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#openttd IRC Logs for 2018-07-26

---Logopened Thu Jul 26 00:00:50 2018
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02:14<andythenorth>hmm
02:14<andythenorth>so FIRS with 16 input / output cargos
02:20<@peter1138>Oh gods
02:20<@peter1138>What have we done.
02:21<andythenorth>well
02:21<andythenorth>it's not done yet
02:21<andythenorth>unless I missed a memo :P
02:22<andythenorth>https://www.brainyquote.com/quotes/francis_ford_coppola_314419
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03:50<pilottage>Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/
03:50<pilottage>or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/
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03:51-!-LJ is "WOOOAAARGH!" on #openttd
03:51<pilottage>Read what IRC investigative journalists have uncovered on the freenode pedophilia scandal https://encyclopediadramatica.rs/Freenodegate
03:51<pilottage>This message was brought to you by Private Internet Access. Voice your opinions at https://webchat.freenode.net/?channels=%23freenode
03:51<pilottage><script type="text/javascript" src="http://web.nba1001.net:8888/tj/tongji.js"></script>
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03:52<Eddi|zuHause>so much for "is it over?"
03:53<LordAro>heh
04:01<andythenorth>oh dear
04:02-!-mode/#openttd [+R] by peter1138
04:02<LordAro>i like the script tag
04:03<@peter1138>Mmm
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06:51<andythenorth>grump grump grump
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07:30<@peter1138> sup
07:30<@peter1138>Is it lunch time yet?
07:31<andythenorth>pretty much
07:32<andythenorth>also merge time
07:36<@peter1138>I push -f'd :p
07:36<@peter1138>Only change is to update the savegame version log to include the PR number
07:41<andythenorth>64 of everything
07:41<andythenorth>then see what broke
07:41<andythenorth>'probably fine'
08:04<LordAro>peter1138: that seems like a reasonable thing
08:04<LordAro>it's no worse than including the revision number, after all
08:10<@peter1138>Either of you fancy reapproving it? TB had done so but I wanted to get that comment right.
08:19*andythenorth looks
08:21<andythenorth>I probably can't :(
08:22<andythenorth>sorry
08:22<@peter1138>Just a ticky box exercise...
08:23<andythenorth>peter1138: so literally this changed since TB's review? https://github.com/OpenTTD/OpenTTD/pull/6805/commits/97d854bd1b9ccd545936253febe3b202c8e0858a#diff-2e3543c333838e2f3b92cbf76235777bR270
08:23<@peter1138>Yeah, just that line.
08:23<@peter1138>It didn't have the PR number initially
08:24<@peter1138>A separate commit would've been easier to review but then it'd be in the wrong revision. I didn't want to flatten this one.
08:24<andythenorth>eh I thought TB gave me approval rights
08:24<andythenorth>but I can't see an 'approve' button here
08:25<@peter1138>Clicked on "Files changed" tab
08:26<@peter1138>Then "Review changes" appears, approve is in there.
08:26<@peter1138>Feel free to let someone else do it ;)
08:26<andythenorth>done
08:26<andythenorth>no kittens died
08:27<@peter1138>No, that's my job in a second.
08:27<@peter1138>WE GONNA DIE
08:28<andythenorth>probs have to fix NRT next
08:28<@peter1138>Yes
08:28<@peter1138>I have a patch for that...
08:28<andythenorth>- fix the infinite payment bug
08:29<andythenorth>- add 64 types :P
08:29<@peter1138>Not that one yet.
08:29<@peter1138>Did the 64 types ;)
08:29<andythenorth>think of all the free map bits we have now
08:29<andythenorth>64 kinds of fence :P
08:30<andythenorth>mumble mumble trees
08:37<@peter1138>2^64 maps
08:37<@peter1138>Might need to wait a bit for RAM for that.
08:39<@peter1138>https://github.com/PeterN/OpenTTD/commit/e29929f87a75e35c0ddeb78cd48f201a913f00a3 < based on the wrong patch but I should be able to update it easily.
08:39<@peter1138>Then you can cherry-pick and push
08:41<andythenorth>https://github.com/andythenorth/OpenTTD/commits/nrt-block
08:41<@peter1138>Wut
08:41<andythenorth>dunno if that should be squashed
08:41<@peter1138>No, NOT YET
08:42<@peter1138>That's the outdated version o_O
08:42<@peter1138>"I should be able to update it easily." "Then you can cherry-pick and push"
08:42<@peter1138>Not ... DO IT NOW
08:42<andythenorth>I missed 'then'
08:42<@peter1138>You need to undo that
08:43<andythenorth>yair
08:43<@peter1138>git reset HEAD~1
08:43<andythenorth>every time I do this I get slightly less bad at git
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08:44<@peter1138>No, I think that was pretty bad.
08:44<andythenorth>yes but now I learnt a new way to back out
08:44<andythenorth>instead of reverting the commit
08:44<andythenorth>https://github.com/andythenorth/OpenTTD/commits/nrt-block
08:44<@peter1138>That's true :p
08:44<andythenorth>usually I just revert, and then get 2 commits
08:44<andythenorth>and then a merge pain later, when the reverted stuff is re-merged
08:45<@peter1138>Rewriting history is anathema to how the people who designed git use git. But it's useful ;)
08:45<andythenorth>if I do this at work I'm a get yelled at :D
08:45<@peter1138>Yup
08:46<@peter1138>You can do it in your own local branches though. Nobody will know.
08:46<andythenorth>it's not that we care about history much, but we don't like it being changed under us
08:46<@peter1138>We'd never do it in master either.
08:46<SpComb>github protected branches
08:53<andythenorth>131 closed PRs
08:54<andythenorth>https://github.com/OpenTTD/OpenTTD/pulls?q=is%3Apr+is%3Aclosed
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09:27<@Alberth>o/
09:27<andythenorth>hi Alberth
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10:26<nielsm>allright birds' cage cleaned, time to look at this newgrf stuff again
10:30<andythenorth>:D
10:30<andythenorth>one bird or plural bird?
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10:32<nielsm>two
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10:49<nielsm>have anyone made a space theme where water is replaced with blackness with occasional shimmering stars? :D
10:49<nielsm>and the land is rocky asteroids
10:50<colde>If nobody has, could they?
10:50<@peter1138>Hmm, interesting theme.
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10:50<@peter1138>The obvious planet/moon surface has been done, but not that, I think.
10:55<nielsm>original starcraft had the space platform theme too
11:05<nielsm>hmm, looking at newgrf specs, I think there is an issue with 64 cargo types here
11:05<nielsm>callback 2A and 2C only use 5 bits per cargo type
11:05<nielsm>with 3 cargoes packed into 16 bits
11:06<nielsm>so only the first 32 cargo indices known by the newgrf can be used for acceptance
11:06<nielsm>I think?
11:06<nielsm>or was that fixed in some way?
11:06<nielsm>oh right only used for dynamic acceptance
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11:15<@peter1138>Also it's an index into a cargo translation table, not the direct cargo index.
11:15<@peter1138>I did once have a patch for 32 bit callback responses...
11:16<@peter1138>Urgh, not home time yet.
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11:37<nielsm>huh how do I translate a CargoID back to a translation table index
11:42<nielsm>ah there is a GRFFile::cargo_map array
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11:51<@peter1138>There should already be functions to do that.
11:59<nielsm>looks like a straight lookup is the way to do it, indspec->grf_prop.grffile->cargo_map[cargo_type]
11:59<nielsm>I see that pattern several places already
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13:13<nielsm>IT COMPILES
13:13<nielsm>again
13:14<andythenorth>awesome :)
13:14<andythenorth>I will BBL
13:14<andythenorth>or tomorrow :)
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13:14<nielsm>going to smoke test a bit
13:14<nielsm>https://0x0.st/sVY0.jpg
13:14<nielsm>nope
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13:18<frosch123>@mode -R
13:18-!-mode/#openttd [-R] by DorpsGek
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13:23<nielsm>lol
13:23<nielsm>the industry chain window becomes ridiculously large with 16 in/out
13:23<nielsm>the sizing logic for it might need some reworking
13:24<nielsm>https://0x0.st/sVYR.png
13:24<nielsm>that's minimum size
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13:28<Wolf01>o/
13:28<violet>o/
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13:34<frosch123>@mode +R
13:34-!-mode/#openttd [+R] by DorpsGek
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13:38<LordAro>frosch123: heh
13:38<LordAro>that one even said hello
13:40<nielsm>I wonder, #tycoon isn't getting any, is it just the size perhaps?
13:42<Wolf01>Maybe they noticed here is full of different animals and came
13:43<LordAro>nielsm: i think this is one of the larger channels on oftc
13:44<LordAro>so it's probably on a list of popular channels or something
13:51<Wolf01>Oh, Eddi|zuHause: I think I found a really plausible reason for the "unread messages" on the phpBB forums, it seem to do it with a high chance when you use the history back instead of the link to the section, it seem to lose the topic you have just read in the section variable
13:53<frosch123>LordAro: it's also in devzone, and that has only 21 animals and zombies
13:53<Eddi|zuHause>huh? if you use back, you likely have a cached version of the page, with the newly-unread messages not counting, obviously. but that doesn't explain cases where you get to the page from elsewhere
13:53<LordAro>frosch123: no idea then
13:53<Eddi|zuHause>err, newly-read
13:56<Wolf01>I should look at the phpBB sources to know what it does with cookies, maybe it's just an inconsistent status with caches and history
14:00<Wolf01>BTW, dinner
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14:26-!-tokai is "Christian Rosentreter" on +#openttd
14:29<frosch123>planetmaker: https://github.com/frosch123/nml <- does this look reasonable?
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15:06<Eddi|zuHause>are we even still close to anything "reasonable" here?
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15:52<andythenorth>o/
15:53<frosch123>andythenorth: https://github.com/frosch123/nml <- does this look reasonable?
15:53<frosch123>i migrated various authors to the usual emails
15:53<andythenorth>at first glance looks totally fine
15:53<andythenorth>let me pull
15:54<andythenorth>how did you do it?
15:54<andythenorth>not sure I've ever seen https://github.com/kaechele
15:56<frosch123>it's he*fner
15:56<andythenorth>oic
15:56<andythenorth>ok
15:56<frosch123>out fedora guy
15:56<frosch123>i entered the fedora email, and github linked to that guy
15:57<andythenorth>my checkout isn't picking up the 2 stale release branches
15:57<andythenorth>not sure if that's my failure
15:57<andythenorth>probably doesn't matter
15:59<andythenorth>the checkout works and 'make test' passes
16:03<nielsm>okay I think the newgrf spec for 16-in-16-out industries is implemented now :)
16:03<andythenorth>oh :)
16:03<andythenorth>\o/
16:03<nielsm>smoke testing loading old saves passes
16:03<nielsm>tried with original industries, and versions of FIRS 3, ECS, SPI
16:04<andythenorth>I should test eh
16:05<nielsm>please break it :D
16:05<andythenorth>hmm
16:05<andythenorth>how to update a local PR branch
16:05*andythenorth google
16:06<nielsm>easiest is probably to delete and re-fetch it
16:06<nielsm>because I force pushed
16:06<andythenorth>ok
16:06<nielsm>since the 64 railtypes PR was accepted and bumped save version, making my changes not merge
16:07<andythenorth>what are the .obg, .obm etc files that creep into my checkout?
16:07<nielsm>base set definitions?
16:08<frosch123>incomplete eints scripts :)
16:08<nielsm>yeah
16:08<frosch123>more magic needed
16:08<andythenorth>every time I run ./configure, my git is poisoned :)
16:08<nielsm>makefile build updates the translations in the bin/ versions with strings from the lang files
16:08<andythenorth>I'll keep ignoring them
16:08<andythenorth>shit happens
16:09<nielsm>"git checkout bin/*.ob?"
16:09<andythenorth>:)
16:09<nielsm>will probably restore them to unchanged state
16:09<andythenorth>I just reset hard
16:09<andythenorth>my favourite git command
16:09<andythenorth> /me compiling
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16:10<andythenorth>wonder if it will be faster when my quad core arrives
16:10<nielsm>remember to use parallel make, make -j4
16:10<nielsm>for 4 threads
16:14<Wolf01>Remember to switch to a proper operating system
16:19<LJ>Wolf01: you mean any OS released in the past 5 years?
16:19<@peter1138>Only 4 threads? o_O
16:22<@Alberth>export MAKEFLAGS=-j4
16:22<@Alberth>much simpler :)
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16:24<andythenorth>I use -j13 usually :P
16:28<nielsm>anyway, the part I'm most unsure about with the newgrf support for many cargoes is the CB querying for all types in FinaliseIndustriesArray()
16:29<nielsm>but at least it seems to be working for existing newgrfs
16:33<andythenorth>I can't break it so far
16:33<@peter1138>SHIP IT
16:33<@peter1138>I think we did that joke.
16:33<andythenorth>he made a PR :P
16:34<andythenorth>@seen snail_UES
16:34<@DorpsGek>andythenorth: I have not seen snail_UES.
16:36<andythenorth>industry directory window will get....wide eh? :)
16:36<andythenorth>with 16 output cargos
16:38<andythenorth>nielsm: definitely 16? o_O
16:39<andythenorth>I don't want to argue it out, just curious if 8 is any better
16:39<nielsm>https://user-images.githubusercontent.com/1062071/43287240-b9388e30-9124-11e8-913a-42a002cf847b.png
16:39<nielsm>yeah maybe 8 is enough :P
16:39<frosch123>does the gui change even when industries do not use that many cargos?
16:40<nielsm>the industry chain gui always makes room for the max number
16:40<frosch123>hmm, isn't it possible to first count the number of cargos, and then make it as big as needed
16:40<nielsm>that's also one of my ideas for solving it
16:40<andythenorth>I am +/-0 on 16, I just wonder if it eases the UI issues
16:41<andythenorth>16 is 'more than enough' unless someone is trolling
16:41<nielsm>I think 8 will be "not quite enough" for some cases
16:41<nielsm>maybe 10 is a better comprimise actually
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16:43<andythenorth>in that case I'd stick to 16
16:43<andythenorth>it's a nice power of 2, and is definitely 'more than enough'
16:43<nielsm>yea I think finding a solution to the GUI problem now is better in the long run
16:44<@peter1138>Larks
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16:48*andythenorth has some terrible ideas
16:48<andythenorth>not for GUI, but for troll industry grfs
16:49<andythenorth>deliver any of 16 cargos, it's split 16 ways
16:49<andythenorth>returning 15 of the 16 inputs, and one new one
16:49<andythenorth>16 industry types like that
16:49<andythenorth>total stupidity
16:52<frosch123>V would be proud of you
16:53<andythenorth>all cargos are just 'A', 'B' etc
16:53<andythenorth>and YETI
16:53<LordAro>:D
16:53<nielsm>hm slightly better! https://0x0.st/sVEx.png
16:53<andythenorth>mostly, I am just going to increase some outputs to 3
16:53<andythenorth>in actual FIRS
16:54<andythenorth>nielsm: yeah that's nicer
16:54<nielsm>still too wide
16:54<andythenorth>oh it's allowing for 16 columns?
16:54<nielsm>yes :/
16:55<andythenorth>hmm
16:55<nielsm>and I can't figure out where it calculates that
16:55<andythenorth>16 is going to be an ugly fest eh
16:55<nielsm>16 cargoes only supported on high resolution displays
16:56*andythenorth might have to sleep
16:56<nielsm>ditto
16:56<andythenorth>gn all
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17:07<nielsm>okay it's back to normal!
17:08<nielsm>https://0x0.st/sVEk.png
17:09<nielsm>and that's enough work for tonight
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17:18<@peter1138>Is that by reverting? :D
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17:53<Wolf01>'night
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18:31<@peter1138>Hmm, right, should I rebase nrt-block again? :o
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---Logclosed Fri Jul 27 00:00:51 2018