
13:22<andythenorth>each must look same, but also different
13:22<V453000>yeah humans everywhere
13:22<V453000>you live in NY right?
13:23<V453000>oh that has to be some fast train
13:23<V453000>car trip says 3h
13:23<supermop_work>1.5 hours by train would be acela, which can be expensive
13:23<V453000>yeah it is
13:23<supermop_work>its our only fast train in the country
13:24<V453000>about 1$50
13:24<supermop_work>150 mph
13:24<frosch123>V453000: so was kovarex the kfc guy? you shoudl send him to vegas to eas aaaaa steaks
13:24<V453000>well I'll consider it
13:24<V453000>no frosch :)
13:24<supermop_work>the slower train is still faster than car though
13:24<andythenorth>better screenshot
13:24<V453000>kovarex eats asian food all the time
13:24<Wolf01>Lol@micro freighter
13:25<frosch123>V453000: starcraft food :p
13:25<supermop_work>andythenorth: love it
13:25<V453000>ok nevermind I am retarded
13:25<Wolf01>I love those ships
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13:25<V453000>the train takes 4h
13:25<V453000>1.5h was a plane
13:25<supermop_work>haha that sounds more realistic
13:26<supermop_work>i lived in boston 89-90, since then i have not really spent much time there
13:27<V453000>yeah not going to NY then
13:27<supermop_work>and of course at that age i wasn't really taking advantage of all the cultural opprotunities
13:27<V453000>half a day almost ;)
13:27<supermop_work>V453000: no one in america goes to another region for just a day
13:27<supermop_work>we are too spread out
13:28<Wolf01>andythenorth: if (v->IsFrontEngine()) RoadVehUpdateCache(v); and it should be fixed
13:29<V453000>yeah murica
13:29<V453000>nyway I go wash daughter
13:29*peter1138 grumbles. I guess I have to mess about with svn on Windows :-(
13:29<andythenorth>V453000: get self-washing version
13:30<LordAro>peter1138: ono
13:30<V453000>yeah need a level up, moar XP
13:30<@peter1138>Only have git, because who needs anything else?
13:30<V453000>is there a microtransaction for faster levelup?
13:30<LordAro>peter1138: why do you need anything else?
13:30<Wolf01>I doubt
13:30<@peter1138>I can't commit to OpenTTD's git.
13:30<LordAro>git svn?
13:31<@peter1138>Sounds dangerous.
13:31<LordAro>svn history can be rewritten if absolutely necessary :p
13:31<LordAro>it's just... harder
13:33<Wolf01>Yeah, I tried it once, never again
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13:53<andythenorth>flat is better than nested
13:53<andythenorth>but how much better? o_O
13:54<frosch123>try haskell instead?
13:54<andythenorth>I need Alberth
13:55<andythenorth>he's Dutch right?
13:56<@Alberth>Frisian officially, but close enough :p
13:57<andythenorth>should be obvious to him then apparently
13:59<@Alberth>with holland being flat, flat is obviously better
13:59<@Alberth>not sure how nested fits in that though
14:00<andythenorth>it's from the Zen of python
14:00<andythenorth>but I am looking at module structure on the filesystem
14:00<andythenorth>which sometimes is nice flat, but sometimes would be better nested
14:01<@Alberth>I like flat, in the sense that you have everything right there
14:02<@Alberth>until you have too much of one thing, in which case you cab hide it in a submodule
14:02<@Alberth>but it's a personal thing, I think
14:02<andythenorth>it is
14:03<andythenorth>this is triggering the question
14:03<andythenorth>it can wait though :P
14:05<@Alberth>it's all vehicles except the "" ?
14:05<@Alberth>oh, even that is a vehicle
14:06<@Alberth>the middle ground is if you start each name with some classification
14:06<@Alberth>so you get groups of names without hiding things
14:07<andythenorth>yeah I was considering that
14:07<andythenorth>unsinkable sam uses types, not vehicle names
14:08<@Alberth>you made the ships before assigning names :p
14:08<andythenorth>and iron horse mixes both, names for engines, types for wagons
14:08<andythenorth>I wondered about finding just one way :P
14:09<@Alberth>names make the vehicle a bit more personal
14:10<@Alberth>ie it reflects how you think about the vehicles
14:11<@Alberth>the most important thing is that you have to be able to find your way in it
14:11<@Alberth>it should feel natural to you
14:12<@Alberth>if you want outsiders to be able to navigate too, then a vehicle name helps :p
14:12<@Alberth>on the other hand, it's nothing that a simple grep can't fix :)
14:15<andythenorth>I leave it a few days to brew
14:15<andythenorth>see what happens
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14:26<supermop_work>types tell the clueless what something does andythenorth
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14:29<Wolf01>andythenorth: try fix?
14:29<andythenorth>yeah I will
14:30<andythenorth>supermop_work: I could just give long names
14:30<andythenorth>Ice Queen Refrigerated Ship
14:30<andythenorth>Blood River Livestock Ship
14:31<andythenorth>that's what Hog does
14:31<andythenorth>I think Stungun Livestock Truck remains my favourite name :P
14:31<andythenorth>although I am saving up Killing Floor and Bolt Gun for the US roster
14:35<andythenorth>Wolf01: what does v->First()->CargoChanged();
14:35<andythenorth>do ?
14:35<andythenorth>wrong question :P
14:35<andythenorth>I know what it does, it's obvious
14:35<andythenorth>I just wonder how C++ works :P
14:36<Wolf01>Updates tractive effort depending on cargo weight
14:36<frosch123>did you ask "whether" before "how"?
14:36<andythenorth>nor why
14:37<Wolf01>I think you can just use Roadvehupdatecache(v->first())
14:37<andythenorth>I wondered
14:38<Wolf01>I would try it both ways, with one you might disconnect the trailer, I bet it does
14:39<SpComb>Eddi|zuHause: tight enough for you?
14:40<SpComb>cargo hub design?
14:41<Wolf01> also I found a weird bug in that game
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14:41<SpComb>should consider that next game on a bigger map with more industries, on the small map I'm just using a single one of each secondary indsustry
14:42<Wolf01>Don't place truck bays too much close to the road, or it might break in weird ways
14:43<SpComb> so each of the secondary industries looks a bit like this, two platforms for incoming raw materials and then four platforms for outgoing stuff to each of the seven cities across the map
14:47<andythenorth>will RoadVehUpdateCache(v->First()); cause the cache updating to be called needlessly often?
14:48<andythenorth>if I have a 10 unit vehicle, cache will be updated 10 times
14:48<Wolf01>I think yes, but if(v->isfirst) might make trailers keep going slower than the front
14:49<Wolf01>BTW is the same
14:49<andythenorth>I'll try
14:49<andythenorth>RoadVehUpdateCache(v->First()); does fix the reported issue
14:51<andythenorth> if (v->IsFrontEngine()) {RoadVehUpdateCache(v);} also works
14:52<Wolf01>I wonder if it's really needed to call cargo changed for the entire consist pointing to the first vehicle
14:53<andythenorth>not sure
14:54<andythenorth>seems like it's cargo-culted from railtypes implementation
14:54<andythenorth>I pushed a fix
14:54<andythenorth>works for 3 test cases
14:58<Wolf01>Mmmh, I broke the local repo, it's saying I have uncommitted changes and that I have to push some commits I pushed weeks ago
15:00<Wolf01>Ok, fixed
15:00<Wolf01>It might have stuck when I changed branch
15:02<Wolf01> OMG the grf set I wanted to make
15:20<supermop_work>nice bananas
15:21<supermop_work>also new advanced setting for what explodes at level crossings: RV/Train/Both/None
15:21<Wolf01>Nearest ship explodes
15:21<supermop_work>can we also have RVs blow up if they hit each other while trying to overtake
15:22<Wolf01>andythenorth: you indented with spaces
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15:47<andythenorth>Wolf01: :(
15:48<andythenorth>my editor only has one configuration option, and it's set up for python :(
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16:00<supermop_work>when do i use bulk barge vs large freighter?
16:04<@peter1138>Anyone got the specs for action5 type 5?
16:07<andythenorth>supermop_work: whenever you want to
16:07<@peter1138>Whoever wrote Action3 railtypes (me) referred to it, but it's not documented :S
16:07<@Rubidium>but action3 only needs the first 28, right?
16:08<@peter1138>It's split, approximately.
16:08<@peter1138>For... some reason.
16:09<@Rubidium>I guess there's nothing documented then
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16:24<@DorpsGek>Commit by peter1138 :: r27972 trunk/src/table/elrail_data.h (2018-03-05 22:24:48 +0100 )
16:24<@DorpsGek>-Fix (r15271) [FS#6670]: Catenary sprites got mixed up for depots.
16:25<@peter1138>I mean... only 9 years...
16:28<andythenorth>'eventually correct' :)
16:34<@peter1138>Hmm, 6675 is, of course, within ICU
16:35<andythenorth>frosch has another ticket about that I'm sure
16:36*andythenorth looks
16:36<@peter1138>gfx_layout.cpp:206 is ominous... "this might break somewhen"
16:37<@peter1138>I see.
16:37<andythenorth>dunno if it's same
16:39<LordAro>omg, a commit
16:40<@peter1138>It's only been 11 months.
16:40<@peter1138>Before that it was 30 months!
16:43<@peter1138>Wah wah wah my currency is wrong!
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17:57<@DorpsGek>Commit by peter1138 :: r27973 trunk/src/water_cmd.cpp (2018-03-05 23:57:49 +0100 )
17:57<@DorpsGek>-Fix: [FS#6662] Avoid tile operations outside map border when building lock.
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19:06<supermop>it would be so nice to have just one more layer to stack sprites
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19:29<Eddi|zuHause>but if everyone asks for just one more layer, WHERE does it END?
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19:59<Eddi|zuHause>how are there still portal 2 updates?
20:00<Eddi|zuHause>not that it's bad, it's fascinating
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20:41<+glx>Eddi|zuHause: check the news about the update, it's a nice one
20:42<Eddi|zuHause>something about "it crashes when there are more than 32 cores" or something :p
20:42<+glx>more than 32 threads in a multi-core/multi-cpu system
20:43<+glx>I wonder how someone managed to trigger that
20:44<Eddi|zuHause>not only trigger, but also report it, find someone to debug it, and get it fixed...
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---Logclosed Tue Mar 06 00:00:34 2018