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#openttd IRC Logs for 2019-01-03

---Logopened Thu Jan 03 00:00:04 2019
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03:00<DorpsGek_II>[OpenTTD/OpenTTD] andythenorth commented on pull request #7000: Add: Var 6A, a clone of Var 4A for querying poweredness compared to a… https://git.io/fhmEx
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04:03<Samu>oh no, no comments
04:04<Samu>I'm sad
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05:38<Eddi|zuHause>anyone with linux-fu around? is there a quick way to see which process spawned a process?
05:40<LordAro>there are better ways, but i usually use htop in tree mode for quixkly looking myself
05:41<Eddi|zuHause>slight complication: the process is only around for a short time, so i need something that outputs once and doesn't update
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05:44<LordAro>Eddi|zuHause: how about `ps faux` ? ('f' does the tree)
05:44<LordAro>but if it's really short, then yeah, it's tricky
05:46<Eddi|zuHause>i have a popup window about every half or one hour, which stays around for a few seconds
05:46<Eddi|zuHause>asking me to accept a cacert
05:47<LordAro>how odd?
05:47<LordAro>-?
05:49<Eddi|zuHause>i found that the process has the command line "gpgsm --server"
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06:12<Samu>https://imgur.com/mJTSwFC
06:14<Samu>road vehicle 1835 has just been autoreplaced, look at date of last service and current date
06:14<Samu>15th jan 1929
06:15<Samu>grabbing the vehicle by unitnumber redirects to its post-replacement index
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06:18<DorpsGek_II>[OpenTTD/OpenTTD] James103 commented on issue #7001: YAPF can't find road depot, but NPF can https://git.io/fhmPi
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06:19<Samu>vehicle_id 6854 was the index it had before replacement, and that of which vehicle lists iterate, it is outdated information
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06:20<Samu>vehicle_id 549 is the post-replacement index, the redirected-to-current index of the vehicle
06:27<Samu>What must I do now?
06:28<DorpsGek_II>[OpenTTD/OpenTTD] Eddi-z commented on pull request #7000: Add: Var 6A, a clone of Var 4A for querying poweredness compared to a… https://git.io/fhmXC
06:36<Samu>guys, I don't know if I only need a function
06:37<Samu>or if vehiclelists also need update
06:37<Eddi|zuHause>doesn't seem to have a parent process
06:38<Samu>https://noai.openttd.org/api/trunk/annotated.html all the lists that make use of v->index
06:42<Samu>all that is " a list of vehicles "
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07:01<Eddi|zuHause>so, the chinese finally managed to fake a moon landing on the dark side?
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07:03<Borg>ufff.... my NewGRF NFO file rewritten! :)
07:03<Borg>now I can continue work on Transfer Industries
07:13<Samu>how do i automatically generate .hpp.sq files?
07:13<@peter1138>Eddi|zuHause, there is no dark side. There is far side, though.
07:13<Eddi|zuHause>congrats, you found one of the jokes :p
07:16<Samu>* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
07:16<Samu>but, how do i generate it
07:16<@peter1138>Ah, German humour.
07:16<Samu>i've been editing them manually
07:17<Samu>but if there's an automated method, I'd like to know how to do that way
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07:41<Samu>is it https://github.com/OpenTTD/OpenTTD/blob/master/src/script/api/squirrel_export.sh ?
07:42<Samu>how do i run .sh on windows?
07:46<Borg>MSYS? Cygwin?
07:47<Samu>will git bash here work?
07:48<Samu>meh, let me try
07:48<Samu>what could possibly go wrong, :p
07:51<Samu>it gone wrong
07:51<Samu>t.t
07:56<Samu>https://paste.openttdcoop.org/pt1wnmoah?/pt1wnmoah HALP!
07:56<Samu>i don't think it generated anything
08:04<@peter1138>Looks like it didn't like spaces in the path.
08:04<@peter1138>Hmm, or not. Maybe it ran from the wrong place.
08:05<Borg>Samu: it needs quite a few UNIX tools like AWK and SED
08:05<Eddi|zuHause>nice that after over 20 years, we still haven't found a solution for that problem
08:05<Borg>MSYS should provide them..
08:32<Samu>better resort to manual editing
08:33<Samu>too much trouble to get msys
08:50<Borg>HELP...
08:50<Borg>How to define new tiles....
08:50<Borg>I tried using B0-BF range..
08:50<Borg>and used it in Industry layout.. but they dont work.. I get some tiles from old undistries
08:52<Eddi|zuHause>sorry, can't help you there
08:52<Borg>hmm probably need to use newtile layout reference.. lets try
08:53<DorpsGek_II>[OpenTTD/OpenTTD] J0anJosep commented on issue #7001: YAPF can't find road depot, but NPF can https://git.io/fhmF6
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08:55<Borg>yep.. that worked
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09:14<Samu>im failing to create a ScriptVehicleUNList api function
09:14<Samu>it says the index AIVehicleUNList does not exist
09:15<Samu>who's the API expert? :o
09:16<Samu>Zuu?
09:17<Samu>https://imgur.com/3286snJ
09:17<Samu>it should exist at this point, i dont know what is wrong
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09:25<DorpsGek_II>[OpenTTD/OpenTTD] J0anJosep commented on issue #7001: YAPF can't find road depot, but NPF can https://git.io/fhmxa
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10:24<Samu>I dont understand what im doing wrong
10:27<Samu>dont tell me it's an API version, omg
10:29<Samu>nop
10:29<Samu>tried 1.9
10:29<Samu>still error
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10:36<Samu>gonna try renaming
10:45<Samu>nop
10:45<Samu>i can't make this work
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11:06<Samu>anybody could take a look, plz https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:vehiclelists
11:06<Samu>what I'm trying to do is creating lists by v->unitnumber
11:07<Samu>but when I do local vehicleList = AIVehicleList_UnitNumber(AIVehicle.VT_ROAD);
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11:07<Samu>it says index 'AIVehicleList_UnitNumber' does not exist
11:07<Samu>why
11:08<Samu>what am I forgeting?
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12:59<Samu>aha, finally found out!
13:00<Samu>it only took me 7 hours
13:02<Samu>I didn't know I have to register in ai_instance.cpp SQAIVehicleList_UnitNumber_Register(this->engine);
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13:08<Samu>https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:vehiclelists there
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13:09<Samu>I don't know how to make it GS compatible
13:09<Samu>it requires the company ID and the vehicle type
13:09<Samu>well vehicle type is no trouble, but requiring a company ID to get the vehicle number of
13:09<Samu>while being OWNER_DEITY
13:10<Samu>is... not possible, imo
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13:18<Wolf01>o/
13:22<nielsm>concept (incomplete) for candy drill rig: https://0x0.st/sRQB.jpg
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13:38<andythenorth>o/
13:42<DorpsGek_II>[OpenTTD/OpenTTD] andythenorth commented on issue #7001: YAPF can't find road depot, but NPF can https://git.io/fhYCT
13:43<LordAro>o/
13:44<LordAro>andythenorth: ew, emojis
13:45<andythenorth>yup
13:45<andythenorth>I wanted to do emoticon
13:45<andythenorth>but github doesn't approve
13:47<andythenorth> Limitation disturbs me very sprites.?
14:01<nielsm>a bunch more detail on model: https://0x0.st/sRQx.jpg
14:04<TrueBrain>andythenorth: why havent you reviewed yet :'(
14:05<andythenorth>simples
14:05<andythenorth>32bpp EZ nielsm ? o_O
14:06<nielsm>no I intend to render to original scale and paint over by hand
14:06<nielsm>I think
14:06<nielsm>or even just use as reference for hand painting
14:16<TrueBrain>ugh, I ate too much
14:16<TrueBrain>downloads is 7 MiB, news is 2.5 MiB, screenshots are 44 MiB :D
14:16<TrueBrain>lol
14:17<nielsm>you ate the website?
14:17<TrueBrain>I wish!
14:17<DorpsGek_II>[OpenTTD/website] TrueBrain updated pull request #7: Add: downloads pages, and links from header/index to them https://git.io/fhmIo
14:18<TrueBrain>okay, only thing left is browser-detection
14:18<TrueBrain>not sure that has any priority :D
14:19<TrueBrain>and what I dont really like, is that the download-folders don't have an index.html
14:19<TrueBrain>but that is minor too
14:20<DorpsGek_II>[OpenTTD/website] TrueBrain updated pull request #7: Add: downloads pages, and links from header/index to them https://git.io/fhmIo
14:20<andythenorth>someone approve TB's PR :P
14:21*andythenorth is disassembling christmas right now and can't
14:21<nielsm>I read that as "disapprove" at first and was confused
14:21<TrueBrain>andythenorth: no rush :)
14:21<DorpsGek_II>[OpenTTD/website] TrueBrain updated pull request #7: Add: downloads pages, and links from header/index to them https://git.io/fhmIo
14:21<TrueBrain>I would love a look from LordAro anyway too
14:24<Samu>AroAI uses autorenew, interesting
14:24<Samu>ChooChoo
14:25<Samu>Chopper
14:25<Samu>CPU
14:25<Samu>i see several ais using autorenew, hmm
14:33<LordAro>TrueBrain: i'll get to it :p
14:33<LordAro>Samu: iirc, it's a single line of code to turn it on, so...
14:33<TrueBrain>LordAro: cool, tnx :)
14:33<TrueBrain>was not sure you read my request :D
14:34<LordAro>:)
14:36<Samu>looking at choochoo reports
14:36<Samu>https://www.tt-forums.net/viewtopic.php?p=1200577&sid=f75aa04a027812960ba47cb8b805048b#p1200577
14:37<Samu>seems to be an error caused by ... *cough*... autorenew *cough* :p
14:37<Samu> local name = AIVehicle.GetName(vehicle);
14:37<Samu> if (name.find("X") == null) {
14:37<Samu>name is NULL
14:37<Samu>because vehicle is null
14:38<Samu>amirite?
14:39<Samu>wish i could prove
14:44<Samu>is trying to get the name of a vehicle == 11 which no longer exists~
14:44<Samu>how can i prove this
14:48<Samu>it was managing events, vehicle being unprofitable, it got the vehicle id there
14:48<Samu>converted = AIEventVehicleUnprofitable.Convert(e);
14:48<Samu>vehicle = converted.GetVehicleID();
14:48<Samu>and then Cull(vehicle) is called
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15:05<Samu>I'm creating api functions. Can you help me with the naming? ScriptVehicleList_Station_UnitNumber
15:06<Samu>ScriptVehicleUNList_Station ?
15:06<Samu>ScriptVehicleUIDList_Station?
15:06<Samu>ScriptVehicleUnitNumberList_Station, ScriptVehicleList_UnitNumber_Station?
15:07<Samu>which name is better?
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15:47<Samu>:(
15:55<Samu>glx, https://webster.openttdcoop.org/index.php?channel=openttd&date=1546387200#1546440940
16:00<nielsm>argh https://0x0.st/sR17.png
16:00<nielsm>sketchup's default isometric view is not quite the right angle
16:01<andythenorth>don't you need dimetric? o_O
16:01<nielsm>what?
16:01*andythenorth looks for docs
16:02<andythenorth>https://en.wikipedia.org/wiki/Axonometric_projection#/media/File:Graphical_projection_comparison.png
16:03<Eddi|zuHause>@calc arctan(1/2)
16:03<@DorpsGek>Eddi|zuHause: Error: 'arctan' is not a defined function.
16:03<Eddi|zuHause>@calc atan(1/2)
16:03<@DorpsGek>Eddi|zuHause: 0.463647609001
16:03<Eddi|zuHause>@calc atan(1/2)*180/pi
16:03<@DorpsGek>Eddi|zuHause: 26.5650511771
16:03<Eddi|zuHause>that's the "right" angle
16:03<Eddi|zuHause>isometric is 30°
16:04<+glx>Samu: install 8.1 SDK
16:04<andythenorth>not sure what this means, but eh https://3dwarehouse.sketchup.com/model/9b7a3dbc2ad20bbd24180104c7fdcd27/Dimetric-Projection
16:05<Samu>oh, i thought it was a problem on openttd's side
16:06<andythenorth>https://gamedev.stackexchange.com/questions/58728/camera-angle-for-dimetric-projection
16:10<Eddi|zuHause>that thread doesn't look quite right
16:12<nielsm>andythenorth that helped, I think
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16:13<andythenorth>it's either 30 or 26.5 probs
16:13<andythenorth>TrueBrain: how do I trigger fetching the downloads data?
16:14<andythenorth>just fetch-downloads.py is safe to run?
16:14<Eddi|zuHause>andythenorth: that depends on what angle you're measuring
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16:15<Eddi|zuHause>the 26.5° angle is in the resulting image, the 30° angle is how you need to position the camera to produce this angle
16:15<Eddi|zuHause>as far as i understand
16:15<andythenorth>ok that makes sense
16:15<andythenorth>FTR my calculation was same as yours atan(1/2)
16:16<nielsm>yep this looks right: https://0x0.st/sRjX.png
16:16<nielsm>dark blue overlay is 3x2 ttd tiles
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16:17<Eddi|zuHause>you might have to look for rounding errors at the border or something
16:18<nielsm>this is good enough, I'm not going to use it as-is, really just as a template to paint over
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16:21<@peter1138>Sounds like more work
16:24<andythenorth>hmm
16:25<andythenorth>I connect a few pax stations and cdist wrecks my network :P
16:25<andythenorth>again
16:25<Eddi|zuHause>that's what it does, if you don't provide enough capacity
16:26<Eddi|zuHause>and no amount of capacity is ever enough
16:27<andythenorth>it is if you demolish enough of the city
16:28<Eddi|zuHause>or you could try out one of those passenger generation patches
16:28<andythenorth>so I could
16:28<andythenorth>1k pax waiting, rating is 'Very Good'
16:29<andythenorth>can't even get the rating to nerf the generation :P
16:29<Eddi|zuHause>the first thing i'd try is increase the "effect of distance on demand"
16:29<andythenorth>that wrecks supplies delivery :)
16:29<Eddi|zuHause>but that might destroy your cargo networks
16:29<andythenorth>I have it set to 0
16:30<Eddi|zuHause>yeah, you can't have both :)
16:30<andythenorth>I could add high-cap pax trains
16:31<andythenorth>highest currently in my game year is 320 for 16/8 length
16:31<andythenorth>but only 55mph, so throughput per tile length might be more on faster smaller trains
16:31<Eddi|zuHause>that's still like 4 times more than default game
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16:32<andythenorth>@calc (36/6) * 16
16:32<@DorpsGek>andythenorth: 96
16:32<andythenorth>96 at 90mph or 320 at 55mph
16:32<andythenorth>320 has it I think
16:32<andythenorth>but I don't know about dwell times
16:32<andythenorth>the 320 might load very slowly
16:33<andythenorth>also I don't know the acceleration factor
16:35<Eddi|zuHause>@calc 55*1.6
16:35<@DorpsGek>Eddi|zuHause: 88
16:35<Eddi|zuHause>@calc 90*1.6
16:35<@DorpsGek>Eddi|zuHause: 144
16:45<Samu>glx, I have another issue
16:46<Samu>how to run .sh files
16:46<+glx>you don't
16:46<+glx>unless you have mingw installed
16:46<Samu>can't autogenerate the api files
16:47<Samu>t.t
16:47<Samu>mingw
16:47<+glx>oh right, we may need to add a vbs for that
16:47<LordAro>are there not equivalent vbs- oh
16:48<Samu>i've been editing them manually so far, takes a while to get it right though
16:52<+glx>but converting these sh/awk scripts to vbs will not be easy
16:55<Samu>Uh Oh, I'm delving into Valuate territory
16:55<Samu>vehicleUNStationList.Valuate(AIVehicle.GetRoadType);
16:56<Samu>looks like I need a GetRoadType_UnitNumber
16:56<Samu>AIVehicle.GetRoadType_UnitNumber, horribad name
16:57<Samu>and im gonna need everything changed from current behaviour
16:58<Samu>I need a better naming scheme, plz help
16:58<Samu>AIVehicleU.GetRoadType would be ideal
16:58<Samu>or i dunno
16:58<andythenorth>FIRS Hot Country makes no sense
16:58<andythenorth>srsly
16:58<andythenorth>can I be arsed to fix it?
16:59<andythenorth>probably 'nope'
17:04<andythenorth>nearly all the cargo goes to ports
17:04<andythenorth>but ports have capped maximum production
17:04<andythenorth>so delivering more in doesn't get more out
17:07<+glx>hmm looking at squirrel_export.sh I wonder if it still works since the github move
17:07<+glx>especially for api in `find -type d | cut -b3- | grep -v '\.svn\|/'`; do
17:07<LordAro>i noticed a few of those
17:08<+glx>and of course all the svn calls
17:10<+glx>so nice there is an external awk script and a internal generated awk script
17:13<LordAro>nice.
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17:22<nielsm>so awful :D https://0x0.st/sRej.png
17:22<nielsm>obv. lots of shading missing
17:23<+glx>toyland oilrigs ?
17:23<nielsm>kinda-sorta
17:24<nielsm>https://0x0.st/s5CK.txt
17:25<Samu>https://imgur.com/7jjcsWp
17:25<Samu>new function working
17:25<Samu>local vehicleUNStationList = AIVehicleList_Station_UnitNumber(AIStation.GetStationID(this.m_stationFrom), AIVehicle.VT_ROAD);
17:25<Samu>method?
17:27<andythenorth>nielsm: commit, ship :P
17:27<andythenorth>I've done worse
17:27<Samu>ScriptVehicleList_Station_UnitNumber::ScriptVehicleList_Station_UnitNumber(StationID station_id, ScriptVehicle::VehicleType vehicle_type)
17:28<Samu>AIVehicleList_Station_UnitNumber is too long
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17:34<crem1>Here is what I find when I search for my ipv6 address at google: https://www.google.com/search?q=2a02:168:520c:0:201:c0ff:fe08:8328&tbm=isch !
17:34-!-crem1 is now known as crem
17:37<LordAro>ha
17:37<+glx>of course join/part are in the logs
17:41<+glx>and google takes all images linked in the logs
17:43<Eddi|zuHause>"luckily" i don't have a fixed ip?
17:44<+glx>ipv6 is usually not fixed, there's a random part in it
17:44<dwfreed>IPv6 is not always random
17:45<dwfreed>only if you're using some sort of temporary address generation, like privacy extensions
17:45<Eddi|zuHause>glx: a sufficiently long prefix is as good as fixed
17:46<nielsm>https://www.youtube.com/watch?v=jjzs3J8l6uE the perils of rail on street
17:51<andythenorth>oof
17:51<andythenorth>beep beep
17:59<Samu>another "list" function method api done
18:00<Samu>https://imgur.com/Xx76djj
18:00<Samu>local vehicleUNDepotList = AIVehicleList_Depot_UnitNumber(this.m_depotTile, AIVehicle.VT_ROAD);
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18:07<Samu>perhaps i don't need the vehicle type in this function
18:08<Samu>i can take it from the depot tile
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18:09<Thedarkb-T60>Why why why why whywhywhyWHY?
18:09<Thedarkb-T60>Does OpenTTD still need obsolete libicu and libpngs
18:10<Samu>it's an obsolete game? i dunno
18:10<Thedarkb-T60>I'm starting to get that impression.............
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18:10<Thedarkb-T60>I've been bitching about this for years.
18:12<DorpsGek_II>[OpenTTD/OpenTTD] thedarkb opened issue #7008: The Debian builds all depend on shockingly out of date libicu and libpng packages. https://git.io/fhYX9
18:16<andythenorth>do a PR to fix it? o_O
18:16<andythenorth>as it stands that issue is likely to get closed
18:17<Thedarkb-T60>I don't need to.
18:17<Thedarkb-T60>It's the build farm.
18:18<Samu>local vehicleUNDepotList = AIVehicleList_Depot_UnitNumber(this.m_depotTile);
18:18<Samu>now without vehicle type
18:18<Samu>it works!
18:18<@planetmaker>libpng is not an issue really...
18:18*andythenorth doesn't know how deb is packaged
18:18<andythenorth>but 'shockingly out of date' is unlikely to prompt a fix
18:18<andythenorth>because people
18:20<@planetmaker> https://github.com/OpenTTD/OpenTTD/issues/6922 <-- please contribute so that it can be resolved satisfactorily
18:22<andythenorth>such bed
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18:27<+glx>and as already mentionned it's not a simple upgrade ICU problem
18:28<+glx>because we still use stuff removed in recent ICU
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18:41<Samu>ScriptVehicleList_SharedOrders is a problem
18:41<Samu>it mixes vehicle types
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18:43<Samu>oh wait, it does not! wow, that's a relief
18:44<Samu>great!
19:16<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on issue #7008: The Debian and Ubuntu builds all depend on shockingly out of date libicu and libpng packages. https://git.io/fhYyM
19:16<DorpsGek_II>[OpenTTD/OpenTTD] LordAro closed issue #7008: The Debian and Ubuntu builds all depend on shockingly out of date libicu and libpng packages. https://git.io/fhYX9
19:16<LordAro>how's that?
19:23<Samu>it becomes hiden
19:28<Thedarkb-T60>Oh, fair enough
19:28<Thedarkb-T60>I thought neither Libpng nor libicu were a problem
19:28<Thedarkb-T60>I was told a while ago that it was just the age of the build farm.
19:28<Thedarkb-T60>Sorry about that.
19:28<LordAro>it's a bit of both :p
19:29<LordAro>but mostly not, in the case of icu
19:32<Samu>yay, everything works
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19:32<Samu>https://www.youtube.com/watch?v=uJ-TMAD8dJY
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20:47<DorpsGek_II>[OpenTTD/OpenTTD] J0anJosep opened pull request #7009: Improve pathfinder behaviour for finding road depots (fix #7001; see #6410, #6928, #6929) https://git.io/fhYQx
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21:37<Samu>https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:vehiclelists
21:37<Samu>Can you see where I'm going with that?
21:37<Samu>anyone
21:38<Samu>I'm doing this because of autorenew/autoreplace, let's hope it's not for nothing
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---Logclosed Fri Jan 04 00:00:06 2019