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#openttd IRC Logs for 2018-08-02

---Logopened Thu Aug 02 00:00:59 2018
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03:13-!-Xaroth is "Xaroth Brook" on #openttd @#opendune
03:41<gentz>So I got it to "work", my patch. But it's slower than an autoclicker
03:42<gentz>And you can't chat while using it
03:42<gentz>I guess the server throttles the number of sent commands
03:42<gentz>or something.
06:26<dihedral>how often does your code run?
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08:34-!-snail_UES_ is "Jacopo Coletto" on #openttd
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08:36<snail_UES_>hi there
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09:52<@Alberth>hi hi
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11:02<gentz>dihedral, it issues 3 commands at most once every tenth time "UpdatingLandscapingLimits" is called. (used to be everytime)
11:03<gentz>(Before that it issued n+1 commands, where n was the # of tiles selected not of the right hight)
11:05<gentz>Now only on the bigger selections do I experience this "throttling" effect, which sorta've nullifies the point of my patch, to level large mountains :?
11:06<dihedral>working with the terrain is much more beautiful :-P
11:07<gentz>dihedral, is there a collect place I should be calling "DoCommandP"? I suspect my current location is wrong
11:11<@peter1138>dihedral :-)
11:17<dihedral>gentz, i have never touched DoCommandP in a manner that was de-sync free
11:19<gentz>It only took 2 rewrites to get it dsync free. Easy peasy (/sarcasm)
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11:28<andythenorth>@seen danmack
11:28<@DorpsGek>andythenorth: danmack was last seen in #openttd 2 days, 22 hours, 45 minutes, and 26 seconds ago: <DanMacK> Ahhhh
11:46<nielsm>so did anyone patch nml yet? :P
11:47<andythenorth>@seen frosch123
11:47<@DorpsGek>andythenorth: frosch123 was last seen in #openttd 2 days, 17 hours, 59 minutes, and 16 seconds ago: <frosch123> the bots woke up again :)
11:52<@peter1138>I wouldn't know what's involved.
12:21<gentz>I've uploaded my smart leveler here:
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12:39<@peter1138>Watch as the btpro admins get annoyed :p
12:39<ST2>we won't :D
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13:03<Wolf01>Furries again?
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14:00<Wolf01> really really interesting
14:00<Wolf01>A lot of mechanics I wanted to see in OTTD
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14:58<andythenorth>I accidentally read forum thread
14:58<andythenorth>MB is being wilfully awkward again
15:00<Wolf01>Don't read MB
15:02<nielsm>I posted about my 16-in-16-ou patch on the forum yesterday and some people are acting like raising limits above what might make good gameplay (with current UI at least) is ruining the game in itself
15:02<nielsm>if someone makes a bew newgrf industry chain with 16 cargoes on one industry, blame that author, not the game permitting it
15:02<andythenorth>this is one of the several reasons I quit forums
15:03<nielsm>(wtf what does that even mean)
15:03<nielsm>oh right, meant to type 'bad'
15:03<andythenorth>obiwan twice
15:04<@Alberth>it does make you gui more complicated than needed of course, ie if you pick 8 as max, you don't have to wrestle with the industry chain gui to fit 16 cargoes at one side
15:04<@Alberth>or at least, wrestle less :)
15:05<Wolf01>Raise the limit to 64k for everything
15:05<nielsm> <- what a maxed out industry window looks like
15:06<nielsm>(one of my glitches early on)
15:06<Wolf01>If andy makes an industry with 64k cargos, his fault
15:06<Wolf01>Not bad
15:07<Wolf01>We should call the next version "the upper limit update"
15:07<nielsm>OpenTTD Unlimited
15:07<nielsm>with special title screen logo
15:08<nielsm>but NRT needs to be merged too then :)
15:09<Wolf01>Could we share the new map array extension to raise the roadtypes too?
15:09<Wolf01>Or is that only for railtypes?
15:10<nielsm>since road and rail can coexist on a tile, I think that's not possible
15:11<Wolf01>That's a special case
15:12<Wolf01>But let's keep an eye open for a full track layout over roads
15:13<Wolf01>I wonder if peter has a patch for it
15:14<andythenorth>he is intending to
15:15<andythenorth>Wolf01: NRT has a bug somewhere in forums also
15:20<andythenorth>hi planetmaker
15:21<andythenorth>frosch123 is there anything I can do for nml->github? o_O
15:21<andythenorth>or is it safe to base from your fork?
15:26<@peter1138>^ Yeah, that set of changes needs testing
15:28<nielsm>andythenorth: I think it needs to be moved to the OpenTTD org first before it's sensible to github-fork it
15:28<nielsm>(it's probably fine to clone frosch123's repos down to your own machine, work on it, and then later add the real official repos as a remote and rebase your work onto that)
15:37<frosch123>andythenorth: <- i've disabled issues for now
15:37<frosch123>i'll keep on testing the issue migration on my user
15:37<frosch123>for now devzone is still the official tracker
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15:45<andythenorth>cool :)
15:46<andythenorth>forked :D
15:46<nielsm>wrong window
15:46<andythenorth>I do that too
15:46<andythenorth>pasting passwords is the most embarassing
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17:13<gentz>sim-al2, happen to be here?
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17:25<@peter1138>Scrollbars pls
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---Logclosed Thu Aug 02 23:04:17 2018
---Logopened Thu Aug 02 23:18:55 2018
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---Logclosed Fri Aug 03 00:00:50 2018