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#openttd IRC Logs for 2018-10-01

---Logopened Mon Oct 01 07:01:12 2018
07:01-!-mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd
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07:23<Heiki>how should I go about fixing an error in the Finnish translation (STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS is translated as “is greater than”)?
07:29<LordAro>https://translator.openttd.org
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07:32<Heiki>registered and logged in and tried that, but it only tells me “Access denied” when I try to do something
07:34<LordAro>i imagine you've not been approved by the mysterious translation manager
07:35<Heiki>should I just wait or does the mysterious translation manager want something from me?
07:36<LordAro>mostly likely the former
07:37<LordAro>it's likely no one's looked at the mailbox recently
07:38<Heiki>and I only registered half an hour ago
07:44<LordAro>well then
07:51<Samu>Rubidium wrote: For some technical reasons we can't suspend squirrel while it is running a Valuate.
07:51<Samu>:(
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08:18<Samu>@calc (5000 / (2048 * 2048)) * 4096 * 4096
08:18<@DorpsGek>Samu: 20000
08:21<Samu>inb4 commit message failure
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09:42<andythenorth>o/
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09:46<Eddi|zuHause>you don't want to know what happened to the last finnish guy who looked for the translation manager...
09:49<Heiki>eek
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10:01<Samu>I have a dilema
10:01<andythenorth>hmm
10:02<andythenorth>is newgrf completion pareto compliant?
10:02<andythenorth>I am nearly at 80%
10:02<andythenorth>which might suggest I'm less than halfway
10:03<Eddi|zuHause>very likely
10:03<Samu>can there be multiple pull requests per issue?
10:04<Samu>or shall I post them in the same pull request?
10:04<Samu>I have 2 patches here https://github.com/OpenTTD/OpenTTD/pull/6925/commits/64040f3a1ff0b6917e474edcbd62214c8db16d84
10:04<Samu>oops, not this link
10:05<LordAro>same pull request, preferably
10:05<Samu>https://github.com/OpenTTD/OpenTTD/issues/6574 here
10:05<Samu>but the title :(
10:05<LordAro>wait, is that 2 separate solutions to the same issue?
10:05<LordAro>(PR titles can be changed)
10:06<Samu>no, but they can go along together fine
10:07<Samu>the go to takeoff if no hangar prevents the helicopter being stuck at the heliport
10:07<Samu>at the airport
10:09<Samu>the other, will make the orders go to hangar to disappear when replacing an airport with another without hangar
10:09<Samu>or was it (Invalid Order)
10:09<Samu>something like that, I can't recaçç
10:09<Samu>rcall
10:11<Samu>they complement each other, but is not required to have both for it to work
10:12<Samu>so i dunno if i make a separate pull request
10:13<Samu>as for the savegame conversion, I didn't do anything about it
10:13<Samu>loading old saves where helicopters are stuck, will remain stuck
10:14<Samu>i'm not confident enough to fix that
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10:21<LordAro>i'd probably say the same pull request then
10:21<LordAro>it can always be removed
10:37<Samu>that means, complement it?
10:37<Samu>it would be patched upon the first one
10:38<LordAro>yeah
10:38<Samu>but they could be separate
10:38<Samu>hmm oh well
10:38<LordAro>but they fix the same issue
10:38<Samu>ok
10:38<Samu>ok
10:39<Samu>so be it
10:39<LordAro>it doesn't make much of a difference (it's git, branches & commits are cheap)
10:39<LordAro>but that's my opinion
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10:41<@Alberth>hi hi
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10:41<andythenorth>lo Alberth
10:42<@Alberth>hola andy
10:52<Samu>hmm, Change or Fix?
10:53<Samu>i hate commit messages, slows me down too much :p
10:54<Samu>feels more like a change rather than a fix
10:54<Samu>guess I'll go with fix
10:55<Samu>help, i can't make my mind up
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11:02<Samu>there it goes... https://github.com/OpenTTD/OpenTTD/pull/6925
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12:30<Samu>I got a weird error just now
12:31<Samu>https://imgur.com/rRtHeB1
12:31<Samu>that was AdmiralAI server
12:32<Samu>for the AI competition
12:32<Samu>think it's the first time I've ever seen that happening
12:33<Samu>from an AI
12:34<Samu>server log: ‎*** Player has left the game (desync error)
12:36<Samu>Player is me, I was only spectating
12:36<Samu>no company
12:36-!-TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds]
12:37<Samu>unsure if hibernation could have caused it, system was resumed from yesterday night
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12:38<Samu>but all the other 7 openttds are still spectating
12:39<Samu>only this one desynced :(
12:45<Samu>doesn't matter much, I'm in again
12:45<LordAro>ooh, that's interesting
12:46<LordAro>desync errors shouldn't happen ever
12:46<Samu>b/src/station_cmd.cpp:2459: Use tabs for indentation: ' dock.'
12:46<Samu>wtf is a indentation
12:46<Samu>brb google
12:47<andythenorth>oof
12:47<LordAro>andythenorth: ikr
12:47<andythenorth>I am not a lot better
12:49<Samu>ah, I see
12:49<Samu>a missing asterisc
12:49<Samu>really...
12:55<Samu>why is it failing now?
12:55<Samu>https://github.com/OpenTTD/OpenTTD/pull/6927/commits/817053eb2f3fb3fdccb56284f4765b37af9e4572
12:55<Samu>the asterisk is there
12:56<Samu>still complains about the same thing
12:57<Samu>enters panic mode :|
12:57<Samu>halp
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12:58<@Alberth>moin
12:59<Wolf01>o/
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12:59<andythenorth>Samu: tabs vs spaces
12:59<andythenorth>your editor is inserting spaces probs
12:59<andythenorth>but you need tabs
13:01<LordAro>andythenorth: i think it's probably the other way round, given what line it's on
13:01<LordAro>tabs after spaces
13:01<LordAro>there will be a button somewhere to show tabs and spaces
13:02<andythenorth>oof
13:02<Samu>the editor is Atom
13:03<Samu>let me open in Notepad++
13:05<Samu>they're all spaces
13:05<Samu>seems that the commit checker dude only care about the first commit
13:08<Samu>not familiar with Atom, but it seems that they're all spaces too
13:08<Samu>it's the commit checker dude!
13:12<Samu>what must I do now? the rebase interactive refix again?
13:15<andythenorth>probably
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13:31<LordAro>Samu: i'd recommend it
13:33<Samu>ok, i'm on it
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13:35<Samu>oh i forgot the last command
13:35<Samu>pushing with force
13:36<Samu>git push -f isn't it?
13:36<LordAro>yup
13:37<Samu>great, I'm becoming a pro in this Lol
13:37<Samu>or maybe not? :(
13:38<Samu>https://github.com/OpenTTD/OpenTTD/pull/6927 er i better wait
13:38<Wolf01>More pro than me for sure :P
13:38<LordAro>"The commit looks good"
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13:38<Samu>i saw 3 commits for a second
13:38<Samu>now it's 1
13:39<Samu>weird stuff happening in the background
13:40<andythenorth>quak
13:40<LordAro>Samu: yeah, that's github
13:40<LordAro>if things look weird, refresh
13:40<frosch123>moi
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14:34<frosch123>in case someone missed it: redmine runs again
14:41<Samu>can't i have that docker dude on my system?
14:42<Samu>he likes to fail my commits
14:42<Samu>so instead of failing there, it fails here
14:46<LordAro>you actually can
14:46<LordAro>well, mostly
14:47<LordAro>https://github.com/OpenTTD/OpenTTD-git-hooks basically, copy the contents of the hooks directory into <ottd checkout>/.git/hooks
14:49<andythenorth>frosch123: \o/
14:49<andythenorth>hmm was that why jenkins won't log me in?
14:50<andythenorth>hmm no
14:50<frosch123>no, it was just redmine
14:50<frosch123>disk was full, deleted the logs, 1/3 free again
14:51<frosch123>repeat in 8 years
14:51<andythenorth>ha
14:51<andythenorth>wonder what's up with jenkins :P
14:51<frosch123>jenkins always had manual user setup iirc
14:52<frosch123>so only few can login
14:53<andythenorth>has anyone considered a new build farm? o_O
14:53<andythenorth>maybe TrueBrain has an opinion :P
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14:54<frosch123>i think i started a cxfreeze farm to build nml binaries
14:54<frosch123>probably did not get far :p
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14:56<Samu>this .git directory must be hidden
14:56<Samu>i blame windows
14:56<LordAro>yeah
14:56<LordAro>well, it is normally
14:56<LordAro>(files starting with . are hidden on linux as well)
14:57<Samu>woah windows 10 made showing hidden files much simple
14:59<Samu>there's a bunch of *.sample files here
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14:59<LordAro>you can ignore those
14:59<LordAro>they are, as you might guess, samples
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15:06<Samu>tortoise svn is telling me there's 2 failed hunks but is not showing me them, grr
15:07<LordAro>probably because you're using svn :p
15:07<LordAro>i promise you can apply patches with git
15:07<LordAro>well, i guess it's not because you're using svn
15:07<LordAro>but it doesn't help
15:07<Samu>i'm applying them on trunk, then move entire src into github version
15:07<LordAro>ew
15:08<+glx>easier to apply in git
15:08<Samu>it complains about end of line stuff for a while, but then Atom magically makes that disappear
15:08<Samu>and only leaves me with the changes I made
15:10<LordAro>Samu: run `git config --global core.autocrlf true` in git bash/cmd
15:10<LordAro>and then stop using svn :p
15:13<LordAro>also try git kraken
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15:17<Samu>I did that, but nothing seemed to happen
15:18<LordAro>it should help with things in future
15:18<LordAro>(it tells git how to handle line endings)
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15:43<andythenorth>so
15:43<andythenorth>electric engine pantographs
15:46<andythenorth>are missing in original game
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16:00<muetD>hello
16:04<nielsm>hi
16:08<andythenorth>is it BAD FEATURES if electric engine pantograph only goes up on elrail?
16:09<andythenorth>it's utterly pointless, as they won't be powered on non-elrail :P
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16:14<nielsm>that would be a good detail to pay attention to imo
16:14<andythenorth> it's not very hard to do
16:14<andythenorth>just adds complexity
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17:18<Samu>I'm preparing a yapf, npf, opf pull request
17:18<Samu>what would the tittle be?
17:18<Samu>Fix/Feature?
17:20<Samu>Fix #5713: [YAPF/NPF/OPF] ?
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17:20<Samu>Fix #5713: [YAPF/NPF/OPF] Use pathfinder to find closest ship depot
17:20<Samu>good title?
17:21<Samu>or is it a feature?
17:25<LordAro>just drop the [...]
17:25<acklen>beat?
17:25<LordAro>;)
17:25<Samu>ok
17:26<Samu>Fix #5713: Use pathfinder to find closest ship depot
17:26<LordAro>sure
17:26<Samu>pathfinders
17:26<Samu>or just pathfinder
17:26<LordAro>can always be renamed :p
17:27<LordAro>singular is fine, imo
17:27<Samu>ok
17:30<Samu>alright, let's see if the docker thing works locally
17:30<Samu>Commit failed - exit code 1 received, with output: 'Don't run this script from the command line. (if you want, you could supply GIT_DIR)'
17:31<Samu>what is this
17:31<LordAro>(don't call it the docker thing, that's something else (basically just compiles it on lots of different OSes)
17:31<LordAro>uh
17:31<Samu>commit checker
17:32<Samu>this is an error i got when i clicked commit on github desktop
17:32<Samu>local
17:33<Samu>wait, let me show
17:33<LordAro>i bet that's github desktop screwing with it
17:33<LordAro>try git gui
17:33<+glx>not sure the commit checker can run on windows
17:33<Samu>https://imgur.com/W8z631c
17:34<Wolf01>'night
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17:34<LordAro>i think glx is right
17:34<LordAro>might work in git bash
17:37<Samu>was hoping I wouldn't have to use command line stuff for everything
17:37<LordAro>otherwise you'll have to delete those files you put in .git/hook
17:40<Samu>deleted
17:41<LordAro>you'll just have to learn to amend & rebase instead :p
17:41<LordAro>or get it right the first time ;)
17:45<Samu>hmm NPF is a damn jack of all trades
17:47<Samu>okay i got a dilema
17:48<Samu>i implemented a max_penalty for all pathfinders
17:48<Samu>opf only deals with ships
17:48<Samu>but npf is the problem
17:49<Samu>i had to adapt that max_penalty also for trains and road vehicles
17:49<Samu>code rework kind of thing
17:49<Samu>yapf, on the other hand had it already implemented for trains, but not for road vehicles, this patch implements it for ships
17:49<Samu>what should I do?
17:50<Samu>to make npf find closest ship depot, it uses this penatly, but apparently it would also be used for road vehicles and trains
17:50<Samu>can't do it without the penatly
17:51<Samu>while the patch mainly focus on fixing ships, i had to touch the other parts :|
17:51<Samu>erm... confused?
17:51<LordAro>is there an existing issue?
17:51<LordAro>or pull request
17:52<LordAro>if so, ask there
17:52<LordAro>someone will get around to answering it at some point
17:52<LordAro>it also shows that someone's thought about the issue
17:54<Samu>i also have writen code for the yapf road vehicle max penalty, not sure if I put it in? yapf is different than npf in that it can be separated
17:55<Samu>my dilema is "if I did it for npf, why not for yapf as well"
17:56<Samu>it's road
17:56<Samu>that's why
17:56<Samu>and the patch is about ships, not roads
17:58<Samu>well, i'll post all of it
17:58<Samu>hope u guys have a really good code reviewer
18:05<Samu>mm nah, i'm gonna make this a different pull request for yapf
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19:03<Samu>arf... this is a hg patch
19:03<Samu>can't use svn
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19:05<Samu>problem solved
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20:09<Samu>github.com died?
20:09<Samu>nvm it's back
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22:02<whtemple1959>hello room, I have an oil refinery butted but to a rail staion with a trian refitted to carry refined products. I hve trucks delivering crudde oil from the oil fields. there is 85,000 gallons of oil siting in the truck stops. could some one explain why the refinery is not conveting the oild?
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---Logclosed Tue Oct 02 00:00:07 2018