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#openttd IRC Logs for 2007-04-26

---Logopened Thu Apr 26 00:00:40 2007
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01:22<lolman>TheJosh, morning
01:22<lolman>Or is it afternoon over there in Oz?
01:22<TheJosh>almost 4pm
01:22<lolman>Just gone 7am for me :P
01:23<TheJosh>your crazy, who is on the computer that early?
01:23<TheJosh>i only start at 7:01
01:23<lolman>It's 7:23 :)
01:23<lolman>I count anything before half past "just gone"
01:24<TheJosh>hey whats your opinion on my 'found a town' patch having a gui (select town size) ???
01:24<lolman>I'd have thought it would just have to be a small town to start with
01:25<TheJosh>currently it is a random town (same size as the towns when you do new random game)
01:25<TheJosh>just deciding if i should put in a gui or not (small , medium, large, city)
01:27<lolman>Hrm, I assume each would cost varying amounts of money (And I'm not a programmer, can't say anything about that side)
01:27<TheJosh>of course
01:28<lolman>Personally I wouldn't use it, but am sure others may :)
01:29<TheJosh>well it wouldnt be optional, if you clicked 'found a town', then the gui would show up asking the town size.
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01:34<TheJosh>thanks for your opinion lolman
01:35<lolman>TheJosh, I mean the whole patch but heh :D
01:35<TheJosh>dont worry, that will be optional
01:36<TheJosh>you dont like the idea of founding a town?
01:49<CIA-2>OpenTTD: peter1138 * r9717 /trunk/src/newgrf.cpp: -Codechange: (NewGRF) Skip Action 5 & A sprites in all loading stages except activation.
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02:24<CIA-2>OpenTTD: peter1138 * r9718 /trunk/src/engine.cpp: -Fix: Don't allow building of rail vehicles whose railtype isn't available yet. This also affects the rail purchase window.
02:24|-|waxman_ changed nick to waxman
02:25<peter1138>i.e. no more stray monorail wagon when using dbsetxl
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02:41<boekabart_>:( still no waterfall gfx ...
02:41<CIA-2>OpenTTD: rubidium * r9719 /trunk/src/ (5 files in 2 dirs): -Fix: in-game private messages did not work for clients with a Client ID > 255.
03:23<Noldo>there's someting about rewriting memory pools, is it done or still waiting for something?
03:30<blathijs>still waiting for me to invest time :-)
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03:32<Noldo>ok :)
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06:53<Ailure>I wonder when we hit revision 10000
06:54<XeryusTC>the world will cease to exist at r9891
06:56<Progman>it jumps to 9000 as the millenium bug
06:57<Ailure>It reverts to...
07:00<Progman>nice monorail btw.
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07:04<Ailure>heh the TTO monorail
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07:13<Eddi|zuHause2>hm, i have never seen that opening screen
07:17<Ailure>It's from a demo apparently
07:17<Ailure>TTO and TTO with world edition have a diffrent title screen
07:18<Ailure>but same one for some reason
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07:21<valhallasw>Ailure: tech demo?
07:22<Ailure>eH I got it from some TT fansite saying it was a TT demo that was releaesd with some magazine
07:22<valhallasw>Progman: that monorail bridge indeed is nice
07:22<Ailure>well TTO uses same monorai
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07:39<Eddi|zuHause2>i had played a TT demo version, but it had a different title screen
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08:55<boekabart_>is there a counter other than _timer_counter that is always running? _tick doesn't in scenario editor mode :(
08:56<boekabart_>and i don't suppose _timer_counter is synched between clients, right
08:57<Eddi|zuHause2>what does scenario editor have to do with network?
08:58<boekabart_>nothing. but i need a semi-random number that works in scenario editor AND is synchronized in network (when not in scenario)
08:59<Eddi|zuHause2>and what is wrong with the random function that is used throughout the rest of the game?
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09:14<peter1138>today's xkcd <3
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09:21<boekabart_>I can use random in TileLoop?!
09:22<boekabart_>it's network-safe?
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09:30<yeti_>hi :) if i want to try PBS, should i rather use the latest miniIN or patch 0.5.1?
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09:31<valhallasw>PBS has been stripped out of the nightlies for a reason
09:31<valhallasw>iirc it hasn't made stable at all
09:31<valhallasw>so you'd be stuck with either outdated nightlies or an outdated miniin release
09:33<yeti_>yeah, i see there's no patch for recent versions... never mind then, just thought so because the wiki still says "you can patch the sources with the PBS patch"
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09:37<boekabart_>what is interactiverandom?
09:42<peter1138>for client side stuff that isn't synchronised
09:46<hylje>what is
09:46<hylje>i just upgraded irssi
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10:02<Eddi|zuHause2>!calc 4.03/0.3
10:02<_42_>Eddi|zuHause2: 13.4333333333;
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11:42<lolman>Ello Wolf01
11:42<Wolf01>hello lolman!
11:43[~]lolman is in the middle of moving his home folder
11:48<Eddi|zuHause2>do you pack everything in boxes and mark them, so you know what's in them, before you unpack?
11:48<Eddi|zuHause2>do you have friends carrying the boxes to the new home?
11:53[~]lolman slaps self for being so AFK
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12:10[~]Wolf01 slaps lolman, don't slap yourself!
12:11<Eddi|zuHause2>yeah, slap Sacro_ instead :p
12:11[~]lolman slaps Sacro_
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12:33<CIA-2>OpenTTD: peter1138 * r9720 /trunk/src/window.cpp: -Codechange: Remove global var and gotos from window autoplacement
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13:00<ln->do palms grow naturally in italy?
13:00<Trapdoor>hey uhm
13:01<Trapdoor>do i need the original TTD files if im making a dedicated build in linux?
13:01<Wolf01>we have palms
13:01<Trapdoor>who'd you answer?
13:01<Eddi|zuHause2>i am not italian :)
13:01<Wolf01>i'm italian
13:02<Eddi|zuHause2>see, logically, i am letting the italian answer the italian question
13:03|-|SpComb changed nick to ^_^
13:04<Eddi|zuHause2>you have a strange face, spcomb
13:04<^_^>^_> ^_- ^_< <_- ^_< -_^ ^_> ^_- -_< ^_> ^_> -_> -_< -_- ^_< <_< ^_> ^_^ ^_> -_> ^_> ^_- -_< -_- ^_< >_^ ^_> <_^ -_< -_- ^_< >_< ^_< <_^ ^_< -_> ^_< <_> ^_< >_< ^_< -_^ ^_< >_^ ^_< ^_^
13:04<Eddi|zuHause2>right out of a japanese anime
13:04|-|^_^ changed nick to Spcomb
13:05<Eddi|zuHause2>is that a new programming language?
13:05<Spcomb>nope, it's just an encoding
13:05<Spcomb>you could use it to encode source code if you like
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13:44<UndernotBuilder>a question: will be someday the configure patches window's options be moved to options and difficulty ones?
13:46<UndernotBuilder>and another question: newcargos can do something without newindustries?
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13:49<Zuu>UndernotBuilder: newcargos don't do much without newindustries. But if there is *something* little it can do I'm unsure.
13:49<UndernotBuilder>modify acceptance of industries require newindustries right?
13:50<Zuu>I am not aware of any details of newcargo, newhouses, newindustries.. just have seen some discussions around here.. :)
13:50<@Belugas>UndernotBuilder , yes
13:51<@Belugas>acceptance mods requires newindustries
13:51<@Belugas>unless you cahnge the code and recompile
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13:52<UndernotBuilder>so newcargos is almost useless now right?
13:52<UndernotBuilder>well, until newindustries
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13:53<@Belugas>some features might use it, like planeset will use the translation table (or something)
13:53<@Belugas>but basically, it was a preparation work for newindustries
13:54<@Belugas>in my view, anyway...
13:55<@Belugas>UndernotBuilder, look in table/build_industry.t, array _industry_specs for acceptance
13:58<peter1138>it works, but you cannot do anything with it
14:06<UndernotBuilder>if newindustries branch is playable maybe I compile and play it
14:08<@Belugas>there is no branch yet,
14:08<@Belugas>and the actual code that i have does not yet work
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14:10<@Belugas>hell... i can't even do a screenshot!
14:11<@Belugas>graphics are not yet loaded
14:11<@Belugas>yes they are, but not linked
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14:19[~]peter1138 ponders stealing it ;p
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14:30<@Belugas>ukrsi obsession!
14:30<@Belugas>hehe :)
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14:31<peter1138>woo, generic text support
14:31<peter1138>though probably *slow*
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14:47<Wolf01>why the autorail doesn't anymore highlight with red the impossible combinations?
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14:50<Sionide>sentance formatting correction:
14:50<Sionide>why doesn't the autorail highlight impossible combinations with red anymore?
14:51<Sionide>caught out at my own game
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14:51<yeti_>can i use multiple layers of combo-presignals?
14:51<Eddi|zuHause2>depends on what you want to do
14:53<Wolf01>thank you Sionide :P
14:53<Wolf01>programmable signals!!!
14:53<Sionide>Wolf01, heh no problem, dunno the actual answer to your question though, maybe there's an option for it now or some such?
14:54<Wolf01>i think it was disabled when steep slopes were added
14:54<Eddi|zuHause2>i did never notice that, and steep slopes is ages ago
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14:57<Wolf01>!commit "steep slopes"
14:57<Eddi|zuHause2>i don't think that'll work :p
14:58<Wolf01>i noticed it
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15:15<Wolf01> XDDDDD
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15:20<CIA-2>OpenTTD: belugas * r9721 /trunk/src/ (industry.h newgrf.cpp smallmap_gui.cpp):
15:20<CIA-2>OpenTTD: -Codechange: -Codechange: Cleanup of industry_cmd (Step-12). Dynamically build the legends (name and color) for industries in the smallmap_gui.
15:20<CIA-2>OpenTTD: All the tiny fonts industry names should be removed from language files soon.
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16:22<peter1138>can we do this?
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16:33<Eddi|zuHause2>looks fun :)
16:34<dihedral>night guys
16:34<Eddi|zuHause2>problem is, if you have locks with slowly changing water height, you have to know in advance, from which side the ship will arrive
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16:35<Eddi|zuHause2>or you will have to force the ship to wait
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16:53<peter1138>Eddi|zuHause2, yeah
16:55<ln->or make it circle around the whole map
16:55<ln->a waiting pattern..
16:56<SpComb>spin around in circles
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16:59<SpComb>what the heck do they do to that one red ship right after dawn? Oo
17:00<SpComb>they keep it against the middle wall on the locks, and then turn it around and park it on the edge?
17:03[~]peter1138 investigates his 'nightly' directory
17:03<peter1138>oh dear
17:03<peter1138>it's still c
17:03<SpComb>ooh, the good stuff?
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17:04<Ailure>[00:00] <Ailure>
17:04<Ailure>[00:01] <Ailure> One days i'm way too bored
17:04<Ailure>[00:01] <Ailure> I go and spoof this in openTTD
17:04<peter1138>cheers for that
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18:26[~]BeSiKTaS hi
18:31[~]BeSiKTaS türk yokmu burda (;
18:32<Rubidium>that sounds like nonsense to me
18:32<Digitalfox[Home]>English please
18:33<BeSiKTaS>Ok ~ ne baarýon :(
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19:58<@Belugas>video watching is addictive...
19:58<@Belugas>nor much room for some productive work :S
20:07<Digitalfox[Home]>Yeah, i'm watching all seasons of "the pretender"
20:08<Digitalfox[Home]>just two more episodes to conclude for seasons, in just 1 week
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20:08<Digitalfox[Home]>And a lot of poirot's tv series lately
20:10<@Belugas>tube maniac :P
20:10<@Belugas>you shold learn C++!!!!
20:12<Digitalfox[Home]>i know, but....
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21:28<CIA-2>OpenTTD: belugas * r9722 /trunk/src/town_cmd.cpp:
21:28<CIA-2>OpenTTD: -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh
21:28<CIA-2>OpenTTD: More to come.
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---Logclosed Fri Apr 27 00:00:13 2007