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#openttd IRC Logs for 2018-09-08

---Logopened Sat Sep 08 00:00:40 2018
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02:47<andythenorth>o/
02:47<Supercheese>I like how I now have three tortoises installed: TortoiseSVN, TortoiseHG, and TortoiseGit
02:47<Supercheese>much turtle
02:48<andythenorth>I have a Tortoise http://wiki.wargaming.net/en/Blitz:GB32_Tortoise
02:48<Supercheese>ah yeah, I have that on War Thunder
02:48<Supercheese>slow lad
02:48<Supercheese>worthy of the name
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06:14<andythenorth>so I reviewed this nml patch, and fixed some bugs https://github.com/nielsmh/nml/commits/indcargonum
06:14<andythenorth>fixes are here https://paste.openttdcoop.org/phnoopups/fpaxbg/raw
06:15<andythenorth>how do I edit history to fix the 2 specific broken commits?
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06:42<LordAro>andythenorth: rebase -i -> edit commits
06:52<andythenorth>is this an accurate guide? https://gist.github.com/kale-stew/e13b3c3999e50b3fe9746f500552ebd7
06:53<LordAro>andythenorth: possibly
06:54<LordAro>in fact, yeah, that'll be fine
06:54<LordAro>you can do rebase -i <source branch, probably master> to get all commits in that branch
06:57<Samu_>dang, the amount of code I had to write to predict the airport type...
06:58<andythenorth>I like git
06:59<andythenorth>but it tends towards the high end of bureacracy
07:01<andythenorth>will it preserve the original author during a rebase?
07:01<andythenorth>this isn't my code
07:01<LordAro>uh
07:01<LordAro>maybe
07:06<nielsm>I think it should yes
07:08<andythenorth>I remember when code was all controlled as "foo_final_final.py" on a shared NAS
07:09<andythenorth>seemed much easier tbh
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09:00<Samu_>noob question
09:01<Samu_>how do I transform a number into text?
09:01<Samu_>example, airport of type 0, instead of saying 0, i wanted it to say small
09:14<Samu_>nevermind, I figured it out, was easier than expected
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09:47<Samu_>there is a weird issue happening and I can't figure out why
09:48<Samu_>the City Airport isn't available in the years 2020's somehow
09:48<Samu_>wondering why
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09:49<DorpsGek_II>[OpenTTD/OpenTTD] jottyfan opened issue #6894: destroy but keep land https://github.com/OpenTTD/OpenTTD/issues/6894
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10:10<Eddi|zuHause>didn't we say github is not for feature requests?
10:22<Samu_>when is metropolitan available
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10:23<Samu_>im having an issue with rotating tried towns, damn me
10:23<Samu_>won't be easy to fix this one
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11:04<andythenorth>o/
11:09<Samu_>when the metropolitan airport becomes available, the AI can't build city airports anymore?
11:09<Samu_>or is it a bug with my script
11:09<Samu_>?
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11:10<Samu_>something fishy is going on
11:15<DorpsGek_II>[OpenTTD/OpenTTD] szymex73 opened issue #6895: Wrong release version? https://github.com/OpenTTD/OpenTTD/issues/6895
11:16<Wormnest>Several airport thypes expire yes, check the wiki which ones and when
11:26<Eddi|zuHause>andythenorth: there was a ticket earlier that i think you can close as invalid (feature request)
11:29<andythenorth>https://github.com/OpenTTD/OpenTTD/issues/6894 ?
11:29<Eddi|zuHause>yeah
11:30<andythenorth>rationale?
11:32<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on issue #6895: Wrong release version? https://github.com/OpenTTD/OpenTTD/issues/6895#issuecomment-419651517
11:33<Samu_>there is a bug somewhere
11:33<Samu_> suspect it's openttd itself
11:33<LordAro>andythenorth: not current goal, probably
11:34<Samu_>in 1979 the city airport is available for the ai
11:34<LordAro>changing anything to do with how buying land works has always been rejected as it's always too open for abuse
11:34<Samu_>in 1980, when metropolitan becomes available, the city is no longer available for the ai
11:34<Samu_>but for human players it is
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11:34<Samu_>must investigate openttd code
11:35<LordAro>that does sound weird
11:47<Samu_>hmm nop, openttd code seems fine, then it must be my script, for some reason it can't detect the city airport as being available :(
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11:53<Eddi|zuHause>making it difficult to buy land in bulk is sort of an anti-trust-law
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11:54<Eddi|zuHause>also, from CONTRIBUTING.md: "Although we really appreciate feedback and ideas, we will close feature requests that we don't expect to fulfill in the next year."
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12:02<LordAro>Eddi|zuHause: quick, close the NRT prq :p
12:03<Eddi|zuHause>that isn't technically a "feature request" :p
12:07<Samu_>i found the problem
12:08<Samu_>both city and metropolitan have the same price
12:08<Samu_>I was using price as the item index
12:08<Samu_>so when metro became available, the city would poof
12:08<Samu_>from my list
12:09<Samu_>have to build this list in another manner :(
12:10<andythenorth>NRT is dead
12:10<Samu_>really? what happened?
12:10<Eddi|zuHause>NRT is dead, long live NRT!
12:11<andythenorth>it got crushed under the wheels of improvements
12:11<andythenorth>this happens in software
12:12<andythenorth>the build is dead due to compile farm
12:12<andythenorth>and the feature is bit rotting, and won't ever move due to politics
12:12<andythenorth>but eh, that's software :)
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12:26<Samu_>problem solved, it was my code, :p
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12:41<andythenorth>Eddi|zuHause: if houses had two (or more) production levels...
12:41<andythenorth>one an initial trickle level
12:41<andythenorth>the other depends on passengers delivered to town in last month
12:41<Eddi|zuHause>what would that solve?
12:41<andythenorth>we'd get a different kind of network flooding
12:41<andythenorth>it would have differing levels of flood
12:47<Eddi|zuHause>did we even solve the quadratic passenger generation yet?
12:47<Eddi|zuHause>that's like a one-line patch
12:54<andythenorth>we solved a lot recently
12:54<andythenorth>but probs not that
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13:20<@peter1138>Eddi|zuHause, is the patch on github?
13:21<Eddi|zuHause>dunno if anybody even wrote that patch
13:21<@peter1138>You seem to know what the patch contains.
13:22<Eddi|zuHause>yes, removing one of the two "chance(1 out of x)" lines
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13:23<andythenorth>oof
13:23<andythenorth>now that NRT is dead, could we ship it?
13:29<LordAro>Eddi|zuHause: can you point to it?
13:38<andythenorth>I can't find it in an issue
13:38<andythenorth>it's not this is it https://github.com/OpenTTD/OpenTTD/pull/6777
13:46<@peter1138>It's a classic case of Somebody(tm) should do it.
13:55<andythenorth>classic
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14:09<LordAro>peter1138: you should do it
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14:15<@peter1138>What, approve NRT? :p
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14:18<andythenorth>add it as a feature branch :P
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14:42<Samu_>these large with small with heli combinations are so confusing
14:42<Samu_>i'm trying to make everything work in an intelligent manner
14:42<Samu_>but I get lost in my thoughts
14:43<Samu_>i can make a route for a small aeroplane by using large airports... sounds easy when said
14:44<Samu_>but dealing with it in the code is so confusing
14:44<Samu_>I get lost
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15:23<Eddi|zuHause>andythenorth: no, it's not that
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15:49<Samu_>I'm gonna stop thinking
15:51<Samu_>the way it's working right now is not perfect, I know there could be some more airport / aircraft / pair combinations, but the way it works right now is not that bad to tell the truth
15:52<Samu_>it's just doesn't account all possible cases
15:52<Samu_>all possible combinations, but ... meh
15:54<Samu_>the tried Towns recycling isn't perfect either
15:54<Samu_>but at least it will handle all available towns one way or another, just not in an intelligent manner
15:57<Samu_>what shall I name the AI if I'm to upload it to bananas?
15:57<andythenorth>samu AI
15:58<Samu_>it's based on LuDiAI
15:58<Samu_>i picked it up and started adding code to it, initially was supposed to be only fixes, but now it's something more
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15:59<Samu_>it's current name is LuDiAI AfterFix, is that a bad name?
16:00<Samu_>since it was based on it, i thought it fair to name as such, but if that could bring me trouble, I wanna avoid it
16:03<LordAro>i'd say just adding "after fix" on the end of it could cause more trouble
16:04<LordAro>come up with something that has lud/ludi/whatever in its name
16:04<LordAro>imo
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16:08<Samu_>Samu AI?
16:08<Samu_>LuDiSamu
16:09<Samu_>LuSa
16:09<LordAro>you can do whatever you want :p
16:10<Samu_>Samu's LuDi?
16:10<Samu_>Samu's LuDiAI
16:11<Samu_>LuDSa
16:12<Samu_>SaLu
16:12<Samu_>SaLuDiAI
16:13<Samu_>Wormnest: give me ideas !
16:14<Samu_>LuDiAI license is gpl 2.0
16:14<Samu_>it imports roadpathfinder.3 library
16:15<Samu_>it has a copy paste of WrightAI into it as well
16:15<Samu_>I have heavily modified it
16:15<Samu_>what was wrightAI / roadpathfinder licenses?
16:16<Samu_>oh, road pathfinder also imports graphaystar
16:16<Samu_>do all licenses must be compatible with each other?
16:16<LordAro>they do, but i'm pretty sure everything is gpl2
16:20<Samu_>oh, gnu license version 2
16:20<Samu_>gnu general public license
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16:30<andythenorth>someone should do shunting
16:31<andythenorth>so I can drop wagons off for loading
16:34<Eddi|zuHause>someone did that
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18:55<Samu_>guys
18:55<Samu_>how do I get the base maintenance cost of an airport piece
18:56<Samu_>i know it depends on a factor, but there is a base it's being based off
18:56<Samu_>how do I get it?
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19:29<DorpsGek_II>[OpenTTD/OpenTTD] rofl0r opened issue #6896: game crashes on first autosave if compiled without lzo but with lzma https://github.com/OpenTTD/OpenTTD/issues/6896
19:30<DorpsGek_II>[OpenTTD/OpenTTD] rofl0r commented on issue #6896: game crashes on first autosave if compiled without lzo but with lzma https://github.com/OpenTTD/OpenTTD/issues/6896#issuecomment-419679746
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20:08<DorpsGek_II>[OpenTTD/OpenTTD] rofl0r commented on issue #6896: game crashes on first autosave if compiled without lzo but with lzma https://github.com/OpenTTD/OpenTTD/issues/6896#issuecomment-419681239
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20:23<DorpsGek_II>[OpenTTD/OpenTTD] rofl0r commented on issue #6896: game crashes on first autosave if compiled without lzo but with lzma https://github.com/OpenTTD/OpenTTD/issues/6896#issuecomment-419681798
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---Logclosed Sun Sep 09 00:00:42 2018