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#openttd IRC Logs for 2018-05-03

---Logopened Thu May 03 00:00:55 2018
00:06-!-ToBeFree is "ToBeFree" on @#freiwuppertal #debian @#InfiniteAdventures
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01:11<Eddi|zuHause>we should totally reimplement multiplayer as a blockchain, never desync again...
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02:38<andythenorth>Pikka: other than 'smaller', what should NG trains do for UK horse? o_O
02:38<andythenorth>also hi
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02:48<V453000>such engine
02:50<andythenorth>V453000: all code generated? o_O
02:50<andythenorth>code faster
02:51<V453000>at work :)
02:51<andythenorth>automate work
02:51<andythenorth>do ottd
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04:30<peter1138>That moment when you git checkout . instead of git reset .
04:37<peter1138>Hmm, gitfs... :p
04:42<peter1138>Hmm, well, no point in me doing a patch...
04:42<peter1138>Although I suspect that's a patch on top of cirdan's patch, not standalone.
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08:02-!-markyisri is "OFTC WebIRC Client" on #openttd
08:02<markyisri>Wiki alert: vandalism on
08:02<markyisri>does someone have the power to fix that?
08:05<__ln__>does that require any more power than being a registered user and not having a permanent ban on the wiki?
08:07<markyisri>how do i register?
08:07<markyisri>never mind
08:07<markyisri>i found it
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09:27<andythenorth>lo supermop_work_
09:35<supermop_work_>how are the horses
09:37<andythenorth>so one roster of wagons and coaches for NG
09:37<andythenorth>and then a new engine every ~40 years?
09:37<andythenorth>and mumble mumble railcars
09:39<andythenorth>but I dunno about 'small' and 'large' engines
09:39<andythenorth>Horse 1 NG starts at 350HP and progresses to 900HP over time
09:39<Eddi|zuHause>there have been plenty of NG railcars
09:40<andythenorth>ah that's the other question
09:40<andythenorth>do I stick to 'UK and Ireland'?
09:40<andythenorth>for which there are just enough prototypes or 'might have beens' for a roster
09:40<Eddi|zuHause>i can't answer that
09:40<andythenorth>or do I expand it to something oddball like Corsica, or Finland?
09:41<andythenorth>I think probably UK + Eire, and just invent for any gaps
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10:04<peter1138>andythenorth, -- I guess I don't need to do much
10:21<andythenorth>peter1138: depends if it's mergeable :D
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11:18<qwebirc95544>I closed the browser window, missed the responses anyone wrote about cryptocurrency. Any chance someone would paste it back or email me?
11:19<qwebirc95544>not sure that I can get the icq history through :(
11:19<peter1138>I doubt you can get anything about ICQ from IRC.
11:20<peter1138>But no, there was no response.
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13:54<Wolf01> Seem a discussion between andythenorth and TrueBrain
13:57<andythenorth>V453000: IS IT DONE?
13:57<andythenorth>WHY NOT?
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14:05<Pikka>what's the "correct" place to put a ship depot?
14:06<Wolf01>Near the dock, along the route so the ship doesn't take weird turns
14:06<Wolf01>Also one near the middle of the route
14:06<andythenorth>Pikka: next to a straight piece of shore, or 1 tile offshore
14:06<andythenorth>at the dock where the route starts
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14:08<andythenorth>oops, 'dock' should be 'depot' :P
14:08<Pikka>what about facing out from the coast, andythenorth? especially in towns?
14:08<andythenorth>you might have reasons I didn't think of
14:09<V453000>That's not trains.
14:09<andythenorth>DELETE GAME
14:09<andythenorth>GO PLAY WITH BARBIE
14:09<andythenorth>YOU ARE KID
14:09<andythenorth>oh is this not World of Tanks?
14:10<Pikka>world of depots
14:10<andythenorth>I wouldn't mind if they'd sent abusive spam like..."You are clearly 40 years old and your reaction times were always poor anyway"
14:10<andythenorth>"Maybe give up and play Farmville"
14:11<andythenorth>but no it was always "STUPID KID ON RICH DADDYS ACCOUNT"
14:11<Pikka>projection and such
14:11<andythenorth>well that's like £100 of tanks I'm not using
14:11<andythenorth>and no secondary market :P
14:12<andythenorth>World of GRFs
14:12<Pikka>microtransactions in OpenTTD, we'll all be rich
14:12<andythenorth>did we add crypto yet?
14:12<andythenorth>we can get rich in non-transferrable virtual currency
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14:13<andythenorth>so Horse narrow gauge gives you 4 engines and 2 railcars
14:13<andythenorth>you'll love it :P
14:13<andythenorth>that's probably 2 too many
14:14<Pikka>what's their special power? being small?
14:16<andythenorth>not sure which arbitrary length rules to impose :P
14:16<andythenorth>all 4/8? :P
14:18<@Alberth>all multiples of 1/8
14:32<andythenorth>can I actually read 'wagonspeedlimits' ?
14:32<andythenorth>and what does 'Speed increase for empty wagons' have to do with it? o_O
14:41<Pikka>bad ttdpatch features
14:51<andythenorth>wondering if I should try and hide wagons
14:51<andythenorth>if speed limits are off
14:51<andythenorth>V453000 was traumatised
14:52<V453000>well it looks proper wtf without them :P
14:52<V453000>just couldn't tell the difference
14:53<V453000>btw I think the engine-engine connecting still breaks on maximum speed
14:53<V453000>as that doesn't add up, just subtract
15:04<Pikka>andythenorth, I vaguely remember mb catching flack for "enforcing" wagon speed limits by checking the parameter. if people want to play with wagon speedlimits off, let them.
15:05<V453000>andythenorth: just activate secret corrupted-like index recolour tables :P
15:06<andythenorth>Pikka: I was going to just remove all the spurious wagons if wagon speed limits are off
15:06<andythenorth>no point in 6 identical wagons :P
15:06<andythenorth>dunno if I can
15:06<V453000>just move them to NO_CLIMATE so that it doesn't fuck up saves
15:06<Pikka>is there much point in 6 wagons identical except speed limit? :P
15:07<V453000>I do that with nyan cats
15:07<andythenorth>Pikka: it's just the logical consequence of this design :P
15:07<andythenorth>I don't particularly like it, but eh
15:08<andythenorth>every engine generation has to have a wagon upgrade
15:08<andythenorth>the capacity also progresses I guess
15:08<andythenorth>oh actually it doesn't :)
15:09<andythenorth>I worked out that capacity progress is stupid
15:09<V453000>well if they have unique graphics, everyone is happy
15:09<V453000>even people who don't use speed limits
15:10<V453000>Yes I did just ask you to draw 5 times more stuff. :D
15:10<andythenorth>they are unique, but not that unique
15:10<andythenorth>if they're unique, they don't look the same
15:10<andythenorth>and looking the same is kind of the point
15:10<V453000>well :)
15:11<V453000>if it works different, looking different sounds like a reasonable fit :P
15:11<andythenorth>depends on 'different'
15:12<andythenorth>from what I've drawn, I already know that people can't tell hopper and dump cars apart
15:12<andythenorth>and they're quite different
15:12<andythenorth>so the small differences I've drawn won't be noticed by some/many
15:13<andythenorth>I think the whole concept is quite flawed tbh
15:13<andythenorth>but I've pushed it extreme conclusion
15:14<V453000>I want to try it at least :) just need to find time :)
15:14<andythenorth>it's not done yet
15:14<V453000>well if numbers are done, it's enough for now :P
15:14<V453000>prototype, yo
15:15<andythenorth>mail cars are most wtf
15:15<andythenorth>16 mail cars
15:15<andythenorth>3 generations, and integer lengths
15:15<nielsm> <-- any other opinions? I suppose the verdict is to fix what's fixable in the DMusic driver and keep it for now, until there is a better softsynth available in windows builds
15:15<andythenorth>and 2 liveries for pax, and 2 for mail
15:15<andythenorth>and 3 random variants for mail
15:16<andythenorth>for all cars
15:16<V453000>they're recognizably different
15:16<andythenorth>and opening doors
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15:16<andythenorth>@calc 16 * 8
15:16<@DorpsGek>andythenorth: 128
15:16<andythenorth>yeah about 128 individual mail car sprites
15:17<andythenorth>and 4 views for each
15:17<andythenorth>thing is, one you've seen a NUTS spritesheet, it doesn't look much
15:24<andythenorth>hi peter1138
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15:28<Wolf01>Eddi|zuHause: patch for TF, seem a bit better, 60fps for sure now
15:29<Wolf01>Also no more freezes on month change, and that's a big improvement
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15:53<andythenorth> hmm
15:53<andythenorth>2/8 is daft in the \ / views
15:54<andythenorth>3/8 is minimum viable :)
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---Logclosed Fri May 04 00:00:57 2018