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#openttd IRC Logs for 2018-06-23

---Logopened Sat Jun 23 00:00:05 2018
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03:46<LordAro>Alberth: now you're stealing my fixes :p
03:46<LordAro>i already did that in #6828
03:48<@Alberth>it breaks for Linux too :)
03:48<@Alberth>also, why is the town directory gui wider now?
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04:22<LordAro>someone should merge some PRs
04:22<LordAro>over 20 now
04:22<LordAro>like both of mine :)
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04:32<ANIKHTOS>wish you a good weekend
04:35*nielsm tries to prevent his birds from eating his sandwich
04:36<ANIKHTOS>you have birds???
04:37<nielsm>two cockatiels, both male
04:37<ANIKHTOS>not in a cage??
04:37<ANIKHTOS>i used to have canaries
04:38<ANIKHTOS>it was so nice when they sing but they were on cage
04:38<nielsm>they are happier getting some out-of-cage time daily
04:38<ANIKHTOS>out of jail
04:39<ANIKHTOS>i time i found a wounded sparrow and i took it home never put it on cage
04:39<ANIKHTOS>the idea was to keep it until it recover
04:39<ANIKHTOS>they are nice
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04:49<nielsm>hmm, linkgraphschedule.cpp line 154 in OnTick_LinkGraph is part of the synchronous game loop, it waits for any unfinished link graph background updates there
04:49<nielsm>maybe that's also worth measuring?
04:50<ANIKHTOS>well make a measurement
04:50<ANIKHTOS>and see if you find anythign worth to measure
05:03<nielsm>yep looks like it does measure something, just going to make a release build and try with one of the really big saves
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05:06<nielsm>oh, wentbourne transport doesn't use cargodist...
05:23<Eddi|zuHause>i feel awfully disconnected since DorpsGek doesn't announce merges anymore
05:24<LordAro>someone should fix that
05:30<ANIKHTOS>back on writing code
05:31<ANIKHTOS>in git sheell the command init makes an empty repo
05:31<ANIKHTOS>how i fill it??
05:32<nielsm>that's only when you start your own thing from scratch
05:32<nielsm>when you start from an existing project you use "git clone"
05:33<ANIKHTOS>okey i have download the files and i have them in a folder called ottd
05:33<ANIKHTOS>how i make that folder a repository??
05:34<nielsm>you don't
05:34<@Alberth>"repository" contains all versions that ever existed in the the project
05:34<@Alberth>not just what exists today
05:34<@Alberth>git clone copies that entire history
05:35<nielsm>you point git clone to the online "master" copy (the origin), it clones all data in that, and gives you a checkout
05:35<ANIKHTOS>then whatt i can have local a brabch??
05:35<@Alberth>you can make that folder a new repostiory, but then you don't have any history any more
05:36<ANIKHTOS>when you mean clone it will download all that data??
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05:36<@Alberth>git clone makes a copy to your computer, so that's all local
05:36<ANIKHTOS>well loosing th ehistory of ottd will be not a loss
05:36<@Alberth>yes, it downloads all history
05:36<ANIKHTOS>i will never check any previous code anyway
05:37<ANIKHTOS>how much is openttd now in size if i download it all??
05:37<nielsm>the total git repisitory with all history is 300 MB
05:40<ANIKHTOS>1.8 ttakes 100mb in my computer
05:41<ANIKHTOS>can someoen explain the push pull concept??
05:41<@Alberth>binary program code is a lot larger than source text and the changes
05:41<@Alberth>git is all local
05:42<@Alberth>so everybody has a local copy of all history
05:42<@Alberth>sometimes you want to exchange modifications with someone else
05:42<ANIKHTOS>and i need t make a diff file
05:42<@Alberth>no, you put changes into git with commit
05:43<@Alberth>when you have write access to a git repository at another computer, you can tell git tp push the changes to that computer
05:44<@Alberth>similarly, when you have read access at a git repository at an other computer, you can pull changes from there
05:45<@Alberth>git clone is thus also a pull, but it's special in making a direct copy of everything, rather than merging some changes with other changes that exist
05:45<nielsm>hmm, -- if I sum all the GL elements rightmost number they add up to 11.57 ms, so there's 1.40 ms unaccounted for
05:46<ANIKHTOS>git clone https... to clone the openttd
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05:46<ANIKHTOS>and have it local to work with
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05:46<@Alberth>hai andy
05:47<ANIKHTOS>hello andy
05:47<ANIKHTOS>i make the clone and then i make a new branch
05:47<ANIKHTOS>so i put my changes there
05:47<@Alberth>very good, always make a clone before you add any changes
05:48<nielsm>a branch?
05:49<@Alberth>euhm, indeed, a branch
05:49<ANIKHTOS>there nielsm
05:49<ANIKHTOS>and i commiit my changed files in the new branch
05:49<@Alberth>he reacted to me writing "clone" instead of "branch" :)
05:50<@Alberth>a branch is like a topic you work on
05:50<ANIKHTOS>i got the idea of branch
05:50<ANIKHTOS>that was the esisest to get
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05:51<@Alberth>the simplest is if you fork openttd to your account at github, and clone that repository
05:52<@Alberth>that way, you have a repository with write access at github
05:52<@Alberth>so you can push branches to github
05:52<ANIKHTOS>i have forked it
05:52<ANIKHTOS>but i have mess up the fork
05:52<ANIKHTOS>can i delete it and fork again from scratch??
05:53<@Alberth>it's your repository :)
05:53<@Alberth>you can indeed delete your repositories
05:56<ANIKHTOS>i found the delete it is hidden in the settings
05:56<ANIKHTOS>i delete the fork
05:56<ANIKHTOS>now lets make a new fork
05:56<ANIKHTOS> this is the official repo right??
05:57<ANIKHTOS>yes i fork it
05:57<ANIKHTOS>now i can eat it
05:58<ANIKHTOS>i need a knife and some ketchup lol
06:00<ANIKHTOS>so every now and then i need to pull to keep my fork update with the openttd right??
06:02<ANIKHTOS>great one more day somethign new learned
06:03<ANIKHTOS>and more thigns to learn :-) re write the code i lost the other day :-) by a silly mistake and made my code a bit more compact delete some variables
06:06<ANIKHTOS>ClrBit(ge->status, GoodsEntry::GES_CURRENT_MONTH); this line of code clears the data from GES_CURRENT_MONTH ????
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06:07<nielsm>it clears one bit in a variable
06:08<nielsm>specifically, removes the bit indicated by GES_CURRENT_MONTH from the ge->status field
06:11<@Alberth>your fork doesn't get updated unless you push to it
06:12<@Alberth>the openttd project repository gets updated, you should pull from that to your local copy, and you may push those updates to your fork (but not much needed)
06:13<ANIKHTOS>now with my patch the station info is wrong
06:13<ANIKHTOS>it does nto update the cargo deliver each month
06:13<@Alberth>as soon as you push anything to your fork, all missing changes will get copied automatically
06:13<ANIKHTOS>but keeps adding the cargo delivered and the n umber goes up and up and up
06:52<ANIKHTOS>okey i am chanign the vechicles detail windows for my patch
06:53<ANIKHTOS>do you want anythign specific to be shown changed??
06:58<ANIKHTOS>do you think it will be more practical intsead of having last service to have next service date??
06:58<ANIKHTOS>since with the slow patch it will be rather hard to calcualte when the next service will be??
07:04<andythenorth>is it NRT?
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07:07<@Alberth>probably SNRT slow not road types
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08:05<@Alberth>always nice when the desktop crashes :p
08:05<ANIKHTOS>you crach linux??
08:06<@Alberth>just the desktop
08:06<ANIKHTOS>makign changes in the vehicle detail window
08:07<@Alberth>reading a piece of paper
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08:08<ANIKHTOS>well you are lucky you crash only desktop usuall windows crash all together
08:11<@Alberth>not luck, rather proper design of the system
08:12<peter1138>Windows doesn't usually crash.
08:15<nielsm>windows crashing is usually due to either buggy 3rd-party drivers, buggy 3rd-party software, or faulty hardware
08:19<peter1138>buggy software generally just crashes that software these days.
08:19<peter1138>Right, I better shower, bit stinky after that bike ride :p
08:20<peter1138>Good job there's no Internet Smell Protocol
08:53<ANIKHTOS>bool Vehicle::NeedsServicing() const
08:53<ANIKHTOS>whats the function name///
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08:56<Eddi|zuHause>how technical an answer do you need?
08:57<ANIKHTOS>how i can call thsi one??
08:58<Eddi|zuHause>typically you have a variable "v" of type "Vehicle*" and call v->NeedsServicing()
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09:01<ANIKHTOS>thanks you
09:03<ANIKHTOS>i made it knwo vehicle info windows will show next service date
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09:10<ANIKHTOS>eddi is there anything you want to change in vechicle detail window ??? i am making some changes there to make it be in the spirit of slow days
09:11<ANIKHTOS>anyone has any request?? suggestions?? on what the detail window of vehicles needs so show??
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09:11<nielsm>not really, try out some things and see what works
09:13<Eddi|zuHause>ANIKHTOS: if it doesn't have anything to do with the daylength, you should probably do it in a separate patch
09:13<Eddi|zuHause>(and learn git, so you can manage separate patches)
09:14<nielsm>for example look through the thread with my frame rate window work:
09:14<nielsm>how much it changed from the early screenshots to the later
09:14<nielsm>just experimenting with different ways to present it
09:24<nielsm>cool! oldest open bug closed!!
09:25<Eddi|zuHause>sad, you crated a new oldest bug!
09:29<ANIKHTOS>well some info in the windows need to change
09:29<ANIKHTOS>to be consisent with the day lenght i build
09:30<ANIKHTOS>now it says isntead of 150 day it say 150 cycles
09:30<ANIKHTOS>and it does nto show last servise but nexr servise
09:30<ANIKHTOS>since with the day lenght it would be obnoxious to figure out when the next servise woudl occur by having the last service
09:32<+michi_cc>LordAro: PR count reduced, but your PRs have a change request and a rebase error and generally not really my area of expertise, so I'm not going to mess with them :)
09:33<LordAro>the change request was resolved
09:33<LordAro>but yeah, the other needs rebasing :)
09:33<ANIKHTOS>so generally with my day lenght patch what you want to happen?? any feature syou want to see??
09:34<andythenorth>you have to decide that ANIKHTOS :)
09:34<reldred>How long has OpenTTD been on github? Because last time I was around it didn't feel like OpenTTD was moving terribly quickly from a development point of view and now y'all seem to be iterating on shit pretty quickly.
09:35<ANIKHTOS>well andy the north
09:35<ANIKHTOS>if i can make mor epeopel happy why not??
09:36<ANIKHTOS>why not make a patch that more people will like to use??
09:36<andythenorth>ANIKHTOS: trying to make players happy leads to sadness
09:36<andythenorth>make what you like to use :)
09:37<+michi_cc>LordAro: Then you should poke those people to dismiss their change request.
09:38<ANIKHTOS>well it will make me happy if i am not the only one who will use the patch
09:42*LordAro pokes nielsm frosch123
09:50*nielsm looks through uses of ReallocT again
09:51<nielsm>wow why does FontList exist as a class at all, it's just a dynamic array of strings, except worse than std::vector<std::basic_string<TCHAR>>
09:52<Eddi|zuHause>reldred: move to github was right after last release
09:52<Eddi|zuHause>so in april
09:53<Eddi|zuHause>ANIKHTOS: in order to make people use your patch, you must learn git to distribute the patch.
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09:53<ANIKHTOS>i am leaning eddi but too many thigns to learn at once
09:54<ANIKHTOS>and the fun part is writting the code and making it work ;-)
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10:11<chipper>hi all, anyone aware of an active patch for multi-climate worlds? thanks :)
10:20<andythenorth>it's not possible :)
10:21<Eddi|zuHause>i don't like how andythenorth turned into the grumpy cynic of this room
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10:26<chipper>ahh I see, no bother
10:26<andythenorth>would be nice eh?
10:27<nielsm>I think there are newgrfs which enable at least most industries in a single climate?
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10:29<nielsm>but then you also have incompatibilities like banks, oil wells (do they have temperate "production only drops" or regular behavior?), and I think the game can't support towns that can have different special cargo requirements
10:29<stefino>Hi, can somebody help me with building animation? I have 10 sprite animation for this building but nothing happen in the game. Where is the problem?
10:33<ANIKHTOS>posted 2 photos to show the change of the vechicle detail window and the statusbar.
10:33<ANIKHTOS>if you see the date in the vehicle window is ahead from the dat ein the status bar :-)
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14:19<ANIKHTOS>ho andy the cynic
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15:17*LordAro updates his PRs
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16:08-!-RosaElefant is "he who etc." on #gentoo #C #openttd
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16:31-!-cHawk is "realname" on #tor #openttd
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16:34-!-dP is "dP" on #/r/openttd #openttdcoop #openttd
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16:35-!-mindlesstux is "Tux" on #openttd #observium #ipv6
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16:46-!-LordAro is "Charles P" on #openttd
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16:47-!-crem2 is "crem" on #openttd
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16:53-!-sla_ro|master is "slamaster" on #sla #openttd
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16:58-!-Supercheese is "Supercheese" on #openttd
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17:11-!-jonty-comp is "Jonty Sewell" on #openttd +#tycoon
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17:20-!-Extrems is "" on #openttd #gcc
17:24<peter1138>planetmaker_, you gotta commit too ;)
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17:42-!-Smedles is "Paul Smedley" on #openttd
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17:58-!-APTX is "APTX" on #kernelnewbies #openttd
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18:12-!-quiznilo is "CC" on #openttd
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18:14-!-Ttech is "Thomas Techinus" on @#transcendence @#swift #qemu #openttd #oftc #observium #munin #moocows #linode #help @#botters
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18:18-!-pixeldanger[m] is "" on #openttd
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18:19-!-Mavy is "Mavy" on #openttd
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18:28-!-dustinm` is "dustinm`" on #vidalia #xen #vserver #virtualization #virt #vcs-home #smuxi #sd #quodlibet #qtile #qemu #pentadactyl #ovirt #osm-dev #osm #openttd #openjdk #oftc #ninja-build #moocows #monkeysphere #mm #mingw-w64 #lxde #luakit #llvmlinux #linuxfs #linux-rt #libevent #lartc #kernelnewbies #https-everywhere #gentoo #geda #gcc #freedombox #freebsd-clang #fosscad #feh #fai #ext4 #debian-next #debian-kde #debian-kbsd #debian-gnome #debian-games #debian #ck #ceph #bitlbee #awesome
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18:56-!-Westie is "oftc" on #powerdns #openttd
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18:56-!-sim-al2 is "sim-al2" on #openttd @#/r/openttd
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19:03-!-Soni is "Now with 9001% more CTCP" on #qemu #awesome #bitlbee #openttd
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19:09-!-LANJesus is "WOOOAAARGH!" on #openttd
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19:10-!-Xaroth is "Xaroth Brook" on #openttd @#opendune
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19:20-!-greeter is "greeter" on #openttdcoop #openttd #oolite #oftc
19:21-!-chomwitt is "chomwitt" on #debian #debian-games
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19:32-!-Progman is "Peter Henschel" on #openttdcoop #openttd
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19:32-!-KouDy is "KouDy" on #openttd
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19:37-!-rocky1138 is "Your Mom" on #openttd
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19:42-!-reldred is "reldred" on #openttd #tycoon
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19:55-!-Arveen2 is "realname" on #openttdcoop #openttd
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20:07-!-nahkiss is "Oskari Kantoniemi" on #openttd
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20:15-!-iSoSyS is "realname" on #openttd #/r/openttd
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20:21-!-KouDy is "KouDy" on #openttd
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---Logclosed Sat Jun 23 20:44:54 2018
---Logopened Sat Jun 23 20:45:03 2018
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20:45-!-Irssi: #openttd: Total of 125 nicks [6 ops, 0 halfops, 3 voices, 116 normal]
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20:50-!-tokai|noir is "Christian Rosentreter" on +#openttd
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20:53-!-Thedarkb-X40 is "realname" on #openttd #/r/openttd #oolite
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21:07-!-Flygon is "Flygon" on #openttd
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21:14-!-KouDy is "KouDy" on #openttd
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21:28-!-Supercheese is "Supercheese" on #openttd
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21:30-!-techmagus is "Yahanan Xie" on #openttd #tor #/r/openttd
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21:49-!-cHawk is "realname" on #tor #openttd
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22:33-!-muffindrake3 is "muffindrake" on #openttd
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23:18-!-planetmaker__ is "realname" on #openttd
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---Logclosed Sun Jun 24 00:00:07 2018