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#openttd IRC Logs for 2018-03-16

---Logopened Fri Mar 16 00:00:48 2018
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04:47<Eddi|zuHause>keep in mind with var 80+3F that the 185 ticks units is not true anymore, that could have been modified by whatever vehicle loaded the cargo before
04:49<Eddi|zuHause>also, i have no clue if that variable even contains sensible values anymore, since we can have multiple cargo packets in a vehicle
04:50<Eddi|zuHause>each packet has a different age
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09:47<supermop_work>Eddi|zuHause: the age being modified is good by me
09:47<supermop_work>i want to show the slag more orange the warmer it still is
09:48<supermop_work>if it was in some kind of insulated slag wagon that kept it from aging, that works
09:48<Eddi|zuHause>that should be fine... as the age modification is meant for things that preserve these kinds of properties
09:49<supermop_work>arguably slag that has hardened should have a very low payment rate as you'll have to laboriously chip it out of the bucket
09:49<supermop_work>but that's not up to me as a vehicle maker
09:51<supermop_work>if the variable is an average of the ages, or just the highest or lowest, thats fine too as i am just looking for the visual appearance
09:52<supermop_work>that generally new slag is brighter than generally older slag
09:52<supermop_work>i guess could be ok for pig iron ignots too
09:54<supermop_work>if you get lucky and have the steel plant or foundry right next to your blast furnace, would look nice to have the iron going over still hot
09:57<supermop_work>not sure if this level of navel gazing is something andy would be into or vehemently opposed to
09:58<supermop_work>if you really want to differentiate between hot metal and cold bars, you'd need a spike at the very beginning of the iron payment decay, to delineate a bonus paid for hot workable metal
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09:58<supermop_work>and to make the molten metal cars such as in Iron Horse make sense
10:00<supermop_work>the idea being they would have a high cargo age bonus, keeping metal in the spike just long enough to get it to the foundry
10:01<supermop_work>where as an ingot on a flatbed will cool off quickly and behave like normal unless you delivered very very fast
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10:56<supermop_work>i wonder if i should secretly mess with iron payment rates in my grf
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11:19<@Alberth>o/
11:21<supermop_work>yo
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12:20<supermop_work>https://www.tt-forums.net/viewtopic.php?p=1203989#p1203989
12:20<supermop_work>maybe someone will have an idea
12:25<nielsm>I'm working on cleaning up my DOS music decoder atm, can anyone spare some time to review for code style? I also have a few questions about how to best structure the changes to baseset file parsing I had to make, right now that part is full of bad hacks...
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14:18<nielsm>so yeah I'd appreciate if someone could review this code, mainly for style issues (I'm quite confident on correctness): https://gist.github.com/nielsmh/b0ebe5338a86d0dd0e7b6fdbabd9e230
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15:01<andythenorth>o/
15:01<frosch123>moi
15:01<andythenorth>supermop_work_: figured out 80+ yet?
15:13<supermop_work_>nope
15:16<supermop_work_>it's more 'nice to have' than 'need to have'
15:17<supermop_work_>but seeing as it's there i'd like to use it
15:23<andythenorth>this is not the code you need but
15:23<andythenorth>var[0x61, 0, 0xFFFFFFFF, 0x25]]
15:23<andythenorth>oops, too many ]
15:25<andythenorth>not sure where it is in nml docs
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15:26<andythenorth>I can't remember how 80+ works, but 3F might be var BF iirc
15:26<supermop_work_>andythenorth: want to see my rambling to eddi in the logs about cargo payment for hot metal while we are on the topic?
15:26<andythenorth>frosch123 or Eddi|zuHause might be able to tell you, or point out why 3F is bogus anyway
15:27<supermop_work_>so ladles and torpedo cars have a function to keep iron orange
15:27<Eddi|zuHause>8+3=B, have you learned nothing in elementary school?
15:28<andythenorth>and 0+F is F no?
15:29<Eddi|zuHause>anyway, var 6x works slightly different to var 8x with that thing above
15:29<Eddi|zuHause>because you don't need to pass a parameter
15:29<supermop_work_>(idea is slight spike or step at first few days on iron payment rate, so cold iron is fine, but fresh hot or molten pays noticeably better)
15:30<andythenorth>supermop_work_: the good thing about BAD FEATURES
15:30<andythenorth>they cause you to learn how to do complicated things
15:30<frosch123>supermop_work_: try var[0xBF,0,0xFF]
15:30<Eddi|zuHause>supermop_work_: you may want to check newgrf.cpp whether var 80+3F actually returns anything sane
15:30<andythenorth>which makes it easier to stick to simple things in future :P
15:31<supermop_work_>frosch123: can i write stuff like that nml?
15:31<frosch123>yes, that was nml
15:31<andythenorth>you use it in a switch instead of the variable name
15:31<supermop_work_>oh cool
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15:31<frosch123>result 1 equals 185 ticks unless the cargo aging property is involved
15:31<supermop_work_>see im learning something new already
15:32<andythenorth>e.g. https://paste.openttdcoop.org/p5tbhruo5
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15:34<supermop_work_>ok
15:35<supermop_work_>need to make a color changing cube cargo to test
15:35<andythenorth>I had to look for that for a while :P
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15:35<andythenorth>only FIRS uses 80+
15:36<andythenorth>I think I used to use more, until I learnt
15:39<andythenorth>so in Sam, which ship do I use for grain?
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15:41<supermop_work>hm
15:41<supermop_work>bad connection at work
15:41<frosch123>supermop_work: you may run into the problem that the graphics only update when the vehicle moves
15:42<frosch123>when waiting at signals the cargo will keep aging, but the graphics are not updated
15:42<frosch123>unless you make them age slower than 32 days
15:42<supermop_work>its probably ok for a sublte effect like slag cooling
15:43<supermop_work>(maybe the greater airflow while moving is what cools it?)
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15:52<supermop_work>ugh
15:52<supermop_work>this office
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15:57<frosch123>V has to sit with the win devs :p
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16:14<supermop_work>maybe i'll just call my rv grf 'Beyond Trolleybi'
16:17<frosch123>just stay away from "tolleybissimus"
16:19<supermop_work>damn
16:20<supermop_work>thats good
16:20<supermop_work>Omnibissimo
16:20<supermop_work>?
16:21<frosch123>omnibior first?
16:21<supermop_work>Trolleybi 2: Return of Trolleybi
16:22<supermop_work>maybe Hog Eater
16:22<frosch123>the catenary strieks back?
16:22<supermop_work>ha
16:30<supermop_work>maybe just traffic
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21:32-!-Thedarkb is "realname" on #oolite #openttd #/r/openttd
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23:21-!-SeraphAngel [~Username@000271c1.user.oftc.net] has quit [Ping timeout: 480 seconds]
23:38-!-glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye]
---Logclosed Sat Mar 17 00:00:50 2018