--- | Log | opened Tue Apr 03 00:00:13 2018 |
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02:09 | <andythenorth> | moin |
02:11 | <Pikka> | o/ |
02:11 | <andythenorth> | lo bird |
02:12 | <andythenorth> | whats the go? |
02:12 | <Pikka> | rail pathfinder is not cooperating :( |
02:16 | <andythenorth> | o_O |
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02:30 | <Pikka> | gah |
02:31 | <Pikka> | the only thing worse than having a problem you don't know how to fix |
02:31 | <Pikka> | is when you fixed it but you don't know what you did :P |
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02:34 | <SpComb> | git diff |
02:36 | <andythenorth> | git commit -m "Fix: stuff" |
03:05 | <Pikka> | yes. mind you, the sample code does include "AIAbstractList", which was removed in 1.1.0, so it's not all my fault. |
03:23 | <andythenorth> | Pikka: haz a link to new sprite in / view? |
03:23 | <andythenorth> | I want to see how to draw train roofs :P |
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04:11 | <andythenorth> | hmm |
04:11 | <andythenorth> | copied it from hog :P http://dev.openttdcoop.org/attachments/download/8917/such_caboose.png |
04:11 | <andythenorth> | sorted |
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05:39 | <Pikka> | dark behind, lighter on the side facing, as always ;) |
05:42 | <andythenorth> | 8 vehicles drawn |
05:43 | <andythenorth> | just 183 left |
05:43 | <andythenorth> | it will all be over by christmas |
05:43 | <Pikka> | still doing different lighting on the diagonals? ;) |
05:44 | <andythenorth> | somewhat |
05:44 | <andythenorth> | I have got pretty casual about – view |
05:44 | <andythenorth> | I am lighting 'wrong' quite often, because it looks better |
05:45 | <andythenorth> | original base set does it a lot |
05:45 | <andythenorth> | rendering can't ever do that :P |
05:45 | <Pikka> | yes |
05:45 | <andythenorth> | is game art eh |
05:46 | <Pikka> | but if you mirror the diagonal and horizontal views it's less drawing, too |
05:46 | <andythenorth> | I considered writing a procedural shader to recolour diagonals |
05:46 | <andythenorth> | but....nah |
05:48 | <andythenorth> | more of this sort of thing is needed https://i.ytimg.com/vi/FMLUvzbXxYw/hqdefault.jpg |
05:48 | <andythenorth> | or https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRs165mAqRAI8e5w9x2tUFExn3R9R3CQTHTBm_hkQJuQ3EzppDiow |
05:49 | <andythenorth> | Pikka: box cars |
05:50 | <Pikka> | goods vans? |
05:51 | <andythenorth> | doors open while loading? |
05:51 | <andythenorth> | with cargo inside? |
05:51 | <Pikka> | https://i.imgur.com/aZe8D6s.png |
05:51 | <Pikka> | open door while loading and empty |
05:51 | <Pikka> | doors shut as they fill |
05:51 | <andythenorth> | hmm |
05:51 | <andythenorth> | well |
05:52 | <andythenorth> | I thought about open doors for empty |
05:52 | <andythenorth> | but might look crappy at 1x zoom? |
05:53 | <Pikka> | pretty sure it's how I've always done it, including UKRS and NARS boxcars |
05:53 | <andythenorth> | http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/pony/box_car_pony_gen_1A.png |
05:54 | <andythenorth> | mostly the old sprite, except for 1 – view |
05:54 | <andythenorth> | used to have open doors |
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07:05 | <Pikka> | zounds |
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09:43 | <andythenorth> | I just rearranged the bounding boxes on 307 spritesheets :| |
09:43 | <andythenorth> | fortunately I used a script :P |
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10:03 | <Thedarkb> | https://epicport.com/en/ttd |
10:03 | <Thedarkb> | :O |
10:05 | <Thedarkb> | That's asset theft. |
10:20 | <SpComb> | openttd 1.2.3 using the original gfx/sfx |
10:20 | <Thedarkb> | Yeah |
10:20 | <Thedarkb> | I personally prefer OpenGFX, OpenMSX and no SFX |
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10:43 | <Sacro> | original graphics are best graphics |
11:14 | * | andythenorth writes an assert |
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11:59 | <andythenorth> | quak |
11:59 | <andythenorth> | moo also |
12:01 | <frosch123> | hoin |
12:09 | <andythenorth> | if I draw tractors as flat wagon cargo sprites |
12:09 | <andythenorth> | I can't use just 4 symmetrical angles on the wagon :P |
12:09 | <frosch123> | use spritelayers to only provide 8 tracktors |
12:09 | <frosch123> | or, put two tracktors on a wagon |
12:10 | <frosch123> | one facing forward, one backwards |
12:10 | <andythenorth> | I like the second option :) |
12:11 | <andythenorth> | I like layers, and will use them for rear lights etc |
12:12 | <frosch123> | things which only the author sees :p |
12:14 | <andythenorth> | yes |
12:14 | <andythenorth> | also total PITA to do in spritesheets |
12:14 | <andythenorth> | replicate entire vehicle to add 1 or 2 red pixels :P |
12:21 | <frosch123> | generating f maps is just as frustrating as generating ottd maps |
12:21 | <frosch123> | another thing they copied :p |
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12:24 | <andythenorth> | hit new_game a lot? |
12:24 | <frosch123> | they have a mapgen preview |
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12:25 | <frosch123> | setting water to "high frequency" and "medium amount" results in a single small lake |
12:25 | <frosch123> | stuff like that |
12:26 | <andythenorth> | map gen :( |
12:27 | * | andythenorth bbl |
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13:00 | <Wolf01> | o/ |
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13:31 | <Wolf01> | Ha! A peter's relative |
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13:56 | <Thedarkb-X40> | Can you host two OpenTTD servers on the same domain? |
13:57 | <+glx> | yes, just use different ports |
13:57 | <Thedarkb-X40> | Will it appear in the browser then? |
13:57 | <+glx> | yes |
13:57 | <Thedarkb-X40> | Thank you |
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14:32 | <andythenorth> | is flat docks? o_O |
14:38 | <Thedarkb-X40> | I must get a dock for this thing. |
14:38 | <Thedarkb-X40> | The dock has an integrated GPU |
14:38 | <Thedarkb-X40> | I think there might be pins missing from the dock plug though. |
14:39 | <Thedarkb-X40> | Better check mine against my spare motherboard. |
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15:53 | <__ln__> | https://www.reddit.com/r/nonononoyes/comments/898pzw/construction_worker_at_aig_campus/ |
15:58 | <andythenorth> | ugh, I wanted to include a font in a grf |
15:58 | <Wolf01> | Wow, it burns like a box of matches |
15:59 | <andythenorth> | but fonts aren't GPL |
16:00 | <andythenorth> | oh FFS |
16:00 | <andythenorth> | I already included Bootstrap for years, and that's not GPL either |
16:00 | <andythenorth> | https://github.com/twbs/bootstrap/blob/master/LICENSE |
16:00 | <andythenorth> | licensing is a total PITA |
16:00 | <frosch123> | why would you want to include a font into a grf? |
16:00 | <andythenorth> | I'm printing stuff into spritesheets to help me |
16:00 | <andythenorth> | the PIL font is awful |
16:01 | <andythenorth> | and I don't know how to reliably use a system font cross-platform with PIL |
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16:04 | <andythenorth> | TMWFTLB |
16:27 | <andythenorth> | armchair lawyer time, have I violated GPL by including MIT licensed assets? |
16:27 | <andythenorth> | or vice versa? |
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16:28 | <frosch123> | as long as you do not remove the header, including MIT into GPL stuff should be fine </armchair> |
16:28 | <frosch123> | other way around will not work |
16:29 | <andythenorth> | I really like the GPL, but things like docs bump up against it |
16:30 | <andythenorth> | it's really unclear what constitutes the 'program' in a grf project |
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17:35 | <LANJesus> | WTFPL is best license. |
17:35 | <LANJesus> | just be sure to establish copyright and disclaim warranty/liability |
17:37 | <Wolf01> | 'night |
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17:43 | <Thedarkb> | If I disable inflation in the cfg and restart the server. |
17:43 | <Thedarkb> | actually, nvm, I'll just reload an autosave. |
17:43 | <Thedarkb> | Will it take effect? |
17:43 | <Thedarkb> | Will the save inflate? |
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18:08 | <+glx> | it will use inflation from savegame |
18:12 | <Thedarkb> | I restarted my server and no clients can connect. |
18:12 | <Thedarkb> | They get stuck at "authorising" |
18:16 | <Thedarkb> | Oh |
18:16 | <Thedarkb> | Port conflict |
18:16 | <Thedarkb> | had to whip out kill -9 to get rid of it. |
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20:34 | <Pikka> | mmmmm |
20:35 | <Pikka> | ooooooooooooooooooooooooooooooooooo |
20:39 | <Eddi|zuHause> | ppppp |
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21:01 | <supermop> | Pikka: fwiw back when i played ukrs i often had to force myself to try more locomotives |
21:01 | <supermop> | as 20 / 47 / 66(?) was 90% of my fleet |
21:03 | <supermop> | i think most people afraid of a small roster probably still see north of 80% of their fleet comprised of a dozen or fewer locomotives over the course of the game |
21:06 | <Pikka> | there is a natural inclination to think that more content is better |
21:07 | <Pikka> | plus people have an emotional connection to particular vehicles they know |
21:09 | <Pikka> | but for sure, in TTD gameplay terms there's generally not much difference between locos. even having more than one is mostly about flavour. |
21:11 | <supermop> | in ukrs i would end up feeling bad that i basically never had a use for 08s |
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21:12 | <Pikka> | road vehicle substitutes for <10 tile connections :P |
21:14 | <Thedarkb-X40> | Any sign of the Ubuntu devs getting built on Artful anytime soon? |
21:14 | <Thedarkb-X40> | *debs |
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21:29 | <supermop> | Pikka: shuttle up and down a platform thats actually two stations |
21:32 | <supermop> | im giving up on car transporter |
21:34 | <Pikka> | completely, or just on the multisprite madness? |
21:34 | <supermop> | not sure |
21:35 | <supermop> | i wanted to have a separate sprite stack on each part to get the most variation in loaded cars |
21:35 | <supermop> | the rotation is fine, but its the explosion of possible x and y offsets to make that work that made me lose heart |
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21:50 | <Pikka> | it's surprising how little varation you need to make vehicles look nicely varied, imo |
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22:26 | <Thedarkb-X40> | I keep setting inflation to false but it won't take effect. |
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22:32 | <Pikka> | it's a per-game setting, so turning it off in the main menu / config will only affect new games, not existing saves |
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22:32 | <Pikka> | and turning it off in saves won't retroactively undo any damage it's done so far in that game, it'll just turn it off going forward |
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--- | Log | closed Wed Apr 04 00:00:15 2018 |