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#openttd IRC Logs for 2018-05-08

---Logopened Tue May 08 00:00:02 2018
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03:30<andythenorth>lo Pikka
03:31<Pikka>what hap?
03:31<andythenorth>small trains
03:33*andythenorth needs to learn to draw steam engines
03:34<V453000>cute AF andythenorth
03:34<andythenorth>but I need the 2 steam engines to look different
03:34<andythenorth>steam slug? :P
03:35<V453000>just do some variation of CC2 / yellow / black details / roofs / fronts
03:36<Eddi|zuHause>make one a "mallet engine"?
03:36<V453000>this one looks fucking awesome though
03:36<andythenorth>Eddi|zuHause: considered this
03:36<Eddi|zuHause> <-- some sort of separation between the wheels
03:36<andythenorth>but it would be 6/8
03:36<V453000>if you make the steam tank all black on one of them, it's almost automatic win for earlier engine
03:37<Eddi|zuHause>andythenorth: that always looked to me like a crazy abomination
03:37<andythenorth>that kind of breaks the rule that only freight engines are black V453000, but rules are for breaking?
03:37<andythenorth>what is the point of rules, except to watch them crumble?
03:38<Pikka>are freight engines black, though?
03:38<V453000>wasn't aware that you had a rule like that
03:38<andythenorth>they are in RAIL horse
03:38<andythenorth>well they might be if I repaint them
03:38<andythenorth>it's not the most interesting rule tbh
03:39<andythenorth>the diesel engines are just 'whatever looks nice' rule
03:39<Pikka>that's a good rule
03:39<V453000>I also tend to make passenger trains more CC, but not strictly
03:39<Eddi|zuHause> <-- there's no reason why steam engines are supposed to be black
03:39<andythenorth>ok, so using colour is an easy way to make 2 engines look different
03:40<andythenorth>Eddi|zuHause: maybe I do a Euro NG roster? o_O
03:40<andythenorth>super chibi?
03:40<V453000>well I find that a good starting step, then you can add a few yellow/CC2 details and you've got a new shape
03:41<andythenorth>when I have drawn more steam engines, I will be better at drawing :P
03:41<andythenorth>loads of places they can vary, now I look
03:42<andythenorth>Pikka: what hap?
03:43<Pikka>fake speedlink livestock wagons
03:43<Pikka>because apparently people need them
03:44<andythenorth>I did some
03:44<andythenorth>but not your size :)
03:48<V453000>iz wagons
03:48<V453000>iz look nice
03:49<andythenorth>yair I was going to suggest the 'special cattle van'
03:49<andythenorth>super realism :)
03:49<Pikka>might take the data panel off, it looks good on the VDA because it's otherwise fairly plain, but the livestocky-cutout-bits are enough busyness for these
03:49<andythenorth>going to do the cow when the door opens? o_O
03:50<Pikka>no :P
03:52<V453000>no animals = bad
03:53<V453000>at least andy cheats with names :P
03:53<andythenorth>super realism V
03:54<Pikka>well once the cows are inside you shut the door so they can't get out again, innit?
04:03<V453000>Can't they though!
04:03<V453000>Also that's why you make cows with happy faces, so it's clear they are enjoying the ride and totally don't want to leave
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06:09<peter1138>"I plan to add extra zoom sprites when circa 85% of the work will be ended"
06:09<peter1138>So he's going to do 85% of 1x and *then* start doing 2x? o_O
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06:22<V453000>where do you read that peter1138 ?
06:28<peter1138>Hmm, but he said... no... and then said the same thing :p
06:28<peter1138>I guess "content" is not the same as sprites.
06:30<V453000>Guess I would leave that problem to him :P To some degree it could actually be understandable, making more like sketches first and then doing the final art, but I doubt that's his logic, or that it actually applies in TTD
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09:37<Borg>now.. sending to depot sends it to Maintenance depot.. not nearest
09:38<Borg>doesnt look smart...
09:44<Borg>ctrl+send to depot looks useless.. as it sends for service only..
09:47<Borg>okey my mistake it seems to send them to nearest depopt
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09:50<Borg>whole 4 mines got closed..
09:51<Borg>sometimes I love OpenTTD random industry production changes.. ;)
09:51<Borg>now my entire industry stopped
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13:26<Mazur>Good perpetual post-apocalyptic night.
13:28*Mazur didn't want to sound too cheerful.
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13:37<V453000>suo yp
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13:41<Wolf01>Is it a "sup yo"?
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14:06<Eddi|zuHause>soup? might not be the worst idea
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14:26<andythenorth>Pikka: so should I 2x everything?
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14:26<Pikka>only if you like that sort of thing
14:31<frosch123>can you use a regular horses as 2x ng horses?
14:31<V453000>just be aware that you will want to do x2 FIRS after that :D
14:33<V453000>I like your x1 work though ... but seeing what Pikka is able to do with x2 also shows potential :)
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14:39<andythenorth>is problem eh
14:39<andythenorth>chibi 2x looks nice
14:40<andythenorth>but FIRS
14:40<andythenorth>also base set
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14:50<Eddi|zuHause>yeah, do a 2x original base set :p
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15:47<andythenorth>channel needs more foamers
15:48<andythenorth>but in the absence of that....
15:48<andythenorth>Pikka: what shall I put in north american horse?
15:49<Pikka>lots of gp38s, probably
15:51<frosch123>buffalo, grizzly and coyote
15:52<andythenorth>coyote is probs this
15:55<Pikka>do you really need much more? ;)
15:56<andythenorth>wondering about making pax and freight run at same speed
15:56<andythenorth>realisms eh
15:57<Eddi|zuHause>that sounds boring
16:07<frosch123>weren't you reusing same graphics with different names in roasters? or was that some other set?
16:08<andythenorth>I am reusing the same graphics in the UK roster :P
16:08<andythenorth>but also some rosters will overlap
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16:12<Supercheese>Northmurica Horse? Needs big boyes:
16:14<andythenorth>do they fit in 8/8? o_O
16:17<andythenorth>dunno whether to scale it differently
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16:32<nielsm>the big boy is just ridiculously big, I think it should be like 12/8 or 14/8 long in TT scale? and perhaps ought to be restricted to wider curves if that's even possible
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16:37<andythenorth>132 foot long with tender
16:38<andythenorth>8/8 is 'about' 60 foot
16:39<Eddi|zuHause>so it's a full tile
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16:46<andythenorth>yup 16/8
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---Logclosed Wed May 09 00:00:04 2018