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#openttd IRC Logs for 2018-03-26

---Logopened Mon Mar 26 00:00:02 2018
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09:41<supermop_work>Eddi|zuHause: not a sentence i said
09:42<supermop_work>also i think you may have missed that we were arguing the same point
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11:56<supermop_work>hi andy
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12:06<supermop_work>am i alright?
12:06<supermop_work>i guess as good as any day
12:07<andythenorth>@seen frosch123
12:07<@DorpsGek>andythenorth: frosch123 was last seen in #openttd 20 hours, 20 minutes, and 33 seconds ago: <frosch123> i have not touched windows for 10 years, i have no idea why people use it for development at all
12:10<andythenorth>2 pikkas in a row
12:10<andythenorth>how rare
12:10<andythenorth>what's up Pikka? :)
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12:13-!-chomwitt is "chomwitt" on #debian #debian-games
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12:13<Pikka>right now, intermodal container cars: "realistic" or just boring?
12:13<andythenorth>that's rather coincidental
12:13<andythenorth>I am working on same thing in UKRS 3
12:13<andythenorth>literally have the buy menu open for them :P
12:14<Pikka>ukrs 3 \o/
12:14<andythenorth>UKRS 3 = Iron Horse 2 :P
12:14<andythenorth>what was the question? o_O
12:15<Pikka>deciding whether to include them at all in notUKRS 3...
12:16<andythenorth>I am doing them in Horse 2
12:16<andythenorth>but they're identical to box cars, except graphics
12:16<andythenorth>same capacity, speed, refit
12:17<andythenorth>horse is mostly about 'pick sprites you like'
12:17<Pikka>hmmm... yes
12:17<Pikka>well that's what I'm thinking... but in that case, why include them unless they're graphically interesting, which theyr're not? :P
12:18<Pikka>I suppose some people might like container trains.
12:19<andythenorth>I like the change between empty / full
12:19<andythenorth>and I can randomise the container colours
12:19<andythenorth>I don't bother with any justification for wagon types except 'looks nice' and 'looks different to other types'
12:19<andythenorth>engines....have to fit a role
12:20<Pikka>yes... speaking of which
12:20<Pikka>was no MUs except "metro" in IH a design choice?
12:21<andythenorth>for normal trains, I prefer making trains of single unit railcars,
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12:21<andythenorth>but I have added some fast electric things, 2-unit 16/8
12:22<andythenorth>they will have BAD FEATURES to make power cars and coaches when combined
12:22<Pikka>FAD BEACHES
12:22<andythenorth>FAD BEACHES are compulsory
12:23<andythenorth>hmm web page reveals how much I have to draw :P
12:23<andythenorth>hide web page pls
12:24<Pikka>I'm reviving the 10CC concept... 10 locos per set = less to draw.
12:24<Pikka>but doing them in double zoom = more to draw
12:24<andythenorth>or rendered?
12:24<andythenorth>or both?
12:24<Pikka>2xez 32bpp hand drawn
12:25<andythenorth>supporting 1860-2050 is dozy, but I am doing it anyway :P
12:25<andythenorth>so much trains
12:25<Pikka>10 locos, 1900 - 2000.
12:25<andythenorth>I await with interest :)
12:25<andythenorth>I am not EZ-ing FIRS though :P
12:26<Pikka>oh why not? :P
12:27<andythenorth>almost certainly don't have enough life left :P
12:27<andythenorth>FIRS is nearly 10 years old
12:30<Sacro>Pikka: new ukrs3?
12:31<Pikka>UKRS 0.3... minimise expectations ;)
12:31<andythenorth>so no intermodal? o_O
12:32<andythenorth>and is intermodal also trucks-on-flatcar?
12:32<Pikka>I suppose yes intermodal... container wagons
12:33<Pikka>even pineapple trains had container wagons, and it was super-TT-style.
12:39<andythenorth>I should make a pineapple train
12:39<Pikka>out of real pineapple?
12:40<Pikka>poor old big pineapple... it's looking pretty shabby these days.
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13:06<Wolf01>Topic still missing something
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13:15<Wolf01>So, no new issues for NRT, ready for trunk.
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13:51<andythenorth>frosch123: so...NotStations? o_O
13:51<andythenorth>I was considering trying to add nml support for stations
13:51<andythenorth>but then I remembered...stations make no sense
13:53<Wolf01>Yeah, a single interface like newobjects to build non-track station tiles
13:54<andythenorth>with access to a list of cargos waiting at the station
13:54<andythenorth>and a conventional action 3, action 2 chain, not whatever it is that stations do
13:54<andythenorth>which I still don't understand
13:56<andythenorth>oh it's prop 0F that I don't understand
13:56<andythenorth>and prop 0A
13:56<andythenorth>and most of all prop 09
13:59<Pikka>debluncked station spec? :)
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14:16<peter1138>stations must've made sense, i mostly made them work...
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14:22<andythenorth>they work, they're just weird :P
14:27<Wolf01>So andythenorth, did you decide what to do after NRT? I did: continue to extend NRT
14:28<supermop_work>custom foundations for railtypes
14:28<andythenorth>what did you add? o_O
14:28<andythenorth>I have 3 unreleasable vehicle grfs
14:28<andythenorth>so eh, plenty to do :P
14:30<Wolf01>Eh, feature flags until I run off of space, finish the implementation, help frosch (or get frosch help) to turn NRT into BGT
14:31<andythenorth>BGT is interesting
14:31<Wolf01>A lot
14:31<andythenorth>I wonder if we do it, we might find out it wasn't needed
14:31<andythenorth>and the UI problem is...hard :)
14:32<andythenorth>but eh
14:32<andythenorth>how else do we learn anything? o_O
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14:36<supermop_work>i think its probably not needed, but i also feel newobjects are not needed
14:37<andythenorth>and yet if they weren't there...
14:37<andythenorth>we'd need them
14:37<Wolf01>I need newobjects
14:37<Wolf01>I don't use them, but when I don't have them I need them
14:38<andythenorth>they'd distort the station spec otherwise
14:38<andythenorth>we'd have feature requests for stations that were nothing to do with stations
14:38<andythenorth>so eh
14:38<andythenorth>I never use NewObjects though myself
14:38<andythenorth>ok engine 'types' in Horse, e.g. 'Freight, Heavy Freight, Express' etc
14:39<andythenorth>'type', 'class', 'role', or 'group' ?
14:40<Pikka>role, I guess...
14:40<andythenorth>I thought same
14:42<supermop_work>rivet count
14:42<supermop_work>youreally are going to want a 500 rivet locomotive for a rake like that
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14:53<andythenorth>what 'role' are narrow gauge engines? o_O
14:53*andythenorth hasn't thought about that, oops
14:54<andythenorth>uncontroversial: branch, freight, heavy freight, express pax, railcar
14:55<andythenorth>harder to figure out: electric engine (fast, high HP, but low TE); TGV-ish electric unit; narrow gauge engine
14:55<andythenorth>I need to define the role to automate vehicle expiry :P
15:06*andythenorth hedges
15:06<andythenorth>express_1 and express_2 :P
15:06<andythenorth>display strings can be done later
15:08<Pikka>personally, let the player decide the role? ;)
15:10-!-frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
15:10<andythenorth>but I still have to handle model_life property :P
15:11<andythenorth>'red', 'green' and 'blue' would also work for that
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15:11<Pikka>I don't mind nothing disappearing in IH... otherwise, just make things disappear 10 years after the replacement is introduced? and use "retire early" to make sure players don't build anything that's going to break down before it's life expired.
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15:12<Pikka> that's not looking too bad, hmm? 2x is still pretty pixelly.
15:14<andythenorth>I like the chibi
15:20<andythenorth>lot more detail at that size than 1x
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17:09<andythenorth>also bed
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17:38<@orudge>It seems some delightful individual is sending €1 donations to OpenTTD to test stolen PayPal accounts :(
17:38<@orudge>Had a large number of donations come through at the weekend, at least one of which has been reported as unauthorised...
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17:39<Wolf01>Oh, that's what I forgot to do! Are 5€ enough?
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17:40<@orudge>Wolf01: you don't need to donate anything! But if you do wish to, then €5 is plenty - any donation is appreciated
17:40<@orudge>Except donations from stolen PayPal accounts :P
17:41<Wolf01>The only problem is that the donation topic has more donation links than cnet download links :D
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17:55<__ln__>Wolf01: are you using a stolen account too?
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17:56<Wolf01>Yes, mine, it steals money from my bank account
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17:56<Wolf01>Also, bed
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---Logclosed Tue Mar 27 00:00:04 2018