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#mythtv IRC Logs for 2008-06-30

---Logopened Mon Jun 30 00:00:20 2008
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00:10<iamlindoro>Today's trunk updates appear to have caused immediate backend segfaults for me... Here is the backtrace. It appears to get as far as starting a mythcommflag job, then immediately segfaults. Perhaps I am doing something silly? Otherwise, let me know if I should file a bug.
00:11<Chutt>oh, heh
00:11<Chutt>this may be tricky..
00:12<Chutt>i have commflagging disabled here
00:15<iamlindoro>just disabled, will test to see if that's what's killing mythbackend
00:15<iamlindoro>yep, that's it all right
00:15<Chutt>ok, please update
00:16<iamlindoro>no problem
00:16<Chutt>should fix it
00:16<iamlindoro>thanks a lot
00:18<Chutt>only if it works =)
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00:27<iamlindoro>Chutt: Yep, that appears to have fixed it, two commflag jobs happily going along now
00:28<iamlindoro>thanks much
00:28<Chutt>lemme know if i broke anything else
00:28<iamlindoro>You got it
00:33<Chutt>anyone looked into the q3support removal issues? curious if anyone's looked at the QSocketDevice stuff.
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00:48<Chutt>got libmythdb qt3support gone, aside from mythsocket/lcddevice
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00:57<Varak_>why does configure complain about qmake
00:58<Varak_>even specifying ./configure --enable-dvb --enable-xvmc --qmake=/usr/bin/qmake it complains
00:58<Varak_>qmake for Qt4 not found.
00:59<Varak_>then all it says is:
01:00<Varak_>Please specify the correct qmake with --qmake= If you think configure made a mistake, make sure you are using the latest version from SVN. If the latest version fails, report the problem to the mailing list or IRC #mythtv on
01:00<Varak_>that is the latest SVN so im asking here
01:01<Varak_>same prob using --qmake=/usr/bin/qmake-qt3
01:02<hads>"qmake for Qt4 not found"
01:02<hads>So qmake-qt3 is goibg to be wrong
01:04<Varak_>qmake -v
01:04<Varak_>Qmake version: 1.07a (Qt 3.3.8b)
01:04<Varak_>Qmake is free software from Trolltech ASA.
01:04<iamlindoro>Yes. Note the "three" in the version string
01:04<Varak_>so do i need to install some other qmake?
01:04<hads>Well yeah.
01:04<iamlindoro>trunk requires qt4. Again.
01:05<Varak_>yeah i saw you note that
01:05<Varak_>i didnt see that before
01:05<iamlindoro>And if you don't know that, some might argue trunk isn't for you :)
01:05<Varak_>some might tell me what to type after apt-get to make things work
01:06<iamlindoro>apt-get install mythtv IMO
01:06<Varak_>yeah, I'm trying to get the dvb patches working
01:07<iamlindoro>Which DVB patches?
01:09<Varak_>im trying the howto on
01:10<iamlindoro>Bzzzzzzzzzzzzzzzzt, wrong answer
01:10<iamlindoro>SoftCAMs are major no-nos
01:10<Varak_>well, im not asking about softcams
01:10<Varak_>im asking about qt-4
01:10<iamlindoro>And just imagine how much help you're be getting trying to compile in support for satellite theft
01:10<iamlindoro>yay, good luck!
01:11<iamlindoro>er you'll be getting
01:11<hads>Please see the topic
01:11<Varak_>I'm just reporting the error that configure threw like it asks me too
01:11<Varak_>have a nice night
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01:12<hads>Although it wasn't configure that made the mistake :)
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01:37<Varak_>oh hey in case anyone has a problem with configure and the qt thing again, the correct package to install is libqt4-dev
01:38<Varak_>someone in here suggested something similar, but thats what it actually took to get it to work
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04:18<gbee>Chutt: nice work
04:20<gbee>lets see how many conflicts I have to deal with ;)
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08:58<gbee>anything in particular that people would like to see in a progress bar type widget?
09:06<gbee>make[1]: Entering directory `/home/gbee/Download/mythtv/bindings'
09:06<gbee>make[1]: *** No rule to make target `../libs/libmyth/mythconfig.mak', needed by `Makefile'. Stop.
09:08<rooaus>gbee: Maybe the capability to use a frame sequence, so things like the cliched 10..9..8..7 sequence could be used or other more imaginative "breakers".
09:09<gbee>rooaus: already got that one, but thanks for the suggestion
09:10<rooaus>no worries
09:11<gbee>right now I've got 3/4 different modes/types, the "reveal" where a fill image is slowly revealed, the slide where the fill image slides gradually into view (largely these comprise the major two types of progress bar styles used in applications today)
09:12<gbee>an "animated" type where a series of images are defined and we move through them frame by frame (radial files, numerical counts, Mepo building a wall etc)
09:13<gbee>not sure about the fourth, but I was thinking of a 'growth' type where an image is revealed from the centre expanding in both directions
09:14<gbee>nice thing is that the reveal/slide/grow types can still use animated images, I've a neat little demo idea which uses a running stick figure pulling in the fill bar behind him ;)
09:16<rooaus>cool :)
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09:17<gbee>I just want to get the design right, particularly the xml as changing it later would be a pain
09:19<rooaus>gbee: Yeah, it is good to be able to wipe the slate clean.
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11:06<sphery>Chutt: Seems you've got it all worked out, but in case you're interested, regarding the "something was defining KeyPress to 2", back on Mar 4 (from about 12:36:19 to 14:00 US Eastern Time) there was some discussion of it.
11:06<sphery>gbee started including util-x11.h in mythtv/programs/mythfrontend/playbackbox.cpp and got the error you got and Anduin eventually said, "util-x11.h brings in Xlib.h which brings in X.h which defines KeyPress as 2 making the code after the pre-processor read QEvent::2, ick,". To fix, they just undef'ed it (and, I think KeyRelease).
11:08<Chutt>I just changed the event to be 'KeyPressd'
11:08<Chutt>since it was a local name
11:09<Chutt>and, yup
11:09<Chutt>some mythzoneminder files include Xlib.g
11:09<Chutt>err, .h
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11:12<Chutt>gbee, just be sure to support the "i know how long the progress bar will last" as well as the generic "just put up a bar to indicate busy status"
11:15<gbee>Chutt: well the former is covered, do we need the latter if we've already got a seperate busy dialog?
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11:18<gbee>atm we've got MythUIBusyDialog and MythUIProgressDialog - the second one differs only in that it includes a progress bar and progress text (e.g. 80% Complete)
11:19<gbee>MythUIBusyDialog is complete, although we can add to it if needed and it's currently themed to use an animated image to show that it's still working
11:20<gbee>MythUIProgressDialog is complete except for the progress bar widget (that bit is commented out currently)
11:21<Chutt>sounds like it'll work
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11:24<gbee>heading back outside for an hour or so
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11:52<stuarta>iamlindoro: reading back about 12hrs, your backtrace was from the Upnp stuff, not from commflagging
11:53<stuarta>but ignore me, i see Chutt fixed it
11:54<Chutt>stuarta, it crashed in that thread because of the qFatal() from commflagging
11:54<Chutt>which called exit()
11:54<Chutt>while the other stuff was still running
11:54<Chutt>and _that_ was called because it was trying to create a window =)
11:56<stuarta>ah i see. i normally concentrate on the offending thread
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11:56<stuarta>i really should read *all* the scrollback before talking out load
11:56<stuarta>loud even
11:57<Chutt>heh, naw
11:57<stuarta>but can't say i would have got to that conclusion just from that backtrace
11:57<stuarta>need to work on my debugging fu
11:58<Chutt>it was something i had just changed
11:58<stuarta>much easier :)
11:58<stuarta>expected breakage ;-)
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12:06<Chutt>i'm tempted to just pull in Q3SocketDevice locally
12:06<Chutt>(renamed, of course)
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12:08<stuarta>having it locally help us out much?
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12:08<stuarta>or just save us writing our own?
12:09<Chutt>QSocketDevice doesn't exist in qt4
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12:09<Chutt>so when we remove the qt3support libs
12:09<Chutt>it goes away
12:09<Chutt>there's no real direct equivalent in qt4
12:09<stuarta>any building blocks at all?
12:09<Chutt>yeah, the Q3SocketDevice implementation
12:10<Chutt>i mean, i can just snarf it
12:10<Chutt>it's not that large =)
12:11<Chutt>it's just in the qt3support lib
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12:30<Chutt>what uses the HttpComms class?
12:31<Chutt>oh, cool, mythnews does
12:32<Chutt>needed something to test the qt3support removal there =)
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13:11<gbee>weird, one of my machines has suddenly become invisible to other machines on the network but it's up, able to obtain an IP and see everything else
13:13<gbee>and it works again ... damn gremlins
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13:37<Chutt>gbee, hey
13:38<Chutt>you've looked at qt3support stuff, right?
13:39<gbee>some, where I've had to convert stuff over
13:41<gbee>if you are asking about QSocketDevice I can't really add anything to what it offers in the manual -
13:42<Chutt>conf call, one sec
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13:49<Chutt>gbee, yeah, i just pulled it in completely
13:49<Chutt>we now have an MSocketDevice =)
13:50<Chutt>and ported that to qt4
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14:01<Chutt>the removed name to the QObject constructor is annoying
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14:24<gbee>huh, I missed that
14:26<Chutt>and objectName()
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14:27<gbee>yeah, just had a look at the docs
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14:28<gbee>objectName() replaces name() which is simple enough, but the need to use setObjectName() is indeed annoying
14:28<gbee>I can't see the logic for the change
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14:30<Chutt>unless they're trying to make it more difficult to name objects
14:33<danielk22>size() now returns a signed value, not everything in Qt4 makes much sense :P
14:33<Chutt>danielk22, so what are the issues with qstring in qt4?
14:33<Chutt>(aside from ascii()/utf8()/latin1())
14:34<danielk22>well we treat them as thread-safe, but they are really just reentrant
14:34<Chutt>right, but the ref counting is atomic now
14:34<gbee>danielk22: yeah, that's definately one of the better examples of strange decisions made in QT4 ;)
14:35<stuarta>i suspect they may have made some compromises to make the cross platform & embedded stuff easier
14:35<danielk22>chutt: The problem comes when one thread assigns a value to a QString while another thread reads it.
14:36<Chutt>when do we do those things?
14:36<Chutt>i mean, that should be locked
14:36<danielk22>In the TV class we use some strings in several threads.. yes then it should be locked.
14:37<Chutt>just like other stuff that should be locked =)
14:37<danielk22>yep :)
14:37<gbee>I read an explanation for the size() change in the QT list archive which seemed to suggest the only reason for that change was that "lots of people use uint by default and this saves them trouble/warnings"
14:38<Chutt>ah well
14:38<Chutt>i've got libmythdb qt3support free
14:38<gbee>err, int
14:38<Chutt>but need to test
14:38<Chutt>sucked in Q3SocketDevice
14:39<gbee>where's VERBOSE moved to?
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14:56<Chutt>removing qt3support gets rid of all the ascii()/latin1()/utf8() calls
14:57<stuarta>that sounds like a good thing (tm)
14:57<Chutt>those all use a global buffer
14:58<Chutt>some of these changes are dumb
14:58<Chutt>QString::stripWhiteSpace -> QString::trimmed
15:01<MrGandalf>commericial software.. busy work
15:02<Chutt>QSqlField::setNull -> QSqlField::clear
15:02<Chutt>QRegExp::search -> QRegExp::indexIn
15:03<stuarta>i wonder what $$$ toolkit that lines them up with
15:03<MrGandalf>could it be Java?
15:04<Chutt>a lot of it's ok, though, like combining QCString with QByteArray
15:13<gbee>hmm, VERBOSE is complaining that cout isn't defined
15:15<Chutt>slap an iostream in there
15:16<Chutt>it's not getting it from mythcontext.h anymore
15:19<gbee>it should be in mythverbose though?
15:19<Chutt>i've got the cout << replaced with qDebug() <<
15:19<Chutt>in my local tree
15:22<gbee>don't actually need the debugging in this widget anyway so I'll just remove it
15:23<gbee>having iostream pulled in by mythverbose.h makes more sense to me than requiring it wherever mythverbose.h is used
15:23<Chutt>don't need it in my local tree, though
15:23<gbee>but it's a trivial issue
15:23<Chutt>so might as well just wait until i get the qt3support removal tested
15:32<gbee>heh, accidently hit Alt-F4 with MFE focused, window disappears but video continues to play
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15:54<MrGandalf>should things like mythverbose.h be included in an includes directory off the root instead of in a library?
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15:54<Chutt>why would it need to be?
15:55<MrGandalf>it's generic enough.. just seems logical to me
15:56<Chutt>i'm not creating a new place for includes to live just for one file :p
15:56<MrGandalf>well, I said "things like".. obviously it's not practical for just one file.
15:56<Chutt>there isn't really anything else like that
15:57<Chutt>and there _is_ a source file needed for it
15:57<Chutt>so it has to live somewhere.
15:57<MrGandalf>ah, I didn't realize there was a .cpp
15:58<bkero>C Plus Plus?
16:00<bkero>What are file extensions for?
16:00<MrGandalf>bkero: this is a MythTV dev channel
16:01<bkero>I can see that in the topic. I'm here for administrative purposes.
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16:14<gbee>Chutt: just upgraded and the shadows on text seems a little funky
16:15<gbee>let me grab a screenshot
16:15<Chutt>i don't know if i tested anything with shadows
16:17<Chutt>they getting cutoff?
16:17<Chutt>i'll just wait for the screenshot =)
16:18<Chutt>segfault on the qt4-only mythsocket :(
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16:30<gbee>not cutoff, offset seems wrong maybe?
16:32<gbee>noticing a weird image distortion in the screenshot, not sure what the cause of that is
16:32<Chutt>easily could be
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16:33<gbee>left is how it looks now, right is from an earlier screenshot
16:33<Chutt>that's.. odd
16:36<Chutt>what's the shadow offset supposed to be?
16:37<gbee>alpha is 128
16:37<Chutt>that looks kind of close to 2 pixels
16:38<gbee>colour is black, not sure where the grey is coming from
16:41<gbee>shouldn't actually be any alpha needed there, I think that was left over from whatever theme I copied and pasted for the initial version
16:42<gbee>hmm, this image distortion isn't going away
16:48<gbee>yeah, images are screwy with the gl painter, they look fine with qt
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16:52<Ace2016>Hi all
16:54<gbee>mythplugins configure echo'd "/usr/lib/qt4/bin/qmake QMAKE=/usr/lib/qt4/bin/qmake" instead of executing it
16:55<Chutt>QByteArray::trimmed doesn't appear to work
16:55<stuarta>nice, so they renamed it *and* broke it
16:56<Chutt>QString::trimmed works fine
17:10<gbee>Chutt: did anything else change for images with the opengl painter aside from the texture cache stuff?
17:15<Chutt>not images, no
17:19<gbee>hmm, just to be sure I'll revert it locally, but it seems to be causing problems for me
17:21<Chutt>the texture cache?
17:21<Chutt>that can definitely be reverted if it's causing problems
17:21<Chutt>i just did it to cut down on code duplication
17:22<gbee>after upgrading all the gl painter rendered images are distorted and blurry
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17:33<Chutt>qDebug adds "'s around QStrings
17:33<Chutt>that's annoying
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17:38<stuarta>looks like the mythplugins configure just echo's "qmake-qt4 QMAKE=/usr/bin/qmake-qt4" atm
17:38<stuarta>is that intentional?
17:39<Chutt>no, i was debugging
17:39<stuarta>heh :)
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17:44<gbee>didn't I mention that half an hour ago?
17:44<Chutt>i didn't believe you, though
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17:45<gbee>reverting the texture cache change fixes the image issue and shadows
17:45<Chutt>go ahead and check that in
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17:46<Chutt>i'm back to cout in mythverbose.h
17:46<Chutt>but i added iostream
17:46<Chutt>qDebug does too many annoying things
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17:47<gbee>texture cache stuff is worth revisiting later to see if it can be made to work
17:50*stuarta fires up head for fun
17:50<danielk22>heh, I'm compiling with gcc 4.3.1 on ubuntu intrepid and it is super pedantic.. it's flagging duplicate parameter names in forward declarations as errors.
17:50<Chutt>gbee, i dunno what it's doing differently
17:50<Chutt>danielk22, i can't get intrepid to install
17:50<Chutt>stupid kde
17:50<gbee>me either
17:51<danielk22>I have it running in xen
17:51<Chutt>don't change libmythdb just yet, please
17:51<Chutt>the qt3support changes will likely cause conflicts
17:51<Chutt>well, maybe not
17:51<danielk22>chutt: k
17:51<Chutt>looking at the diff it's not too bad
17:53<danielk22>I'm not done with the fixes anyway :)
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17:54<gbee>4.3.0 is bad enough, one day I'll fix all the parentheses warnings
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18:17<gbee>rm -rf should come with an child proof lid
18:18<iamlindoro__>I always fear I will accidentally hit the enter key before I get the whole path out
18:18<Chutt>gbee, do you have an ati card?
18:19<Chutt>i bet the internal qt stuff wasn't using the npot extension for some reason
18:19<gbee>Chutt: yeah, integrated Ati GPU on a frontend
18:19<gbee>ah, no this laptop is nvidia
18:20<Chutt>oh, nevermind then
18:20<Chutt>but i bet it's still the same
18:20<Chutt>looked like scaling artifacts
18:20<gbee>sorry, thought the question was more general - yes I have an Ati card, no it's not the machine on which I saw the problem
18:21<gbee>looked something like scaling artifacts to me, as though it was storing the image at a much lower size and scaling back up
18:23<gbee>the fuzziness/blurry look is definately something I'd expect from scaling, not so sure about the distortion but I know sod all about the subject of OpenGL and GPU extensions
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18:37<Chutt>i'm tempted to check this in
18:37<Chutt>though i can't test the LCD code
18:40<gbee>progress bar is done, but I've yet to test it so it will committed sometime tomorrow
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18:46<Chutt>one library is qt3support free =)
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20:35<Anduin>so libmythdb/mythdirs.cpp, I can slip a quick fix in there (as of 17665)?
20:37<Anduin>Ok, just needed cstdlib for getenv() here
20:37<Chutt>i'm done with majorish changes
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21:23<Chutt>In Qt 4, this is no longer supported, since painting is only supported from within a paint event handler. This function does nothing.
21:24<Chutt>need to add a MythMainWindow lock, then, i think
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21:50<Chutt>almost have libmythui qt3support free
21:52<Chutt>not that it actually gets us anything
21:52<Chutt>aside from slightly cleaner code
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22:40<Chutt>gbee, no more qt3suport in libmythui =)
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---Logclosed Tue Jul 01 00:00:54 2008