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#openttd IRC Logs for 2018-04-20

---Logopened Fri Apr 20 00:00:37 2018
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03:36<andythenorth>Pikka: but chinooks
03:37<andythenorth>red bufferbeams? Or no?
03:37<Pikka>they're nice for differentiating the shape, and contrasting the buffers
03:38<Pikka>I'd say yes
03:49<andythenorth>V453000: my lighting rig is fake ;P
03:50<V453000>drawing symmetric and flipping?
03:50<andythenorth>but drawn with key and fill
03:51<andythenorth>not just key
03:51<V453000>yeah that's one of the reasons I like 3D so I don't have to draw the diagonal views twice :D
03:51<andythenorth>I am getting fast at diagonal views
03:52<andythenorth>I considered automating it :P
03:52<V453000>omg :D
03:52<andythenorth>but there's always some decisions to make
03:52<V453000>how would you automate that?
03:52<andythenorth>I could automate reshading
03:52<andythenorth>mostly I move CC down by 1 on the side, and up by 1 on the end
03:52<V453000>well that part I understand but how would it know where it should darken and brighten
03:52<andythenorth>I know where the vehicle pixels are
03:53<andythenorth>they're all standard width, length, height
03:53<V453000>it's all boxes?
03:53<andythenorth>pretty much eh
03:53<andythenorth>steam engines etc it wouldn't work
03:53<peter1138>Group liveries, eh?
03:53<andythenorth>but wagns are all same
03:53<V453000>wouldn't happen for me :P I think almost every nuts thing is different
03:53<andythenorth>peter1138: group liveries :)
03:54<andythenorth>I have talked myself out of giving engines multiple liveries
03:54<V453000>I was looking through my sketchbooks yesterday for some work stuff and I found a bunch of cool train designs I drew :D
03:54<andythenorth>just give engines good 2CC and let player choose
03:54<andythenorth>V453000: pixels then
03:54<V453000>random CC colours for engines!
03:54<andythenorth>that could be done
03:55<andythenorth>you can read the current CC, all kinds of madness possible
03:55<andythenorth>I am tempted to do realistic livery with code
03:55<andythenorth>just to prove point :P
03:56<V453000>I think I'll try to avoid using extra sprites for it, so I'll just have a parameter for random/CC colours of engines
03:56<V453000>if random, then 1 of the vehicle layers is going to have that, and another layer is going to have a small CC stripe or something
03:56<V453000>but let's see about that
03:59<Pikka>you could do something really dumb, like have different sprites for each CC...
03:59<andythenorth>that gets repainted to 3 wagons
04:00<V453000>yeah, that's not going to happen Pikka :D
04:00<V453000>already trying to be careful about filesize
04:00<V453000>I need a metric shittons of sprites already, any doubling etc just for CC would be too much
04:00<V453000>the vehicle layers are a miracle though
04:01<andythenorth>I use a recolour sprite for some random CC stuff
04:01<andythenorth>I dropped having realsprites just for flipping 1CC/2CC
04:01<andythenorth>compile time went down quite a bit
04:01<V453000>andythenorth: very iz. That's super interesting. I probably wouldn't want to do it, but I can see the benefits
04:01<andythenorth>I am only using layers for stuff like rear lights on last vehicle
04:02<andythenorth>layers are hard to test in-game, easier to just have the realsprite where possible
04:02<V453000>:0 also nice
04:02<V453000>well sure, having sprites for everything is nicest overall
04:03<peter1138>Warning: savegame bump
04:03<peter1138>Also still WIP obviously, there's no icon and the button is red :p
04:08<andythenorth>bb tomorrow
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04:41<peter1138>Oh fucks sake, projects switching from IRC is a pain in the arse :(
05:01*_dp_ wants to switch from IRC since the time I started using it
05:04<_dp_>omg, colour stack codes
05:22<peter1138>yeah, V453000!
05:22<peter1138>V453000, "blah blah {PUSH_COLOUR}{GOLD}YEAH I'M GOLD {POP_COLOUR}phew, back to normal"
05:29<V453000>push and pop? :D
05:33<peter1138>Yeah, {PREVIOUS_COLOUR} got fairly rejected as unreliable.
05:35<peter1138>push/pop allows it all to work with nested strings and such-like.
05:37<LordAro>"PUSH_COLOUR" is a bit verbose, maybe just PUSH?
05:37<LordAro>given it's followed by a colour code, you don't really need to spell it out
05:38<peter1138>Well at least it's clear.
05:38<LordAro>i++; // add one to i
05:38<LordAro>^ also clear
05:39<peter1138>They're the codes that frosch suggested.
05:40<peter1138>{PUSH} {POP} by themselves don't mean much, imho.
05:40<LordAro>no, but given the context they'll always have...
05:41<peter1138>Oh well, it had 24 hours for review ;) I guess someone else can change it if they seem fit :)
05:51<V453000>when I just see PUSH and POP I have no idea what it's going to do, but eh, will get used to it
05:53<V453000>would {SET} {RESET} make more sense?
05:54<SpComb>if it's not a stack
05:54<peter1138>It is a stack. It even uses std::stack instead of inventing something.
06:04<peter1138>Perfect for NewGRF making...
06:35<SpComb>where do you install the ROM chip
06:35<SpComb>is there a USB adapter?
06:42<_dp_>I wanted prev_colour for something but now I don't even remember what
06:44<_dp_>probbably for some crap like this
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10:00<Pikka>goodnight and custard
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10:01<LordAro>one albert arrives, another albert leaves
10:01<LordAro>balance must be maintained
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12:00<_dp_>git merge is bonkers
12:00<_dp_>makes bloody mess out of the code every time I try to use it
12:02<_dp_>what's even the point of <<< === >>> blocks when they contain random lines and huge chunk of code is just missing?
12:03<LordAro>git merge is often better than most
12:03<LordAro>you've probably just been moving code around too much :p
12:04<_dp_>LordAro, with svn I at least could understand what happened
12:04<_dp_>LordAro, and never even had any issues with hg
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12:05<_dp_>should probably just always use 3-way
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12:09<@Alberth>you may not be merging what you think ?
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12:25<@Alberth>does diff give you the expected differences?
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12:56<supermop_work>yo Wolf01
13:00<_dp_>Alberth, diff does, but it feels like merge is picking a wrong base
13:01<@Alberth>merge tracks back until the last common commit
13:02<@Alberth>git merge-base master branch   # Find common ancestors <-- from my cheat sheet
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13:05<_dp_>merge-base seems right
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13:11<peter1138>Hmm, arr, RVs don't get changed. Hmm.
13:14<Wolf01>So, let's see if I'm still able to access NRT repo and commit too
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13:34<Wolf01>WTF, there are diagonal slopes on train valley 2 and not on OTTD?
13:35<Eddi|zuHause>how dare they!
13:38<Eddi|zuHause>so i built my first plane in TF, and what is the first thing it does when i watch it? it clips though mountains
13:41<Thedarkb1>OpenTTD over remote X is painful.
13:41<Wolf01>Eddi: classic
13:41<peter1138><x> over remote X is painful, frankly.
13:42<Thedarkb1>It depends on what for.
13:42<Thedarkb1>Some applications run flawlessly.
13:45<Thedarkb1>I'm looking for a game script that ends the game when the first person reaches 1 billion pounds.
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13:48<Thedarkb1>What should I search for?
13:50<+glx>looks like you want a goal script
13:52<@Alberth>didn't samu write one, can't find it though
14:10<frosch123>there is a "company value gs", which does a similar thing
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14:19<Thedarkb1>I'll try that out.
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15:03<Eddi|zuHause>uhm, somhow my sound randomly stopped working
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15:37<Eddi|zuHause>looks like a problem in the 5.1 control unit
15:37<Eddi|zuHause>and my backup boxes sound terrible
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15:46<Supercheese>Hmmmm, UKRS3 on Patreon
15:46<Supercheese>HMMMMM, sayeth I
15:46<Supercheese>quite tempting
15:46<Supercheese>the very first time I've felt tempted to support anything on Patreon, in fact
15:49<V453000>It's also my first Patreon thing
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16:11<frosch123>why does simutrans still have the minimap 45° rotated?
16:11<frosch123>that's like the first thing i would patch... or do people prefer it for some reason?
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16:16<Eddi|zuHause>i haven't run simutrans in like 15 years
16:16<frosch123>neither have i, but sometimes i encounter screenshots
16:16<Eddi|zuHause>that was before i even found openttd
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17:14<peter1138>Yeah, I played Simutrans before I found OpenTTD.
17:16<andythenorth>is this a confessional? o_O
17:16<peter1138>Weird, I remember now, I was sneaking a go in the office and a colleague mentioned OpenTTD of all things.
17:17<peter1138>+ Locomotion. I played that once but found it annoying.
17:25<frosch123>hmm, are content names supposed to be unique per content type, or unique overall? is it allowed to have both a scenario and a heightmap called "Iceland"?
17:25<peter1138>Does it conflict anywhere?
17:26<Eddi|zuHause>i don't see a problem with that from the user-facing side
17:26<frosch123>not technically, only in human brain
17:27<frosch123>i guess all content lists always also have a "type" column
17:27<frosch123>also, bananas 1 already has "Europe" for both
17:28<frosch123>haha, there are "Solomon Islands" and "Solomon-Islands"
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17:32<Eddi|zuHause>are they known for their extensive rail network?
17:32<frosch123>there are also "Sachsen" and "Saxony" :)
17:33<Eddi|zuHause>from which century?
17:33<frosch123>what is "Saxony Switzerland" though? sounds like a gaddafi idea
17:33<Eddi|zuHause>"Sächsische Schweiz" is an actual thing
17:34<Eddi|zuHause>a mountanous area in the southern part of saxony
17:34<frosch123>wiki told me
17:34<Eddi|zuHause>allegedly there's also a "holsteinische Schweiz" :p
17:34<Eddi|zuHause>not sure what they call "mountain" over there, though :p
17:34<frosch123>and "Schweizer Schweiz"?
17:35<Eddi|zuHause>there are more places where people called montain ranges "... Schweiz"
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17:39<peter1138>Bye andy
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19:15<Thedarkb-X40>OpenMSX is better than the original TTD soundtrack.
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---Logclosed Sat Apr 21 00:00:39 2018