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#openttd IRC Logs for 2007-05-27

---Logopened Sun May 27 00:00:46 2007
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00:33<CIA-1>OpenTTD: maedhros * r9953 /trunk/src/vehicle.cpp: -Fix: Only check whether trains are multiheaded when cloning.
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02:40<Jerub>is 80k/year good for hovercraft?
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02:46<moe>gr anyone has a ac97 soundcard/or ussing its drivers?
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02:56<Jerub>breakdowns make planes annoying
02:57<Jerub>is it a good idea to double the size of your airports by adding a second one next to the first one?
02:57<@peter1138>no, because you can't
02:57<Maedhros>moe: i do (i'm running linux though)
02:57<@peter1138>does sb live count as ac97? heh
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03:02<moe>maehdros when i install drivers on winxp (pc is scaleo 600) it crashs and reboots.i installed it in safe mode but on normal one it crashed again =/. its annoying
03:02<moe>i can figure out hoe i managed it hte first time
03:03<Maedhros>ah, i don't know anything about the drivers on windows, sorry
03:04<moe>well there are some forums and a lot ppls have the problem with those chip.
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03:19<Jerub>peter1138: damn
03:19<Jerub>peter1138: it'd be nice to get more terminals and runways :)
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03:48<yeti_>hi :)
03:48<yeti_>silly question of the day: where can i get a tram grf?
03:49<TrueBrain> is your best guess ;)
03:50<Ammler>maybe also a silly question, but is it possible to run with normal trains on the railroads?
03:50<TrueBrain>'normal' trains? And you mean on rail, as in: not tram?
03:53<Ammler>in our country, there are some countryside narrow gauge trains able to run on tram routes
03:53<CIA-1>OpenTTD: rubidium * r9954 /trunk/src/ai/trolly/pathfinder.cpp: -Fix [FS#811]: trolley AI crashed when trying to determine what the roadbits are.
03:53<TrueBrain>ah, so you want to know if trains can run on tramtracks :)
03:53<TrueBrain>I guess not :)
03:54<Ammler>but is it easy makeable or just impossible? :)
03:54<@peter1138>not impossible
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03:56<yeti_>hmm... i have loaded a tram grf, now what do i have to activate in order to be able to build trams :) ?
04:08<yeti_>ah, nevermind
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04:17<CIA-1>OpenTTD: maedhros * r9955 /trunk/src/road_cmd.cpp: -Codechange: Make _roadveh_enter_depot_unk0 slightly less mysterious.
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04:33<CIA-1>OpenTTD: peter1138 * r9956 /trunk/src/ (6 files in 2 dirs): -Codechange: Add tram livery schemes
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05:00<CIA-1>OpenTTD: rubidium * r9957 /trunk/src/lang/english.txt: -Change: replace cargo tram with freight tram for consistency.
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05:08<Eddi|zuHause2><Ammler> in our country, there are some countryside narrow gauge trains able to run on tram routes <- in ottd, trams are a road type, not a rail type
05:09<Ammler>oh, ok, explains it
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05:11<Ammler>so, its also not possible to make long trams with 4 or more waggons?
05:11<hylje>articulated road vehicles
05:11<hylje>ie. trains on road
05:13<Eddi|zuHause2>i don't think that is implemented yet
05:13<@peter1138>it's being worked on
05:14<Eddi|zuHause2>i hope so :)
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05:35<Zr40>what's holding up FS#104? :)
05:35<Zr40>if lack of time, anything I can do? :)
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05:47<Luukland>Rubidium, can you help me? I have a small question ^^
05:47<Luukland>(so may i query you :P)
05:48<Zr40>can only Rubidium help you, or may I (or one of the other channel inhabitants) help you too? :)
05:48<Luukland>those "inhabitants" may help also :p
05:49<Luukland>I have the latest nightly
05:49<Luukland>if i generate an artic map, on hard difficulty level, and build a road depot it disappears in a few years
05:50<Zr40>it just disappears, or does it get replaced by something else?
05:50<Luukland>it disappears
05:50<Luukland>nothing comes back
05:51<Luukland>it is irritating, especially when you have 20 different road connections
05:51<Luukland>because you have to build the road depot every time again
05:51<Luukland>that is my problem :)
05:51<Zr40>sounds like a bug
05:52<Luukland>do you have the same problem?
05:52<Zr40>no, haven't tried yet
05:52<@peter1138>any conditions?
05:52<@peter1138>in a town, in the middle of nowhere?
05:52<Luukland>in the middle of nowhere
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05:53<Luukland>you should try it :p
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05:54<TrueBrain>@openttd commit 9949
05:54<@DorpsGek>TrueBrain: Commit by rubidium :: r9949 trunk/src/road_cmd.cpp (2007-05-26 23:18:42 UTC)
05:54<@DorpsGek>TrueBrain: -Fix: (road) depots got deowned on bankrupts.
05:54<TrueBrain>Luukland: so it should be fixed in next nightly :)
05:55<Luukland>after 1,5 year, every builded depot will disappear
05:55<Zr40>I didn't read anything about bankrupts
05:55<Luukland>no, just start a game
05:55<Luukland>build depot
05:55<TrueBrain>hard level, many AIs :p
05:55<Luukland>wait 1,5 year
05:55<Luukland>and it is gone
05:55<@peter1138>ah, i guess that's why i wouldn't notice it
05:55<@peter1138>i don't play with AIs
05:56<Luukland>well i did (for the change)
05:56<@peter1138>so anyway, it's fixed.
05:56<Zr40>Luukland: check if the same thing happens without AIs :)
05:57<Luukland>without AI's nothing happens :P
05:57<TrueBrain>Luukland: we kindly ask you to try it again with the upcoming nightly (in 7 hours that is)
05:57<TrueBrain>if the problem still happens, come back and tell us :)
05:58<Luukland>sorry i am wrong
05:58<Luukland>even without AI's the problem still occures
05:59<Frostregen>uhm, what is ROADTYPE_HWAY ? :)
05:59<Luukland>TrueBrain, well can't I get it right now, so i can test it right now? That is maybe better?
05:59<TrueBrain>Luukland: only if you compile the latest HEAD yourself
06:00<Luukland>i can compile :)
06:00<TrueBrain>so get SVN and compile :)
06:00<Luukland>is the trunk already updated?
06:00<Zr40>trunk is where stuff happens :)
06:00<Luukland>ah :p
06:01<TrueBrain>if it aint in trunk, it aint real
06:01<Zr40>the nightlies are compiled from the then-current trunk
06:01<Luukland>hmmm, ok :)
06:02<Zr40>TrueBrain: could you make FS#104 real? :D
06:02<TrueBrain>Zr40: too bad for you, I can't
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06:03<Luukland>whahahaha XD
06:03<@peter1138>it's a big ugly patch :o
06:03<TrueBrain>code-wise it is pretty okay
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06:04<TrueBrain>shit, sssttt, he is here now
06:04<TrueBrain>hi dihedral :)
06:04<Luukland>and TrueBrain current version is: r9957?
06:05<Zr40>Luukland: yes
06:05<Luukland>-- compile failed --
06:06<Luukland>i really need linux for that :P, buildOTTD &^%%^$*)
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06:10<Luukland>Zr40 i can't get it compiled
06:10<Zr40>Luukland: I can't help you if I don't know what goes wrong :)
06:11<Luukland>well do you use the program buildOTTD youselve?
06:11<Zr40>I don't even know what buildOTTD is :)
06:11<Zr40>but then I don't use Windows anymore
06:12<Luukland>ah, just a program that can compile the source for Windows :p
06:12<Luukland>it gives an error :P
06:12<Zr40>but which one? ;)
06:12<Luukland>with no error report or anything
06:12<Luukland>compile failed
06:15<Luukland>TrueBrain do you have any suggestions?
06:16<TrueBrain>ask kaan
06:16<Luukland>where can i find him?
06:16<TrueBrain>he drops by here from time to time
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06:17<Luukland>let's see, if my bouncer can add this IRCserver
06:18<TrueBrain>my attempt to make OpenTTD more art-alike continues
06:19<valhallasw>TrueBrain: creative
06:19<Luukland>yes very creative
06:19<TrueBrain>wouldn't you guys play with this patch?
06:19<Luukland>how old are you anyway :P
06:19<TrueBrain>I just finished kindergarten
06:19<Luukland>ah :p
06:19<Zr40>TrueBrain: that looks like openttd in the old days
06:19<Luukland>Whahahahah :p
06:19<Zr40>holding tab or something would enable SDL debug stuff
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06:22<Luukland>gelukkig zijn hier heel veel Nederlanders :) toch?
06:22<TrueBrain>what kind of crappy language is that?!
06:22<Zr40>there appear to be quite a few, but this is an English channel :)
06:22<TrueBrain>I hate German people
06:23<TrueBrain>(hahahaha :))
06:23<Luukland>Whahahah XD
06:23<Luukland>Zr40 it is not in the topic
06:23<Zr40>Luukland: the topic is English
06:23<TrueBrain>Luukland: but you will feel soon enough that it really is :)
06:23<Luukland>but i will talk English for you :P
06:23<Maedhros>Zr40: compile in debug mode, and press caps-lock. it's still there ;)
06:23<Zr40>Maedhros: I disabled my caps-lock key. :)
06:24<TrueBrain>Zr40: what? You pulled it out?
06:24<Luukland>:P he broke it
06:24<Zr40>TrueBrain: no, I disabled it in System Preferences
06:24<TrueBrain>It has to be a dutch person to do that
06:24<Luukland>grrrr!! I will slap :p
06:24<TrueBrain>maak me gek
06:24<Zr40>Maedhros: it seems OpenTTD on Mac OS X doesn't use SDL.
06:25<TrueBrain>it doesn't, by default
06:28<TrueBrain>it is getting better :)
06:29<Zr40>TrueBrain: what are you trying? :)
06:29<TrueBrain>I am rewriting the blitter code, but it gives some cool side-effects :)
06:29<Zr40>looks like a nice network overview
06:29<TrueBrain>this is already in trunk, the zoom-out level
06:29<TrueBrain>just I replaced all sprites with the top left pixel
06:30<TrueBrain>or rather: the counter :p
06:30<Luukland>compile succeeded :)
06:30<Luukland>yeey :P
06:30<Zr40>hmm. this is odd :)
06:30<Luukland>lets test it :)
06:31<Zr40>when I scroll using the right mouse button, I notice stutter
06:31<Zr40>but when I hold tab (fast forward), scrolling goes fluidly
06:31<TrueBrain>in max zoom-out or something? :)
06:31<Zr40>no, normal zoom
06:31<TrueBrain>that is weird
06:31<Zr40>smoothly, rather :)
06:33<Luukland>Depot problem solved :)
06:33<Luukland>great work
06:33<Zr40>it is on a 2048x2048, though
06:34<Zr40>great :)
06:34<TrueBrain>k, tnx Luukland, nice to know :)
06:34<Luukland>well, i am just testing anyway
06:34<TrueBrain>we need testers... LOTS OF THEM!
06:34<Luukland>but what was the reason that you guys stopped making: MiniIN?
06:34<TrueBrain>we never made it
06:35<TrueBrain>but it became a very hard job to keep it up to date with the trunk
06:35<Luukland>ah :p
06:35<TrueBrain>and as the maintainer didn't had the time for doing that anymore
06:35<Luukland>i preferred it above thge nightly
06:35<TrueBrain>I personally don't, as the code can be rather unstable...
06:36<Luukland>well, as you can see, Nightly can also have bugs :p
06:36<TrueBrain>for that it is a nightly :)
06:36<@Rubidium>Luukland: the MiniIN has/had a lot of desync issues that nobody cared to fix
06:36<TrueBrain>but at least in nightly people know and care to fix things :)
06:36<Zr40>TrueBrain: aren't you the developer of the then-new road AI?
06:36<@Rubidium>and it has lots of other bugs that nobody cared to fix
06:37<Luukland>ok Rubidium dat is duidelijk
06:37<TrueBrain>Zr40: one of the developers of NoAI, yes
06:37<Zr40>ah, the game answered my question
06:37<@Rubidium>hmm, why do people assume someone is Dutch by their hostname?
06:37<Zr40>I noticed the AI only creates two bus stations
06:37<TrueBrain>Luukland: but the MiniIN does have many nice features
06:37<TrueBrain>Rubidium: for that I use a bouncer :)
06:37<Luukland>ah :p
06:37<Zr40>but while I was typing, two new ones were built :)
06:37<TrueBrain>Zr40: oh, you mean NewAI?
06:37<TrueBrain>trolly AI
06:38<Zr40>TrueBrain: the one you activate at the patches window
06:38<TrueBrain>it is so lovely :) A nice proof of concept...
06:38<TrueBrain>but yes, I wrote thatone
06:38<TrueBrain>long long long ago
06:38<Luukland>and do we get a special nightly at the r10.000 ??
06:38<TrueBrain>reminds me I should add the commit-blocker at 10000
06:38<TrueBrain>of course I want to have it :p
06:38<TrueBrain>maybe I should order some firework too
06:38<@Rubidium>ofcourse we make 10000 uncompilable ;)
06:38<Luukland>well it is kind of... special
06:38<Zr40>TrueBrain: I did notice a nice feature :)
06:39<TrueBrain>Rubidium: now that is a nice idea :)
06:39<@Rubidium>Luukland: no it isn't
06:39<Luukland>well, for me it is :p
06:39<Zr40>TrueBrain: it built 13 buses for one route :)
06:39<TrueBrain>I personally find 9999 and 10240 more special :)
06:39<@Rubidium>@openttd commit 1
06:39<@DorpsGek>Rubidium: Commit by truelight :: r1 / (202 files in 13 dirs) (2004-08-09 17:04:08 UTC)
06:39<@DorpsGek>Rubidium: Import of revision 975 of old (crashed) SVN
06:39<@Rubidium>see, we already passed 10000 revisions
06:39<Zr40>TrueBrain: 9999? 10240? 16384!
06:39<TrueBrain>Zr40: it does a simple calculation: route length / speed = amount of vehicles
06:40<TrueBrain>@calc 9957 + 975
06:40<@DorpsGek>TrueBrain: 10932
06:40<TrueBrain>almost at 11000! :p
06:40<TrueBrain>Rubidium: we should switch to git, then nobody cares about it at all :)
06:40<Zr40>TrueBrain: git? darcs!
06:40<Luukland>whahaha :P
06:41<@Rubidium>TrueBrain: maybe we'll get a party when we get "r"0123456789abcdef0123456789abcdef in git :)
06:41<TrueBrain>hahahaa :)
06:41<TrueBrain>but nobody ever knows when that happens :)
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06:41<Zr40>Rubidium: you can rather party when you get collisions
06:42<Zr40>those are much more likely than hitting a specific commit
06:42<@Rubidium>no, then we flame Mr. Torvalds :)
06:42<TrueBrain>I always wanted to write a flame email to him :)
06:42<Luukland>euuhh, /me discovered a new issue: I have right now -22.000 dollar. I had 3 year ago -15.000 dollar. If i am correct, then i should have gone bankrupt in the mean time
06:43<TrueBrain>not if you hit positive anywhere in between
06:43<Luukland>i did not have any income in the year between
06:43<TrueBrain>ah :)
06:43<@Rubidium>isn't it that the player in SP can never bankrupt?
06:43<TrueBrain>possible, ye
06:43<Luukland>pfff :P
06:44<@peter1138>why not?
06:45<@peter1138>it should be 'game over man!'
06:45<TrueBrain>dude, you are out of money
06:45<TrueBrain>now aint that the sadest?
06:45<TrueBrain>so get out of here and start over
06:45<TrueBrain>"Now the question is: CAN YOU DO IT AGAIN?"
06:46<@Rubidium>no, "hedge fund Sawyer Inc. has taken over your company and thrown you out" ;)
06:46<Luukland>and, can you guys make it possible to build more stations a town?? I really hate there is a limit, especially if you have 3/4 towns a map, it can be quite irritating :)
06:46<TrueBrain>which limit?
06:47<TrueBrain>you do need to rename the stations at a given moment
06:47<TrueBrain>but that is because you run out of auto-generated names
06:47<Luukland>hmm let's test
06:47<Zr40>only airports are limited
06:48<Luukland>you guys are correct
06:48<Luukland>but if you play with AI's then you can not change the station names of there stations
06:49<Luukland>so if they already have build everything around the city, then you cannot do anything about it :(
06:49<TrueBrain>true; I once made a small patch that started to add #2 behind names, but it looked rather ugly :)
06:50<Luukland>and the 2 airpots a town is also very irritating :P, (i have a lot of irritating stuff), can someone insert a patch s you can change that?
06:51<Luukland>that is maybe a better idea
06:51<TrueBrain>isn't there a patch setting to control that?
06:52<Luukland>there is a patch for aircraft speed, but i do not remeber any patch for airports/town
06:52<TrueBrain>for sure there is a patch on tt-forums for it, but I thought it was included in trunk...
06:52<TrueBrain>but I am known to be wrong :)
06:52<Luukland>Whahahah :P
06:56<Luukland>well i can't find it TrueBrain
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07:14<TrueBrain>too bad :p
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07:15<Eddi|zuHause2>there are way too many dutch people in this channel :p
07:16<TrueBrain>shall we ban them all?
07:17<Luukland>in that case, i will activate my proxy and come back ^^
07:17<TrueBrain>does that make you less of a dutch people?
07:17<Luukland>hmmm, yes
07:17<Luukland>i huess so
07:18<TrueBrain>so you want to tell me I am not a Dutchman? :p
07:18<@peter1138>you're not
07:18<@peter1138>you're a Madman
07:19<TrueBrain>good point
07:20<Luukland>whahahaa :P
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07:24<skidd13>Tram tracks don't have their own cursor. Is there a need for it?
07:24<Luukland>11 million Dutch people use the internet frequently 11m of the 16 = 70% 0_o
07:25<Luukland>70% of the dutch people are at least 1 time a week online 0_o
07:26<Luukland>I guess that is the reason why there are so many dutch people online ;)
07:26<Zr40>there are a lot more people living in the USA
07:26<Zr40>even if only 1% of them uses the internet frequently, that's still more than 11 million
07:27<TrueBrain>talking about a clear case of fucking up statistics :)
07:27<Zr40>also, keep timezones in mind
07:27<Zr40>the USA is probably asleep :)
07:27<Luukland>-8 hours
07:28<TrueBrain>I once read that if you drive a yellow car, you have less chance on an accident. Then I read the statistics with it: they didn't compared the amount of sold yellow cars with the amount of crashed, no, the amount of yellow cars that had an accident... of course this is faulty, as there are far less yellow cars.....
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07:28<Luukland>Purno is also dutch :P
07:28<TrueBrain>and of course that is the moment Purno jons...
07:28[~]TrueBrain sets mode +b *@*.nl
07:28<@Rubidium>skidd13: the normal tram tracks have their own cursor (at least in my build)
07:29<Luukland>see Purno
07:29<Luukland>we have to start an own channel
07:29<Purno>I have an own channel
07:29<Luukland>for dutch TTD persons :p
07:29<TrueBrain>I owe this channel! :)
07:29<Purno>well, the dutch trainset got an own channel
07:29<Zr40>TrueBrain: own :)
07:29<TrueBrain>Zr40: it wasn't a typo :p
07:30<Luukland>We dutch People could rule the world!!
07:30<skidd13>My fault. I used the "tramtsgw.grf" and then there was only the street icon. =)
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07:31<Luukland>Once in America the people of the colony's voted for the official language of America. It became English, and not Dutch (only 1 vote was the difference)
07:31<Zr40>somehow I doubt that's true
07:31<TrueBrain>there were 3 people
07:32<TrueBrain>I hate connection resets...
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07:32[~]TrueBrain slaps his ISP or OpenTTD's ISP
07:32<Luukland>Zr40 that is what my English Teacher says :)
07:32<Zr40>TrueBrain: peer acting up again?
07:32<Zr40>TrueBrain: your ISP being?
07:32<Zr40>that explains it
07:32<TrueBrain>not really
07:33<Zr40>just kidding :)
07:33<coronel>Where did the "pause on no clients"-patch go, anyone?
07:33<@peter1138>"an own" :/
07:34<@peter1138>coronel: obsolete
07:34<coronel>peter1138: What's the alternative?
07:34<+glx>in cfg
07:35<coronel>Groovy! Thank you.
07:38<elmex>is there a way to limit the size of the rectangle that can be leveled at once in a multiplayer game?
07:38<elmex>it would certainly help to prevent jerks from leveling land to sealevel
07:39<Luukland>well lighthouses :p
07:39<Luukland>but further there are no ways, everyone can terraform hills and mountains
07:40<elmex>i've had it with one who already had like 160million, he broke a rule of my server and i told him multiple times. he got annoyed and trashed lots of the langscape before leaving. i feel dumb not kicking him on the first violation
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07:40<elmex>Luukland: yea, but i would love to limit the amount that can be done at once or within a certain time
07:40<Eddi|zuHause2><Luukland> Once in America the people of the colony's voted for the official language of America. It became English, and not Dutch (only 1 vote was the difference) <- actually, they say that about german (= Deutsch, maybe that's cause of some confusion, there is also a language called "Pennsylvanian Dutch", which is actually a german dialect, not a dutch dialect)...
07:40<Eddi|zuHause2>also, this supposed "vote" has been revealed as a misunderstanding of historic documents, it is more likely that there was a vote about if some governmental publications should _also_ be translated into german
07:41<Luukland>Germany :S
07:41<ThePizzaKing>pfft, English isn't the official language of America
07:41<@Rubidium>it's Spanish :)
07:41<Zr40>Eddi|zuHause2: perhaps 'dutch' in that context originated from 'deutsch', german for german :)
07:41<Luukland>Who were the owners of NEW YORK?
07:41<ThePizzaKing>English people wouldn't go on missing 'u's like that
07:42<Luukland>Who build the place: New York?
07:42<TrueBrain>the turtles?
07:42<Luukland>Who sold it for 1 guilder?
07:42<Luukland>The dutch :_)
07:42<Luukland>once, we had New York :P
07:42<Luukland>called: "New Amsterdam"
07:43<@Rubidium>exactly, so you didn't have NY
07:43<Eddi|zuHause2>at one point, the city of Philadelphia, Pennsylvania had over 50% inhabitants of german origin
07:43[~]Tobin waves
07:43<Zr40>Luukland: according to wikipedia, you're wrong
07:43<Tobin>Did I miss anything in the months I've been away?
07:43<Zr40>the Duke of York took New Amsterdam by force and renamed it to New York
07:43<TrueBrain>Zr40: lol! Good argument: wikipedia ;)
07:43<Eddi|zuHause2>it's on the internet, it must be right!!
07:43<TrueBrain>if NY would still be called NA, would that sell drugs too?
07:44<TrueBrain>that = they
07:44<@Rubidium>only in American sized portions
07:44<Luukland>Zr40 i am not wrong
07:44<TrueBrain>I am starting to dislike blitters...
07:44<Zr40>Eddi|zuHause2: that's exactly why I mentioned Wikipedia in the first place
07:44<Luukland>Wikipedia = not an officiel source
07:45<Luukland>everyone can change it
07:45<Zr40>Luukland: what's your official source, then?
07:45<Luukland>hmm one moment
07:45<+glx>uncy :)
07:45<TrueBrain>his teacher!!!!!
07:45<Luukland>i had it right here :p
07:45<TrueBrain>and of course his teacher can't be wrong :)
07:45<@Rubidium>lets go on war with the English ;) (like we did last time)
07:46<Zr40>TrueBrain: on your earlier point: just because something is editable doesn't mean it's incorrect by definition
07:46<TrueBrain>Zr40: I never said anything remotely like it :)
07:46<TrueBrain>I just liked your argumentation: according to wikipedia
07:46<TrueBrain>like it was some authority on this :)
07:46<Zr40>just wanted to point out I'm not pretending to be authoritative or using such source :)
07:48<Eddi|zuHause2>Rubidium: last time == 1066?
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07:49<@Rubidium>Eddi|zuHause2: NL with the island of Scilly
07:50<Luukland>Zr40: I can't find my source, so i guess you are right
07:50<Eddi|zuHause2>Rubidium: that does not ring any bells...
07:50<Zr40>that one?
07:51<@Rubidium>Zr40: yes, that one ;)
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07:53<Zr40>the 38-minute war:
07:53<@Rubidium>I still prefer those 335 years of war ;)
07:54<Zr40>depends on your point of view :)
07:54<Zr40>the 38-minute war did have casualties
07:54<Eddi|zuHause2>hm... we germans only made it to a 30 years war...
07:54<Eddi|zuHause2>which was fought mainly against ourselves :p
07:54<Zr40>but during the 335 year one not even a single shot was fired :)
07:54<Luukland>and they call that war?
07:54<TrueBrain>hmm, this is #openttd, not?
07:55<Zr40>TrueBrain: correct
07:55<TrueBrain>ah, pfew :)
07:55<@Rubidium>TrueBrain: yes, but you really should've known about that war :)
07:55<TrueBrain>I was starting to worry :)
07:55<Zr40>TrueBrain: while we're at it, could you remove that +b please? :)
07:55<TrueBrain>Rubidium: I stopped reading 10 minutes ago
07:55<TrueBrain>Zr40: why?
07:55<Zr40>TrueBrain: else I can't return :)
07:55<Eddi|zuHause2>Luukland: yes, and it caused the death of like 2/3 of the german population
07:55<TrueBrain>@kick Zr40
07:55|-|Zr40 kicked [#openttd] DorpsGek [TrueBrain]
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07:55<@Rubidium>TrueBrain: because it's both the longest war and the war with the least casualties
07:56<Zr40>TrueBrain: err.? I haven't seen it get removed
07:56<TrueBrain>Rubidium: why are you talking to me? I said I stopped reading, I never said I didn't know about any ware
07:56<Luukland>why don't you guys make a: OTTDW
07:56[~]TrueBrain laughs hard in Zr40 his face
07:56<Luukland>Open Transport Tycoon Deluxe War :P
07:56<@Rubidium>Luukland: that's called Brianetta's Deathmatch
07:57<Luukland>yes? It excists?
07:57<Luukland>(starts up google)
07:57<Eddi|zuHause2>i can't believe there are people who actually fall for such a +b :p
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07:57<Zr40>ah, I see
07:57<Zr40>it's an invalid one
07:59<TrueBrain>Eddi|zuHause2: people never stop amazing me...
07:59<Zr40>I didn't see.
07:59<Zr40>it's just a sneaky /me :)
07:59<Luukland>Rubidium: I mean a totally different game, just a game with uses the same maps, different industries, and some war vehicles ^^
08:00<Luukland>(sounds fun anyway)
08:00<Luukland>and on that serious bombshell, Luukland will leave the show
08:00<Luukland>ciau everyone !! :)
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08:28<kaan>hey all
08:28<TrueBrain>hi kaan
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08:34<kaan>TrueBrain: I was thinking that when you get aorund to make that webpage with the brachs info then maybe it should contain tags too :)
08:35<TrueBrain>ah, let me create that for you
08:35<kaan>great :)
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08:36<RamboRonny>whats the best game of all time?
08:36<TrueBrain>kaan: that is what you want?
08:36<RamboRonny>I'd say starcraft, or ttd :)
08:37<kaan>hmm, id rather have the complete path from root
08:37<kaan>and it needs trunk as well :)
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08:39<kaan>actually the complete path including svn:// would be the best
08:39<@Rubidium>doesn't svn ls svn:// work?
08:40<kaan>maybe, but this way you guys get to control what branches are available for bottd
08:41<TrueBrain>should work
08:41<kaan>brilliant :)
08:41<kaan>thanks TrueBrain :D
08:41<TrueBrain>Rubidium: besides, it is kind of slow, and kind of SVNServe intense :)
08:42<TrueBrain>there, some minor updates :)
08:43<kaan>nice, trunk belongs on top of the list :)
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08:43<TrueBrain>list is updated every night
08:43<kaan>im guessing around 20:00 CET ;)
08:43<TrueBrain>somewhere much later
08:44<TrueBrain>as it doesn't really matter :)
08:44<kaan>oki, its much more often than needed anyway ;)
08:45<kaan>ill get to work on my end now :P
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09:14<kaan>hi :)
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09:30<blathijs>kaan: What are you building?
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09:43<CIA-1>OpenTTD: rubidium * r9958 /trunk/src/openttd.cpp: -Fix (r9892): upgrading old savegames made (road)bridges unuseable.
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10:26<Wolf01>oh, another italian
10:28<paolo>Hi, talking about me?
10:28<Wolf01>seem so
10:30<paolo>@Wolf01: are you italian,too?
10:30<Sacro|Laptop>indeed... and he's stupid :p
10:30<Wolf01>thank you for remember this, Sacro :)
10:31<Sacro|Laptop>Wolf01: thank you for having it as your signature :p
10:33<Wolf01>it doesn't seem to be there, and for a long time
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10:51<kaan>done :)
10:51<kaan>blathijs: im the author of the program BuildOTTD
10:52<blathijs>Ah, I think I read about that :-)
10:52<blathijs>Useful thing
10:52<kaan>more info here:
10:52<kaan>ah ok :)
10:52<kaan>im glad you like it :)
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11:01<Ammler>kaan, is it hard to make it .net-independent?
11:02<@peter1138>depends if you consider "rewrite from scratch ditching most of it" hard...
11:02<Ammler>:), ok
11:03<Ammler>just because .net won't be installed on WXP per default
11:04<hylje>not to mention a lot of other operating systems
11:06<kaan>well it obviusly something i have given a lot of thought
11:06<Ammler>hmm, is there not a something for running .net apps on linux?
11:06<kaan>Ammler: yes, there is .mono for linux
11:06<kaan>its an open souce implementation of .net
11:06<kaan>well some of it anyway
11:06<Ammler>would your app work with that?
11:07<hylje>its not like non-redmondian systems need such an utility
11:07<kaan>the conditions for BuildOTTD in windows is that it is build on top of MinGW
11:07<kaan>a linux port doesnt make any sence at all
11:07<kaan>a rewrite would be better
11:08<Zuu>A small shellscript is all needed on linux. If you must automate it at all.
11:09<Zr40>on linux, it's just ./configure && make
11:09<kaan>yes, even though some feel that a linux version could be useful with a pointy clicky interface and all ;)
11:09<Zr40>and you're done
11:09<hylje>Zr40: no. svn up && ./configure && make
11:09<Zr40>hylje: Does BuildOTTD do svn up?
11:10<Ammler>kaan: an other idea is to have a server list where you can choose the server and your app does automatically generate the bin for it
11:10<Zr40>well, what hylje said then :)
11:10<kaan>Ammler: you mean to adjust it for other applications as well?
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11:11<Ammler>no, I mean the server list from here:
11:11<XeryusTC>kaan: more like you select which ottd server you want to play on and it makes the appropriate bin
11:11<Zr40>making a shell script for unixy platforms only encourages 'zomg it doesn't work'-type users
11:11|-|Osai [] has joined #openttd
11:12<kaan>interesting thought
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11:14<kaan>Zr40: they are here already, it too late for that :P
11:14<Ammler>yeah, me
11:14<kaan>hehe :D
11:14<Zr40>I know, but why accomodate users who don't read READMEs at all?
11:15<Ammler>you should go away from thoughts, every linux user is also a developer
11:15<kaan>Zr40: well theres a case for both sides of that argument :)
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11:16<Zr40>Ammler: not true.
11:16<+glx>at least win9x users that start win32 build now get a nice error box ;)
11:16<Zr40>win9x users should be shot on sight.
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11:22<kaan>hmmm, no i dont think i will integrate the servers list in bottd
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11:23<kaan>its quite easy to make a suitable build as it is
11:23<Zr40>servers list?
11:24<Zr40>I mean, what use would it be in BuildOTTD?
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11:24<Ammler>if you would do that, you will get the next problem: grfs
11:25<Zr40>best would be if openttd could download the grfs
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11:25<Zr40>only redistributable ones, of course
11:25<Ammler>Zr40: that won't happen
11:25<kaan>Zr40: that isnt going to happen
11:26<kaan>dev team dont want to
11:26<Zr40>...because? :)
11:26<kaan>and i think they are right
11:26<Ammler>you already pointed to it: license
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11:26<Zr40>Ammler: surely there are redistributable grfs
11:27<kaan>too much administration and copyright issues
11:27<Zr40>those could be downloadable by openttd
11:27<Zr40>automatically downloadable, rather
11:27<kaan>there would have to be a rather largish moderator group to handle the problems of that
11:29<kaan>i think the server list is a good solution, you can see what grf you need and there is even links to them
11:29<Ammler>not to them, only to grfcrawler
11:30<kaan>well, close enough :)
11:30<Zr40>I don't see the problem. A grf is either distributable, or isn't.
11:30|-|alanin changed nick to Alanin
11:30<Ammler>not every grf is listed there
11:30<kaan>a grf can have any kind of license
11:30<Zr40>that doesn't matter for this
11:30<XeryusTC>Zr40: some grfs are distributable under certain conditions
11:30<kaan>even some that prohibits the use with ottd
11:30<Zr40>XeryusTC: then it's not distributable (in this context)
11:31<XeryusTC>Zr40: that is discussable ;)
11:31<Zr40>kaan: now what's that nonsense :)
11:31<kaan>Zr40: yes, but how can you tell if you download them aoutomaticly?
11:31<kaan>Zr40: is it?
11:31<Zr40>kaan: store the list of downloadable grfs on a master server
11:32<kaan>that brings us back to administration
11:32<Zr40>kaan: I can't see of any valid reason to prohibit use with openttd
11:32<kaan>there is, and some does
11:32<Ammler>zr40 thats not much
11:32<Tefad>Zr40: because they're "purists" and think ottd kills the essense that is transport tycoon?
11:33<Zr40>Tefad: and ttdpatch doesn't? :D
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11:33<kaan>Zr40: if you think its a good idea, then start a project and make a standart and a patch for ottd
11:33<Tefad>or they think the GPL will infect their art
11:33<Zr40>last time I looked, ttdpatch 'borrowed' quite some openttd features
11:33<Tefad>i think ottd borrows from ttdpatch too
11:33<Maedhros>not nearly as many as we've borrowed from them :p
11:34<kaan>sometimes its even parralel development, like with rivers recently
11:34<Zr40>Tefad: GRF is data and thus separate from the GPL code
11:34<Tefad>Zr40: i know.. but some people are GPLphobic
11:35<kaan>with good reason, if you want to keep control over your work then its useless
11:35<Zr40>that's like not using linux because the kernel is GPLed and thus everything on your hard drive will be GPLed
11:35<Tefad>Zr40: some people think that way too ; )
11:36<Zr40>and all those linux servers send out GPL packets, so any receiver will be infected by the GPLzor
11:36<kaan>:D scary
11:37<@peter1138>if RMS had his way...
11:38<Kjetil>people are stupid. ( Maybe evolution would kick in too overdrive if stupidity had a deathpenalty )
11:38<Zr40>Kjetil: that would also solve the environmental problem.
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11:48<Zr40>I'm having a lot of trouble finding grfs which prohibit usage in openttd
11:49<Ammler>I guess (hope) there are none
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11:51<skidd13>what about the planeset?
11:52<Sacro|Laptop>yeah, the tunnels by eis_os
11:52<Ammler>not function doesn't mean prohibit
11:53<Sacro|Laptop>they do function
11:53<@peter1138>and his bridges
11:53<Sacro|Laptop>but the licence prohibits it
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12:09<Wolf01> i very like these basetunnels
12:10<Born_Acorn>Are they basetunnels, or just normal tunnels? :p
12:11<Born_Acorn>I imagine the brick decoration would clip any rail built over the tunnel quite nastily
12:11<Wolf01>they have a railway on the top
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12:11<Born_Acorn>Ah, wait, I see em now
12:11<Ammler>that are enhanced tunnels, peter1138 is working on them
12:11<Born_Acorn>I was looking at the road ones
12:11<Ammler>they are just not coded yet for ottd
12:12<Wolf01>but maybe they license will allow their use for ottd
12:12<Born_Acorn>Yes yes, I'm aware of that. I read the SVN Digests, so I'd know if they were. :p
12:14<Ammler>Wolf01: I guess, its not a problem of license, its just not implemented in ottd
12:15<Wolf01>you can't build over them, but you can use them, and i like the graphic
12:22|-|alanin changed nick to Alanin
12:24<@peter1138>hmm what?
12:24<@peter1138>Born_Acorn: noob
12:27<@peter1138>now, where did my 'enhanced' tunnels patch go...
12:27<CIA-1>OpenTTD: maedhros * r9959 /trunk/src/vehicle.cpp: -Fix: Only call GetNextVehicle for trains.
12:36<UndernotBuilder>41 revisions to r10000 :D
12:41<Born_Acorn>bom bom bom
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12:42[~]Zuu wonders when someone will state that r10000 have allready happened....
12:43<@Rubidium>Zuu: you just did ;)
12:43<Zuu>Rubidium: Ah.. cool :)
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13:09[~]TrueBrain starts to make random commits
13:10<Sacro|Laptop>TrueBrain: ooh, anthing of interest?
13:10<Born_Acorn>Randomly so?
13:11<coronel>My server justed cored! :(
13:11<coronel>Oh, wait, it didn't write a core, because of stupid ulimit-settings.
13:11<coronel>Segmentation fault.
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13:16<Wolf01>justed :|
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13:33<@Bjarni>anything interesting happening?
13:33<@Bjarni>anything uninteresting happening?
13:34<Noldo>you don't wanna know though
13:34<TrueBrain>[19:43] --> Bjarni has joined this channel (
13:34<@Bjarni>yeah, that's a great event
13:34<@Bjarni>or maybe not :p
13:34<TrueBrain>it was one of those uniteresting things happening
13:35<Noldo>I was chopping wood at my wife's grandmother's summen cottage today
13:35<hylje>and i entered this self-referential line here right now
13:35<@Bjarni>Noldo: sounds like fun
13:36[~]Bjarni likes to cut wood
13:36<Noldo>me too
13:36<@Bjarni>almost as much as burning it later on
13:36<@Bjarni>it just has to dry for a long time though
13:36<Noldo>but I'd rather do it somewhere else
13:36<Eddi|zuHause2>how much wood would a wood cut chuck if a wood chuck could chuck wood?
13:37<Noldo>that cottage is so loaded with family feuds
13:37<@Bjarni>well, when I saw/cut wood, I usually do it in the forest
13:38<Noldo>the woodchuck would chuck all the wood he could chuck, if a woodchuck could chuck wood
13:38<Sacro|Laptop>mmm, burning
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13:39<@Bjarni>Sacro|Laptop: you like to set stuff on fire?
13:40<lolman>Sacro|Laptop: I'm scared now, you're a pyromaniac...
13:40<Sacro|Laptop>Bjarni: yes, i love burning things...
13:40<@Bjarni>lolman: didn't you know that?
13:40<Sacro|Laptop>lolman: more of an arsonist
13:40<lolman>Bjarni: I didn't
13:41<@Bjarni>Sacro is a maniac
13:41<lolman>Sacro|Laptop: abandon the meet then :P
13:41<Wolf01>-Feature(tte): allow terraforming under bridges. thank you Rubidium :D
13:42<Sacro|Laptop>lolman: i shall bring matches :D
13:42<lolman>Sacro|Laptop: argh!
13:42[~]Bjarni looked at some matches earlier today
13:42<@Bjarni>but I'm not telling anybody where that was
13:43<@Bjarni>by telling nobody, I can insure that nobody will tell Sacro
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13:43<Sacro|Laptop>i have matches in the kitchen
13:43<Sacro|Laptop>for lighting the curtains
13:43<@Bjarni>what kitchen?
13:43<lolman>We're all doomed
13:43<Sacro|Laptop>i mean... oven
13:43<@Bjarni>the black one?
13:44<@Bjarni>Sacro|Laptop: how much do you smoke a day?
13:44<@Bjarni>I mean like 3 houses or a whole pack?
13:45<hylje>i think we're counting in towns here
13:45<lolman>Sacro's a madman, he burns major landmarks
13:45<Sacro|Laptop>Bjarni: i don't smoke
13:45<Sacro|Laptop>i just like to burn thingw
13:46<lolman>Sacro|Laptop: been to London recently?
13:46<Sacro|Laptop>lolman: not since... 1400s
13:46<Sacro|Laptop>oh, apart from that trip to Hemel Hempstead last year...
13:46<lolman>You're over 500 years old? O_o
13:49<Sacro|Laptop>that was just across the road from my mums house
13:50<@Bjarni> <--- speaking of fire... I took this picture today
13:50<@Bjarni>like 3 hours ago
13:50<Sacro|Laptop>thats ready for some sausages
13:51<TrueBrain>and why exactly do you upload that on openttd dev-space?
13:51<TrueBrain>it aint a private storage Bjarni
13:52<@Bjarni>because... where else would I put it? :)
13:52<TrueBrain>let it be your first, and hopefully last, warning
13:52<@Bjarni>also I plan on removing it in a moment
13:52<Sacro|Laptop>:o angry TrueBrain
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13:54<@Bjarni><SacroLaptop> that was just across the road from my mums house <-- and you happened to be at her place that day, right?
13:55<@Bjarni>btw have everybody seen the pic?
13:55<@Bjarni>if so, then I will remove it
13:55<TrueBrain>still pushing it...
13:55<TrueBrain>very sad
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13:56<Sacro|Laptop>Bjarni: actually, i wasn't
13:57<@Bjarni>you were in front of her place?
13:58<Sacro|Laptop>nope, i was at my dad's
13:58<Sacro|Laptop>about 10 miles away
14:01<@Bjarni>do people in Hull know who their dad is?
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14:01<Sacro|Laptop>errr... some
14:01<XeryusTC>lol Bjarni
14:03<lolman>Some being Sacro and 1 other?
14:03<@Bjarni>like his brother
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14:03<Sacro|Laptop>Bjarni: Hull isn't that bad
14:04<lolman>Yes it is, it's the worst place to live in the UK :P
14:04<Sacro|Laptop>not now
14:04<Sacro|Laptop>we moved to 7th
14:04<@Bjarni>but it will be in 5 minutes
14:04<Sacro|Laptop>beaten by places like Corby, and Glasgow
14:04<@Bjarni>is Glasgow that bad?
14:05<lolman>Probably 'cause you burned the rest of the towns in the UK to the ground ;)
14:06<@Bjarni>maybe Hull improved because some of the bad guys were murdered or jailed
14:07<Sacro|Laptop>actually, murderers seem to be following me
14:07<@Bjarni>I hate to imagine why
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14:07<TrueBrain>, let's call it progress
14:08<Born_Acorn>What is the ultimate aim of the progress?
14:08<Sacro|Laptop>TrueBrain: looks more broken
14:08<TrueBrain>and still, we call it progress
14:08<@Bjarni>looks ok compared to what it used to look like
14:08<@Bjarni>btw don't add , at the end of URLs :p
14:08<Born_Acorn>It from what I can see in the screenshot, it's either to get everything squiggly, or remove all squiggly.
14:10<mikegrb>Bjarni: seems is like some photos I have taken
14:10<mikegrb>Bjarni: looks quite like an http 404
14:10[~]mikegrb runs
14:11<mikegrb>[13:55] <@Bjarni> if so, then I will remove it
14:11<mikegrb>I saw it in the rs feed for the channel
14:11<@Bjarni>you just made me think that you had access to steam trains :s
14:11<hylje>TrueBrain: zomg, foundations?
14:12<hylje>mikegrb: you irc using rss feeds?
14:12<hylje>how very ingenious
14:12<mikegrb>hylje: doesn't everybody? ;)
14:12<mikegrb> <-- here
14:12<Born_Acorn>I use email.
14:12<@Bjarni>I just get a whole lot of lines into my IRC client
14:12|-|Thomas[NL] [] has joined #openttd
14:12<@peter1138>so beware of what URLs you paste
14:13<@peter1138>i'd appreciate it if you didn't run that shit
14:13<mikegrb>sorry, I thought it was a public channel
14:13<mikegrb>the logs are already online
14:13<Born_Acorn> <-- I now see why art4 is an improvement. D:
14:13<@Bjarni>usually when I post something, the explanation is told in the next line, making that page more or less useless
14:14<@peter1138>it's irc, there's no free about it
14:14<@Bjarni>it's not freeIRC
14:14<Born_Acorn>Is it payasmallamountIRC?
14:14<@Bjarni>mikegrb: the thing is that you take the URLs out of context
14:14<@Bjarni>Born_Acorn: it's SellYourAuntIRC
14:15<Born_Acorn>Not childrenasdownpaymentIRC then.
14:15|-|geoffk [] has joined #openttd
14:15<@Bjarni>how else should I be able to get rich without doing anything?
14:15|-|sPooT [] has joined #openttd
14:15<@Bjarni>Born_Acorn: no, and nothing about making them either
14:16<@Bjarni>well, Sacro would charge sex for IRC access if he could
14:17<@peter1138>oh bjarni
14:17<@peter1138>can you fix autoreplace of mutlihead stuff by any chance?
14:17<Sacro|Laptop>sex for irc?
14:18<@Bjarni>see that caught his attention
14:18<@Bjarni>Sacro|Laptop: I said that it wouldn't work :p
14:18<@Bjarni>peter1138: maybe... if you explain a bit more than just autoreplace+multihead because that worked the last time I checked
14:19<XeryusTC>Bjarni: train 0
14:19<XeryusTC>or sth
14:20<Sacro|Laptop>Bjarni: not yet... but who can tell the future
14:20<@peter1138>having 2 multihead engines
14:20<@peter1138>the second set gets squished to the back
14:21<@peter1138>(2 multihead as in 4 powered parts)
14:23<@Bjarni>oh shit
14:24[~]Bjarni needs to rethink how to deal with the whole idea of his fix yesterday
14:26<mikegrb>Bjarni: now if you click on the date/time it jumps to that point in the logs ;)
14:27<@peter1138>there's a link for you
14:28<Sacro|Laptop>peter1138: thats loading quite slowly...
14:29<XeryusTC>omg peter1138
14:29<mikegrb>they should see a doctor
14:30<SpComb> <-- while we're on the subject of IRC whatnots... new features!
14:31<SpComb>meaning page up/down, optionally with alt, optionally with shift
14:31<mikegrb>SpComb: the looks is awesome
14:31<@peter1138>is it still the silly irssi theme?
14:32<@Bjarni>lol. The Japanese train set has no climate available set (or set to all), so it can be used in toyland
14:32<valhallasw>fake irssi!
14:32<@Bjarni>how about just using an IRC client like the rest of us?
14:32<SpComb>valhallasw: except it's in many ways very similar to the real irssi :P
14:33<XeryusTC>SpComb: isnt that SpBotII?
14:33<SpComb>it has scrolling, names, banlist, all the stuff in the topic and status bar are real (except usermode)
14:33<SpComb>XeryusTC: that is spbot2/web/
14:33<SpComb>as you can see, the nickname 'SpBot' in the status bar... say hi to SpBot
14:33<valhallasw>SpComb: that's pretty neat. but pgup seems kinda laggy
14:34<SpComb>once you scroll up a lot it starts to get slow
14:34<SpComb>resizing is pretty snappy though
14:34<SpComb>(scrolling is linear-time, resizing is constant-time)
14:35<Born_Acorn>#OpenTTD - NSFW
14:37<SpComb>peter1138: at one point I realized that my having used irssi with the default theme for wo years might explain why I find that theme so useable
14:38<Born_Acorn>It looks poo though!
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14:38<Born_Acorn>PSP? right.
14:38<Born_Acorn>PS1 intro!
14:38<SpComb>i does not look poo, it looks very, very familiar
14:39<SpComb>there is an mirc theme, but I'm not sure how well it works atm
14:39<Born_Acorn>Well, I'm sure that if you looked at poo for two years, it'd be very familiar too!
14:40<SpComb>but I think I will be replacing the PageUp/Down scrolling with a normal scrollbar of some sort
14:44<SpComb>currently it works by setting divs as hidden/visible and fetching more when needed, but that means a lot of DOM traversal, which gets very slow
14:44<SpComb>so iterating over a couple hundred divs can take seconds
14:45<SpComb>leading to lots of unwelcome latency
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14:51<Zr40>SpComb: can't you reference the divs by index or name?
14:51<Zr40>if you know the currently selected div, you don't need to check them all
14:52<SpComb>I could store a seperate array of elements, it might have some effect on the performance, but I think a scrollbar would probably be better as an ultimate solution
14:53<Zr40>well, I meant something like getElementById('logDiv' + currentDivNumber)
14:54<Born_Acorn>I wonder if I should make a Foster MK11 Supertram. :p
14:55<hylje>and ten years later Foster MK12 Hypertram
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14:59<SpComb> line 199 is the main bottleneck function (I assume)
15:01<Eddi|zuHause2>don't assume, profile :)
15:01[~]Sacro|Laptop is hungry
15:01<Sacro|Laptop>i might go cook something
15:02<Eddi|zuHause2>you mean like the neighbours house? :)
15:02<Sacro|Laptop>get lost :p
15:02<SpComb>Eddi|zuHause2: it's the only function with a loop in it :P
15:02<@Bjarni>everybody take good care of your cats. Sacro is hungry
15:02<Sacro|Laptop>the germans did more damage to hull than i ever can
15:03<@Bjarni>the Germans made some Hull damage? Did it leak afterwards?
15:03<Sacro|Laptop>indeed it did
15:03<@Bjarni>I guess it leaked brain power so you lost it completely
15:03<Eddi|zuHause2>did they put the emergency force fields on?
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15:14<Zuu>Cool someone actually replaced the old wiki main-page with the new one, though not much more work have been done too it.
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15:16<Zuu>I really hope now that the new main page is on the front side that someone will spend some time on the graphics, wiki and player resources icons.
15:16[~]Bjarni nominates Zuu to improve the wiki
15:17<Zuu>Gha, I allready done alot on the new main page...
15:23<Born_Acorn>[21:03:05] <Sacro|Laptop> the germans did more damage to hull than i ever can <-- Yeah, but that was common sense.
15:24<Kjetil>Bjarni: how are things in bjarnia ?
15:24<@Bjarni>not as good as they were two minutes ago
15:24<@Bjarni>I just ran into some problems fixing a bug :(
15:24<@Bjarni>I thought I had an idea on how to solve it
15:25<@Bjarni>well, it should still work, but it's more work than I though
15:25<Kjetil>"It's a feature, not a bug" Look.. fixed :P
15:25<@Bjarni>you go ahead and tell peter1138 that :P
15:25<Sacro|Laptop>peter1138: it's been reclassified as a feature
15:26<@Bjarni>well, it will also fix something Moriaty reported as a bug, but I classified as a feature
15:26<@Bjarni>I think that happened more than a year ago
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15:29[~]Bjarni decides to stop coding and get some paper to make a new draft on how to deal with this issue
15:29<@Bjarni>it should just work this time
15:29<Kjetil>wimp ! :P
15:30<@Bjarni>hey it's actually complex code to handle complex issues
15:30<Kjetil>"If I could just redefine the von Neuman architecture it would solve itself"
15:31<@Bjarni>Kjetil: so what are you coding right now?
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15:32<Kjetil>Bjarni: nothing.. I am trying to avoid failing my exams :D
15:32<@Bjarni>wimp ! :P
15:33|-|nihil84 [] has quit [Remote host closed the connection]
15:33<@Bjarni>winners already passed their exams
15:33<Kjetil>hey it's actually complex stuff to handle.. nah.. it's bs
15:34<Kjetil>*timetravels to become a winner*
15:34<@Bjarni>you are studying zoology?
15:35<Kjetil>close, but no sigar ( CS )
15:35<@Bjarni>you are studying Counter Strike?
15:35<Kjetil>yeah :P
15:36<Kjetil>*return to his books* Bye
15:36<@Bjarni>interesting mixture
15:36<@Bjarni>counterstrike and bs...
15:41<Sacro|Laptop>and bacon
15:41[~]Sacro|Laptop wants some bacon
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16:06<ln->anyone been to hawaii?
16:06[~]Rubidium sadly enough not
16:07<Born_Acorn>I've been approximately 0 times.
16:09<Sacro|Laptop>Born_Acorn: you almost got there once?
16:10<Born_Acorn>Yes. But I crashed on an island in the West Pacific
16:10<Born_Acorn>Crazy place it was/
16:10<+glx>were there ice bears?
16:13<ln->polarbears even?
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16:25<@Bjarni><ln-> anyone been to hawaii? <-- I have been flying over Hawaii in a flight simulator. Is that good enough?
16:25<@Bjarni>I even crashed into Hawaii, but that's another story
16:29<ln->flights to hawaii are surprisingly cheap.
16:32<ln->Bjarni: X-Plane?
16:33<@Bjarni>F/A-18 Hornet
16:33<@Bjarni>the training missions were on Hawaii
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16:41<Ailure>hush hush
16:41<Ailure>or the US goverment get's you
16:41<Ailure>It's not a flight simulator
16:42<Ailure>it's a terrorist simulator
16:42<Ailure>I should play with the anarchy simulator a bit before I get to sleep
16:43[~]Ailure downloads latest nightly
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16:43<BaXXsTeR>Hi I'we wounder where I can locate the multiplayer config?
16:43<BaXXsTeR>I have it on a linux server without X
16:43<+glx>it's in openttd.cfg
16:44<+glx>this file is created after the first run
16:44<Jerub>hrm. just having tried playing on a 1024x1024 map vs a 128x128 map, its seems the original AI simply can't handle doing anything on a large scale.
16:44<BaXXsTeR>glx, can't see the file tho :\
16:44<BaXXsTeR>locate didn't find it
16:44<XeryusTC>BaXXsTeR: run ottd once
16:44<XeryusTC>it will create the file
16:45<Ailure>Jerub: You're right
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16:45<Ailure>anything above 256x256 and the AI sucks for some reason
16:45|-|Zr40 [] has quit [Quit: Leaving]
16:45<+glx>lack of I probably :)
16:45<BaXXsTeR>now it's started
16:45<Ailure>It's more like AS
16:45<BaXXsTeR>can i kill it now?
16:45<Ailure>or AR
16:45<+glx>BaXXsTeR: not kill, but exit properly
16:46<BaXXsTeR>there we go!
16:46<Jerub>Ailure: well, if the ai can't handle it, it should be only given a 256x256 sized playpen to have.
16:46<Jerub>It's probably got an N**3 or N**4 algorithm and with a >256 that just blows up.
16:46<BaXXsTeR>what year maglev will be avaible?
16:47<Ailure>around 2020
16:47<Ailure>with orginal trainset
16:47<Ailure>I rarely play the orginal trainset xD
16:47<Ailure>maglev comes earlier in some trainsets, but isn't as "overpowered"
16:47<BaXXsTeR>I see
16:48<BaXXsTeR>what is actualy generation seed?
16:48<Ailure>generation seed?
16:48<Ailure>where do you see that?
16:48<BaXXsTeR>generation_seed = 3368764164
16:48<Ailure>Do you mean "Random seed" in world generation window?
16:48<Ailure>it's just a number for the landscape generator
16:48<Ailure>as random generators works on computers, they usually want a starting number
16:48<Ailure>which is called a seed
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16:49<+glx>it's useful of you want to regenerate the same landscape
16:49<Ailure>heh reminds me about Civ IV
16:50<Ailure>people realized in a screenshot thread
16:50<Ailure>that the random seed wasn't so random XD
16:50<Ailure>that was fixed in a patch though
16:50<BaXXsTeR>on server bind ip, shoul'd it be external or internal IP?
16:51<XeryusTC>only matters if you want the server to listen on a certain ip
16:51<+glx>let it if your server has only one card
16:51<XeryusTC> means it listens on every ip IIRC
16:51<Ailure>I didn't notice
16:51<Ailure>someone added very low option to town and industries
16:51<Ailure>That was something I wanted for a really long time
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17:10<Eddi|zuHause2><BaXXsTeR> what is actualy generation seed? <- if you enter the same seed number, you get the exact same map again
17:11<@Rubidium>(under the assumption that all other settings that are used for map generation are the same)
17:13<Ailure>makes me wonder if it's possible for buildings to spread along tramways :p
17:13<Ailure>probably not
17:14<Eddi|zuHause2>more probably yes...
17:14<Eddi|zuHause2>but i don't know either
17:15<Ailure>I probably notice
17:15<Ailure>sooner or later
17:15<Ailure>if it's the case
17:15<Born_Acorn>Doesn't the Bus Stop icon get replaced in TTDPatch?
17:16<Eddi|zuHause2>trams definitely need a more lightweight catenary
17:16<Ailure>the catenary poles
17:16<Eddi|zuHause2>one that does not place 2 million pylons
17:16<Ailure>are a bit too thick
17:16<+glx>there's a grf for that
17:16<Ailure>I saw
17:16<Born_Acorn>They aren't too thick, there's just too many of em!
17:16<Ailure>I probably get it later :p
17:16<Ailure>hmm point
17:17<Ailure>it probably wouldn't be as noticeable if they weren't two and two closely together
17:17<Born_Acorn>The German ones have gotten the amount of poles right on, but they're a bit thin
17:17<Born_Acorn>As thin as the wires themselves!
17:18<@peter1138>nobody is ever happy
17:19<Ailure>people always find something to whine about :)
17:20<Born_Acorn>Breathing is too much work.
17:24<Ailure>But seriously, I enjoy the trams so far
17:24<Ailure>shame that there's no complete tram-sets so far
17:24<Ailure>but there's a few promising ones
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17:28<kaan>There, i did it, i agreed with Rubidium on the forums :P
17:28<ln->what the hell, i cannot build a tram station if the town owns the road, i.e. always?
17:29<kaan>there is a patch option to fix that
17:32<ln->i'm not sure if it was good you told me, because i got shocked by the translation of that option.
17:33<Ammler>hmm, TTD is still available:
17:34<Ailure>I'm not really sure if that's a legal copy
17:34<Ailure>Q: What do we sell?
17:34<Ailure>A: All the games mentioned on this site are Abandonware. We do not sell these games. What we do sell, is the ability to play these games on Windows XP. The money that you pay, is ONLY buying our software and packaging costs.
17:35<Ailure>Sounds like you're paying for TTDpatch if you buy TTD there
17:35<Ailure>I wouldn't be surprised if it was TTDPatch in modified form :/
17:35<Ailure>But i'm not wasting five pounds to find out
17:36<@peter1138>they wouldn't know how
17:37<Ailure>most older games can run under dosbox or just needs a 'hack' to work under WinXP
17:37<Ailure>usually changing or disabling something outright
17:38<Ailure>like the first command and conquer
17:38<Ailure>the way it looks for a IPX network at start breaks with Win XP
17:38<Ailure>but that was fixable replacing some dll with a dummy
17:39<Sacro>jasper back on irc
17:39<Ailure>I'm actually curious what exactly with TTDX that broke with WinXP
17:39<Ailure>and how the ttdpatch devolopers fixed that
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17:46<Tefad>Ailure: i'm guessing it was some kernel call
17:46<Tefad>or something wonky with gdi/directx
17:47<Ailure>usually is
17:48<Tefad>ms always changing things and not keeping backward compatibility
17:48<Tefad>at least in *NIX you can recompile your broken crap
17:48<Ailure>If there's something Windows is good at
17:48<Ailure>its backwards compatility
17:48<Ailure>yes that's true but heh
17:48<Ailure>it assumes you have the source D:
17:49<Tefad>and if you don't you're either using something silly, or windows.. (well. . .)
17:49<Ailure>applications from Windows 1.0 can run under the 16-bit subsystem
17:49<Ailure>with a bit of modification
17:49<Ailure>in Win XP
17:49<@Rubidium>Tefad: or writing very ugly hacks to retain backward compatibility
17:49<Tefad>Rubidium: LD_PRELOAD for the win.
17:49<Tefad>or whatever it is : )
17:49<Ailure>Windows probably have lots of hacks in it
17:50<Tefad>it /can/ be done for unix/linux
17:50<Ailure>to keep backwards compatibility
17:50<Ailure>probably rather ugly ones too
17:50<Tefad>but meh, easier to recompile : )
17:51<Ailure>no need for checks too
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17:53<Born_Acorn>Whats worse is that I play some of those games on Vista.
17:53<Born_Acorn>With no mods needed.
17:54<Ailure>didn't they remove the 16bit subsystem in vista?
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18:18<UndernotBuilder>will town founding patch go into trunk sometimes with(out) modifications?
18:27<@peter1138>everything is modified
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18:31<Jerub>Well, Hard 128x128 maps are really quite challenging.
18:32<BaXXsTeR>in multiplayer games, can I type something in the serverconsole to make the years go faster?
18:32<Jerub>Who knew, buses are worth it on that scale :p
18:32<BaXXsTeR>aand, what you recommend here: Client #7 is slow, try increasing *net_frame_freq to a higher value!
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18:34<Eddi|zuHause2>BaXXsTeR: no, because you have no way that all clients can keep in synch with different speeds
18:35<+glx>and client #7 already has problems to keep in sync
18:35<BaXXsTeR>how can I see who's client 7?
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18:35<+glx>type "clients" in console
18:35<BaXXsTeR>k, ty
18:36<BaXXsTeR>both connected external
18:36<BaXXsTeR>have slow net_frame
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19:01<BaXXsTeR>btw, is it possible to delete an company?
19:01<Jerub>you can buy them out.
19:03<Eddi|zuHause2>there's a console command for that, i believe
19:05<+glx>list_cmds to get all commands
19:05<+glx>help command to get its usage
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20:28<Jerub>it would be good if there were a patch to make planes who break down to immediately land at the nearest airport.
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20:35<Jerub>I was playing this weekend and I was thinking it'd be great to be able to click a button on a station and see a little spread sheet of goods that have arrived or departed from the station, and see how far/how much per unit/how many units were transported to/from that station.
20:36<Jerub>reading the code, it looks like that information wouldn't be too hard to record, the hardest thing would be writing a little gui for it.
20:37<Zojj>a recent deliveries dialog?
20:37<Jerub>something like that.
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20:38<Jerub>Does it already exist :D
20:39<Zojj>no =)
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20:43<Jerub>oh well, I guess I should consider writing it then :)
21:23<Jerub>I was also thinking that there should be a penalty for nondelivery of items due to accidents...
21:23<Jerub>people are expensive to replace.
21:25<Zojj>the $57 you pay a year is insurance for that. =)
21:26<Jerub>that's not a very large amount of money for insurance.
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22:41<CIA-1>OpenTTD: rubidium * r9960 /trunk/src/rail_cmd.cpp: -Fix [FS#813]: road wasn't properly added when overbuilding a tram rails with normal rails to for a crossing.
22:51<Hendikins>If I have a standalone tramline (no road), and I cross a railway track with it, is it supposed to add a segment of road at the crossing?
22:52<Jerub>are trams economically viable?
22:52<@Rubidium>depends on the GRF I guess
22:52<Hendikins>Why a segment of road though, if I'm not running my trams on a road?
22:55<@Rubidium>because 1) there are no crossings drawn with trams only
22:56<@Rubidium>2) if you would draw those crossings (almost) no GRF replacement set would replace those crossings making the tram crossings look even uglier
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22:57[~]Hendikins nods, fair enough
22:57<@Rubidium>2 holds for both the case that rail gets 'replaced' or when the roads (including crossings) get replaced
22:57<Hendikins>The fact I can bulldoze roads for free but have to pay to surgically remove them, that surely has to be a bug.
22:58<@Rubidium>hmm, isn't that the case in 0.5(.1) too?
23:00<Hendikins>I don't have 0.5(.1)
23:01<@Rubidium>and a few nightlies back?
23:15<CIA-1>OpenTTD: rubidium * r9961 /trunk/src/ (gfx.h gfxinit.cpp table/sprites.h): -Fix (r7182): some file were still in iso8859-15 instead of utf8.
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23:55<Jerub> looks really neat.
23:55<Jerub>It was starting to get frustrating being so darn rich simply by taking goods the maximum possible distance.
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23:59<Jerub>it was!
---Logclosed Mon May 28 00:00:20 2007