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#openttd IRC Logs for 2018-06-13

---Logopened Wed Jun 13 00:00:51 2018
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02:34<__ln__>TrueBrain: is it possible to add one more architecture to the official universal OS X build?
02:36<LordAro>__ln__: pretty sure the idea was to drop 32bit osx
02:38<__ln__>but then it won't run for those who have a 32-bit-only cpu.
02:41<LordAro>apple hasn't produced a 32bit device in years
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02:44<__ln__>LordAro: but not everyone has a 64-bit ppc.
02:44<andythenorth>does anyone, these days? :P
02:45*andythenorth no context :D
02:46<__ln__>09:34 < __ln__> TrueBrain: is it possible to add one more architecture to the official universal OS X build?
02:46<__ln__>09:36 < LordAro> __ln__: pretty sure the idea was to drop 32bit osx
02:46<__ln__>09:38 < __ln__> but then it won't run for those who have a 32-bit-only cpu.
02:46<__ln__>09:40 < LordAro> yes
02:46<__ln__>09:41 < LordAro> apple hasn't produced a 32bit device in years
02:47<andythenorth>oic :P
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02:49<andythenorth>well I _might_ get my iMac G3 out of the loft
02:49<andythenorth>and find a keyboard
02:49<andythenorth>and replace the PRAM battery
02:49<andythenorth>and then play OpenTTD on it :P
02:49<andythenorth>I wouldn't bet on it though :P
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03:20<__ln__>G3 isn't 64-bit either :P
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03:26<andythenorth>wasn't the request for continuing 32 bit PPC support? o_O
03:26*andythenorth might have misunderstood
03:26<__ln__>i understood LordAro was talking about dropping 32-bit Intel support.
03:27<andythenorth>ah ok
03:27*andythenorth should read logs instead of guessing :P
03:27<andythenorth>also breakfast
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03:43<__ln__>@seen mihamix
03:43<@DorpsGek>__ln__: I have not seen mihamix.
03:43<__ln__>who is the translations manager?
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03:54<LordAro>__ln__: it was about not providing builds for 32bit OSX
03:54<LordAro>drop it down a support level, as it were
03:56<__ln__>LordAro: but is there a reason for that?
03:57<LordAro>i can't remember specifics, you'd have to ask TB
03:58<LordAro>probably aomething to do woth there being as many 32bit osx users as there are dos users though
03:59<__ln__>since when is the number of users an argument
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04:40<FLHerne>__ln__: Value of doing something is ~= value_per_user * num_users?
04:41<FLHerne>Also, given Apple's hatred of cross-compilation, I'd imagine building for 32-bit OSX is becoming increasingly awkward
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04:45<FLHerne>Oh, and in case of universal binaries, it's a tradeoff between 64-bit users' bandwidth/download time/storage and 32-bit users' convenience
04:46<FLHerne>Whether that's a /good/ tradeoff depends linearly on the relative numbers of each
04:47<mijndert>FLHerne: 32 bit will be scrapped in the coming release of macOS
04:48<FLHerne>mijndert: Yes, I'd imagine that's why the question came up now
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04:58<__ln__>FLHerne: when was the previous time you chose not to download some nice game / piece of software because of the reason that the download size or installation size was 5..10 MB larger than you could tolerate?
04:59<__ln__>mijndert: it most certainly won't be scrapped in *the* coming release of macOS, possibly in *a* coming release some years later.
04:59<mijndert>__ln__: I stand corrected, looked it up and Mojave still works with 32 bit apps
05:00<mijndert>__ln__: I was confusing it with iOS which dropped 32 bit support
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07:07<__ln__>what's up with the UI scaling feature an non-latin fonts?
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07:15<ANIKHTOS>hello all
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07:43<Eddi|zuHause>__ln__: so what's up with that?
07:44<__ln__>the text remains tiny using e.g. cyrillic or greek fonts.
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07:45<Eddi|zuHause>__ln__: i would assume it only scales the bitmap font
07:46<Eddi|zuHause>__ln__: so make a patch that also scales TT-fontsizes? extimated 10loc
07:50<__ln__>i guess i must, after finishing fullscreen mode in multi monitor setup.
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08:40<ANIKHTOS>hello andy the north
08:44<ANIKHTOS>are you from scandinavia?
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08:57<Eddi|zuHause>to quote The Doctor: "lots of places have a north"
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09:01<ANIKHTOS>except north pole
09:01<ANIKHTOS>it has no north
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09:18<ANIKHTOS>andy bad connection??
09:18<Eddi|zuHause>mijndert: close enough :p
09:19<mijndert>Christopher Eccleston best doctor imo
09:19<mijndert>fight me
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09:31<Eddi|zuHause>i'm not fighting anyone over their religious idols, no matter how wrong they are
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09:51<ANIKHTOS>hello nielsm have a nice day
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13:34<Wolf01>ANIKHTOS, there's a problem with your approach: how do you calculate running costs, production, and other economy things?
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13:35<ANIKHTOS>wolf more specific??
13:36<ANIKHTOS>because some aspect seem nto workign but they do work as indented
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13:36<Wolf01>Running cost is year based, if I make a grf and expect 260k€/year, what I get in your patch?
13:37<ANIKHTOS>200k per game year
13:37<ANIKHTOS>but dispaly in the economy window 200N times
13:38<ANIKHTOS>since the economy window will display slow years
13:38<ANIKHTOS>but for the game consern you still spent 200k per game normal year
13:39<ANIKHTOS>the economy window think about it more like a summary of N years in game
13:39<ANIKHTOS>the game runs in normal game speed and have the slow display date speed
13:40<ANIKHTOS>as your consern is a day is a day , a month is a month and a year is a year in the game, but nto to be confused with diplay day month year
13:41<ANIKHTOS>if you play the patch now you will see that a vehcile will age 1 year when 6 months have passed in display time which is CORRECT since for all game purposes you have already spent 1 year playing
13:41<Wolf01>In my new spec I had a similar approach, the pace of the game stays the same, the grfs introduction datees and all the date based events are tied to the slow date shown in the UI, you see normal recurring costs with a xN multiplier everywhere where N is the daylength multiplier
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13:44<ANIKHTOS>well thats the only way to not break the game
13:44<ANIKHTOS>have it run in normal pace
13:44<ANIKHTOS>but show a slower pace outside
13:44<ANIKHTOS>majority of event link to normal pace and few to the slowe pace
13:45<ANIKHTOS>as the economy window is linked to the slower pace
13:45<ANIKHTOS>which you will have now N 12 times month inside and thsu N 12 times to pay the interest of your loan
13:45<ANIKHTOS>so you are nto skipping any loan payments
13:58<TrueBrain>[08:34] <__ln__> TrueBrain: is it possible to add one more architecture to the official universal OS X build? <- I do not really understand the question? ppc64 was never a thing, neither was intel32?
13:59<TrueBrain>either way, additional to what others already mention, ppc32 will be dropped. We will have the minimal requirement of OSX 10.8, and will move towards "what-ever Apple officially supports) (read: N - 2)
13:59<TrueBrain>ppc32 needs 10.6.8 or lower .. so no more that bullcrap
14:00<TrueBrain>so "universal" will be slimmed down to intel64 .. the only thing Apple still supports (well, since 2009 :P)
14:00<TrueBrain>what triggered your question? (I always have issues with random questions without context :D)
14:00<andythenorth>ohai TrueBrain
14:00<TrueBrain>(they are very hard to answer)
14:01<TrueBrain>also what? :D
14:04*LordAro waves
14:04<ANIKHTOS>guys ii would apreciated if you tried my patch and give me some feedback
14:04<ANIKHTOS>better you compile it so you can load a save game and see if anythign is broken
14:05<andythenorth>also hi
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14:10<peter1138> also ho
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14:21<andythenorth>oh peter1138 tooo
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14:33<LordAro>andythenorth: omg where
14:33<andythenorth>probably hiding somewhere
14:34<andythenorth>in case anyone wants PR reviewed
14:34<andythenorth>yay devzone repos are back \o/
14:35<andythenorth>hmm 18 PRs
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15:36<nielsm>I think someone with more tenure on the project than me should resolve this, - whether my nitpicking about comments is actually appropriate
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15:43<Wolf01>Uhm... I'm lost with generics again in c#
16:00<LANJesus>what are you trying to do?
16:04<Wolf01>Simple things, filtering a DataSet with Linq
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16:22<LANJesus>throw some kind of minimal example up on dotnetfiddle?
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---Logclosed Thu Jun 14 00:00:53 2018