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#openttd IRC Logs for 2018-06-14

---Logopened Thu Jun 14 00:00:53 2018
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02:35<andythenorth>is it done yet?
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02:51<LordAro>didn't you hear?
02:52<andythenorth>2.0 then
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03:19<andythenorth>I should edit the readme
03:19<andythenorth>some stuff I can tidy
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04:12<andythenorth>updated readme: one PR with many changes?
04:12<andythenorth>or many PRs so each change can be argued about? o_O
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05:39<LordAro>andythenorth: one pr
05:39<LordAro>there are too many already :p
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06:48<__ln__>who is the translations manager?
06:51<LordAro>whichever dev is awake?
06:51<LordAro>depends what you're asking, i imagine
06:52<andythenorth>he's reading the readme
06:52<andythenorth>I noticed that
06:52<andythenorth>"If for some reason the website is down for a longer period of time, the information below might be of help."
06:53<andythenorth>how about, "if it's down, we'll be too busy fixing it to take manual translations"
06:53<andythenorth>there are about 10 minor tweaks to readme needed
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06:53<andythenorth>I'll do some later
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07:00<__ln__>LordAro: i would possibly like to have my webtranslator account reactivated
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07:13<ANIKHTOS>hello to all
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07:24<ANIKHTOS>ottd store some settign in opettd.cfg from there how it manipulates them??
07:24<ANIKHTOS>servint_trains there is this value that i want to change its value
07:25<ANIKHTOS>but i fail
07:29<LordAro>you need to be more accurate in your typing
07:29<LordAro>i have no idea what you're talking about
07:32<ANIKHTOS>with my patch the vehicles go to service every 150 SLOW days which is a disaster
07:32<ANIKHTOS>so i want to change that and make them go at 150 normal days
07:33<ANIKHTOS>i know there is a parameter you store of the days until service in cfq file
07:33<ANIKHTOS>i do nto want to change that i want to change the value of that in a specific game
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07:55<ANIKHTOS>to check for service is not in engine daily loop it is not in enginemontly loop
07:55<ANIKHTOS>what triggers the event to service??
08:05<Eddi|zuHause>look for the function that handles servicing, and see who calls it?
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08:27<ANIKHTOS>so mnay lines to search
08:27<ANIKHTOS>so many files
08:28<planetmaker>that's what you have a search function for... look for servicing
08:30<ANIKHTOS>return vds->servint_trains; what this line means??
08:40<planetmaker>it exits the current function and returns whatever vds->servint_trains contains
08:43<ANIKHTOS>i will need ppaer to start writing down the structure of the code lol
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09:00<ANIKHTOS>i wrote soem code and i introduced some new varibles is this varibles saved when the game is saved?? if not what i need to do to make them to be saved and loaded??
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11:41<andythenorth>lo Alberth
11:41<@Alberth>hi hi
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11:46<ANIKHTOS>hello alberth
11:46<ANIKHTOS>havea nice day
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12:02<__ln__>where is the acting translations manager (male) person?
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12:17<Eddi|zuHause2>why does it have to be a male person?
12:17-!-Eddi|zuHause2 is now known as Eddi|zuHause
12:22<__ln__>a fair question. because says "please contact our translations manager. He will give you an account"
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12:31<__ln__>my account from 2005 doesn't seem to work anymore
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12:34<LordAro>probably an oldstyle account?
12:34<LordAro>would likely need TB
12:35<andythenorth>__ln__: open an issue for anything stupid in readme if you saw it
12:36<andythenorth>I will make changes later
12:38<__ln__>andythenorth: right now actually i'd only like to adjust some translations.
12:39<andythenorth>dare we highlight TrueBrain?
12:41<__ln__>we dare, but will it work better today than the other day
12:42<andythenorth>it's a mysterious thing a TB
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13:00<Eddi|zuHause>__ln__: how about you write an email?
13:02<andythenorth>it's 1990 again :)
13:02<@Alberth>:o then I am in 1990 every day :)
13:03<Wolf01>Maybe you are confusing it with the fax
13:03<Eddi|zuHause>i wrote my first email around 1998
13:03<Wolf01>I need to stop firefox breaking my extensions, I need to reinstall them every day
13:04<Eddi|zuHause>and i didn't have an email account until 2000
13:04<@Alberth>just uninstall them without reinstall?
13:04<@Alberth>firefox may be less useful than you think :p
13:06<Wolf01>I only need FF for 3 things: browse internet selecting what scripts/cookies I get, browse internet changing the appearance of my favourite sites as I want, huge RSS feeds library
13:06<andythenorth>FF is lame :)
13:07<andythenorth>I use it for stuff
13:07<Wolf01>And 2 of these 3 things aren't even possible with other browsers, and FF60 too
13:09<Wolf01><andythenorth> I use it for stuff <- that might be misinterpreted
13:11<andythenorth>websites and stuff
13:11<Wolf01>Still... is the stuff part :P
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13:48<TrueBrain>andythenorth: account/translation stuff goes via the email addresses mentioned
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13:49<TrueBrain>__ln__: <- there you can find the acting (maile) translation manager
13:49<TrueBrain>he even has an email address to reach him on
13:49<TrueBrain>I am shocked, that a contact page shows you how to contact people... no clue what that is about
13:55<andythenorth>embarassing :P
13:55<andythenorth>didn't think of that one :P
13:55<andythenorth>it's even linked in readme
13:56<TrueBrain>sometimes the world make sense :)
13:57<andythenorth>but but but but
13:57<andythenorth>Everything Is Broken
13:57<andythenorth>and it's all someone else's fault :P
13:58*andythenorth goes back to writing UI style guides
13:59<TrueBrain>sounds like FUN!
13:59<andythenorth>1 proper commit means I'm allowed 2 rounds of tank game
14:01<andythenorth>so what's OpenTTD Reddit like?
14:01*andythenorth is not a redditor
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14:06<andythenorth>yes, self-closing is banned
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15:18<LANJesus>does full load any cargo have no meaning for airplanes?
15:19<Eddi|zuHause>mail is ignored for full load
15:20<LANJesus>any way to not do that?
15:20<Eddi|zuHause>someone thought it was a great idea to hardcode that
15:21<+glx>same for mixed trains
15:21<Eddi|zuHause>dunno if that was an openttd dev, or copied over from ttdpatch, or original ttd behaviour
15:21<Eddi|zuHause>glx: no, mixed trains work differently
15:21<LANJesus>i don't get it. if you want both cargos, there is any cargos or all cargos...
15:21<+glx>first fully loaded cargo triggers the leave
15:22<Eddi|zuHause>glx: planes are hardcoded so that if mail is full, it does NOT trigger "full load"
15:22<Eddi|zuHause>glx: it will always wait for passenger full load
15:22<+glx>of course, mail capacity is way smaller than passengers capacity for planes
15:22<LANJesus>"of course" ?
15:23<LANJesus>in the orders you can tell it to wait for the first cargo, or wait for all cargos
15:23<LANJesus>so why is it forced
15:23<Eddi|zuHause>glx: train with 100 passenger and 20 mail capacity: loads 20 passengers and 20 mail -> goes to next station
15:23<Eddi|zuHause>glx: plane with 100 passenger and 20 mail capacity: loads 20 passengers and 20 mail -> waits until passengers are full
15:24<Eddi|zuHause>it's terribly inconsistent, but that's how it works
15:24<+glx>should be easily fixable I think
15:24<Eddi|zuHause>glx: i'm not sure we want to do that, actually
15:26<Eddi|zuHause>not sure how to phrase it, but i think the use-case that people want to wait for full passenger load should be more common
15:26<LANJesus>so make planes orders default to full load all cargos
15:26<nielsm>"wait for specific cargo full load" would be a useful order though?
15:26<Eddi|zuHause>so the "correct" solution would be to make full load orders more flexible so you can specify a cargo
15:26<LANJesus>don't force the "any" cargo to ignore mail
15:27<Eddi|zuHause>but then that goes into "not so easy" territory
15:27<LANJesus>planes can only have two separate cargos
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15:27<LANJesus>there's already a patch for that
15:27<LANJesus>i don't know good it is, but JGR has it IIRC.
15:27<+glx>non refited planes have 2 cargos
15:27<LANJesus>right, so any/all is pretty obvious there
15:28<LANJesus>i guess there is a case where you'd fill up on passengers and be stuck waiting for mail?
15:28<Eddi|zuHause>LANJesus: that change would break the scenario where an airport has no mail supply (helicopter at oilrig)
15:28<Eddi|zuHause>so it's not a clear "X is better than Y"
15:28<+glx>and you don't want to see the plane go if passengers are still availables
15:29<LANJesus>well, i do
15:29<Eddi|zuHause>also, it has been like this for like 15 years, and people complain only every 3 years :p
15:29<LANJesus>wait no, not that
15:29<Eddi|zuHause>glx: if passengers are at the station, it loads full anyway
15:30<Eddi|zuHause>glx: the "full load" check runs if at any point there was no cargo loaded
15:30<+glx>ah right I forgot that
15:31<Eddi|zuHause>which means either the vehicle is full, or there was no cargo left
15:31<+glx>I should play sometimes :)
15:31<nielsm>I don't see how it would break existing saves, since you'd be bumping savegame version anyway, and can take the oppurtunity to modify orders in old saves converting "full load all" on airplanes into "full load primary cargo" or similar
15:31<Eddi|zuHause>playing is overrated :p
15:32<+glx>nielsm: for planes it's pretty simple yes, as there is only 2 cargos, but imagine a mixed train with one wagon of each type
15:32<nielsm>(I guess "first cargo" would also need to be an alternative to picking a specific cargo to full load, so orders can be shared between vehicles with different refits)
15:33<Eddi|zuHause>nielsm: it's a tiny bit tricky to find out what the "first" cargo is in a train
15:34<nielsm>frontmost cargo-carrying car
15:34<Eddi|zuHause>you might have to loop through the whole train in the worst case, to find out it loads no cargo at all
15:34<+glx>an engine train ?
15:35<Eddi|zuHause>so you need to find a place where it loops through the train anyway, and cache that information
15:35<nielsm>trains do have a cached "total carrying capacity" iirc so you could work around that hypothetic case
15:36<Eddi|zuHause>i have some trouble imagining that cache
15:36<Eddi|zuHause>as it would have to be per cargo
15:41<nielsm>hmm no it isn't cached, remembered wrong
15:41<nielsm>though there is Vehicle::GetConsistTotalCapacity()
15:41<nielsm>used exactly zero places
15:42<nielsm>(unless my cargotiles patch gets merged )
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17:02<ANIKHTOS>vds->servint_trains and this->GetServiceInterval() what is the vds-> and the this-> they are pointers??
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21:51<Eddi|zuHause>ANIKHTOS: "a->b" is similar to "c.d", except that a is a pointer to a class/struct, and c is a class/struct directly
21:52<Eddi|zuHause>it saves you an extra step of dereferencing the pointer to access a member
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23:09<ANIKHTOS>thank you eddy after all day i manage to find the function i was looking for but noteverythign what i was looking for
23:10<ANIKHTOS>the parameters that are saved in opetttd.cfg how you call them in the programm??
23:11<ANIKHTOS>when i wrote the variable i always get a msg not defined in this scope grrrr
23:12<ANIKHTOS>and when i tried to alter the value in a function that had them i failed
23:23<ANIKHTOS>good night to all of you
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---Logclosed Fri Jun 15 00:00:54 2018