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#openttd IRC Logs for 2007-05-26

---Logopened Sat May 26 00:00:11 2007
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02:48<CIA-1>OpenTTD: peter1138 * r9928 /trunk/src/settings.cpp: -Fix (r9805): Default display options were not set correctly.
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02:59<CIA-1>OpenTTD: rubidium * r9929 /trunk/src/road_cmd.cpp: -Fix [FS#803]: fix several drawing issues.
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03:27<Wolf01>i'm sorry if i ask too much about the cfg, but i can't find enough usefull the wiki: what is the difference between restart_game_date and restart_game_year?
03:27<@peter1138>restart_game_date doesn't exist
03:28<Wolf01> <-
03:28<@Rubidium>IIRC nothing, only the fact that restart_game_date exists before like r6000 and restart_game_year after r6000
03:28<@peter1138>ah, it was renamed
03:28<Wolf01>ok, so it is obsolete
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03:48<Wolf01>are trams compatible now?
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03:59<skidd13>Rubidium: I reworked the iconset #I ->
04:00<@peter1138>what do they represent
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04:02<skidd13>The same, but I hope that Rubidium accepts them better.
04:02<skidd13>goto, delete, skip
04:03<skidd13>peter1138: Aren't they clear enougth?
04:03<@peter1138>well, no, not really
04:03<@peter1138>personally i prefer the text buttons
04:04<skidd13>IMO the GUI with the text buttons looks a bit messy. ;)
04:11[~]Rubidium prefers messy over unclear
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04:14<CIA-1>OpenTTD: rubidium * r9930 /trunk/src/economy.cpp: -Fix (r9838): obiwan could cause vehicles to way a long time (2.5 years) at stations.
04:17<@peter1138>that obiwan bloke gets blamed a lot...
04:19<Ammler>is it possible to habe something like tiptext (text where appear, when you are over the button)?
04:19<Ammler>lol, have
04:21<Ammler>omg, thats available, since when?
04:21<Eddi|zuHause3>since TT original :p
04:22<Ammler>aha, nice to know
04:22<Eddi|zuHause3>actually, i believe it was in the demo, too :)
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04:47<@peter1138>hmm, is the ringhoffer pha supposed to go only 15mph? :/
04:48<Vikthor>I think so
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04:50<@peter1138>hmm, the sounds are screwy too
04:50<@peter1138>unless it's supposed to sound like that, heh
04:52<Vikthor>The sounds are not finished, well whole sets is not finished
04:54<@peter1138>ok then :)
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04:57<Vikthor>The good news is, that ufoun, coder of the set has just one exam left and then whole holidays to work on it :)
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05:22<maddy>Brianetta, what happend to the standardgameserver?
05:26<Brianetta>maddy: Server was physically relocated
05:27<maddy>when can we expect to play again?
05:27<TrueBrain>did it enjoy the relocation?
05:32<Brianetta>maddy: When I can be arsed to set it up
05:33<maddy>i see, can you reset celestars server?
05:33<Brianetta>Isn't Celestar about?
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05:40<CIA-1>OpenTTD: rubidium * r9931 /trunk/src/ (elrail.cpp road_cmd.cpp tunnelbridge_cmd.cpp): -Fix: some glitches with catenary and bridges.
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06:01<kaan>I pay too much tax
06:01<kaan>so they decided that i should have some of it back :D
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06:03<Thomas[NL]>same here :)
06:04<Hendikins>mmm, apparently I'm a bad person for using exclusive rights to protect my income stream in a town I entered first :P
06:05<Hendikins>So I didn't appreciate my revenue being pilfered on a "long as possible to maximise income" air service.
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06:49<Wolf01>mmh i think the terrain generator places too many transmitters on the hills
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06:53<mikegrb>they should be in the ocean instead?
06:53[~]mikegrb runs
06:53<Wolf01>no, they should not be 20 in a 10x10 squares
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07:02<Desolator>I barely get transmitters :S
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07:05<TrueBrain>there is an ifcase: if (username == "Wolf01") PlantEvenMoreTransmitters();
07:05<TrueBrain>but don't tell him :)
07:08<@peter1138>transmitters are planted, eh?
07:08<valhalla1w>maybe a console command should be added
07:20<CIA-1>OpenTTD: truelight * r9932 /trunk/src/ (signs.cpp station.cpp): -Fix: can't assume a zoom-level with MarkAllViewportsDirty, causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
07:22<Thomas[NL]>hmm if you build a lorry bay you get the bus stop dialog
07:23<Thomas[NL]>also catchment-area etc
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07:29<Thomas[NL]>peter1138, see those 2 screenshots
07:32<hylje>in before a screenshot of perpertual transmitter
07:34<CIA-1>OpenTTD: rubidium * r9933 /trunk/src/road_gui.cpp: -Fix (9925): unified a little too much.
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07:50[~]Hendikins sets himself up a dedicated server to practice on
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08:01<CIA-1>OpenTTD: rubidium * r9934 /trunk/src/road_cmd.cpp: -Fix (r9923): towns could remove 'half' tram tracks.
08:01<hylje>trams \o
08:02<Hendikins>Actually, I agree. Trams?
08:03<Wolf01>yeah, i tried them this morning
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08:05<@Rubidium>it really takes time before people notice new features...
08:05<hylje>well unless its a highly anticipated feature, people notice them when they become playable
08:06<Hendikins>Can I get a two second summary on the feature? (Usage, etc)
08:07<hylje>trains on roads
08:07<Sionide>"you can build trams"
08:07<Hendikins>hylje: So I can build railways on roads, and use standard railway rollingstock on them?
08:08<Wolf01>get a tram set grf then like rail tool you can switch to tram tracks with the road tool
08:08<@DorpsGek>TrueBrain: Commit by rubidium :: r9923 /trunk (18 files in 5 dirs) (2007-05-25 22:07:40 UTC)
08:08<@DorpsGek>TrueBrain: -Add: support for Action 0 Road vehicles, property 1C, bit 0.
08:08<TrueBrain>Rubidium: I also think it is very weird it took that long :p
08:08<hylje>link us with a tram grf
08:10<Hendikins>So the back end is built in, but we have no grfs built in?
08:10<Wolf01>we have tracks, but no trams
08:11<@Rubidium>Hendikins: newhouses didn't come with new houses either, nor did newstations come with new stations
08:14<@Rubidium>TrueBrain: yes, it's very strange people didn't notice it sooner ;)
08:15<TrueBrain>people are so not intersted in those things :(
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08:16<Wolf01>i wonder if one day will be possible to have chains of tram carriages like trains
08:16<hylje>that's silly
08:16<Wolf01>i tried the serbian tram set and i like it, but not the blue big tram, wich is way to long when turning
08:16<Vikthor>I already noticed around 1:30 AM, an so did probably everybody, who was paying attention to his channel at that time
08:17<@Rubidium>when somebody implements articulated road vehicles
08:18<hylje>bi-articulated road vehicles!
08:18<hylje>would we need roadstop lengths too? ;p
08:19<Sionide>do the tram grfs have "ding ding" sounds in 'em?
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08:20<Wolf01>just one question, if 2 players want to build a tram network in the same city, how tracks are handled? i mean, can the trams use both players tracks?
08:20<+glx>that's something to try :)
08:22<Wolf01>uhm, doesn't seem i can play with trams in multiplayer
08:22<Sionide>should they be allowed to or not?
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08:23<Sionide>how's the subsiduries patch coming along?
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08:24<+glx>ok they can drive on others tracks, but they are easily blocked by others' depots
08:26<Wolf01>i found a little "bug" in title screen, paper trucks can't drive through the bridge, they exit the tunnel and turn around
08:27<TrueBrain>paper trucks? :p
08:28<Wolf01>those little road vechicles with 2 rolls of paper
08:29<Wolf01>they are in the top left corner
08:30<Wolf01>"are"... they sometimes come out there
08:31[~]Zr40 pokes TrueBrain
08:34<TrueBrain>@kick Zr40
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08:34<TrueBrain>I hate it when people poke me for now reason at all
08:35<Zr40>I don't randomly poke people
08:35[~]Wolf01 poke TrueBrain "not" not "now"
08:35<Zr40>"no", you mean :)
08:35<Zr40>anyway... 104? :)
08:35<TrueBrain>if you correct someone Wolf01, do it correctly or not at all :)
08:36<Wolf01>i'm not english, i can mistake, you not ;)
08:36<TrueBrain>why poke me for it
08:36<TrueBrain>i = I
08:36<TrueBrain>i can mistake = I can make mistakes
08:36<TrueBrain>that said, I am not English too, so your argument fails
08:36<kaan>eigther, not too :P
08:37<TrueBrain>eigther? :p
08:37<TrueBrain>kaan: but I am glad someone noticed it :) (most Dutch people fail totally to see it is wrong)
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08:38<kaan>thats what you get for mixing danish with german, english and french ;)
08:38<Zr40>what about incorrect apostrophe's? (typo intended)
08:38<TrueBrain>Zr40: yeah
08:39<Wolf01>anyway, why i can't use trams in multiplayer?
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08:44<@Rubidium>because the server doesn't have the required GRFs
08:45<Hendikins>Wolf01: If you're on a box that can compile, I've got a server up that can do trams on r9934
08:46<Hendikins>Wolf01: Grab the trams from and jump on to
08:46<Wolf01>uhm, i started the server with the same cfg as the single player game
08:47<Wolf01>i already have it, i can play on single player mode
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08:52[~]Hendikins can play trams on multi
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08:56<Wolf01>oops i forgot that newgrfs are saved with scenarios too
08:56<Wolf01>that is a bad thing... savegames ok, but scenarios...
08:56<@Rubidium>scenarios are savegames...
08:57<Maedhros>and if you didn't save the newgrfs you wouldn't be able to use newhouses, newindustries, or new-any-other-objects in the scenarios
08:58<Wolf01>i need to make a copy of that scenario with the required grfs
09:06<Hendikins>Well, I like trams :P
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09:24<CIA-1>OpenTTD: rubidium * r9935 /trunk/src/station_cmd.cpp: -Fix: could not build a drive through station when there when you own the tram bits and the town owns the road.
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09:28<Hendikins>Is it just me, or are trams more effective at getting pax than buses?
09:29<TrueBrain>you ever been at a city with trams?
09:29<XeryusTC>trams > busses
09:29<TrueBrain>then you should know you can move many more people with trams over busses
09:30<Hendikins>TrueBrain: I'm thinking getting cargo, not moving it.
09:30<Sionide>do trams have to replace lorries though?
09:38<XeryusTC>Sionide: that's the coder's fault :P
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09:40[~]Hendikins builds a tram line from one end of the map to the other to test the revenue
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09:47<kaan>why isnt trams in trunk a news item?
09:49<Hendikins>There isn't a nightly with it yet?
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09:52<Hendikins>hrm, 9 grand for 93 pax on an 80km/h tram from one end of a 256x256 map to the other
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10:20<CIA-1>OpenTTD: truelight * r9936 /trunk/src/zoom.hpp: -Fix: (Un)ScaleByZoom missed a minus sign in some cases
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10:43<PlayMeNow>Trams are in...trunk????
10:43|-|PlayMeNow changed nick to Desolator
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10:45<TrueBrain>no, but the code for it is
10:46<Desolator>so how long 'till I can play with them?
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10:47<+glx>compile yourself or use next nightly
10:47<Vikthor>And get some tram set
10:48<Desolator>Godd job!
10:49[~]Desolator powers up VC++, updates to latest revision and starts compiling
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11:19<CIA-1>OpenTTD: truelight * r9937 /trunk/src/gfx.h: -Codechange: don't define a function that is never declared or used
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12:01<CIA-1>OpenTTD: bjarni * r9938 /trunk/src/autoreplace_cmd.cpp:
12:01<CIA-1>OpenTTD: -Fix [FS#799]: 100 wagons train + replace engine
12:01<CIA-1>OpenTTD: Replacing a unit in a train will now remove the old unit before adding the new one. This will solve issues when max train length has been reached
12:02<hylje>so.. that feature was really used for once?
12:02<@Bjarni>well, I got a bug report where somebody learned that this didn't work
12:02<@Bjarni>he had two engines pulling 99 wagons o_O
12:03<@Bjarni>sounds American to me
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12:06<CIA-1>OpenTTD: maedhros * r9939 /trunk/src/vehicle.cpp: -Fix (r3139): EngineHasArticPart(v) is only valid for trains.
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12:08<yeti_>hi :)
12:08[~]Bjarni runs away
12:09<yeti_>what a lovely welcome
12:09<@Bjarni>we are being invaded by non-excisting monters
12:09<yeti_>non-existing monster wonders how to use that tram bits stuff that the svn log talks about
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12:09<@Bjarni>add a tram grf
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12:10<@Bjarni>then they will show up on their own
12:10<@Bjarni>well, you need to use a revision where it's added, so either wait for the nightly build (an hour) or compile yourself
12:11<yeti_>i am compiling myself already, didn't know i need a grf though :)
12:11<yeti_>also, what it the difference between "better roads" and thos grid-options?
12:12<Maedhros>as far as i remember, better roads just ensure there's at least one tile between roads, while grids do what they say on the tins
12:13<yeti_>ah, okay :)
12:13<yeti_>is it possible that some of the latest revisions changed the default pathfinder from yapf back to npf?
12:14<Maedhros>it's possible, but i doubt it ;)
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12:15[~]Sacro|Laptop hrumphs
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12:23<mikegrb>I thought you could build a new bigger airport directly over an old airport to replace it?
12:23<mikegrb>oh :<
12:23<mikegrb>so must blow it away
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12:30<Maedhros>beckham's back in the england squad?
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12:53<@Bjarni>why do people believe that I'm Dutch???
12:53<@Bjarni>REALISIERTER KURSGEWINN VON 400% IN 5 TAGEN! <-- this is my new spam o_O
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12:54<@Bjarni>sent by some Dutch guy
12:54<skidd13>Sounds mor like german. I get exactly this spam too.
12:55<@Bjarni>actually it's an odd mixture of languages
12:56<juancuka>lol, wrong chat
12:56<@Bjarni>juancuka: what are you trying to do?
12:56<skidd13>no coop here ;)
12:56<@Bjarni>get the root password to all OTTD servers?
12:56<juancuka>something like that... sshh!
12:56<juancuka>tought I was in the coop chat room lol
12:56<@Bjarni>I'm not going to tell you :p
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13:23<Ailure>about 60 revisions to the 10k number
13:24<hylje>how very interesting
13:24<Ailure>I can talk a half eternity about it
13:25<hylje>show me
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13:25|-|mode/#openttd [+b *!*Gamefreak@194.47.44.*] by Bjarni
13:25<@Bjarni>now I want to see you talk about it :p
13:26<hylje>that wasn't really nice
13:26|-|mode/#openttd [-b *!*Gamefreak@194.47.44.*] by Bjarni
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13:26<@Bjarni>removing voice wasn't enough
13:27<Ailure>as long it's not a kickban, I don't take offence ;)
13:27<@Bjarni>that means that I can do it again :D
13:27<Ailure>the tram depot looks little funny
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13:29<Ailure>hmm, what is the best set with trams? :p
13:30<Ailure>that's kind of funny, but realistic
13:30<Ailure>if there's no u-turn at the end of a tramline
13:31<Ailure>the trams just get stuck
13:31<@Bjarni>wasn't that fixed yesterday?
13:31<@Bjarni>I guess not
13:31<Maedhros>was it ever considered broken?
13:32<Ailure>the nightly was compiled for almost a half hour ago
13:32<@Bjarni>I did consider it broken
13:32<Ailure>so I guess not
13:33<@Bjarni>well, it is an issue that a vehicle is stuck
13:33<@Bjarni>in real life it would reverse
13:34<Ailure>trams seems pretty much to be road vehicles
13:34<Ailure>that can't turn around
13:34<Ailure>and have to use some track that can be put over road too
13:35<Ailure>been awhile since I saw trams here in Sweden :)
13:35<Ailure>I only seen them in gothenbrug
13:36<@Bjarni>I have only seen them in one location in Denmark
13:36<@Bjarni>in a museum that built a line into a forest
13:36<hylje>tramways should have a switch to change directions at dead ends
13:37<Ailure>the tram depot
13:37<Ailure>makes me think on a road depot taken over a mad scientist for some reason
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13:41<Ailure>since when was road free to clear
13:41<Ailure>and tramways costs 1 pound to clear
13:49<@peter1138>you're playing a different game to me
13:50<Ailure>or a GRF that causes it to break
13:51<Ailure>no that wasn't the case
13:52<Ailure>even with default settings, roads are still free to clear
13:52<Ailure>this is in the latest nightly
13:53<@peter1138>hmm, yeah
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14:07|-|Desolator [Desolator@] has joined #openttd
14:07<Desolator>I found as bug with trams
14:07<@Bjarni>only one?
14:07<Desolator>you can clone any truck or bus in a tram depot, but it won't be able to get out even if I add a road going to it
14:07<Desolator>I got about 3 buses stuck...
14:08<@peter1138>it doesn't check road type i guess
14:08<@peter1138>you can sell them though, i suppose?
14:08<Desolator>isn't there a way to delete them? like in TTDP
14:08<Desolator>they're not in the depots, they are under the gfx
14:08<Desolator>O.o indeed
14:09<@peter1138>ah, they leave the depot but then go no further...?
14:09<Desolator>no matter what I try...
14:09<Desolator>though trams can be cloned in normal rv depot, and will run if I add tracks to it
14:09<Desolator>I didn
14:09<Desolator>I didn't know that buses can't drive off-road...
14:10<Desolator>Do you want a savegame?
14:10<@peter1138>they'd get stuck in mud!
14:10<Desolator>not if empty
14:10<Wolf01>not in tropic
14:10<@peter1138>sounds fairly fundamental ;p
14:10<@peter1138>i blame bjarni
14:10<@peter1138>he wrote all the clone code ;)
14:10<Desolator>well peter can you at least some how delete them?
14:10<+glx>very easy to reproduce so no need for a savegame :)
14:10<@peter1138>Desolator: yeah, roll back to an older save
14:10[~]Bjarni blames Rubidium
14:11<Desolator>I don't have one...
14:11<@Bjarni>he allowed building of all road vehicles
14:11<@peter1138>dum dum dah!
14:11<Desolator>nope...all recent
14:11<@Bjarni>and just blocked building them with the GUI, not the command
14:11<@peter1138>the weather was crap today
14:11<Desolator>I cloned them by mistake in the first year...and 11 passed
14:11<@peter1138>i blame bjarni
14:12[~]Bjarni nominates Desolator as PTB
14:12<Desolator>peter, can you delete them from the save?
14:12<@Bjarni>Person To Blame
14:12<@Bjarni>it's really important to have one
14:12<Maedhros>with much skill, cunning, and a hex editor, yes
14:12<@Bjarni>preferable without PTB knowing about the PTB status
14:12<@peter1138>or a debugger...
14:12<Maedhros>or that :)
14:12<Desolator>who wrote the save code?
14:13<@Bjarni>ludde... in a way to make it TTD compatible
14:13<Desolator>then I know where to go :P
14:13<+glx>Desolator: why? It is very easy to understand
14:13<Desolator>I'm not the best at understanding HEX, you know...
14:13<+glx>you just need to uncompress it first
14:14<@Bjarni>yeah, that will help
14:14<@Bjarni>or save it uncompressed
14:14<@Bjarni>edit openttd.cfg
14:14<@Bjarni>set compression to "none"
14:14<+glx>then load and save
14:14<@Bjarni>you can't edit openttd.cfg while the game is running
14:15<@Bjarni>or rather, then the game will overwrite it without reading it
14:15<+glx>but he can save, edit, load and save
14:15<Desolator>there's no compression setting in the cfg
14:15<@Bjarni>the game needs to load the new setting for compression
14:15<@Bjarni>savegame_format =
14:16<Desolator>weird names
14:16<@Bjarni>that is luddeish for compression method :p
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14:17<@peter1138>might not be compression...
14:17<@peter1138>savegame_format = pgp? ;p
14:17<hylje>uncompressed savegames are hueg
14:17<@peter1138>secure savegames, hehe
14:17<@Bjarni>hylje: yeah
14:17<Desolator>on, now what?
14:17<@Bjarni>uncompressed savegames is a debug thing
14:18<hylje>peter1138: rot13
14:18<+glx>Desolator: find the VEHS chunk and fix it
14:18[~]Bjarni just had another idea
14:18<Desolator>how do I fix it?
14:18<@Bjarni>hack the load savegame code to delete all road vehicles that aren't trams that are in tram tiles
14:19<Desolator>good idea....
14:19<@Bjarni>might be faster than searching though all the hex
14:19<Desolator>so what do I need to find in the hex after VEHS?
14:20<+glx>Bjarni's idea is good (prevents savegame corruption if the hex editing is wrongly done)
14:20[~]Bjarni decides to take a look at this bug to avoid other people from getting the same problem
14:21<Desolator>make me learn c++!
14:21<hylje>workaround code D:
14:21|-|kaan [jfk@] has quit [Ping timeout: 480 seconds]
14:21<Desolator>then I can change the code
14:21<@Bjarni>you don't have to know C++
14:21<@Bjarni>C will do
14:21<@Bjarni>I'm serious
14:21<hylje>you can change random bits of the code and see if it'll compile
14:21<Desolator>I know lua...
14:22<@Bjarni>close enough
14:22<@Bjarni>I hope
14:22<Desolator>lol @ hylje
14:22<@Bjarni>then I say the hex editor would be faster
14:22<Desolator>I be god dammed if I understand any of the hex
14:23<Desolator>the dump is all dots and ÂÂÂÂÂÂÂs
14:23<@Bjarni>read it as hex, not ASCII
14:23<Desolator>I did...
14:23<Desolator>need a screenie of Notepad++?
14:23<+glx>VEHS is not the easier chunk
14:24<Desolator>I have the addres, raw hex, and the hex dump
14:24[~]Desolator blames ludde for coding a weird format
14:24<+glx>Desolator: how many vehicles in the savegame?
14:25<Desolator>only rvs or all?
14:27<@Bjarni>heh, the same bug can make you build trams in normal road depots
14:28<@Bjarni>and I'm halfway though with a fix for it
14:30<Desolator>the trams can exit normal road depots
14:31<Desolator>or where were we with save editing?
14:33<@peter1138>ooh, a slope ug
14:34<Maedhros>Desolator: this *might* remove those trams for you:
14:34<Maedhros>but it's completely untested, so use at your own risk ;)
14:35<Desolator>I'll take the risk
14:36<Desolator>but they are buses....
14:36<hylje>then you have no trams but buses about
14:36<Desolator>stuck in tram depots
14:37<Maedhros>then put a ! in front of HASBIT(EngInfo... and change ROADTYPE_ROAD to ROADTYPE_TRAM :)
14:37<Desolator>ok thanks
14:38<Desolator>if (!HASBIT(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) && is ok?
14:39<Desolator>and !HASBIT(GetRoadTypes(v->tile), ROADTYPE_TRAM)) { ?
14:39<Desolator>hmm, that must be left intact
14:40<Desolator>ok, i'll see if it works
14:41<Desolator>and give you a virtual beer if it does
14:44<@Bjarni>now I kind of fixed it
14:44<@Bjarni>now you can't build the wrong type in a depot anymore
14:44<@Bjarni>because now you can't build road vehicles :p
14:45<+glx>trams are road vehicles :)
14:45<Desolator>they technically are road vechicles
14:45<@Bjarni>I know
14:45<Desolator>but actually they're light rail vehs
14:45<hylje>road vehicles
14:45<hylje>ON RAILS
14:45<Desolator>police rail bikes!
14:46<+glx>Desolator: internally they are road vehicles
14:46<Desolator>I know
14:46<Desolator>so you can put them on roads without having a tram crash a car
14:46<Desolator>but we need crash checks for rvs, too
14:47<Desolator>the normal rvs would break down, or if a tram hits a normal rv, it'd blow it
14:48<Desolator>I love how open copies ttdp features but implements them in the best way
14:48<+glx>like PBS ?
14:49<Desolator>except that
14:49<Desolator>btw someone should try to rewrite that for 0.6
14:49<Desolator>as newindustries will take some time *points at Bjarni*
14:51<@peter1138>coo, another bug ;p
14:51<@peter1138>maybe i should put all these on bugs...
14:53<Sacro|Laptop>Bjarni: what use is opening cylinder cocks
14:56<@peter1138>you said cocks, hurr hurr
14:56<@Bjarni>now I fixed the bug
14:56<@Bjarni>but now it just silently fails... I better add some text
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14:58<@Bjarni><SacroLaptop> Bjarni: what use is opening cylinder cocks <-- it's done when starting a steam locomotive. It is to blow out the condensed steam (now water) because water is too heavy to blow out the normal exhaust pipe
14:59<Sacro|Laptop>Bjarni: ahh, right
14:59<@Bjarni>it's not an issue while driving because then the amount of water is so little that the steam can take the water with it, but when it has a while to collect a lot of water, then it will break the piston if the engine just drives without caring
15:00<@Bjarni>that and it looks great on a cold and/or foggy day :D
15:01<@Bjarni>I have a video of a steam locomotive starting on a foggy day. The whole engine disappears in steam and you can't see it
15:01<Sacro|Laptop>hmm, my brake pipe is unhappy
15:01<Sacro|Laptop>i left it at 18 Inches HG
15:01<Sacro|Laptop>and its gone back up to 21
15:01<@Bjarni>and you can't hear me laughing. I tried not to laugh too loud in order to save the clip
15:02<@Bjarni>when the train returned, I was told that they were all laughing on the engine :)
15:02<@Bjarni>Sacro|Laptop: trying out virtual driving skills?
15:03<Desolator>Maedhros: that patch did...nothing
15:03<Sacro|Laptop>Bjarni: indeed i am
15:03<@peter1138>he's ircing from a train
15:03<@Bjarni>a steam locomotive with IRC access???
15:03<Maedhros>Desolator: oh. bugger
15:03<Sacro|Laptop>just passed Claypole Junction
15:03<hylje>zomg steam trainz
15:03<Sacro|Laptop>damn you, stop going over 60
15:04<@Bjarni>well, I don't have to simulate
15:04<@Bjarni>I will go to the real thing tomorrow
15:04<@Bjarni>which means: I will not be here
15:04|-|UnderBuilder [~chatzilla@] has joined #openttd
15:04<Sacro|Laptop>Water: 0 gallons
15:04<Sacro|Laptop>Tender coal = 0%
15:05<Sacro|Laptop>this cannot be good
15:05<hylje>sensors? on my steam loco?
15:05<hylje>and broken ones at that
15:05<@Bjarni>Sacro|Laptop: then don't open the injectors. If you lack water in the tender, then open injectors will blow the water the wrong way
15:05<Sacro|Laptop>isn't that how my driver gets set on fire?
15:05<Sacro|Laptop>no... thats not closing the firebox in a tunnel
15:06<@Bjarni>no, that's when you turn the flow the wrong way though the boiler pipes
15:06<@Bjarni>ahh, let me guess: microsoft train sim?
15:06<Sacro|Laptop>indeed it is
15:07<@Bjarni>I don't get that tunnel issue
15:07<@Bjarni>because we add coal while driving in tunnels without any problems
15:07<Sacro|Laptop>it was another train sim that add that
15:07<@Bjarni>but maybe it's a British issue
15:08<@Bjarni>did I ever tell the story about a British tunnel and track replacement?
15:08|-|thgergo [] has joined #openttd
15:08<Sacro|Laptop>its a british train, and a famous one at that
15:08<UnderBuilder>will be helpful to resume the development of total graphics replacement set?
15:09<@Bjarni>I feel like I'm using a total graphics replacement set
15:09<@Bjarni>even though I know that's not the truth. It just feels like it
15:09<@Bjarni>the Japanese set is pretty complete
15:09<Sacro|Laptop>Bjarni: does it come with schoolgirls and tentacles?
15:10<@Bjarni>I didn't get though all the sprites yet
15:11<@peter1138>UnderBuilder: sure, go ahead
15:11<Sacro|Laptop>i'm bored of green signals
15:11|-|_Mist_ [] has joined #openttd
15:11<Sacro|Laptop>i want a yellow or red
15:11<@peter1138>remember it's graphics replacement though, not game changes...
15:11<@Bjarni>I know
15:11<UnderBuilder>but I mean if will not be better develop the 32bpp graphics
15:11<Desolator>Sacro, from where did you get M$ Train Sim?
15:12<@Bjarni>UnderBuilder: I think it would be best to develop the 32bpp engine
15:12<Sacro|Laptop>Desolator: the world of the interwebz
15:12<Desolator>coudn't find it....
15:14<hylje>and what's the status of multi track drifting?
15:15<UnderBuilder>someone knows the progress of 32bpp branch?
15:16<@peter1138>taken apart and reused
15:16<@peter1138>spares or repairs
15:18<UnderBuilder>and will change the newgrf compatibility with 32bpp?
15:21|-|peterbrett [] has quit [Remote host closed the connection]
15:21<UnderBuilder>if when 32bpp gets into trunk, the TTDP newgrfs will be usable on OTTD
15:22<Ailure>is that a question?
15:22<+glx>UnderBuilder: 32bpp can display 8bpp gfx
15:22<Ailure>on lots of screenshots
15:22<Ailure>I tend to see a mix of 8 bit and 32 bit graphics
15:22<UnderBuilder>but 8bpp gfx will look really ugly
15:22<Ailure>well, screenshots from the 32bpp build
15:23<Maedhros>... they'll look exactly the same as they do now
15:23<Ailure>nothing wrong with the old 8bpp graphics
15:23<Ailure>though I could understand that it would clash
15:23<Ailure>in terms of style
15:25<@Bjarni>this reminds me of a guy, who bought a voodoo card and then he showed up in school the next day and said that it was a myth that they made the games look better. He couldn't tell any difference
15:25<@Bjarni>it turned out that he only tried it with StarCraft
15:25<Ailure>starcraft can run on old pentiums fine D:
15:25<UnderBuilder>When I get home, I will see if I download Blender and try to recreate the docks
15:26<Ailure>I remember when it was all about voodoo
15:26<Ailure>when it came to graphics cards
15:26<@peter1138>voodoos were good
15:27<@peter1138>how many other 3d accelerators worked in dos?
15:27<@peter1138>(and linux without X)
15:27<Ailure>vodoo was released in a time
15:27<Ailure>when DOS gaming was still existant
15:27[~]Sacro|Laptop pulls back on the regulator
15:28<Ailure>Direct-X was made
15:28<Ailure>so people would stop making games for DOS
15:28<@Bjarni>at one time Virtual PC didn't emulate graphics if it were voodoo 1. It just forwarded the signals to the hardware. This made it possible to use a 300 MHz PPC to emulate x86, install windows and run Carmageddon
15:28<@Bjarni>that's some awesome emulation :D
15:28<Ailure>according to some interview with one of the guys that started it
15:28<UnderBuilder> <--- does it look too cartoon-ish?
15:28<Sacro|Laptop>with my head out the right side of the train... i can't see the signals
15:28<@Bjarni>but then again it would be cheaper and better to just use the mac version of Carmageddon, but it could emulate it
15:29<Sacro|Laptop>UnderBuilder: it does with a pink roof
15:29<UnderBuilder> <-- this too
15:29<UnderBuilder>the grass also is cartoon-ish
15:30<Ailure>Simcity 3000 style
15:30<Ailure>Simcity 3000 is very cartoonish
15:30<Ailure>I prefer the style that Simcity 4 have D:
15:31<CIA-1>OpenTTD: rubidium * r9940 /trunk/src/tunnelbridge_cmd.cpp: -Fix [FS#805]: upgrading a bridge removed roadtypes.
15:31<CIA-1>OpenTTD: bjarni * r9941 /trunk/src/ (lang/english.txt roadveh_cmd.cpp): -Fix: trams could be cloned to appear in normal road depots and vice versa (spotted by Desolator)
15:31<Ailure>Simcity 4 is my 2nd favorite simulator
15:31<UnderBuilder>hey I have that game (sc3000) and I don't remember that those were too cartoonish
15:31<Desolator>I got credited =D
15:31<@Bjarni>damn, Rubidium beat me to committing
15:31<Ailure>openTTD being 1st
15:31<Ailure>some people hate Simcity 4 as you have to keep track of lots of stuff
15:32<UnderBuilder>TTDPatch isn't considered a simulator because it's only a patch XD
15:32<Ailure>but i like it, especially with the traffic simulation being the most realistic in the series
15:32<Ailure>wouldn't TTDPatch tecnially be a hack?
15:32<UnderBuilder>(hopefully DaleStan isn't here :D)
15:32<Ailure>or rather, collection of hacks as it works
15:32<Sacro|Laptop>it *IS* a hack
15:33[~]Sacro|Laptop steams through retford
15:33<Ailure>I done hacks myself xD
15:34<Ailure>TTDpatch is intresting in the way that you can select what hacks you want and stuff
15:34<Ailure>and it's possible to play the game exactly like the orginal too, which can be useful for the conserative player who wants to play under XP D:
15:37<Sacro|Laptop>why not just play OpenTTD 0.1.3
15:37<@Bjarni>because 0.1.4 contains the first OSX port
15:38<@Bjarni>so playing 0.1.3 isn't possible
15:38<UnderBuilder>And other thing, what happened to DaleStan? He is not correcting anymore
15:38<Ailure>I admit, I remember playing TTDPatch with very few patches
15:38<Ailure>back then I used it I mean
15:38<Ailure>before I switched to openTTD
15:38<Maedhros>DaleStan's on holiday :p
15:38<Sacro|Laptop>he returned
15:39<UnderBuilder>woohoo :D
15:39<UnderBuilder>oh noes
15:39<Maedhros>did he? ah
15:39<Sacro|Laptop>5 days ago...
15:39<Sacro|Laptop>but then left again
15:40<@Bjarni>you scared him away?
15:40<Desolator>I g2g
15:40<Desolator>cya guys
15:40|-|Desolator [Desolator@] has quit [Quit: Leaving IRC]
15:41<Sacro|Laptop>hmm, how to stop this train
15:41<mikegrb>what year does maglev and monorail come?
15:41<@Bjarni>put the reverse in reverse and apply steam
15:41<Sacro|Laptop>argh, its downhill ><
15:41<@Bjarni>either that or apply the brakes
15:41<Sacro|Laptop>Bjarni: does shoving it in reverse work?
15:42|-|Zr40 [] has quit [Quit: Leaving]
15:42<@Bjarni>actually applying steam in reverse is a good way of braking downhill. It will not heat up the brakes
15:42<@Bjarni><SacroLaptop> Bjarni: does shoving it in reverse work? <-- it works in real life
15:42<Sacro|Laptop>i leave the brakes on running
15:42<Sacro|Laptop>and the pressure goes back to 21
15:43<@Bjarni>empty the brakepipe
15:43<@Bjarni>or would that be fill it since it vacuum?
15:43<Sacro|Laptop>vacuum brakes
15:43<@Bjarni>and keep applying the brakes
15:43<Sacro|Laptop>so fill it
15:43|-|Purno [] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.]
15:44<Sacro|Laptop>kicking it into reverse does help slow it
15:44<mikegrb>ah 1999 and 2022
15:45<@Bjarni>I remember one time I tried that Japanese line with all the stations. I ended up being late so I tried to catch up by accelerating max and then brake 100% when I should stop. After 2 stations I got the hang of it and could make it stop at the platforms that way. Then I had a long strait line to the next stations, so I ended up driving 100 km/h when I saw the platform (oops). I applied the brakes 100% and only passed it with 1,5 wago
15:45<@Bjarni>n lengths
15:45<Sacro|Laptop>hmmmm.... i don't think i need to slow for a flashing yellow
15:45<@Bjarni>luckily I will never drive like that in real life :D
15:46<Sacro|Laptop>which side to stick my head out
15:46<Sacro|Laptop>right gives me a better view
15:46<@Bjarni><SacroLaptop> hmmmm.... i don't think i need to slow for a flashing yellow <-- in Denmark flashing yellow mean "red light ahead" (usually placed 800 meters before the next signal)
15:46<Sacro|Laptop>though i can't see the signals
15:46<@Bjarni>look at the signals
15:46<@Bjarni>only the signals
15:46<Sacro|Laptop>Bjarni: in UK signalling, flashing yellow means your about to be switched to a slower line
15:46<@Bjarni>don't care for anything else
15:47<Sacro|Laptop>though it reckons 125 - 150
15:47<@Bjarni>we really should make a better standard of signals
15:47<@Bjarni>since there are no standard as it is now
15:48|-|wonea [] has joined #openttd
15:48|-|valhalla1w changed nick to valhallasw
15:49<@Bjarni>I thought green = go and red = stop, but I heard that China or some other red country decided that red is the way to go, so they drive passed red signals and the Japanese grf homepage mentions Japanese signals using blue instead of green
15:49<@Bjarni>however if you look at youtube, they do use green signals
15:49<Sacro|Laptop>missed the platform
15:49<@Bjarni>you should have done as I did
15:49<@Bjarni>applied 100%
15:49<@Bjarni>and almost stop at the platform
15:49<Sacro|Laptop>ah well... just don't leave the first carridge
15:49<@Bjarni>ahh, like that
15:50|-|UnderBuilder [~chatzilla@] has quit [Quit: ChatZilla [Firefox 1.0.3/20050414]]
15:51<@Bjarni>it takes ages when the train isn't at the platform. I wonder if it would be faster to quickly throw the reserver into reverse and go back to the platform instead of waiting the penalty for not stopping correctly
15:51<@Bjarni>specially with the modern trains that starts and stops damn fast
15:51<Sacro|Laptop>i arrived 3 mins early
15:51<Sacro|Laptop>its not a modern train
15:51<Sacro|Laptop>its a A4 4-6-2
15:52<CIA-1>OpenTTD: rubidium * r9942 /trunk/src/road_cmd.cpp: -Fix [FS#804]: crash when upgrading both ends of a bridge.
15:52<@Bjarni>I like that when I did that trick with driving 100 when spotting the platform, I was late at all previous stations. When I was done I was late at 4 out of 6 stations or something like that and overall I was like 90 sec early
15:52<@Bjarni>that was some fast driving in the end
15:53<Sacro|Laptop>i was about 5 mins ahead on a class 317 passenger service
15:53<@Bjarni>Japan is obsessed with getting everything on time
15:53<Sacro|Laptop>but i accidently braked too late and slid through a red light
15:54<Sacro|Laptop>ooh, should be cleared to leave in 10 seconds
15:54<@Bjarni>then you should quickly press (inset hotkey here) to get a permission to pass a red signal
15:54<Sacro|Laptop>now thats worrying
15:54<Sacro|Laptop>i heard 2 buzzes
15:55<@Bjarni>the bee trapped in your computer
15:55<Sacro|Laptop>i'd have expected a whistle from the guard
15:55<@Bjarni>it's a MS product. What did you expect? :p
15:56<Sacro|Laptop>yes, true
15:56<Sacro|Laptop>but mallard wouldn't have had a buzzer ><
15:57<@Bjarni>I would be more worried if the Japanese said "all aboard" or some other English sentence... they can't speak English :p
15:57<@Bjarni>the same can be said about the Americans, but that's besides the point
15:57<hylje>all hands on deck
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15:58<@Bjarni>they are making train sim 2 (again!).
15:58<@Bjarni>" We know there are many avid users of the original Train Simulator and we want to hear your thoughts! Please use the feedback form below to tell us what you think."
15:58<@Bjarni>clicking it went to 404
15:59<@Bjarni>"we want to hear your thoughts", click feedback and get 404... that's sounds just right :p
15:59<@Bjarni>ohh, now I got some server down message
15:59<Sacro|Laptop>the Kuju one will be better
15:59<@Bjarni>I guess their server is running windows
16:00<Sacro|Laptop>yeah, it was originally MS and Kuju doing train sims
16:00<Sacro|Laptop>but MS ditched Kuju, so they went their own way, started from scratch
16:01<CIA-1>OpenTTD: rubidium * r9943 /trunk/src/road_cmd.cpp: -Fix [FS#806]: building roads/trams did take notice of the foundation of the opposite roadtype.
16:01<@Bjarni>I wonder about trying BVE. I mean people write that it's ok and it's free so it's not like there is a lot to loose by trying it
16:01<Sacro|Laptop>BVE is very good
16:01<Sacro|Laptop>its just a shame its not GPL
16:01<@Bjarni>I even found a page telling how to install it in English :)
16:02<Sacro|Laptop>yep, its not that hard
16:02<Sacro|Laptop>the hardest part is finding it on the website
16:02<@Bjarni><Sacro|Laptop> its just a shame its not GPL <-- then send a mail to Takashi and ask him to make it GPL :)
16:02<@Bjarni>this walkthrough also tells how to find it on the website
16:02<Sacro|Laptop>it just needs to be higher res
16:03<@Bjarni>version 4 has higher res
16:04<Sacro|Laptop>does it?
16:04<Sacro|Laptop>i don't think it has more than 640x480
16:05<@Bjarni>version 2 has a small screen. Version 4 has a bigger screen, but isn't backward compatible with some of the old files, so both are being developed
16:05<@Bjarni>I read that... somewhere
16:06<Sacro|Laptop>i loved playing Mechanik
16:06<@Bjarni>Choose the version of BVE you would like. BVE2 is lower resolution but ideal as most routes will work on it, while BVE4 has more features (such as AWS, TPWS, customisable signals, higher resolution graphics, etc) but some older routes will not work on it. Some new routes have been written especially for BVE4 with enhanced features as mentioned above. You can choose to have BOTH versions on your computer. They will run perfectly side
16:06<@Bjarni> by side!
16:06<Sacro|Laptop>though that was all in polish
16:06<Sacro|Laptop>higher resolution graphics...
16:06<Sacro|Laptop>!= higher resolution output
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16:11<@peter1138>wot wot
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16:11<@peter1138>bet none of this stuff works on non-windows :-(
16:11<Sacro|Laptop>peter1138: tally ho old boy
16:12<@peter1138>heh, you can't download there anyway
16:12<Sacro|Laptop>can't you?
16:12<@peter1138>"We're sorry but because of increasing service maintaining costs we can't offer free downloads to everyone without limitations"
16:12<Sacro|Laptop>oh :(
16:12<Sacro|Laptop>its all in polish anyway
16:13<@peter1138>they have too much traffic
16:13<Sacro|Laptop>it explains my knowledge of polish signalling...
16:13<Sacro|Laptop>its a scary affair
16:13<@peter1138>so they want you to promote their site... and ,er , give them more traffic...
16:13<@Bjarni> <-- hehe. Somebody really got into making a good route/train. It actually has the speaker output from the real train
16:13<@Bjarni>video isn't that good, but the audio rules
16:14<Sacro|Laptop>wow, thats an old version
16:14<Sacro|Laptop>it has the passenger happiness bar
16:14<@peter1138>bit jerky...
16:14<Sacro|Laptop>the whole game is :o
16:14<Sacro|Laptop>:p even
16:18|-|Alanin changed nick to alanin
16:20<valhallasw>Bjarni: zOMG. BVE
16:20<valhallasw>and 'vidio isn't that good' is kinda... an understatement :p
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16:35<CIA-1>OpenTTD: rubidium * r9944 /trunk/src/tunnelbridge_cmd.cpp: -Fix: tile selection drawn on the wrong height for some road bridges.
16:36<@Bjarni> <-- I say the graphics has improved somewhat
16:37|-|wonea [] has quit [Quit: This computer has gone to sleep]
16:39[~]Hendikins gives the QoS on his ADSL router two thumbs up after a 6 hour game
16:41<@Bjarni>Sacro|Laptop: high resolution graphics (1024x768) <-- not much by modern standards, but still better than 640x480
16:41<Hendikins>I know that ottd isn't the most bandwidth intensive game known to man, but running dedicated on a congested link went well :)
16:42<Sacro|Laptop>Bjarni: thats higher than it used to be...
16:45<CIA-1>OpenTTD: rubidium * r9945 /trunk/src/road_cmd.cpp: -Fix: bridges were not properly marked dirty when adding/removing roadtypes.
16:50<Thomas[NL]>another little tram-rail bug: you can't build a tram-rail over a road if the road is build on a slope with just one high corner (build on slopes feature)
16:55<Desolator>that's because you can't build a road that way...but instead of blowing the road, it should give you a warning
16:55|-|Desolator [Desolator@] has quit [Quit: Leaving IRC]
16:55<@peter1138>or you could read the commit messages and see these issues are fixed
16:58|-|UnderBuilder [~chatzilla@] has joined #openttd
17:02<CIA-1>OpenTTD: rubidium * r9946 /trunk/src/road_cmd.cpp: -Fix: more places that weren't correctly marked dirty...
17:02|-|lolman [] has joined #openttd
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17:06<Thomas[NL]>I mean this:
17:06<Thomas[NL]>r9946 :)
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17:09<@Bjarni>Rubidium: this one is for you
17:09<Ailure>seems like when opponents get bankrupted
17:10<Ailure>my tram depots disappears
17:10<@Bjarni>do you have an autosave from just before it happened?
17:10<Ailure>it happens repeatdly now xD
17:10<Ailure>and i'm running a sill line on fast-forward
17:10<Ailure>having lots of AI players active too
17:11<Ailure>depot changed color to red
17:11<Ailure>and then disappeared
17:11<Ailure>so it seems like it changes ownership for some reason
17:11<Ailure>again xD
17:11<Ailure>it turned brown and disappeared
17:12<@Bjarni>post a bug report
17:12<@Bjarni>Thomas[NL]: post a bug report
17:13<Ailure>Well, I do tha tshortly xD
17:13<Ailure>that it disappeared isn't a bug though
17:13<Ailure>more like a co-indience
17:13<Ailure>however it changes ownership randomly <<
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17:18<Thomas[NL]>bug report posted
17:19<CIA-1>OpenTTD: rubidium * r9947 /trunk/src/road_cmd.cpp: -Fix [FS#807]: don't check whether roadbits may be built when they are already built for another type.
17:20<@Rubidium>bug report closed ;)
17:20<Thomas[NL]>I noticed :P
17:20<Ailure>Guess I go report mine xD
17:22<Thomas[NL]>another bug
17:22<Thomas[NL]>non tram related :o
17:23<Thomas[NL]>notice the / road
17:23<@Rubidium>is it in 0.5.1 too?
17:25|-|UnderBuilder [~chatzilla@] has joined #openttd
17:25<Thomas[NL]>I have to download it first to check, can someone else check this?
17:25<@Rubidium>do you have some older nightly?
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17:27<Ailure>I better hadn't screwed up anything
17:31<Thomas[NL]>can't replicate it in 0.5.2 RC-1
17:33<@Rubidium>Thomas[NL]: can you try to find out when the bug started to occur?
17:33|-|Peakki [] has quit [Quit: Lähdössä]
17:35<Thomas[NL]>latest revision
17:35<Thomas[NL]>r9945 works ok
17:35<@Rubidium>why doesn't it go as I want to?
17:35<+glx>hmm and with -- it builds |
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17:39<@Rubidium>oh crap... I broke it horribly :(
17:41<Thomas[NL]>wtf I hear fireworks or something over here :/
17:42<@Bjarni> <-- awesome :D
17:43<@Bjarni>Thomas[NL]: is that somebody trying to blow up your doorlock so they can steal your computer?
17:44<Thomas[NL]>probably a party somewhere near...
17:44<CIA-1>OpenTTD: rubidium * r9948 /trunk/src/road_cmd.cpp: -Fix (r9947): building illegal roads on slopes. Why do 'fixes' always have the tendancy to backfire?
17:45<Thomas[NL]>great work :)
17:45<mikegrb>hmm, for some reason it won't let me have a rail corssing across a road?
17:46<mikegrb>on a town own road
17:46<mikegrb>'can't build tracks here, must demolish road first'
17:47<@Bjarni>it worked for me a moment ago
17:47<@Rubidium>mikegrb: can you show a picture of the place you want ot place a rail crossing
17:47<Thomas[NL]>works here to
17:47<@Bjarni>still works
17:48|-||2rB [~Twofish@] has joined #openttd
17:48<|2rB>-NickServ- You can't ghost yourself!
17:48<mikegrb>I built the first one, then it wouldn't let me build the second
17:49<@Bjarni>you have a T junction road
17:49<mikegrb>thought maybe it was because they were next to each other or something so tried another
17:49<@Rubidium>it's not a straight road, it's a junction
17:49<mikegrb>oh I see
17:49<mikegrb>on both of them
17:49<mikegrb>apologies ;)
17:50<@Bjarni>false alarm :)
17:50<mikegrb>woohoo \o/
17:50<mikegrb>crossing in
17:50<mikegrb>thanks ;)
17:50<@Bjarni>but... why 3 tracks to a two track station?
17:50<Thomas[NL]>another thing I noticed trams turn around on the road-reconstruction site
17:51<Sacro|Laptop>Bjarni: a spare
17:51<@Bjarni>a spare track... with tunnel and everything... sounds expensive
17:52<Sacro|Laptop>if one tunnel... is out of order
17:52<mikegrb>Bjarni: heh, well I was trying to get two in ;)
17:53<mikegrb>I have 80 million dollars ;)
17:53<@Bjarni>then you wouldn't notice if you donated something to the project :)
17:53<@Bjarni>but we would
17:54<mikegrb>heh well lemme see if I can send 75 million from this ottd game to the project
17:54<TrueBrain>it would be a nice gift in fact
17:55<mikegrb>my wife told me the game looked dumb
17:55[~]Bjarni wonders how to get the most out of such an amount of money
17:55<mikegrb>I finally got her to play a game with me on the lan
17:56<@Bjarni>and now you can't get her to stop playing?
17:56<mikegrb>for 5 days now...
17:56<mikegrb>she burned two 20 dollar steaks the other day
17:56<mikegrb>left them on the grill and forgot about them while I was busy with a work emergency
17:56<mikegrb>she said having an irc channel for this game was dumb too....
17:56<mikegrb>she will be here soon
17:57<mikegrb>she is already on this network anyway ;)
17:57<mikegrb>we both work from home
17:57<mikegrb>but she is self employed
17:57<@Bjarni>this channel is for yelling "bug" and then get flamed when it turns out that it was a user error
17:57<mikegrb>I don't feel bad, I have my crossing now ;)
17:58<@Bjarni>Sacro|Laptop: it's user stupidity
17:58<mikegrb>is there a need for hosting for the project or some such?
17:58<@Bjarni>there is a need for skilled coders
17:58<mikegrb>yes, but this is c, right?
17:59<Sacro|Laptop>= ++ ?
17:59<mikegrb>I wrote one small c thing for work that is it ;)
17:59<mikegrb>mostly perl and other scripting things for sys admin stuffs
17:59<@Bjarni>we converted to C++, but most of the code is still C
17:59<@Bjarni>Sacro|Laptop: actually it's 1/++, but I wouldn't expect you would know that
18:00<Sacro|Laptop>i think i may have failed maths
18:00<@Bjarni>me too
18:00<@Bjarni>I mean I think you may have failed maths
18:00<@Bjarni>I passed math with top grades :D
18:01<Sacro|Laptop>i got 87% in the first exam
18:02<@Bjarni>I got 100% on my first math test at uni
18:02|-|TinoM [] has quit [Quit: Verlassend]
18:02<@Bjarni>I mean everything was perfect
18:03<@Bjarni>the same happened to analogue electronics
18:03<Sacro|Laptop>yeah, i got 92% in that
18:04<@Bjarni>on a 0-100 scale?
18:05<@Bjarni> <-- nice one. Reminds me of the bug that only happened at certain minutes every hour
18:06|-|paolo [] has quit [Quit: using sirc version 2.211+KSIRC/1.3.12]
18:06<TrueBrain>didn't we had a ban-policy on bash(-url) pastes?
18:07<@Bjarni>we didn't need it anymore, so we repealed it
18:07<mikegrb>TrueBrain: the @ in front of Bjarni's nick means he can do whatever he wants
18:07|-|Ekipa kanalu #openttd: Wszystkich: 76 |-| +op [5] |-| +voice [3] |-| normalnych [68]
18:07[~]mikegrb runs
18:07<@Bjarni>and that as well
18:07<TrueBrain>mikegrb: nah, not really, as that +o is stolen from him rather quickly
18:07<TrueBrain>@deop Bjarni
18:07|-|mode/#openttd [-o Bjarni] by DorpsGek
18:07<TrueBrain>I mean....
18:07<Bjarni>now I can't ban myself anymore :(
18:07<TrueBrain>@op Bjarni
18:08|-|mode/#openttd [+o Bjarni] by DorpsGek
18:08|-|Progman [] has quit [Remote host closed the connection]
18:09<Sacro|Laptop>@op Sacro
18:09<@Bjarni>@kick Sacro
18:09<@DorpsGek>Bjarni: Error: Sacro is not in #openttd.
18:10<@Bjarni>@kick Sacro|Laptop
18:10<@Bjarni>stupid bot
18:10<TrueBrain>@kick Bjarni
18:10|-|Bjarni kicked [#openttd] DorpsGek [TrueBrain]
18:10|-|Bjarni [] has joined #openttd
18:10|-|mode/#openttd [+o Bjarni] by ChanServ
18:10<TrueBrain>it does listen to me
18:10<@Bjarni>that's what makes it stupid
18:10<@Bjarni>I mean
18:10<@Bjarni>it should listen to all op
18:10<TrueBrain>but clearly 'kick' has a bug, first checking if user is in chan, than if the kicker has rights.... :s
18:10<TrueBrain>lucky enough it doesn't
18:11<TrueBrain>means if you get op in this channel for no good reason
18:11<TrueBrain>you can do anything with ti :s
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18:17<UnderBuilder>OH NOES
18:17<UnderBuilder>jasper will see the trams topic!
18:18<UnderBuilder>we will go crazy!
18:18<+glx>he already reported an already fixed bug
18:18<CIA-1>OpenTTD: rubidium * r9949 /trunk/src/road_cmd.cpp: -Fix: (road) depots got deowned on bankrupts.
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18:23<CIA-1>OpenTTD: rubidium * r9950 /trunk/src/clear_cmd.cpp: -Feature(tte): allow terraforming under bridges.
18:24<Sacro|Laptop>:o ZOMG
18:25|-|Mucht [] has joined #openttd
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18:33<Sacro|Laptop>JASPER HAS FOUND IRC
18:33<TrueBrain>I suggest we all start to run
18:33<Sacro|Laptop>irc:// :o
18:34<Sacro|Laptop>TrueBrain: i'm sure he won't be the most annoyingperson in there
18:34<TrueBrain>nah, you are there too
18:34|-|thgergo [] has quit [Ping timeout: 480 seconds]
18:34<Sacro|Laptop>so is lolman
18:35<Sacro|Laptop>oh noes!
18:35<TrueBrain>we should have a contest!
18:35<Sacro|Laptop>oooh, what kind?
18:35<lolman>Most annoying? :P
18:35<TrueBrain>most annoying person ever
18:35<Sacro|Laptop>wooyay ^_^
18:35<+glx>the winner is jez
18:35<Sacro|Laptop>nobody beats maley123/graphics_master
18:36<TrueBrain>I already read 2 names where I would vote for
18:36<TrueBrain>go on go on
18:36<TrueBrain>(the names of course being Sacro|Laptop and lolman)
18:36<lolman>TrueBrain, I can only be so annoying
18:37<Eddi|zuHause>DiaboloD3 comes to mind :p
18:37<+glx>DiabloD3 is annoying too
18:37<+glx>Eddi|zuHause was faster
18:37<Eddi|zuHause>there, he already has two votes :)
18:37<@Rubidium> ;)
18:37<Sacro|Laptop>most others in here are LURKERS
18:37<+glx>Rubidium: lol
18:39<TrueBrain>I vote Diabolo, yes
18:39<TrueBrain>no doubt :)
18:39<TrueBrain>haha @ Rubidium :)
18:40|-|skidd13 [] has joined #openttd
18:41<skidd13>Trams track construction does not check right slope usage.! :(
18:41<+glx>even with latest trunk?
18:42<Sacro|Laptop><jasperthecat1> i want to go to OTTD room
18:42<Sacro|Laptop>be afraid...
18:43[~]Sacro|Laptop places 1 vote for skidd13
18:44<Eddi|zuHause>he always finds those annoying bugs? :p
18:44<XeryusTC>skidd13 has an Alucard avatar!
18:45<Eddi|zuHause>whatever an alucard might be
18:45|-|ThePizzaKing [] has joined #openttd
18:46<XeryusTC>as in, Hellsing etc :P
18:46<skidd13>alucard is an ananym of dracula
18:47<+glx>skidd13: can you show a screenshot?
18:47<XeryusTC>Alucard = weird :P
18:47<Eddi|zuHause>ohh, that guy...
18:47<skidd13>glx: one second
18:47[~]XeryusTC makes everyone watch the anime :P
18:48<UnderBuilder>why I can't name myself Jasperthecat1?
18:48<XeryusTC>because you get pwnt then :P
18:48<Eddi|zuHause>i watched a few minutes of the anime, and did not find it too interesting
18:49<UnderBuilder>I want to call myself Jasperthecat1 :(
18:49<XeryusTC>Eddi|zuHause: you like horror?
18:51<+glx>skidd13: failed
18:51<UnderBuilder>when joined the channel jasper?
18:51<skidd13>damn, do I need to open a port on my firewall for irc-file-transfer?
18:51|-|UnderBuilder changed nick to Jasperthecat1
18:51<Jasperthecat1>now yes :D
18:52|-|Vikthor [] has quit [Quit: Leaving.]
18:52<Jasperthecat1>I was trying with name XD
18:52<+glx>to send yes, to receive it's not needed
18:52<skidd13>which one?
18:52<Jasperthecat1>I want highways!
18:53<+glx>@kick Jasperthecat1
18:53<XeryusTC>or implement them yourself
18:53<Jasperthecat1>(I'm underbuilder :P)
18:53<@Rubidium>@kick Jasperthecat1 take the highway
18:53|-|Jasperthecat1 kicked [#openttd] DorpsGek [take the highway]
18:53|-|UnderBuilder [~chatzilla@] has joined #openttd
18:53<UnderBuilder>sorry was me
18:54<UnderBuilder>that was a joke :P
18:54<+glx>not funny
18:55<UnderBuilder>didn't you saw the "UnderBuilder has changed nick to jasperthecat1?
18:55<UnderBuilder>!implement highways
18:55<XeryusTC>no :P
18:56<UnderBuilder>(I'm bored :P)
18:56<@Belugas>start coding... boredom will never hit you anymore
18:56<+glx>skidd13: failed again
18:57<+glx>evening Belugas :)
18:57<skidd13>:( Damn tried port 6667 as oftc said . I'll try pm
18:58<@Belugas>hello glx!
18:58<@Belugas>had a good day?
18:59<@Belugas>spent mine doing gardening under the sergeant Wife's orders
18:59<@Belugas>good for you
18:59<@Belugas>night XeryusTC
18:59|-|XeryusTC [] has quit [Quit: Solong, and thanks for all the fish.]
19:00<UnderBuilder>why? I never finish patches because when I start them I want to do it too complex and I never finish them
19:00<skidd13>glx: you've gat pm.
19:00<TrueBrain>poor Belugas :p
19:00<UnderBuilder>well, those are not patches but games I try to make with freebasic
19:00<@Belugas>hello to you too, hard blittering TrueBrain :D
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19:01<TrueBrain>:) I blitter around lately :p
19:01<@Belugas>i wonld not say it was a bad day, after all, the sun was perfect, little wind, nice temp...
19:01<TrueBrain>Nice :)
19:01<@Belugas>better :D
19:01<TrueBrain>I had enough beer for one day :)
19:02<@Belugas>well.. i only have some once in a while... got to make the ocasion and appreciate it!
19:02<UnderBuilder>before I remember I did some good ascii games in Qbasic but now I want to make my games too complex and I fail to do them
19:03<UnderBuilder>well, maybe I want too much
19:03<@Belugas>do one thing simnple, but make it right
19:03<@Belugas>complexity is a killer
19:03<+glx>skidd13: ok I can reproduce :)
19:03<@Belugas>unless you have a good plan, a good methodology
19:04<UnderBuilder>but all the games ideas I get are all too complex
19:05<skidd13>glx: similar issue with tramstops on straight slopes.
19:05<Eddi|zuHause><XeryusTC> Eddi|zuHause: you like horror? <- no, i am more interested in mystery and fantasy
19:05<+glx>and with road over tram on slope
19:06<UnderBuilder>the trouble is that when I get a problem while coding the game, I get mad when I cannot fix it and then I abandon it
19:07<skidd13>I ment you can build tram stops on sloped tracks.
19:08<@Belugas>UnderBuilder : draw the code. draw the memory assigments. draw the pointers. and read: code, books about programming, forums, etc... never abandon, alwasy go forward. try different approaches, ask questions
19:08<+glx>hm right reproduced it too ;)
19:08<@Belugas>if you fail, you'll never learn
19:09[~]Belugas goes back in the pleasure of coding newindustries
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19:14<UnderBuilder>well, I fell culprit because I entered the programation world without basic knowledges
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19:15<@Belugas>i hope you an overcome that, UnderBuilder. It's what you do not know that hurts the most, not what you know ;)
19:16<@Belugas>good night
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19:18<Ailure>[01:18] <CIA-1> OpenTTD: rubidium * r9949 /trunk/src/road_cmd.cpp: -Fix: (road) depots got deowned on bankrupts.
19:18<Ailure>Nice :)
19:18<Ailure>and ok, I'm going to sleep.
19:19<+glx>one hour to notice it ;)
19:19<Ailure>I was doing othe rstuff :p
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20:04<CIA-1>OpenTTD: glx * r9951 /trunk/src/ (road_cmd.cpp station_cmd.cpp):
20:04<CIA-1>OpenTTD: -Fix: slope check was incomplete when building road over tram track (and vice-versa)
20:04<CIA-1>OpenTTD: -Fix: you could build a drive-through station over a sloped road/tram track
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20:59<CIA-1>OpenTTD: glx * r9952 /trunk/src/ (station_cmd.cpp unmovable_cmd.cpp): -Fix r9951: it was not possible to build a drive-through station over a road/tram
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22:28<Sacro>Error: NewGRF file is missing 'buffers.grf'
22:28<Sacro>openttd: /home/ben/openttd/trunk/src/openttd.cpp:104: void error(const char*, ...): Assertion `0' failed.
22:29<Sacro>it showed me it in the list
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22:58<Jerub>that was weird.
22:58<Jerub>train goes into station, receives $50k, goes for a service, does a loop and comes back into the station, and /then/ unloads
23:05<ThePizzaKing>one of the many reasons I turn off servicing
23:06<ThePizzaKing>If you move the depot further away from the station it won't happen
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23:14<Jerub>ThePizzaKing: I'm playing with breakdowns on.
23:15<Jerub>so servicing isn't really optional.
23:17<ThePizzaKing>yeah, I just found breakdowns happened too often, and servicing was annoying, so I turned them off. I don't know if there are any tricks to stop problems like that though...
23:17<Jerub>multiple mainlines.
23:26<Jerub>yow. faster trains really do make a difference.
23:26<Jerub>just increased all my trains by 30km/h, and now I made an extra 25% profit this year.
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---Logclosed Sun May 27 00:00:46 2007