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#openttd IRC Logs for 2007-12-06

---Logopened Thu Dec 06 00:00:28 2007
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02:32<sport606>does anyone know how to get vehicles to carry gravel or clay?
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05:23<TheJosh>hey everyone, how is everyone going?
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06:04<TheJosh>hey is there a good graphical GRF editor, or is it all hex and hacking
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06:05<TheJosh>better question, if I made such an editor, would it be a good idea or a bad idea?
06:05<Gonozal_VIII>i'm hacking around with notepad and gimp
06:06<Gonozal_VIII>good idea :-) but i dunno if there already is something
06:06<TheJosh>so a graphical editor that u selected gimpped files with, and could set all the params and stuff with easy would be appreciated?
06:07<Gonozal_VIII>syntax detection for the actions :D
06:07<TheJosh>is the GRF format complicated?
06:08<TheJosh>do you have a tool that puts it all together or do you hack together the .grf files yourself?
06:08<Gonozal_VIII>i just started some days ago to work with grf stuff so i don't know how it's done best
06:09<Gonozal_VIII> but there are lots and lots of actions...
06:09<TheJosh>gut lots of actions can easily be handled by a generic interface
06:10<TheJosh>especially if coded right
06:10<Gonozal_VIII>do you have a tool that puts it all together or do you hack together the .grf files yourself? <-- you mean the encoding?
06:11<Gonozal_VIII>i have a .bat file with the lines in it, i only edit the grf name there and don't have to type :-)
06:12<Gonozal_VIII>cd C:\grfcodec
06:12<Gonozal_VIII>grfcodec -e blah.grf
06:12<Gonozal_VIII>like that
06:14<TheJosh>whats grfcodec?
06:14<Gonozal_VIII>the thing that makes the grfs...
06:15<TheJosh>from files you make in notepad
06:15<TheJosh>and the gimp
06:16<TheJosh>so what about a tool that combines grfcodec (or in the background uses grfcodec) and the notepad step?
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06:18<Gonozal_VIII>i think there is something but i don't know how it's called and it required the ttdpatch exe or something like that
06:18<Gonozal_VIII><-- not the best guy to ask^^
06:29<TheJosh>thanks anywya
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06:44<Gonozal_VIII>what's .uif?
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06:48<Gonozal_VIII>googled it..
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07:13<xintron>Can anyone send me the ttd game?
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07:23<valhallasw>xintron: transport tycoon deluxe is copyrighted software
07:23<xintron>yeah, so I know
07:23<xintron>But that doesn't mean that I can't reach it on the net :)
07:24<SpComb>hmm, almost
07:24<valhallasw>the question is whether this is the right place to ask ;)
07:24<SpComb>which is why I'll skip linking to the correct domain
07:24<xintron>Shouldn't it be the right place? :)
07:24<valhallasw> contains a post with links... somewhere
07:24<xintron>But I got a link already so no need for it anymore :)
07:25<xintron>Just didn't want to find a torrent for it
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07:25<xintron>Since I don't have a torrent program in school :P
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07:29<xintron>Is here anyone who know who translated the game into Esperanto?
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08:25<Rubidium>xintron: yes, there is someone who know who did the Esperanto translation
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08:34<svippery>This is odd.
08:34<svippery>I get newest revision from SVN, and yet somehow NewGRF does not seem to work.
08:34<svippery>Did something change while I was gone for the past few months?
08:34<+glx>how did you add them?
08:34<svippery>In the bin/data/ directory.
08:35<svippery>But when I launch openttd, it cannot find them.
08:35<Gonozal_VIII>month? tons of changes since then
08:35<svippery>Yes yes, I know, Gonozal_VIII.
08:35<svippery>But on user-end side.
08:35<svippery>And also, is it not spelt "tonnes"?
08:35<Gonozal_VIII>i don't know, i can't speak english
08:36<Gonozal_VIII>clicked on rescan files if you put them there after launching the game?
08:37<svippery>Nothing happens.
08:37<Gonozal_VIII>waitaminute... bin/data?
08:37<Gonozal_VIII>gamedir/data :-)
08:37<svippery>Which is bin/data/
08:38<+glx>just put them in ~/.openttd/data
08:38<skidd13>svippery: Which GRF ID?
08:38<svippery>Maybe the files I have are old.
08:39<Gonozal_VIII>you should see them anyways
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08:40<Gonozal_VIII>the data dir is in the same dir as the exe and the grfs are in there and you clicked newgrf settings from the game start screen and there add?
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08:41<svippery>And they do not appear.
08:41<svippery>Even after I did what glx suggested.
08:41<Gonozal_VIII>that's odd
08:41<+glx>then you have a rights problem
08:41<+glx>try openttd -d misc4
08:42<+glx>to see search path
08:42<Gonozal_VIII>exe.. linux... blah
08:42<svippery>Hm, could I grep for it, glx?
08:43<+glx>grep what?
08:43<svippery>The search path.
08:43<svippery>Cause it does spit out a lot of information.
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08:47<+glx>openttd.exe -d misc4 2>&1 | grep " as "
08:48<+glx>I'm on windows ;)
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09:24<svippery>Hm glx.
09:24<svippery>dbg: [misc] /home/svip/.openttd/ added as search path
09:26<+glx>so it should find grfs in ~/.openttd/data
09:26<svippery>But it doesn't... :(
09:27<+glx>what's the output of openttd -dgrf1 ?
09:27<svippery>dbg: [grf] Scanning for NewGRFs
09:27<svippery>dbg: [grf] Scan complete, found 0 files
09:28<+glx>and ls ~/.openttd/data ?
09:28<svippery>$ ls ~/.openttd/data/
09:28<svippery>airports.grf canalsw.grf roadstops.grf autorail.grf elrailsw.grf tramtrkw.grf
09:29<+glx>those are not newgrfs, and are not used anymore
09:29<svippery>Oh. :(
09:30<svippery>So they were too old!
09:30<+glx>they are now in openttd?.grf
09:30<LeviathNL>they're no newgrfs at all
09:30<+glx>and if openttd can start then it can load newgrfs
09:30<svippery>I just wanted to try newindustries and newcargo. ;-;
09:31<+glx>because openttd?.grf are newgrf
09:31<+glx>you should have openttdd.grf and openttdw.grf in bin/data
09:32<svippery>That I do.
09:33<+glx>so you just need to put the newgrfs you want in a data dir in searchpath
09:33<svippery>:O Can you suggest some newgrfs?
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09:34<+glx>I can suggest you to put trg*.grf and in a tar file in ~/.openttd/data
09:34<svip>:o Can it read them when they are in a tarball?
09:34<+glx>that way you can have as many openttd version as you want without needing to copy them
09:34<+glx>yes it can :)
09:34<svip>:O! Awesomeness.
09:35<svip>But can it be compressed?
09:35<+glx>but 1 tar is still 5 less files :)
09:36<svip>omg it worked.
09:40<svip>:O Are there any NewGRF packages that I can try newindustries/newcargo with, glx?
09:41<+glx>all ECS vectors, or PBI
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10:06<svip>Does not seem so well when I get (undefined string) a lot of places does it, glx?
10:07<Gonozal_VIII>order them by grfid
10:07<+glx>then the grf order is wrong or you mixed incompatible grfs
10:09<svip>Let me try Gonozal_VIII's solution...
10:10<@Belugas>and check on the forums, there is a section devoted for just that
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10:10<Gonozal_VIII>[16:07:16] Gonozal_VIII: order them by grfid <-- for george's vectors
10:11<Gonozal_VIII>wow 2 new updates again
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10:14<svip>What section specifically, Belugas?
10:15<Gonozal_VIII>graphics section in the openttd and ttdpatch part of the forum both have lots of newgrf and info about newgrf
10:17<Gonozal_VIII> <-- and that's very usefull
10:17<svip>Just that... :|
10:17<svip>I had ECS working, but I realised I had no vehicles to transport the cargo.
10:17<svip>Well... the newcargo.
10:19<Gonozal_VIII>you'll have to get some vehicle sets then :-)
10:20<Gonozal_VIII>i can't even recommend one because there are so many great sets
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10:22<Gonozal_VIII>i hope the patch to load multiple vehicle sets makes it into trunk soon :-)
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10:42<Sacro>Gonozal_VIII: which patch?
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10:45<@Belugas>the marvel of the marvel, the patch that is the most usefull feature evevr to be written by anyone since CS wrote ttd
10:45<@Belugas>the one taht allows to break vehicle limits
10:47<Sacro>COMMIT IT
10:47<@Belugas>svip, search the forums. this question has been asked and answered sso many times
10:48<@Belugas>Sacro: no. i'm not even sure it addresses the probem the right way, since i've not yet looked at it
10:48<@Belugas>i know it exists, that's it
10:48<@Belugas>plus, you did not sais please
10:48<@Belugas>therefor, i put it in the garbage!
10:48<Sacro>pleeeeeeeeeeeeeeeeeeeease commit it oh mr Belugas
10:48<Sacro>damn :(
10:50[~]Rubidium commits it
10:50<Rubidium>to the list of patches not to commit because Sacro asked for it
10:50<Sacro>Rubidium: damn :(
10:52<Rubidium>anyhow, it won't be in 0.6. That's something I'm fairly sure about
10:52<Eddi|zuHause3><ln-> while the cross product for vectors represents the vector that is perpendicular to both the parameter vectors. <- actually, the cross product represents a vector that is perpendicular to all n-1 vectors (in n-dimensional vector space)
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10:58[~]Belugas thinks like Rubidium
10:58<Eddi|zuHause3>let's completely break trunk ;)
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10:59<CIA-1>OpenTTD: belugas * r11579 /trunk/src/ (8 files in 2 dirs):
10:59<CIA-1>OpenTTD: -Revert(r11578): some cases of key propagation are not handled correctly.
10:59<CIA-1>OpenTTD: A better solution will be deviced, but not now. Let's not cause a ton of bug reports
10:59<Eddi|zuHause3>yeah, like that :p
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10:59<@Belugas>by the way, i'm really sad to see that there are no bug fixed proposed by users. Only an awfull lot of features and features and features
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11:01<Eddi|zuHause3>i found a bug when generating a new map with alpine grf loaded, but did not have the time to isolate it yet...
11:02<@Belugas>fix it!
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11:03<@Belugas>hello SmatZ
11:03<SmatZ>hello Belugas
11:06<SpComb> <-- "focusing" zoom
11:06<SpComb>i.e. it enlarges/shrinks the previous zoom level while it's loading the current zoom level
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11:07<SpComb>it makes scrolling a tad slow, though :P
11:07<SpComb>but it works o/
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11:11<valhallasw>SpComb: is there some way to hide the loading-image-indicator?
11:12<valhallasw>by creating a table that has a background or sth?
11:12<SpComb>if you zoom out and scroll across the entire map, the loading-image things don't show up anymore, ever
11:12<SpComb>oh wait, they do
11:12<valhallasw>it does when zooming in
11:12<SpComb>those are indeed distracting
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11:19<Gonozal_VIII>hmmm that generates large static images of the map when zoomed out? you could put that into the game to enable more zoom out levels on large maps :-)
11:19<SpComb>what do you mean? I just modify the properties of the <img>s
11:20<SpComb>it uses whatever shinking/bloating algorithm that firefox uses
11:21<@Belugas>i think Gonozal_VIII wishes more zoom out on the game itself...
11:21<Gonozal_VIII>i mean you could use that ingame for zooming out very far without the game crawling
11:21<SpComb>indeed, and my javascript code isn't really relevant to OpenTTD
11:22<hylje>zoom levels over 3 should be static images of the landscape and buildings
11:22<Gonozal_VIII>yes :-)
11:23<SmatZ>[17:19:59] <SpComb> what do you mean? I just modify the properties of the <img>s
11:23<SmatZ>nice idea
11:23[~]Belugas is depressed now... deeply
11:23[~]hylje pats Belugas' back
11:23<SmatZ>Belugas all will be good again soon!
11:23<Gonozal_VIII>poor belugas
11:23<hylje>no bugs, only features ;_;
11:24<SpComb>SmatZ: implementing the code for this kind of stuff is trivial once you work it and get the correct positive/negative sign on the zoom delta
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11:25[~]SpComb uses fun variable names
11:25<hylje>nicely descriptive
11:25<@Belugas>[11:27] <hylje> zoom levels over 3 should be static images of the landscape and buildings <--- why have we never had such a brilliant and bug free idea?????
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11:26<Gonozal_VIII>what bugs?
11:26<hylje>i suspect a metric load of sarcasm, yes
11:27<SpComb>the correct term is "metric shitload"
11:27<@Belugas>i mean... some ideas may sound good at first, but when knowing the internals, you just can laugh
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11:27<SpComb>replace OpenTTD's blitter/renderer with gecko
11:27<Gonozal_VIII>spcombe manages to extract the pictues somehow...
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11:27<hylje>it doesnt work that way
11:28<hylje>and the first thing to do when i'm gonna contribute stuff
11:28[~]Belugas goes away, shaking his head in disbelief
11:28<hylje>is to see how stuff works and maybe find if it could work better
11:28[~]SpComb thinks he has managed to figure out how the viewport coordiantes work now
11:29<SpComb>although I always set top and left to zero now, so I'm still not entirely sure what *those* do now
11:29<hylje>magic, i tell you
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11:30<SpComb>and as for the javascript code, it's going more and more in the direction of more or less cloneing google maps
11:31<SpComb>I need to change the mousewheel zoom code to work like google maps does, and then I probably need to optimize the focus-zoom stuff in the same way that google has
11:32<SpComb>currently if you go over an area while zoomed in, then zoom out and look at the same area, you're looking at several hundred images... not that snappy anymore
11:33<Gonozal_VIII>ooooh i forgot to say... great work so far :-)
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11:39<SpComb>thanks, it's been fun
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12:15<SpComb> <-- fullscreen is always fun :D
12:16<SpComb>although my server hates it since it makes the number of visible tiles larger, and scrolling around is even slower
12:16<hylje>thats pretty neat
12:16<SpComb>the logs browser also does fullscreen, which is also quite neat
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12:16<SpComb>but it shall remain a hidden feature
12:17<SmatZ>a secreat feature :)
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12:20<SpComb>indeed, because it kills my server
12:21<SmatZ>hello Wolf01
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13:18<LeviathNL>Wolf01, I just uploaded a new .tar. I sprite 12 are some miscolored pixels
13:18<Wolf01>i know
13:18<Wolf01>i'm recoloring the second terrain stages
13:22<LeviathNL>on i pointed out some gridlines that I think need to be looked at, the lines are in the sprites but don't seem to fit
13:25<Eddi|zuHause3>it's not lego, it's brickland
13:25<Eddi|zuHause3>lego is copyrighted
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13:32<SpComb>grr... why would a dedicated server be unable to load any savegames?
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13:32<@Belugas>typo in name?
13:32<Eddi|zuHause3>wrong version?
13:33<Eddi|zuHause3>missing zlib-devel?
13:33<Eddi|zuHause3>missing newgrfs?
13:33<+glx>what is the error message?
13:35<Eddi|zuHause3>hm, how is it decided which industry gets the cargo delivered to a station?
13:35<SpComb>I can load the savegame just fine in the client of the same revision, but the dedicated server can't
13:35<SpComb>Game Load Failed:File not readable
13:36<Eddi|zuHause3>most likely you compiled without zlib
13:36<Eddi|zuHause3>you can try loading a game saved from that server
13:40<SpComb>and what's wrong version? Can you not load games saved with earlier versions of OpenTTD with newer versions of OpenTTD?
13:41<+glx>you can always load from previous versions
13:41<SpComb>--with-zlib and it still doesn't load
13:42<@Belugas>Eddi|zuHause3, iirc, it is the closest industry tile that accepts the delivered cargo
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13:43<Eddi|zuHause3>SpComb: you need to install zlib-devel, of course
13:43<+glx> if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", SAVE_DIR);
13:43<+glx> if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", BASE_DIR);
13:44<+glx>that's where it tries to load
13:44<SpComb>I have zlib1g-dev 1.2.3-13 installed, and it compiles just fine
13:45<+glx>can you load /tmp/... with a client?
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13:45<SpComb>dunno, can't run a client
13:45<SpComb>the savegame file itself works if I load it on windows from a network drive
13:45<Eddi|zuHause3>generate a map, save it, and load it
13:46<Eddi|zuHause3>with the server
13:46<SmatZ>SpComb: all I can say: I do not have this problem
13:46<Eddi|zuHause3>also check the reading rights
13:46<+glx>SpComb: what happens if you put it in an openttd dir?
13:46<SpComb>"Map sucessfully saved to foo.sav" - where did the file go?
13:47<SpComb>it's not anywhere in the dir that the openttd exec is in
13:47<Eddi|zuHause3>in ~/.openttd/save probably
13:47<SpComb>so it is
13:47<SpComb> <-- feature or bug?
13:47<SpComb>(I hit ^C in the second one, it loaded it)
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13:49<LeviathNL>Wolf01, can you look at the gridlines? I will pngcodec these second stage demolition-tiles now
13:50<Wolf01>i'm fixing the first stage now
13:50<+glx>SpComb: hmm looks like using full path fails
13:50<Wolf01>i think that all the tiles need to be fixed
13:50<+glx>and that's weird
13:51<SmatZ>maybe no read access to "/" and "/home/" ?
13:51<SmatZ>or exec
13:51<SmatZ>I don't know how OTTD browses directories...
13:52<+glx>try ./bin/openttd -D -g ~/.openttd/save/foo.sav
13:53<SpComb>terom@zapotekII:~/my_ottd/test$ echo ~/.openttd/save/foo.sav
13:53<SpComb>bash expands it
13:56<SpComb> <-- hmm... I somehow managed to load the openttd title game
13:56<Sacro>!seen ThePizzaKing
13:56<Sacro>@seen ThePizzaKing
13:56<@DorpsGek>Sacro: ThePizzaKing was last seen in #openttd 14 hours, 49 minutes, and 59 seconds ago: <ThePizzaKing> I might not have done the last matrix step either, and just subed in the value for y
13:56<SpComb>I mean
13:56<Sacro>thanks DorpsGek, he was wrong about that :(
13:58<+glx>SpComb: what version are you using?
13:58<SpComb>so if I load that game into the client, it's fine, but if I load it into the dedicated server, it loads the openttd title save instead
13:59<+glx>@openttd commit 11569
13:59<@DorpsGek>glx: Commit by rubidium :: r11569 trunk/src/fileio.cpp (2007-12-04 18:42:08 UTC)
13:59<@DorpsGek>glx: -Fix [FS#1480]: full paths sometimes did not work correctly.
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13:59<+glx>try this one :)
14:00<SpComb>looks promising
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14:03[~]SpComb twiddles thumbs while it compiles
14:04<LeviathNL>Wolf01, looks better now imho
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14:05<LeviathNL>(with green studs on brown ground)
14:05<hylje>are you implying lego grass is built on lego dirt, all in a lego block supershape?
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14:08<Sacro>i thought it was breeded :(
14:08<SpComb>glx: r11576, no change
14:08<SpComb>still loads the title savegame instead
14:08<SpComb>and the windows client still loads the savegame fine
14:08<LeviathNL>hylje, that sentence is confusing me (lego block supershape?)
14:09<hylje>the shape of shapes
14:09<Wolf01>LeviathNL, the corner full-slopes should be lowered by one stud
14:12<LeviathNL>then the bottom will not line up correctly.
14:13<Eddi|zuHause3>hylje: again, it's not lego
14:14<Eddi|zuHause3>(loosely based on the simpsons quote: "i'm not xena")
14:15<hylje>i thought you were xena..
14:16<SpComb>so what could cause OpenTTD to load title.dat as a normal savegame whenever you pass it a certain savegame via -g?
14:18<SpComb>right, it works if I load it in the client, save it, and then load that in the server
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14:19<@Belugas>what about loading a save made by the client?
14:19<Sacro>eaten by a grue
14:20<@Bjarni>what is a grue?
14:20<Sacro>i didn't type that
14:20<Sacro>left the lab computer unattended
14:20<SpComb>Belugas: that works as well
14:20<hylje>text adventures have grues
14:20<LeviathNL>Wolf01, better than the inverted?
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14:20<SpComb>now my code is just crashing after free(), I guess it has too many vehicles or something
14:22<@Belugas>so, is it to say that your server cannot load saves he made himself? but can load anything else?
14:23<@Belugas>next idea would be to try a nightly version, just to check if it is not something on your compilation that went coucou
14:25<Wolf01>the tiles borders should be fixed
14:25<SpComb>Belugas: no, it's a savegame from openttdcoop
14:25<SpComb>from some revision in october
14:26<LeviathNL>Wolf01, any changes in size of the tiles?
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14:31<LeviathNL>Wolf01, I see you didn't fix the miscolored pixels in sprite 12?
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14:33<Wolf01>what's wrong with it?
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14:39<Wolf01>fixed, same link
14:39<SpComb>screenshoting the new percentage-loaded signs causes it to crash when it free()s the buff used by the screenshot code
14:40|-|skidd13 [] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt]
14:40[~]Wolf01 -> dinner
14:40[~]Belugas -> work
14:41<SpComb>at least for my code, somehow
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14:46<LeviathNL>Wolf01, nice everything seems to be correct now
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14:53<SpComb>ok, drawing signs seems to be broken to the point of memory corruption at zoom levels 2X and 4X?
14:53<SpComb>I can make a screenshot of a sign just fine at normal zoom and 8X zoom, but at 4X zoom it tries to draw the rectangle around it, but it goes all over the place, and at 2X, it crashes
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14:59<SpComb>it doesn't seem to apply to drawing to the screen buffer, and it doesn't happen in the giant screenshot, but if I try and screenshot a viewport with ZOOM_LVL_OUT_2X, it does memory corruption
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15:10<SpComb> <-- values of w between (inclusive) 195 and 314 cause it to crash
15:10<SpComb>it's not really a bug in my code, I guess OpenTTD's code just wasn't designed to take screenshots of viewports at zoom levels other than NORMAL
15:11<SmatZ>I really doubt
15:12<SpComb>if doesn't crash if I remove the sign
15:12<SpComb>there might, of course, be some kind of bug as to how I pass around the viewport dimensions then... useage of those functions isn't really documented anywhere
15:12<BiA|pavel-css>SpComb: but signs worked later ... or thats why you crashed last time? :)
15:14<SmatZ>SpComb: created new game, placed sign, pressed Ctrl+G, nothing crashed
15:16<SmatZ>SpComb: well... giant screenshots are made with ZOOM_LVL_NORMAL
15:16<SmatZ>no matter what zoom level you have set
15:16<SmatZ>so it may do something unexpected
15:17<SpComb>oh right, I remembered that bit wrong
15:18<SpComb>BiA|pavel-css: I don't really understand what you mean
15:18<SpComb>one thing that crashes it is taking a normal-zoom screenshot of a sign where the sign (and a bit around the dges) is not completely inside the screenshot
15:19<SpComb>another symptom is that when it tries to draw the box around the sign, the lines go all over the place
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15:20<SpComb> <-- observe. I guess those must be my fault, and it's probably the same reason that it's crashing
15:21<SmatZ>SpComb: what value does something like screen.pitch return?
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15:21<SpComb>in what context?
15:21<SpComb>the DrawPixelInfo.pitch that I set? I set it to the same as .width
15:21<SpComb>not sure where I grabbed the code for that
15:21<SmatZ>SpComb: it seems the pixels are drawn with too high pitch
15:22<SpComb>what is pitch? :)
15:22<SmatZ>SpComb: number of bytes per line
15:22<SmatZ>it may be more than width even for 8bpp modes
15:22<SpComb>and for 8bpp?
15:22<SpComb>oh right, "even for"
15:22<SpComb>so how do I determine the correct value, then?
15:23<SmatZ>I don't know, sorry
15:23<Eddi|zuHause3>-- skidd13 hat den Kanal verlassen (Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt). <--- weird, i heard that sencence just a few days ago somewhere else...
15:23[~]SpComb is already rgrepping
15:23<Eddi|zuHause3>just in a slightly different form
15:23<SmatZ>SpComb: maybe set it to your image width before compression
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15:24<SpComb>src/video/win32_v.cpp: _screen.pitch = (bpp == 8) ? Align(w, 4) : w;
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15:28<SpComb>MakeWorldScreenshot sets (ViewPort vp) vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS; vp.width = vp.virtual_width; and then dpi.pitch is set to that
15:29<SpComb>I set width to the pixel width as in the URL, and then virtual_width to ScaleByZoom(width, zoom)
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15:29<SpComb>but that gives my corrupt sign rectangles even with normal zoom
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15:32<SpComb>using Align(width, 4); for pitch doesn't help
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15:34<SpComb>it just makes it crash for all widths not divisible by 4
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15:37<CIA-1>OpenTTD: rubidium * r11581 /trunk/src/newgrf_cargo.h: -Codechange: add some missing cargo classes and some documentation.
15:39[~]SpComb preferrs to spend as little time as possible in the OpenTTD code
15:39<BiA|pavel-css>why OpenTTD server si recieving someting at port 49985?
15:39<SpComb>it's not documented very well and guesswork leads to interesting things with C code
15:41<Rubidium>probably because it sent if from that port
15:41<Digitalfox>Actually i'm not a coder SpComb but trunk has received a lot of documentation lately..
15:41<BiA|pavel-css>"if" ?
15:42<Digitalfox>Comparing 0.5 to 0.6 (Beta or trunk) and lot's of documentation was added
15:43<SpComb>mostly having an issue with the viewport code, which is mostly from r1 and mostly undocumented
15:48<BiA|pavel-css>i don't know, but it seems to recieving something on random ports while no sending anything
15:48<CIA-1>OpenTTD: smatz * r11582 /trunk/src/water_cmd.cpp: -Fix: tiles were not marked dirty in some cases when removing a lock
15:49<BiA|pavel-css>lol, MS now see my server ... :-/
15:51<BiA|pavel-css>can anyone see any server @
15:51<Rubidium>if the MS can everybody should, unless you are actively blocking them
15:51<BiA|pavel-css>ask glx: he couldn't yesterday
15:51<BiA|pavel-css>and Gonozal_VIII: joined my server ...
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15:53<BiA|pavel-css>Rubidium: how can i block just some users to disallow them to see me?
15:54<Rubidium>you can't
15:54<Gonozal_VIII>r11580M ?
15:54<BiA|pavel-css>lol again you
15:54<Rubidium>as they can always see you using the masterserver
15:54<Digitalfox>Does anyone here uses email or How the hell do we now see how much space is being used and free space available?
15:55<BiA|pavel-css>Gonozal_VIII: yesterday i restarted server and MS didnt saw me anymore :(
15:55|-||Jeroen| [] has quit [Quit: oO]
15:55<Digitalfox>I've search everywhere and can't find the space available and used in my email :\
15:55<Digitalfox>It's like they are hiding it :\
15:56<CIA-1>OpenTTD: rubidium * r11583 /trunk/src/window.cpp: -Fix [FS#1484]: windows could get completely missing when one resized the window to something very small.
15:56<BiA|pavel-css>soo, i will start new server ...
15:57<Gonozal_VIII>you're right digitalfox...
15:57<Gonozal_VIII>nowhere to be seen
15:58<BiA|pavel-css>wow, MS see me again, its my record :)
15:58<Digitalfox>Gonozal_VIII: I am? I was thinking i was missing it.. :)
15:58<BiA|pavel-css>Gonozal_VIII: you are bad tester, it works for you all time :)
15:58<BiA|pavel-css>cna you just try to connect?
15:58<Gonozal_VIII>i don't have your version so... nope
15:59<BiA|pavel-css>now clearl 11580
15:59<BiA|pavel-css>what version do you have? :P
15:59<Gonozal_VIII>11542 :P
15:59<BiA|pavel-css>not that one ^^
15:59<BiA|pavel-css>beta1 :)
16:00|-|HerzogDeXtEr [] has quit [Ping timeout: 480 seconds]
16:00<BiA|pavel-css> ... MS see me again :)
16:00<BiA|pavel-css>good day :)
16:01<Gonozal_VIII>3 times...
16:02<Gonozal_VIII>3 different ports...
16:03<Gonozal_VIII>doesn't work
16:03<+glx>still offline
16:03<Gonozal_VIII>6 times online now with 6 different ports...
16:04<BiA|pavel-css>Gonozal_VIII: what ports? :)
16:05<BiA|pavel-css>search 3979 one :D
16:06<Gonozal_VIII>no 3979
16:06<BiA|pavel-css>can anyhow help setting server_bind_ip or connect_to_ip?
16:06<BiA|pavel-css>well, i can try :)
16:07<BiA|pavel-css>Gonozal_VIII: now?
16:08<Gonozal_VIII>offline :-)
16:08<BiA|pavel-css>lol :)
16:08<BiA|pavel-css>now, only MS can see me
16:08<Gonozal_VIII>i have you 7 times in my list, 6 online 1 offline
16:09<BiA|pavel-css>btw, 4times that MS see me ...
16:09<ln->Gonozal_VIII: flood warning
16:10<Gonozal_VIII>sorry... he asked for the ports
16:11<BiA|pavel-css>Gonozal_VIII: and now? i cleared openttd.cfg :)
16:11<ln->Gonozal_VIII: at least over here in finland we have this convention of expressing list of things by separating them with commas, not newlines.
16:12<Gonozal_VIII>the one where i can't see the port (i assume it's the 3979 one) is still marked as offline the others seem to have clients on them and change positions at random
16:12<BiA|pavel-css>omg :)
16:13<BiA|pavel-css>MS can see me again
16:13<Gonozal_VIII>strange things are going on there^^
16:13<BiA|pavel-css>on me :(
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16:15<ln->how has cable?
16:17<Gonozal_VIII>lots of them
16:17<Gonozal_VIII>i use them to move my electrons
16:18<BiA|pavel-css>cable is ok :)
16:18|-|alex^^ [] has joined #openttd
16:18<BiA|pavel-css>and this one is almost new :)
16:18<Rubidium>BiA|pavel-css: have you opened/redirected the TCP port?
16:18<BiA|pavel-css>but lan(hamachi) works ...
16:18<BiA|pavel-css>yeah i tried even all ports
16:19<Rubidium>BiA|pavel-css: the MS does not use the TCP port
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16:19<ln->who wants to tell me about cable-tv in Germany?
16:19<Rubidium>so if the MS sees you it still doesn't mean the TCP port is open
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16:19<BiA|pavel-css>hmm how i open TCP port?
16:19<alex^^> # can someone please tell me why my vsersers are not rebooting after i did a system reboot?
16:20<Rubidium>that depends on your OS and firewall and router and ...
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16:21<BiA|pavel-css>OS - win XP ... FW - turning off him doesnt help, router - i forwarded 3979 thats all, i dont know what i can do with him :)
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16:21<Rubidium>if you forwarded 3979 (and did it correctly) then starting openttd when using that port should work
16:22<Rubidium>if it does not, then your computer/os/router is blocking it
16:23<BiA|pavel-css>so i have blocked tcp? :/
16:23<Rubidium>or your ISP
16:24<BiA|pavel-css>well, how provider can block it if Gonozal_VIII joined yesterday ...
16:24<Gonozal_VIII>i h4xx0r3d through
16:25<Rubidium>once I could just send and receive mail directly from my DSL account, now I can't due to the provider having blocked that port, but according to your 'vision' on the world I should still be able to send mail...
16:26<BiA|pavel-css>well, port scanner can help :)
16:26<BiA|pavel-css>and ... is responding on port 3979 ().
16:26<BiA|pavel-css>it will never respond if provider block it
16:27<BiA|pavel-css>i hope now :(
16:27<Eddi|zuHause3>is it also responding to UDP?
16:28<BiA|pavel-css>UDP? :) you try :)
16:30<LeviathNL>Wolf01, are you planning on fixing the other stages today?
16:32<BiA|pavel-css>Eddi|zuHause3: whats udp?
16:32<SmatZ>this guy probably stole ~20 mil Euro (500 mil CZK) ... ... maybe he is dead already :-/
16:32<Eddi|zuHause3>what? how? where? when?
16:32<BiA|pavel-css>SmatZ: 560M :)
16:32<Eddi|zuHause3>why does how not start with a w?
16:32<Gonozal_VIII>20 mio... peanuts
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16:35<SmatZ>if he bet "9, 10, 24, 28, 39, 42, 3" in that German lottery, he could have that money in much easier way :-/
16:39<Eddi|zuHause3>not really, because the jackpot was only 43M, and afaik it is shared by several people
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16:39<BiA|pavel-css>43M czech or your currency?
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16:40<ln->Eddi|zuHause3: what happened with the police forces of DDR at the Change?
16:40<Eddi|zuHause3>ln-: they stayed?
16:40<Eddi|zuHause3>where would they go?
16:41<BiA|pavel-css>43M * 26 = 1118M kc and he stole "just" 560M :)
16:41<ln->Eddi|zuHause3: i mean.. they probably had somewhat different training and instructions and uniforms than their western colleagues..
16:42<Eddi|zuHause3>i only know a person that was in the police orchestra, but that one got disbanded, and he was transfered to a "real" police unit
16:43<Eddi|zuHause3>maybe they forced out some of the higher ranked officers
16:43<ln->Eddi|zuHause3: and also, when a country ceases to exist, it's not that clear if the police still have any legal grounds to be police.
16:44<Eddi|zuHause3>what i know for sure is that the military was disbanded, all military property and a portion of the soldiers got taken over by the western military
16:45<Eddi|zuHause3>i assume something similar, with different scale, happened with the police
16:45<BiA|pavel-css>gn @ all
16:45<Eddi|zuHause3>at least there are a lot of policemen that are still policemen from the "old times"
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16:47<Eddi|zuHause3>does that remotely answer your question?
16:47<ln->even largely. thanks.
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16:49<Eddi|zuHause3>you can find similar processes throughout the entire public services... a lot of the high ranked people got driven out (usually because of party-membership), usually being replaced by more or less capable western persons, while the lower ranks just got taken over
16:53<Eddi|zuHause3>yeah, i remember those...
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16:53<Eddi|zuHause3>of course most of the technical stuff was horribly outdated, especially cars got replaced very fast by western versions
16:53<@Bjarni> <-- hehe.. some people talk about adding the Welsh flag into Union Jack... 2 chan has been helpful and has made a whole lot of ways to do it (some more creative than others) :D
16:54<@Bjarni>Sacro: looks like your new flag might have anime in it XD
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16:58<@Bjarni>Sacro: check out 2:52
16:58<@Bjarni> <-- or this one, which is the source for the video
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17:01<ThePizzaKing>Yay! I passed all my second semester subjects for University :D
17:02<Eddi|zuHause3>second semester? at this time of the year?
17:02<Rubidium>and you're in your fifth semester by now...
17:03<Eddi|zuHause3>here, the winter semester usually has an odd number
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17:03<ThePizzaKing>1st semester in the first half of the year
17:03<Eddi|zuHause3>because you finish school in july, and start studying in october
17:04<Eddi|zuHause3>or you have military or civil service inbetween, which usually costs you a year
17:04<fjb>Eddi|zuHause3: They do some things different at the other side of the wolrd.
17:04<Eddi|zuHause3>yeah, like mixing up winter and summer ;)
17:05<ThePizzaKing>And walking on our heads?
17:05<fjb>That is because they try to avoid falling off the earth.
17:05<Eddi|zuHause3>i thought they used anchors for that
17:05<ln->anyone not obeying the standard 4-semester year shall be kicked.
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17:06<Eddi|zuHause3>(now... which stupid tv series did i get that from...)
17:06[~]fjb doesn't know that stupid tv series.
17:06<ln->when was the first change to watch ST: TNG in DDR?
17:06<ln->chance even
17:07<Eddi|zuHause3>i don't really know...
17:07<Eddi|zuHause3>i do know that i watched the episode where they got stuck and whenever they moved, they ended up at the same place again
17:08<Eddi|zuHause3>but i don't know when that was
17:08<@Bjarni><ThePizzaKing> Yay! I passed all my second semester subjects for University :D <-- congratulations. I remember when that happened... feels like ages ago now
17:08<Eddi|zuHause3>i watched that at a neighbour of my grandparents
17:08<Eddi|zuHause3>they lived pretty close to the border
17:08<@Bjarni>and thinking back the questions were so easy
17:08<@Bjarni>I mean they would be easy now (but not back then I had to solve them)
17:09<Eddi|zuHause3>so they had western tv all the time
17:10<@Bjarni>the guards at the border didn't stop the signals? I thought they were ordered not to let anything pass
17:10<fjb>Eddi|zuHause3: You were vwery bad to watch western tv then. Shame on you. :-)
17:10<Eddi|zuHause3>fjb: western tv was never officially forbidden
17:11<fjb>But it was still considered bad habits.
17:11<+glx>luckily internet was not like it is now :)
17:11<Eddi|zuHause3>depends on who you ask ;)
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17:12<fjb>Internet? Even China has the internet...
17:12<@Bjarni><glx> luckily internet was not like it is now :) <-- back then they had a .dd domain
17:13<@Bjarni><fjb> Internet? Even China has the internet... <-- they use it differently than we do. I mean you can get jailed for life if you make money on porn on the internet
17:13<@Bjarni>they don't like that
17:13<+glx>they don't like if you search stuff about Tibet either
17:13<Prof_Frink>Porn? On *my* internet?
17:13<fjb>They don't like many other things in China.
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17:14<@Bjarni> <Prof_Frink> Porn? On *my* internet? <-- that's not it... you are not allowed to make MONEY on porn on the internet
17:14<@Belugas>night all, i'll go and get some rest
17:14<fjb>You are allowed to make porn for free?
17:14<@Bjarni>I think it's a law that should prevent exploitation of poor Chinese girls
17:14<Eddi|zuHause3><Bjarni> <glx> luckily internet was not like it is now :) <-- back then they had a .dd domain <- nobody ever had a .dd domain
17:14<@Bjarni>fjb: I think so
17:15<@Bjarni>Eddi|zuHause3: it's reserved for DDR
17:15<@Bjarni>but nobody actually used it
17:15<Eddi|zuHause3>yes, but none ever got given out
17:15<fjb>Night Belugas
17:15<@Bjarni>night Belugas
17:16<fjb>German politicians had a plan to only allow porn on the internet after 10pm.
17:16<@Bjarni><fjb> You are allowed to make porn for free? <-- I don't think the mafia will do that. I think money is really a reason for some people to put porn of OTHER people on the internet
17:16<Rubidium>fjb: great idea ;)
17:16<@Bjarni>fjb: good thinking... in what timezone?
17:16<Rubidium>get a contract with akamai or so and it's always after 10 pm on the server ;)
17:18<Eddi|zuHause3>that is the real "realm where the sun does not set"
17:18<Eddi|zuHause3>or rather "rises"
17:19<fjb>The politicians were questioned "where" 10pm. They didn't understand that question...
17:19<Prof_Frink>Eddi|zuHause3: Ahem, I think you'll find that was the British Empire.
17:20<Eddi|zuHause3>no, actually that term was used for the austrian realm
17:20<Eddi|zuHause3>back when it contained spain and all spanish colonies
17:20<Eddi|zuHause3>that was way before anyone ever thought of a "british empire"
17:20<Vikthor>(23:10:11) Bjarni: the guards at the border didn't stop the signals? I thought they were ordered not to let anything pass <-- I actually here they tried to jamm western broadcasting
17:20<@Bjarni>Vikthor: I knew they did that somewhere... but where is "here"? :)
17:20<Vikthor>Czech republic, former Czechoslovakia
17:20<@Bjarni>saying Czech republic would be enough for us. We know Europe ;)
17:20<Vikthor>They had to drop that because obviously they were jamming also in Germany and Austria and that was violation of some treaties regarding broadcasting
17:21<@Bjarni>7 lines in 1 sec?
17:21<Eddi|zuHause3>same here
17:21<Vikthor>some lag of the IRC net?
17:22<@Bjarni>looks like it
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17:23<@Bjarni>people actually use that?
17:23<SpComb>yes, it's this ISP
17:23<Prof_Frink>By choice?
17:23<fjb>The lag moster escaped again.
17:23<Eddi|zuHause3>i heard of it from ancient fairy tales
17:23|-|Purno [] has quit [Quit: Always remember you're unique, just like everyone else.]
17:23<Eddi|zuHause3>i mean AOL, not the lag monster
17:23<@Bjarni>I thought aol was something invented by to scare people
17:24<Eddi|zuHause3>or are they the same?
17:24[~]Prof_Frink banishes Bjarni to September
17:24<+glx>AOL = internet in internet :)
17:25<@Bjarni>Prof_Frink: ???
17:25<Wolf01>[22:30:40] <LeviathNL> Wolf01, are you planning on fixing the other stages today? <- i think no :P
17:26<Prof_Frink>Bjarni: The September that Never Ended
17:26<Prof_Frink>Don't be silly
17:26<Prof_Frink>When AOL joined Usenet.
17:26<@Bjarni>The neverending story?
17:27[~]Bjarni was unaffected by that incident
17:27<Prof_Frink>Except, that it has, since, ended
17:27<@Bjarni>and now to something completely different
17:28<@Bjarni>Prof_Frink: what do you think about the issue about the Welsh flag and Union jack?
17:29<@Bjarni>shut up
17:29<@Bjarni>just answer the question
17:29<Prof_Frink>The phrase "What issue" comes to mind
17:30<SpComb>the issue about the Welsh flag and Union jack
17:30<CIA-1>OpenTTD: rubidium * r11584 /trunk/src/ (command.cpp date.cpp network/network.cpp stdafx.h): -Change: add some extra checking in the hope to find the cause of FS#1482.
17:30<@Bjarni>some politician wants to add the Welsh flag to Union Jack
17:30<Prof_Frink>OK, that's an issue with politicians being morons.
17:30<Prof_Frink>Nowt to do with flags.
17:31<@Bjarni>I like how 2chan treated it
17:31<Prof_Frink>And the solution to that can be found on Facebook.
17:31<@Bjarni> <-- I specially like this one (but not as a national flag)
17:31<Prof_Frink>Clarkson for PM!
17:31<Eddi|zuHause3>wtf is a clarkson?
17:31<Prof_Frink>Eddi|zuHause3: Get out.
17:32<Rubidium>hmm... a cool-board with politicians
17:32<@Bjarni>Eddi|zuHause3: a politician and "<Prof_Frink> [...] politicians being morons."... logically that means that Clarkson is a moron
17:32<Eddi|zuHause3>i don't say Westerwelle for chancellor and then throw you out...
17:32<Prof_Frink>Eddi|zuHause3: First man to drive to the north pole.
17:33|-|prakti [] has quit [Quit: Quitting .... Hackedi...hackedi...weg.]
17:33<@Bjarni> <-- here is a bit of a background story for the drawings from 2chan
17:34<@Bjarni>what is a westerwelle?
17:34<ln->Bjarni: do you have cable?
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17:35<@Bjarni>I have both ethernet and usb cables
17:35<@Bjarni>not to mention firewire
17:36<ln->what about coaxial
17:36<@Bjarni>I got a decent bandwidth if that is what you mean
17:36<ln->i mean cable-tv.
17:36<@Bjarni><ln-> what about coaxial <-- yeah... I have a connection to the TV antenna
17:36<fjb>Bjarni: Westerwelle is a german politician.
17:36<ln->tv stands for television
17:36[~]Bjarni has 3 channels
17:37<@Bjarni>take a guess on my TV connection
17:37<@Bjarni>well... I have a zillion Swedish channels as well but most of them are coded
17:37<@Bjarni>and the rest are in Swedish :P
17:38<Sacro>is it if(foo > bar) ? return foo ? return bar?
17:38<Sacro>i can't recall syntax
17:38<Eddi|zuHause3>i get Al Jazeera :)
17:38<fjb>if(foo > bar) ? return foo : return bar?
17:38<@Bjarni>Eddi|zuHause3: do you understand it?
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17:38<ln->isn't al-jazeera in english?
17:38<Sacro>though i probably shouldn't be using that style of syntax
17:39<@Bjarni>Sacro: return (foo > bar ? foo : bar);
17:39<Sacro>and c# doesn't alow it
17:39<fjb>I guess he gets the english version of Al Jazeera.
17:39<fjb>Who cares about C#?
17:39<Sacro>Bjarni: ah yes
17:39<Sacro>fjb: me
17:39<Eddi|zuHause3>Bjarni: they have an english channel
17:40<Eddi|zuHause3>but i get also the arabic version
17:40<@Bjarni>Eddi|zuHause3: ok so you understand the language but do you understand the content?
17:41|-|Gonozal_VIII [] has quit [Ping timeout: 480 seconds]
17:42<Eddi|zuHause3>right now they are having a discussion about deserting american soldiers
17:43<@Bjarni>do you trust them?
17:43<fjb>I guess you can trust them more than many of the us channels.
17:44<@Bjarni>are you sure?
17:44<fjb>At least for the english version of Al Jazeera you can be sure about that.
17:45<Eddi|zuHause3>from their setup, Al Jazeera International doesn't look very different from any other news channel out there
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17:47<@Bjarni>I don't trust them
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17:54<Sacro>ThePizzaKing: i had to spend another 4 hours on that assignment at uni today :(
17:55<ThePizzaKing>Did you get it done?
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17:55<Eddi|zuHause3>linear algebra is so trivial...
17:56<Sacro>ThePizzaKing: yes, i had to use an inversion matrix thingy
17:56<Eddi|zuHause3>my analysis professor once said: "if Gauß knew they called that algorithm after him, he would turn around in his grave"
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17:57<ThePizzaKing>Sacro: Ah, that's the harder way to use matrixes to solve it
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17:57<Sacro>ThePizzaKing: which is what the "using matrix methods" was impying
17:58<Eddi|zuHause3>Gauß never studied solving linear equation systems...
17:58<ThePizzaKing>though, the other way was still using martices
17:58<Eddi|zuHause3>he just Did The Right Thing (TM)
17:58<Sacro>ThePizzaKing: yes, but not what he covered in lectures
17:59[~]Prof_Frink puts Sacro in a narrow corridor with a gauss turret in
18:00<@Bjarni><EddizuHause3> linear algebra is so trivial... <-- I thought so too until I actually had to use it in other courses then it became somewhat harder
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18:14<ln->is DVB-C used in germany?
18:15<Eddi|zuHause3>but is very slowly developing
18:15<Eddi|zuHause3>mostly, you have to pay extra fees
18:16<ln->without extra fees you get analog?
18:17<Eddi|zuHause3>you can get DVB-C for the same price as analog, but they leave out some channels
18:17<Eddi|zuHause3>you have to pay extra to get the same channels as on analog
18:17<Eddi|zuHause3>kinda like pay-tv
18:17<Eddi|zuHause3>just that you still get commercial breaks
18:19<ln->is DVB encrypted or not?
18:19<Eddi|zuHause3>not initially
18:19<ln->and can you use whatever device you prefer for receiving it?
18:20<Eddi|zuHause3>i am using DVB-S, which whatever device i like to
18:20<Sacro>i should have got a DVB-{T,C,S2} card
18:20<Sacro>but then, I am in the only city in the country where DVB-C is unavailable
18:21<Sacro>however both houses i've lived in have an unused dish next to the window
18:21<ln->i've been wondering for a long time why is there exactly *one* DVB-C receiver for USB 2.0 available on the European market.
18:21<ln->which is expensive.
18:21<Eddi|zuHause3>encryption is only for channels that have a regional lock (like ORF (austrian state channel, only austrian citizens can get a key)), or pay-tv channels
18:22<Eddi|zuHause3>just for the cable networks they found a way to charge additional money for the private channels that are usually free-tv (commercial financed)
18:22<Eddi|zuHause3>they tried to push the same through for satellite, but that has not gone very far afaik
18:25<Sacro>a couple of channels over here are ... "encrypted"
18:25<Sacro>but actually, all the do is move the video signal out the way
18:25<ln->over here the law requires cable-tv operators to transmit those channels for free that are also available terrestrially in the area.
18:25<Sacro>however, with a computer based dvb-t card
18:25<Eddi|zuHause3>well, over satellite, about half of the channels are encrypted
18:25<Sacro>you can just search for the stream
18:25<Sacro>and bingo - free "pron"
18:25<ln->... still some companies had all DVB channels encrypted, though maybe not anymore.
18:26<Prof_Frink>Sacro: Only one problem with that.
18:26<Eddi|zuHause3>ln-: most "private" channels do not send terrestrial here
18:26<Prof_Frink>You need a computer.
18:26<Sacro>i have a computer
18:26<Prof_Frink>So you can have free pron instead.
18:26<Sacro>yes, but porn on tv amuses me
18:27<Eddi|zuHause3>in germany, it is illegal to broadcast porn on tv
18:27<Sacro>i thought all you had on tv was porn
18:28<Sacro>on british tv its illegal to show an erect penis
18:28<Sacro>or a close up of a woman
18:28<Sacro>which kinda makes porn rather boring
18:28<Eddi|zuHause3>only if you saw it with the eyes of the american FCC ;)
18:29<ln->it's completely legal to send porn -- even hardcore -- on finnish tv, but still that doesn't happen virtually ever.
18:30<Eddi|zuHause3>well, they invented something called "softporn", where you hardly ever see anything...
18:30<Sacro>and when you do see it
18:30<Sacro>it's soft
18:30<Eddi|zuHause3>just gymnastics lessons, with bad music and "oh"s and "ah"s dubbed over them
18:30<ln->still they bother to send it.
18:31<ln->and never more than one male and female present at a time.
18:33<Sacro>oh we have lesbian porn
18:33<Sacro>that's not as bad
18:35<Sacro>why does Visual Stupido insist on converting tabs to 4 spaces
18:35<Sacro>anyone any idea on fixing this?
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18:36<Sacro>and shouldn't you use ++score, rather than score++ ?
18:36<Eddi|zuHause3>goto options -> select "use real tabs"
18:37<Sacro>Eddi|zuHause3: where abouts/
18:37<Sacro>ln-: i don't have a mac
18:37<Eddi|zuHause3>Sacro: how should i know?
18:39<ln->Sacro: pity
18:39<Sacro>tis under the edit menu
18:42<fjb>I guess I'm playing too much OpenTTD. I just wanted to unpause this channel using F1. :-)
18:45<ln->fjb: when you go walk out, do you imagine leveling holes in the street, and red text floating up in the air?
18:47<+glx><Sacro> and shouldn't you use ++score, rather than score++ ? <-- they don't do exactly the same
18:48<Sacro>yes i know
18:48<Sacro>isn't one more efficient
18:48<Sacro>which when using C# doesn't exactly mean much
18:48<fjb>ln-: Not yet...
18:49<ln->i did... once. :)
18:49<ln->it's not like i was hallucinating, but just thinking that "hmm, i could level that and it would cost some amount... no, wait, no."
18:53<Eddi|zuHause3><fjb> I guess I'm playing too much OpenTTD. I just wanted to unpause this channel using F1. :-) <- i do that all the time
18:55<fjb>I often try to move the contents of a window with the right mouse button...
18:55<fjb>And I dreamed of counting tiles.
18:58<Sacro>so, ++foo or foo++?
18:59<fjb>Sacro: What are you trying to do?
18:59<Sacro>fjb: just increment a variable
19:00<Sacro>if player 1 wins, player1score++
19:00<Sacro>or ++player1score
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19:00<fjb>There is no difference in this case. Do what you want.
19:01<fjb>player1score++ is more common, I guess.
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19:03<Eddi|zuHause3><Sacro> so, ++foo or foo++? <- the compiler will probably exchange them anyway, as long as you ignore the result
19:03<Sacro>compiler XD
19:04<Eddi|zuHause3>you have more than one compiler involved even
19:04<Sacro>csc and gmsc
19:04<Sacro>depending on OS
19:04[~]fjb needs diagonal waypoints.
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19:05<Eddi|zuHause3>one that compiles C# into CLR, and one that compiles CLR into native code
19:05<Sacro>yes, true
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19:58<fjb>Using single track lines is a good way for producing locks. :-(
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20:57<ln->is it the caps lock day again?
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21:08<bob27>is there anyone here who is working on myOTTD?
21:11<bob27>is anyone here like developing it or anything
21:12<TDK_KNIGHT>first i have ever herd of it
21:14<TDK_KNIGHT>a server list?
21:14<Sacro>bob27: yes, SpComb
21:14<Sacro>afaik he's still awake
21:18<bob27>for some reason, my ottd server won't advertise even though it is checked to
21:19<bob27>sorry, my my ottd server
21:20<bob27>oh well, i have to go anyways
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21:31[~]SpComb was slightly afk
21:31<SpComb>TDK_KNIGHT: read the text at the bottom
21:32<TDK_KNIGHT>o i saw that
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---Logclosed Fri Dec 07 00:00:04 2007