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#openttd IRC Logs for 2007-05-06

---Logopened Sun May 06 00:00:25 2007
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03:50<CIA-1>OpenTTD: maedhros * r9792 /trunk/src/genworld.cpp: -Fix (r9734): Pause on newgame should only apply to games, not the scenario editor.
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04:13<CIA-1>OpenTTD: maedhros * r9793 /trunk/src/newgrf.cpp: -Fix (r9701): Action D 'TTDPatch variable' 0x0B should be the starting year, not the current year.
04:13<Maedhros>formulaic commit messages? me?
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04:23<Eddi|zuHause3>better than... that other one :)
04:23[~]Zr40 revives his enhanced financed windows patch
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04:59<Zr40>any mac debugging gurus around?
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05:02<elmex>hello Alanin
05:03<Alanin>i just downloaded the last nightly for ppc and it keeps crashing when starting a new game
05:03<Alanin>this is the console output:
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05:03<Alanin>if this is any help
05:04<TrueBrain>ppc, as in pocketpc, or as in OSX ppc?
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05:04<Zr40>what's a pocketpc?
05:04<TrueBrain>PDAs :)
05:04<Eddi|zuHause3>a px for the pocket? :p
05:04<TrueBrain>Alanin: you should learn to read readmes :)
05:05<Alanin>its powerpc as in macs
05:05<TrueBrain> <- check the OSX section
05:05<TrueBrain>it also talks about it in the readme.txt
05:06<Alanin>and what will change this?
05:06<valhallasw>it will make opntitle.dat accessible
05:06<valhallasw>I suppose
05:06<valhallasw>(and other data files)
05:06<Alanin>but i was running ottd for a quite long time
05:07<Zr40>he says it crashes when starting a new game, not when starting openttd
05:07<Alanin>and the r9769 is working
05:07<TrueBrain>Zr40: good point ;)
05:08<elmex>hm, it crashes in code about roads
05:08<elmex> <- the 'NOT_REACHED' thingie :)
05:08<TrueBrain>ah, niceone elmex
05:09<Alanin>its crashing when its creating town i think - happens too fast
05:09<TrueBrain>Alanin: wait for tonights nightly
05:09<TrueBrain>@openttd commit 9791
05:09<DorpsGek>TrueBrain: Commit by glx :: r9791 /trunk/src (openttd.h variables.h) (2007-05-05 23:21:49 UTC)
05:09<DorpsGek>TrueBrain: -Fix (r9779, FS#766): add TownLayoutByte to correctly save town layout value
05:09<Zr40>now only if my debugger worked... Can't really figure out what causes my patch to crash without :)
05:09<elmex>that road stuf could be this:
05:10<Alanin>i could try to find out with which revision the crashes are happening
05:10<TrueBrain>Alanin / elmex: there was a PPC compatibility issue :)
05:10<Alanin>if this is could help
05:10<elmex>Alanin: which revisison is your nighty?
05:10<TrueBrain>Alanin: waste of time, 9791 fixes your problem. If tonights nightly fails too, then you can come back :)
05:11<Alanin>the crashing or the working one?
05:11<elmex>the crashing
05:11<Alanin>crashing one is 9790
05:11<valhallasw>just one thing... what's the use of an assert(0)? (or an assert with a constant value)
05:11<elmex>ah :)
05:11<TrueBrain>valhallasw: to make sure code isn't reached
05:12<valhallasw>ah k
05:12<TrueBrain>valhallasw: take this example: we have a byte value that can be between, say 0 and N
05:12<elmex>valhallasw: to make sure that if the code is reached you get to know it and propably even a backtrace for debugging
05:12<TrueBrain>when it reaches N+1, you don't want the game to continue, as something went VERY wrong
05:12<Zr40>TrueBrain: but that's not an assert with a constant value :)
05:12<TrueBrain>so, for such cases we made NOT_REACHED(), which is an assert(false); exit(1);
05:12<TrueBrain>(to ensure program terminates, right there, right then)
05:13<valhallasw>then an assert(i>N) is better than a switch with default: NOT_REACHED()
05:13<TrueBrain>valhallasw: the first would be more clear, but code-wise much uglier
05:13<valhallasw>yes; true
05:13<TrueBrain>but I agree that assert output would be more clear
05:13<TrueBrain>sometimes though, if not often, it is that values 0, 1, 5 and 6 are handled
05:13<TrueBrain>and the rest triggers NOT_REACHED() :)
05:14<TrueBrain>so, if you see an assert(0), look up the line :)
05:14<TrueBrain>(which I rarely do, as I am lazy :))
05:16<valhallasw>too bad an assert doesn't have a comment system
05:16<valhallasw>unless you want to use assert(false && "blah string")
05:16<valhallasw>which is ugly ^_^
05:17<TrueBrain>hahahahaha :)
05:17<TrueBrain>it in fact is a nice idea, to extend assert() with something like that :) But most OSes have built-in assert() support, so that is nasty :)
05:17<TrueBrain>hehe, then we make: ottd_assert(STR_ASSERT_XXX, ...)
05:17<Zr40>assert(false /* blah string */) ?
05:17<TrueBrain>and make those asserts translateable! YEAH!
05:18<TrueBrain>Zr40: comments are not needed, when you open the code, you almost immediatly know what is going on :)
05:18<TrueBrain>Zr40: we talk here about user-output :)
05:18<valhallasw>Zr40: doesn't get compiled
05:18<Zr40>TrueBrain: wouldn't the comment get output by the assert?
05:18<TrueBrain>macros :) Whoho!
05:18<TrueBrain>Zr40: no
05:18<Zr40>then how does the assert line get copied?
05:18<TrueBrain>in theory it should :p
05:18<valhallasw>it doesn't
05:19<valhallasw>I just tested it :p
05:19<TrueBrain>haha :)
05:19<TrueBrain>there we have it :)
05:19<TrueBrain>but okay Zr40, it wasn't as bad as suggestion as I first thought :)
05:19<valhallasw>however, assert(false && STR_ASSERT_XXX) does work
05:19<Maedhros>aircraft_cmd.cpp: assert("OK, you shouldn't be here, check your Airport Scheme!" && 0); ;)
05:19<TrueBrain>valhallasw: it was a joke :)
05:19<TrueBrain>Maedhros: I am afraid that will be the kind of comments yes :p
05:19<Maedhros>no, that really exists :)
05:19<TrueBrain>"Something went very wrong!"
05:20<TrueBrain>Really?! :)
05:20<TrueBrain>hahahahahaha, sorry, but who ever did that should be bitch-slapped
05:20<peter1138>darkvater :D
05:20<valhallasw>svn blame ftw
05:21<TrueBrain>lucky for him he is not around (that we know of :p)
05:21<peter1138>maybe not, that's a general commit
05:21<TrueBrain>oh bah, my stomage needs food
05:22<TrueBrain>why do they?
05:22<TrueBrain>I think it is rather silly
05:22<peter1138>r71 :D
05:22<peter1138>i always find it's my stomache that needs food
05:23<TrueBrain>I have a hang-over, so please....
05:23<TrueBrain>and lunchtime it is!
05:26<Zr40>so... has anyone debugged OpenTTD on OSX? :)
05:27<Rubidium>Zr40: why?
05:27<Zr40>I'm trying to get Xcode working, but the project is horribly out of date
05:28<Rubidium>well, probably nobody uses it anymore; at least the OSX dev doesn't
05:29<Rubidium>I really wonder why we even have those Xcode files
05:29<Zr40>so I've created my own project (using 'external build system'), but that only allows me to build. Debugging doesn't show any frames in openttd
05:29<Rubidium>probably because it compiled without debugging data
05:29<TrueBrain>Rubidium: I think we should remove xcode project file
05:29<Zr40>does it do that by default?
05:29<Rubidium>Zr40: by default it compiled without any debug information
05:30<Rubidium>./configure --enable-debug=1, 2 or 3 enables it
05:31<TrueBrain>or just: --enable-debug
05:31<Rubidium>1 is with the same optimizations as without debugging support, 2 is without optimization but with inlining and 3 is without optimization and inlining
05:32<Zr40>how important is inlining (for speed) during debugging?
05:33<Rubidium>pretty important
05:33<TrueBrain>lvl1 debug gives enough to trace most common problems
05:33<peter1138>heh, newgrf scan takes ages without optimisation :D
05:34<TrueBrain>and we have you to blame peter1138 :p :p
05:34<Zr40>Rubidium: --enable-debug enables debugging. (Who'd guess that? :)) Thanks :)
05:34<peter1138>TrueBrain: yup
05:35<peter1138>TrueBrain: i think overall it's useful though ;)
05:36<Rubidium>TrueBrain: for you newgrf scanning must be fast ;)
05:36<peter1138>we should thread it so it can scan more than one at a time ;)
05:36<TrueBrain>Rubidium: VERY fast :p
05:36<peter1138>*sigh* smiley overload
05:36<TrueBrain>peter1138: niceone ;)
05:37<TrueBrain>I demand a swtich: --nonewgrf! :)
05:37<peter1138>make one
05:37<TrueBrain>I REFUSE!
05:37<TrueBrain>oeh, eggs are ready :)
05:37<Ammler>TrueBrain: you can also name it -truebrainmode ;)
05:38<peter1138>ideally it would notice when you plonk files into the directory
05:38<peter1138>as it is you need to restart, or find the hidden rescan option
05:39<TrueBrain>is there one?! :)
05:39<TrueBrain>peter1138: on *nix you can watch the inodes :p
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05:40<Rubidium>peter1138: hidden in plain sight ofcourse
05:40<peter1138>yes, but can be a trek to get there
05:41<TrueBrain>so tell us how :)
05:41<TrueBrain>oh grand master
05:41<TrueBrain>tell us!
05:41<TrueBrain>TELL US!!
05:42<Rubidium>NewGRF Settings -> Add -> 'Hidden in plain sight'
05:43<TrueBrain>I never opened NewGRF Settings...
05:44<TrueBrain>impressive :)
05:44<TrueBrain>not only dominik can make good GUIs :p
05:46<TrueBrain>hmm... who of you devs remember dominik? :p
05:46<Zr40>Attaching files on seems to be brokne
05:46<peter1138>not me
05:47<TrueBrain>I think I am around a bit too long...
05:47<TrueBrain>"onkruid vergaat niet"
05:47<TrueBrain>Zr40: what is broken?
05:47<Zr40>'Notice: Undefined offset: 1 in /www/ on line 1185'
05:47<TrueBrain>the tile is a bit werid
05:47<TrueBrain>but the link works
05:48<Zr40>then the viewer is :)
05:48<TrueBrain>so it aint broken
05:48<TrueBrain>just slightly odd
05:49<TrueBrain>there, better?
05:50<Zr40>yep :)
05:54<Zr40>any chance someone could take a look at that patch, by the way? :)
05:54<TrueBrain>I say there is a chance yes :p
05:56<mikegrb> <-- t/hee
05:57<mikegrb>still need to make them clickable
05:57<mikegrb>someone in another channel requested rss feeds of such data
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06:00<Zr40>could you make those times UTC?
06:02<valhallasw>I wonder
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06:03<TrueBrain>Who ever wants to follow flyspray changes or SVN changes, feel free to join #openttd.notice
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06:03<valhallasw>Is there any reason why openttd cannot use lincity-ng graphics?
06:04<valhallasw>except they are probably in another format
06:04<Patrick>if the graphics are all under a suitably open license then it would be a good thing
06:05<Patrick>one step closer to a complete working distribution
06:05<valhallasw>lincity is GPL
06:05<Patrick>but does it use simcity graphics files?
06:05<Patrick>cool, then
06:05<valhallasw>lincity-ng <-- new graphics ;)
06:06<mikegrb>Zr40: it is planned
06:06<mikegrb>Zr40: and/or specify time zone as ?tz=<blah>
06:06<mikegrb>maybe ?utc=true
06:07<mikegrb>should probably default to true
06:10<Patrick>a valiant effort, I guess
06:11<Patrick>graphics are the one thing it's hard to get for free
06:13|-|Alanin changed nick to alanin
06:19<TrueBrain>and now it is time for FreeCiv! :)
06:27<Zr40>TrueBrain: can I private message you for a moment?
06:27<TrueBrain>you are free to do any time
06:27<peter1138>whether he'll read it or not...
06:28<Wolf01>i was looking at the screenshots topic, a little question: why not separate the tracks from the terrain? is really ugly to see a think like this: (the track with snow near the right waypoint)
06:45<peter1138>because 1) it's slower 2) we'd need to redraw all the track types to allow it
06:46<peter1138>and you'd probably end up with it not blending in well
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07:05<Zr40>what does this patch option do?
07:06<Zr40>"Autorenew when vehicle is X months before/after max age"
07:06<Zr40>if I enter 6, is it 6 months before or after its max age?
07:06<Eddi|zuHause3>6 is before, -6 is after
07:07<Zr40>it would be more clear if '/after' would be removed from the string.
07:08<Eddi|zuHause3>i'd rather add (+) and (-) there
07:10<Zr40>of course, it's best if it could automatically switch between before, at and after
07:11<valhallasw>and the title is not correct I assume
07:11<valhallasw>it toggles the autoreplace for the vehicle, but it only gets replaced when it enters a depot I think?
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07:12<Zr40>no, the toggle is presented before this option
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08:42<TrueBrain>hi RAwRRR
08:42<RAwRRR>hi light
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08:42<RAwRRR>hi Ammler
08:43<TrueBrain>how's life?
08:43<RAwRRR>it's pretty rawrrry today
08:43<TrueBrain>that part was obvious :)
08:43<RAwRRR>but then again, that doesn't say anything
08:43<Ammler>RAwRRR: ?
08:43<RAwRRR>Ammler: ?
08:44<RAwRRR>cool our names are of the same lenght
08:44<TrueBrain>now this proofs to become a useful conversation
08:44<RAwRRR>I know
08:44<TrueBrain>proofs = promise
08:44<TrueBrain>typing is hard
08:44<RAwRRR>I know
08:44<Ammler>is RAwRRR a bot?
08:44<RAwRRR>yeah i'm teh mircbot
08:45<TrueBrain>depends on your definition of the word of course :p
08:45<RAwRRR>I can play openttd too!
08:45<RAwRRR>was brain > light a type too?
08:45<RAwRRR>or does that depend on the definition of > ?
08:46<RAwRRR>TrueBrain, can you come to an openttd server?
08:46<TrueBrain>RAwRRR: doubtful, depnds on the reason
08:46<RAwRRR>for saying hi
08:46<RAwRRR>does that do it?
08:46<TrueBrain>I am doing freeciv, so nah
08:47<RAwRRR>what are freeciv? OpenCiv?
08:47<TrueBrain>only they called it freeciv
08:47<RAwRRR>found the wiki
08:47<RAwRRR>looks cute
08:47<TrueBrain>it is
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09:36|-|alanin changed nick to Alanin
09:37<fireball>i got a question about 32bpp graphics and code branch. wiki says there are 2 svn repos for 32bpp branch, but in first is someting that looks like ordinary trunk and second one contains broken code (fails to compile). prior to this, i saw posts by some russian guy on showing openttd with fancy hi res graphics ... so, question is, where is this stuff? where do i get code and data from?
09:38<Rubidium>fireball: were does it state that there are two repos for 32bpp?
09:38<fireball>Rubidium: here wiki does so
09:39<+glx>svn:// <-- this is the current version
09:40<Rubidium>I fear that the repository is outdated beyond recognition
09:40<Rubidium>but that whole wiki page is outdated beyond recognition I think
09:41<fireball>glx: thx
09:41<fireball>Rubidium: i see
09:43<+glx>fireball: how does it fail to compile?
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09:45<fireball>glx: to prevent missunderstanding, the repository version failed to compile, but as Rubidium stated, it is outdated
09:46<+glx>ha ok you inverted first and second of the wiki :)
09:46<fireball>glx: oh, i did : )
09:49<fireball>glx: let me ask a dumb question, why does 32bpp version look same as normal trunk ?
09:49<fireball>glx: i mean, shouldn't i see at least some fancy graphix ?
09:49<+glx>because the codebase is the same, just the drawing routines are different
09:50<+glx>you need to add 32bpp grf to see a difference
09:51<Eddi|zuHause3>i think 32bpp had fancy transparency effect and better zoom handling
09:52<+glx>yes more zoom levels (very nice)
09:52<fireball>glx: oh, thanks for explaining, but ... but ... where are those 32bpp grf-s? i don't see a word on wiki
09:52<Rubidium>fireball: just look at the zoomed out version in 32bpp and compare that with normal trunk
09:53<Rubidium>there are not that many 32bpp grfs (or rather tars)
09:53<Rubidium>primarily because 32bpp isn't even finished yet
09:53<+glx>and most of them are weird things "done" by Sergej_S
09:55<fireball>glx: i saw weird russian work ... russian work always strange seems to me ... are there some other grfs-tars than russian ?
09:59<CIA-1>OpenTTD: rubidium * r9794 /trunk/src/ (7 files): -Codechange: refactor the question whether a vehicle can be loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
10:01<CIA-1>OpenTTD: rubidium * r9795 /trunk/src/ (engine.h newgrf.cpp table/engines.h vehicle.cpp): -Codechange: enumify the EngineClass.
10:02<peter1138>i did the newcargo part of town growth challenge
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10:43<Thomas[NL]>cd o*
10:44<[PING]Marsman21>cd /
10:44<[PING]Marsman21>rm -fr *
10:44<[PING]Marsman21>now, that is an ooooppsss =o)
10:44<Eddi|zuHause3>"if you want to read mail really fast, type 'rm -rf /'"
10:46<Eddi|zuHause3>in case the user is intelligent enough to not be root, you can also replace / by ~
10:56<Zr40>rm -rf / won't make reading mail really fast
10:56<Zr40>rm -rf ~ will
10:56<Zr40>the first one makes it impossible :)
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11:04[~]fireball is away: sel jsem se nazrat, protoze jsem hladovy jak kdybych tyden nezral
11:05<Alanin>its abit mean...
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11:11<Eddi|zuHause3>fireball: it's in your best interest to turn off that kind of messages
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11:12<Patrick>what is it roughly?
11:12<Patrick>obscene? inflammatory?
11:15[~]fireball is back
11:15<fireball>Eddi|zuHause3: i am sorry ... i should write in english
11:15<Eddi|zuHause3>that is the least of your problems :)
11:16<fireball>Eddi|zuHause3: yep : ) but i was away just for some food
11:16<Eddi|zuHause3>yes, but we absolutely do not care
11:17<Patrick>oh, was it just an inane shitty "OOH I AM AWAY" spam
11:17<Patrick>normally I poke fun at people who get bothered by things that don't matter, and I know it doesn't really matter
11:17<Patrick>but it's ANNOYING
11:17<Patrick>and makes you look 12
11:18<fireball>Patrick: yes it is, sorry
11:18<Patrick>like all those people who think they're computer literate because they use the "silver" theme in XP
11:19<fireball>Patrick: actually, i don't use silver theme in ..., i use debian gnu/linux
11:19<Tefad>i use the "net stop themes" theme
11:19<Tefad>when i use windows that is
11:19<Tefad>fluxbox is what i use for window decorations
11:20<Tefad>and DE? who needs one of those. luckily fluxbox provides a taskbar.
11:20<[PING]Marsman21>i like fluxbox as well, seriously thinking about dropping KDE and going fluxbox
11:21<[PING]Marsman21>i am going afk
11:21<Patrick>I only got round to installing an xserver to play openttd
11:22<fireball>i like KDE, it makes me unhappy to use fluxbox ... it's too plain
11:25<Zuu>Pha, wmii! :)
11:25<Zuu>wmii is like fluxbox but much more powerfull
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12:06<CIA-1>OpenTTD: miham * r9796 /trunk/src/lang/ (21 files): (log message trimmed)
12:06<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2007-05-06 19:05:33
12:06<CIA-1>OpenTTD: brazilian_portuguese - 10 fixed by tucalipe (10)
12:06<CIA-1>OpenTTD: bulgarian - 5 fixed by thetitan (5)
12:06<CIA-1>OpenTTD: catalan - 9 fixed by arnaullv (9)
12:06<CIA-1>OpenTTD: czech - 9 fixed by Hadez (9)
12:06<CIA-1>OpenTTD: esperanto - 11 fixed by LaPingvino (11)
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12:08<peter1138>yay, action321 support for canals
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12:09<Eddi|zuHause3>someone should come up with descriptive names for that stuff :)
12:10|-|Mucht [] has quit []
12:18<Rubidium>looks like a minimalistic implementation to me
12:18<peter1138>which bit?
12:18<Rubidium>random bits/triggers
12:18<peter1138>like cargos
12:19<peter1138>they don't exist
12:19<Rubidium>that explains
12:19<Rubidium>but then I'd suggest to add some comments about that
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12:28<Sionide>is a .patch file different to a .diff ?
12:28<Sionide>ah good
12:28<Sionide>why not call it a .diff then -_-
12:28<peter1138>who knows...
12:29<Sionide>heh no worries
12:30<hylje>diff creates patches, patch uses diffs
12:30<peter1138>hello bjarni
12:32<hylje>hi peter1138
12:33<@Bjarni>hi peter1138
12:38<ln->it's the ...!
12:38<hylje>hello, the ...!
12:39<@Bjarni>hi the ...!
12:39<@Bjarni>(can't you get a name that's easier to remember?)
12:40<hylje>no, ...!
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12:52<TrueBrain>Bjarni: can you op DorpsGek?
12:53|-|mode/#openttd [+o DorpsGek] by ChanServ
12:53|-|mode/#openttd [+o TrueBrain] by DorpsGek
12:53|-|[TrueBrain] changed the topic of #openttd: 0.5.1 | Website: * (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices
12:53|-|mode/#openttd [-o TrueBrain] by TrueBrain
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13:14<CIA-1>OpenTTD: peter1138 * r9797 /trunk/ (9 files in 4 dirs): -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.
13:16<hylje>zomg :o
13:16<hylje>oh, could we get channel mode c unset so CIA would have COLOURS?
13:16<Eddi|zuHause3>are you insane?
13:17<Eddi|zuHause3>don't answer that!
13:25<ln->CIA uses colors sparingly, it doesn't yell CIAO A TUTTI in green, white, red.
13:27|-|mikk36 [] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.]
13:29<peter1138>but others might
13:30|-|mikk36 [] has joined #openttd
13:33<ln->but that's what /kickban is for.
13:34<Eddi|zuHause3>"vorbeugen ist besser als heilen"
13:38<Alanin>thats true
13:39|-|lolman [] has joined #openttd
13:40<valhallasw>color-exempt? *grin*
13:43<Alanin>btw: the crashing openttd on PPC OSX caused by the new road stuff seems to be fixed
13:43<Alanin>thx for that
13:44<TrueBrain>tnx Alanin, nice to know :)
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13:54<@Bjarni>[20:16:56] <Eddi|zuHause3> are you insane?
13:54<@Bjarni>[20:17:04] <hylje> yes!
13:54[~]Bjarni adds that to his notebook
13:57<peter1138>he's awake
13:57[~]hylje notes the noting
13:57<@Bjarni>who is awake?
13:59<@Bjarni>did you really think that I would be sleeping?
14:00<Eddi|zuHause3>if he thought that, why would he say the opposite?
14:00<@Bjarni>then let me ask another question
14:00<@Bjarni>why did you think that I would be sleeping?
14:01<peter1138>why not?
14:01<peter1138>here's a question for you
14:01<peter1138>xcode stuff
14:01<peter1138>remove it?
14:02<@Bjarni>I wondered about trying to make the project generate script update it, but there is a number that I have yet to figure out how to generate
14:03<@Bjarni>but on the other hand, I don't really use it anymore, so I wouldn't be hurt by removing it
14:03<hylje>magic numbars
14:04<@Bjarni>the question is if anybody else would be upset
14:04<ln->most importantly, the os x port is obsoleted by Windows Vista.
14:04<@Bjarni>wtf are you talking about???
14:04<TrueBrain>Bjarni: it still uses *.c files, so that would be a big fat: no
14:05<@Bjarni>the Xcode project file is a special one. It is designed to use the makefile to make the filelist at runtime
14:05<@Bjarni>however it's not working as intended right now :(
14:06<@Bjarni>I think it broke when it was moved into a new dir. It would likely work if it's moved back into the root dir
14:07<@Bjarni>then it's dead
14:08<@Bjarni>the question is if anybody will bother to fix it so we get a graphical debugger again
14:08<@Bjarni>I usually just use gdb anyway, so I can live without it
14:11<@Bjarni><ln-> most importantly, the os x port is obsoleted by Windows Vista. <-- I still wonder wtf you meant by that. I fail to see what vista has to do with the OSX port
14:12<Rubidium>I'd rather say that Windows is obsoleted by OSX
14:13<TrueBrain>I'd rather say that Windows is obsolete
14:14<peter1138>I'd rather have a beer
14:14<TrueBrain>He, that is a VERY good idea peter1138
14:14<@Bjarni>you are British... you should go get some tea
14:16<Sacro>:o RACIST
14:17<Eddi|zuHause3>that's definitely a wrong categorisation
14:18<Eddi|zuHause3>races are black/white/etc.
14:18<Eddi|zuHause3>British/German/etc. are nations
14:18<Eddi|zuHause3>so in the best case he's a NACIST (?)
14:18<TrueBrain>I am suprised by the intelligence of this channel...
14:18[~]Sacro locks up Bjarni in a lego stronghold
14:18<+glx>happens sometimes :)
14:19<Sacro>TrueBrain: how high, or how low?
14:19<+glx>wow Sacro remembered the country of Bjarni ;)
14:19<Sacro>or the wonderful sinusoidal pattern it follows
14:19<Sacro>glx: i right click on his name :p
14:19<TrueBrain>Sacro: I rather nog get into thatone
14:19<Sacro>he doesn't appear netherlandian nowadays
14:20<Sacro>TrueBrain: hehe, best not to
14:20|-|davis___ [] has joined #openttd
14:23<@Bjarni><glx> wow Sacro remembered the country of Bjarni ;) <--- not really. I don't actually live in Legoland
14:23<Sacro>Bjarni: we don't all sit and drink tea
14:23<Rubidium>and we all know legoland is in the UK
14:24<@Bjarni>I think there are 4 of them by now
14:24<@Bjarni>the original one is build in the backyard of the lego factory
14:24[~]Sacro reads up on denmark in the uncyclopedia
14:24<@Bjarni>this will be good
14:24<Eddi|zuHause3>i remember there being financial problems in legoland germany
14:25<@Bjarni>the last I heard was that Lego considers selling all the theme parks because they aren't good at making money on both parks and toys
14:25<peter1138>but legoland is cool
14:25<TrueBrain>never been there...
14:25<peter1138>though i only went to the real one
14:26<davis___>anyone know's what happened to brianettas server?
14:26<valhallasw> <-- flag of denmark *grin*
14:26<TrueBrain>davis___: I eat it! MWHAHAHAHAHAHA
14:26<@Bjarni>there was a fatal accident in the original one less than a week ago
14:26<TrueBrain>Bjarni: so we can remove xcode? (that was the conclusing, right?)
14:26<hylje>uncyclopedia is truth
14:26<Sacro>peter1138: the real one?
14:27<@Bjarni>some moron crossed a fenced and got hit in the head by a rollercoaster
14:27<@Bjarni>TrueBrain: I think so
14:27<valhallasw>that indeed is very stupid
14:27<@Bjarni>I don't think I will bother to fix it if just moving it isn't enough to fix it
14:27<Eddi|zuHause3>"the real legoland" ... sounds like an oxymoron :)
14:27<CIA-1>OpenTTD: truelight * r9798 /trunk/projects/openttd.xcode/: -Remove: removed the very outdated xcode project files
14:27<peter1138>Sacro: yes, in danishland
14:28<Sacro>ahhh nice
14:28<peter1138>hmm, 20 years ago ;p
14:28<@Bjarni>it wasn't that outdated. It didn't care for c/cpp files as it just used what the makefile told it to use
14:28<Sacro>The main exports of Denmark are Great Danes, plastic bricks, salted herring, plastic bricks, meatballs, bacon, butter cookies, plastic bricks, windmills, ceramic car bumpers, pastries, plastic bricks, Andersens, Christensens, Jensens, dodgy footballers, plastic bricks and expensive deadly alcohol.
14:29<@Bjarni>I don't actually think the export of Great Danes are that great
14:29<valhallasw>as to another topic I mentioned earlier today: Lincity-NG (which is a GPL'ed clone of simcity) has a lot of sprites which are 'new', and hence probably free
14:29<valhallasw> <-- and they actually don't even look that bad
14:30<peter1138>looks shit, tbh
14:30<TrueBrain>fucking ugly
14:30<TrueBrain>absolutely not in TT style...
14:30<Eddi|zuHause3>hm, the screenshot ealier today did not look very good
14:30<Ailure>Hindenburg crashed for 70 years ago at this date
14:30<TrueBrain>Pim Fortuin was shot N years ago at this date
14:30<valhallasw>TrueBrain: 'not in TT style' could be said for a lot of the new graphics designed for openttd
14:30<@Bjarni>that, that was a really bad event :(
14:30<peter1138>crashed *for* 70 years?
14:31<TrueBrain>lol @ peter1138
14:31<TrueBrain>valhallasw: no, you can not
14:31<peter1138>valhallasw: those graphics aren't even consistent
14:31<Ailure>hindenburg been a menace against all small airports over the world
14:31<peter1138>what's with all the different greens... heh
14:31<peter1138>ah well :)
14:31<Ailure>in the last 70 years
14:31<peter1138>reminds me of simutrans...
14:31<valhallasw>peter1138: different greens are a minor problem
14:32<peter1138>Hindenburg crashed 70 years ago on this day
14:32<valhallasw>as changing a color is not slightly as much work as creating an entire house
14:32<@Bjarni>painting a house is a lot of work
14:32<TrueBrain>valhallasw: also, this is not 8bpp :)
14:33<@Bjarni>you need ladders and stuff
14:33<@Bjarni>and a whole lot of paint
14:33[~]Sacro ponders as to the accuracy of these translations
14:33<valhallasw>TrueBrain: correct. Was the plan to first create free 8bpp images and only move to 24bpp images later?
14:33<@Bjarni>I think we move to 32 bit first
14:34<TrueBrain>valhallasw: you talk about replacing the TTD-grfs; for that you need 8bpp images :)
14:34<valhallasw>TrueBrain: I was not
14:34<TrueBrain>for 32bpp I think there are enough basic images by now, so no need to use those.... lincity-style images :p
14:34<TrueBrain>okay okay, it is more something you just shouldn't be doing
14:35<TrueBrain>say, someone plays Lincity
14:35<TrueBrain>then downloads OpenTTD
14:35<TrueBrain>and sees the same
14:36<@Bjarni>that would be... interesting
14:36<@Bjarni>then people might forget what game they play
14:37<Ailure>worst graphics I seen in a isometric game ever
14:37<Ailure>I mean, the lincity-ng version
14:37<Ailure>not the orginal version
14:38<Ailure>Some buildings didn't make me think on apartments
14:38<Ailure>they made me think on two cubes sitting next to each other
14:39<Ailure>Thankfully, most 32 bit graphics I seen aren't as bland though for openTTD. :)
14:40<Ailure>Lincity is weird too
14:40<Ailure>everything is a resource
14:41<@Bjarni>so it's like in the real world?
14:41<Ailure>true, but not in the way the game does it
14:41<Ailure>workforce is produced at homes I belive and is consumed by industries
14:41<Ailure>it's like people give constantyly birth to people
14:42<@Bjarni>that is a very socialistic way of thinking. The capitalists at the industries consumes the workers
14:42<Ailure>but that's how lincity works
14:42<Ailure>and the traffic model is bad
14:43<valhallasw>for a traffic model you should probably use mobility
14:43<valhallasw>and not simcity/lincity/etc ;)
14:43<Ailure>The best traffic model I seen
14:44<Ailure>is actually from Simcity4
14:44<Ailure>It's bit nerfed by default though as it's CPU consuming
14:44<CIA-1>OpenTTD: rubidium * r9799 /trunk/src/ (engine.h newgrf.cpp table/engines.h vehicle.cpp): -Codechange: separate engine class and engine running cost class (mart3p).
14:44<Ailure>but some modding tools fixes that ;)
14:44<hylje>obviously enough
14:45<hylje>who gets the 00-c mmit?o
14:45|-|HMage [~HMage@] has joined #openttd
14:45<Ailure>The modding tools dosen't do much else than changing a internal limit
14:45<Eddi|zuHause3>what's a "c mmit?o"
14:45<hylje>a silly typo
14:45<hylje>im insane remember?
14:45<Ailure>Sounds like a star wars robot
14:46<TrueBrain>hylje: after 97 more of those 00-commits, they are no longer that special
14:46<TrueBrain>10000 on the other hand....
14:46|-|davis___ [] has quit [Quit: mow? :(]
14:46<Ailure>What's a 00-commit anyway?
14:46<Ailure>Never heard of them before
14:46<TrueBrain>he means commit 9800
14:46<hylje>revision ending in two zeroes
14:46<Ailure>yeah I see now
14:46<@Bjarni>9800 aren't that special
14:47<@Bjarni>it's just a number
14:47<TrueBrain>9812 is
14:47<Ailure>well, I think it's more exicting to see who get's 10K instead
14:47<TrueBrain>9842 too
14:47<TrueBrain>Ailure: stop repeating me :p
14:47<@Bjarni>9842 is a unique number and a hard one to get
14:47<@Bjarni>I mean... there is only one 9842
14:47<hylje>its not even a prime
14:47<TrueBrain>k, have a good night people :)
14:47<Rubidium>Ailure: probably the person who is online once 9998 gets committed and has two patches that he can commit simultaniously
14:47<Ailure>google disagrees
14:48<Ailure>someone should make a algortihm
14:48<TrueBrain>Rubidium: I did told you that SVN refuses any commit not by me for r10000? :)
14:48<Ailure>that tries to find the lowest number that isn't on google
14:48|-|lolman [] has joined #openttd
14:48<Rubidium>TrueBrain: you told me how to circumvent the precommit hooks
14:48<hylje>Ailure: liek google whack?
14:49<TrueBrain>Rubidium: DOH!
14:49<TrueBrain>hylje: that is with 2 words
14:49<TrueBrain>and returns 1 single result
14:49<TrueBrain>oh, I wa sgoing :)
14:49<hylje>yeah, the point being a silly google game
14:49<TrueBrain>bye! :)
14:49<Eddi|zuHause3>Ailure: that page gives me refrigerators and houses in croatia
14:50<Ailure>In other words
14:50<Ailure>let's dedicated revision 9842 for refrigators and housing in croatia
14:51<@Bjarni>that sounds like a good idea
14:51<CIA-1>OpenTTD: rubidium * r9800 /trunk/src/train_cmd.cpp: -Codechange: play sound effects based on the engine class, not the rail type (mart3p).
14:52<Ailure>that's cheating
14:52<Ailure>I meant whole numbers
14:52<Sacro>you said smallest number
14:52<Sacro>you never defined integer
14:53[~]Bjarni slaps Sacro with an integer definition
14:53<Ailure>now let's round that value
14:53<Ailure>plenty of 0's on the internets
14:53<Ailure>Results 1 - 10 of about 4,400,000,000 for 0. (0.12 seconds)
14:53<Ailure>146 millions null's
14:54<Ailure>but that's german or zero :p
14:54<Ailure>or a programmers term for 'nothing'
14:55<Sacro>Results 1 - 10 of about 1,910,000 for 09-F9-11-02-9D-74-E3-5B-D8-41-56-C5-63-56-88-C0. (0.06 seconds)
14:55<Ailure>that hex key
14:55<Ailure>Awesome how fast it spread
14:55<Ailure>Shows how hard censorship is on the internets
14:55<Sacro>yeah, it was only around 280k last itme i looked
14:56<Ailure>If they didn't try to stop it
14:56<Ailure>it probably wouldn't had spread as much
14:57<Sacro>well it got leaked on feb 14th
14:57<Ailure>yeqah heh
14:57<Sacro>it was the cease and decist letters that set it going
14:58|-|scia [~scia@] has quit [Quit: Lost terminal]
14:58<Ailure>It's ridicolus anyway
14:58<CIA-1>OpenTTD: rubidium * r9801 /trunk/src/train_cmd.cpp: -Fix: do not assume that trains running on monorail/maglev cannot smoke/spark (mart3p).
14:59<Ailure>well if I see a maglev that does, i'm not entering it xD
15:00<@Bjarni>but you would enter a smoking monorail train?
15:00|-|lolman [] has quit [Remote host closed the connection]
15:00<Sacro>it might be steam powered
15:00<CIA-1>OpenTTD: rubidium * r9802 /trunk/src/train_cmd.cpp: -Fix: a vehicle without visual effects isn't per definition unpowered (mart3p).
15:00<Ailure>I honestly want a engine set
15:01|-|valhalla1w [] has joined #openttd
15:01<Ailure>with steam powered maglev engines
15:01<Ailure>it might be a bit farfetched, but damn
15:01<Ailure>I would really see more fictional trainsets
15:01<@Bjarni>maglev usually is steam powered
15:01<Rubidium>Ailure: serbian narrow gauge
15:02<@Bjarni>with external steam engines (aka powerplants)
15:02<Sacro>oh dear...
15:02<Sacro> seems to be down
15:02<Ailure>Well, then anything would be steampowered
15:02<Ailure>that runs on electrical stuff
15:02<@Bjarni>wtf is on
15:02|-|lolman [] has joined #openttd
15:02<@Bjarni>since you are bothered by it being down, I don't think that I want to know the answer to that question
15:02<Sacro>Bjarni: he was the pioneer behind the number
15:02<peter1138>probably some porn site
15:03<Ailure>bah i'm disapointed
15:03<Ailure>I was expecting meatspin
15:03<Sacro>i could post meatspin
15:04<Ailure>It's fun to watch
15:04<@Bjarni>knowing you, I would prefer it not to be posted
15:04<@Bjarni>it's likely some lesbians or something
15:04<Sacro>nope, not lesbians
15:04<@Bjarni>gay men?
15:04<Ailure>it's a male that uhm
15:04<Ailure>fornicates with a transexual male
15:04<@Bjarni>oh dear
15:05<@Bjarni>another goatse site?
15:05<lolman>I'd have preferred it to be lesbians myself...
15:05<Sacro>Bjarni: you clicked?
15:05<CIA-1>OpenTTD: rubidium * r9803 /trunk/src/newgrf_engine.cpp: -Feature(tte): support for "curvature info", Action 2 for train, variable 45 (mart3p).
15:05<@Bjarni>I'm not stupid
15:05<Sacro>theres a female version of lemonparty
15:06<@Bjarni>I think I better change the subject...
15:06<@Bjarni>I was *almost* on TV the other day
15:06<@Bjarni>in the news
15:07<peter1138>lesbians are overrated
15:07<peter1138>they never let you join in
15:07<Ailure>bisexual ones are more fun
15:07<Sacro>if you have 6 lesbians
15:07<Sacro>do they go in a circle
15:07<Sacro>or stack up head to toe...
15:07<peter1138>bisexual threesomes are just a male fantasy that will never happen
15:07<@Bjarni>I was present when they recorded, but when they actually showed the recordings, I was right outside the picture :/
15:07|-|valhallasw [] has quit [Ping timeout: 480 seconds]
15:08<Ailure>I almost been recorded twice in my life
15:08<Ailure>been in the newspaper a couple of times though
15:09<Ailure>One time when really young
15:09<Sacro>ln-: you might wanna say thats NSFW
15:09<Ailure>making a dumb statement about computers
15:09<ln->Sacro: i didn't know you are at work at this time.
15:09<peter1138>it's like an ubuntu logo
15:09<peter1138>work, 9pm on a bank holiday sunday? right...
15:09<Sacro>peter1138: you should submit it as one
15:09<@Bjarni>I was in the news once.... "unnamed schoolboy using a computer"
15:09<Ailure>I would ay that picture is more art than porn though
15:09<Ailure>even if NSFW
15:09|-|RAwRRR [] has quit [Ping timeout: 480 seconds]
15:10<ln->Sacro: besides, in case you didn't notice, the url says: "THIS MIGHT BE OFFENSIVE"
15:10<peter1138>such a lovely wide variety of bosom
15:10<Sacro>indeed there is
15:10<Sacro>and shaving techniques
15:11<ln->but still they are all windows users.
15:11<peter1138>they're all white though... oh well
15:11<Sacro>i dunno
15:11<@Bjarni>I think Sacro find that picture offensive
15:11<Sacro>the one at 1:00 is quite dark skinned
15:11<peter1138>or my laptop's lcd sucks at showing colours
15:11<Ailure>Yeah, there should been a furry
15:11<@Bjarni>I mean... he is not in it
15:11<Ailure>I mean more variety in colours
15:11<peter1138>Bjarni: shut up, you are spoiling our appreciation of beautiful art
15:12<Sacro>yes... art
15:12<Ailure>When do we see risque TT fanart?
15:12<Ailure>Trains enterin tunnels and stuff
15:12<Sacro>i personally don't want to see TT fans
15:13<Patrick>rule 34
15:13<peter1138>Ailure: well, there are george's lvs
15:13<peter1138>with the naked women, for absolutely no reason
15:13<@Bjarni>and the Mars set
15:13<Patrick>look, you gave people the ability to make maps out of pictures
15:13<Patrick>of course ther'es gonna be porn
15:13<Ailure>I didn't see the reason to put naked womens on the long vehicles
15:13<Ailure>it actually felt distracting
15:13<Ailure>and once of the station sets
15:14<Ailure>have a ad that looks like a naked woman too
15:14[~]Sacro makes the circle on fun into a ottd map
15:14<Ailure>hey, I'm going to try feeding porn to openTTD and see what it makes
15:14<Sacro>Ailure: it has been done
15:14<@Bjarni>actually I don't see the point in naked people on the screen... they are a lot more fun in real life
15:15<@Bjarni>Ailure: a pornographical game?
15:15<Sacro>there are naked women in real life?
15:15<Noldo>Sacro: shocking isn't it
15:15<@Bjarni>Sacro: you claim not to be a virgin, yet you ask such a question???
15:16<Sacro>Bjarni: she got sectioned...
15:16<peter1138>Bjarni: it might not have been a woman...
15:16<Ailure>I tried a SFW picture now
15:16<Ailure>it looks kinda silly though
15:16[~]Sacro converts the pr0n to a png
15:16<@Bjarni>peter1138: good point
15:16<Ailure>It's a picture of a kitten
15:17<@Bjarni>I once read about an adult, that figured out that his kids had found pictures of naked pussies on the internet
15:17<Sacro>this didn't work
15:17<@Bjarni>I think it was a joke because it ended with some pictures of some cats
15:17|-|Purno [] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.]
15:17<@Bjarni>and the cats didn't wear any cloth, so you could see their fur
15:17<Ailure>game screenshots
15:18<Ailure>looks funny too
15:18<Ailure>I tried a screenshot out of CnC3
15:18<Ailure>you can see detials quite well
15:18<Ailure>well on the minimap heightmap
15:18[~]Bjarni imagines Sacro filling his HD with screenshots
15:19<Sacro>works in 0.5.1
15:19<@Bjarni>is that your name?
15:19<@Bjarni>yeah, I figured out that Ben isn't your surname :p
15:19<Ailure>I just tried a Simcity 2000 screenshot
15:19<Ailure>next time
15:20<Ailure>I try to make a heightmap
15:20<Ailure>out of a openTTD screenshot
15:20<Sacro>that map is fine, so long as you don't view the game map
15:20<hylje>Ailure: make it meta
15:20[~]Sacro might post it on the forums...
15:22<@Bjarni>I failed to load that scenario
15:22<Sacro>Bjarni: post a bug
15:22<Sacro> :p
15:23<Ailure>what bersion was that scenario made with anyway
15:24<@Bjarni>I can load it in the scenario editor, but I can't start a game with it
15:24<@Bjarni>oh no towns
15:24<Sacro>ah yes, you need towns
15:24[~]Sacro adds some
15:24<Sacro>and industries
15:25<@Bjarni>add them at strategic locations
15:26<@Bjarni>I bet somebody will will post a screenshot of his railroad that tunnels though all groin regions... or something
15:26<@Bjarni>that somebody could be Sacro
15:26<Sacro>should i run a server...
15:26<Sacro>see how long before someone notices
15:27<@Bjarni>do that
15:27<@Bjarni>instead of posting it on the forum
15:27<Sacro>i need to install my new server first
15:27<@Bjarni>I didn't set a timeframe for this
15:28<Ailure>I would definatly go and play a bit
15:28<Ailure>might use somewhat childish names too ;)
15:28<Ailure>or maybe that's too revealin
15:28<Sacro>oh yes, have to use the funny names
15:28<Sacro>could use toyland too
15:29<Sacro>now thats awesome
15:30<Ailure>I wouldn't mind playing toyland again
15:30<Ailure>been awhile now
15:30<@Bjarni>what jerk spent ages and a fortune in making this?
15:30<Ailure>lack of trainsets kinda steered me away
15:31<hylje>toyland resurrection set
15:31<Ailure><< I don't reacally seeing any activity in it recently
15:31<Ailure>which is kinda a shame
15:31<Ailure>I don't mind the graphics in toyland or sounds
15:31<Ailure>but the lack of vehicles variation annoys me
15:32<hylje>who the fuck created toyland in the first place
15:33<Ailure>they should have used the mars graphics
15:33<Ailure>and made a climate out of that
15:34<Ailure>Of course, they did use some of the Mars aircrats and bridges in TTD
15:34<Ailure>it's olike chris sawyer went "Hey, we need futuristic aircraft"
15:35<hylje>"hey, we need a silly climate!"
15:35<Ailure>Both him and the graphics designer
15:35<Ailure>probably was under the influence of drugs when they decided that
15:36<hylje>where is toyland from anyway?
15:36<@Bjarni>Sacro: what's so special about that? It's not like it's unique :p
15:37<Ailure>the idea for toyland isn't that bad though xD
15:37<@Bjarni>I actually know somebody, who drives freight trains on roads at a regular basis
15:37<Ailure>it's kinda how they did it
15:37<hylje>Bjarni: trains? on my roads?
15:38<Ailure>I want this implented into openTTD
15:38<@Bjarni>I don't think you own those roads
15:38<Sacro>Bjarni: its wrong
15:38<@Bjarni>Ailure: that's no fun when it happens in real life, so no :p
15:38[~]Sacro stops reading the pro Ubuntu thing when on the first paragraph he gets the pronounciation wrong
15:39<Ailure>Well I was going to make a photoshop spoof
15:39<Ailure>but realized how hard it would be seeing how seperated tracks actually are in TTD.
15:39<@Bjarni>you can still do that
15:39<Ailure>and I was kind of lazy
15:39<hylje>multitrack drifting?
15:39<Ailure>a friend of mine found that on /b/ at 4chan
15:40<Ailure>and thought it was totally random, and that it reminded him about openTTD
15:40<hylje>awesome isnt it
15:40<Ailure>(since I made him play that)
15:40<hylje>you know Anonymous
15:40<Ailure>Anonymous is a bastard
15:40<Ailure>he keeps linkin me to NSFW stuff
15:40<Sacro>he wrote some good poetry
15:41<Ailure>oh god it's typo day today
15:41<Patrick>this is madness!
15:41<Ailure>Well, Toyland apparently gives ADHD like symptoms on people
15:41<@Bjarni> <--- LOL
15:41<hylje>i saw that coming
15:41<@Bjarni>I got to make something like that :D
15:42<Ailure>I wish what that ad said
15:42<Ailure>Anyway, what does that ad say?
15:43<@Bjarni>I have no idea
15:43<Cipri>you never know when she goes to need
15:43<Cipri>According to babel fish...
15:43<Ailure>I wonder how the people in toyland looks like
15:43<elmex>4chan rox
15:44<Cipri>Ailure: Lego-men?
15:44<Sacro> :\
15:44<Ailure>I get the idea of
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15:44<@Bjarni> <--- hehe... traffic safety (or lack hereof)
15:44<Ailure>People with too much sugar in the blood
15:44<Ailure>bit on the maniac side
15:44<hylje>and colorblind
15:44<Sacro>the bottom picture worries me
15:44<Ailure>oh god ahaha
15:44<hylje>no, make that blind
15:45<Ailure>worst thing I saw traffic wise
15:45<Ailure>was in poland
15:45<Sacro>as does the 2nd one
15:45<Ailure>someone with his van and ass
15:45<Ailure>on a high-way?
15:45<Ailure>poland is the most poor country I ever been in but that kinda made me go o_O
15:45<Ailure>yes donkey
15:45<Ailure>not as in bodypart
15:46<Ailure>the second picture is the most cool one anyway
15:46<Ailure>it's a wonder that it still runs
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15:47<Ailure>poland had pretty bad roads at parts
15:47<Ailure>and first and only time I been in smog was in... poland
15:47<@Bjarni>Sacro: that's the roundabout cluster in Swindon, right?
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15:47<Sacro>Bjarni: indeed it is
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15:48<Sacro>ass = donkey
15:48<Sacro>arse = body part
15:48<Sacro>stupid americans
15:49<Ailure>foreign neighbors partying loud again
15:49<Sacro>Ailure: you need to get yourself on an island
15:49<Sacro>keeps those pesky foreigners away
15:50<@Bjarni> <-- o_O
15:50<Ailure>Eh, I'm more curious what they're doing than annoyed actually.
15:51<Eddi|zuHause3>they're probably making a circle of fun :p
15:51<valhalla1w>Bjarni: makes you wonder whether she has got a drivers license at all
15:51<Ailure>It's like they're having some compeiont
15:51<Ailure>they're clpaping their hands
15:51|-|valhalla1w changed nick to valhallasw
15:51<Ailure>while playing music loud
15:52<Ailure>either it's limbo or DDR
15:52<Ailure>eh, probably Limbo
15:52<valhallasw>it's whether, right? I never know :P
15:53<@Bjarni>East Germany is no more... and how was it ever music?
15:53<valhallasw>Dance Dance Revolution
15:54<Ailure>It's not DDR though
15:55<@Bjarni>I wouldn't know
15:56<@Bjarni>to me it's noise
15:56<@Bjarni>most likely
15:56<Ailure>I listen to music that is practically noise
15:56<Ailure>I think old console music is charming
15:57<Ailure>hell I even have MP3's of TT music played on a old soundcard
15:57<@Bjarni>it can be better than modern music from the radio :/
15:57<Ailure>some mainstream songs are fine
15:57<Ailure>but only a select few for me
15:57[~]Sacro is hungr
15:58<Ailure>You can find some rather funny japanse soundtracks of games
15:58<Ailure>I found two silly mario ones
15:58<Ailure>well one is good
15:58<Ailure>one dosen't even make sense...
15:58<Ailure>as they're kinda remixed like something resembling hiphop
15:59<Ailure>and apparently one of the songs was pretty popular in UK at some point xDD
15:59<Ailure>this xDDD
15:59<Ailure>it's kind of stupid
15:59<Ailure> 06 Go, Mario, Go!.mp3 apparently reached 1st on some UK charts thing
15:59[~]Sacro rips
16:01<Sionide><3 ttd music
16:01<Sionide>but... the original tt theme is way better than the ttd remake of it
16:01<Ailure> :P
16:01<Sionide>who's with me?
16:01<Sacro>Sionide: indeed
16:01<Ailure>I have to agree
16:01<Sacro>i love the TT theme
16:01<Ailure>it feels more epic
16:01<Sionide>used to have it as my ringtone, aaaages ago, when phones did midi ringtones :D
16:01<Ailure>TTD was supposed to be a bit of a mix, but it gets old quick
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16:03<Sionide>i just dislike the beginningy bit
16:03<Sionide>the original is way cooler
16:03[~]Sionide puts it on now
16:05<Sacro>i dont think i have it :(
16:06<elmex> those things give me the creeps - people really build that
16:06<Sacro>elmex: #openttdcoop :p
16:06<Sacro>they do
16:06<Ailure>I kinda refuse making railway that isn't used by rails
16:07<elmex>i don't like building _such_ artificial railways too
16:07<Ailure>a bit of that railway
16:07<Ailure>is pointless
16:07<Sacro>:o usb powered bbq
16:07<Ailure>a signal is turned the wrong way
16:07<Ailure>unless it's done on purpose, but I doubt that
16:08<elmex>Ailure: yes, it's still in development at the moment
16:08<elmex>(someone builds that on dihedral)
16:08<elmex>'Dacko Transports'
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16:08<Ailure>I don't build overly realistic
16:08<Ailure>and do a big station now and then
16:09<Ailure>but I try to avoid making... overly unrealistic advanced setups when possible
16:09<Wolf01>ok, i got split stations to work in mp, if you want you can build a station near an opponent station and near 2 different stations:
16:09<elmex>Ailure: i know waht you mean :)
16:10<Ailure>And I prefer terminal stations over ro-ro ones :p
16:11<elmex>interesting, why?
16:11<CIA-1>OpenTTD: peter1138 * r9804 /trunk/src/aircraft_cmd.cpp: -Fix (r9761): Update aircraft cached information when its 'pos' changes, as well as 'state'. (Thanks to bulb)
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16:12<Wolf01>peter1138, can you help me a little to make it work with drag&drop too? now it works only with sized stations :P
16:13<peter1138>Wolf01: there's another call in rail_gui.cpp
16:13<Ailure>not the most avanced terminal station I made
16:13<Ailure>but heh
16:13<Ailure>terminal stations takes less space too
16:14<Wolf01>i know, but i can't see what i can modify
16:14<elmex>Ailure: hmm, thats indeed true
16:14<elmex>and that station also looks effective
16:14<peter1138>Wolf01: line 648
16:14<Ailure>yeah it is
16:15<Ailure>ro-ro mighht be a bit more effective though :p
16:15<Ailure>but sometimes it's easier to make in terminus
16:15<Ailure>easier and easier
16:15<Ailure>easier to fit space-wise
16:15<Wolf01>ok, let's try
16:15<elmex>especially next to cities
16:15<Ailure>but you have to think a bit when building the entry/exit
16:16<peter1138>Wolf01: back when i did newstations the first time that stumped me for a bit too ;p
16:16<peter1138>(we've got the second version of newstations)
16:16<Ailure>I had passenger stations going to that station too xD
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16:17<peter1138>stations going to a station? novel
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16:17<Ailure>but since the looks of stations is only graphical, and that I couldn't gurantee where freight and passenger trains would go
16:17<Ailure>I didn't bother
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16:17<Ailure>passenger train
16:17<Wolf01>uhm, i just found a little problem, you can build a split station over an existing station... replacing that part with the new one
16:17<Ailure>i'm doing lots of typos today
16:17<peter1138>Wolf01: if you own it, yes
16:17<elmex>Wolf01: thats a feature!
16:17<peter1138>you can overbuild stations normally
16:18<Ailure>useful with newstations
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16:18<peter1138>Ailure: damn, i wondered why the ferry on the left wasn't moving o_O
16:18<Ailure>sometimes I place out a station first and then care about how it looks
16:18<elmex>i've always wonederd: what are the rules for cities growth? i couldn't find much in the wiki somehow
16:18<Ailure>even if that way costs more
16:18<Ailure>peter, you're hardly only one who confused game screenshots with the game itself
16:19<Ailure>usually when I look at a screenshot of a game i'm currently running
16:20<Wolf01>the problem is that the old station is not destroyed
16:20<Ailure>the wiki do mention some basics
16:20<Wolf01>so if you replace the whole station, you'll get a ghost station
16:20<Ailure>that passengers encourage growth
16:20<peter1138>yeah, cos normally it's just the same station. hmm.
16:21<Ailure>and that water/food is required for certain towns
16:21<Ailure>what was first anyway
16:21<Ailure>leekspin or meatspin
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16:22<Wolf01>2 solutions: 1) give up; 2) disable the overbuilding when ctrl is pressed
16:22<Wolf01>i prefer the 2nd
16:23<peter1138>Wolf01: i think you just need to check est at line 840
16:24<peter1138>if it's not INVALID_STATION, then it'll be overwriting an existing station
16:24<peter1138>if (HASBIT(p1, 24) && est != INVALID_STATION) return CMD_ERROR; or sommat
16:26<Frostregen>hmm, i think we had it like: if it is built over an existing station it is joined, regardless of ctrl
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16:27<elmex>btw. will the copy&paste patch go into the main branch someday?
16:27<peter1138>Frostregen: silently doing something else? hmmmmmm
16:27<Zuu>elmex: When someone fix it
16:27<Zuu>I guess
16:28<Zuu>Not before that at least.
16:28<Frostregen>hmm... ok, error is ok too. i guess you don't hold ctrl by accident
16:28<Frostregen>zuu: what needs to be fixed?
16:28<Zuu>Frostregen: I've heard there is a giant macro in the patch.
16:29<Zuu>Read the code and found a macro of 10-15 lines or so.
16:29<Frostregen>that was another one
16:29<Wolf01>ok, now works
16:29<Frostregen>i don't use macros
16:30<Frostregen>i think you mean this one
16:30<Wolf01>now i need only to get the drag&drop to work
16:31<Zuu>Frostregen: I see someone have worked on it since I checked it last today or yesterday.
16:31<peter1138>sleepy time
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16:32<peter1138>Zuu: that's the diag clearing patch, or something
16:32<Wolf01>me too, that's why i want to get it to work
16:32<peter1138>too slow :)
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16:32<Zuu>peter1138: Is there two diag-patches floating around?.. too much too keep track of ;)
16:32<peter1138>Wolf01: i said, rail_cmd.cpp, line 648
16:32<peter1138>15 minutes ago :p
16:33<Zuu>Ah.. I see I mixed up copy&paste with the diag-drag patch.. my bad. :)
16:33<Wolf01>eh i'm falling asleep
16:33<Wolf01>i added the strl_pressed to p2 instead of p1
16:34<peter1138>ok :P
16:34<Wolf01>it always worked
16:34<Zuu>Frostregen: So forget my comments about the copy&paste patch. :)
16:34<peter1138>well, niteynite
16:34<Wolf01>ok, enjoy :P
16:34<Wolf01>night people :P
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16:35<Frostregen>zuu: done ;)
16:44<elmex>what are the rules for patches going into the trunk?
16:48<Eddi|zuHause3>a) have a good idea, b) follow the code style, c) make sure it works, d) have patience
16:49<Rubidium>e) do not get frustated after you've been sent away for the Xth time because the patch doesn't follow guidelines etc
16:52<valhallasw>f) keep it simple, stupid
16:53<valhallasw>I'm off to bed
16:53<+glx>g) make it so it can be applied in multiple commits if it's a big patch
16:53<valhallasw>that would be: make it work without all edits?
16:54<Rubidium>h) avoid (lost of) code duplication
16:54<valhallasw>i) pet TrueBrain and peter1138 on a daily basis
16:55<Rubidium>j) don't leave IRC just before we want to talk to you
16:55<valhallasw>k) idling is good
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17:03<kaan>good evening
17:04<kaan>noone here i take it
17:04<Rubidium>exactly, everybody is gone
17:04<Rubidium>and so am I... night!
17:04<kaan>oh one at least :)
17:05<kaan>well goodnight then
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17:11<Ailure>[23:52] <valhallasw> i) pet TrueBrain and peter1138 on a daily basis
17:12<Ailure>They have Kitty ears?
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18:03<TrueBrain>Ailure: yes, and we make this noice: prrrrtttt
18:04[~]Ailure pets TrueBrain
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18:06<elmex>i've heard something about industries' rates going down when delivering too much, is there some more information about that? the wiki, i can't find anything
18:06<TrueBrain>I even doubt you would find anything about it in the code
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18:08<Ailure>I saw about it too
18:08<Ailure>but recently I realized it was false after seeing some code snippet
18:09<TrueBrain>I am pretty sure it is false :p I believe I explained the whole algorithm behind it in a pretty nice detail some days ago in this channel :)
18:09<Ailure>I saw that too in this channel
18:09<Ailure>but I think itw as bit more than days
18:09<TrueBrain>28 April
18:11<TrueBrain>I will make a blog-entry out of it tomorrow
18:11<TrueBrain>then it won't get lost :p
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18:27<TrueBrain>night all
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18:34<Sionide>what the
18:34<Sionide>svn: Directory 'svn/bin/data/.svn' containing working copy admin area is missing
18:34<Sionide>why is it going into /bin/ ?
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18:34<Sionide>oh.. works if you remove /bin/
18:36<Sionide>holy crap, this patch is *old*
18:37<Patrick>how old?
18:38<Patrick>I have patches for revision 2000 here
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18:41<Sionide>4k ish
18:41<Sionide>didn't work anyway
18:41<Sionide>tilting trains! :O OMG
18:42<Sionide>openttd development is the coolest forum
18:43<Sionide>bus stops!
18:43<Sionide>this guy is a legend
18:46<Sionide>not so old, this one
18:46<Sionide>and the grf file goes straight in the Data dir, i think..
18:47[~]Sionide compiles
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19:05<Eddi|zuHause3>err. aren't bus stops already in trunk?
19:05<+glx>they are
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19:34<Sionide>heheh lol, magic bulldozer fucks up the AI
19:36<Eddi|zuHause3>magic bulldozer fucks up everything... only ever use it while game is paused
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21:18<glenster>hello everyone - I'm a newbie.... :O
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21:27<Digitalfox[Home]>Good Night everybody :)
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---Logclosed Mon May 07 00:00:58 2007