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#openttd IRC Logs for 2018-09-05

---Logopened Wed Sep 05 00:00:36 2018
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10:10<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on issue #6891: Question Building the project on Windows
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10:13-!-Alberth is "purple" on @#openttd
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10:20<Samu>Alberth: can you fix a bug I reported last night?
10:21<Samu>trying to persuade someone to fix it :p
10:23<LordAro>Samu: did you report it on github?
10:23<LordAro>if not, do that
10:24<Samu>uh i dont have an account
10:24<LordAro>make one
10:36<@peter1138>23:28 < Samu> peter1138: can u look into this?
10:37<@peter1138>no, not when i'm driving in London at that time.
10:37<@peter1138>Just create a github account already, fucking hell.
10:37<nielsm>"if it's not in a ticket it's not a bug"
10:38<nielsm>(the contrary is not true by the way, just because it is in a ticket doesn't mean it's certainly a bug, tickets can contain non-bugs, but bugs can never be considered if they are not covered by a ticket!)
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10:40<@peter1138>And if you have a fix you can just file a PR.
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10:44<Samu>ok, registered an account let's see what i can do
10:52<@peter1138>Might need your own fork for that, I suppose.
10:53<@peter1138>But at least the issue tracker will be simple.
10:53<nielsm>Pull Request
10:54<Samu>no idea what's a pull request for or forks
10:54<Samu>bah i knew i shouldn't have registere
10:54<@peter1138>Don't worry about them then.
10:55<@peter1138> < is what you want.
10:55<LordAro>the horror, you don't understand everything immediately
10:58<DorpsGek_II>[OpenTTD/OpenTTD] SamuXarick opened issue #6892: CONFIG_RANDOM bug
10:58<Samu>ok i submited
10:58<Samu>oh, it's here
10:59<Samu>too fast
11:03<Samu>btw there is no single AI that uses CONFIG_RANDOM
11:03<Samu>not sure about GS'es
11:05<Samu>so... if u wanna test it
11:05<Samu>i guess i gotta submit my ai?
11:07<Samu>I didn't finish it :(
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11:14<andythenorth>Alberth: I had a more complete GS idea
11:18<@Alberth>lots of ideas, apparently!
11:20<andythenorth>mumble mumble strategies
11:20<andythenorth>only specifying where the player must build is quite boring
11:20<andythenorth>restricting the build, but offering strategic and tactical choices is interesting
11:21<@Alberth>Samu: just a script that performs 20 random draw things is sufficient
11:21<@Alberth>I never heard of RANDOM_CONFIG at all btw, no idea what you're talking about
11:24<@Alberth>problem is somewhat I have sufficient distractions currently
11:24<Samu>AIInfo flags
11:27<Samu>the AI has to be randomly chosen from a pool of AIs
11:27<Samu>you can't specify it
11:30<andythenorth>Alberth: I wondered about composing this GS from different components
11:30<andythenorth>so a Connection Builder component, which sets connection goals, in a similar player interface to Busy Bee
11:31<andythenorth>and a separate Industry Constructor component which rewards goal completion by building industries, against a pattern
11:31<andythenorth>and an option for the industry constructor to also control map at game start
11:31<andythenorth>'have a new industry' could incidentally be a reward in Busy Bee
11:34<@Alberth>make each component a class, and forward all events from the main loop (possibly using knowledge what events the component wants to have)
11:34<andythenorth>I'm kind of curious about testing GS
11:34<andythenorth>sitting playing them is one valid approach
11:34<andythenorth>but time consuming
11:35<andythenorth>I wonder if they could be 'tested' by logged output
11:35<@Alberth>not sure how you make progress in a component, likely you call it from some other point
11:35*andythenorth wonders about a self-test mode :P
11:36<@Alberth>I typically test by printing what it decides while building the code
11:37<@Alberth>but you could make a separate object that performs game operations, and replace that while testing
11:37<@Alberth>then you don't even need openttd, you can just run the bare squirrel interpreter
11:38<@Alberth>perhaps with a few mock objects
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11:46<Samu>damn it, i thought i had 7-zip installed
11:50<Samu>we can't support that file type?
11:50<Samu>i can't upload .tar
11:56<LordAro>not to github, it only accepts a few types
11:56<LordAro>it'll accept a zip or a tar.gz though
11:57<LordAro>(*it).max_value - (*it).min_value) + (*it).min_value
11:57<LordAro>that is rather suspicious, isn't it? :)
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12:03<Samu> uploaded
12:04<Samu>it's only InteractiveRandomRange((*it).max_value - (*it).min_value)
12:05<Samu>watch parenthesis
12:05<Samu>the result of that is then + (*it).min_value
12:06<andythenorth>quak and so on
12:06<nielsm>why is it written like that and not it->min_value etc...
12:07<Samu>no idea, it's not my code
12:07<frosch123>nielsm: actually very few people know that
12:08<frosch123>people read about *iterator, and use it like that
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12:12<LordAro>i guess in some ways it's clearer that it's an iterator rather than a pointer?
12:13<LordAro>but eh
12:13<nielsm>the entire point of iterators is to look almost exactly like a pointer, though
12:14<frosch123>everyone i met who uses the (*). syntax got huge eyes when i told them that -> also works, so I doubt it is intentional
12:14<LordAro>Samu: i'm pretty sure there's no situation in which "(a + b) - b" is different to "a + b - b"
12:14<LordAro>(which is the same as "a"
12:16<LordAro>even accounting for overflows and what not
12:16<Samu>it is setting a value for a setting
12:17<Samu>min_value = 0, max_value = 1
12:19<Samu>the randomizer dude randomizes between its own 0 and the limit -1
12:19<Samu>(a - b) is the limit
12:19<LordAro>Samu: you can stop now
12:20<Samu>ok :(
12:20<LordAro>go work on something else
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14:13<Samu>damn valuators are lame
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14:15<Samu>is this valuator function heavy?
14:15<Samu>oh, the optimalfakedist function missing
14:19<Samu>what's the newgrf with the most aircraft engines?
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14:19<Samu>must put the valuator into some stress test
14:26<Samu>hmm :(
14:27<Samu>i better make a separate function to act as valuator
14:35<DorpsGek_II>[OpenTTD/OpenTTD] RailwAI commented on issue #6890: Crash: disconnecting road vehicle
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15:05<@Alberth>the early STL implementations didn't do it->
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15:14<Samu>it is done differently!
15:16<Samu>much lighter valuator now
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18:17<Samu>well, the income estimators
18:18<Samu>almost always return the engine with the most capacity
18:18<Samu>I was hoping for some variety with av8, but nop... mass airships
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18:27<Samu>I need a better means to estimate the min_dist
18:27<Samu>of an aircraft route
18:38<Samu>maybe I don't
18:38<Samu>screw variety
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---Logclosed Thu Sep 06 00:00:38 2018