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#openttd IRC Logs for 2018-11-07

---Logopened Wed Nov 07 00:00:58 2018
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03:06<DorpsGek_II>[OpenTTD/OpenTTD] Greg-21 commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpJgU
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09:53<Xaroth>frosch123 xarick is way too similar to xaroth << I fully agree, but it's a bit meh to pull the age rank, makes me feel old.
10:06<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpUJq
10:14<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpUU8
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11:16<DorpsGek_II>[OpenTTD/OpenTTD] Greg-21 updated pull request #6963: Several improvements in known-bugs file https://git.io/fpeE9
11:17<DorpsGek_II>[OpenTTD/OpenTTD] Greg-21 commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpUmA
11:20<DorpsGek_II>[OpenTTD/OpenTTD] TheGwyd commented on issue #6907: Cargo capacity should be recalculated on TRIGGER_VEHICLE_NEW_LOAD https://git.io/fpUYn
11:59<nielsm>https://www.tt-forums.net/viewtopic.php?f=33&t=82463&p=1214506#p1214506
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12:58<frosch123>nielsm: a cargo generation counter in the map array does not add anything, which random could not
12:59<frosch123>towns always consist of multiple houses, so any counting you do per tile is averaged over multiple houses
12:59<frosch123>so you can achieve the same with a statistically adjusted random probability
13:04<nielsm>town size 169, original=46, new=51 / town size 1371, original=208, new=179
13:04<nielsm>of course that's just a single measurement
13:05<frosch123>i am not sure what you are trying
13:05<frosch123>the forum topic already has a "fix" for the isssue
13:05<frosch123>the only question is, do we want to change the "game mechanics"
13:05<frosch123>or is it a "setting"
13:06<nielsm>https://github.com/nielsmh/OpenTTD/tree/house-cargogen-counter
13:06<nielsm>setting
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13:07-!-Happpy is "90.192.213.161 - http://irc.openttdcoop.org/" on #openttd #/r/openttd +#openttdcoop.stable +#openttdcoop
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13:07<frosch123>please use the patch from the forum then
13:07<frosch123>the map array thingie wastes space for no gain
13:22<nielsm>I don't like the patch posted on the forum, since any size house can produce the same amount of passengers, it feels wrong
13:22<nielsm>a different approach I think might work instead: don't roll for whether to produce or not, in that sense at least
13:23<frosch123>it's just the same thing
13:23<nielsm>but instead take a chance for every 1 of 8 (or whatever number for balance) resident in the house every tile tick for them to travel
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13:25<frosch123>it does not matter whether you generate 8 passengers with 1/8 chance, or 0 to 2 passengers with a chance of 1
13:25<frosch123>same reason why counting in the map array is pointless
13:25<frosch123>you do not change the total amount/percentage
13:26<frosch123>the patch on the forums is very much correct, it just lacks a setting, and an actual decision what linear speed to take
14:01<nielsm>added the three variations posted on the forum, and my other idea of chance per every N pop to the branch as well
14:02<nielsm>https://0x0.st/sIh5.jpg
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14:07-!-andythenorth is "andythenorth" on #openttd
14:08<andythenorth>o/
14:09<TrueBrain>hi andythenorth :)
14:10<TrueBrain>no, please dont use media.openttd.org :P That was a technical solution for a technical issue .. (django couldnt handle the server-load :P)
14:10<TrueBrain>just a normal full static full self-contained website plz :)
14:12<Xaroth>just make sure it's web-scale.
14:12<frosch123>how many pixels is that?
14:12<TrueBrain>12
14:13<Xaroth>42 in landscape mode.
14:13<LordAro>mongodb backend it is then
14:13<frosch123>iron-horse has more, so andy can handle it just fine
14:13<TrueBrain>memSQL is now free! QUICK! The next hot thing, lets use that!
14:14<frosch123>never go to a nosql bar. they have no tables
14:14<LordAro>booooo
14:14<TrueBrain>LOL
14:14<TrueBrain>okay, that made me giggle :D
14:17<frosch123>some lame jokes only work in english
14:18<TrueBrain>indeed; but some only if you are Dutch
14:18<TrueBrain>"go your gang" is one :P
14:18<Xaroth>make that the cat wise.
14:18<TrueBrain>okay, I will keep you on the height
14:19<frosch123>sounds like "heavy on wire", "nothing goes more" and "again what learned"
14:21<andythenorth>Xaroth: it's webscale definitely
14:22<andythenorth>there's probably a bar joke about 'eventually consistent' too
14:22<Xaroth>Consistency is overrated.
14:22<andythenorth>barman pours three drinks
14:23<andythenorth>same glass, different amounts, same price
14:23<andythenorth>eventually consistent
14:23*andythenorth does not do standup
14:23<TrueBrain>so sit down
14:23<andythenorth>I am
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14:59<andythenorth>tried playing tanks
14:59<andythenorth>was crap
14:59<andythenorth>[story ends]
15:09<nielsm>okay I spent way too long setting up a simulation of different house cargo generation algorithms in excel >_> https://0x0.st/sIFQ.png
15:12<andythenorth>:D
15:18<nielsm>https://0x0.st/sIF2.png
15:18<nielsm>with a comparison showing how each algo scales
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16:45<andythenorth>oof
16:45<andythenorth>bed
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---Logclosed Thu Nov 08 00:00:00 2018