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#openttd IRC Logs for 2018-06-02

---Logopened Sat Jun 02 00:00:36 2018
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03:24<Wolf01>o/
03:32<__ln__>\o
03:37<Wolf01>Mmmh, huge discounts week for xbox games... 10% if you have the gamepass :|
03:38<Wolf01>I'm still waiting for a 50% discount to purchase a dlc for halo wars 2... I think I'll have to buy it at full price
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04:00<Wolf01>https://www.windowscentral.com/microsoft-reportedly-held-talks-about-acquiring-github
04:03<Eddi|zuHause>why wouldn't they?
04:03<Eddi|zuHause>as a proper evil corporation i would hold talks about acquiring EVERYTHING
04:04<Wolf01>Those are EA and Disney
04:04<Wolf01>MS is less evil than Google as today
04:06<Eddi|zuHause>really, all corporations are evil... as they aren't guided by morale principles they automatically get evil
04:28<Wolf01>Uhm, FFF#245 made me think about I never played the campaign
04:29<Wolf01>Actually I did once, on the demo before purchasing the game
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04:54<Wolf01>o/
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05:38<@Alberth>o/
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06:03<LANJesus>Eddi|zuHause: eh non-profits could be worse, though they're expected to exist in the same playing field as for-profit entities and it makes shit difficult
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06:37<Eddi|zuHause>hm, problem with trying to solve all spider games is sometimes it just sits there for a few days until you see the solution
06:50<@Alberth>oh, I always thought there are too many to bother :)
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07:38<Eddi|zuHause>i guess my brain works different to yours :p
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08:03<peter1138>And... I'm back.
08:03<peter1138>Hmm, 29.5 km/h average o_O
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08:22<nielsm>hmm shouldn't the error() function have a "does not return" annotation?
08:23<nielsm>so the compiler won't complain about uninitialized variables that can only be left uninitialized by code paths going through error()
08:33<frosch123>it does have one
08:33<nielsm>I don't see it
08:33<frosch123>void NORETURN CDECL error(const char *str, ...) WARN_FORMAT(1, 2);
08:33<frosch123>the "NORETURN" part
08:34<LordAro>peter1138: nice
08:35<nielsm>apparently that one doesn't get caught by the compiler I tested a linux build with right now
08:36<nielsm>g++ 5.4
08:37<LordAro>nothing with newer compilers
08:39<nielsm>https://github.com/OpenTTD/OpenTTD/pull/6775/files#diff-561c04b6a6573b21f9bc97ec58c2e83dR825
08:39<nielsm>that particular case causes a warning here :s
08:40<nielsm>it's easy to just init the variable of course
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08:42<LordAro>nielsm: you could rewrite the function to not use the result variable
08:43<nielsm>lots of options :)
08:46<frosch123>nielsm: you misread the warning
08:46<frosch123>the issue is with song.filetype == MTT_MPSMIDI && songdata == NULL
08:47<frosch123>it's right next to the { with the wrong \n :p
08:47<frosch123>bugs are always near to code style issues :p
08:47<LordAro>haha
08:47<LordAro>i feel like it might be better as a switch anyway
08:48<nielsm>BAH
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08:57<nielsm>there, that's a fix
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09:08<nielsm>anything else that need fixing before dosmusic can be merged?
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11:11<andythenorth>o/
11:12<peter1138>hi
11:12<Pikka>o/
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11:14<snail_UES_>o/
11:16<andythenorth>wow a snail, a bird, and a peter :o
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11:20<andythenorth>any wolves?
11:45<Flygon>Real men go Peco PEco
11:46<Flygon>G'night.
11:46<Flygon>:3
11:46<@Alberth>we had a wolf about 7 hours ago
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11:46<@Alberth>still here even
11:46<@Alberth>just not awake :)
11:48<andythenorth>Wolf01: o/
11:49<Wolf01>o/
11:50<Wolf01>Watching a slow movie and on the edge of sleeping
11:51<Wolf01>So, why should I buy the bugatti?
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12:06<andythenorth>you shouldn't
12:06<andythenorth>it's what, EUR 350?
12:06<Wolf01>400
12:06<Wolf01>360 in DE
12:07<Wolf01>Dunno why this difference
12:08<Wolf01>If I can buy it for 300 then I might do it, not for more
12:11<andythenorth>it's not for me
12:11<andythenorth>I need to sell Lego before buying much more
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12:21*andythenorth playing spider solitaire still
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12:39<Pikka>bew
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13:12<andythenorth>well
13:12<andythenorth>is it patches?
13:12<andythenorth>Wolf01: what shall we do with NRT?
13:12<andythenorth>fork Peter's repo?
13:12<andythenorth>or PR that branch to openttd?
13:12<andythenorth>and is it 64 types or not (64 is untested afaik)
13:13<peter1138>Did I push that branch?
13:13<peter1138>Oh I did.
13:15<Wolf01>Mmmh, I don't think I want 64 types
13:17<andythenorth>well let's PR 16 and see what happens
13:17<Wolf01>If we could add those virtual types maybe it could be really a nice addition, they could be loaded in a separate array, not buildable and not count towards the buildable types
13:17<peter1138>Players want more types :p
13:18<peter1138>Virtual types is not an easy issue.
13:19<Wolf01>What about infinite map array storage? Everything which is a variant of the same thing gets its own _mN bitmap
13:19<Wolf01>But then don't whine about "I'm not able to join a 25GB map server"
13:20<Wolf01>64k roadtypes, 64k railtypes, 64k whatever
13:22<Wolf01>Regarding NRT, I don't know what's better, I would like to continue my work on the town roadtype thing
13:26<nielsm>ever considered having sparse map data? splitting it into e.g. 32x32 blocks and only actually storing blocks having non-blank data
13:27<nielsm>at least it should cut down storage size
13:29<andythenorth>Wolf01: I think you re-merge peter1138's changes to your repo then
13:29<andythenorth>and maybe give me commit rights to it?
13:29<peter1138>Hmm, seems you have build road stops on somebody else's one-way roads./
13:29<peter1138>nielsm, all blocks have non-blank data.
13:30<Wolf01>Hmm
13:30<peter1138>s/have/can
13:31<Wolf01>Yes, you can build roadstops everywhere if the local authority allows it
13:35<nielsm>continuation of thought is then to have a "pallette" of e.g. road or rail types per block, and some automatic "up-conversion" of a block if it gets more types than the pallette can support - e.g. support 4 type, 16 type, 64 types, 64k types (non-palletted)
13:35<nielsm>but maybe that's just going overboard :)
13:36<nielsm>and the pallette is per block
13:37<peter1138>o_O
13:37<peter1138>Not impossible.
13:37<peter1138>But
13:38<andythenorth>64 would be 'enough' :P
13:39<andythenorth>to be more accurate, 16 is 'enough', 64 is 'more than enough'
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13:58<TrueBrain>hmmm .. I love closing tickets ....
14:00<andythenorth>eh it's triolus[m]
14:01<andythenorth>or even tab-complete TrueBrain
14:01<andythenorth>I though 'tr' would be enough :P
14:02<peter1138>Let's extend the map array and add more companies :p
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14:12<TrueBrain>peter1138: what is funny, that your 2 bytes extra is percentage-wise less of an increase than when we added the extended map array :P
14:12<TrueBrain>it gets less and less painful :D
14:13<peter1138>:)
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14:13<peter1138>I have 32GB RAM, no problem for me ;)
14:14<TrueBrain>lets sell OpenTTD wiith additional RAM :P
14:15<nielsm>extend everything <32 bit up to 32 bit, everything else up to 64 bit
14:18<andythenorth>TrueBrain: we just charge for the RAM? o_O
14:31<peter1138>Does NRT have provision for one-way junctions?
14:32<peter1138>Hmm, so many bits needed for that :p
14:32<andythenorth>not provided afaik :P
14:33<peter1138>Probably better off with state machines
14:40<andythenorth>always better off with things we didn't implement :)
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15:53<Wolf01>https://docs.microsoft.com/en-us/windows/wsl/wsl-config OMG, this is wonderful
16:16<andythenorth>so how do I github? :P
16:17<andythenorth>can't fork a fork https://stackoverflow.com/questions/6675994/is-it-possible-to-fork-a-fork-in-github
16:18<andythenorth>so I have to merge peter's fork into mine somehow?
16:18<LordAro>just set peter1138's repo as a remote
16:18<nielsm>yeah
16:18<nielsm>and fetch fromit
16:19<nielsm>then checkout the branch from the remote
16:19<andythenorth>and then merge the branch I want
16:19<LordAro>`git remote add petern https://github.com/PeterN/OpenTTD` or w/e
16:19<LordAro>git fetch petern
16:19<LordAro>git branch -a to list all the things
16:19<andythenorth>thanks LordAro
16:28<peter1138>hi
16:30<andythenorth>https://github.com/OpenTTD/OpenTTD/pull/6807
16:31<andythenorth>wondering if I should expand the description
16:31<Wolf01><andythenorth> can't fork a fork <- this was one of the things I wanted to know too :P
16:32<andythenorth>adding a remote worked just fine
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16:48<peter1138>Would it be wrong to 'fix' oilrigs so that you can't run other stations to them?
16:48<peter1138>(Didn't someone already start that?)
16:51<nielsm>there's the alternative problem when you run with multiple industries of same type per city, where you get so many oil rigs it can't create more automatic stations
16:51<nielsm>I think my preferred solution might be to prevent raising the sea in a radius around the oil rig
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17:01<LordAro>peter1138: i'd be tempted to say yes, tbh
17:01<LordAro>raising the sea is already mostly prohibitively expensive
17:02<peter1138>Yeah, no.
17:02<peter1138>It's not at all.
17:04<LordAro>well no, but money is fairly meaningless anyway
17:04<LordAro>what do you have against people running trains to oil rigs?
17:04<LordAro>i always used to like doing it when i could :)
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17:08<nielsm>actually I think some kind of protected ocean that can't be raised might be a useful idea for scenarios too
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17:11<nielsm>and then an alternate rule for oil rigs, "can only construct inside protected ocean regions"
17:11<nielsm>rather than the "close to edges" rule
17:25<LordAro>peter1138: holy hell, 100k @ 29.5kph?
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17:31<peter1138>Hmm, annoying bug with ctrl-build station :(
17:32<peter1138>If distant-join is not enabled, you can't chose to join station part to existing, only build a new part :(
17:43<peter1138>LordAro, yeah
17:44<peter1138>Also, this server has ships disabled, so... bah at oilrigs :(
17:46<LordAro>peter1138: much nice.
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18:11<andythenorth>jenkins hates me :P https://github.com/OpenTTD/OpenTTD/pull/6807#partial-pull-merging
18:12<andythenorth>nvm, bed :P
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18:19<Wolf01>'night
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18:40<peter1138>why did you merge like that?
18:41<peter1138>oh he left
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---Logclosed Sun Jun 03 00:00:38 2018