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#openttd IRC Logs for 2018-06-08

---Logopened Fri Jun 08 00:00:45 2018
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04:48<planetmaker>hey andythenorth : sure we can fight while persuing the same solution for bug 6742 ;) But I don't see why :P
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04:51<andythenorth>I love questions like that in open source communities :)
04:51<andythenorth>sometimes a BDFL would be handy
04:52<planetmaker>what I'm saying is: no-one is arguing differently than you. Or do I read anyone wrongly?
04:55<andythenorth>I am completely +1 to you
04:55<andythenorth>I'll amend the comment to be clear
04:57<andythenorth>simplified now
04:59<planetmaker>ok, then I guess, simply my irony detector was a bit stuck ;)
05:01<andythenorth>planetmaker: o_O
05:03<planetmaker>I saw that. I'm a bit out-of-the-loop so that I don't feel exactly like I should say yes or no ;) And I haven't checked any performance old vs. new
05:04<planetmaker>(do we need more rail types?) :P
05:04<planetmaker>do we rather need michi's new map array instead of a bigger one?
05:05<planetmaker>ye same ol' questions :P
05:06<andythenorth>usual bunfight :)
05:07<planetmaker>kinda. Just that I feel like I can only do bikeshedding on that :P
05:07<planetmaker>I want it green! Really green!
05:08<planetmaker>I don't care about what kind of explosives :P
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05:29<peter1138>Btw, ctrl-click for station building needs some love.
05:29<peter1138>When distant join is enabled, you can pick which station to join with.
05:30<peter1138>When distant join is disabled, you can only build a new station, even if it would attach to an existing station and therefore not be a distant join.
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05:31<peter1138>This is annoying when you have a road-stop | space | competitor road-stop. You can't join your existing station in the middle.
05:31<peter1138>(Or not even competitor, just a different station)
05:48<Eddi|zuHause>simple solution: show the exact same window, but just remove the "distant" stations from the selection
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09:29<supermop_work_>Eddi|zuHause: +1
09:29<Eddi|zuHause>i'm fairly sure we had the exact same discussion 5 years ago
09:31<andythenorth>this is discussion 2.0
09:31<andythenorth>it's 1 better
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09:41<supermop_work_>ooh hello supermop
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10:05<Eddi|zuHause>[Montag, 24. März 2014] [21:59:37] <frosch123> i think there should only be one join window for distant or adjacent join, no separate windows
10:08<Eddi|zuHause> was the topic back then
10:16<supermop_work_>fewer than 5 years ago
10:18<Eddi|zuHause>within a reasonable margin of error :p
10:18<Eddi|zuHause>for a number that i just pulled out of thin air p
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10:31<andythenorth>NRT then
10:51<Eddi|zuHause>supermop_work_: what i meant was, on a logarithmic-ish scale (1,2,5,10,20,...), 5 is definitely the closest match
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11:49<Pikka>nrt nrt
11:49<andythenorth>so good they named it twice
11:49<LordAro>noot noot
11:50<Pikka>exactly, LordAro
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12:01<supermop_work_>yo pikka
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12:09<andythenorth>Pikka Pikka
12:38<peter1138>Do da de do da de do, do
12:39<andythenorth>is that scatman john?
12:43<peter1138>Hmm, probably out to pack my bags.
12:43<peter1138>Just going to load up Minecraft for a bit instead :p
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13:15<andythenorth>actually baldy has not a bad idea there
13:15<andythenorth>enforced min heights
13:16<planetmaker_>I don't quite get it. To me it sounds like regions
13:16<planetmaker_>with different distinctive patterns
13:19<andythenorth>it enforces a min height you can lower land to
13:19<andythenorth>so like original -8 or whatever
13:24<andythenorth>maybe he doesn't mean that
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13:54<supermop_work_>andythenorth: om with you, at least your interpretation of the request sounds like a good idea to me
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14:46<Wolf01>So, mashinky or not mashinky?
14:46<Pikka>probably not
14:47<andythenorth>I didn't
14:47<andythenorth>I already have a transport game
14:47<andythenorth>voxeltycoon? o_O
14:47<Wolf01>23€ is a bit overpriced, for 15€ I would have bought it without thinking... and it will increase the price out of ea
14:48<andythenorth>I did buy Euro Truck Simulator 2
14:48<Wolf01>Oh, there's voxeltycoon too
14:48<andythenorth>but I couldn't be arsed to play it
14:50<Wolf01> mmmh, people using my insane ideas to make actual games
14:57<andythenorth>glx: isn't that why tells to :"git rebase upstream/master"
14:58<+glx>probably andythenorth
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14:59<andythenorth>I was going to comment on the PR, but I don't want to spread FUD
15:00<andythenorth>we had same problem in NRT, I am used to git merge master in other places
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15:25<Wolf01>;r=0;t=3;s=0;o=0;b=0.00;n=0;y=46.6251;x=15.8543;z=9;d=8;dl=8;dc=0;i=1; so what's happening there?
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15:30<+glx>the end of the world maybe
15:34<supermop_work_>free electricity!
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16:36<Wolf01>V453000: I love the new GUI
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17:06<vj>open ttd game is awesome
17:07<vj>developer you are working great. grfs and buildings are amazing
17:11<andythenorth>thx :)
17:12<vj>it is a good game competeing transport fever in basic version
17:12<vj>i appreciate that we can play this game because of its low graphics in old computers
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17:35<andythenorth>Pikka: it does ships now? :o
17:35<andythenorth>I missed that
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17:52<andythenorth>also bed
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19:02<vj>when is the 1000 buildings sky scraper going to be finished? i would be waiting for it.
19:02<vj>any date?
19:03<vj>can i be the member of this group?
19:03<ST2>vj: if using the propper newgrf, around 1895 ^^
19:04<ST2>(joking ^^)
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19:06<ST2>vj: questions must give more info, vanilla, any newgrf's used, which ones, start year, current game year, etc etc
19:07<vj>no really i want to know. this game is really intresting
19:07<vj>it is competeing many games
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19:08<vj>i really liked this game
19:08<ST2>vj: start page is
19:08<ST2>from there you'll know most of the game
19:08<ST2>the rest is .... playing :D
19:21<m1cr0man>Hi all, quick question. If when restart_game_year is set and triggered, is the map regenerated with a new seed or will it generate the same map?
19:23<+glx>need to check the source to answer I think
19:23<m1cr0man>ok. I'm assuming it regenerates the world but doesn't change the seed because that's a config option - thinking about writing a script to run the command to change the seed every so often :P
19:25<+glx>I think it's the same as typing restart in the console
19:25<+glx>but that's just a guess
19:25<m1cr0man>never done that either actually - does regen the seed and map?
19:26<m1cr0man>uh...does that* stg I shouldn't be asking questions this late in the evening...
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19:28<+glx>when the restart date is reached it does StartNewGameWithoutGUI(GENERATE_NEW_SEED);
19:29<m1cr0man>Aw perfect :D thanks for looking that up for me
19:32<+glx>restart command keeps the seed while newgame command use a new seed
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---Logclosed Sat Jun 09 00:00:46 2018