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#openttd IRC Logs for 2018-09-06

---Logopened Thu Sep 06 00:00:38 2018
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05:11<Samu>hi
05:11<Samu>im having trouble with my main PC :( can't boot
05:13<Samu>I get a black screen during POST, then I see windows logo when starting windows, and then when it reaches log in phase, I get a no signal black screen
05:13<Samu>t.t, I have my openttd stuff on that PC
05:14<Samu>any ideas what this could be?
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06:39<Samu>oh yes! it finally booted
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06:39<Samu_>yes, finally, here I am
06:40<Samu_>brb turning off the other pc
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06:42<Samu_>it only took 2 hours to decide to not show a black screen!
06:42<Samu_>I hate my pc sometimes :(
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06:50<LordAro>Samu_: "no signal" sounds GPU related
06:50<LordAro>check cables?
06:50<LordAro>or that GPU is properly seated
06:53<Samu_>i dismantled pc, cleaned dust with some blower, reassembled and still had the exact symptoms
06:53<Samu_>but
06:53<Samu_>suddenly... after touching monitor cable
06:53<Samu_>no more black screen and here I am
06:54<Samu_>now it will last for the entire day
06:54<Samu_>tomorrow morning when I start it up, i bet I'm gonna have the same problems
06:54<LordAro>i think that's probably your cable then :p
06:55<LordAro>cables themselves can die
06:55<Samu_>i've been having trouble with this gpu for 2 years
06:56<Samu_>gpu/system
06:57<Samu_>when I least expect it, it just dies
06:57<Samu_>and the opposite as well
06:57<Samu_>it just relives
06:57<LordAro>sounds like you should try replacing bits of it :)
06:57<Samu_>the longest time it was dead as 1 month
06:58<Samu_>was*
06:59<@peter1138>And it was just the cable, all that time...
06:59<Samu_>it was this time
06:59<Samu_>i had beep beep beep from the mobo complaining about the gpu
07:00<Samu_>some other times
07:00<Samu_>i had visually intensive games suddenly crashin with a black screen
07:01<Samu_>the symptoms are never the same, when problems arise
07:01<LordAro>ok, so replace the GPU
07:01<LordAro>this isn't difficult
07:02<@peter1138>Unless it's a laptop.
07:02<Samu_>I was more inclined to replace everything
07:02<Samu_>monitor, cables included
07:02<LordAro>well, that works too
07:02<Samu_>but that time is far off
07:02<Samu_>i'm low on money
07:02<LordAro>things can be replaced a bit at a time
07:03<@peter1138>That's why you only replace a bit at a time o_O
07:03<@peter1138>Much like coding.
07:03<@peter1138>Midday. Should I have my lunch now...
07:03<Samu_>midday here too
07:04<Samu_>i lunch at 13_00
07:06<@peter1138>I aim for 13:00 but get restless by 12:45 :p
07:11<@peter1138>I miss being able to go out for a lunchtime ride :(
07:15<Samu_>there should be a GetNumTerminals here https://noai.openttd.org/api/trunk/classAIAirport.html
07:16<@peter1138>Yeah?
07:16<Samu_>yes, for deciding on the number of aircraft on a route
07:18<Samu_>GetNumTerminals(engine_id, airport_type), something like that
07:19<Samu_>or instead of engine_id, just aircraft_type
07:19<Samu_>enum AIAirport::PlaneType
07:19<Samu_>that
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08:00<@peter1138>Well, 13:00 and nearly finished lunch :p
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09:07<Samu_>much better terminal usage now
09:07<Samu_>profits skyrocketed
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09:34<Samu_>okay, reliability issues is my next problem
09:35<Samu_>the AI is buying aircraft which reliability is already decaying
09:35<Samu_>model lifetime about to end
09:35<Samu_>wanna avoid it
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10:08<@peter1138>Better terminal usage => vim
10:08<@peter1138>Maybe a different sort of terminal though :D
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10:52<Samu_>GetEngineBrokenRealFakeDist
10:52<Samu_>hehe that name
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11:04<andythenorth>o/
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11:10<@Alberth>o/
11:10<andythenorth>hi
11:11<andythenorth>@seen frosch123
11:11<@DorpsGek>andythenorth: frosch123 was last seen in #openttd 22 hours, 57 minutes, and 2 seconds ago: <frosch123> everyone i met who uses the (*). syntax got huge eyes when i told them that -> also works, so I doubt it is intentional
11:18<LordAro>so impatient
11:33<andythenorth>so
11:34<andythenorth>I really want to get this PR done https://github.com/OpenTTD/OpenTTD/pull/6872
11:34<andythenorth>but I am not sure how to get it over the line
11:34<andythenorth>it needs the nml patch too
11:58<LordAro>i'd review it, but that MS define is terrifying
12:03<andythenorth>actually there are 2 PRs
12:03<andythenorth>https://github.com/OpenTTD/OpenTTD/pull/6867
12:03<andythenorth>6867 is the more interesting
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12:19<LordAro>also needs conflict resolving :)
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12:52<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on issue #6891: Question Building the project on Windows https://github.com/OpenTTD/OpenTTD/issues/6891#issuecomment-419165516
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12:58<Samu_>is aircraft of type -1 valid?
12:58<Samu_>something's fishy
12:58<Samu_>happening
12:59<Samu_>local count_interval = WrightAI.GetEngineRealFakeDist(best_engine, this.days_interval);
12:59<Samu_>had a division by zero error
13:00<Samu_>this.days_interval is always = 10
13:00<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on issue #6890: Crash: disconnecting road vehicle https://github.com/OpenTTD/OpenTTD/issues/6890#issuecomment-419167998
13:00<Samu_>local realfakedist = (AIEngine.GetMaxSpeed(engine_id) * 2 * 74 * days_in_transit / 256) / 16;
13:00<Samu_>@calc (0 * 2 * 74 * 10 / 256) / 16
13:00<@DorpsGek>Samu_: 0
13:00<Samu_>@calc (1 * 2 * 74 * 10 / 256) / 16
13:00<@DorpsGek>Samu_: 0.361328125
13:01<Samu_>hmm i see
13:01<Samu_>@calc (2 * 2 * 74 * 10 / 256) / 16
13:01<@DorpsGek>Samu_: 0.72265625
13:01<Samu_>@calc (3 * 2 * 74 * 10 / 256) / 16
13:01<@DorpsGek>Samu_: 1.083984375
13:01<Samu_>i honestly doubt there was an aircraft engine with a max speed of 0, 1 or 2 km/h
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13:03<Samu_>and plane of type -1 is weird
13:03<Samu_>why did it return -1
13:04<Samu_>IsValidEngine(engine_id). must have failed :(
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13:16<Samu_>if (!IsValidEngine(engine_id)) return ScriptAirport::PT_INVALID;
13:16<Samu_>PT_INVALID is = -1
13:16<Samu_>so, i grabbed an invalid engine somehow,
13:16<Samu_>how come...
13:17<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on issue #6891: Question Building the project on Windows https://github.com/OpenTTD/OpenTTD/issues/6891#issuecomment-419173239
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13:24<Samu_>I need help... an engine that was valid just a few seconds ago, became invalid while doing a for cycle, what can I do in such situation?
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14:24<DorpsGek_II>[OpenTTD/OpenTTD] bou6 commented on issue #6891: Question Building the project on Windows https://github.com/OpenTTD/OpenTTD/issues/6891#issuecomment-419194654
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14:37<nielsm>so, that support ticket should probably just be closed. tag it with something? "support", "question"?
14:38<LordAro>could turn it into an issue for removing old VS stuff (and updating documentation)
14:38<nielsm>the other option
14:38<nielsm>+that's
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15:05<Samu_>uh oh, the AI is having trouble finding a good pair for a route :(
15:05<Samu_>in 4k maps
15:05<Samu_>i used to not have this problem :(
15:05<Samu_>i think my search needs an overhaul
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15:41<@peter1138>I recommend not using such stupid size maps
15:46<andythenorth>mine goes to 11
15:52<@peter1138>2048 is still a bit large :/
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15:55<andythenorth>1024 max
15:55<andythenorth>"Feature: smaller maps"
15:56<Eddi|zuHause>4x4 map
15:56<acklen>or break up a large map into small quadrants which the AI can focus on
15:56<Eddi|zuHause>(well, that technically makes it 2x2 as there's a line of void tiles around it)
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16:53<Samu_>well, i pick the 10 most productive towns to find the first airport
16:54<Samu_>on the 2nd search, it picks 10 other most productive towns to place an airport
16:54<Samu_>problem is that these 10 towns, out of a pool of 12k
16:54<Samu_>are unlikely to be within range of the planned distance
16:54<Samu_>so it fails many many times until it actually finds one
16:55<Samu_>and i dont keep the 1st pick when i search for the next pair
17:00<Samu_>the tried and failed towns to a list, so when it comes next time to find a pair of towns, it starts on the 3rd batch of 10 towns
17:00<Samu_>failed towns are added to a list*
17:01<Samu_>eventually it will cycle through all 12k towns
17:01<Samu_>but i see it's not that smart, could use some improvements
17:06<Samu_>i can't have this search to fail that many times, because when combined with the road portion of the script, it will have nearly nothing done for the limited time it computes the air part
17:07<Samu_>in other words, i must extend the search duration
17:07<Samu_>instead of 10 towns per batch, maybe 50
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17:09<Samu_>road routes are averaging a max of 190 days for a failed route
17:09<Samu_>air routes are averaging 1-4 days on a 4k map with small airports
17:10<Samu_>plan roads for 190 days, then plan air for 4 days, then plan roads, then air, etc... it's always cycling like this
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17:23<acklen>how does the pathfinder work? does it recurse throughout the whole map?
17:23<acklen>perhaps it could be given a smaller sub-map to work on instead?
17:28<Samu_>yes, a rectangle area within the planned distance
17:28<Samu_>i have this rectangle search done for looking for a spot to place airport in a town, but that's it
17:29<Samu_>it's not a rectangle inside another rectangle
17:29<Samu_>i need maybe a rectangle to contains all the tiles within the planned distance, then search for towns inside that big rectangle
17:30<Samu_>and only then, have the other rectangle search for an airport spot in a town
17:30<Samu_>hmm
17:31<Samu_>sounds like a good idea
17:31<Samu_>instead of the 10 most productive towns out of the entire map, it's 10 most productive towns within the so called "planned distance" instead
17:32<Samu_>okay, how am I gonna do that :(
17:32<Samu_>how to code
17:32<Samu_>that is
17:32<@peter1138>list all towns within specific radius/area
17:32<@peter1138>then find top 10
17:35<@peter1138>if there's 12k towns it's still going to take a while
17:42<Samu_>not sure of the exact number
17:42<Samu_>when generating map it says 12k, but i think that's the number of tries, not the number of towns
17:44<Samu_>the way I have this coded
17:45<Samu_>is... incompatible if i am to create a rectangle based on the planned distance
17:45<Samu_>the planned distance is computed, basing it on the airport types of the first airport and the to-be placed airport type of the 2nd
17:47<Samu_>I don't have the planned distance handy :(
17:47<Samu_>must shift the search order somehow
17:47<@peter1138>Use an estimation.
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17:49<Samu_>sec
17:49<Samu_>let me copy paste my glorious code
17:50<Samu_>https://paste.openttdcoop.org/plclcisfi
17:50<Samu_>line 27 is where I pick the best 10
17:51<Samu_>I do it too early, have to shift it to somewhere further down
17:52<Samu_>the computation of distances are at lines 87 - 99
17:52<Samu_>this has to be done before I pick the best 10, that's a huge shift :(
17:52<Samu_>unsure how I'm gonna do it
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19:04<+glx>Samu_: you can use a valuator on your town list
19:05<+glx>and you can also write your own valuator
19:06<+glx>like you take the most profitable town then valuate with a function calculating distances to this town
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19:54<Samu_>hah
19:54<Samu_>https://imgur.com/WRj4jjR it ran out of signs
19:55<Samu_>that was the area search where it can build the 2nd airport
19:55<Samu_>1st airport is at Mennville
20:01<Samu_>for (local tile = 0; tile <= AIMap.GetMapSize(); tile++) {
20:01<Samu_>how bad would this be?
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20:12<Samu_>real bad
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21:07<Samu_>takes 60 days to iterate the whole map on very fast/250k ops
21:08<Samu_>60 days to build an airport route in a 4k map isn't that bad, but requiring very fast/250k ops is bad :(
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21:09<Samu_>testing with defaults
21:10<Samu_>if i get more than 200 days, then it sucks
21:10<Samu_>need another method
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---Logclosed Fri Sep 07 00:00:39 2018