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#openttd IRC Logs for 2018-03-14

---Logopened Wed Mar 14 00:00:46 2018
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06:33<andythenorth> already?
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07:01<stefino>hi. I'm trying to code vehicle graphics for tunnels. Tadeusz wrote at forum that for longer vehicles than 8 is there way with "other_veh_is_hidden" switch. Do someone know how does it work? I have vehicles make from articulated parts - for example 1+8+1. Main graphics of vehicle is loaded in the middle part.
07:03<stefino>so where I have to put this switch? There where I code middle part? or in the end to final item?
07:06<stefino>code is here - include this one engine. Front, rear, middle part and final "articulated" item. I have the switch in the middle part atm.
07:06<stefino>https://paste.openttdcoop.org/psvuv7y04
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07:18<stefino>I think there will be a problem with front and rear parts due cut graphics on them (bridge fix)
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09:35<supermop_work>yo
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10:36<andythenorth>find me ferries :P
10:36<andythenorth>I am underwhelmed
10:38<andythenorth>similar style to big twin-ended ferry here
10:38<andythenorth>http://dev.openttdcoop.org/attachments/download/8909/sam%20is.png
10:40<andythenorth>?? https://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/M.V_Leirna.JPG/1200px-M.V_Leirna.JPG
10:41<andythenorth>?? https://1.bp.blogspot.com/-ojVZmr8Xqt8/WpKnj8uCMaI/AAAAAAAAlpw/K9bw2aYbci4uCFNfBNDnchQYBidV51p1wCLcBGAs/s1600/IMG_9978%2BVincent%2BColeman.jpg
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11:48<nielsm>cute :) the dos version music format seems to encode "start the song over for looping here" as a "select instrument applause" command
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12:45<stefino>hi. I'm trying to code vehicle graphics for tunnels. Tadeusz wrote at forum that for longer vehicles than 8 is there way with "other_veh_is_hidden" switch. Do someone know how does it work? I have vehicles make from articulated parts - for example 1+8+1. Main graphics of vehicle is loaded in the middle part.
12:45<stefino>so where I have to put this switch? There where I code middle part? or in the end to final item?
12:45<stefino>code is here - include this one engine. Front, rear, middle part and final "articulated" item. I have the switch in the middle part atm.
12:45<stefino>https://paste.openttdcoop.org/psvuv7y04
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13:37<nielsm>how the music was never supposed to sound: http://0x0.st/saBA.webm
13:40<LordAro>nielsm: the end of that is amazing
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14:05<@DorpsGek>Commit by frosch :: r27990 /trunk (bin/ai/compat_1.7.nut src/saveload/saveload.cpp) (2018-03-14 19:05:06 +0100 )
14:05<@DorpsGek>-Update: Docs
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14:13<@Alberth>o/
14:15<frosch123>°\
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14:34<andythenorth>quak
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14:36<andythenorth>but why does STR_BTSW_NAME cause a token error?
14:37<andythenorth>is it triggering on a bizarre split?
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14:39<Wolf01>o/
14:44<@Alberth>o/
14:44<@Alberth>looks very weird, andy
14:45<@Alberth>but he fixed it by adding "name" in front of it? perhaps he was missing something before it
14:45<@DorpsGek>Commit by translators :: r27991 trunk/src/lang/spanish_MX.txt (2018-03-14 19:45:37 +0100 )
14:45<@DorpsGek>-Update from Eints:
14:45<@DorpsGek>spanish (mexican): 1 change by Absay
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14:49<Wolf01>Mmmh, still don't read "Feature: NRT" in commit messages
14:59<supermop_work>yo
15:00<andythenorth>Wolf01: must be an error :(
15:00<andythenorth>maybe DorpsGek is broken? o_O
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15:07<@Alberth>dorpsgek may have lost the road
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15:34<supermop_work>is nrt getting committed?
15:35<andythenorth>unknown
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15:36<@DorpsGek>Commit by frosch :: r27992 branches/1.8/ (2018-03-14 20:36:06 +0100 )
15:36<@DorpsGek>[1.8] -Branch: for incrementing numbers
15:36<@DorpsGek>Commit by frosch :: r27993 /trunk (14 files in 11 dirs) (2018-03-14 20:36:41 +0100 )
15:36<@DorpsGek>-Change: Heading for 1.9 now
15:37<frosch123>which titlegame to use?
15:37<LordAro>:o
15:37<supermop_work>should it have ELRD?
15:38<supermop_work>i guess no point with no newgrfs
15:41<andythenorth>so I need to fix openttd.grf
15:41<andythenorth>I guess it's the airport sprites
15:41<andythenorth>conflicts with new sprites in NRT
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15:46<andythenorth>supermop_work: got any inspiring smaller ferries?
15:47<andythenorth>preferably bi-directional
15:47<andythenorth>I am totally non-whelmed
15:47<supermop_work>https://goo.gl/images/x1A79k
15:50<andythenorth>http://www.evergreenfleet.com/hiyu-history.html
15:50<andythenorth>but car ferries with exposed decks are no good :)
15:50<andythenorth>that's not TTD
15:51<andythenorth>supermop_work: Melbourne or Brisbane got ferries?
15:51<supermop_work>melbourne no
15:51<supermop_work>river too narrow
15:52<andythenorth>reality has been copying my sprites again https://www.fleetmon.com/vessels/queen-of-melbourne_6924313_30573/?language=en
15:53<andythenorth>it's the 'mini' mail ship http://dev.openttdcoop.org/attachments/download/8910/mail_ships.png
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15:54<andythenorth>I think the 'mini' ferry really has to be something like https://www.merseyferries.co.uk/boat-hire/Pages/Testimonials.aspx
15:54<andythenorth>even though it's a PITA to draw
15:57<supermop_work>there are a lot of those in NY harbor
15:57<supermop_work>mostly for party rental
15:58<supermop_work>our little ferries here are the yellow catamarans, 1 or two decks
15:58<supermop_work>and some clapped out single hulled boats of similar size that competing company runs
15:59<supermop_work>https://en.wikipedia.org/wiki/NY_Waterway#/media/File:NY_Waterway_ferry_with_Jersey_City_skyline.jpg
16:02<supermop_work>http://3.bp.blogspot.com/-KRhbrvSqHA8/Uh0-psXtfxI/AAAAAAAAA6M/M0UvR_zrtZY/s1600/GI4.jpg
16:02<andythenorth>NY ferry is plausible
16:02<andythenorth>just kind of boring
16:03<andythenorth>that bigger white one is viable
16:03<andythenorth>I have a sprite like that already, just needs adjusting
16:03<supermop_work>the last one goes to governors island, so isn't really optimized for commuting
16:04<andythenorth>http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/ships.html#pax_fast_loading_mini
16:04<andythenorth>just restyle that shape
16:05<andythenorth>supermop_work: while we're here....
16:05<andythenorth>I could try a different deck colour for the luxury ships
16:05<andythenorth>to appear more 'luxury'
16:05<andythenorth>but eh, dunno
16:10<nielsm>well whaddayaknow, my music decoder handles the theme song correctly now!
16:10<nielsm>and easy driver also decodes without blatant crashes at least
16:12<andythenorth>:)
16:13<nielsm>(how the heck did I translate "cmp [bp+byte1],FEh; jnz else_branch" into "if ((byte1 & 0xFE) == 0)" .....)
16:13<nielsm>(the correct is just byte1 == 0xFE)
16:14<nielsm>(and the next block I translated "cmp [bp+byte1],FDh; jnz else_branch" into "if (byte1 == 0)", even more puzzling)
16:17<supermop_work>andythenorth: wood deck vs grey or green non-skid?
16:18<andythenorth>green decks? o_O https://www.vesseltracker.com/en/ShipPhotos/316201-Queen-Of-Melbourne-6924313.html
16:18<andythenorth>might clash with CC
16:19<Eddi|zuHause>sometimes i think you're just looking for reasons to never be finished
16:19<frosch123>nielsm: is the dos music opl2 stuff?
16:19<frosch123>or something else?
16:19<nielsm>frosch123 no, depends on the driver selected
16:20<nielsm>if you use the general midi, soundcanvas, or mt32 drivers, it sends midi to an mpu-401
16:20<nielsm>that's the driver I've reversed
16:20<nielsm>if you choose an opl2 based music driver it uses a different set of music data which I haven't looked at
16:21<nielsm>I think it also uses the midi data for GUS, but not sure what exactly it does with it
16:21<andythenorth>Eddi|zuHause: eh what?
16:21<nielsm>(but drivers.cat includes an ultramid.exe and ultramid.ini, defining some patches)
16:21<andythenorth>how can it be finished if it's not good?
16:22<andythenorth>'good enough' has to entail 'good', not just 'enough'
16:22<frosch123>oh, so the dos music exists in multiple formats
16:22<Eddi|zuHause>andythenorth: sure, but how does green floor have anything to do with "good"?
16:22<nielsm>but anyway, the midi music (in GM.cat) is stored in some custom encoding
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16:23<nielsm>it uses some "master tracks" and then a series of "segments", the master tracks can call into a segment to do some kind of compression of parts that repeat
16:23<andythenorth>types of vehicle need to be visually distinct
16:24<nielsm>frosch123 if you check a DOS version install you'll find adlib.cat, gm.cat, roland.cat, those are the three versions of the music
16:24<nielsm>I think roland.cat is used just for mt32 but not sure
16:24<andythenorth>the colour of the floor is 6 entries in a remap table :P
16:25<nielsm>drivers.cat contains a bunch of .com files, the install.exe/setup.exe program copies the appropriate driver files for the selected cards out into sound.com and music.com
16:25<nielsm>and when ttdx.exe runs, it starts sound.com and music.com as TSRs
16:26<nielsm>music.com at least gets a service handled called every "music tick", which seems to be around every 6 or 6.5 ms, not exactly sure
16:27<nielsm>but the music driver selected simply affects which music.com gets loaded, and each music.com has hardcoded which .cat file it should read music data from
16:28<nielsm>I now kind of want to reverse one of the soundblaster music drivers to figure out what it does with those, and then put an OPL emulator into the code :P
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16:50<nielsm>frosch123 here's my current code if you want to read :) https://gist.github.com/nielsmh/e0b8372c86d9a22c84675f75af0a8d1a
16:51<frosch123>i did some opl2 experiments something like 25 years ago. but then i learned about .mod files
16:51<andythenorth>supermop_work: http://dev.openttdcoop.org/attachments/download/8911/is_ferry.png
16:51<andythenorth>first attempt
16:52<nielsm>iirc screamtracker3 actually supports OPL2 or OPL3 instrument definitions, so you can have a track with a mix of sampled and FM synthed sounds
16:52<andythenorth>2CC for ferries? o_O
16:53<frosch123>the big ferries need a ramp to reach the car deck
16:53<nielsm>there are no private cars in transporttycoonworld
16:53<nielsm>obviously not needed
16:54<nielsm>and you can't load buses onto ferries
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17:00<supermop_work>andythenorth: white funnel with pink stripe looks like a triangle
17:00<andythenorth>yes
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17:01<andythenorth>that sprite is on way out
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17:30<andythenorth>oops
17:30<andythenorth>my Sam code assumes a 1:1 mapping between ship capacity and sprite length (in pixels)
17:31<andythenorth>so offsets and capacity are tied together :P
17:31<andythenorth>poor choice
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17:38<nielsm>neat! I can also dump the TTO music data in and have that played :)
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17:42<Wolf01>'night
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---Logclosed Thu Mar 15 00:00:47 2018