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#openttd IRC Logs for 2018-09-28

---Logopened Fri Sep 28 00:00:09 2018
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07:45<Eddi|zuHause>"An easy way to determine if the Apache is 32-bit or 64-bit is to execute the following in the global zone by using dtrace: sudo dtrace -qn 'syscall::: /execname == "httpd"/ { ab = (curpsinfo->pr_dmodel == PR_MODEL_ILP32) ? "32-bit" : "64-bit" ; exit(0); } END { printf("Apache: %s",ab); }'" ... aha, easy...
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12:48<Samu>i still fail at understanding the full purpose of AIRoad.CanBuildConnectedRoadPartsHere
12:48<Samu>it can return 1, 2 and -1
12:48<Samu>and 0
12:51<Samu>sometimes it returns 1 when i was expecting it to return 0
12:53<Samu>in this image, i was checking if that spot at 9347 was suitable for a drive through road station
12:53<Samu>I used AIRoad.CanBuildConnectedRoadPartsHere(9347, 9348, 9346) and it returned 1
12:54<Samu>why not 0?
13:08<Samu> case SLOPE_FLAT: /* Flat slopes can always be build. */ return 1;
13:08<Samu>this is false
13:09<Samu>and the image shows
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13:17<Samu>it's not taking into account if the neighbour tiles have foundations :(
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13:28-!-TheMask96 is "Martijn Zweistra" on #openttd @#altcontrol #openttd.notice
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13:48<andythenorth>is it patches?
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14:01<andythenorth>75% Iron Horse sprites complete :P
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14:01<Wolf01>What needs to be fixed in NRT?
14:02<Wolf01>Leaving out that +/- sign
14:02<andythenorth>also it's got no route to trunk
14:02<andythenorth>both peter1138 and TrueBrain have reviewed it
14:03<Wolf01>I don't have route to NRT too, I need to put it on my repo
14:03<andythenorth>so eh, I don't know
14:03<andythenorth>it's just drowned in bureacracy I think
14:04<Wolf01>Same happened with more height levels and other patches, maybe they are waiting for OTTD 2.0
14:32<Wolf01>Mmmh, I must moc the Compilatron with lego... V453000 what do you think?
14:32<@peter1138>Not bureaucracy, just nobody doing anything.
14:35<andythenorth>peter1138: have you worked with a bureacracy much? o_O
14:35<andythenorth>you described it
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14:41<andythenorth>le quak
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14:49<@peter1138>Bureaucracy implies things getting in the way to stop it happening.
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14:53<LordAro>hmm, 18:45 is a bit late to start a 15 mile cycle at this time of year
14:53<LordAro>ah well
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14:57<Samu>(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for… … all to see.
15:00<Samu>there was no NoAI 10 years ago
15:01<Samu>this function was never touched in 10 years
15:01<Samu>according to blame girt
15:01<LordAro>that's the case for most of the codebase, probably
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15:03<LordAro>well, no
15:03<LordAro>the function definition wasn't changed in 10 years
15:03<LordAro>you can clearly see the rest of the code was touched... 7 or 9 years ago
15:03<LordAro>function signature*
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15:06<Samu>the function isn't properly accounting if it can actually connect to neighbouring tiles, or actually perhaps those neighbours shouldn't been in there in the first place
15:07<Samu>it can be working with unconnectable neighbours
15:10<Samu> - that slope in the middle is flat, and the function returns true immediately at line 228
15:10<Samu>return 1*
15:14<Samu>bug? or am I misunderstanding the purpose? or...?
15:19<@peter1138>slope is flat?
15:19<@peter1138>is a slope or is it flat?
15:20<@peter1138>i don't know where "in the middle" refers
15:21<Samu>tile 9347 has a SLOPE_FLAT
15:21<Samu>in that image
15:22<Samu>tile 9346 has a SLOPE_E
15:23<@peter1138>Ok, and?
15:23<Samu>tile 9348 has a SLOPE_S
15:23<@peter1138>Carry on.
15:24<Samu>and I used the function AIRoad.CanBuildConnectedRoadPartsHere(9347, 9348, 9346), it returned 1. I was expecting it to return 0
15:25<Samu>the part that return 1 is
15:25<Samu>tile 9347 has a SLOPE_FLAT, so return 1 :(
15:40<@peter1138>well 9347 CAN have any road part. It's *flat*
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15:49<andythenorth>Wolf01: so did you fix it yet? o_O
15:51<Wolf01>I'm still looking for my lost developer mood
15:51<andythenorth>it comes it goes
16:03*Wolf01 -> bed?
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16:19<Eddi|zuHause>"serverless code which runs in the fabric of the Internet itself" sounds great.
16:23<@peter1138>So it runs on optical fibres alone?
16:29<andythenorth>is the internet fabric tartan?
16:29<andythenorth>or burberry?
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16:35<Eddi|zuHause>it's a series of tubes, obviously
16:45<andythenorth>@calc 17*4
16:45<@DorpsGek>andythenorth: 68
16:45<andythenorth>new engine gains 150HP
16:46<andythenorth>but wagons are higher capacity, so 68t more cargo
16:46<andythenorth>net result?
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16:59<Samu>why does the function needs neighbour tiles
17:00<Samu>if it's only about itself :(
17:00<Samu>it doesn't make sense
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17:10<Samu>it can't connect the road parts towards 9346 or 9348, very misleading name for the function
17:11<Samu>i understand now what's its purpose
17:14<Samu>can build connected road parts here while it was accepting a start and a end, i thought it really was about the possibility of a road being entered from 'start', walking the 'tile' and exiting to 'end'
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18:33<Samu>what's the difference between BuildManager().buildTownStation(x, y, z) and BuildManager.buildTownStation(x, y, z)
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19:15<Samu>gonna upload v5, think i've waited too long
19:15<Samu>it's in a good shape now
19:17<Samu>lel, getting a crash as I speak
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19:35<Samu>openttd trivia
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20:13<Samu>uploaded v5 :)
20:15<Samu>if I get a crash now, I'll be mad
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---Logclosed Sat Sep 29 00:00:10 2018