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#openttd IRC Logs for 2018-05-24

---Logopened Thu May 24 00:00:24 2018
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04:01<peter1138>Hmm, well, 52% windowed, 48% fullscreen
04:01<peter1138>We should clearly remove fullscreen, then.
04:02<peter1138>The people have spoken. Unanimous!
04:02<andythenorth>no comment
04:02<peter1138>Clear mandate!
04:03<peter1138>It'll be a hard Window.
04:03<peter1138>We're leaving the fullscreen Union.
04:04<peter1138>Yeah, okay
04:04<peter1138>So 52%, 48%, 0%
04:04<peter1138>How do you do borderless window in SDL 1.2? I suspect you can't.
04:05<LordAro>probably not
04:05<peter1138>Edit: updated the SDL.dll library file so that the DOSBox window is borderless and movable.
04:05<peter1138>^ sounds about right, lol
04:05<peter1138>Didn't we have a patch for SDL 2 somewhere?
04:06<__ln__>doesn't SDL 2 support multiple screens?
04:06<peter1138>I think we ought to look into glfw.
04:06<LordAro>peter1138: istr RB having something
04:07<peter1138>glfw is multiplatform. All we'd need to do is render to an OpenGL surface.
04:07<andythenorth>what are 'window borders' please?
04:07*andythenorth is confused
04:08<andythenorth>do some platforms actually run OTTD with scroll bars and window chrome and crap?
04:08<LordAro>peter1138: sdl provides an opengl context, no need to through everything out
04:09<LordAro>andythenorth: no, this is basically a fullscreen mode, but without actually making it full screen
04:09<LordAro>just makes the window fill the screen
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04:10<andythenorth>so not title bar etc?
04:10*andythenorth is confused but eh
04:10<LordAro>yeah, basically
04:11<andythenorth>in windowed mode, my ottd fills the screen, apart from 24px of window title bar, and 24px of Mac menu bar
04:13<LordAro>those extra 48px tho
04:13<peter1138>That's nothing on a 4K screen :-)
04:14<peter1138>LordAro, you still have SDL limitations though.
04:14<peter1138>GLFW provides the window natives, and input handling, and it is multiplatform.
04:14<peter1138>You could ditch the cocoa, windows and sdl drivers.
04:15<peter1138>(And, of course, keep them)
04:16<peter1138>Would be nice to have an ALSA backend instead of SDL audio.
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04:46<LordAro>peter1138: true
04:53<peter1138>I wonder if you could have a backend that actually uses separate windows. That might be a mind-fuck :p
04:54<peter1138>They'd need to be always-on-top of the main viewport, heh.
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05:15<LordAro>how has no one taken that name before
05:16<LordAro>OpenTTD: what's up?
05:16<OpenTTD>help i disconneted from server 1
05:16<OpenTTD>and i cant join it
05:16<LordAro>reddit server 1?
05:16<OpenTTD>and in me is now offline
05:17<ST2>servers timed out too
05:17<LordAro>looks like openttdcoop went down
05:17<LordAro>although i didn't think they were connected
05:17<LordAro>but we're not responsible for reddit servers here, i think you want #/r/openttd
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05:18<ST2>yeah, type /join #/r/openttd
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05:38<OpenTTD>yeah is looky the reddit openttd main network server are stopped
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08:12<Eddi|zuHause>(and they say english is not a tonal language)
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12:38<andythenorth>I think so yes
12:38<andythenorth>it's only window sizing, right?
12:38<andythenorth>or just put it in a different window :P
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12:54<frosch123>who killed coop?
12:57<peter1138>i rolled my truck :S
12:58<peter1138>frosch123, went off around 10:08
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13:01<frosch123>ok, datacenter is completely borked
13:01<frosch123>apparently over voltage destroyed all the backup power supplies
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13:05<LordAro>frosch123: ouch
13:06<frosch123> <- i *think* it's that one
13:07<frosch123>but we need planetmaker or ^ekipS^ to know more
13:08<peter1138>Hmm, says voltage reduction.
13:09<frosch123>true, overread that
13:09<frosch123>i wonder how lowered voltage can damage the power supply
13:11<andythenorth>stuff tends to turn off
13:12<andythenorth>but maybe in some way that didn't trigger the UPS
13:12<andythenorth>or the UPS is just broken
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13:16<@Alberth>maybe it was never designed for this case, usually you either have full power or you have nothing
13:17<nielsm>brownouts are rare in western europe, afaik
13:18<nielsm>I think I've had it once
13:18<nielsm>(and it did kill some of my equipment)
13:18<Eddi|zuHause>usually the power networks are designed to cut power to entire sections in case a brownout is imminent
13:19<andythenorth>presumably some equipment goes 'pop' if there is reduced voltage
13:19<andythenorth>not enough cooling and so on
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13:27<^ekipS^>frosch123: you are correct btw
13:27<peter1138>So uint16 m8
13:27<^ekipS^>i tried contacting hetzner but they are being annoying cause i didn't use the portal
13:29<^ekipS^>frosch123: and to make it worse: I need planetmaker as well for that... i know he is on here though... just not awake :)
13:29<LordAro>@seen planetmaker
13:29<@DorpsGek>LordAro: planetmaker was last seen in #openttd 5 weeks, 6 days, 8 hours, 47 minutes, and 9 seconds ago: <planetmaker> oh, we have all issues imported from flyspray. That's great :)
13:30<frosch123>LordAro: pm uses a bouncer on coop :)
13:30<frosch123>not sure whether he knows how to connect directly
13:30<^ekipS^>he does
13:30<^ekipS^>he is here :)
13:30<^ekipS^>i know that cause he's also on ottdc private channels :)
13:30<^ekipS^>just not awake :)
13:31<frosch123>probably in space again
13:31<^ekipS^>i need him, and he needs me cause well... something something stupid portal, password change :)
13:32<^ekipS^>and it seems i only have his openttd mail address :)
13:35<Wolf01>So, yesterday it was really a problem of my ISP, in the entire country
13:45<peter1138>Oh, new snapshot.
13:47<andythenorth>peter1138: uint16 m8
13:47<peter1138> < did it the other day.
13:47<peter1138>Hmm, 2013 for the railtypes. That's not right :p
13:49<^ekipS^>btw for those asking about coop as frosch123 said: Hetzner had a booboo with their power and ups, and they're being bugged by me to get their things together (reminds himself of language) and just bring the server back up so i can start restoring service :)
13:57*andythenorth bored of drawing horses
13:57<andythenorth>maybe it's time to wreck FIRS
13:57<andythenorth>do we have 64 cargos yet?
14:01<andythenorth>that's 64 in your patchpack :P
14:01<peter1138>I don't have a patch pack!
14:01<andythenorth>should I PR that :P
14:01<peter1138>Didn't you say it was a stupid idea?
14:02<andythenorth>peter1138: if you prove yourself with a patchpack, you might be allowed to commit to trunk one day!
14:02<andythenorth>64 isn't stupid, it's just excessive
14:02<andythenorth>but excessive is fine
14:02<peter1138>Hmm, I wonder if there's a bitmask in BaseGraphWindow that needs tweaking.
14:02<andythenorth>making a 40 cargo economy appeals to me
14:03<peter1138> uint excluded_data; ///< bitmask of the datasets that shouldn't be displayed.
14:03<nielsm>andythenorth, make sure that Red cars and Black cars are separate cargo types
14:04<andythenorth>probably are
14:04<andythenorth>or big and small ones
14:04<nielsm>toothpicks as a byproduct from sawmills
14:07<andythenorth>only 2 output cargos eh
14:07<andythenorth>and I really wouldn't want that changed
14:07<andythenorth>it's a key constraint
14:08<andythenorth>it's also already very hard to build the > 4 necessary stations by an industry
14:10<peter1138>Ok so I need to reorganise that patch.
14:10<peter1138>But I'm going out to see Solo in an hour.
14:11<nielsm>huh this seems wrong? if I kill a network server with a client connected and in-game, the client's ClientNetworkGameSocketHandler object does not get destroyed when it kicks back to the main menu, despite showing the disconnection error message
14:12<nielsm>I'm not even sure where in the code it detects the server loss and kicks back to main menu
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14:40<peter1138>There you go andythenorth
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15:22<nielsm>here's a patch for the oldest open ticket ;)
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15:40<TrueBrain>LordAro: nt ensures people join a channel before talking :) Spam bots have a field-day otherwise :(
15:40<TrueBrain>frosch123: I really wanted to avoid writing a custom something, but I really am out of ideas to avoid it :P
15:40<TrueBrain>owh well .. first garden
15:40<TrueBrain>than comments on DB design for BaNaNaS2
15:40<TrueBrain>for now: night :)
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15:43<+glx>can't DorpsGek copy/paste DorpsGek_GH messages
15:48<nielsm>hm annoying, the default bitmapped font doesn't have fixed-width digit characters
15:49<nielsm>proportional fonts tend to have that regardless, just to make sure aligned numbers can line up
15:51<+michi_cc>glx: But doesn't help when accepted PR's are only reported half the time.
15:52<Eddi|zuHause>yeah, can't DorpsGek-GH just msg DorpsGek and he relays that onto the channel?
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17:13<@orudge>TrueBrain: will will be getting nightly builds back at some point?
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19:10<mczapkie>Hello, anyone know what happened to openttcoop dev?
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---Logclosed Fri May 25 00:00:14 2018