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#openttd IRC Logs for 2007-09-03

---Logopened Mon Sep 03 00:00:50 2007
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01:21<SquireJames>Hellooo :) quick request
01:22<SquireJames>I'm wanting to re-create an old "Blood and Custard" Carriage I made long ago (for the BR set no less) but i no longer have a copy of the pallette
01:23<SquireJames>is there a sample pcx with all the pallette colours labelled on it, or is there a way to make Photoshop only use 256 colour?
01:25<SquireJames>anyone have a pcx of the pallette or know where to get one?
01:26<svip>It is in docs/
01:28<SquireJames>hmm my docs just has txts files about the 32bpp project, changelog, multiplayer and known bugs
01:28<SquireJames>no pallette-y looking things
01:28<svip>It has some .png images.
01:29<svip>Well, one png image and one gif image.
01:29<svip>You want the gif image.
01:31<SquireJames>I'm afraid theres no pcx or pngs in my docs folder
01:31<svip>I said gif.
01:31<svip>And there should be.
01:31<svip>If you get the source from svn or hg.
01:32<SquireJames>okay, i'll download it via SVN again then
01:32<SquireJames>Already had it in one folder, but no gif or png
01:32<svip>Look for the file ottd-colour-palette.gif in docs/
01:33<SquireJames>will do
01:33<SquireJames>hehe, just noticed, one of the languages defined in the source files is Esperanto
01:33<svip>And none of them is Klingon?
01:33<SquireJames>either one of the coders likes obscure languages
01:33<svip>Or Quenya?
01:33<SquireJames>or there is a Red Dwarf fan aboard
01:34<svip>Or Lobjan?
01:34<SquireJames>OpenTTD would be, interesting, in Klingon
01:34<svip>I have created my own artificial language.
01:34<svip>And I am going to translate OpenTTD into it.
01:34<svip>Even if only I am going to use it.
01:35<SquireJames>i'm not sure they ever intended klingon to write the words "First Bus arrives at Qo'NoS Transfer"
01:36<SquireJames>I supposed you'd have to use the word "Transport" or "Shuttle" for bus
01:36<svip>They could translate the Helmet to Klingon.
01:36<svip>So I think OpenTTD would be piece of cake.
01:37<SquireJames>Screw the Martian climate, lets make a Klingon Colony climate ;)
01:37<SquireJames>A Klingon themed transport game, unique i'd say
01:38<svip>o_O It makes you wonder why no one has made a Lord of the Rings scenario yet.
01:38<svip>I'd make the first direct link between Mount Doom and the White City.
01:38<SquireJames>mountains might be a bugger though
01:39<SquireJames>and the sequel to our klingon game, "Frozen Penal Colony Tycoon"
01:39<svip>Oh they are so gonna sue.
01:40<svip>With "why did you come up with that idea before us? ;-;"
01:40<SquireJames>amazing, i came up with a tycoon game that no-one has made yet, i thought that was impossible
01:41<SquireJames>I mean, with "Deep Sea Bass Fishing Tycoon" in Wal-mart, i thought every miserable tycoon cash in had been exhausted
01:42<svip>I've never been in a Wal-Mart so I wouldn't know.
01:43<SquireJames>Just think Asda but bigger and cheesier
01:43<svip>O_o What's that?
01:44<svip>Oh wait.
01:44<svip>Isn't that some chain in the UK?
01:44<svip>A competitor to Tesco?
01:45<SquireJames>Yes, so where are you from then? :)
01:45<svip>:P Denmark.
01:47<SquireJames>Ah i see
01:51<SquireJames>found the pallette :)
01:52<SquireJames>one quick question, what colour defines the secondary colour?
01:52<svip>In the .nfo?
01:52<SquireJames>i know that dark blue is replaced by the primary
01:52<svip>Actually, I don't know that much about the colours.
01:53<SquireJames>so any where thats a particular shade of blue changes depending on company colour
01:53<SquireJames>but since i last did this grf stuff they've introduced secondaries
01:54<svip>I'd search the source for that.
01:58<SquireJames>well im editing the UKRS, soo, i've found a train i know uses secondary colour on a specific part
01:58<SquireJames>and it appears to be a lime green colour
01:58<SquireJames>so i'll give it a go
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02:02<SquireJames>great :/ all it does is crash openttd
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02:15<svip>Bonus, SquireJames!
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02:22<SquireJames>well, i got it to work, just need to figure out the matching Post Vans for the era
02:23<svip>;o Rawr.
02:23<svip>I am watching a live streaming video in Estonian.
02:23<svip>I don't understand Estonian.
02:23<svip>Perhaps that's what makes it interesting.
02:25<SquireJames>Is Estonian as puzzling a language as Suomi?
02:25<svip>They are very similar.
02:26<svip>To me, they sound a lot alike.
02:26<svip>I know Estonian is simpler than Finnish.
02:27<svip>And besides they are from the same language family.
02:27<ln->They are similar in the linguistical sense, but a Finnish speaker doesn't understand too much of what Estonians say and vice versa.
02:27<svip>They are like Danish and Swedish, aye?
02:27<svip>Or Danish and German?
02:27<svip>They sound alike to a Greek, but not to the one who speaks them.
02:28<SquireJames>well, when I was modding Blitzkrieg i tried to pick upsome Suomi, just things like Assault Gun, Infantryman etc
02:28<ln->Danish and Swedish are definitely closer to each other than Estonian and Finnish.
02:28<svip>Yeah, true.
02:28<svip>I understand a lot of Swedish, without ever bothering learning it.
02:28<SquireJames>everything seemed to have 6 letter "A"s and lots of little funny dots
02:29<ln->And there are a lot of words that look the same but mean completely different things.
02:29<svip>Ma ei räägi eesti keelt.
02:29<svip>Shush, ln-, that is the case with almost any language.
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02:31<ln->Interestingly, Estonian has quite many loan words from German and such, while Finnish has loaned from Russian.
02:32<ln->And of course Finnish has loaned from Swedish, too, but some words that people don't even consider loan words are from Russian.
02:41<SquireJames>I think the Suomi language has alot to do with why Finland has the highest suicide rate in the world
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02:42<svip>I thought Japan had that record, SquireJames.
02:42<@TrueBrain>and today, we are going back to the univercity
02:43<svip>Already been there for a week.
02:43<svip>IN YOUR FACE.
02:43<svip>Reminds me.
02:43<svip>I need to go to it.
02:43<SquireJames>ookay, highest in Europe ;0
02:43<@TrueBrain>euh, yeah..... good for you
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02:47<SquireJames>Can I ask something that may be slightly stupid
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02:49<SquireJames>programmer to programmer, what is basically causing the hiccups with the newindustry switch?
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04:08|-|mode/#openttd [+o Bjarni] by ChanServ
04:21<ln->does someone know a library for reading RTSP streams?
04:22<@peter1138>i've got a libgstrtsp
04:22<@peter1138>no doubt involves having to use gstreamer all the way
04:27<ln->doesn't sound mac and windows friendly...
04:27<ln->now i found something called libnemesi.
04:33|-|plaes_ changed nick to plaes
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04:55<elmex>heya Rubidium
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04:59<@Bjarni>ln-: what are you trying to do?
05:00<@Bjarni>and don't say "reading RTSP streams" :P
05:01<@Bjarni>sounds like you are trying to do something to our great game (since you need it to work on several platforms), but the question is what? :)
05:02<ln->actually it doesn't have anything to do with OTTD as far as I can see.. i'm just abusing the expertise of the channel. :)
05:03<@Bjarni>then why do you need it to be portable?
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05:05<ln->i'm writing portable software
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05:26<blackjak>anyone there?
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05:28<ln->we must be quicker!
05:41<ln->you especially.
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05:53<@Bjarni>so he allowed us to have 12 sec to reply before he left
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05:53<@Bjarni>even busy channels can be idle for 12 secs :P
05:53<nzvip>No way!
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05:58<guru3>wow, flashback, just found my patch for banning :O
05:58<Sacro>hey guru3
05:59<guru3>hey :>
06:00[~]Bjarni sets mode +b *!*guru@*
06:00<@Bjarni>like this?
06:00<guru3>banning in multiplayer mode :>
06:00[~]Bjarni sets mode +b *!*@*
06:00<@Bjarni>like this?
06:01<guru3>like that
06:01<@Bjarni>I know what you mean
06:01<guru3>i know
06:01<guru3>but i had to get the url in there
06:01<guru3>it's history :D
06:01<guru3>adding it to my 'historical code' folder
06:02<Sacro>commit it!
06:02<guru3>it was comitted
06:02<guru3>ages ago
06:02<guru3>january 2-3 years ago
06:03<guru3>when i was doing a bit of C
06:03<guru3>and also playing much openttd
06:05<@Bjarni>and then it all went downhill from there :P
06:05<guru3>well after about 3 months of solid openttd playing
06:05<guru3>i got a bit tired of it
06:05<guru3>in the meantime i also wrote a remoteadmin patch
06:05<guru3>or rcon
06:05<@Bjarni>tired of OpenTTD?
06:05<guru3>and then also a few pages
06:05<@Bjarni>how is that possible?
06:06<guru3>6 hours a day of openttd
06:06<guru3>is a lot
06:06<@Bjarni>it's nowhere near any record
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06:06<guru3>*is a lot for me
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06:09<@Bjarni>I once saw a test on TV. They wanted to see how people deal with lack of sleep while making important decisions all the time, so they made two men play TT for... I think it was somewhat more than 20 hours
06:10<guru3>that's... a bit
06:10<@Bjarni>now that's a paid test subject that didn't mind the work
06:11<@Bjarni>I told my brother and he said that they picked the wrong guys for it because I was bound to play at least twice as long
06:12<@Bjarni>but that's not true
06:12<@Bjarni>the longest I ever played was until I was blinded by the sunrise :s
06:12<@Bjarni>then I realised that I better get to bed
06:12<guru3>when i was young
06:12<@Bjarni>it was mid summer though
06:12<guru3>i used to wake up early on the weekends
06:13<@Bjarni>early sunrise
06:13<guru3>and play TT until lunch time
06:13<guru3>the good old days
06:13<Sacro>i've had a 40 hour session before
06:13<Sacro>i think RichK was there most of it too
06:14[~]Bjarni wonders how long it will take for the brainiacs to figure out that early sunrise during the summer contribute to global warming (in other words: human caused) and should be prevented
06:15<guru3>wow just found a picture so old i was using windows
06:15<@Bjarni>you found a relic from the dark ages
06:15<guru3>i think it's at least 2 years
06:16<guru3>i was still using an AT keyboard then
06:16<guru3>ooo just found my demo video of compiz :D
06:18<guru3>i was bored
06:18<@peter1138>my current version of compiz breaks opengl :o
06:19<guru3>ive stopped using it
06:19<guru3>4 workspaces isn't enough
06:20<guru3>that was sort of fun to watch though
06:21<@peter1138>there's no limit of 4 for me
06:21<@peter1138>ah... 8 * 4 should be enough ;)
06:22<guru3>for a while it increased productivity for me
06:22<@peter1138>although vertical isn't accessible when using the cube
06:22<guru3>and then it decreased again
06:24<Sacro>i use expose
06:24<Sacro>and the wall
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06:48<Rubidium>elmex: why do you keep highlighting me for no apparant reason?
06:49<elmex>Rubidium: heh, because i was in search for you
06:50<elmex>Rubidium: do you know when 'Transport Credits' are viewed in the vehicle info? it seems as it is always 0 here
06:51<elmex>(with latest svn)
06:54<Rubidium>it works as it should
06:54<elmex>ok, when are they not 0
06:55<Rubidium>when the vehicle is moving transfered people, i.e. people that have been put using the transfer order, NOT the unload order on the station
06:55<elmex>ah, hm, ok
06:56<elmex>nvm then,sory :)
06:56<Rubidium>it's not quite the question that only I could answer
06:56<elmex>yes :)
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07:05<@Bjarni>generally people should just ask in this channel instead of asking for specific people or asking if they are allowed to ask questions
07:05<@Bjarni>technically asking if they can ask questions would be a question, so they already violated the rules if the answer is no :P
07:08<elmex>i kno
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07:22<ln->i already thought Bjarni was saying "w" about something :)
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09:08<MrBrrr>For debug purposes (to print out some values to the console), I assume the DEBUG(...) function is used?
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09:12<Digitalfox_Notebook>!seen richk67
09:12<_42_>Digitalfox_Notebook,RichK67 (~RichK67@ was last seen quitting #openttd 1 week 2 days 14 hours 29 minutes ago (24.08. 23:42) stating "Quit: RichK67" after spending 49 minutes there.
09:12<Digitalfox_Notebook>Holidays maybe...
09:13<Digitalfox_Notebook>!seen skidd13
09:13<_42_>Digitalfox_Notebook,skidd13 ( was last seen parting #openttd 16 hours 8 minutes ago (02.09. 22:05), after spending 1 hour 42 minutes there.
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10:13<eggburt>experimental vehicles should have an increased chance of breaking down, cause the kinks haven't been worked out yet
10:14<MrBrrr>Anyone care to remind me of what the ^= means in "v->vehstatus ^= VS_STOPPED;" ?
10:14<MrBrrr>Ohhhh. Thanks a bunch.
10:15<+glx>a ^= b -> a = a ^ b
10:15<MrBrrr>Law classes are starting to make my brain forget pretty basic stuff.
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10:21<skidd13>!seen Digitalfox
10:21<_42_>skidd13, you know that the length of nicks is limited, don't you?
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10:37<@Bjarni> <MrBrrr> Law classes are starting to make my brain forget pretty basic stuff. <--- I thought they started by removing common sense, but you might already be past that part :p
10:39<MrBrrr>Way past!
10:39<@Bjarni>the you will be a good lawyer, who is able to sue for everything
10:40<MrBrrr>You should see the list of things we have to forget on day one.
10:40<MrBrrr>Nah, I'm going to be a prosecutor.
10:40<@Bjarni>like trees, that are 2 cm too tall and such
10:41<MrBrrr>Isn't that a bit much?
10:43<@Bjarni>stranger things have been tried
10:44<MrBrrr>True, still!
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10:45<@Bjarni>the rule about how tall trees are allowed to be is to prevent shadows where people can grow food
10:47<@Bjarni>so the law states a specific max, which is 2 meters+ 50 cm for every meter from the neighbour (or something like that). This gives room to argue about 2 cm if somebody really wants to
10:47<@Bjarni>usually it's used to say "your tree is 2 meters too tall and it's killing my crops"
10:47<MrBrrr>2 meters I can understand
10:48<MrBrrr>But 2 cm :)
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10:48<@Bjarni>there is a limit down to a specific number of cm and certain lawyers will use it if they want to
10:49<MrBrrr>Wow, laws serving evil.
10:49<@Bjarni>to demand the whole tree being removed since the owner failed to "maintain" it
10:49<eggburt>good lawyers if that lawyer is defending you
10:49<eggburt>a jerk if he's defending the other guy
10:49<MrBrrr>bribe the judge?
10:50<@Bjarni>you would be jailed for that
10:50<MrBrrr>exactly heh
10:50<@Bjarni>it depends on where you live
10:50<eggburt>also they might find you out and consider you appalling
10:50<eggburt>I play too much :(
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10:50<MrBrrr>Not the dreaded appalling rating :(
10:51<@Bjarni>then you lose the court case and your rating drops even more because you then have to remove a tree
10:51<eggburt>oddly enough to make them hel you out you would have to grow more trees
10:51<eggburt>what an odd world if it were a mix of real and tycoon
10:52<MrBrrr>Yeah, a world where trains suddenly do a 180 degree turn when rails run out
10:52<MrBrrr>What a world it would be ;)
10:52<@Bjarni>I could really have used that once
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10:53<@Bjarni>would have solved everything at the time when we learned that we could not use a certain switch at the end of the line while we were at the end of the line >_<
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10:54<MrBrrr>Train conductor are you?
10:54<@Bjarni>I was on the engine
10:54<@Bjarni>Yoda you speak :P
10:55<MrBrrr>On the engine? I see.
10:55<@Bjarni>the solution was to cancel the train and kick out all the passenger
10:55<@Bjarni>all 0 of them :(
10:55<@Bjarni>and reject everybody on the platform
10:55<@Bjarni>which is a combined total of 0 o_O
10:57<MrBrrr>That's a lot of folks to reject.
10:57<MrBrrr>A lots of tickets to refund.
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10:57<@Bjarni>the next part was a bit more fun
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10:59<@Bjarni>after the train was cancelled, a new train was "created", this time a work train (not allowed to carry passengers), assigned a new number and such. Work trains don't have the demand to have the engine in front (other rules applies if they don't)
10:59<@Bjarni>so I guess it's the longest reverse that I have ever done
10:59<@Bjarni>6 km
11:00<Pulseh>Is there anyone here, where I can get some contact details, preferably an admin of Open Tycoon as I represent a Dedicated Server Hosting Provider
11:00<@Bjarni>fun to try, but I would have preferred to keep to the schedule :/
11:01<@Bjarni>well, I think it was the only trip that year where no passengers showed up at all, so one can say it was lucky timing
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11:07<nzvip>Yo yo yo.
11:07<nzvip>Is Bjarni around?
11:08<+glx>he was 5 min ago
11:08<+glx>saying "bbl"
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11:51<AntB>Anyone know where i can get a GRF editor of some description?
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11:58<guru3>when was openttd at revision 1522?
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11:59<Wolf01>centuries ago
11:59<svip>I'd say.
11:59<guru3>i just found a screenshot of it
11:59<guru3>i know the date is Jan 15
11:59<guru3>but the clock didn't have the year as well
12:00<Rubidium>@openttd commit 1522
12:00<@DorpsGek>Rubidium: Commit by darkvater :: r1522 trunk/players.c (2005-01-15 10:04:04 UTC)
12:00<@DorpsGek>Rubidium: -Fix: warning players.c; forgot return type. Damn, makefile is too strict ;) (Thx Tron)
12:00<guru3>almost 3 years the
12:02<guru3>man i have some old crap
12:02<svip>Better update, aye?
12:02<guru3>was so long ago that i was writing stuff for openttd
12:03<guru3>like here i've got some age old shot of PBS
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12:15<svip>Is it possible to get the length of a string by its StringID?
12:15<+glx>I think it is
12:16<svip>main_gui.cpp:static int GetStringListMaxWidth(StringID base_string, byte count)
12:19<+glx>GetString() and GetStringBoundingBox()
12:19<svip>I see it.
12:20<guru3>@openttd commit 1483
12:20<@DorpsGek>guru3: Commit by truelight :: r1483 trunk/network_udp.c (2005-01-11 15:52:18 UTC)
12:20<@DorpsGek>guru3: -Fix: don't close a socket if it is already closed (windows doesn't like
12:20<@DorpsGek>guru3: it :() (partly tnx to tamlin)
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12:21<guru3>why do i have a ''
12:21<Rubidium>somebody was testing bigmaps at that time?
12:22<guru3>@openttd commit 1481
12:22<@DorpsGek>guru3: Commit by celestar :: r1481 trunk/window.c (2005-01-11 12:15:08 UTC)
12:22<@DorpsGek>guru3: -Fix: [ 1099891 ] Added a return in DispatchLeftClickEvent which prevents reading of free'd memory (tamlin)
12:23<guru3>i have some random builds
12:27<svip>glx, can I get the width of an entire string, or do I have to loop through each character?
12:27<svip>Wait, never mind.
12:28<svip>It's just that it keeps crashing.
12:28<svip>Error: !invalid string id 0 in GetString
12:28<+glx>what string did you try?
12:29<svip>Some of the one I am sure exists.
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12:29<svip>I am doing it in a loop.
12:29<+glx>it may need params
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12:30<svip>I know now.
12:30[~]svip slaps self.
12:30<|Jeroen|>stop hitting yourself
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12:46<svip>It keeps crashing when I select some option on the inner borders.
12:47<svip>But when I select the same thing on the outer it doesn't.
12:47<svip>Get the same error.
12:47<svip>Error: !invalid string id 0 in GetString
12:47<svip>And it is not the same reason as before.
12:47<svip>Have already checked that.
12:48<Greyscale>be back soon
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12:50<svip>But it doesn't crash before of the inner strings.
12:50<svip>It crashes because of the outer strings.
12:50<svip>They apparently have a very low value, but not 0.
12:50<svip>And I don't know how they get that.
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12:52<Rubidium>maybe due to parameters
12:52<svip>Hm, maybe.
12:52<svip>But I cannot see where.
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12:55<svip>Rubidium, want to see the source?
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12:56<svip>Sionide :O
12:58<+glx>DrawString(y, 31, _outer_legends[i], GetColourByPosition(i)); <-- are you sure _outer_legends[i] is not INVALID_STRING_ID
12:59<svip>Would that be a problem?
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13:03<Rubidium>svip: when do you expect that memset to INVALID_STRING_ID to take place?
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13:03<svip>First time.
13:03<svip>And then when they are updated.
13:04<Rubidium>i.e. where is _(out|in)er_legends[0] set to 0?
13:05<svip> if(!_outer_legends[0]) memset(_outer_legends, INVALID_STRING_ID, sizeof(_outer_legends));
13:05<svip> if(!_inner_legends[0]) memset(_inner_legends, INVALID_STRING_ID, sizeof(_inner_legends));
13:06<Rubidium>but when is _outer_legends[0] set for the first time, because when this should be that case, you're screwed.
13:06<Rubidium>as it only memsets when _outer_legends[0] == STR_NULL
13:06<svip>It is in zoning.h
13:06<svip>And defined in zoning_gui.cpp
13:07<svip>StringID _outer_legends[ZONING_COLOURS];
13:07<svip>StringID _inner_legends[ZONING_COLOURS];
13:08<Rubidium>so it's garbage in the first run
13:08<svip>Well, yes.
13:08<svip>Some suggested to initialise it in openttd.cpp
13:08<Rubidium>so it will be garbage after the if (!_outer_legends[0])
13:08<svip>Never got around to do that.
13:09<svip>Well, that's the point.
13:09<Rubidium>so the chance that the stuff is memset to the INVALID_STRING_ID is 1/65536
13:10<svip>:[ Oh.
13:10<svip>But I don't want to memset it on every run of that function.
13:10<Rubidium>now you've got a 1 in 65536 chance it goes correctly
13:11<Rubidium>or rather 1/(65536*65536) chance as you've got two variables
13:13<svip>Where should I initialise it then?
13:13<svip>And where I have a 100% chance that it will happen.
13:13<svip>Because I won't check.
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13:17<svip>static void InitializeDynamicVariables() in openttd.cpp, Rubidium?
13:17<svip>Should I add it there?
13:17<Digitalfox_Notebook>!seen skidd13
13:17<_42_>Digitalfox_Notebook,skidd13 ( was last seen parting #openttd 14 minutes ago (03.09. 18:03), after spending 1 minute there.
13:18<Digitalfox_Notebook>Damn didn't catch him again :|
13:18<svip>Do like we do.
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13:18<svip>Stay around.
13:18<svip>Now Greyscale is back.
13:18[~]svip jumps and waves.
13:19[~]Greyscale waves
13:19<Digitalfox_Notebook>svip: Not that simple.. My ISP is making an upgrade on my local adsl central to support vdsl, so it hangs a lot
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13:22<Digitalfox_Notebook>Also i'm playing onimusha 1 2 3 4, all day.. It's mutch more fun to do the whole story in a week than doin it it months..
13:23<Digitalfox_Notebook>PS2 still have lot's of good games :)
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13:55<svip>:O Bjarni
13:55<@Bjarni>that's me
13:55<@Bjarni>I guess
13:55<@Bjarni>don't be so surprised
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13:55<@Bjarni>I'm... around
13:56<@peter1138>Bjarni, have you fixed my bugs yet/
13:56<@Bjarni>surprisingly bbl indicates that I'm elsewhere doing other stuff
13:58<@peter1138>oh, well you've had several months
13:59<Ammler>Website: revision r11039, created at Mon Sep 3 20:00:06 CEST 2007. - <_42_> Ammler: Nightly -> every night at 19:00 UTC
13:59<Ammler>is that because of summer time?
14:02<+glx>nightlies are built at 20:00 central european (summer) time
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14:06<@Bjarni>svip: don't link to external images. The forum can handle attachments and we are sure they stay on the forum. External links has a tendency to die :(
14:06<@TrueBrain> : CEST
14:06<@TrueBrain>it will all come clear to you :p
14:10<@TrueBrain>if I can give oyu guys one piece of advise
14:10<@TrueBrain>when you get the chance to look Knock Up
14:10<@TrueBrain>Knocked Up, sorry
14:11<@TrueBrain>what a scrappy movie
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14:16<Sacro>TrueBrain: i thought it was alright
14:17|-|sPooT [] has joined #openttd
14:20<@TrueBrain>Sacro: so you are a girl
14:20<@TrueBrain>or gay
14:20<@TrueBrain>or both
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14:23<@Bjarni>he is from Hull... it qualifies as a reason for watching movies none of the rest of us would watch
14:26[~]peter1138 wonders if Bjarni actually knows anything about Hull
14:28<Wolf01>he is NULL
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14:38<@Bjarni>* peter1138 wonders if Bjarni actually knows anything about Hull <--- yeah... Sacro keeps talking about how bad it is, how his place has been trashed repeatedly and such
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15:10<svip>No one has given me an answer yet.
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15:10<svip>Wither or not I should but the declarations inside openttd.cpp.
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15:19<@Bjarni> <-- here is one reason why you shouldn't use wooden bridges :o
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15:30<svip>Digitalfox_Notebook wants you, skidd13.
15:30<skidd13>_42_ told me
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15:31<skidd13>He's away from keyboard ATM. Do you know what he want?
15:31<svip>He didn't say.
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15:32|-|mode/#openttd [+o DorpsGek] by ChanServ
15:32<skidd13>the chat is really full, but damn quite
15:32<svip>Quite means something else. :P
15:33<skidd13>I really need more sleep ;)
15:33<@Bjarni>I think skidd13 knows
15:33<svip>Jah, skid tretten.
15:33<@TrueBrain>99 nicks
15:33<@TrueBrain>whoho :)
15:34<@Bjarni>do you talk dirty or something?
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15:34<svip>O_O 100
15:34<@TrueBrain>@kick svip 99
15:34|-|svip kicked [#openttd] DorpsGek [99]
15:34<@TrueBrain>too easy
15:34|-|svip [] has joined #openttd
15:34|-|svip kicked [#openttd] Bjarni [99]
15:35|-|svip [] has joined #openttd
15:35<@TrueBrain>And we can do this all night long :p But okay, enough is enough :)
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15:37<@Bjarni>I like bug report 1197
15:37<@Bjarni>some guy failed to find the autoreplace window
15:37<+glx>yeah he needed glasses
15:37<@Bjarni>then he posted a comment telling that he found it X)
15:38<+glx>he failed to see it in his screenshot
15:40<@Bjarni>I once posted a bug report for freecol. It was closed with something like it worked for the guy, who closed it.... they later learned that even though java is supposed to work the same on all platforms, certain functions works on some platforms and crashes others :s
15:40<@Bjarni>so you shouldn't be too quick to discard bug reports, but this one is... well needs to be closed :)
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15:42<AntB>Can anyone quickly tell me how breakdowns are worked out?
15:42<@Bjarni>codewise or gamewise?
15:42<SmatZ>do you know, why is non-existant?
15:42<@TrueBrain>well, we send a man out on the rails
15:43<@TrueBrain>try to find your train
15:43<Sacro>AntB: its when the magic smoke escapes
15:43<@TrueBrain>make him fix your train
15:43<@TrueBrain>and there you go!
15:43<+glx>SmatZ: it isn't
15:43<AntB>smartarse git, i meant the in game calculation
15:44<SmatZ>glx I cannot display it
15:44<SmatZ>is it some secret bug report?
15:44<svip>That's annoying.
15:44<svip>If I refer to the zoning.h header.
15:44<svip>It complains that it has already been defined there.
15:44<+glx>SmatZ: exactly
15:44<svip>But I have made the definitions extern.
15:44<svip>Well, in openttd.cpp
15:44<svip>Perhaps that's special?
15:50<SmatZ>glx: aha, thanks
15:51<svip>Rubidium. :( Aw.
15:51<svip>Even now that I assume they are initialised.
15:51<svip>It works worse than ever.
15:54<svip>Alternatively, I can just have a global bool checking wither or not they have been memset'd.
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16:04<svip>Perhaps I am failing at using memset, Rubidium?
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16:10<Ammller>TrueBrain: 20:00 CEST is not 19:00 UTC, is it?
16:11<Prof_Frink>It's 19:00 BST.
16:12<thingwath>CEST is utc+2
16:12<Ammller>so something is confusing, webpage or _42_
16:13<Ammller>!openttd compiling
16:13<Ammller>!openttd compile
16:13<_42_>Ammller: Nightly -> every night at 19:00 UTC
16:13<_42_>Ammller: 32bpp -> Sun, Tue, Thu at 22:00 UTC
16:13<_42_>Ammller: newhouses -> Mon, Fri at 21:00 UTC
16:14<_42_>Ammller: it currently is Mon Sep 3 21:13:53 UTC 2007
16:19<Prof_Frink>_42_: Your clock's slow.
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16:48<Eddi|zuHause2><svip> Wither or not I should but the declarations inside openttd.cpp. <- i told you so days ago...
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16:48<svip>You did?
16:48<svip>Must have slipped me.
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16:54<Eddi|zuHause2> <svip> Some suggested to initialise it in openttd.cpp <- and what is that?
16:54<svip>Initialising it in openttd.cpp only made it worse.
16:54<Eddi|zuHause2>only if you do it wrong :p
16:55<svip>But it works fine as it is now.
16:55<svip>I just want to know why it crashes.
16:55<svip>Cause it seems unrelated.
16:55<Eddi|zuHause2>Ammller: _42_ is wrong... it was always 20:00 local server time, so it changes with summer time
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16:56<Ammller>Eddi|zuHause2: thats what I thought, thx.
16:56<Eddi|zuHause2>svip: add debug output before the crash, to see if what you pass is really not 0
16:57<Ammller>so it will be right in winter... :)
16:57<svip>Last time I checked it was 24.
16:57<Ammller>so we can say time will fix it self :)
16:57<Eddi|zuHause2><SmatZ> do you know, why is non-existant? <- i can reproduce that...
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16:58<svip>Oh wait. It is 0.
16:59<Eddi|zuHause2>then add more debug output, to see where the 0 comes from
16:59<svip>I can see that.
16:59<skidd13>good night
16:59<svip>o21 o22 o23 o24 o0 Aborted << Apparently _outer_legends[4]
16:59<Eddi|zuHause2>PS: i absolutely do not understand what you want to do with "if(!_outer_legends[0])"
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17:00<svip>I have removed that bit, Eddi|zuHause2.
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17:02<svip>What is also odd, Eddi|zuHause2.
17:02<svip>IS that the four before it has different values.
17:02<svip>They are all supposed to be INVALID_STRING_ID.
17:08<Eddi|zuHause2>then you apparently did not initialise it correctly...
17:09<SmatZ>Eddi|zuHause2: I do not see the bug report... so I don't know what you can reproduce ... or you were joking and I didn't get it :)
17:09<Eddi|zuHause2>i can reproduce not seeing the bugreport ;)
17:09<svip>Eddi|zuHause2: I figured it out.
17:09<svip>I have a pointer problem.
17:09<SmatZ>ah :)
17:09<svip>void ChangeZoningLegend(EvaluationMode ev, StringID *strings[])
17:09<svip>StringID *strings[] << is the bad part.
17:10<Eddi|zuHause2>"Perhaps you requested a task that does not exist, or you do not have permission to view the page you wanted."
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17:10<svip>I still need to know how I can have an array of StringID's, and then use it when I call the function.
17:11<Eddi|zuHause2>svip: either * or []...
17:11<svip>So it should return the list?
17:12<Eddi|zuHause2>svip: an array is the same as a pointer
17:12<svip>I know...
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17:12<svip>But I want to point at the array.
17:12<Eddi|zuHause2>pointing to an array is the same as pointing to the first element of the array
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17:13<svip>src/zoning_gui.cpp:145: error: incompatible types in assignment of `StringID*' to `StringID[7]'
17:14<Eddi|zuHause2>because array[1] is the same as *(array+1*elementsize)
17:15<Eddi|zuHause2>and i have not enough information about what you are trying to do to help with that error...
17:15<svip>The line:
17:15<svip>_outer_legends = ChangeZoningLegend(_zoning.outer, _outer_legends);
17:15<svip>_outer_legends is a StringID[7].
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17:17<Eddi|zuHause2>and what is the return type of ChangeZoningLegend?
17:17<svip>:( I thought I had to return that to return an array of StringID.
17:18<Rubidium>svip: how much experience do you have with C(++) and especially with unmanaged pointers?
17:18<Eddi|zuHause2>that will probably not work if _outer_legends is a fixed size array... but i don't know if C(++) even has such a concept
17:19<svip>Rubidium: I used to be good at it.
17:19<svip>But that was years ago.
17:19<svip>I am super rusty in the pointer area.
17:19<Eddi|zuHause2>anyway, it is a global variable, you don't need to pass anything
17:19<svip>Yeah, but...
17:19<svip>There are two different global variables.
17:20<Rubidium>... two variables are passed to the function
17:20<svip>And how do I tell the function then which it is?
17:20<Eddi|zuHause2>hm, you can either merge them to one, or use templates :)
17:20<thingwath>array != pointer ;)
17:20<svip>Or... :|
17:21<svip>Merge them into one would be a bad idea.
17:21<svip>:/ And I have never worked with templates.
17:21<svip>So I'll do the next best!
17:21<Eddi|zuHause2>well _zoning_legends[2][?]
17:21<svip>Well... :|
17:21<svip>He does have a point.
17:21<svip>That would allow for a lot more borders in the future.
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17:21<Rubidium>why do you assign the variable you just passed into the function?
17:22<Rubidium>especially when the return value (the pointer) isn't changed in that function
17:22<svip>Oh right.
17:22<Rubidium>only the values in the array the pointer points to are changed
17:22<svip>:[ It doesn't return anything.
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17:22<svip>I'm going with Eddi|zuHause2's idea.
17:22<Rubidium>the function not returning is good
17:23<Rubidium>in this case that is
17:27<svip>:D Now it works.
17:27<svip>Thanks, Eddi|zuHause2.
17:27<svip>You are clearly wiser than me.
17:27<Eddi|zuHause2>nah... i have no clue about C++ at all :p
17:28<svip>Each time I close OpenTTD now I get a segmentation fault.
17:28<svip>Must be because I don't free my buffer.
17:29<Eddi|zuHause2>anyway, the template idea would have been to call ChangeZoningLayouts<_outer_legends>(_zoning.outer)
17:29<svip>Apparently not.
17:29<Rubidium>freeing is technically not needed when closing an application
17:29<svip>But it segfaults nonetheless.
17:30<svip>But I had a buffer I used quite often in my draw function.
17:30<svip>To figure out the length of each string, so I knew how to draw them.
17:30<Eddi|zuHause2>segfaulting is if you try to access memory that you did not reserve first
17:30<svip>I am quiet aware.
17:30<Eddi|zuHause2>compile with debug symbols, and get a backtrace
17:31<svip>Any symbol?
17:31<Eddi|zuHause2>./configure --enable-debug
17:32<@Bjarni>hehe. I just got a mail.... telling me about a meeting tomorrow
17:32<Eddi|zuHause2>i previously got mail telling me that a meeting was cancelled
17:32<Eddi|zuHause2>30 minutes after i went to go to the meeting
17:33<svip>And Bjarni.
17:33<@Bjarni>well... I mean it's pure luck that I read it before the meeting started
17:33<svip>Stop teasing me with my obsession with Estonia.
17:33<@Bjarni>I wonder why they sent it to me as I'm not supposed to show up and I couldn't care less about it...
17:34<@Bjarni>I have no idea who those guys are, but they keep inviting me to their student meetings
17:34<Eddi|zuHause2>i have seen mails like "top secret stuff, don't show anybody" which were sent out to the entire address book :p
17:35<@Bjarni><svip> Stop teasing me with my obsession with Estonia. <--- I didn't do that
17:35<@Bjarni>... today
17:35<svip>You were going to.
17:35<svip>I could feel it.
17:35<svip>You say that now.
17:35<svip>Because I blown your cover.
17:35<Eddi|zuHause2>you kept back for an entire 35 minutes :p
17:35[~]Bjarni reach out for the dictionary
17:35<@Bjarni>I don't know that word :(
17:36<svip> <reemah> danish is really beautiful i think
17:36<svip>Says an Arabic American.
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17:36<@Bjarni>he is likely thinking about food though
17:37<@Bjarni>he didn't capitalise danish
17:37<svip>She though.
17:37<svip>reemah doesn't sound like a guy's name.
17:38<@Bjarni>IRC: the place where guys are guys, girls are guys and children are 40+ years old
17:38<Eddi|zuHause2>and you actually believe a person on the internet stating to be female?!?
17:38<Eddi|zuHause2>man, i can see how you can think i were wise :p
17:38|-|KritiK [] has quit [Quit: Leaving]
17:39<svip>Bjarni, I have met her in Real Life.
17:39<svip>In Amsterdam and Paris.
17:40|-|MUcht [] has quit [Ping timeout: 480 seconds]
17:40<@Bjarni>well... I replied based on the info you had given me at the time of my reply. Now you add new info to disqualify my reply. That's not fair
17:41<svip>My apologies.
17:42<@Bjarni>well... say 1% of the females on IRC are actually females
17:42<svip>I'd say between 1% and 5%.
17:42<svip>In fact, probably more.
17:42<@TrueBrain>let's see... 90 people
17:42<@TrueBrain>so 5 of them have to be female
17:43<svip>It is quite easy to detect which is a female.
17:43<svip>No, TrueBrain.
17:43<@TrueBrain>ahum: all females, say ai!
17:43<@TrueBrain>*deep silent*
17:43<svip>Of those who claim to be female.
17:43<@TrueBrain>at least is is < 1% :p
17:43<@TrueBrain>oooowwwhhhh :)
17:43<svip>>:O And gdb is being a bitch.
17:43<svip>Cause it doesn't work.
17:43<@TrueBrain>marry it!
17:44<@Bjarni>no. He is going to merry that Estonian chick
17:44<@Bjarni>I think
17:44<@Bjarni>and he thinks so too... I think
17:44<svip>I hope. ;-;
17:44<Eddi|zuHause2>TrueBrain: he said 5% of people who state they were female
17:44<svip>That is a different.
17:44<@Bjarni>svip: it's no good to marry both a woman and gdb at the same time :P
17:44<svip>That's why I am not going to marry gdb.
17:45<svip>I'd rather kill it right now.
17:45<svip>Cause it is making me angry. >:O
17:45<Eddi|zuHause2> <- this is so sick if you can understand german...
17:45<svip>It can't even run itself.
17:45<@TrueBrain>[00:44] <Eddi|zuHause2> TrueBrain: he said 5% of people who state they were female <- you are just a tiny bit slow, he already said... read before reply :p
17:45<Eddi|zuHause2>i read, i just missed that line...
17:46<@TrueBrain>nightynight all
17:48<@Bjarni>Eddi|zuHause2: wtf... what kind of people are those Germans????
17:48<@Bjarni>or at least Mark
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17:50<Eddi|zuHause2>well, apparently he did not see her for a longer time, so he did not recognise her while drunk :p
17:50<svip>Program received signal SIGSEGV, Segmentation fault.
17:50<svip>[Switching to Thread 16384 (LWP 9711)]
17:50<svip>0x403d4812 in __unregister_atfork () from /lib/
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17:53<+glx>hmm who removed the "don't put bash link here" thing from the topic ?
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17:53<svip>Some fundraisers.
17:54<Eddi|zuHause2>glx: yeah, i checked that before :p
17:54<@Bjarni>I think it was the same guy, who both added and removed it
17:54<@Bjarni>and I'm not going to readd it
17:54<@Bjarni>because without it, I can learn a whole lot more about Germans
17:55<@Bjarni>just wondering... is the sister grounded in the same house?
17:58<SmatZ>Eddi|zuHause2: I tried - and it didn't help me - instead, "blau" was translated as "blue", so I didn't know at all what the text was about :-p
17:59<Eddi|zuHause2>SmatZ: "being blue" means the same as "being drunk"
18:00<Eddi|zuHause2>SmatZ: so the translator was correct, but it could not grasp the cultural reference
18:00<SmatZ>Eddi|zuHause2: it was the first thing I learned to say in Deutsch :-)
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18:04<SmatZ>it was the first class of Deutsch we had ... and I knew only few words, like "ich", "bin", "blau" (=blue) ... so I said "ich bin blau" and the teachear stared at me really strange
18:04<SmatZ>it was funny, but maybe it is not funny when you read it on IRC :)
18:05<Eddi|zuHause2>it's not as funny as "Ich möchte diesen Teppich nicht kaufen", but still funny :)
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18:06<mikk36>daaamn :P
18:06<mikk36>listening to five hard drives to start up is nice :)
18:06<SmatZ>Eddi|zuHause2: "I wouldn't like to buy your carpet"?
18:06<mikk36>it's like listening the startup of 5 little jet engines :P
18:06<Eddi|zuHause2>SmatZ: it's from a famous german beer commercial
18:07<Eddi|zuHause2>some foreigners sit in the beer garden, and read that from their phrasebook
18:07<Eddi|zuHause2>the waitress says "alright" and brings a few beer :p
18:07<SmatZ>aha :) (err ... diesen != your, sorry ... rather "diesen = those"?)
18:07<SmatZ>aha :-)
18:08<Eddi|zuHause2>SmatZ: "this" is probably most correct :)
18:08<Eddi|zuHause2>"those" is for plural
18:10<SmatZ>Eddi|zuHause2: yes... I forget fast :( and actually, I have many problems with genders and "word tails" in Deutsch
18:11<Eddi|zuHause2>i cannot judge how confusing this can be for foreigners...
18:13<@Bjarni>I don't know any Czech, so I can't judge similarities at all
18:13<@Bjarni>however I don't find it that confusing
18:14<@Bjarni>my main issue is that I don't use German everyday and Eddi|zuHause2 tend to find quotes containing topics we never learned about in school :P
18:14<@Bjarni>well, I had this one German teacher, who made us read about German prostitutes
18:14<+glx>I never learnt German
18:15<@Bjarni>and talked about boobs and stuff in class
18:15<Eddi|zuHause2>glx: then it gets about time you startet :p
18:15<@Bjarni>both in Danish and German
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18:15<@Bjarni>he also told about his plans to run around naked in a certain park together with his army bodies
18:15<@Bjarni>later he said that they didn't do it anyway... too many people
18:16<Phazorx>i hope you meant "buddies"
18:16<@Bjarni>I did
18:16<SmatZ>when you are speaking in a foreign language, you say things you would never say in you mother tongue...
18:16<@Bjarni>oh... and he also watched porn movies with them
18:16<@Bjarni>all in all... a "different" kind of teacher
18:17<@Bjarni>he left all of a sudden with no reason at all
18:17<Phazorx>in this "free country" you'd banned from school for that
18:17<SmatZ>maybe he met his "buddies"
18:17<@Bjarni>rumours had it what he had slept with one of the girls, but it never became official
18:17<Eddi|zuHause2>one army buddy also tried to have me watch porn with him... it was... "weird"...
18:18<@Bjarni>so I don't know if it's true
18:18<Eddi|zuHause2>while on the topic, anybody seen that british series "skins"?
18:18<@Bjarni>oh... he also managed to show up an hour late drunk and then he marked everybody, who didn't bother to wait that long as "never showed up for class"
18:19<@Bjarni>I think that's the only time I was absent that year
18:19<@Bjarni>this could also be a reason why he left
18:20<@Bjarni>Eddi|zuHause2: on the topic of weird teachers, army buddies or porn?
18:20<Eddi|zuHause2>mainly the teacher thing...
18:20<SmatZ>I think it wouldn't be any reason to leave in our country... and I am really heppy for it
18:20[~]SmatZ will use 7h of sleep to have some clearer mind...
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18:21<@Bjarni>I think he will be heppy for all the sleep he can get :P
18:21<@Bjarni>Eddi|zuHause2: no, I have no idea what series that is
18:21<@Bjarni>time for bed
18:21<@Bjarni>I have a lecture tomorrow
18:22<thingwath>hm, and I'm afraid that he is not right
18:22<@Bjarni>in fact I have more than one
18:22<Phazorx>Bjarni: giving or taking one ?
18:22<@Bjarni>I'm not the teacher with those ideas if that is what you mean :P
18:23<Phazorx>i actualy want to clarify on whether you are stuernt or teacher :)
18:23<@Bjarni>well, hopefully nobody will think that I will be teaching tomorrow.... I know shit about the topics.... that's basically why I signed up for those classes
18:24<Eddi|zuHause2>since when is knowing shit a prerequisite for holding classes?
18:24<@Bjarni>we have a powerful student union :D
18:25<@Bjarni>so since it became powerful, it's mandatory to know stuff or stuff will happen
18:25<@Bjarni>heh.. I used stuff twice, but they mean different stuff
18:25<@Bjarni>and I used stuff again...
18:26<@Bjarni>maybe I should just go to bed and not say another word
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18:27<Eddi|zuHause2>yet he said another word :p
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---Logclosed Tue Sep 04 00:00:24 2007