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#openttd IRC Logs for 2018-08-30

---Logopened Thu Aug 30 00:00:27 2018
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05:12<Wolf01>Mmmh, I applied 2 policies to a district and no achievement :/
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07:54<Samu>1.8.0 1.8.0 is not yet released. The following changes are not set in stone yet.
07:56<LordAro>not exactly a problem
07:56<LordAro>just some out of date documentation
07:56<LordAro>that won't have been updated since the move to git
07:57<Wolf01>Eddi|zuHause: what's the mod which allows to set the allowed switch to lanes? I thought I had it but it seems not
08:13<Wolf01>Oh, found it
08:28<Wolf01>It would be cool if it was possible to set the turn right always possible on junctions, without being controlled by traffic lights
09:03<Wolf01>People are dying to live in my city, literally... I can't understand why they die so much, maybe too much noise, but even in the low traffic areas? No pollution, no diseases...
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09:28<Samu>WrightAI.GetEngineOptimalDaysInTransit(engine)[0] is this a thing?
09:28<Samu>local fakedist = WrightAI.GetEngineOptimalRealFakeDist(engine, WrightAI.GetEngineOptimalDaysInTransit(engine)[0]);
09:28<Samu>like that
09:29<Samu>that [0]
09:29<Samu>it returns 3 values at once
09:29<Samu>return [days_in_transit, best_income, best_distance];
09:29<Samu>only want the first value
09:29<LordAro>that's fine
09:30<Samu>cool, ty
09:30<LordAro>might want to break it up into variables though, to make it clearer what's going on
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09:37<Eddi|zuHause>Wolf01: there is a custom traffic light feature in the traffic manager mod, where you can control the phases
09:37<Wolf01>Yeah, but in manual mode
09:38<Wolf01>Also, how do I make horizontal bridges?
09:39<Eddi|zuHause>it would be nice if you could save that as a template and apply it to more crossings
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09:40<Eddi|zuHause>Wolf01: i've not quite figured that out
09:41<Eddi|zuHause>Wolf01: i think i've seen a "more road construction options" mod, but i have not tried that
09:44<Sacro>Wolf01: pgup/pgdown
09:44<Sacro>alters the road height
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10:15<Wolf01>Yeah, but not on bridges over rivers
10:15<Wolf01>Or I have to build bridges piece by piece
10:15<Wolf01>Also... is there a limit to land slots? I need to purchase a slot to connect to the railway... but I can't
10:25<Eddi|zuHause>you get land slots as your city grows, up to a total of 9, but there are mods to unlock more (up to 25) and also one that just unlocks the whole map
10:26<Eddi|zuHause>if you look at the city growth milestones, each time it says "2x2km" you get a new slot
10:39<crem>Do youse git or something else for developemtn? If not, otherwise do you follow gitflow or another layout system of branches.
10:42<LordAro>or that
10:42<crem>So a branch per minor release, and then cherrypick for patch releases?
10:42<LordAro>no one's really sure yet
10:43<LordAro>there's not been a release since the move to git
10:43<crem>The canonical way is the "gitflow", but probably it's an overkill.
10:44<LordAro>i wouldn't say there's a single canonical way
10:44<crem>I'm trying to come up with some system for another project, while minimizing number of streams.
10:46<Eddi|zuHause>crem: in the svn days there was a fork right before a 1.x.0(-RC1) release
10:46<crem>Fork for a release? And then only cherrypicks came there, right?
10:47<crem>Sounds reasonable!
10:48<Eddi|zuHause>that's probaly fine if you only want to backport bugfixes to the 1.x.y releases, not new features
10:48<crem>Do you have some file like "version.txt" in source tree?
10:49<crem>If yes, I wonder what is the sequence of updating it during RC1 fork.
10:49<Eddi|zuHause>version detection is a bit complicated
10:50<Eddi|zuHause>but generally, after the fork of 1.x.0, in trunk there is a commit "we now head for 1.(x+1)"
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10:52<Eddi|zuHause>so trunk (now master) is currently considered "1.9.0-alpha", whereas the release branch is "1.8.0"
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11:08<Wolf01>Eddi|zuHause: is there some limitation with rails? I connected 4 stations and I'm not able to set a route, it doesn't seem that there are disconnected rails
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11:14<Eddi|zuHause>i don't think there is a limitation
11:15<Eddi|zuHause>got to recheck the rails probably
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11:15<Eddi|zuHause>are you sure you're using the rail route tool, and not bus route or something? :p
11:16<Wolf01>Yes, rail tool
11:17<Wolf01>It worked before, i paused to replace a bridge with a tunnel and it doesn't work anymore
11:19<Eddi|zuHause>dunno what you're doing wrong
11:19<Wolf01>Rebuilt the rail, now it works again
11:19<Wolf01>I think it was because I moved it a bit with Move IT!
11:31<Eddi|zuHause>could be you disconnected the rail by doing that incorrectly
11:32<Wolf01>Maybe, I only straightened a bit a piece of track
11:39<Wolf01>BBL, maybe
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13:23<PNDA>Hey, anyone know how I can deselect any Dependency on BaNaNaS for my GRF?
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17:11<Samu>how do i check if a road has exactly only 1 piece?
17:12<Samu>IsRoadTile doesn't help :(
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---Logclosed Fri Aug 31 00:00:29 2018