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#openttd IRC Logs for 2018-03-20

---Logopened Tue Mar 20 00:00:54 2018
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03:52<dihedral>LANJesus, looks interesting :-)
03:52*dihedral likes
03:57<dihedral>what is that written in
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10:09<LANJesus>dihedral: .NET core 2.0 (C#)
10:11<LANJesus>runs the same in linux as windows without any changes. only supporting little-endian for now.
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11:24<nielsm>well, almost works:
11:24<nielsm>just need to work on the layout a bit more
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11:36<nielsm> this should be fine I think? or try to make it drop leftwards instead of spilling over the side of the window?
11:37<LordAro>any existing menus you can check for consistency?
11:37<nielsm>I don't think there is precedent for title bar dropdowns like that
11:45<peter1138>Cue bug reports that you can't change graphics or sound mid-game.
11:46<nielsm>can't change to toyland halfway through my 150 year game
11:47<Eddi|zuHause>the build rail/whatever toolbar could use such a menu for chosing the railtype
11:50<peter1138>Heh, I meant base :p
11:51<peter1138>I wonder if I lost my multistop docks patch.
11:51<peter1138>I probably uploaded it somewhere.
11:55<nielsm>huh it almost sounds like one of my birds is trying to teach himself to whistle "easy driver"
11:55<nielsm>at least for a while it did
11:58<nielsm>hmm, if the user switches from the empty music set to one with songs, should it start playback, or wait until the user clicks play?
12:01<nielsm>nah it's too complicated to handle I think not doing that
12:03<nielsm>(can't tell if it's not playing because user clicked Stop, or because user switched to an empty set, after the user has switched to the empty set)
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13:44<peter1138>Hmm, using Windows 10, what's the nicest way to run a Linux VM, with graphical GUI?
13:46<nielsm>VMWare or (on pro edition) HyperV should both be good
13:46<nielsm>I think VMWare Workstation gives you better graphics performance options
13:49<nielsm>or, use the WSL option on pro and run X11 programs either through a win32 X server (Xming or mobaXterm I think are options), or run a VNC/X server in the "linux" environment and connect to that with a VNC client
13:49<peter1138>Heh, no I want a 'native' environment.
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14:21<supermop_work>hi frosch
14:22<nielsm>hmm looking at this:
14:22<nielsm>it's an annoying idea because when do you cycle, how, and should there be options to exclude music sets from it, etc
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15:01<LordAro>nielsm: osht, it me
15:05<andythenorth>supermop_work: you're not working right? :P
15:05<supermop_work>i am at work
15:05<supermop_work>are you asking if i am being productive?
15:05<andythenorth>one doesn't entail the other :P
15:06<andythenorth>I am considering adding cargo-specific liveries to covered hoppers
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15:06<andythenorth>I could do the whole body, or the CC stripe
15:08<supermop_work>do they auto-refit?
15:09<andythenorth>I don't mind the livery changing on refit
15:09<andythenorth>tankers already do that
15:14<supermop_work>it looks weird to me, but if there is precedent, then it makes sense to extend it
15:15<nielsm>actually thinking more about rotating music sets automatically, it would probably require major reworking of the entire music cycle/playlist code
15:15<supermop_work>although i might learn towards class specific liveries
15:15<supermop_work>like one for all edible type stuff, one for all powdered chemical stuff
15:15<nielsm>and also dumb issues like, which set do you use for main menu theme?
15:16<supermop_work>any idea what i did wrong here:
15:17<andythenorth>supermop_work: for tankers it's a handful of interesting colours for known cargos, all else is CC
15:17<andythenorth>the idea is to be able to identify trains quickly when the wagon doesn't have visible cargo
15:18<andythenorth>I am short of ideas for colours though
15:18<supermop_work>i get the idea and find it compelling
15:18<andythenorth>cement could be grey
15:18<Wolf01>!AgUFeOGLNNfViPM8z-uLTMU_4hhrlQ <- album of the last lego weekend (sorry for shitty photos, I'm really bad at photography)
15:18<andythenorth>quicklime could e white, but conflates with food
15:18<andythenorth>rubber is dark red
15:18<Wolf01>andythenorth: there's a folder with tanks and ships
15:18<supermop_work>its hard to represent all in just a few pix
15:18<andythenorth>salt could be white, but conflates
15:19<andythenorth>soda ash...also white :P
15:19<andythenorth>clay...also white :P
15:19<supermop_work>railfreight icons are good but too small
15:19<andythenorth>and very different blocky liveries are technically possible
15:19<andythenorth>but won't look good
15:21<andythenorth>green for grain? o_O
15:21<supermop_work>well railfreight used only like 3-4 colors but in different arrangements
15:22<supermop_work>you could use combinations of 1cc, 2cc, white, stripes
15:22<supermop_work>plus a stripe in a 'cargo' color
15:23<supermop_work>and some stripes horizontal, others vertical
15:23<supermop_work>or a 'dipped' end
15:23<nielsm>Wolf01: mind if I share that lego album with a friend?
15:23<supermop_work>where just one end is colored
15:24<supermop_work>thereby same color could be a few different colors by arangement
15:25<andythenorth>that's a lot of lego Wolf01
15:28<Wolf01>Share share
15:29<Wolf01>I'm still loading pictures, 1.7GB S_S
15:29<nielsm>cool :)
15:30<supermop_work>frosch123: how do i specify a different recolor for each sprite layer
15:30<supermop_work>sorry to bug you
15:31<frosch123>you put it into the STORE_TEMP
15:35<supermop_work>when i did this: switch(FEAT_ROADVEHS, SELF, switch_pickup, [ STORE_TEMP(CB_FLAG_MORE_SPRITES | PALETTE_USE_DEFAULT, 0x100), STORE_TEMP( PALETTE_CC_BROWN, 0x100), getbits(extra_callback_info1, 8, 8) ]) { 0: spriteset_truck; 1: spritegroup_box; }
15:35<supermop_work>it only uses the last one
15:37<frosch123>replace the PALETTE_USE_DEFAULT with the brown one
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15:39<frosch123> switch(FEAT_ROADVEHS, SELF, switch_pickup, [ STORE_TEMP(CB_FLAG_MORE_SPRITES | PALETTE_CC_BROWN, 0x100), getbits(extra_callback_info1, 8, 8) ]) { 0: spriteset_truck; 1: spritegroup_box; }
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15:50<andythenorth>I don't recolour boxcars per cargo
15:50<andythenorth>maybe I should
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16:10<supermop_work>frosch123: the way i wrote it, spriteset_truck gets drawn brown and spritegroup_box doesn't get drawn at all
16:11<supermop_work>i want spriteset_truck to be 1st cc, and the box to be brown
16:16<frosch123> <- sounds like that then
16:18<supermop_work>no idea i could do that
16:18<supermop_work>the stack can be multiple switches?
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16:19<frosch123>the stack is just one switch of many
16:19<frosch123>there is no difference between checking for a stack layer and checking for a cargotype
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16:31<supermop_work>can i do this:
16:32<frosch123>you need CB_FLAG_MORE_SPRITES for all but the last one
16:33<frosch123>anyway, no idea why you would recolor statically
16:33<supermop_work>well i want the PALETTE_CC_BROWN etc to be reference to a switch
16:34<supermop_work>for two cases: 1) a cargo that recolors as it ages
16:35<supermop_work>and 2) cargo that gets a random color on load (like cars that might be assorted colors)
16:39<frosch123> <- another example
16:39<frosch123>the stack does not need to be the last switch in the chain
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16:52<andythenorth>red for gunpowder? o_O
16:56<Eddi|zuHause>does gunpowder have the "hazardous" cargo class or something?
16:57<andythenorth>apparently not
16:57<andythenorth>CC_EXPRESS, CC_PIECE_GOODS
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17:19<Supercheese>GUNPO WDER
17:33<nielsm>hmm, there isn't any existing system for getting temporary files in the game, is there?
17:34<nielsm>the idea being to offer a way to write decoded dos music to a standard midi file, so music drivers that require using their own midi loader can also play from that as source
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18:05<andythenorth>such bed
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18:14<Supercheese>very sleep
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---Logclosed Wed Mar 21 00:00:55 2018