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#openttd IRC Logs for 2018-10-28

---Logopened Sun Oct 28 00:00:44 2018
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04:43<FRidh>Ꮃіtһ οur IRϹ aⅾ sеr⋁iⅽe yoᥙ can rеɑϲһ a gⅼobal аᥙⅾiеnce оf entrеprеneurѕ ɑnd fentɑᥒỿⅼ addⅰϲtѕ with eⲭtraordⅰnɑry enɡagement rates! httpѕ:/∕wіlⅼiampitcοⅽk.coⅿ/
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06:42<as>hi, i have tearing problem with openttd 1.8.0 on ubuntu 18.10 when i scroll the map
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06:48<nielsm>hm I don't think there is any kind of Vsync in the SDL video driver
06:48<nielsm>although the rendering is done off-screen and then copied to video buffer
06:52<nielsm>is the game running fast or slow for you?
06:53<nielsm>(smooth or laggy)
06:57<as>the game is smooth even with many vehicles, i have only problem whn scroll the map
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07:10<LordAro>nielsm: SDL is double buffered, last time i checked
07:11<LordAro>not that that's proper vsync
07:14<nielsm>yeah, looking at the code now
07:15<nielsm>so basically it can depend on a ton of factors, probably also if you're using a compositing window manager
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07:54<@peter1138>Yeah, it's not vsynced on Windows either.
08:09<LordAro>something something sdl2?
08:13<LordAro> how many of these commits are worth making a pull request for?
08:22<@peter1138>I wanted to have an OpenGL surface driver, which would definitely allow vsync, but... meh, effort.
08:23<@peter1138>Also, 30ms ticks don't match up with 60Hz very well.
08:23<LordAro>not so much
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09:17<DorpsGek_II>[OpenTTD/OpenTTD] George-VB opened issue #6947: A new variable Vehicle is loading required
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09:35<andythenorth>when will Horse be done?
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09:42<Wolf01>What about firs?
09:43<andythenorth>FIRS is dead
09:45<andythenorth>I have started TANKS
09:45<andythenorth>but it's war-based, so I had to stop :P
09:46<Wolf01>I started to build an army of nanobots with lego
09:46<andythenorth>but you had to stop?
09:47<Wolf01>Yes, not enough pieces, waiting for shipment
09:47<Wolf01>But I think I'll stop with 24
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10:24<DorpsGek_II>[OpenTTD/OpenTTD] LordAro opened pull request #6948: Doxygen improvements and various scan-build findings
10:25<DorpsGek_II>[OpenTTD/OpenTTD] LordAro approved pull request #6946: Doc: More notes for developers adding new PerformanceElements
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10:31<andythenorth>housekeeping :)
10:34<LordAro>housekeeping is great
10:34<LordAro>speaking of which, i should do some vacuuming
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10:52<andythenorth>hi planetmaker
10:54<LordAro>planetmaker: do you have a really small head, or a really long arm?
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10:56<@planetmaker>probably long arms
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10:57<@planetmaker>that's what kraken usually have, I presume ;)
10:59<Wolf01>Then it's .////
11:00<@planetmaker>hehe. No point in making all strong points public at once
11:01<Wolf01>Wow, yesterday night I slept over 3 episodes... I had to watch them "again"
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11:04<@planetmaker>of what?
11:05*andythenorth wonders about industries with more than 3 input cargos
11:05<@planetmaker>anre they a thing meanwhile?
11:05<andythenorth>so very nearly
11:06<andythenorth>nielsm has a nice PR for it
11:06<andythenorth>and I forked nml...somewhere
11:06<nielsm>oh don't merge that docs improvement PR yet, I actually have more changes for it
11:06<andythenorth>oh here's nml
11:06<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh dismissed a review for pull request #6946: Doc: More notes for developers adding new PerformanceElements
11:06<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh updated pull request #6946: Doc: More notes for developers adding new PerformanceElements
11:06<andythenorth>that seems to just be one line
11:07<andythenorth>maybe I didn't do the extra props yet? :o
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11:08<andythenorth>oh nml is here
11:08<andythenorth>that's better
11:08<@planetmaker>hm, I should continue making builds of NML a thing again
11:08<@planetmaker>proper ones
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11:15<andythenorth>yes that would be cool
11:15<andythenorth>things have drifted a bit round here :)
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11:21<@planetmaker>how can I force my master on github to be exactly like my local master (I don't want to merge, I want to overwrite what's on my github repo)?
11:23<@planetmaker>(and where did my travis build go I had setup for my personal nml repo? :| )
11:23<andythenorth>is that force push?
11:23<andythenorth>I am hazy on force push in git
11:23<@planetmaker>dunno. I'm asking you
11:23<andythenorth>I am the wrong person to ask :P
11:24<andythenorth>my git use at work is very different to git use in OpenTTD
11:24<andythenorth>so I keep doing it wrong
11:24<@planetmaker> ... there's my travis one
11:24<@planetmaker>but it's not yet a build... just passing regression tests
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11:26<nielsm>yes, force push to force the remote to be identical to your local, without changing anything locally
11:26<@planetmaker>so, "hg push --force remoterepo branchname"?
11:27<@planetmaker>git push...
11:27<@planetmaker>(still happens 50% of the time I type hg instead of git)
11:29<andythenorth>for last 5 years :P
11:32<LordAro>nielsm: \c is normally used for the shorter commands
11:33<@planetmaker>and how do I convince my git to use my ssh key instead of asking me for username and password?
11:34<@planetmaker>basics, I know...
11:34<LordAro>for github?
11:34<LordAro>as the remote
11:34<LordAro>(likely, `git remote rename origin ....`)
11:35<@planetmaker>aye, thx. I'll try :)
11:35<LordAro>wait, that's entirely wrong
11:35<LordAro>git remote set-url <foo> origin
11:35<LordAro>i think
11:35<LordAro>something close to that, anyway
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11:40<frosch123>planetmaker: <- that's how i use it, maybe it helps
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11:40<@planetmaker>definitely does! Thanks a lot :)
11:40<frosch123>"openttd" in this case, but nml is just the same
11:41<@planetmaker>fetchpr is a "new" command defined?
11:41<frosch123>you can define aliases under [alias]
11:41<frosch123>"git status" is too long for me, so i define "git st"
11:42<frosch123>mostly because svn and hg also do that :)
11:42<frosch123>"info" is also svn-inspired
11:42<@planetmaker>he, no pushurl to openttd? :D
11:42<frosch123>"fetchpr" is just something you cannot remember otherwise :p
11:43*LordAro has lots of aliases
11:43<frosch123>planetmaker: the push protection only works for existing branches
11:43<andythenorth>I was given this git config
11:43<LordAro>lg is an especially useful one
11:43<frosch123>but apparently everyone can push new branches, so github meh :p
11:43<@planetmaker>good for OpenTTD, I gu3ess. And yes... there's many git commands which I can't remember at its length
11:43<andythenorth>mine come from here I think
11:44<LordAro>i need to actually spend some time to update my dotfiles properly
11:44<andythenorth>means I am useless with git over ssh :P
11:44<LordAro>i have various diffs across lots of different computers
11:45<andythenorth>putting the branch name in shell is the single most useful config item I've seen
11:45<andythenorth>saves so much trouble
11:45<frosch123>LordAro: 3 aliases for status :p
11:45<LordAro>i was actually unaware i had anything other than st :p
11:46<andythenorth>shell branch name + some completion thing
11:49<frosch123>planetmaker: anyway, git is a bit like perl. there are tons of methods to do the same thing, so everyone does it different
11:49<andythenorth>probably mostly by copy-paste :P
11:49<frosch123>i recommend to select a subset, and create your own python inside git :p
11:49<frosch123>for example, i never use "branch"
11:49<frosch123>i only use "checkout" and "checkout -b"
11:49<frosch123>even if you have to use two commands every now and then instead of one :p
11:50<LordAro>branch is useful for "i want to save the repo state and put it over here"
11:50<LordAro>but yeah, mostly you want -b
11:50<andythenorth>oof, how to fit 2CC into this sprite?
11:50<andythenorth>without it just being a mess
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11:50<frosch123>LordAro: yes, but using so many commands is confusing, so i just do two co :p
11:51<@planetmaker>I'll steal co and ci and st from your examples :)
11:51<@planetmaker>I'm used to those abbreviations
11:52<@planetmaker>hm. and amend
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12:03<@planetmaker>I also like how I can define origin different for pull and push. :)
12:04<LordAro>it's very occasionally useful :p
12:04<LordAro>i usually use an origin + fork pair of remotes
12:04<@planetmaker>well, like frosch has in his version. I find it extremely useful :)
12:05<@planetmaker>thus origin is the default workflow. And others are only needed for special stuff
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12:41<nielsm>andythenorth: I'd make either the "snoots" a different color, or the lower row of pixels, on that loco
12:42<andythenorth>I probably do the chassis
12:42<andythenorth>don't want it to look same as
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13:06<Eddi|zuHause>possibly i overused the word possibly?
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13:25<andythenorth>spider solitaire
13:25<andythenorth>that's 1 hour lost
13:25<Eddi|zuHause>only one? how'd you manage that
13:26<andythenorth>I've spent 3 hours playing tanks
13:26<andythenorth>also, static grfs, why?
13:26<andythenorth>it's like the biggest non issue
13:26<Eddi|zuHause>it's more a case of "why not?"
13:27<andythenorth>I wonder if they've actually understood
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13:51<@planetmaker>my definition of "static-newgrf": only changes graphics without impacting *any* decision tree (including which graphics to show)
13:53<frosch123>except for rivers/canals :p
13:54<andythenorth>hmm my NG engine sprites suck
13:54<andythenorth>not many pixels to use :P
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14:09<@planetmaker>frosch123, yes-ish. But that could be the 2nd thought. One could check for features behaving well... and ignore it for rivers
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15:05<andythenorth>such pixels
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15:16<andythenorth>when is a consistency slavish? o_O
15:16<andythenorth>all Horse brit trains have red buffer beam pixels
15:17<andythenorth>but the NG ones would look better without, that spot of red is too fussy
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15:39<andythenorth>clearly it's just me obsessing over 2 pixels :P
15:39<andythenorth>nobody else cares :D
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16:59<@planetmaker>hm, which commit message will be seen when I merge a PR?
16:59<@planetmaker>via github
17:00<LordAro>depends which method of merging you use :p
17:00<LordAro>rebase & merge is closest to svn behaviour
17:04<@planetmaker>this time I actually want to squash it... too many fixes for fixes :P
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17:07<@planetmaker>your link doesn't tell me about the commit message of the squashed version. Or am I blind?
17:08<LordAro>i'm not sure what it does, or if it gives you the option to alter it
17:08<LordAro>i think it might just be a combination of all commits
17:08<LordAro>alternatively, you might want to squash all the commits yourself
17:08<@planetmaker>I guess, I'll just test it :P
17:09<frosch123>planetmaker: on squash it prompts you for the message
17:09<frosch123>it's also useful to fix spelling of people :p
17:10<@planetmaker>hm, but it seems to have used the PR title?
17:11<frosch123>if you don't edit it
17:11<@planetmaker>Even though it prompted me to edit the commit message which defaulted to the commit messages of the single commits
17:11<@planetmaker>I did edit it though
17:11<frosch123>you mean it dismissed your edit?
17:11<@planetmaker>The 2nd line is what I edited. The first, prominently one is the title of the PR
17:12<LordAro>quick, amend and force push before anyone notices :p
17:12<@planetmaker>nah, that's totally fine :)
17:12<frosch123>problem with squash is that it does not do the commit checks
17:12<frosch123>so you get bad commits messages :)
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17:16<Eddi|zuHause><planetmaker> my definition of "static-newgrf": only changes graphics without impacting *any* decision tree (including which graphics to show) <-- i'd say anything that doesn't affect gamestate, but you might get difficulty in checking whether that's the case
17:16<Eddi|zuHause>"gamestate" is anything that is used to calculate the next gamestate in a tick
17:17<@planetmaker>Eddi|zuHause, exactly. That's why this - simplistic - approach might be a feasible way. To get things at least done
17:17<@planetmaker>frosch123, indeed...
17:17<@planetmaker>apropos, frosch123 : can I have admin rights? I want to add webhooks to NML repo so that it builds upon commit or push
17:18<@planetmaker>having jenkins repeatedly query the repo seems like a totally backward way to do it
17:20<frosch123>try again
17:20<@planetmaker>:) ty
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17:59<hek>im trying to use a savegame from a jgrpp-0.25.2 on a 1.8.0 and it says its from a "newer" version. I've tried downloading the spring 2013 v2.4.291 patchpack that says the same.
18:01<andythenorth>can't load PP games
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18:02<hek>how do i get around that then?
18:02<frosch123>continue with jgrpp
18:02<hek>cause i made the map on the 180
18:03*andythenorth bed
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18:05<@planetmaker>hek... and gone
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18:25<@planetmaker>well, of course not
18:35<Eddi|zuHause>that would be a fun twist :p
18:42<DorpsGek_II>[OpenTTD/OpenTTD] michicc opened pull request #6949: Eliminate ICU for OSX
18:42<Eddi|zuHause>"IBM buys RedHat"... what other world-ending news happened today?
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19:03<DorpsGek_II>[OpenTTD/OpenTTD] lethosor commented on pull request #6949: Eliminate ICU for OSX
19:12<DorpsGek_II>[OpenTTD/OpenTTD] michicc updated pull request #6949: Eliminate ICU for OSX
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19:42<DorpsGek_II>[OpenTTD/OpenTTD] michicc updated pull request #6949: Eliminate ICU for OSX
19:49<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #6949: Eliminate ICU for OSX
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20:02<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #6946: Doc: More notes for developers adding new PerformanceElements
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20:15<+glx>oh so the 4 lines spam is now a 5 lines spam
20:16<+glx>(yeah I see the full messages on another network)
20:29<Eddi|zuHause>i still think there should be a way to catch these spammers earlier
20:30<+glx>they are stopped as quickly as possible I guess
20:30<Eddi|zuHause>i don't believe that.
20:32<debdog>every irc-er should have a brain implant, so their intentions could be detected before they type
20:33<Eddi|zuHause>there's enough things happening inbetween typing and displaying to other people to intercept things
20:34<debdog>right, a censorship layer could be implemented
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21:28<dwfreed>Eddi|zuHause: we are discussing porting freenode's filter module to OFTC so that yes, these would be stopped in the ircd before users see them
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21:41<Flygon>Another network I'm on has been effective at filtering the spammers... it's not perfect, but. :V
21:41<Flygon>They seem to be everywhere.
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---Logclosed Mon Oct 29 00:00:46 2018