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#openttd IRC Logs for 2007-05-14

---Logopened Mon May 14 00:00:04 2007
---Daychanged Mon May 14 2007
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03:07<CIA-1>OpenTTD: rubidium * r9833 /trunk/src/ (aircraft_cmd.cpp roadveh_cmd.cpp ship_cmd.cpp): -Fix: also 'leave' the station when leaving for automatic servicing.
03:20|-|mode/#openttd [+o TrueBrain] by DorpsGek
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03:57<boekabart>peter1138: smartass :)
03:58<boekabart>(re forum)
03:59<Rubidium>ofcourse he wants 4 tracks on one tile... and then he's going to complain that 4 trains on one tile doesn't fit or something like that
03:59<@peter1138>but other than that, two tiles is a silly idea
03:59<@peter1138>err, two tracks on a t ile
03:59<boekabart>it's like asking: can we change the scaling of the entire game a bit?
04:00<boekabart>everything twice as large except railroads
04:00<@peter1138>the point of the tile is it's the base unit ;)
04:00<boekabart>sounds funny, 'the point of the tile'
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04:38<Eddi|zuHause2>i'd like to have tiles half the current size, but the conversion is definitely not trivial
04:38<Rubidium>Eddi|zuHause2: just zoom out one step ;)
04:38<Eddi|zuHause2>haha :p
04:39<Eddi|zuHause2>of course, that is not what i meant :)
04:39<geoffk>move further away formt he screen is easier to implement
04:39<boekabart>and better scaling!!
04:40<Eddi|zuHause2>i have tried moving away from the screen... the result is, you cannot read anything anymore
04:40<boekabart>try CTRL-D first
04:41<Eddi|zuHause2>that is not implemented in trunk for linux
04:41<Rubidium>ofcourse nobody seems to care about the fact that splitting all tiles in 4 increases the needed processing power by (at least) 4 too
04:42<@peter1138>Eddi|zuHause2: you mean you don't want the 256/512 pixel tiles that the 32bpp artists want? ;)
04:43<Eddi|zuHause2>512 pixel? are they insane?... you'd only have 6 tiles on the screen...
04:43<geoffk>Rubidium, good point, thats will make 486's obsolete
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04:43<TrueBrain>I think the only correct answer for Eddi|zuHause2 is: yes
04:43<boekabart>I actually used CTRL-D yesterday... to show my father the DBSetXL ... he's a german train fan but couldn't see well enough on native resolution...
04:44<Rubidium>the real problem I have not seen a substantial increase in core speed of processors (in instructions) for the last few years
04:44[~]geoffk throws away his 486
04:44<boekabart>no, they go parallel and openttd doesn't really seem to go that way anytime soon.
04:44<@peter1138>tiles will not be split :)
04:45<boekabart>will building become larger then? :)
04:45<@peter1138>that is more likely, yes
04:46<boekabart>--- so people will want 4k x 4k maps?
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04:46<Rubidium>boekabart: isn't that exactly what I said? The speed of processors per core in instructions hasn't increased substantial over the last few years
04:46<kaan>morning all
04:46<Eddi|zuHause2>geoffk: 486 are obsolete for 10 years already...
04:46<TrueBrain>argh, it seems impossible to install a good upnp (that supports xbox360) on linux...
04:46<@peter1138>boekabart: people already want 8k x 8k maps... heh
04:46<boekabart>Rubidium: yes, i was agreeing with you there
04:46<geoffk>Eddi|zuHause2, i sill got one, unued ofcourse
04:46<Eddi|zuHause2>see :)
04:47<boekabart>hm, that way the 32bpp artist get what they want... the tile-splitters get what they want.... devs keep what they have... win-win!
04:47<TrueBrain>peter1138: just 8kx8k? :) You do know I have a draft somewhere that allows much much bigger maps? (although spawned over multiple servers)
04:47<boekabart>i also want 8k x 8k to make on-scale scenarios
04:48<Eddi|zuHause2>world map... 32k x 32k
04:48<Eddi|zuHause2>with real town names
04:48<TrueBrain>for a world map you need a non-square size ;)
04:48<Rubidium>for a real world map you need non-square tiles...
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04:48<Eddi|zuHause2>you can always make it non-square by leaing stuff empty/water
04:49<geoffk>i'd like to see more companies in a game if anything for the huge maps, and higher max players
04:49<boekabart>a 2k x 2k Netherlands scenario has 150 meters per tile.... /4 = 37 meters which comes pretty close
04:49<TrueBrain> :) :)
04:49<geoffk>me interesting to see a game of upto 30 players with team play
04:50<boekabart>I don't get the idea of the head-2-head
04:50<hylje>ottdcoop could use a max player increase
04:50<boekabart>just play single-player games and compare in the end :)
04:50<hylje>we tend to get full house once in a while
04:50<TrueBrain>Still waiting for someone to make a patch that makes the client-array dynamic
04:50<TrueBrain>shouldn't be too hard
04:50<geoffk>cool i was looking at the openttdcoop page but its too limited he game itself to be interesting i like the idea though
04:51<boekabart>Brianetta: how did you do the live-view on your page?
04:52<Eddi|zuHause2>boekabart: it's just a call to the screenshot function (via the game console)
04:52<hylje>geoffk: limited in what ways?
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04:52<boekabart>screenshot fn of the server?
04:52<geoffk>hylje, just can't have enough players and companies
04:52<Eddi|zuHause2>boekabart: yes
04:53<boekabart>how does the server know how big the shot should be?
04:53<hylje>we need also subsidiaries for several company coop
04:53<geoffk>hylje, i like the huge maps, but hard to fill them
04:53<hylje>because its lame to have separate networks arbitrarily
04:53<Eddi|zuHause2>boekabart: the server has a screen size
04:53<geoffk>i also think the game needs to be slowed down, but thats complicatted in many ways
04:53<hylje>the speed is fine as it is
04:53<hylje>and we dont really want to build the map off
04:54<hylje>we did that in one map, it was kinda fun tho
04:54<geoffk>hylje, it is for the smaller maps, but hte huge maps are hard to mke use of
04:54<boekabart>How easy would it be to add 'arrow' buttons on the page to 'control' the viewport location?
04:54<hylje>hence coop
04:54<Eddi|zuHause2>boekabart: the server paints everything to a buffer, just it does not draw that stuff in a window
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04:56<geoffk>hylje, even with coop i thik its stil hard, games passed many years before you covered most the map
04:56<Rubidium>boekabart: wouldn't be very difficult, but... it's not real time, it's a snapshot made every X minutes
04:56<hylje>doing stuff takes time
04:56<boekabart>Rubidium: of course a new shot should be made immediately after the move command :)
04:56<geoffk>hylje, i personaly like long games, i'd liek a setting that makes it last a week per game
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04:57<boekabart>well, how mature is that daylength patch that re-appeared on the forum these days?
04:57<Eddi|zuHause2>boekabart: that probably causes server load issues
04:57<boekabart>If it becomes too popular, probably :)
04:57<geoffk>boekabart, last time i looked at it there are all kids of issues with it, becuase it messes up the ecconomy completely and other things
04:58<Eddi|zuHause2>day length is far from perfect
04:58<Rubidium>boekabart: embryonic?
04:58<boekabart>ah. embryonic, right
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05:08<boekabart>hm, when does electric rail become active/available? fixed year, or with first el. train?
05:09<@peter1138>yes, when the first electric train arrive
05:11<Eddi|zuHause2>some train sets have electric trains right from the start
05:13<boekabart>like dbsetxml
05:13<boekabart>xml, heh!
05:16<Sionide>is it possible to new the UK renewal set with openttd?
05:16<geoffk>Sionide, yes
05:16<Sionide>ah, are there instructions somewhere?
05:17<Sionide>i'm noobish with newgrfs, where do i drop the files?
05:17<geoffk>should be fairly straight forward, same as anyother grf files, just need to add it to the data dir IIRC and load it in the openttd.cfg
05:17<Sionide>just used the dialog box for it
05:18<geoffk>been a while since i messed with grfs, people seem to be shy at using them
05:18<geoffk>i got bored of playing games on my own
05:20<Sionide>i need to my proper original grfs back from ttd.. cos the ones i use for openttd are wrong
05:20<Sionide>one of them doesn't hash properly
05:21<hylje>mp grfs are rare because of licencing silliness
05:22<geoffk>hylje, yeah its a shame
05:22<hylje>if ottd and ttdp were commercial games all fan content would automatically be freely available with the terms of the publisher
05:23<hylje>here drama and politics come into play
05:23<hylje>which is not quite as fun
05:23<geoffk>indeed, there should be some way of getting people to make a compromise but i don't disrepect anyone for wanting to licence their creations
05:24<hylje>even a simple solution -- a grf metadata flag disallowing automatic propagation -- is apparently not in question
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05:32<geoffk>i think if was any good at drawing i'd try to get a freeware grf package going but im not, so i ca't really knock anyoe else for not giving away their grfs freely
05:35<geoffk>perhaps if some of the more will people got their heads together they could contribute to one project instead of sitting in a corner of he web with it and open up the development to anyone who wants to contribute
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05:43<geoffk>another thing would be useful is if people could rewrite the parts of the original game so the game has not need for the original, suprises me sometimes it not already been done
05:43<hylje>we already have remade trese
05:43<hylje>and buildings
05:44<geoffk>cool so its in progress then?
05:44<hylje>soon enough we should have enough newgrf to replace the old
05:44<geoffk>i wish i was a better coder, i'd be happy to give time to it
05:44<hylje>maybe terrain tiles
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06:42<Eddi|zuHause2>geoffk: it's totally easy, just get grfcodec, run 'grfcodec -d' with the original grf files, open the .pcx file, replace every picture with a custom one that is freely distributable, and run 'grfcodec -e'
06:42<geoffk>Eddi|zuHause2, im looking at it :) but atm ... (1 sec)
06:43<geoffk>Eddi|zuHause2, i need to work around this
06:44<TrueBrain>I would rather see someone doing exactly that for all images to 32bpp pngs :p
06:44<geoffk>TrueBrain, good idea
06:44<TrueBrain>in fact, I think someone needs to make a website for just that :) (one with easy browse stuff, not the wiki :p)
06:45<geoffk>yeah well im thinking i might just do that
06:45<geoffk>i can make a simple page
06:45<geoffk>i just been talking wiht a good old friend of mine about it
06:45<geoffk>hes not bad with graphics
06:46<TrueBrain>what I would like to see, is one where you see the old grf, and besides all submitted pngs 32bpp versions
06:46<geoffk>i got severs runing already
06:46<TrueBrain>where everyone can submit them, underlining that the 32bpp versions will from that on belong to the OpenTTD Developers team
06:47<geoffk>if anyone wants to look at it with me just yell i need all advice can get, im not looking to control this idea i got no idea how it works, i just want to see it happen so im giving it my best shot i think
06:48<TrueBrain>just show us when you got anything
06:48<geoffk>sure will do
06:48<geoffk>at the moment time is something i have
06:48<geoffk>and i been getting pretty bored
06:49<TrueBrain> <- see bottom
06:49<geoffk>taking a look
06:51<geoffk>interesting, sounds liek png support is a bit of a problem at the moment
06:52<geoffk>"Getting GRFCodec to do the right thing (or, in fact, anything at all) with PNG files is the only major issue I see."
06:52<TrueBrain>Yes, ignore that
06:52<geoffk>i was going off that
06:52<TrueBrain>totally nonsense
06:53<geoffk>ah ok cool
06:53<TrueBrain>not something to worry about at all at this stage
06:53<geoffk>png is always way i work when possible, so if i ca thats what i'll use
06:53<TrueBrain>some people tend to make problems more complex then strictly seen needed
06:54<geoffk>i got no idea how the game works and what goes on behind the sceens, give it a bit of time and i'll work it out
06:54<Eddi|zuHause2>getting the .png in the .grf is not the issue, gathering the .png files is
06:54<TrueBrain>exactly Eddi|zuHause2
06:55<TrueBrain>and replacing the current grfs with an open-source variant is more important than adding support in newgrf to allow 32bpp or what ever
06:55<geoffk>Eddi|zuHause2, i would of thought if you can get it one format its not hard to convert
06:55<TrueBrain>so if we only have pngs, in 32bpp, that replace the current grf-stuff, the rest will follow automaticly
06:56<geoffk>sounds sensible
06:56<boekabart>and I guess convert-grf-2-png doesn't count
06:56<TrueBrain>in the worst case we have to convert the 32bpp to 8bpp for the time being :p
06:57<TrueBrain>boekabart: it doesn't really make the graphics more legal, do they? :)
06:57<boekabart>what if we add some noise?
06:57<geoffk>well i guess once i know how to do it, its jsut time and nothing hard, sometimes i need something easy to do that requires little thinking i got plenty of time for that
06:57<geoffk>can ogg be used for sound?
06:57<TrueBrain>boekabart: if I copy a book, and change some random letters, does it avoid me doing jail-time? :)
06:58<TrueBrain>geoffk: if someone would make it, most likely yes :p
06:58<TrueBrain>I believe there is a patch for it on the forums
06:58<TrueBrain>(either for ogg or mp3, can't remember)
06:58<geoffk>TrueBrain, cool, gives food for thought
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07:00<TrueBrain>talking about food, let's do some shopping now first :)
07:00<geoffk>my hardest issues i think personaly is i cant draw to save my life
07:01<geoffk>i dont mind though if thngs dont look specialy its the functionality it adds to the game more than anything
07:02<TrueBrain>is it me, or does geoffk started talk gibberish? :)
07:02<TrueBrain>bah @ English
07:02<geoffk>always :)
07:03<geoffk>ok laters
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07:47<boekabart>what counts: distance station-station or distance industry-industry?
07:48<Rubidium>station-flag - station-flag
07:50|-|Tino|Home changed nick to TinoM
07:53<RobertGrammig>is there a patch which changes that?
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08:04<TrueBrain>hi Belugas!!! :)
08:04<@Belugas>Mister TrueBrain, I salute ya :D
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08:16<Ammler>Hi Belugas, nice blogpost, please remove my unimportant comment to your post.
08:22<@Belugas>hi :)
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08:30<UndernotBuilder>ottd wouldn't run never on a pI 166mhz with 32mb RAM right?
08:30<TrueBrain>UndernotBuilder: you would be suprised
08:30<@peter1138>it ran on my p100 laptop
08:30<@peter1138>actually i lie
08:30<@peter1138>because that only had 16MB ram
08:30<@peter1138>it ran on my p200 laptop, but that had 64MB ram
08:31<UndernotBuilder>but with 32mb RAM never will run right?
08:31<@peter1138>i don't know, have you tried it?
08:31<UndernotBuilder>or will run at turtle speed?
08:31<TrueBrain>UndernotBuilder: don't try 2kx2k maps
08:31<TrueBrain>and you will be fine
08:32<@peter1138>when i start up it only requires 5MB, so...
08:32<UndernotBuilder>Now the real task is getting OTTD to run on a 286 1mb RAM XD
08:32<@peter1138>i'd say compile without freetype though, heh
08:32<@peter1138>it will never work on that
08:32<+glx>I remember a 0.4.5 server on a 468
08:33<TrueBrain>OpenTTD isn't that demanding
08:33<UndernotBuilder>NO! the ultimate port of OTTD: Nintendo NES!
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08:33<UndernotBuilder>(yes, I am bored)
08:34<+glx>8bit is not enough ;)
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08:35<UndernotBuilder>maximum map size: 32x32, works only with SAPF(Stone Age PathFinder), now with 2 player mode!
08:37<TrueBrain>split screen ;)
08:37<UndernotBuilder>well, even megadrive games has been converted to nes, what's stoping us? :)
08:43<@peter1138>UndernotBuilder: feel free to start the work
08:44<@peter1138>system ram runs from 0000 to 0800
08:45<@peter1138>have fun with 2KB ram ;p
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09:02<UndernotBuilder>I will not create it because a reason: always will be a jasper that will complain me that it needs highways
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09:05<Eddi|zuHause2>TTO ran fine on my 486 SX 25
09:06<Eddi|zuHause2>TTD might be more demanding
09:06<Eddi|zuHause2>but if you only play 64x64 map or something...
09:07<CIA-1>OpenTTD: glx * r9834 /trunk/src/win32.cpp: -Add: win9x check in win32 builds
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09:37<Sacro>is squirrel intelligent enough to be used for train orders?
09:37<hylje>squirrels driving trains? SWEET
09:39<Sacro>hylje: indeedy
09:39<TrueBrain>Sacro: I don't think you can give squirrel any intelligence at all
09:39<TrueBrain>it is all about the programmer :)
09:40<Sacro>TrueBrain: but could squirrel be used for more advanced orders
09:40<TrueBrain>it can be used for anything
09:40<TrueBrain>it is just like C++, only runtime
09:40<Sacro>mmm, can it be used with signalling too?
09:41<TrueBrain>I already suggested that a long time ago
09:41<TrueBrain>but it can even be used to make OpenTTD in
09:41<TrueBrain>so it can be used for ANYTHING
09:41<Sacro>pffft :p, i thought i had a new idea
09:41<TrueBrain>it just needs a framework
09:41<Sacro>ahh, so how would one go about implementing that?
09:41<TrueBrain>take a look at NoAI :)
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10:06<UndernotBuilder>was banned sergey?
10:07<Eddi|zuHause2>was sentence that?
10:07<hylje>is yes it
10:08<Rubidium>talking about Sergej_S?
10:09<Eddi|zuHause2>i questioning oh already was skills english my good
10:09<Eddi|zuHause2>damn, this is really difficult :p
10:09<geoffk>goot mine as is
10:09<geoffk>good* lol
10:10<boekabar1>I salute you
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10:11<boekabar1>I welcome you, Товарищи
10:11<TrueBrain>I think boekabar1 has lost it
10:11<hylje>boekabar1: AAAAAAAAA!
10:11<Sacro>did he ever have it?
10:11[~]boekabar1 never had it in the first place
10:12<geoffk>eye knot no
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10:13<dihedral>hello ladies
10:13<TrueBrain>hi dihedral
10:13<hylje>hi man
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10:14<dihedral>anything interesting up here?
10:14[~]boekabart has found his nick back.
10:14<dihedral>appart from boekabart having lost it
10:14<Eddi|zuHause2>and english grammar being weird
10:14<dihedral>which i dont consider 'anything interesting'
10:15<dihedral>Eddi|zuHause2: when is it not?
10:15[~]boekabart is going to COOK!
10:15<Eddi|zuHause2>exactly :)
10:15<boekabart>totally lost it... bye bye Товарищи!
10:15[~]geoffk stolen someone's nick easier to spell
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10:16[~]dihedral is thinking to be so blunt and ask if geoffk might have lost it too
10:16[~]geoffk has nothing to loose
10:16<Eddi|zuHause2>i have lost, does that count?
10:16[~]dihedral is being polite and will not ask
10:17<dihedral>Eddi|zuHause2: no
10:17[~]dihedral offers Eddi|zuHause2 a hug
10:18<Eddi|zuHause2>ugh... *igottogo*
10:18<dihedral>at least that cheered you up
10:21<CIA-1>OpenTTD: truelight * r9835 /trunk/src/ (6 files in 2 dirs): -Codechange: use Pixel typedef instead of byte where ever possible
10:27<UndernotBuilder>but go to the point: was banned sergey?
10:27<UndernotBuilder>(I call him so, don't fix it :P)
10:28<TrueBrain>and we still can't parse what you are saying
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10:38<UndernotBuilder>I am asking if sergej_s was banned from the forums
10:39<TrueBrain>ah, see, now you talk normal english
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11:07<CIA-1>OpenTTD: rubidium * r9836 /trunk/src/ (economy.cpp economy.h vehicle.cpp vehicle.h): -Codechange: make non-improved loading happen FIFO-ish; generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
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12:46<RamboRonny>I accidently banned a friend of mine from a multiplayer game and now he cant rejoin the game, guess thats the whole point of banning someone. but anyways :), how do I unban him?!
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13:06<RamboRonny>peter1138 where do i do that
13:06<RamboRonny>I banned him from the client menu ingame
13:07<@peter1138>from the console window, i guess
13:07<RamboRonny>how do I access that ? :)
13:08<boekabart>that key
13:08<RamboRonny>did I ban his IP or his name
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13:08<peterbrett>Hi there
13:08<boekabart>RamboRonny: google 'openttd console commands'
13:09<peterbrett>Was /branch ever used for branches in SVN rather than /branches ?
13:09<RamboRonny>boekabart ty
13:09<peterbrett>peter1138: Hmm
13:09<peterbrett>Where all branches moved to /branch at some point?
13:10<peterbrett>I mean to /branches
13:10[~]peterbrett headesks
13:10<@Belugas>it was the other way around : all "
13:11<@Belugas>were changed to "branches" at some point
13:11<@peter1138>yeah, the whole lot was renmaed
13:11<peterbrett>Got any idea when that happened? (I'm doing some archeology)
13:12<peterbrett>The web interface is down, and I can't work out the magic SVN incantations to find out manually
13:13<@Belugas>r3910, i guess
13:13<@Belugas>03/16/06, i think
13:16<@Belugas>"Conform more closely to SVN specs. Rename 'branch' to 'branches'"
13:17<peterbrett>Nice one, thanks
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13:21<peterbrett>Is it just me, or does openttd have separate "american" and "english" locales?
13:21<Sacro>!openttd commit 5361
13:21<TrueBrain>@openttd commit 5361
13:21<@DorpsGek>TrueBrain: Commit by Darkvater :: r5361 / (branch/ branches/) (2006-06-25 12:47:06 UTC)
13:21<@DorpsGek>TrueBrain: - Conform more closely to SVN specs. Rename 'branch' to 'branches'
13:21<TrueBrain>ha, DorpsGek is faster :p
13:21<Sacro>its changed :\
13:21<TrueBrain>no, _42_ is still handling your request
13:21<TrueBrain>he only asks the diff and works with that
13:22<TrueBrain>DorpsGek is a bit more clever
13:22<TrueBrain>and the diff is .... big :p
13:22<TrueBrain>REALLY big
13:22<peterbrett>really really really really big?
13:22<Sacro>so he is still thinking?
13:22<TrueBrain>so expect a reply in like 10 minutes :p
13:22<TrueBrain>!openttd bark
13:22<TrueBrain>Yeah, he is still thinking :p
13:23<TrueBrain>[20:21] <peterbrett> Is it just me, or does openttd have separate "american" and "english" locales? <- yes :p
13:24<peterbrett>That is most excellent
13:25<peterbrett>@openttd commit 732
13:25[~]Belugas wonders creating a french-canadian lang file...
13:25<@DorpsGek>peterbrett: Commit by celestar :: r732 branch/map/viewport.c (2004-11-21 13:22:31 UTC)
13:25<@DorpsGek>peterbrett: Fixed a problem where selection rectangle where displayed with a Z offset.
13:27<_42_>Commit by Darkvater :: r5361 /branches/ (9150 files in 277 dirs) (2006-06-25 12:47:06 UTC)
13:27<_42_>- Conform more closely to SVN specs. Rename 'branch' to 'branches'
13:27<TrueBrain>see ;)
13:27<_42_>TrueBrain: bark bark bark woef woef grrrrr
13:35<Ammler>TrueBrain: and which locale is default?
13:36<TrueBrain>Ammler: english
13:37<TrueBrain>but it depends on your env, it does try to read system language
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13:49|-|mode/#openttd [+v DorpsGek] by ChanServ
13:49|-|mode/#openttd [+v michi_cc] by ChanServ
13:49|-|mode/#openttd [+v Belugas] by ChanServ
13:49|-|mode/#openttd [+o orudge] by ChanServ
13:49|-|mode/#openttd [+v peter1138] by ChanServ
13:49|-|mode/#openttd [+o blathijs] by ChanServ
13:49|-|mode/#openttd [+o Rubidium] by ChanServ
13:49<Sacro>i think ChanServ just returned
13:50<TrueBrain>at least it this time didn't take things from users :p
13:50<SpComb>nor did it give me ops
13:50<TrueBrain>but that is a global ChanServ setting, not something we can control on channel level.. you are disallowed to have any +o, ever
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13:52<peterbrett>@opentd commit 942
13:53<valhallasw>try @openttd :p
13:53<TrueBrain>you forgot a t :p
13:53<valhallasw>@openttd commit 942
13:53<peterbrett>TrueBrain, valhallasw: d'oh
13:53<@DorpsGek>valhallasw: Commit by truelight :: r942 /trunk (76 files in 5 dirs) (2004-12-04 17:54:56 UTC)
13:53<@DorpsGek>valhallasw: -Merged branch/network back into the trunk
13:53<valhallasw>@openttd commit 1
13:53<@DorpsGek>valhallasw: Commit by truelight :: r1 / (202 files in 13 dirs) (2004-08-09 17:04:08 UTC)
13:53<@DorpsGek>valhallasw: Import of revision 975 of old (crashed) SVN
13:53<SpComb>hmm - in what way did it crash?
13:54<TrueBrain>the server crashed and we needed to pay if we wanted the data on it returned to us
13:54<TrueBrain>which was kindly refused
13:54<SpComb>hmm, sucks
13:54<SpComb>backups :P
13:54<TrueBrain>free hosting can have its downsides
13:54<TrueBrain>back then nobody cared about it
13:54<TrueBrain>but it is the reason why nowedays there is send 1 GiB of information every night to a server in an other C class and country, all OpenTTD related information
13:57<TrueBrain>no, porn
13:57<peterbrett>@openttd commit 1045
13:57<@DorpsGek>peterbrett: Commit by truelight :: r1045 /trunk (5 files) (2004-12-13 11:17:59 UTC)
13:57<SpComb>OpenTTD porn?
13:57<@DorpsGek>peterbrett: -Fix: OpenTTD compiles again under VC6 (sign_de)
13:57<SpComb>I do kind of take backups, and I *think* they still work
13:57<TrueBrain>peterbrett: you might want to continue in a private conversation with DorpsGek
13:57<hylje>SpComb: rule 34
13:57<peterbrett>TrueBrain: Good idea
13:58<SpComb>remains to be seen once a hard drive crashes and I need to actually restore them
13:58<hylje>im considering putting up all my stuff on svn
13:58<TrueBrain>hehe, we run a backup test at least twice a year
13:58<TrueBrain>but that is company policy
13:58<SpComb>also, just a filesystem backup might not be the best choice for mysql/postgres/svn, which are binary dbs...
13:59<SpComb>and then the fact that the actual systems and the systems that things get backed up to all have to same password...
13:59<hylje>dbs generally have a backup utility
13:59<TrueBrain>the latter is really bad
13:59<SpComb>so all it takes is one person to keylog my password from somewhere and rm -rf / all of my data into bitspace...
13:59<TrueBrain>and hot fs backups are bad too
14:00<TrueBrain>oh, I was going :p
14:00<hylje>you addict
14:00<SpComb>I'll mean to set myself up better systems once I go to uni (three or four weeks left here)
14:00<SpComb>a fresh start, so to say
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14:14<peterbrett>So what're the main blockers for 0.6.0, then?
14:14<@peter1138>it's too soon since 0.5.1 ;)
14:14<peterbrett>"Release early, release often" ...?
14:14<@Rubidium>that's what nightlies are for
14:15<peterbrett>What happened to shipping when it's done? :P
14:15<hylje>because it isnt done
14:16<@Belugas>nope, not done at all...
14:16<@Belugas>but it's been worked on
14:16[~]peterbrett is confusticated
14:16<@Belugas>look at the wiki, under something called road maps for 0.6.0 :)
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14:17<@Belugas>there, you might find some answers
14:17<peterbrett>Ah, I see: newindustries is the main thing not yet done
14:17<@peter1138>there are tons of minor things not in the list
14:18<peterbrett>peter1138: Is there a more comprehensive list?
14:20<@Belugas>only psychics will know the answer :D
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14:28<Wolf01>patches galore! tonight i will work on autoroad
14:29<Wolf01>i have it half done
14:29<peterbrett>Wolf01: Autoroad?
14:29<Wolf01>like autorail
14:30<peterbrett>Wolf01: Yayness!
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14:30<Wolf01>but i want to add L shaped roads, to avoid the miss of the diagonal roads
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15:00<CIA-1>OpenTTD: peter1138 * r9837 /trunk/src/newgrf_spritegroup.cpp: -Fix: [NewGRF] Catch occurance of division-by-zero in varaction handling.
15:01<Wolf01>i need some math lessons
15:02<@peter1138>that was 1.5 hours ago...
15:02<@Rubidium>peter1138: more like 2.5 hours
15:02<@peter1138>er, yes
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15:12<CIA-1>OpenTTD: rubidium * r9838 /trunk/src/economy.cpp:
15:12<CIA-1>OpenTTD: -Fix: make "improved loading" a proper improved loading instead of loading one (semi-)random vehicle at a time:
15:12<CIA-1>OpenTTD: - Now it is really FIFO.
15:12<CIA-1>OpenTTD: - When there is enough cargo to fill the first vehicle in the queue, the next vehicle in the queue start loading (and the next when ....).
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15:17<CIA-1>OpenTTD: rubidium * r9839 /trunk/src/openttd.cpp: -Fix: vehicles in old savegames could leave the station because the changed loading algorithm thought it was already finished.
15:17<@peter1138>good job my tram engine starts off by going down hill
15:17<@peter1138>400hp pulling 583t...
15:18<hylje>tram engine
15:18<hylje>583 tons
15:18<hylje>you are nuts
15:22<@peter1138>it's a very short run
15:22<peterbrett>I think that OpenTTD needs vernicular railways
15:23<peterbrett>Very slow train engines that are stupidly powerful would do the trick
15:23<hylje>then someone disables speed limits altogether
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15:26[~]Rubidium cannot determine what vernicular is; the dictionary only has vernaculuar, versicular and vermicular and none of them seems to be in context
15:27<peterbrett>I mean funicular, obviously
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15:32<Sleepie>ahh, something like this: (german page, but picture-rich ;)
15:33<peterbrett>Actually, maybe rack railways would be more suitable for OTTD
15:37<Sleepie>hmm, I think it is a very special kind of transport so I'm not sure if their is really a need for it in OTTD
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15:50<Wolf01> improvement on autoroad jet...
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15:54<Eddi|zuHause2>i want an autoroad jet!!
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15:54<Wolf01>the keys are near ;)
15:55<@Rubidium>about as near as user and loser are
15:55<Wolf01>specially without light and watching the TV
15:55<@Rubidium>you can't type blind yet?
15:55<Wolf01>not when watching the TV
15:56<@Rubidium>not being able to type blind when not watching the keyboard... how peculiar
15:56<peterbrett>How can you hack OTTD and watch TV at the same time anyway?
15:56<@Belugas>maybe he just can't find the keyboard? that would explain :D
15:56<@Rubidium>s-video out on your computer
15:57<peterbrett>Rubidium: Good point
15:57<@Rubidium>or a capture card in his PC
15:57<Wolf01>i can't pay attention to one thing, i'll get severe headaches
15:57<@Belugas>close the TV!
15:57|-|Tron_ changed nick to Tron
15:57<@Belugas>good evening Tron
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15:59<@Belugas>wb KUDr_wrk
15:59<Wolf01>i'm stuck at making NE and NW roads drag&drop simultaneously :(
16:00<Wolf01>aka "i can't set the _place_road_flag"
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16:10<dihedral>ladies - i shall move towards my bed
16:10<Touqen>I have a monitor with built in picture in picture :D
16:10<dihedral>Belugas: did you manage to have a little peek at the files?
16:10<@Belugas>indeed :)
16:10<@Belugas>it was quite a reading
16:10<@Belugas>i still have some headaches ;)
16:11<dihedral>was it worth the time you spent on it
16:11<@Belugas>i think so
16:11<@Belugas>it is under scrutiny
16:12<@Belugas>first a good reading,
16:13<@Belugas>then a more in depth look at
16:13<@Belugas>then some code testing
16:13<@Belugas>newindustry is taking all my dev time currently
16:13<@Belugas>so don't expect anything anytime soon
16:14<peterbrett>Belugas: Which patch was this?
16:14<dihedral>i appreciate you looking at it
16:14<dihedral>it is very kind of you
16:14<@Belugas>smooth economy
16:14<@Belugas>no prob, dihedral
16:16<dihedral>well - i really need to get to bed now
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16:16<dihedral>have a nice day/evening everyone
16:16<@Belugas>i really need to get to home now...
16:16<@Belugas>you too
16:16<@Belugas>and bye guys, me is going too
16:16<dihedral>dont let wife and kid wait too long
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16:17[~]Wolf01 need to see the bed too
16:28<Eddi|zuHause2>hm... the TV application crashed, but apparently, the backend is still recording...
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18:57<Bjarni|uni>hi people
18:58<+glx>hi Bjarni|uni
18:58<Bjarni|uni>can anybody help me with a weird svn issue?
18:58<+glx>I can try
18:58<Bjarni|uni>for some odd reason SVN rejects committing a file
18:58<Bjarni|uni>and I have no idea why
18:58<+glx>trailing whitespaces
18:59<Bjarni|uni>it's not the OTTD one
18:59<+glx>does it give a message?
19:00<Bjarni|uni>remote host forces the connection to drop
19:00<Bjarni|uni>the file is a binary file of nearly 500k
19:00<Bjarni|uni>is there some sort of file size limit in svn?
19:01<Bjarni|uni>the "funny" part of this one is that we need it to work for the assignment where we have a deadline, which is tomorrow morning :(
19:01<+glx>I already commited big stuff (syncs)
19:02<Bjarni|uni>same here
19:02<Bjarni|uni>but now it fails and with that error message... it says very little
19:03<@Belugas>maybe binaries are different then patches, diffs...
19:03<Sacro>:o |uni ?
19:03<Bjarni|uni>I'm in the lab right now
19:03<Bjarni|uni>and there are more robots than people in here right now o_O
19:03<@Belugas>at least, you have a good reason why you cannot meet the deadlines ;)
19:04<Bjarni|uni>we already pushed the deadline one day
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19:05<+glx>can you commit smaller diff?
19:06<Bjarni|uni>normal sized text files and source files works just fine
19:06<Bjarni|uni>it's just the binary files, that fails
19:07<@Belugas>or maybe a link to a ftp site where the data will be?
19:07<Bjarni|uni>I think we will try to figure out something like that, but it's kind of silly to do that
19:08<Bjarni|uni>now that we work based on svn checkouts
19:08<@Belugas>do you know the admin of the svn server?
19:08<@Belugas>maybe wake him up
19:08<Bjarni|uni>actually I'm trying to solve the problem together with him
19:08<Bjarni|uni>he is as lost regarding this as I am
19:09<Bjarni|uni>the server tells us nothing
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19:12<@Belugas>that's really bad
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19:13<Bjarni|uni>err, now it worked. Moving the files to the computer next to the one that failed to commit appears to fix the problem
19:14<@Belugas>even stranger
19:14<Bjarni|uni>both computers can commit small files
19:14<@Belugas>ho... i think i saw that once. It may be related to the speed at which the connection is established.
19:15<@Belugas>sometimes, i get a connection failure at the office, when there's too much activity
19:15<Bjarni|uni>it's not like we have too much activity here right now
19:16<Bjarni|uni>in fact I think we are pretty much alone on the network right now
19:17<Bjarni|uni>anyway it works now, so I will go offline again to finish this (and not pay attention to whatever weird links or whatever you post :p )
19:17<@Belugas>good luck
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19:21<Sacro>damn, wanted to say some more offensive things in denmarkian :(
19:21<@Belugas>next time, prepare a file :)
19:22<@Belugas>copy and paste will be faser ;)
19:22<@Belugas>or create a bot!
19:24<Sacro>an offensive bot
19:25<+glx>@kick Sacro
19:25<Sacro>its only Bjarni who has ever had !kick capabilities
19:25<+glx>too bad I don't have this right
19:27|-|mode/#openttd [+o glx] by Belugas
19:27<@Belugas>and now?
19:27|-|Sacro kicked [#openttd] glx [:)]
19:28<@Belugas>whooo... it worked :)
19:28<@glx>and he don't have autoreconnect ;)
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19:30<@glx>3 minutes to rejoin
19:30<Sacro>i was reading a pdf
19:31|-|mode/#openttd [-o glx] by glx
19:43<@Belugas>!seen dalestan
19:43<_42_>Belugas, DaleStan ( was last seen quitting #openttd 1 day 3 hours 55 minutes ago (13.05. 20:48) stating "Quit: Leaving" after spending 12 minutes there.
19:43<@Belugas>byebye mister dale
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20:38<Sacro>Belugas: do you require him?
20:39<@Belugas>yes indedd
20:40<@Belugas>i would very much like him to explain me what he's doing exactly on oilpower.grf
20:40<@Belugas>can you reach him?
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20:50<Sacro>Belugas: #tycoon
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20:50<Sacro>Belugas: <patchbot>> Sacro: DaleStan last spoke 2d 2h ago. 1d 5h ago DaleStan left with the message: Quit: Week of biking, then Europe, then, ... ? Who knows?
20:50<Sacro>he seems to have fled the scene
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20:52<@Belugas>good for him :) it sounds like vacations :)
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20:52<Sacro>indeed it does
20:52<Sacro>could ask patchman, but he will be asleep currently, or maybe eis_os
20:53<@Belugas>it's about oilpower.grf
20:53<@Belugas>in fact, i would have hoped born_acorn could answer
20:53<@Belugas>the nfo seems a bit strange
20:53<Sacro>he might know
20:53<@Belugas>in fact, i don't knwo what to do with it
20:53<Sacro>i can vaguely read nfo
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20:54<@Belugas>well... with the specs in front of you, it's not too bad
20:54<@Belugas>but when they do not match anymore,
20:54<@Belugas>then it's head scratching time,
20:55<Sacro>indeed it is
20:55<@Belugas>with both hands
20:55<Sacro>i'm trying to code a train set
20:55<Sacro>but ... bah
20:57<@Belugas>i know the feeling :)
20:57<@Belugas>although it is in the other side :S
20:57<Sacro>i have some nice sprites though
20:58<Sacro>i just wish i could code them in xml or something
20:59<@Belugas>no choice
20:59<@Belugas>good luck ;)
20:59<Sacro>i want to do a UK Signals set
21:00<Sacro>cos i *really* hate the TTD signals
21:00<Sacro>but it requres a 5/2/3 NFO
21:06<Sacro>an 05 .. .. ..
21:06<Sacro>then an 02 .. .. ..
21:06<Sacro>then 03 .. .. ..
21:08<@Belugas>you mean action 05, actgion 02 and or action 03??
21:11<Sacro>05 then 02 then 03
21:11<Sacro>you need all of em
21:13<@Belugas>i leave that to you :)
21:13<@Belugas>going to sleep
21:13<@Belugas>bye bye
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---Logclosed Tue May 15 00:00:31 2007