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#openttd IRC Logs for 2018-05-29

---Logopened Tue May 29 00:00:28 2018
---Daychanged Tue May 29 2018
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03:00<V453000>yay for collecting building knowledge from reddit
03:00<V453000>I feel rekt
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04:13<peter1138>Problem with redditors is they believe the internet revolves around reddit.
04:15<V453000>But it's the front page of the internet, no?
04:17<andythenorth>b b b but it's reddit
04:19*andythenorth backs away from r/openttd
04:24<V453000>what are the chances that is going to work with hg and ssh key from pageant?
04:24<V453000>I guess it's still better to just stay at tortoisehg
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04:36<LordAro>it has come to this
04:39<peter1138>But has it?
04:44<peter1138>And back to work.
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04:58<peter1138>Let's make ship pathfinding work at the sub-tile level ;p
04:59<peter1138>Gives it a 256 times larger problem ;)
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05:42<stefino>hi guys. Is possible to draw new sprites for unused tracks? I mean the possibility turn on situation, when unused tracks turn into rust. I canť find its sprites. Thanks
05:47<stefino>hmmm...I'm looking into options in 1.8v and it was removed from the game?
05:48<peter1138>That was never in the game.
05:49<Sacro>Yeah, that was a mod
05:49<stefino>I play only oficcial versions
05:50<stefino>it was maybe add with any grf file
05:51<LordAro>pretty sure it wasn't possible with a grf
05:52<peter1138>There is a newgrf file that adds rusty rails, but unused track doesn't go rusty automatically with that.
05:52<peter1138>There was a modded version years ago that did do that though.
05:52<peter1138>Probably 10 years? :p
05:53<LordAro>i remember it, so not that old
05:53<LordAro>maybe 8 :p
05:55<stefino>Hmmm..interesting :D I had in in 1.7.2 version. After X days/months the rails turns into rust and when tha train goes there, rails turns back into clear.
05:56<peter1138>It was definitely not in 1.7.2.
05:56<peter1138>Not the official version anyway.
05:57<stefino>I don't say that it was in OTTD directly., when you told that
05:57<peter1138>10:49 < stefino> I play only oficcial versions
05:58<LordAro>peter1138: disturbing
05:59<stefino> wasn't in the game, so it was part of grf. That's all what I have to know :D Only find, how to code it now
06:00<peter1138>Nah if it was automatically converting, it was a modded game.
06:00<peter1138>Er, modded client.
06:00<peter1138>And in that case, you need to find the mod and start from there.
06:01<peter1138>There's a newgrf called "useless tracks" which has rusty rails.
06:01<stefino>Ionly download stable version 1.7.2 .... 1.8.0 atm
06:01<stefino>and add grf files
06:01<stefino>this wasn't moded game or not?
06:02<peter1138>Oh, not rusty rails, removed rails. Hmm, so just dirt.
06:02<peter1138>Correct, that's not modded.
06:03<stefino>no...this was a sprite, what was "above" the rail
06:04<stefino>I found it's number but that all. So have no idea, what was the source of it:/
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06:16<stefino>oh...find this :)
06:16<stefino>it is oldtracks.grf
06:30<stefino>but this grf - nfo include only sprites definiction O.o And I can't addit in the game. Can't see this in menu where I can add graphics.
06:48<stefino>ok, it is a part of patch. So game over :D :)
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07:55<@Alberth>hi hi
07:57<Ikaheishi>hi hi hi
07:58<__ln__>hi hi hi hi
08:01*peter1138 grumbles at VPN that kicks me out after 2 hours.
08:02<@Alberth>clearly you are not supposed to work for more than 2 hours :p
08:03<__ln__>is that imperial hours or metric hours
08:04<@Alberth>microsoft hours is also an option
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12:39<peter1138>Which patch was I working on?
12:41<LordAro>all of them
12:44<peter1138>I'm kinda losing track.
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12:49<andythenorth>64 industries
12:49<andythenorth>it needs LordAro to review it eh?
12:49<peter1138>Isn't there more than that?
12:50<andythenorth>you did a pull request for that
12:50<peter1138>Cargo types, not industries.
12:50<andythenorth>oh yeah
12:50*andythenorth has not had much coffee
12:50<andythenorth>and is sunburnt
12:54<andythenorth>woo :). OS X scrolling improved :)
12:55<peter1138>Well, less broken I suspect.
12:56<andythenorth>I didn't say 'fixed' for a reason :)
13:00<andythenorth>peter1138: so vehicle groups eh? o_O
13:00<andythenorth>[buy menu]
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14:48<andythenorth>is this acting as expected?
14:48<andythenorth>seems like it to me
14:50<frosch123>yes, only front vehicles have orders
14:51<frosch123>i think they do not know about ctrl+drag to move multiple wagons?
14:51<frosch123>i do not understand why they would such a weird 3
14:52<andythenorth>we all do weird stuff :P
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14:59<nielsm>yeah I can reproduce it with the steps and yeah it's not a bug
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15:04<andythenorth>it's just deleting the orders implicitly
15:04<andythenorth>by moving the train into another train
15:07<nielsm>yeah making it a non-front engine forces it to lose all orders, since they are not allowed to have orders
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15:58<Eddi|zuHause>hm, i think zak mckracken is actually easier than maniac mansion
16:03<nielsm>thinking about the suggestion for freely scaleable UI, how many UI sprites are there? would be it crazy talk to add support for a vector art format in some way specifically for UI art?
16:04<Eddi|zuHause>crazy? sure
16:04<andythenorth>I think it would be very hard to define an art style
16:05<andythenorth>unless we have a very specific way to rasterise the vectors
16:05<andythenorth>most vectors priorities anti-aliasing etc
16:05<andythenorth>prioritise *
16:05<nielsm>hmm yeah it might require truetype font style hinting
16:07<nielsm>and then both producing and rendering the art becomes A Lot Of Work
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16:30<frosch123>nielsm: juanjo has already done that
16:30<frosch123>or started
16:32<frosch123>i think there was also a patch to draw them as scaleable ttf
16:35<nielsm>ah but that's static renders, right?
16:35<nielsm>not that that's bad
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16:36<nielsm>this looks somewhat wrong :D
16:41<nielsm>this is better
16:41<nielsm>simply the main toolbar with some padding added to 125% size
16:44<andythenorth>might work
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16:45<nielsm>and for 150%:
16:55<andythenorth>less good :)
16:55<andythenorth>but still maybe viable
16:55<andythenorth>it's not impossible to just redraw the UI icons
16:55<andythenorth>for appropriate zoom levels
16:55<andythenorth>not sure I fancy it though
16:56<nielsm>it would at least need a proper way of replacing just the UI graphics then, or a way for a baseset to provide the sprites in multiple sizes that can be selected dynamically
16:57<nielsm>I know there is at least one newgrf that replaces the UI sprites but that's not really usable in network games
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---Logclosed Wed May 30 00:00:12 2018