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#openttd IRC Logs for 2018-08-06

---Logopened Mon Aug 06 00:00:54 2018
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02:09<andythenorth>o/
02:39<@peter1138>oh you
02:40<LordAro>is it?
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02:51<andythenorth>unclear
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05:01<Wolf01>o/
05:02<Wolf01>I have 1 month to harass this channel all the day :D
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05:25<andythenorth>Wolf01: fix NRT :)
05:25<andythenorth>or do something new....
05:25<Wolf01>I cleaned the car
05:26<Wolf01>What needs to be fixed in NRT?
05:26<andythenorth>something in forums thread
05:26<andythenorth>infinite money hole I thinkj
05:26<Wolf01>Oh, that, design properly the grfs
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05:37<Wolf01>BTW, I might not be able to see where is the fault, maybe if someone suggests a better formula to calculate the roadtype conversion...
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07:14<Eddi|zuHause>so what exactly is the current formula?
07:14<@peter1138>It should... always cost :p
07:20<Eddi|zuHause>yeah, but what exactly is the current formula?
07:20<Wolf01>I should read the code and tell you
07:20<Wolf01>You can avoid a passage by reading the code
07:21<Eddi|zuHause>it would help to know which code
07:22<Eddi|zuHause>(repo, file, line)
07:22<Wolf01>I don't know even which repo I should base my changes to
07:23<Eddi|zuHause>then maybe figure that out first :p
07:23<Wolf01>I have a lot of changes, all in standby
07:34<@peter1138>uhm
07:35<@peter1138>https://github.com/andythenorth/OpenTTD/tree/nrt-block < is the one that the PR is from.
07:36<@peter1138>I have a later one that was rebased to master and includes 64 road types
07:36<@peter1138>Not tested it
07:43<Wolf01>https://github.com/andythenorth/OpenTTD/blob/nrt-block/src/road.h#L223 <- Eddi|zuHause
07:45<Eddi|zuHause>Money rebuildcost = RoadBuildCost(to) - _price[PR_CLEAR_ROAD]; <-- should that be a + here?
07:46<Wolf01>Maybe, yes
07:49<Wolf01>Rail have +, so I think it should be + for road too
07:49<Eddi|zuHause>so, case closed.
08:07<k-man>what scenarios do you guys like to play?
08:08<Eddi|zuHause>the last scenario i was playing was USA
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08:10<andythenorth_>oof
08:11<andythenorth_>laptop migration time
08:11<andythenorth_>10hrs predicted, over thunderbolt 3
08:11<Eddi|zuHause>you mean putting the laptop from mone place to another?
08:11<Eddi|zuHause>-m
08:11<andythenorth_>two laptops, one cable :p
08:12<andythenorth_>not the annual relocation to new feeding grounds
08:12<Eddi|zuHause>wouldn't it be faster to open up the laptops and swap hard disks?
08:12<andythenorth_>for many reasons no
08:13<andythenorth_>the primary being the SSD is on the logic board
08:13<andythenorth_>my soldering is not good :p
08:13<Eddi|zuHause>in other news, i built this fancy subway, but nobody is using it. i wonder if i made a mistake including required mods or i built the stations wrong
08:13<andythenorth_>is it a cdist bug?
08:13<Eddi|zuHause>no, C:S
08:13<k-man>i just loade a reddit scenario
08:13<k-man>its a hefty one.
08:14<andythenorth_>hmm but backing up only takes 1.5 hours, and that’s over USB 3 :p
08:14<andythenorth_>something is awry
08:15<Eddi|zuHause>how do you actually pronounce "awry"?
08:16<andythenorth_>I pronounce it wrong
08:16<andythenorth_>I think it rhymes with rye or fly
08:17<andythenorth_>and a is said like a in apple
08:17<andythenorth_>i rhyme it with story :p
08:17<andythenorth_>i am wrong
08:18<andythenorth_>hmm disk is 2GB/s, cable is 5GB/s, transfer is running at 7MB/s :/
08:21<Arveen>data too thick for cable
08:21<andythenorth_>ah
08:21<andythenorth_>yes
08:22<Eddi|zuHause>write speed of the disk?
08:22<Eddi|zuHause>wrong caching policy?
08:22<andythenorth_>2GB write, 3GB read
08:23<LordAro>is it compressing the data, making it CPU limited?
08:24<andythenorth_>it’s decrypting it, but the performance figures account for that :p
08:25*andythenorth_ files it under ‘lame’
08:25<LordAro>that's very fast, are you sure? :p
08:27<Eddi|zuHause>is that the advertised write speed or the actual long term one?
08:28<Eddi|zuHause>because they typically advertise with the short term one, which means it drops by factor 100 once the cache is full
08:28<Wolf01>/me -> beach
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08:30<andythenorth_>nah I’ve benched it
08:30<andythenorth_>those speeds aren’t sustained for small files though
08:31<andythenorth_>probably overhead
08:38<Eddi|zuHause>well, first you must round up the filesize to the sector size
08:39<Eddi|zuHause>because that will be the amount of data "written" no matter how small the file is
08:39<andythenorth_>yes
08:39<andythenorth_>it’s probably stuck in my mail dir
08:40<andythenorth_>doing 1KB files in 4KB blocks
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08:41<@peter1138>13:15 < Eddi|zuHause> how do you actually pronounce "awry"?
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08:41<@peter1138>Eddi|zuHause, it is just "a wry", rhyming, indeed, with fly.
08:43<Eddi|zuHause>that would help, if there weren't already half a dozen ways to pronounce "a"
08:43<@peter1138>like the "a" in "half a dozen"
08:44<andythenorth_>is that a or a?
08:44<Eddi|zuHause>i don't think that really helps :p
08:44<andythenorth_>half or half?
08:44<@peter1138>No, it's a
08:44<andythenorth_>bus or bus?
08:46<Eddi|zuHause>i'm also not sure if it would help if english did a spelling reform to account for the changes in pronunciation in the last 300 years
08:47<Eddi|zuHause>at least that would further intensify the split between british and american english
08:50<andythenorth_>there’s also Scottish and Welsh eh
08:50<andythenorth_>and northern English is quite different pronunciation
08:50<Eddi|zuHause>well, you have dialects in any language
08:53<Eddi|zuHause>i'm talking here about a hypothetical "standard english"
08:53<andythenorth_>oic :)
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10:07<@peter1138>https://www.tt-forums.net/viewtopic.php?f=29&t=83628
10:07<@peter1138>hehehehe
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10:17<@Alberth>o/
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10:56<@planetmaker>hihi
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11:52<Wolf01>Ahaha
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13:07<Wolf01>Assert on IsPrintable(key) when clicking on rescan newgrf files ingame, can someone reproduce it?
13:11<Eddi|zuHause>probably depends on your installed grfs
13:12<Eddi|zuHause>so try bisecting your newgrf folder until you can find the file?
13:14<Wolf01>Yes, it was a russian one
13:14<Wolf01>But it didn't assert on the newgrf browser
13:15<Eddi|zuHause>then make a bug report with the file
13:15<Eddi|zuHause>because the game should correct these kind of external errors
13:16<Wolf01>The main problem is that it doesn't seem to load any grf I put
13:17<Wolf01>"matching file not found"
13:17<Wolf01>Creating a new game
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13:28<Wolf01>peter1138: https://gist.github.com/Wolfolo/a9c22553e1a3ce3eabd23bb020c6e783
13:28<Eddi|zuHause>"convert dost"
13:28<Wolf01>Dost
13:29<Wolf01>I have banana fingers
13:35<@peter1138>Posting diffs about like that seems to somewhat defeat the point of git.
13:36<nielsm>so what's the difference?
13:36<Wolf01>Eh, I don't have a ready repo, and I don't think I have commit rights on yours
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13:42<@peter1138>nielsm, gist is basically a fancy pastebin.
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14:02<nielsm>peter1138: yes I know, I'm referring to the actual contents that Wolf01 linked, it's a diff but I don't see anything different between the two +- lines
14:02<@peter1138>Oh
14:02<@peter1138>It is literally + vs -
14:06<nielsm>haha I was staring myself blind looking at everything but the operator
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14:14<andythenorth>oof
14:14<andythenorth>also hi
14:17<frosch123>did you told tab while driving home?
14:18<frosch123>*hold
14:18<nielsm>so how's progress on nml? :)
14:22<andythenorth>I'm holding tab trying to migrate between laptops faster :P
14:22<Eddi|zuHause>so, i need a script that checks swap usage (like in iotop), and triggers if swap usage of a process is >99% for an amount of time
14:22<andythenorth>nielsm: nml is not so progress
14:22<andythenorth>sorry
14:22<andythenorth>new laptop arrrived, need to transfer to it
14:22<andythenorth>5MB/s over thunderbolt 3 is not helping
14:22<andythenorth>it's supposed to be 100MB/s - 400MB/s
14:22<DorpsGek_II>[OpenTTD/OpenTTD] PeterN merged pull request #6879: Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent. https://github.com/OpenTTD/OpenTTD/pull/6879
14:22<DorpsGek_II>[OpenTTD/OpenTTD] PeterN pushed 1 commits to master:
14:22<DorpsGek_II> - Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent. (by PeterN)
14:22<DorpsGek_II>https://github.com/OpenTTD/OpenTTD/commit/af043df5a3b0
14:22<andythenorth>oooooh
14:22<andythenorth>a bot
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14:29<LordAro>woah novel
14:30<Wolf01><andythenorth> new laptop arrrived, need to transfer to it <- purchased a surface pro or still with those iToys?
14:30<andythenorth>same as the old one, only more CPUs
14:31<andythenorth>it's irritatingly close to awesome
14:31<andythenorth>just a few minor flaws, like the keyboard doesn't work
14:31<Wolf01>"I bought a new car, but the steering wheel doesn't work"
14:31<andythenorth>that yes
14:31<andythenorth>but think of the price premium
14:32<andythenorth>I have a really *good* not-working steering wheel
14:32<andythenorth>oof USB 3 is not fast enough
14:33<Wolf01>Buy the new docking station
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14:37<@peter1138>My laptop's a Core2Duo, woo.
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14:43<madmax28>Hey. I'm wondering why i have grid lines on the main menu, but when i create a game i don't. Is there a way I can enable them?
14:43<@peter1138>You have a NewGRF enabled that removes them.
14:44<@peter1138>Gridlines are not an in-game option, they are baked into the graphics sets.
14:44<Arveen>somehow I thought there is an option to toggle them
14:45<madmax28>Indeed. I disabled all of them and the grid lines appeared... now only to find out which one removes them :)
14:47<Arveen>ah, it was an property in OpenGFX+ Landscapes settings
14:48<Eddi|zuHause>ok, i was in cities skylines asset editor, and it crashed. and took whole of steam with it?
14:59<andythenorth>:o
14:59<andythenorth>oof
14:59<andythenorth>Wolf01: what docking station? :P
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15:42<Wolf01>andythenorth: the ones to let you charge while using a thumb drive etc
15:43<andythenorth>some people at work have dongles for that
15:43<andythenorth>I find them weird but eh
15:43<Wolf01>Eddi|zuHause: I'm about to download CS, any suggestion on how to start a successfull game
15:43<Eddi|zuHause>ok, i think i modded C:S to death again
15:44<Eddi|zuHause>Wolf01: i haven't really had trouble starting out. just stay away from policies, as they are difficult to get a feeling how much they cost you
15:44<Eddi|zuHause>Wolf01: traffic will become a nightmare without traffic manager mod
15:45<Eddi|zuHause>Wolf01: and get the mass transit addon, snowfall is also great if you like trams
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15:46<nielsm>well first you have to define "successful game" :)
15:46<Wolf01>I tried CiM and I like it's more oriented to transports than CXL, but I didn't manage to build any successfull route :(
15:46<Eddi|zuHause>i haven't played either of those
15:47<Wolf01>I always fail on these games because there is too much to do, I'm used to tycoons
15:47<Wolf01>But I also like to build cities
15:48<Eddi|zuHause>i've tried getting the Metro Overhaul Mod to work, but i think i tried too many things at once and it fell apart
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15:50<Neon>Hello. The wiki says I could change never_expire_vehicles during a running game, but in my game in the settings window the button is disabled and set to off.
15:50<Eddi|zuHause>are you in multiplayer?
15:51<Neon>Yes.
15:51<Eddi|zuHause>that's why
15:51<Neon>But I'm the host.
15:51<Eddi|zuHause>yes, but some settings can't be changed in multiplayer
15:51<Neon>No chance?
15:51<Eddi|zuHause>must stop the server, change it in singleplayer, and start the server again
15:52<Neon>That's a weird logic.
15:52<Neon>Will the resetengines command work?
15:52<Eddi|zuHause>also only in singleplayer
15:52<+glx>yes in single player mode
15:53<Neon>Thanks for the info.
15:54<Eddi|zuHause>Neon: the problem is that all the engine stats changes must be communicated to the clients, which the setting was never designed to do, so the server must be stopped and restarted
15:54<Neon>Ah, I see.
15:55<Eddi|zuHause>Neon: the players will get a complete savegame on rejoin, which takes account of all the changes
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17:38<Wolf01>@seen __ln__
17:38<@DorpsGek>Wolf01: __ln__ was last seen in #openttd 4 weeks, 1 day, 1 hour, 33 minutes, and 55 seconds ago: <__ln__> TrueBrain: also, how hard can it be to figure out my comment COULD be related to a repo that was mentioned on the previous line?
17:39<Wolf01>Mmmh
17:44<LordAro>rip
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---Logclosed Tue Aug 07 00:00:55 2018