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#openttd IRC Logs for 2007-10-24

---Logopened Wed Oct 24 00:00:54 2007
00:01<DaleStan>alphax: Can you paste a full URL, please?
00:03<alphax>in the page bottom
00:05<@Rubidium>the number of tiles between two subsequent 45 degree corners
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00:10<alphax>for example, is the following image would be counted as 2 titles?
00:10<alphax> ===
00:10<alphax> //
00:11<hylje>i doubt
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00:12<alphax>hylie: about tites between double bend
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07:29<dihedral>TrueBrain: i have fixed some stuff with the move clients patch... just gonna upload it
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09:40<BiA|pavel-css>can anyone help me with compiling ottd? :X
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10:18<Phazorx>KUDr: thans for YAPF fix
10:19<@Belugas>BiA|pavel-css, have you read this : ?
10:19<BiA|pavel-css>Belugas: yop
10:20<BiA|pavel-css>but VS have some fatal error and cygwin ... he cant find which version it is or it freeze :/
10:22<KUDr>Phazorx: np
10:22<Phazorx>KUDr: it was a big deal to have shared tracks functional
10:23<Phazorx>and is there any speed impact?
10:23<KUDr>can imagine
10:23<@Belugas>BiA|pavel-css, although i'm not in positin to help right now, you may give a lot more details of the errors and your installation too...
10:23<@Belugas>a bit vague
10:24<Phazorx>good and we owe you a beer :)
10:25<BiA|pavel-css>to VS: i donwloaded that libraries and headers and linked them ... but d:\cygwin\nb_11339\src\command.h(282): fatal error C1001: INTERNAL COMPILER ERROR (compiler file 'f:\vs70builds\3077\vc\Compiler\Utc\src\P2\main.c', line 148) and on that line is static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID); :/
10:27<BiA|pavel-css>btw i am trying to compli nb r11339
10:29<@Belugas>you downloaded with svn?
10:29<@Belugas>it might be better to do it that way
10:29<@Belugas>do you have svn installed?
10:29<BiA|pavel-css>okay, i will try
10:30<BiA|pavel-css>i have some program to download svn ...
10:31<@Belugas>it should be OR Tortoise OR svn
10:31<BiA|pavel-css>tortoise ;)
10:32<@Belugas>do it then retry compiling
10:33<BiA|pavel-css>sources on dont work or why use svn? :/
10:33<+glx>they should work
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10:50<BiA|pavel-css>soo i tryed to compile nb from svn and same error
10:50<BiA|pavel-css>d:\cygwin\nb_11339_2\src\command.h(282): fatal error C1001: INTERNAL COMPILER ERROR (compiler file 'f:\vs70builds\3077\vc\Compiler\Utc\src\P2\main.c', line 148)
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10:54[~]Belugas wonders why vs tries to use cygwin or vice-versa... looks like a bit of a confusion, from my point of view :S
10:55<BiA|pavel-css>i have that sources at cygwin folder ;)
10:55<BiA|pavel-css>at first i wanted to compile it with cygwin
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11:04<BiA|pavel-css>what now? :X
11:08<BiA|pavel-css>can anyone compile nb with 4patches for me pls? :/
11:09<BiA|pavel-css>i can patch it, but thats all :(
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11:19<Eddi|zuHause2>BiA|pavel-css: tried searching for "buildottd"?
11:19<Eddi|zuHause2>(should be in the forums)
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11:24<BiA|pavel-css>its building ttd? i thought its just downloading/patcjing
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11:45<Eddi|zuHause2>it would be called "download/patch-ottd" in that case
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12:28<BiA|pavel-css>can anyone compile ottd for me pls? :-/
12:28<LeviathNL>what OS?
12:29<BiA|pavel-css>11339 nb pls
12:29<BiA|pavel-css>i have ready patched files
12:32<LeviathNL>if you can send them to me somehow I can try to compile
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12:35<Sionide>BiA|pavel-css, there's instructions on the wiki you know
12:35<BiA|pavel-css>Belugas tryed to help me ... but i am getting all time error
12:35<BiA|pavel-css>d:\cygwin\nb_11339_2\src\command.h(282): fatal error C1001: INTERNAL COMPILER ERROR (compiler file 'f:\vs70builds\3077\vc\Compiler\Utc\src\P2\main.c', line 148)
12:36<BiA|pavel-css>i tryed from http source and from svn too
12:36<BiA|pavel-css>everything failed :(
12:37<Eddi|zuHause2>BiA|pavel-css: you tried with clean, unpatched sources?
12:37<@Belugas>would not change. I think his includes are all fucked up
12:38<@Belugas>main.c has noting to do with openttd
12:38<@Belugas>like... where does it come from ???
12:39<@Belugas>and we do not have sources in any P2 folder
12:39<Noldo>Belugas: it's internal compiler error
12:39<@Belugas>i do not follow
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12:39<@Belugas>i'm using msvc too, and i've never seen this before
12:40<BiA|pavel-css>why all time i must have some kind of "special" error
12:40<BiA|pavel-css>like i couldnt upgrade to php5 for alnmost year ...
12:40<hylje>you're doing it wrong
12:41<@Belugas>hylje, fnd what he did wrong than :P
12:41<BiA|pavel-css>i will try sth ... .)
12:41<hylje>i dont think vc+cygwin can be up to any good..
12:42<@Belugas>try to check if you have some search path pointing to that f:\vs70build folder
12:42<@Belugas>seems awfully wrong
12:42<BiA|pavel-css>f is my dvd and nothing there :)
12:43<@Belugas>at one point, your system wasw setup to acces it.
12:43<@Belugas>try to find in your config where it is set and remove it
12:46<BiA|pavel-css>prob ... nothing is to f: .... in none settings :/
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12:47<@Belugas>look harder. it MUST be set somewhere
12:47<@Belugas>it could even be in your environment path
12:48<BiA|pavel-css>main prob is ... 95% things have $(VCInstallDir) ...
12:48<BiA|pavel-css>and if setuped, then c :(
12:49<BiA|pavel-css>gonna try sth
12:49[~]Belugas wishes he was at home...
12:50<@Belugas>nothing i can do from here
12:53<BiA|pavel-css>and can u compile? :P
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12:54<LeviathNL>BiA|pavel-css, i het these errors while compiling : /home/thomas/ottdtmp/trunk/src/ai/ai.cpp: In function ‘void AI_PutCommandInQueue(PlayerID, TileIndex, uint32, uint32, uint, void (*)(bool, TileIndex, uint32, uint32))’:
12:54<LeviathNL>/home/thomas/ottdtmp/trunk/src/ai/ai.cpp:76: error: ‘_strdup’ was not declared in this scope
12:55<LeviathNL>I also noticed this in changes.log src/rail_gui.cpp 1 out of 1 hunk ignored -- saving rejects to file src/rail_gui.cpp.rej
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12:57<BiA|pavel-css>i inserted taht .rej cos i am not sure if theers sth to repair ... and that error ... :/
12:58<@Belugas>[12:55] <BiA|pavel-css> and can u compile? :P <--- I can compile Delphi, sure. OTTD? no, not at work
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13:00<BiA|pavel-css>error in ai.cpp when i didnt modified ai.cpp :/
13:02<BiA|pavel-css>i am lost :/
13:03<BiA|pavel-css>LeviathNL: can i ask u for a favor? can u patch and compile it? :-/
13:03<BiA|pavel-css>i thought i can patch at least
13:03<LeviathNL>what patch?
13:04<BiA|pavel-css>send or links
13:06<BiA|pavel-css>4. last one
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13:11<LeviathNL>hmm doubt that will work without modifying the code, one patch is even for r9019
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13:13<BiA|pavel-css>it will only one time ... purchasing a land u need to change from EnsureNoVehicle to EnsureNoVehicleOnGround
13:14<BiA|pavel-css>in clear_cmd.cpp
13:14<Eddi|zuHause2>it only gets really dangerous if you have patches from before r8000 or so
13:15<BiA|pavel-css>not that much :)
13:15<BiA|pavel-css>that old is only one ;)
13:16<Eddi|zuHause2>well, there were two major commits that kill _every_ patch
13:17<LeviathNL>still getting compile errors. Will look later at it, I'm gonna eat first
13:18<Eddi|zuHause2>!openttd commit 7759
13:19<+_42_>Commit by rubidium :: r7759 /trunk/ (1128 files in 26 dirs) (2007-01-02 19:19:48 UTC)
13:19<+_42_>-Merge: makefile rewrite. This merge features:
13:19<+_42_> - A proper ./configure, so everything needs to be configured only once, not for every make.
13:19<+_42_> - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
13:19<+_42_> - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
13:19<+_42_> - Proper support for OSX universal binaries.
13:19<+_42_>(...) (truncated)
13:19<Eddi|zuHause2>wow, that took him a while :p
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13:19<BiA|pavel-css>10220,11039,10046 and last one is rly old
13:20<BiA|pavel-css>Mar 06, 2007 .... dunno what revision
13:24<BiA|pavel-css>LeviathNL: if u have probs :/ patch only with ;)
13:24<Wolf01>List of new features and bugfixes
13:24<Wolf01>* Feature and bugfixe list was lost
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13:29<@DorpsGek>Eddi|zuHause2: Commit by rubidium :: r8038 /trunk (190 files in 15 dirs) (2007-01-10 18:56:51 UTC)
13:29<@DorpsGek>Eddi|zuHause2: -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
13:29<stillunknown>Pinging innocent people is not nice ;-)
13:30<Eddi|zuHause2>that is entirely your fault :p
13:30<Eddi|zuHause2>anyway, those are the two killer features
13:30<Eddi|zuHause2>you can practically throw away all patches from before that
13:31<Eddi|zuHause2>(except you really know what you are doing)
13:31<BiA|pavel-css>taht almost year lol
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13:32<Eddi|zuHause2>just a few days there was someone like "can someone help me update this patch from r4xxx?"
13:32<BiA|pavel-css>theres only few thing what i want more to openttd and almost all is in patch not soo old
13:32<Eddi|zuHause2>that patch was like 3 years old
13:33<BiA|pavel-css>wow, where he digged it? :)
13:37<Eddi|zuHause2>[Fr Okt 19 2007] [16:11:51] <TrueBrain> anyway, I can't find the patch (only the description)
13:37<Eddi|zuHause2>[Fr Okt 19 2007] [16:12:02] <TrueBrain> but okay, I have 1500 patches
13:40<Eddi|zuHause2>well, if you have 1 patch a day, that is like 4 years supply of patches ;)
13:41<BiA|pavel-css>since sameone made daylength i cant play without it :)
13:42<BiA|pavel-css>and ... when same1 will do depots like stations but will not be able to load/unload cargo there ... and train max length will be as the depo will be long ... than i would love this :)
13:42<Sacro>zomg, DarkVator on the forums
13:42<Sacro>@seen DarkVator
13:42<@DorpsGek>Sacro: I have not seen DarkVator.
13:42<Sacro>@seen DarkSSH
13:42<@DorpsGek>Sacro: I have not seen DarkSSH.
13:42<Sacro>!seen DarkVator
13:42<+_42_>Sacro, I don't remember seeing DarkVator.
13:42<Sacro>i miss him
13:42<+glx>Sacro: it's Darkvater ;)
13:43<BiA|pavel-css>whos darkvater? :)
13:43<BiA|pavel-css>!seen DarkVater
13:43<+_42_>BiA|pavel-css, DarkVater? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember DarkVater.
13:46<Sacro>@seen DarkVater
13:46<@DorpsGek>Sacro: I have not seen DarkVater.
13:46<Sacro>glx: still... nothing
13:46<BiA|pavel-css>whos that?
13:49<Sacro>old skool dev
13:53<Phazorx>err can one add a company to SP game?
13:53<+glx>add AI
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14:23<pavel1269>back :/
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14:26<Wolf01>for a moment i thought to see peter1138
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14:29<Phazorx>wiki markup question
14:29<Phazorx>any admins available?
14:30<Phazorx> < note bordering area is not extending to fit whole paragpraph
14:31<Ailure> * Maximum posisble train length will be regulated (10 tiles)
14:32<Phazorx>any objections?
14:32<Ailure>how often do people actually make longer trains anyway
14:32<Ailure>not really
14:32<Ailure>10 tiles is like, my aboslute max for train length
14:32<Ailure>personal at least
14:32<Phazorx>Ailure: i seen some very disturbign and weird things on public servers
14:32<Phazorx>and we try to minimize weirdness here
14:32<Ailure>since anything longer, and the game scale get's even more out of whack
14:33<De_Ghosty>i like long train
14:33<De_Ghosty>it cut down on traffic
14:33<Ailure>I usually reserve 10 tiles trains for goods trains
14:33<Phazorx>yeah most will be shorter
14:33<Phazorx>global net for sure will be regulated with shorter TL
14:33<Ailure>and have most trains around five tiles as most otherwise
14:33<Phazorx>i'd say 7
14:34<Ailure>actually easily majority of trains I build is five tiles
14:34<Ailure>it's not too big or small
14:34<Phazorx>Ailure 5 with PBI is a good number
14:34<Ailure>and most engines can handle it well
14:34<Ailure>yeah that too
14:34<De_Ghosty>lucky number 7
14:35<Phazorx>orudge, Rubidium, TrueBrain, Belugas web/wiki/markup question, really
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14:36<Ailure>I'm looking through the rules
14:36<Phazorx>i figured that much
14:36<Phazorx>i'm making illustrations for perks :)
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14:36<Ailure>I honeslty don't have too much experience with PBI
14:36<Ailure>but I got a somewhat feeling for it already
14:37<Ailure>like in this ongoing game I play now and then
14:37<Ailure>where I feed a single iron ore mine
14:38<Phazorx>Ailure: the thing with pbi is - as it states in perks, you can not have a factory doing 10K/mo
14:38<Ailure>found two spelling errors haha
14:38<Phazorx>it will do ~1k/mo at most
14:38<Ailure>I hardly reached insane numbers anyway
14:38<Ailure>you can get around it
14:38<Ailure>by putting another factory
14:38<De_Ghosty>Global company regulates train legth and speed (miniumum = maxium = allowed) of trains carried on shared tracks as well as states that only full trains are permitted to enter.
14:38<De_Ghosty>wrong place
14:38<Phazorx>another factory can be not closer than 15 tiles fron any other industry
14:39<Phazorx>and not more than 15 tiles from city center
14:39<Ailure>hmm oh yeah
14:39<Ailure>I forgot about those limitations
14:39<Phazorx>Ailure: it will be tricky
14:40<Phazorx>and you can not have efficient global station for handling these
14:40<Ailure>they shouldn't be too tricky
14:40<Phazorx>well that's PBI
14:40<Ailure>as long you actually watch the industries you feed
14:40<Ailure>and not go "build and forget"
14:40<Ailure>like you could do before
14:40<Ailure>like in this game
14:41<Ailure>I started reassigning coal trains to power stations as soon my steel mill get's too much coal
14:41<Ailure>which have happened a few times
14:41<Ailure>usually due to a jam somewhere
14:43<Ailure>"Terraforming costs will be insanely high."
14:43<Ailure>Would be intresting to know by how much more
14:43<Phazorx>no idea yet
14:43<Phazorx>but if you want to raise one tile of water - a mil
14:44<Phazorx>remove alps - few billions
14:44<Ailure>I don't want a team-member to waste away my money right away
14:44<Phazorx>so tell them not to :)
14:44<Ailure>then, I have my doubts that most of my team members will be there from start
14:44<Phazorx>they better
14:44<Ailure>yeah I tell them to
14:44<Phazorx>or you dont get the area you might like
14:44<Phazorx>and as rules say - preserve landscape
14:45<Ailure>well, last I checked
14:45<Ailure>it seemed like the map won't be too rough anyway
14:48<Phazorx>but the idea is bend tracks to follow landscape
14:48<Phazorx>instead of making canyons and hills
14:48<Phazorx>do not make landbridges and rivers
14:48<Ailure>I'm a somewhat inbetween
14:48<Ailure>I hate when people flatten a whole mountain
14:49<Phazorx>so we make it impossible
14:49<Phazorx>and tell that you should nto do it
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15:03<dihedral>hello :-)
15:04<Eddi|zuHause2>until we can do "inverse" foundations (or cliffs), you will not get around terraforming when you want to place dualtracks through the mountains
15:04<Eddi|zuHause2>the new foundations might help though
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15:05<Ailure>eh you can do dual-tracks fine on mountains without terraforming
15:05<Ailure>it might look really weird at places though :)
15:06<Wolf01>is possible to make airplanes crash at the end of the runway instead of the beginning?
15:07<Ailure>wouldn't it better with it crashing at a random place on the runway
15:09<De_Ghosty>wouldn't it be better if they fall out of the sky and hit something?
15:09<De_Ghosty>like the ufo?
15:09<Ailure>most aircraft accidents
15:09<Wolf01>i don't think so, because an aircraft offten crashes when the runway is too short, when there is something on the runway or when it tries to land vertically... the only way to crash at the beginning should be a problem with the landing gears.. and this mean that the aircraft has low reliability, not that a concorde is trying to land on a small airport
15:09<Ailure>happens at landings I belive
15:10<Ailure>and start of flight too
15:10<Ailure>rarely inflight
15:14<De_Ghosty>that's not what bin laden said
15:14<Ailure>but that was hardly a accident :P
15:15<Ailure>a crash done on purpose is not an accident
15:19<dihedral>Wolf01: any progress on a grf for wwottdgd?
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15:20<Wolf01>no, sorry, i'm busy doing the roads for brickland
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15:37<BiA|pavel-css>LeviathNL: r u here?
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15:55<LeviathNL>now I'm
15:56<Wolf01>are you sure you are?
15:59<BiA|pavel-css>LeviathNL: <BiA|pavel-css> LeviathNL: if u have probs :/ patch only with ;)
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16:08<LeviathNL>just that patch is also giving errors while compiling. while patching it says (Stripping trailing CRs from patch.)
16:11<@Rubidium>the fact that the patching did not fail does not necessarily mean that the compiling won't fail.
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16:13<LeviathNL>I used the same revision as the patchmaker used
16:17<BiA|pavel-css>so u cant patch it anyway nad u cant compile it too ... hmm?
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16:28<dihedral>save all DoCommands to a file, and have ottd read the file as a 'playback mode'
16:28<dihedral>would be one flipping big file, but a funny thing to watch?
16:29<@Rubidium>dihedral: you can already make (and run) such file fairly easily
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16:31[~]dihedral greets Belugas
16:31<@Belugas>how much?
16:31<@Bjarni>how many?
16:32<dihedral>not _that_ much
16:32<@Belugas>how long?
16:32<BiA|pavel-css>o rly?
16:32<@Belugas>how big?
16:32<dihedral>Belugas: did you get all those questions from your kid :-P
16:32<@Bjarni>how fast?
16:32<@Rubidium>DUMP_DEBUG_COMMANDS or something like that IIRC
16:32<@Belugas>how hard?
16:32[~]Belugas is on craziness mode
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16:33<@Bjarni>we all are
16:33<BiA|pavel-css>i want that ottd :(
16:33<@Bjarni>even skidd13
16:33<@Bjarni>hi skidd13
16:33<skidd13>evening Bjarni
16:34<dihedral>hello skidd13
16:35<@Rubidium>skidd13: had any go at el depot drawing?
16:35|-|Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Quit: Zr40]
16:35<skidd13>Rubidium: Give me a few minutes
16:36<@Belugas>skidd13 hello
16:36<skidd13>:) Am I famous... Nice to see you all folks.
16:36<@Belugas>dihedral, hello and no, kid is at home and i'm still stuck in this wonderfully hideous office of mine
16:37<dihedral>Belugas: i dont envy you :-P
16:37<@Bjarni>Belugas: your kid speaks French, right?
16:37<@Bjarni>so asking a whole lot of questions in English is not likely
16:37<BiA|pavel-css>anyone here can compile ottd? :/
16:38<skidd13>Rubidium: Do you know the icons of the duch catanary?
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16:38<skidd13>Damn too much coffee :)
16:38<@Rubidium>not by heart
16:39<dihedral>BiA|pavel-css: whats up
16:39<@Rubidium>BiA|pavel-css: I can, but most like won't be of any help for you
16:39<@Belugas>my kid, although french speaking, already knows a few words in english. bilingual country ;)
16:40<@Rubidium>Belugas: most of them swear words due to the tv? Or are the Canadians as beep-happy as the Americans?
16:41<BiA|pavel-css>Rubidium: so can u build one for me? :P
16:41<@Rubidium>BiA|pavel-css: yes, but it will most likely be useless for you
16:41<BiA|pavel-css>i dont care i want to play
16:41<@Rubidium>unless you intend to be running Linux
16:42<BiA|pavel-css>u cant compile for win?
16:42<@Bjarni>only freaks and the nightly build servers can build windows binaries
16:42<skidd13>They have a little yellow bolt in them. IMO thats easier to see. Maybe the author gives permission to use them.
16:42<@Belugas>canadians are not as prude as americans. so beep are mostly heard while tuning us-tv :) and boy do we laugh ;)
16:42<skidd13>s/They/the dutch catanary/
16:42<Sacro> <- it takes good skill to create a sign that's wrong in 3 languages at once
16:43<dihedral>BiA|pavel-css: what is wrong with nightlies?
16:43<@Rubidium>technically could do it, but it means four hours or so of setting up and downloading windows API stuff before I can actually make the binary
16:43<@Belugas>[16:44] <@Bjarni> only freaks and the nightly build servers can build windows binaries <--- I'm happy been a freak!
16:43<Sacro>it is wrong in english, german and errr... spanish i think
16:43<Sacro>Belugas: being
16:43<BiA|pavel-css>dihedral: they dont have daylength patch in
16:43<Sacro>Bjarni: i'm not a freak :(
16:43<Sacro>Belugas: s/r//
16:44<dihedral>BiA|pavel-css: then read the wiki on how to compile on windows if you are so wild on it :-)
16:44[~]Belugas prowls around Sacro, ready to bite his head off
16:44[~]dihedral pats Belugas on the head
16:44<BiA|pavel-css>if u will repair may compiler :)
16:45<dihedral>BiA|pavel-css: i dont compile on win here
16:45<dihedral>i only compile linux and osx
16:46<BiA|pavel-css>now i know, but i cant compile too
16:46<BiA|pavel-css>terrible errors
16:46[~]Belugas roars at dihedral's hand!
16:46<@Belugas>SNAP SNAP SNAP
16:46<@Rubidium>BiA|pavel-css: first get a clean trunk (without any patches and/or modifications) to work, then try other people's patches
16:46[~]dihedral slaps Belugas
16:47<BiA|pavel-css>clear trunk dont work ...
16:47<@Rubidium>as trunk works, other people's patches have a fair chance of not working
16:47<@Rubidium>BiA|pavel-css: then what's the error?
16:47<BiA|pavel-css>but only for me :)
16:47<BiA|pavel-css>d:\cygwin\nb_11339\src\command.h(282): fatal error C1001: INTERNAL COMPILER ERROR (compiler file 'f:\vs70builds\3077\vc\Compiler\Utc\src\P2\main.c', line 148)
16:48<BiA|pavel-css>file .... src/commands.h
16:48<@Belugas>i told you, BiA|pavel-css, you have to fix your configuration. you have to find where your system defines that link
16:48<@Belugas>it is wrong
16:49<@Rubidium>what compiler are you using (version number)
16:49<@Belugas>until you fixed it, nothing can really be done to help you
16:49<@Belugas>maybe you could simply uninstall the whole thing and strat from scratch
16:49<BiA|pavel-css>how can i find it when nothing in config of VS?
16:49<@Belugas>i know it is a bitch, but it may be the best thing to do
16:49<@Rubidium>BiA|pavel-css: what exact version of VS are you using?
16:50<BiA|pavel-css>Microsoft Visual Studio .NET 2003
16:51<BiA|pavel-css>or ... 7.1.3088?
16:51<@Rubidium>anyone here using VS 2003?
16:51<@Rubidium>anyone else than BiA|pavel-css that is
16:52<BiA|pavel-css>or ... anyone cygwin?
16:52<BiA|pavel-css>my cygwin cant find any revision number
16:53<BiA|pavel-css>cygwin error:
16:53<BiA|pavel-css>WARNING: there is no means to determine the version.
16:53<BiA|pavel-css>WARNING: please use a subversion or git checkout of OpenTTD.
16:53<BiA|pavel-css>WARNING: this version is only allowed by game servers that
16:53<BiA|pavel-css>WARNING: have been compiled without version detection.
16:53<BiA|pavel-css>WARNING: there is a great chance you desync.
16:53<BiA|pavel-css>WARNING: USE WITH CAUTION!
16:53<@Rubidium>that's a warning, not an error
16:54<BiA|pavel-css>when i define verion it freeze with compile whn not ... game crash when i click on anything
16:55<@Rubidium>BiA|pavel-css: have you tried updating your VS?
16:55<@Rubidium>(using Windows update or the equivalent for VS)
16:56<@Rubidium>might solve it as the exact same error seems to happen for others on completely different projects
16:56<@Rubidium>so it is something with the compiler itself and not openttd
16:56<BiA|pavel-css>compiler can compile everything ... only do this on openttd :/
16:57<@Rubidium>BiA|pavel-css: lies
17:01<BiA|pavel-css>soo, what i have to do?
17:03<BiA|pavel-css>i totaly dont understand it ... Declare the function parameter start to be volatile.??
17:04<@Belugas>not relevant. If you said that even clean trunk does not compile, it is not the condition of your error
17:04<@Rubidium>that's another error which doesn't cause your current issue
17:05<BiA|pavel-css>but, thats same error
17:05<@Rubidium>anyhow, installing any hotfixes/service packs for VS 2003 is a good thing to start with to try to "solve" this issue
17:05<@Rubidium>no it is NOT
17:05<BiA|pavel-css>:-/ FIX: "Fatal Error C1001"
17:05<@Rubidium>146 != 148 (well, at least in the math I learned)
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17:08<dihedral>anybody up to seing 'move_clients patch' in action?
17:08<@Belugas>BiA|pavel-css, the error MESSAGE may be the same, but not the CAUSE of the error
17:12<@Belugas>anyway... good night, the day is finally over for me
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17:12<dihedral>cu Belugas have a nice evning
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17:15<BiA|pavel-css>gn too
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17:47<skidd13>@seen Digitalfox
17:47<@DorpsGek>skidd13: Digitalfox was last seen in #openttd 2 days, 20 hours, 32 minutes, and 40 seconds ago: <Digitalfox> good night everyone.. :)
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17:48<Rafagd>@seen Rafagd
17:48<@DorpsGek>Rafagd: Rafagd was last seen in #openttd 2 days, 18 hours, 55 minutes, and 54 seconds ago: <Rafagd> bye
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17:50<Sacro>@seen Sacro
17:50<@DorpsGek>Sacro: Sacro was last seen in #openttd 1 hour, 5 minutes, and 45 seconds ago: <Sacro> *you
17:50<Sacro>@seen Sacro
17:50<@DorpsGek>Sacro: Sacro was last seen in #openttd 4 seconds ago: <Sacro> @seen Sacro
17:51<@Bjarni>Sacro: how many people do you have in that head of yours?
17:51[~]Sacro counts
17:51<Sacro>well there's me, and me, oh and me too
17:51<skidd13>Hey guys the bot is stupid! Don't fool him he can't defen himself. :D
17:52<@Bjarni>I wonder if the bot would kick itself if ordered to do so
17:52<Sacro>@seen @kick DorpsGek
17:52<@DorpsGek>Sacro: seen [<channel>] <nick>
17:53<skidd13>Sarco I said DO not fool the bot.
17:53<@Bjarni> <-- wtf is that for a change?
17:54<skidd13>An insane one?!
17:57<Sacro>nstead of surrendering the £15 cash from her till, the 51-year-old turned to the raider and told him she was too busy to deal with him.
17:57<Sacro>"I just got on with it," she said. "British people don't stop work just because someone is trying to bully us with guns."
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18:14<@TrueBrain>Bjarni: it means you stink :)
18:18<@Bjarni>I just find it odd to remove that one link and not the other one to clone vehicles
18:18<@Bjarni>not to mention not writing the missing page
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18:50<skidd13>good night
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---Logclosed Wed Oct 24 21:24:34 2007
---Logopened Wed Oct 24 21:24:39 2007
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21:26|-|Kanal #openttd zsynchronizowany w 97 sekundy
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21:47<Klanticus>ops... wrong channel
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22:02<@Belugas>you wanted to see your password?
22:02<@Belugas>or all our passwords...
22:03<Klanticus>Belugas, i wanted the password for the ottd coop game
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22:26<CIA-1>OpenTTD: belugas * r11340 /trunk/src/industry_gui.cpp: -Fix[FS#1362]: Newindustries can provide no production at start. So the Modifying Production cheat was a bit puzzled on how to deal with it. This will help a bit.
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---Logclosed Thu Oct 25 00:00:41 2007