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#openttd IRC Logs for 2007-12-28

---Logopened Fri Dec 28 00:00:22 2007
---Daychanged Fri Dec 28 2007
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00:51<Gonozal_VIII>is it late yet?
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02:32<caibrenden>anyone a dev?
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04:50<LA[Lord]>hey dih
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04:56<LA[Lord]>I won't ask THAT question right now because I seem to know answer :D
04:59<qball>don't believe it
05:00<LA[Lord]>don't believe what?
05:01<qball>that you know the answer
05:01<LA[Lord]>I know it because I have asked it already twice from dihedral :P
05:01<LA[Lord]>and he has answered both times
05:03<dihedral>sounds like that is about wwottdgd :-P
05:03<qball>the fact that you know something real feels wrong
05:03<LA[Lord]>dih, I told you I won't ask ::P
05:03<LA[Lord]>qball, I'm a man of mysteries :P
05:04<dihedral>at least he's a man :-P
05:04<qball>well an empty ton that is closed, so you cannot look into it can be mysteries too
05:04<dihedral>but the 'of mysteries' part sounds like a touch of feminin genes are around
05:04<qball>if somebody suggest there might be something in there
05:05<dihedral>qball: there is a story behind my nick.... uh.... mystery
05:05<LA[Lord]>not so much
05:05<LA[Lord]>I know it :P
05:05[~]LA[Lord] slaps daihiiiiidrel
05:06[~]qball check his care-o-meter, it points to -1
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07:17<qball>wth.. pre-signalling is failing
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07:17|-|mode/#openttd [+o Bjarni] by ChanServ
07:17<qball>Bjarni: odd problem
07:18<qball>where are ingame screenshots stored?
07:18<@Bjarni>at least that is where I intend to place them ;)
07:19<qball>that does not consist
07:19<qball>what is the default for openttd
07:19<@Bjarni>next to openttd.cfg
07:19<dihedral>Bjarni: check the poll :-)
07:19<@Bjarni>are you saying that you want me to test this right away?
07:19<@Bjarni>dihedral: I just replied in it so I guess I read it ;)
07:20[~]Bjarni wonders if the poll was a mistake
07:20<qball> Transport%2c 12th Apr 1971.png <-- train tries to enter first platform
07:20<qball>yet signals are ok
07:20<dihedral>Bjarni: why?
07:20<@Bjarni>there are around 25% votes on each option (nobody agrees)
07:20<dihedral>yeah - just wait a little longer :-P
07:20<@Bjarni>and people reply that they want to make the file handling system more complex than it already is
07:21<dihedral>yes - they are missing the point of the question
07:21<dihedral>as it's about the OpenTTD folder and not it's subfolders
07:22<qball>WTF do the train want to enter a full platform
07:22<@Belugas>Bjarni, wait at least a week ;)
07:23<qball>can anybody look at above screenshot and tell me what is wrong
07:23<dihedral>qball: are all rails there electric
07:24<dihedral>and all station platforms?
07:24<qball>that could be.. hard to see
07:24<qball>let me try
07:24<@Bjarni>qball: you need two way signals on the entrance side
07:24<dihedral>use the 'convert' tool
07:24<qball>Bjarni: no
07:24<qball>Bjarni: it was the elec
07:24<qball>so hard to see
07:24<dihedral>Bjarni: you dont really, as it should use the next free possible option, unless it is not supposed to service that station
07:25<@Bjarni>we fixed that issue?
07:25<peter__>qball, especially when it's transparent...
07:26<qball>withouth it, it's hard to see in stations too
07:26<roboboy>the doubles were fixed with NPF and maybe NTP
07:27<dihedral>Bjarni: if you do that for say tunnels or bridges, then you will need 2 way :-)
07:31<roboboy>wheres this thread you guys were talking about with the poll by the way
07:32<Eddi|zuHause>in the forum :p
07:32<SmatZ>qball: has the train that station in orders?
07:33<Eddi|zuHause>SmatZ: he already solved it, missing electric tile
07:33<SmatZ>what pathfinder are you using?
07:33<SmatZ>ok :)
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07:35<roboboy>whats the title and which openttd forum
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07:49<Smoky555>hi all :)
07:50<Smoky555>did riversw.grf (by michael blunck) work in OpenTTD?
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07:59<dihedral>roboboy: just LOOK in the forums for OpenTTD
07:59<dihedral>it's pretty much at the top
08:00<roboboy>found it
08:00[~]dihedral claps his hands
08:00<dihedral>well done!
08:00<roboboy>Bjarn just posted in it (typo to not highlight)
08:01<dihedral>whats wrong with highlighting Bjarni ?
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08:05|-|dihedral kicked [#openttd] Bjarni [useless highlight]
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08:07<dihedral>thanks Bjarni
08:07<dihedral>really appreciate that :-)
08:08<roboboy>youl get kicked if you highlight him
08:08<dihedral>TrueBrain was the last one to kick me from here for fun
08:08<@Bjarni>I do what I can to spread happiness
08:08|-|dihedral kicked [#openttd] Bjarni [looks like this is an easy way to do it]
08:08|-|dihedral [] has joined #openttd
08:08[~]roboboy laughs
08:08[~]dihedral slaps roboboy
08:09[~]roboboy runs
08:09<@Bjarni>he said he liked it in his own weird way
08:09<dihedral>i get kicked, roboboy gets slapped
08:09<roboboy>are there stats for in here
08:09<SpComb>Logs: (old: )
08:10<@Bjarni>imagine making a script that kicks everybody who says lol
08:10<dihedral>but there are no direct stats if i am not mistaken
08:10|-|dihedral kicked [#openttd] Bjarni [testing script]
08:10|-|dihedral [] has joined #openttd
08:10[~]dihedral slaps roboboy
08:10<dihedral>sorry roboboy
08:10<@Bjarni>there is a stats page
08:10<dihedral>but i cannot slap Bjarni
08:11<@Bjarni>the question is.... what is the URL?
08:11<roboboy>truebrain used to do them if I remember corectly
08:11<@Bjarni>but we have two pages
08:11<@Bjarni>one for each person making the stats
08:12<dihedral>google for openttd stats
08:12|-|SmatZ [] has quit [Quit: Konversation terminated!]
08:13<roboboy>freenode not OFTC dihedral
08:13<@Bjarni>I'm first
08:13<@Bjarni>talking about porting OpenTTD
08:13<dihedral>roboboy: that is a title, that has not been changed
08:13<dihedral>nothing else
08:13<roboboy>laughs out loud twice
08:13<roboboy>I know that
08:13[~]dihedral slaps roboboy - twice
08:14<roboboy>what I avoided being kicked by the l o l script
08:14<@Bjarni>Most referenced nick
08:14<dihedral>Bjarni: you want to op me temporarily so i can...
08:14<dihedral>spread some joy?
08:14<@Bjarni>looks like somebody decided to be named i and the script thinks that we talk about him all the time
08:14<@Bjarni>dihedral: no
08:14<dihedral>spoil sport :-P
08:15<@Bjarni>totally :D
08:15<dihedral>@kick roboboy
08:15|-|dihedral kicked [#openttd] Bjarni [you aren't allowed to say that]
08:15<+glx>Bjarni: you did it IIRC
08:16|-|dihedral [] has joined #openttd
08:16<@Bjarni>did what?
08:16[~]roboboy is smart
08:16<+glx>rename to I
08:16<@Bjarni>I think I did
08:16<@Bjarni>for a minute or so
08:16|-|SmatZ [] has joined #openttd
08:16<@Bjarni>stupid script :P
08:16[~]roboboy laughs out loud
08:17<dihedral>stuffes a sock down roboboy throat
08:17<@Bjarni>get a room you to
08:17[~]roboboy spits it out at dihedral
08:17<dihedral>shush :-P
08:17[~]roboboy shuts up
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08:17<@Bjarni>I don't want to know about your fetishes >_<
08:17[~]dihedral smiles at Bjarni
08:18<Sacro>mmm fetishes
08:18<dihedral>read yesterdays logs to find out about your own
08:18[~]Bjarni runs away
08:18[~]dihedral ties Bjarni to a lantern
08:18<@Bjarni>I had a fetish yesterday?
08:18<roboboy>this is the most lively ive seen this channel
08:19<qball>Bjarni: yes, we did have a good time
08:19<@Bjarni>I think you guys are pulling my leg
08:19<dihedral>09:56<@Bjarni>I still don't want to get a room with him
08:19<dihedral>that was yesterday at 9.56
08:20<qball>Bjarni: hmmm you liked getting your legg pulled yesterday
08:20<@Bjarni>I was offline at that time
08:20<dihedral>qball: i dont want to know what you and Bjarni did
08:20<dihedral>14:20 < qball> Bjarni: hmmm you liked getting your legg pulled yesterday
08:21<@Bjarni>wasn't it yesterday where I didn't join until after lunch?
08:21<dihedral>does not look like it
08:21<@Bjarni>who tempered with the logs?
08:21[~]dihedral GRINS
08:21<dihedral>^ kick
08:21<hylje>NO LOL
08:22[~]roboboy laughs out loud
08:22|-|roboboy [] has left #openttd []
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08:22<dihedral>where we would be back to the leg topic
08:22<@Bjarni>now I remember
08:22[~]hylje pulls Bjarni's leg again
08:22<@Bjarni>that wasn't a fetish
08:22<dihedral>careful hylje
08:22<@Bjarni>I was trying to get money out of qball
08:22<dihedral>you never know what kind of 'reaction' you'll get out of that
08:23|-|dihedral kicked [#openttd] Bjarni [big nose smilies are banned]
08:23<@Bjarni>new rule ;)
08:23<hylje>how curiously arbitrary
08:23|-|dihedral [] has joined #openttd
08:24[~]dihedral wonders if Bjarni will leave the channel so he can gossip more about him
08:24[~]roboboy laughs out loud
08:24<qball>no, he is gettin g
08:25<qball>for tnoight
08:25<qball>and pink-wine for himself
08:26<dihedral>and will get ready to get his leg pulled
08:26<dihedral>uh - dont want to know about that
08:26<qball>he does not jerk around
08:26<dihedral>or will he tatoo ~/Library/OpenTTD onto his leg?
08:27<dihedral>or ~/Documents/OpenTTD forever
08:27<dihedral>and a heart around it :-P
08:27[~]dihedral expects a kick...
08:27<qball>he prefers a spank
08:28[~]dihedral does not want to know why qball knows all this stuff
08:28<qball>Bjarni has a cute sister.
08:28<dihedral>qball: could you repeat that statement but quote the nick rather than using 'he'?
08:29<qball>from what I heard last night, bjarni prefers a spank above a kick.
08:29<qball>atleast, that is what he shouted to his bf
08:30<dihedral>and who told you?
08:30<qball>well I was with his sis.
08:30<qball>you must keep up
08:30<qball>she did
08:34<dihedral>Bjarni will be really excited to come back and read these lines :-(
08:36|-|mode/#openttd [+b *!*qball@*] by Bjarni
08:36<@Bjarni>you are full of shit
08:36<@Bjarni>I don't have a bf
08:36<@Bjarni>and you were not with my sister
08:36|-|qball [] has left #openttd []
08:36<@Bjarni>and you just crossed the line between fun and mighty stupid
08:37<Eddi|zuHause><dihedral> <- even guru3 's stats think i'm schitzophrenic... i am starting to believe that i really am...
08:38[~]dihedral apologizes to Bjarni
08:39<guru3>people actually look at the stats :o omg
08:39[~]guru3 had no idea
08:39<@Bjarni>can anybody explain wtf qball was up to?
08:39<dihedral>i think he was just trying to be funny
08:39<Eddi|zuHause>hehe ;)
08:39<Eddi|zuHause>anyway, it seems to merge Eddi|zuHause and Eddi|zuHause2, but not Eddi|zuHause3
08:40<@Bjarni>well... he failed horribly
08:40<Eddi|zuHause>actually, i was being serious
08:40<guru3>i have to add all of those manually
08:40<@Bjarni>qball failed at being funny
08:40<guru3>i don't check for high profile double nics very often
08:41<dihedral>Bjarni: i apologize because i beleive to have to some extent triggert that
08:42<@Bjarni>but he were the stupid part
08:42<@Bjarni>your statements could be considered funny
08:42<@Bjarni>he was just mean
08:43<Eddi|zuHause>"triggert" <- is that your german half showing through?
08:43<guru3>Eddi|zuHause: on the next update it should take 3 into account
08:43<@Bjarni>not to mention that if he really tried to do anything with my sister he would be jailed and/or killed
08:44<@Bjarni>most likely beaten up in jail
08:44<dihedral>and first by you?
08:45<@Bjarni>I'm too clever to get myself into problems like that
08:45<Eddi|zuHause>what i find interesting is, that 2 and 3 should be distributed easily, and i only occasionally have no number (e.g. when i restarted), but 3 has not even half the lines
08:46<@Bjarni>I will just tell everybody in jail that he is a pedophile.... that's a sure way to be beaten into an unrecoverable state or killed
08:46|-|fcs [] has joined #openttd
08:46<guru3>Eddi|zuHause: i have no idea what you're talking about now
08:46|-|fcs [] has quit []
08:46<Eddi|zuHause>don't worry
08:47<guru3>i do feel a bit sad that i'm no longer in the top 25 of #openttd since it moved to oftc
08:47<guru3>at the same time that can be viewed as a good thing
08:48<Eddi|zuHause>i don't remember you speaking during the last year
08:48<guru3>haven't got a lot to say here really -_-
08:48<dihedral>i never knew you were here :-P
08:48<guru3>mostly when people mention the ircstats i pop up
08:48<guru3>if i notice
08:49<guru3>in general though i'm not very good at going out of my way to talk on irc
08:49<Eddi|zuHause>when i saw that link above, i asked myself "what? he is still here?"
08:49<guru3>but if my nic gets hilighted i'll take a look and join in for a bit
08:49<guru3>openttd is a great game, of course i'm her
08:49<guru3>it's been what... 3 years now? 4?
08:50<guru3>4 D:
08:50<guru3>(not much better though)
08:51<@Bjarni>I knew all the time that you were still here
08:51<@Bjarni>I noticed stuff like that
08:51<guru3>finished checking the logs. 3.5 years since i first joined in and 3 years since i've been here pretty much all the time
08:51<@Bjarni>like a user list
08:51<guru3>with the advent of 0.3.5
08:51<guru3>i think it was
08:51<guru3>and networked gameplay
08:52<@Bjarni>I joined around 0.1.2 or 0.1.3
08:52<@Bjarni>finished my port in time for 0.1.4
08:52<@Bjarni>and then I just sort of stayed here
08:52<guru3>a port... and that's why Bjarni is an op and i'm the guy no one knows who i am
08:52<@Bjarni>not true
08:52<@Bjarni>I know who you are
08:52<Eddi|zuHause>i have a "" from 29 Dez 2005
08:53|-|peter__ [~petern@] has joined #openttd
08:53<guru3>who am i? :>
08:53<guru3>what did i do?
08:53<@Bjarni>you made this fine page where we can track down all the stupid stuff we say in here
08:53[~]guru3 cries
08:54<@Bjarni>but actually I think you did more than that
08:54<@Bjarni>but it was a while ago
08:54<guru3>yes... yes...
08:54<Eddi|zuHause>i must have older OTTD than that...
08:54<@Bjarni>I think it had something to do with helicopters
08:54<guru3>no... no...
08:54<Eddi|zuHause>this was around when i first joined this channel
08:54<@Bjarni>then you just talked about it
08:54<Eddi|zuHause>but i had OTTD before
08:55<@Bjarni><EddizuHause> i must have older OTTD than that... <-- I have a checkout of rev 121 of the old svn server... beat that
08:55<guru3>i actually don't remember anything to do with helicopters... ever
08:55<@Bjarni>and it was head revision when I checked it out
08:55<dihedral>guru3: what did you do then?
08:55[~]dihedral is curious
08:56<guru3>i... wrote the rcon patch :)
08:56<guru3>(and the banning patch)
08:56<guru3>i wrote a few pages on the wiki about networking
08:56<hylje>in truth you just wanted to ban punks but needed a way to not let just anyone do that
08:56<guru3>and helped found openttdcoop
08:56<dihedral>oh - nice
08:57<guru3>and that's why i'm still here
08:57<guru3>because i had two glorious patches
08:57<hylje>(i have the current ottdc game open)
08:57<guru3>that and the game is awesome
08:57<dihedral>guru3 you still do some coding?
08:57<guru3>not c really
08:57<hylje>what then
08:57<guru3>mostly php now
08:57<@Bjarni>hehe... speaking of networking... reminds me of why the server list failed for me and worked for everybody else
08:58<hylje>it hated you?
08:58<hylje>guru3: ow
08:58<guru3>oh yeah has anyone ever used all the stats being collected from the network games to do anything yet?
08:58<@Bjarni>turned out that nobody checked endianess in IPs so if the address were my computer tried to connect to
08:58|-|prologic [] has joined #openttd
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08:58<@Bjarni>naturally that address didn't respond in the correct way
08:59<@Bjarni>kind of annoying until we figured out why and fixed it
08:59<guru3>yes, minor issues
08:59<hylje>so is that why there's the silly mixed endianness in that one master server "packet"
08:59<dihedral>guru3: have you seen OpenTTDLib :-P
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09:00<@Bjarni>hylje: I don't remember how it was fixed but it ended up working :)
09:00<@Bjarni>maybe I should unban qball
09:00<@Bjarni>I think he got the message by now
09:00|-|mode/#openttd [-b *!*qball@*] by Bjarni
09:01<guru3>dihedral: nifty
09:01<guru3>i did something in java that did that
09:01<guru3>even gave you the details on all the companies
09:02<guru3>then promptly lost it
09:02<guru3>well, i'm sure i've got it _somewhere_
09:02<guru3>just i don't know where
09:02<guru3>Bjarni: sue me. I was into java at the time.
09:02<dihedral> click on any of the servers listed in the right hand side bar
09:02<@Bjarni>can you stop talking about weird fetishes
09:02<guru3>dihedral: i have
09:03<guru3>ohhh you do have the info
09:03<guru3>gotta click on one with companies
09:03<guru3>0 of 55 players?
09:03<guru3>is that right?
09:03<dihedral>dirty patched version
09:03<guru3>that's very interesting
09:03<dihedral>but did the job
09:04<guru3>what would be fun and impossible would be to send trains across servers
09:04<dihedral>we had an awsome game
09:04<dihedral>have 10 servers that make up ONE map? ;-P
09:04<dihedral>and you 'join' other servers if you 'cross the border' :-P
09:04<guru3>something like that
09:05<dihedral>what also would be fun, would be a honeypot for the spoil sport gamers :-D
09:05<SpComb>or one server with a map ten times as large
09:05<guru3>one computer would have trouble with that
09:05<dihedral>too much load
09:05<guru3>need to go with (god forbid) the second life model
09:05<dihedral>what i would _really_ be after
09:05<SpComb>get more computer :P
09:05<dihedral>is to get a really unique id per game that has started
09:05<roboboy>gnight people
09:06<dihedral>so that with OpenTTDLib one could generate stats
09:06<SpComb>distributiing a game server would be difficult
09:06<dihedral>and one know's if it's a different game or not
09:06<guru3>there are unique IDs per client
09:06<guru3>so you can track by player
09:06<guru3>SpComb: hence why i said impossible
09:06<dihedral>yes - but not gather stats per game played
09:06<@Bjarni>it would be cool to distribute the game server
09:06<SpComb>MyOTTD tracks game IDs by how it starts/stops/loads/saves
09:06<@Bjarni>but I don't see how we could do that with our current code
09:07<SpComb>not impossible to split the server load across several nodes, but very difficult
09:07<dihedral>SpComb: but then that is because myottd starts/etc the server
09:07<guru3>Bjarni: if i was going to suggest anything i would suggest a bridge that just goes off the map
09:07<guru3>the train drives down the bridge and dissapears
09:07<@Bjarni>even locally it would be a good move.... would make dualcore computers a bit more useful
09:07|-|dihedral changed nick to JJ
09:07<guru3>send a packet to the next server with all the details of the train
09:07<SpComb>keeping them seperate is slightly more feasible
09:08<SpComb>but, why, really? :/
09:08<guru3>no reason
09:08<SpComb>would it work in terms of gameplay? Make sense?
09:08<@Bjarni>lowering the CPU load
09:08<guru3>i just thought it'd be cool
09:08<@Bjarni>but gaining overhead
09:08<guru3>i have an even simpler idea
09:08<guru3>special stations along the edge of each map
09:08<guru3>that are like buoys
09:09<guru3>they can correspond directly to stations on the edge of the map on another server
09:09<guru3>the train on this end drops stuff off there
09:09<guru3>and you can pick it up with a train on the other server
09:10|-|JJ changed nick to dihedral
09:11<guru3>anyway, that's my one brilliant idea for this year
09:11<@Bjarni>if we were to make this useful then we should split the map(s) up into say 256x256 pieces. Each server should then be able to handle x map parts (faster servers can get more than slow ones). Clients would then only be aware of the map parts that matters to it and we can in theory have gigantic maps
09:11<@Bjarni>I have no idea on how to code this
09:12<SpComb>and then if one server explodes, the other servers take over those map parts and nobody even notices what happaned
09:12<SpComb>there's your design requirements
09:12<dihedral>guru3: if you worked on the rcon stuff
09:12<@Bjarni>but it would make cluster servers and servers with multiple cores useful
09:12<dihedral>would you be interested in splitting all rcon related stuff of to another port?
09:13<@Bjarni>dihedral: why should we do that?
09:13<SpComb>dihedral: port as in socket?
09:13<guru3>the idea would be so that you don't have to be in game to mess with it
09:13<SpComb>I've considered moving my inary API thing froom stdin/out to a seperate socket, bu not sure how the networking core could handle that socket
09:14<@Bjarni><SpComb> and then if one server explodes, the other servers take over those map parts and nobody even notices what happaned <-- but this would mean that all servers should be aware of the entire map... kind of spoils the distributed idea
09:14<guru3>they can have autosaves of the other sections
09:14<guru3>if they detect a missing section load the autosave
09:14<SpComb>Bjarni: you could have two servers handle each tile, primary and backup
09:14<guru3>since they're not directly connected you could... deal with the slight misalignment
09:15<guru3>dihedral: i have no idea if it's possible to split the rcon off to a seperate socket
09:15<@Bjarni>also what if say a company has enough money to autoreplace one vehicle and two map parts replace the vehicle due to lag then what?
09:15<SpComb>how possible would it be to hack in my own socket with my own protocol into OpenTTD's select loop?
09:16<@Bjarni><SpComb> Bjarni: you could have two servers handle each tile, primary and backup <-- this is only a good idea if we have enough servers... using two or 3 servers wouldn't do us any good
09:16<guru3>you know how you can give money to clients? each map maintains a seperate budget under the same company id, but you can send money to yourself on other servers from one server
09:16<SpComb>it wasn't an entirely serious suggestion
09:16<guru3>then auto replace only depends on the money directly available to that section of the company on that server
09:16<SpComb>doing automatic failover isn't fun
09:17<guru3>dihedral: i have no idea if it's possible to split the rcon off to a seperate socket, right now it uses a special packet type
09:17<guru3>that is if it works like how i originall wrote it
09:17<guru3>then it marks the function to return output to the client that sent it rather than to the regular server console
09:18<guru3>you'd have to handle a whole new set of tcp connections, pass it into the place that it gets passed from the client, mark it as going back to a tcp connection, collect it at the right point and handle the tcp
09:18<guru3>the big issue is probably actually setting up the second socket and handling all of that
09:20<dihedral>i would help :-P
09:21<dihedral>yes - the idea would be to have the option of doing rcon stuff without actually having to be in the game
09:21<guru3>i could picture it as a hack, but i don't know about integrating it properly into the source
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09:21<@Bjarni>dihedral: spyware?
09:22<@Bjarni>why not look for credit card numbers while you are at it?
09:22<@Belugas>i can do that!
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09:22<dihedral>look at other games ;-)
09:23<@Belugas>it is done on other games?
09:23<@Bjarni>now why didn't I think of Belugas for this idea...
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09:23<@Bjarni>other games copies your credit card info without you knowing it?
09:24<dihedral>other games use a separate rcon port/socket
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09:25<@Belugas>good reason for us to not do it
09:25<@Belugas>WE ARE ALL CLONES!
09:25<@Bjarni>quit copying me >_<
09:25<dihedral>if that was done, OpenTTDLib would not be limited to the data provided with the udp stuff
09:25<@Belugas>hey! other games are in 3D! Let's do it too!
09:25<@Bjarni>other games costs money
09:25<@Bjarni>let's copy that as well
09:25<dihedral>it would just open a few possibilites
09:26<dihedral>such as websites that can send rcon to servers
09:26<@Bjarni>you mean personal backdoors?
09:26<dihedral>and it would be nice to write a rcon app :-)
09:27<dihedral>that would let you kick ban players, pause unpause, etc
09:27<dihedral>and if my move clients patch ever made it further than sitting in
09:27<dihedral>it could do that too :-P
09:27<dihedral>with a neat gui :-P
09:28<hylje>what a patch
09:28<dihedral>basically one could write a client that was not in the need of providing seeds, etc
09:28<dihedral>Belugas: LOL
09:29<dihedral>i am not asking _you_ to do it :-P
09:29<@Bjarni>no but that's what you mean
09:29<dihedral>that is not what i mean
09:29<@Bjarni>the more you deny the less trustworthy you end up being
09:30<dihedral>if you wanted _you_ to do it, i would not have asked guru3 for help :-)
09:30<@Bjarni>you want everybody to code what you ask for
09:30<@Bjarni>just admit it
09:30<dihedral>i just want to do something that will be useful :-)
09:31<guru3>it could be useful
09:31<dihedral>and the 'move clients' patch had it's moment of glory in wwottdgd as far as i can tell
09:32<dihedral>the relaod config patch is server side only - so i dont mind having to patch my servers every time :-)
09:32<@Belugas>the point is, if it was that much usefull, it might eventually come to trunk
09:32<@Belugas>but right now,
09:32<@Belugas>we try to deal with real issues
09:32<@Belugas>like bugs
09:32<guru3>so deal with them, by all means
09:32<@Belugas>and code reorganisation
09:33<@Belugas>that's what we try to do
09:33<dihedral>Belugas: i never asked any of the devs to give me a hand with it
09:33<guru3>asked poor old ignored guru3
09:33<@Belugas>nope, you did not, i agree
09:33<@Belugas>and, if i recall, you still have some work to do on it
09:33<@Belugas>like coding style
09:34<dihedral>i just dont know what needs to be changed
09:34<@Belugas>link was provided to you
09:34<@Bjarni>we need to start over to make this work :P
09:34<dihedral>Bjarni: admit it, you never even look at it :-)
09:34<@Belugas>open the link, look at the style, look at the resulting patch, find what is wrong wiht it
09:35<guru3>yeah i'm gonna eat now so um
09:35<guru3>dihedral: if you want to try and do something later, pm me
09:35<dihedral>will do - thank you
09:35<dihedral>if i knew what needed changing i would have done it by now!
09:36<dihedral>if there was a coding style guidline that i could follow, where no dev sais it's outdated
09:36<dihedral>i would have followed that
09:36<@Belugas>do you have an editor who can display tabs?
09:36<dihedral>what i did in the move clients patch was mostly copying the style of code that was surrounding it
09:36<dihedral>sure do?
09:37<@Belugas>look at the tabs on unneeded places
09:37<@Belugas>TONS OF
09:38<@Belugas>and give me some breathing room... it's almost all a pack of closed lines each another
09:38<@Belugas>commented code on your own code is a baaaaaaaaaad stuff
09:39<@Belugas>forget that last one... but still, the code i'm reading is NOT following code style regarding comments
09:40<@Belugas>so, you have an awfull lot of cleaning to do. One of the reasons it is sitting on FS ;)
09:40<@Belugas>people almost NEVER read their patches once they are done
09:40<@Belugas>Hey! the code works, it's ready to trunk...
09:41<dihedral>i am more happy if someone points those things out to me, as i know of myself that i can miss things like that
09:41<dihedral>not that i want to say that i dont look at my own code
09:42<dihedral>but even though i do look at my own code, i tend to miss things at times
09:42<dihedral>if i am unsure about style - i look at functions around that i can copy what i find there
09:42<@Belugas>dihedral, i just gave you tons of stuff to do. read my lines, read the patch itself, and at least try to find yourself the offending spots
09:42<dihedral>will do :-)
09:42<dihedral>thank you :-)
09:43<@Belugas>we have not yet had the time to change all the coding style of all the files,
09:43<@Belugas>so of course there are some dark sport here and there
09:43<@Belugas>the older the code, the more likely the code stylke was not used at that time
09:43<@Belugas>but newer codes are QUITE compliant
09:45<dihedral>thanks :-)
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09:59[~]dihedral waves to Belugas
10:00<@Belugas>sorry, i'm back at work. But you can type, i'll catch up later
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10:19[~]Belugas waves at dihedral, hoping it willbe fast
10:23<Eddi|zuHause>hm... i was about to do action 2/3 support, but then someone made me read :(
10:23<valhallasw>why is there no free, portable, useable multi-messenger client for windows? :(
10:24<valhallasw>oh, wait, trillian is semi-free these days
10:24<+glx>pidgin (gaim)
10:25<valhallasw>pidgin is slow, bloated and unintuitive :P
10:26<valhallasw>I'll check out trillian again.. has been some time since I have used it
10:26<valhallasw>it had the nice support of two accounts on one protocol.. as long as the user lists were the same -_-
10:26<pv2b>trillian isn't really portable
10:26<pv2b>it's only windows afaik
10:27<valhallasw>I meant portable in 'put on an usb stick and go'
10:27<CIA-1>OpenTTD: smatz * r11715 /trunk/src/rail_cmd.cpp: -Fix: do not use GetTrackBits() for depots and waypoints while converting railtype
10:30<valhallasw>yuck, 'free' toolbars
10:31<pv2b>free, as in really freaking annoying
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10:53<pavel1269>Generating polish language file
10:53<pavel1269>d:\Games\OpenTTD\zdroj - cistej\src\lang\polish.txt(3007): FATAL: invalid argidx -1
10:53<pavel1269>Project : error PRJ0019: A tool returned an error code from "Generating polish language file"
10:53<pavel1269>Build log was saved at "file://d:\Games\OpenTTD\zdroj - cistej\objs\langs\BuildLog.htm"
10:53<pavel1269>langs - 1 error(s), 0 warning(s)
10:53<pavel1269>clear 11714
10:53<+glx>pavel1269: known
10:53<+glx>but doesn't stop compilation of openttd
10:53<pavel1269>it does not compile any other language
10:53<+glx>not a problem
10:54<pavel1269>sure? :(
10:54|-|Deathmaker [] has joined #openttd
10:54<@Belugas>unless you're polish, of course ;)
10:54<pavel1269>i dont have theer english/czech ...
10:55<+glx>you'll just miss latest lang updates
10:55<pavel1269>it just generated languages from bottom :/
10:55<pavel1269>glx: if i add my own patches to that?
10:55<pavel1269>dont it will miss sth?
10:56<+glx>added string in english.txt?
10:56<+glx>only english will work probably
10:57<pavel1269>if it will not genereate english language?
10:57<+glx>it will generate it
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10:57<+glx>it is done before compiling other languages
10:57<pavel1269>Generating strings.h
10:57<pavel1269>Generating ukrainian language file
10:58<pavel1269>sure? :)
10:58|-|LA[Lord] changed nick to LA
10:58<pavel1269>i dont have english.lng in bin/lang
10:58<+glx>it doesn't regenerate english each time if there's no change since latest compile
10:59<pavel1269>i dont have it there anyway
10:59|-|LA changed nick to Guest1478
10:59|-|Guest1478 changed nick to LordAzamath
10:59<+glx>you can remove polish.txt if you want
10:59|-|LordAzamath changed nick to LordAzamath[I
10:59<pavel1269>it will skit error, not solve ;)
10:59<Sacro>LordAzamath[I: stop spamming :p
10:59<Eddi|zuHause>pavel1269: did you check in objs/release/lang or something?
11:00<LordAzamath[I>why can't I have spaces in my name...:(
11:00<pavel1269>Eddi|zuHause: yes ... bin/lang
11:00<LordAzamath[I>I didn't want to spam, sorry
11:00<Eddi|zuHause>not bin, objs
11:00<Eddi|zuHause>files are generated in objs, and later copied to bin
11:00<pavel1269>in objs no lang file at all
11:01<pavel1269>Eddi|zuHause: it's generated to din/lang :)
11:01<LordAzamath[I>ok..I'll change my nick for the last time now...I figuered out the right way :P
11:01<Eddi|zuHause>in objs there should be directories like "release" and "debug"
11:02|-|LordAzamath[I changed nick to LA[I_want_Orange_Box]
11:02<pavel1269>no debug but yes, release
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11:02<pavel1269>only BuildLog.htm
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11:03<pavel1269>i am sure now, english is not first compiled language
11:03<+glx>but it is, because it needs to have english complied to compile others
11:03<pavel1269>and i am sure, that langs are in bin/lang at least, for MSVS 2005
11:04<+glx>anyway removing polish.txt fixes it
11:05<pavel1269>i dont know about compiling languages, but english is not first ^^
11:05<hylje>is this magleV?
11:05<@Belugas>nope... this is fantasy
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11:11<hylje>you have a directory called "lol"
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11:20<Sacro>"Who still does not leave the fingers of the set-up, for that one here comes a short
11:20<Sacro>overview of the most important set possibilities
11:20<Sacro>stupid germans
11:21<Sacro>"The standard REV limit is near 10.400 U/min. The setting range ranges from 10.200
11:21<Sacro>U/min to 10.500 U/min.
11:21<Sacro>More than 10.400 U/min go on the durability of the engine and lead inavitably to an
11:21<Sacro>engine failure."
11:21<Sacro>wtf is "U"
11:21<Sacro>and "inavitability"
11:22<Sacro>yes, i figured that
11:22<pv2b>Sacro: inevitably i bet they mean.
11:22<Sacro>pv2b: i reckon so
11:22<Gonozal_VIII>then why do you ask?
11:22<pv2b>U/min is probably german for rpm
11:22<Sacro>"If you notice while driving, that the oil temperature is beyond the normal range of
11:22<Sacro>more than 103 degrees,"
11:22<Sacro>degrees what?
11:22<pv2b>U = "um---sometihng"
11:22<Gonozal_VIII>is my nick guestsomething?
11:22<Sacro>GuestSomething: yes
11:22<pv2b>Sacro: probably centrigrade, since they're germans
11:23<peter__>er, Celsius?
11:23<pv2b>celcius actually invented a different scale, with water boilingat 0 degrees
11:23<pv2b>and freezing at 100
11:24<Sacro>celsius = centigrade
11:25<Gonozal_VIII>[17:22:33] pv2b: U = "um---sometihng" Umdrehungen btw
11:25<Sacro> = kelvin + 273.15
11:25<pv2b>centigrade... latin or something for one hundred degrees.
11:25<Gonozal_VIII>centi is 1/100
11:25<pv2b>celcius, the name of a swedish astronomer who invented something very similar to the contemporary centigrade scale.
11:25<pv2b>in 1742 i think
11:26<pv2b>the way the temperature scale is today is due to linnaeus, who put it the right way up
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11:28<Gonozal_VIII>Anders Celsius bezeichnete ursprünglich, umgekehrt wie heute üblich, die Gefrierpunktstemperatur mit 100° und die Siedepunktstemperatur mit 0°. Kurz nach seinem Tod wurden jedoch die Temperaturwerte der beiden Fixpunkte getauscht
11:28<peter__>yeah, pv2b is making stuff up
11:28<Gonozal_VIII>was changed shortly after his death
11:28<pv2b>peter__: what i make up tends to be pretty close to the truth. i'm uncanny that way *<:-)
11:29<pv2b>anyway, point is. modern temperatures. we had them first here in sweden.
11:29<Gonozal_VIII>the worst kind of lies are those close to the truth ;-)
11:29<pv2b>fahrenheit can die in a fire or something.
11:29<@Belugas>[11:34] <pv2b> ... i'm uncanny that way *<:-) <--- hehehe and still look like a clown!!!
11:29<Gonozal_VIII>but he wouldn't know the right temperature of the fire
11:30<pv2b>Gonozal_VIII: exactly. trapped in a burning building with the only available thermometer displaying values in centigrade.
11:31<@Belugas>"The Celsius scale is the centigrade scale with one change. Defined in 1954 at the 10th General Conference of Weights and Measures, temperature on the Celsius scale is the temperature on the Kelvin scale minus 273.15. This definition makes values on the Celsius and centigrade scale agree within less than 0.1 degree. For everyday purposes, the scales are identical. One reason for doing away with the word “centigrade,” was that it might be confused with one
11:31<@Belugas>so... Celsius for now on :)
11:31<Gonozal_VIII>Fahrenheit wählte als Nullpunkt seiner Temperaturskala die tiefste Temperatur des strengen Winters 1708/1709 in seiner Heimatstadt Danzig <-- wtf that sucks... fahrenheit zero is based on the lowest temperature in danzig in the winter of 1708
11:32<pv2b>Gonozal_VIII: other sources say it's based on a mixture of ammonium something and water.
11:32<pv2b>can't remember exactly.
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11:33<Gonozal_VIII>wiki states re reproduced that temperature with that mixture later
11:33<peter__>heh... ℃
11:33<peter__>is there anything unicode doesn't have? heh
11:35<pv2b>℃ soudns kinda redundant to me. i can just type °C directly on my keyboard.
11:36<Eddi|zuHause><Gonozal_VIII> Fahrenheit wählte als Nullpunkt seiner Temperaturskala die tiefste Temperatur des strengen Winters 1708/1709 in seiner Heimatstadt Danzig <-- wtf that sucks... fahrenheit zero is based on the lowest temperature in danzig in the winter of 1708 <- you didn't know that? he took the lowest temperature he knew that was ever measured
11:36<pv2b>but then, unicode has lots of silly stuff in it
11:36<+glx>you can draw with unicode
11:36<Gonozal_VIII>-17,8 °C is the lowest temperature ever measured? we have colder winters
11:36<Eddi|zuHause>"he knew"
11:37<+glx>Gonozal_VIII: use ℃ next time ;)
11:37<Eddi|zuHause>that snowman looks evil
11:37<pv2b>glx: i prefer these for temperatures: ☀☁☂☃
11:37<Gonozal_VIII>i can't, i don't know what that's supposed to be :P
11:38<Eddi|zuHause>Gonozal_VIII: you should get rid of your ancient technology
11:38<Gonozal_VIII>my precious!
11:38<+glx>and stop writing squares
11:38<Eddi|zuHause>there are no squares
11:39<+glx>"-17,8 square C" is not good
11:39<Gonozal_VIII>° is a square?
11:39<pv2b>if ° is a squre your font is deficient
11:39<Eddi|zuHause>there are really chess figures in unicode?!?
11:39<Gonozal_VIII>that's the thing below esc + shift
11:39<pv2b>Eddi|zuHause: yeah. white and black ones *<:D
11:40<Eddi|zuHause>insane :p
11:40<pv2b>together with irc inverse video you could make an irc chess game
11:40<@Belugas>i cannot see nothing but squares :(
11:40<Gonozal_VIII>i saw some a with ^ ontop and tm signs
11:41|-||Bastiaan| [] has quit [Remote host closed the connection]
11:41<Gonozal_VIII>trademark thing
11:41<pv2b>♻ <--- black universal recycling symbol.
11:41<Eddi|zuHause>i can't find them...
11:41<Eddi|zuHause>i only have 200 pages of chinese symbols
11:41<pv2b>Eddi|zuHause: i'll give you the fcode point. just a sec.
11:41<Eddi|zuHause>half of them not defined in my font
11:41<Gonozal_VIII>that's a with the ^ ontop, tm and two right arrows
11:42<pv2b>Eddi|zuHause: they start at U+2654
11:42<+glx>U+2654 -> U+265F
11:42<+glx>and they are in arial unicode
11:43<pv2b>pity there arent any good monospaced fonts.
11:43<pv2b>for unicode that is
11:43<pv2b>once you get to the wacker characters my terminal half craps out
11:43<+glx>yes, I want an unicode font with as many symbols as in arial unicode
11:43<Gonozal_VIII>how do you type that U+something stuff?
11:43<Eddi|zuHause>the one i currently have is quite good
11:43<pv2b>Gonozal_VIII: on a mac you just fidn the character in the character pallette.
11:43<+glx>same on windows
11:44<Eddi|zuHause>Gonozal_VIII: afaik in windows you have Alt+Number for ascii, and Alt+0+Number for unicode
11:44<pv2b>peter__: hah. had to paste that somewhere and enlarge it
11:44<+glx>Eddi|zuHause: not true
11:44<Eddi|zuHause>peter__: i can't identify what that is
11:45<pv2b>peter__: i don't think i have any font wit hthat code point in it
11:45<Gonozal_VIII>how can i hold down alt and 0 at the same time and type in a number while doing that?
11:45<pv2b>all i see is "misc technical"
11:45<pv2b>Gonozal_VIII: i dunno if that works for unicode
11:45<Eddi|zuHause>Gonozal_VIII: Alt+(0,Number)
11:45<Tefad>wow, that's a snowman?
11:46<pv2b>oh btw. anyone need some arrows? ➔➘➙➚➛➜➝➞➟➠➡➢➣➤➥➦➧➩➨➪➫➬➭➮➯➱➲➳➴➵➶➷➸➹➺➻➼➽➾
11:46|-|XeryusTC [] has quit [Ping timeout: 480 seconds]
11:46<Tefad>also unicode has solid and hollow chess pieces
11:46<Gonozal_VIII>i get an error sound with every number
11:46<Tefad>so you don't need inverted.
11:46<pv2b>Tefad: for hte chess board.
11:47[~]glx increases font size
11:47<Tefad>again.. why do you need inversion? ; )
11:47<Eddi|zuHause>that last one is not in my font
11:47<pv2b>Tefad: just a moment.
11:47<+glx>I miss the 2 last
11:47<Tefad>pv2b: i know what you're saying, but it's rather superficial
11:47<Eddi|zuHause>Tefad: for the white figures on a black field
11:48<@Belugas>haaa.... now i see :)
11:48<Eddi|zuHause>you take a black figure on a white field, and invert that
11:48<@Belugas>Arial Unicode MS (or something like that)of course, Fixedsys does not provide much unicode stuff ^_^
11:48<Eddi|zuHause>the pre-last one is a dice showing 6 dots
11:49<Tefad>Belugas: there's fixedsys excelsior for that
11:49<Tefad>the author died though, so it won't be updated any time soon
11:51<Eddi|zuHause>arrows you said? ⟲⟴⟶⟹⟿⟷⟺
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11:58<peter__>gordon's alive?
11:59<thomas001>hi is there any reason why a train from "Wegpunkt Kornstadt" to "Wegpunkt Nuernheim #3" does not take the obvious route,but heads back to the station,goes on the mainline to the left and turns somewhere down the track?
11:59<@Belugas>thanks Tefad
12:00<peter__>thomas001, yeah, looks like you're missing a bit of elrail in the last bit of track to nuernhiem 3
12:00<Eddi|zuHause>while the picture loads, i'd guess missing electrification
12:01<peter__>as indicated by the pylons being on the other side for a bit
12:01<pavel1269>btw, why that complex big station for that small transport? :)
12:02<pavel1269>ahh reminds me i wanted to upload some pictures .P
12:02<thomas001>peter__, oh thx i really missed that,sorry
12:03<thomas001>is there a more reliable way of electrifcation that dragging big boxes over my tracks? ;-)
12:03<Eddi|zuHause>where is the guy with the tile highlighting? why has that not been finished?
12:03<pv2b>it should be easier to see diff between elrails and normal rails *<:-/
12:04<Eddi|zuHause>tile highlighting could draw coloured squares around different tiles
12:04<Eddi|zuHause>it would be ideal to mark track type
12:05<pavel1269>i turn off el rails :) they just make train not visible well :)
12:05<pv2b>yeah, i don't really like how elrails look either, but then again i don't really know how to draw them better myself so i tend to stfu about them *<:-)
12:05<+glx>you can use another catenary set
12:06<pv2b>haven't messed with newgrfs at all
12:06<pv2b>does that owrk in multiplayer btw?
12:06<dihedral>Bjarni: you live in sweden right?
12:06<pavel1269>pv2b: there is way to: yes :)
12:06<pv2b>dihedral: i live in sweden
12:06<+glx>yes if you put them by hand in [newgrf-static]
12:07<dihedral>pv2b: i am asking Bjarni :-)
12:07<pavel1269>if that grf don't change some game mechanism, then put it to newgrf-static
12:07<pavel1269>dihedral: and? :P
12:08<dihedral>pavel1269: means i am not really interested in other responses :-)
12:08<pavel1269>18:06 <dihedral> Bjarni: you live in sweden right? --- no i live in czech rep ^^
12:09[~]dihedral slaps pavel1269
12:09[~]pavel1269 smiles at dihedral
12:09[~]dihedral slaps pavel1269
12:09<@Belugas>dihedral, i'm from Canada
12:09[~]pavel1269 laught at dihedral
12:09<dihedral>where are you from Belugas
12:09<dihedral>ah - you beat me to it Belugas
12:09<@Belugas>the sea?
12:10<pavel1269>good boy Belugas :)
12:10<dihedral>he could be your dad - be a little more respectful
12:10<pavel1269><- dont speak english very well
12:10<@Belugas>naaa... a MALE!
12:11<pavel1269>dihedral: and you will not slap him? :))
12:12<dihedral>i would never dare to slap him
12:12<pavel1269>and me yes :(
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12:22<gege>i have a game with some negativ profit train what i dont understand
12:23<@Bjarni> <dihedral> Bjarni: you live in sweden right? <--- what did I do to you to get insulted like that?
12:24<@Belugas>gege, try to find out if you have transfer orders for those trains
12:24<gege>i see it about an hour
12:25<gege>and i dont understand why
12:25<pavel1269>do you use transfers?
12:25<gege>yes i can send you the save game
12:25<pavel1269>read it again :-/
12:25<@Belugas>not needed. just check if yu have transfers
12:25<gege>yes i have 2 line
12:26<gege>one A fulload and B transfer
12:26<@Belugas>there you go
12:26<gege>And one to B fulload and C unload
12:26<@Belugas>tranfers do not bring in monay
12:26<gege>but the second line what make negativ:)
12:26<@Belugas>C is the only one paying
12:26<gege>not the transfer line
12:27<gege>A to B transerf make profit
12:27<@Bjarni>and now dihedral will not even dare to answer my question?
12:27<gege>at B to C some train make about 9 million euro deicit
12:27<@Bjarni>what is wrong with this channel today?
12:28<pavel1269>Bjarni: :D
12:28<gege>Bjarni: There are not enough Danish user
12:28<@Bjarni>that's called mkick in IRC
12:29<pavel1269>Bjarni: no :)
12:30<@Bjarni>are you denying my statement?
12:31<pavel1269>i am not sure now ^^
12:31[~]pavel1269 hides
12:33|-|AKiS [~AKiS@] has joined #openttd
12:33<AKiS>hi all
12:33<AKiS>anyone can help me?
12:33<AKiS>where i can report a ottd crash?
12:34<AKiS>help please!!
12:36<AKiS>i have another problem with ottd
12:36<AKiS>the autosave is not working
12:36<+glx>give more details
12:36<@Bjarni>it fails to load?
12:37<@Bjarni>it fails to save?
12:37<AKiS>no it's not saving
12:37<+glx>you fail to find the files?
12:37<pv2b>what platform?
12:37<AKiS>windows xp sp2
12:37<SmatZ>do you have autosave on?
12:37<AKiS>at 6 months
12:37<@Bjarni>do you have write permission to the directory in question?
12:37<pv2b>does it come up once in a while to say "autosaving"?
12:37<dihedral>i was not here Bjarni sorry
12:37<+glx>check My documents\OpenTTD\save\autosave
12:37<AKiS>nothing there
12:37<AKiS>no autosave
12:37<@Bjarni>dihedral: and now you make up weird excuses too
12:37<AKiS>no file
12:38<dihedral>i was installing gibraltar
12:38<@Belugas>AKiS, try the search function of windows, search for "*.sav"
12:38<+glx>and in All Users ?
12:38<dihedral>i just thought you lived in sweden
12:38<dihedral>anyhow - i am on me way home now
12:38<@Bjarni>maybe I should install Panama
12:38<AKiS>i tried but no file but my manual saves
12:38<dihedral>see you in a bit
12:39<@Bjarni>we aren't simple enough to be stored in a bit
12:39<@Bjarni>you might be but we aren't
12:39<dihedral>see you in a jiffy :-P
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12:40<@Bjarni>hi Wolf01
12:45<AKiS>anyone can help me... the autosave problem..?
12:45<gege>Akis: you dont found autosaves?
12:45<gege>network game?
12:46<AKiS>no single
12:46<AKiS>and the same problem i have with screenshots
12:46<+glx>where is your openttd.cfg?
12:47<AKiS>i dont have
12:47<AKiS>i can't find it
12:47<+glx>OpenTTD version?
12:47<AKiS>0.6 beta 2
12:48<+glx>installed in program files?
12:48<+glx>(shouldn't matter anyway)
12:48<+glx>but if you started openttd you should have an openttd.cfg
12:49<AKiS>i know
12:49<SmatZ>it must be created somewhere
12:49<AKiS>it should be in data folder?
12:49<AKiS>in the main folder?
12:49<+glx>by default it is created in My documents\OpenTTD
12:50<AKiS>it's not in any
12:50<SmatZ>AKiS: does it remember your setting, for example when you change your language?
12:51<+glx>then you have one
12:51<SmatZ>then search for it
12:51<AKiS>i am from Romania and i used romanian and it really sucks
12:52<AKiS>i have ? to the most of the chars
12:52<+glx>because you didn't specify a font
12:52<+glx>you must do it in openttd.cfg
12:53<AKiS>and how?
12:53<pavel1269>just search it
12:54<AKiS>ok if i'll find it how do i change my font?
12:54<kbrooks>why was openttd created
12:54<kbrooks>and are there any magnificient plans for 0.7.0
12:54<+glx>kbrooks: first wait for 0
12:55<kbrooks>then ask that, you mean?
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12:59<AKiS>ok i solved the problem
13:00<+glx>what was it?
13:00<AKiS>the autosaves were in my docs
13:00<SmatZ>did you find your savegames?
13:00<SmatZ>AKiS: how is it possible you searched for them and didn't find them?
13:00<SmatZ>[18:38:30] <Belugas> AKiS, try the search function of windows, search for "*.sav"
13:00<SmatZ>[18:38:53] <AKiS> i tried but no file but my manual saves
13:01<AKiS>i searched only D: and not C: where the windows is installed
13:01<AKiS>sorry 4 bothering u
13:01<+glx>[18:37:45] <+glx> check My documents\OpenTTD\save\autosave
13:01<+glx>I told you where to look ;)
13:02<AKiS>i had also a crash
13:02<AKiS>and that isnt my fault
13:02<SmatZ>AKiS: at least you didn't fill a bugreport with this :-p
13:02<SmatZ>lol @ pavel1269
13:02<+glx>just tell it here (maybe we already know about it)
13:03<+glx>and if we don't know about it, report it in the bug tracker
13:03<AKiS>when i tried to build a tram road it crashed
13:03<AKiS>i had a message like " !disconnected road vehicle"
13:03<SmatZ>AKiS: any newgrfs?
13:03<SmatZ>eg. which newgrf :)
13:03<+glx>you added grfs in a running game
13:03<AKiS>in main menu\
13:05<SmatZ>AKiS: can you reproduce it? eg. you start new game again and it wil lagain crash?
13:06<AKiS>no i built some tram road and when a tram stuck i tried to build a tram road near him
13:06<AKiS>then the game crashed
13:07<AKiS>i better give the crash.log to the bugtracker?
13:07<+glx>will need a way to reproduce it
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13:08<LA[lord]>hay everybody
13:08<AKiS>i have to go now
13:08<AKiS>i'll give u the crash.log tomorrow
13:09<AKiS>@ glx
13:09<LA[lord]>is here anyone finnish? I need some assistance :)
13:09<LA[lord]>for translation
13:09<+glx>AKiS: give crash.dmp too
13:09<AKiS>where can i find u?
13:09<+glx>near crash.log
13:10<AKiS>no the file , you
13:10<+glx>create a bug report :)
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13:11<AKiS>bye thanx for your time
13:11|-|AKiS [~AKiS@] has quit [Quit: Bye for now!]
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13:27[~]dihedral greets the bit Bjarni :-P
13:29<CIA-1>OpenTTD: smatz * r11717 /trunk/src/ (economy.cpp openttd.cpp players.cpp): -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR
13:29<hylje>what a curious fix
13:29<SmatZ> it was possible to cheat :)
13:31<@Belugas>[13:34] <hylje> what a curious fix <--- yeah... curious fixes for curious users...
13:31<pv2b>SmatZ: was it actually expolitable?
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13:32<@Belugas>too late :) it's fixed !
13:33<SmatZ>pv2b: yes :-) with a dedicated server, join as first to have ID=0, repay loan to bankrupt soon... then join as second company, buy shares of first company and wait until it bankrupts
13:33<pv2b>Belugas: it's ok, i got to enjoy it once *<;-)
13:34<pv2b>SmatZ: ooh *<:-)
13:34<SmatZ>pv2b: thanks for report ;-)
13:34<hylje>SmatZ: involves being the first player (e.g. host)
13:34<pv2b>except you have to wait for a few years
13:34<pv2b>so that the company is tradable
13:35<dihedral>play a savegame :-)
13:35<dihedral>does not have to be a new random one
13:36<SmatZ>hylje: on a dedicated server?
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13:36<SmatZ>client and player(company) is something different
13:37|-|DeGhost [] has quit [Ping timeout: 480 seconds]
13:39<pavel1269>client is player and player is company right? :)
13:40<pv2b>it's confusing *<:)
13:40<+glx>not really
13:40<pv2b>especially when the default for new clients is ... player
13:40<+glx>you can have multiple client for 1 player
13:40<pv2b>default name that is
13:40<SmatZ>like in openttdcoop
13:40<pv2b>i mean, iit's not confusing to *me*
13:41<pv2b>but it's still confusing
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14:00<@Bjarni>dihedral: would you please stop talking in binary
14:00|-|Farden [] has joined #openttd
14:00<@Bjarni>it's not making me happy and if I should read that as a boolean then it's bad for you ;)
14:01<pavel1269>bool, where?
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14:02<roboboy>are you lot still argeung and being silly
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14:07<dihedral>Bjarni resolves bit Bjarni to false :-P
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14:20<LA[lord]>is there anyone who is in need of 8bpp sprites? I would like to excercise a bit but I don't know what to draw..And if I draw something good, then maybe it would be useful to smb too..So is there anyone who is in need of 8bpp sprites?
14:21<@Belugas>yeah :) I need a lighthouse!
14:22<LA[lord]>and what would you do with it?
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14:22<peter__>house a light
14:23<LA[lord]>how can a..light...ok whatever
14:23<LA[lord]>Something more cubic woould be better I guess :D
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14:26<LA[lord]>but if it's the only request, then....
14:26[~]LA[lord] restarts failing to draw a proper lighthouse
14:27<@Belugas>it was a joke, LA[lord]...
14:27<LA[lord]>I guessed so ;)
14:29<LA[lord]>btw, belugas were you the one who suggested me to take lessons from skidd?
14:29<@Belugas>i think so yes :)
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15:15<dih>any os x users here?
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15:18<dih>dont shout all at once :-P
15:18<Eddi|zuHause> <- i finished action1/2/3 support
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15:23<laz0r>can i somehow verify that my server is working correctly?
15:24<laz0r>that is, can i check if anyone from outside would be able to join?
15:24<Eddi|zuHause>if you are listed on the masterserver, then you are accessable
15:24|-|Wolf01 changed nick to Wolf01|AWAY
15:25<laz0r>i get alot of 'Queried from' messages
15:25<laz0r>does that mean it works?
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15:27<peter__>wtf, argentina changed its timezone
15:27<peter__>in the space of a week
15:29<thomas001>peter__, url?
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15:32<peter__>hmm, no authoritative source, was reading it on planetdebian (like a good sad geek)
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15:32<thomas001>i heard of venezuela,but argentina?
15:33|-|G [] has joined #openttd
15:33<LA[lord]>I guess it was Venezuela too, poor Chaves didn't want to be in same time-zone with USA
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15:57<pv2b>i like the new drive through truck stops *<:-)
15:57<@Belugas>wb DaleStan
15:57<pv2b>it's so... efficient
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15:58<Eddi|zuHause>"new", aren't they almost a year old now?
15:58<pv2b>Eddi|zuHause: i don't play nightlies, i only play point release, so for me they're new
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16:00<@Belugas>pssstttt... don't tell anyone... the 0.6 betas are actually disguised nightlies...
16:00<pv2b>true, but because they're actually given a version number there are actually mp serverrs that run those revs
16:01[~]Belugas rolls eyes...
16:02<@Belugas>and this is not a good attitude. You do not need to update your servers every day with nightlies
16:02<@Belugas>once a week, even once a month
16:02<@Belugas>and THAT would HELP a lot on releasing versions
16:02<laz0r>when im joined to my own server, and have the rcon pw set in the .cfg, should i be able to use the fast forward button?
16:03<laz0r>because, im just wondering that i can actually use it...
16:03<Ammller>we really need more clients :)
16:03<@Belugas>have you tried it, laz0r?
16:03<laz0r>yes, i have
16:03<laz0r>i can fast forward my game
16:03<@Belugas>there you go :)
16:04<laz0r>yeah, but should that be possible in a multiplayer game?
16:04<Eddi|zuHause>Belugas: and i thought exactly that issue was being addressed with the beta release
16:04<laz0r>i think maybe my server is setup wrong
16:04<@Belugas>Eddi|zuHause, what do you mean?
16:05<Eddi|zuHause>that people who refrain from using nightlies, because they think they have to be up to date, use beta releases
16:05<laz0r>i dont have a client list too, but it seems i am joined to my own server
16:05<pv2b>also it means lots of people run the same version
16:05<Eddi|zuHause>as not-so-frequent nightlies
16:05<pv2b>which is good
16:06<@Belugas>true. but it has a nasty side effect too. And it was discovered afterward
16:06<@Belugas>a lot of ...let say... new comers
16:06<pv2b>what about them?
16:06<@Belugas>are playing the game, complaining about this or that as being bugs
16:06<@Belugas>now... it takes a lot of time to try to find if it is behind the keyboard or a real bug.
16:07<@Belugas>and then, since it is nighlies,
16:07<@Belugas>we finx them on nighlies when they are really bugs
16:08<@Belugas>but people keep on coming whit the same bugs since they only play "stables" or "official versions"
16:08<Eddi|zuHause>so... release betas more often ;)
16:09<@Belugas>could be...
16:09<LA[lord]>or for just nightlys, not even near a RC, alphas
16:09<pv2b>exactly. hell, maybe once a week *<:-)
16:09<pv2b>or once every two weeks
16:09<@Belugas>nightlies ARE alphas
16:10<LA[lord]>just though of that :D
16:10<pv2b>anyway, the reason i don't use nightlies is because i don't run a mp server, and very very few mp servers run any nightly revision
16:10<@Belugas>it's just up to the users to say... Hey, THIS nightly is good for THIW week
16:10<Eddi|zuHause>well, a "real" beta each month, and a "bugfix" beta a few days later ;)
16:10<LA[lord]>lot's of people don't trust nightlys...
16:10<pv2b>so then everyone chooses a "different" one
16:10<+glx>laz0r: you can't fast forward in multiplayer for a good reason
16:10<pv2b>and nobody can play with the others
16:11<laz0r>glx: ah ok thanks, then something is wrong here
16:11<pv2b>you can't expect all the users to suddenly agree on "hey, let's all play THIS nightly"
16:11<Eddi|zuHause>well, the server has to "agree" with himself, and the users have to be flexible enough to switch back and forth
16:12<LA[lord]>except for Trauma's lair srver :D
16:12<@Belugas>why not? you just advertise yourself, if they want ot play, they'll get the according nightly
16:12<pv2b>Belugas: if i see a red dot i just move on to another server that's running the same version i have open
16:12<+glx>laz0r: no it is disabled in multiplayer, because it is "use as much CPU as you can" and usually clients have a very different speed in fast forward
16:13<pv2b>maybe this is can be solved in software. i've been thinking about making an external game browser for openttd with filtering and stuff
16:13<@Belugas>pv2b, when all the dots are red, maybe you'll chose the most used version of nightly...
16:13<pv2b>if the game browser could download and launch the correct nightly whenever you connect somewhere.
16:13<pv2b>that'd be awesome. and the reason people'd get it is to get proper searching for stuff. maybe. we'll see if i ever get round to it.
16:14<@Belugas>don't count on us for that...
16:15<pv2b>i'm not. i said it's something i might work on if i ever get around on it.
16:15<pv2b>but i think it would solve that problem
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16:16<pv2b>it could even download newgrfs for you *<:-)
16:16<pv2b>or something. i dunno.
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16:18<@Belugas>good night
16:20|-|daryl_ [daryl@] has quit [Quit: leaving]
16:20<dih>Bjarni: which irc client do you use?
16:22<@Bjarni>are you a fan or me or something?
16:22<@Bjarni>I mean why would you care?
16:22<@Bjarni>I write stuff on the channel... should it matter to you how I do it? :)
16:23<Eddi|zuHause>what happened to /ctcp version?
16:23[~]Bjarni decides to watch out for stalkers
16:23<@Bjarni>Eddi|zuHause: firewall
16:24<Eddi|zuHause>[2007-12-28 22:23] [CTCP] Sende CTCP-VERSION-Anfrage an Bjarni.
16:24<Eddi|zuHause>[2007-12-28 22:23] [CTCP] CTCP-VERSION-Antwort von Bjarni empfangen: X-Chat Aqua 0.16.0 (xchat 2.6.1) Darwin 8.11.1 [i386/2.00GHz/SMP]
16:24<@Bjarni>I'm only blocking this ability when I try to do it to other people...
16:24<Eddi|zuHause>haha :)
16:24<pv2b>"oops" *<:D
16:25<pv2b>kinda like the berlin wall i guess
16:25<pv2b>how it was supposed to keep western spies out
16:25<pv2b>then why are all the traps etc pointed the wrong way?
16:26[~]Bjarni wonders how this happened
16:26<@Bjarni>not to mention: how to fix it
16:29<dih>Bjarni: i am asking because i am looking for a client that will perhaps support certificate based authentication
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16:30<Eddi|zuHause>now i get random requests from everybody? :p
16:31<@Bjarni>is there somebody out there trying something funny with my IP?
16:32<@Bjarni>I can't find the blocked version package in all the rejected packages
16:32<@Bjarni>the router rejects like 2-3 packages every sec
16:36<LA[lord]>ok guys goodnight, I'm off now
16:36|-|LA[lord] [] has quit [Quit: ChatZilla 0.9.79 [Firefox]]
16:36<dih>night LA
16:36[~]dih was too late
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16:46<@Bjarni>what port does version use?
16:49|-|alexboom [] has joined #openttd
16:49<Eddi|zuHause>i have no idea
16:50<alexboom>i have a question regarding newgrf interactions, would anyone be so kind to help me?
16:50<Eddi|zuHause>i thought all this IRC stuff just used the open connection to the server
16:50<Eddi|zuHause>alexboom: not before you actually state your problem
16:51<alexboom>oops, of course!
16:51<alexboom>well, i'd like to use TTRS and DBset XL, but I met an ugly graphical "bug":
16:52<@Bjarni>why not png?
16:52<alexboom>it's just a small screenshot
16:52<alexboom>you are an ayatollah of png :P
16:52<Eddi|zuHause>alexboom: try reversing the order of DBSetXL and TTRS3
16:53<@Bjarni>I'm a fan of the buildin screenshot feature
16:53<+glx>I'm sure dbsetxl has some params to prevent that
16:54<Eddi|zuHause>i always disabled the roads of TTRS3
16:54<Eddi|zuHause>i find them ugly
16:54<Eddi|zuHause>and all other roadsets i used had a compatibility mode for DBSet crossings
16:54<alexboom>ok, i am stupid, i just solved the problem
16:55<+glx>anyway they both have params to do what you want
16:55<alexboom>i reversed the order of dbsetxl and ttrs3 like Eddi|zuHause suggested, it worked
16:55<alexboom>i always though the first one was the most important, guess it's the opposite
16:56<Eddi|zuHause>generally, the dbset is older than ttrs3, put the newer one below, it is more likely to have a compatibility mode
16:56<+glx>latest can overwrite
16:56<alexboom>yup, the latest overwrites, i just discovered that :p
16:56<Eddi|zuHause>grfs are loaded from top to bottom
16:57<alexboom>it's obvious indeed
16:58<alexboom>thanks for your help
16:58<SpComb>Bjarni: CTCP is not a seperate connection
16:58<SpComb>DCC is, but CTCP isn't, it's carried in normal IRC PRIVMSG/NOTICE commands
16:59<@Bjarni>then why is I'm blocking it while I'm not blocking IRC?
16:59<SpComb>how are you blocking it?
16:59<@Bjarni>it's not working
16:59<@Bjarni>when I try to get it from somebody else
16:59<SpComb>I certainly get CTCP replies from you
16:59<@Bjarni>people can get mine
17:00<@Bjarni>kind of like a firewall that's turned the wrong way
17:01<@Bjarni>google didn't really help me :(
17:01<Eddi|zuHause>it's probably a client setting
17:01<@Bjarni>it used to work
17:01<@Bjarni>then the router died and I put up a new one
17:02<@Bjarni>then it stopped working
17:02<@Bjarni>that's why I presume it to be a port forward issue
17:03<alexboom>i can play heartlighted now, thanks for your help and goodbye!
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17:26<pavel1269>i have a question to anyone who understand this(c/c++) ... how can be called function without any parameters, but still that function have 3 parameters??
17:27<pavel1269>i am talking about npf.cpp line 713 and so on
17:27[~]Bjarni tries to decrypt that question
17:27<murray>im no guru on c/c++ but from other langs i'd guess that there exists a function with the same name that takes no parameters
17:27<pavel1269>false :)
17:28<SmatZ>default parameter values?
17:28<@Bjarni>that's one possibility. Another one is default values
17:28<pavel1269>_npf_aystar.FoundEndNode = NPFSaveTargetData;
17:28<pavel1269>static void NPFSaveTargetData(AyStar* as, OpenListNode* current)
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17:28<pavel1269>is there defaul values?
17:28<@Bjarni>not in this one
17:29<SmatZ>you are storing function pointer
17:29<Eddi|zuHause>there is no function call
17:29<SmatZ>you are not calling the function
17:29<Eddi|zuHause>a function call would need ()
17:29<pavel1269>so whats this?
17:29<pavel1269>_npf_aystar.FoundEndNode = NPFSaveTargetData;
17:29<@Bjarni>static void NPFSaveTargetData(AyStar* as = NULL, OpenListNode* current = NULL) <-- this is what default values look like (but I think it wouldn't make sense in this function)
17:29<SmatZ>storing some callback function
17:29<Eddi|zuHause>you store the position of NPFSaveTargetData in _npf_aystar.FoundEndNode
17:30<SmatZ>that will be callend when end node is found
17:30<Eddi|zuHause>so when you call "_npf_aystar.FoundEndNode(params)", you actually call "NPFSaveTargetData(params)"
17:30<pavel1269>Eddi|zuHause: i can't find it anywhere
17:30<@Bjarni>pointers to functions... a cool tool that can easily be confusing ;)
17:31<pavel1269>i am totaly confused
17:31<pavel1269>and i am lost in code :X
17:31<@Bjarni>then they are totally cool
17:32<@Bjarni>do you know what a pointer to a function is?
17:32<SmatZ>when member functions are not worked with, they are cool
17:32<Eddi|zuHause>src/aystar.cpp:165: aystar->FoundEndNode(aystar, current);
17:32<pavel1269>i need to add to one function one parameter and ... i cant found where it have specified parameters :))
17:33<Eddi|zuHause>there is your function call
17:33<@Bjarni>say we have two functions (A and B). We also have a function pointer (P). If we set P = *A then P() will do the same as A() and if we set P = *B, then P() will do the same as B()
17:33<pavel1269>Eddi|zuHause: taht was example, i am searching .. AyStar_CalculateG
17:34<+glx>why do you need to add a parameter?
17:34<@Bjarni>this means that we can have a line saying P() and what it does depends on what we set P to be earlier
17:34<@Bjarni>P can even be a function argument if you like
17:34<pavel1269>glx: because i am creating a patch which nead that?
17:35<SmatZ>(this->*(fce))(PA_NONE, NULL, NULL); // this is ugly
17:35<@Bjarni>pavel1269: did you understand my explanation?
17:35<Eddi|zuHause>pavel1269: so, the function call has 2 arguments, and the function definition takes 2 arguments, what is your problem?
17:35[~]pavel1269 erading from start
17:35<@Bjarni>SmatZ: at least it's commented :P
17:35<SmatZ>void (PluginPing::*fce)(ParTyp, ParData*, char*) = (_argtab[x].o); // this is fce
17:36<SmatZ>dereferencing member functions is ugly :-x
17:36<pavel1269>Bjarni: yes :)
17:36<pavel1269>thats interesting :)
17:37<pavel1269>Eddi|zuHause: my problem is, i need to add one argument
17:37<@Bjarni>murray: what evil deed did you do this time?
17:37<+glx>AyStar_CalculateG is not a function, it's a type
17:37<@Bjarni>it looks like it was successful since you are laughing
17:37<hylje>glx: how descriptive a name
17:38<pavel1269>glx: _npf_aystar.CalculateG = NPFRailPathCost; break;
17:38<murray>i watched you dereference a member function and did nothing about it :o
17:38<pavel1269>NPFRailPathCost is a function
17:38<pavel1269>AyStar_CalculateG *CalculateG; so here is function
17:38<Eddi|zuHause>that's a variable declaration
17:38<+glx>CalculateG is a pointer to a function
17:39<pavel1269>i see it :) g8
17:39<pavel1269>thank you very much
17:39<+glx>anyway I don't see the need to modify aystar framework
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17:41<pavel1269>i am making(trying to make) programable signals and i need for that in this function NPFRailPathCost Vehicle to define it's properties
17:41<pavel1269>atm i am working on NPF
17:44<Gonozal_VIII>why npf?
17:44<Eddi|zuHause>because YAPF is even more confusing? :p
17:45<pavel1269>Gonozal_VIII, Eddi|zuHause: i want to do both
17:45<Eddi|zuHause>but as glx indicated, if you want to modify core functions of aystar, you are probably approaching this the wrong way
17:46<Gonozal_VIII>i don't think many people still use npf
17:47<Eddi|zuHause>pavel1269: have you studied the way PBS changed the behaviour of NPF?
17:47<pavel1269>how can i and where? :)
17:47<Eddi|zuHause>maybe you should do that first ;)
17:48<pavel1269>btw, if i want to add that i must do it in this function: NPFRailPathCost
17:48<Eddi|zuHause>especially the branch point, which provides a pure PBS diff
17:49<pavel1269>i dont see anything like PBS
17:50<pavel1269>sounds like ... i will try Yapf first :)
17:50<+glx>use user_target to pass anything you want
17:51<Eddi|zuHause>@openttd log 3472
17:51<+glx>look how it's done in AyStar_AiPathFinder_CalculateG
17:51<Eddi|zuHause>@openttd commit 3472
17:51<@DorpsGek>Eddi|zuHause: Commit by Darkvater :: r3472 /trunk (52 files in 5 dirs) (2006-01-29 18:57:26 UTC)
17:51<@DorpsGek>Eddi|zuHause: - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
17:51<@DorpsGek>Eddi|zuHause: - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
17:52<+glx>aystar is a very nice framework
17:52<pavel1269>but it works only woth NPF right?
17:54<Eddi|zuHause>YAPF has similar structure to NPF, only uses different programming structures (optimised for execution speed)
17:55<pavel1269>btw, AI have there PathNode start_node; so i can get Vehicle from that true?
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19:21<@Bjarni>murray: is that really how you see IRC?
19:21<@Bjarni>then I have a link for you
19:22<@Bjarni>hi flaa
19:24<flaa>some jerk just destroyed my company. not that losing it mattered to me much
19:25<flaa>Pikita was his name
19:26<@Bjarni>and what do you want me to do about it?
19:27<@Bjarni>it's not that I don't understand your issue but
19:27<@Bjarni>I can't do shit about it :(
19:28<flaa>i know. i'm just expressing my frustration towards the fact that there are ppl like that around
19:28<@Bjarni>there are people on the internet
19:28<@Bjarni>and they act like jerks
19:28<@Bjarni>good thing you warned me... otherwise I wouldn't have noticed
19:29<@Bjarni>or maybe I would :P
19:29<flaa>well they call me captain obvious
19:30<@Bjarni>murray: is that your playing style?
19:30<@Bjarni>it would fit you somehow
19:31<murray>oh yes, all the souls i damaged on the internet over the years
19:31<murray>you wouldn't believe it
19:31<murray>best period was when tubgirl was fresh
19:33<murray>shut it, foolish mortal
19:34<@Bjarni>it's my advice to you
19:34<murray>how dare you defy the all-mighty murray!
19:34<@Bjarni>the best thing is... the page was supposed to contain something else but it looks like it has been taken down xD
19:34<@Belugas>simply, he's a mod, you're not, murray
19:35<@Belugas>or a op...
19:35<@Bjarni><murray> how dare you defy the all-mighty murray! <-- I'm op and you are not
19:35<murray>oh, he's a mod!
19:35<murray>i wonder what the original is like
19:35<@Bjarni>winning statement of all arguments
19:36<@Bjarni>the original
19:36<@Bjarni>it was shooting pirate longboats with self reloading cannons
19:37<murray>it was you!
19:37<@Bjarni>no it wasn't
19:37<@Bjarni>it was Guybrush
19:37<@Bjarni>or maybe it was Bloodnose
19:37|-|ludde [] has quit [Ping timeout: 480 seconds]
19:38<@Bjarni>actually Bloodnose was the guy to use the cannon at the time
19:38<murray>nah, he was on the floor, crying
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19:38<murray>i think Guybrush hurt his feelings somehow
19:38<@Bjarni>we was at the cannon
19:39<@Bjarni>now I sacrificed Wally for my own freedom... I'm trying to beat your level of evilness
19:40<murray>you will never reach the evilness of murray, the invincible demonic skull!
19:41<@Belugas>mmh... by definition, a skull is empty
19:41<@Belugas>the brain has left it a ling time ago...
19:42<murray>oh but you see, i am cursed!
19:42<murray>under the spell of the evil ghost pirate LeChuck
19:43<@Bjarni>I have beaten LeChuck countless times
19:43<@Bjarni>I don't care for his curses
19:44<murray>but he's always returned, hasn't he?
19:44<@Bjarni>each time I started over
19:45<@Bjarni>feels like an endless quest
19:48<@Bjarni>and now I don't even have to start the game for you to show up
19:48<murray>you can never get rid of the all-mighty murray!
19:48<murray>hey, what are you doing
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19:48<@Bjarni>I'm trying to figure out how to push you into the water and make you stay there
19:48<@Bjarni>all my actions right now are a part of my evil plot to hurt you
19:48<murray>you will never succeed!
19:49<@Bjarni>found your phone number
19:49<@Bjarni>expect a call any moment now :D
19:50<murray>the all-mighty murray needs no phone for his evil deeds!
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19:51<@Bjarni>this channel has a history of calling people on the phone if they are offline
19:53|-|mode/#openttd [+o Belugas_Gone] by Belugas
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19:54<murray>what an evil channel
19:54<murray>looks like i'll fit right in
19:56<@Bjarni>specially since the phonecall I'm thinking off took place because the guy went to bed
19:56<@Bjarni>and he didn't give out his phone number so a little research was done to find it
19:56<@Bjarni>man was he surprised when he picked up the phone :D
19:57<@Belugas>beware, foolish ... Bjarni is the King Of Pain, you may regrt having crossed his path
19:58<murray>me, beware? hah! i am a powerful demonic force! i am the harbinger of your doom! and the forces of darkness will applaud me as i STRIDE through the gates of hell, carrying your heads on a pike!
19:59<@Belugas>Bjarni, can i do your dirty deeds for you?
20:00<@Bjarni>as long as I get the loot
20:01<murray>was the phonecall victim an ottd programmer?
20:01<@Belugas>so, murray, one more useless non-sense word, and you'll face the mighty wrath of the OTTD devs
20:02[~]dih hopes to be online for that
20:02<murray>seeing as i've come to like this channel, i'll try to behave
20:03<dih>nothing i could do to tickle out that little evil spirit of yours?
20:04<@Belugas>dih, don't temp the devil ;) you'd be guilty of conspiracy
20:04<murray>i do have a very tickly spot right under my left foot
20:05<murray>it kinda smells, tho
20:05<dih>Belugas: 'dont' as in 'one should not' or 'one is not allowed to' ?
20:06[~]dih does not want to know about murray's stinky feet
20:06<@Belugas>dih, isn't it the same ?
20:07<dih>i understand a 'should not' as 'it would not be recomended to' :-)
20:08<dih>which does not imply that i am not supposed to do semething
20:09<dih>forget it - i am not makeing a whole lot of sense here
20:10<@Belugas>well... i would say you're not the only one in your case :D
20:10<@Belugas>but never mind..
20:10<@Belugas>i've got stuff to concentrate on.
20:10<dih>thanks a bunch for that
20:10<@Belugas>see yo soon tonight/tomorrow
20:11<dih>:-) enjoy
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20:21<@Bjarni>hehe... just saw some bloopers they release due to new year... one guy sits in a sofa and talks about product placement of TVs. On the TV behind him is a random film and at that time two people ends up in the same bed but not to sleep
20:21<@Bjarni>wrong movie :P
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20:51<Burgundavia>got a nice bug with Zephyris' tram/road vehicle set
20:52<Burgundavia>it doesn't seem like the maintenance is being taken off
20:52<Burgundavia>before I report it, has anybody else seen it?
20:52<Gonozal_VIII>[02:51:59] Burgundavia: it doesn't seem like the maintenance is being taken off <-- can't understand that
20:52<Burgundavia>I am not being charged the running cost of the vehicle
20:53<Gonozal_VIII>didn't notice that
20:53<Burgundavia>running beta 2 on ubuntu
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20:54<Burgundavia>running this set:
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23:03<Burgundavia>is it a bug that you cannot replace like with like?
23:03<Gonozal_VIII>that's autorenew not autoreplace
23:05<Burgundavia>why are they not the same UI?
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23:06<Gonozal_VIII>that's a patch setting, vehicle list ui for that
23:06<Burgundavia>patches are our bane, much like KDEs
23:06<Burgundavia>there is a reason I use GNOME
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23:07<Burgundavia>the whole config UI needs a very serious revamp/unification
23:08<Burgundavia>I can do the redesign, but I cannot code the thing
23:09<@Belugas>ho... bummer :(
23:10<BigBB>Burgundavia: sorry but what do you mean whith: <Burgundavia> is it a bug that you cannot replace like with like?
23:10<BigBB>I don't understand it
23:10<@Belugas>for a moment, i thouhg he would redesign AND recode it
23:10<Burgundavia>BigBB: replacing vehicles with the same type
23:10<Gonozal_VIII>yes, that's autorenew
23:11<Burgundavia>yes, which should be part of the autoreplace UI
23:14<@Belugas>i don't think so. THAT would be confusing
23:14<@Belugas>two functions need two gui
23:14<@Belugas>othersie, it's a state system that is, by essence, BAD
23:15<Burgundavia>maybe, but it should be part of that somewhere
23:15<Gonozal_VIII>but a combination thing could be nice... to keep vehicles until they're old and then replace with different type
23:16<Burgundavia>it also occured to me that the current order system works well for trains but badly for aircraft and especially trucks
23:16<Burgundavia>because you have a lot of individual vehciles in both those cases
23:16<Burgundavia>it might be more sane to have "routes" and then assign vehicles to them
23:17<Gonozal_VIII>shared orders
23:17<Gonozal_VIII>they do that
23:17<Burgundavia>yes, they do, but the UI is suboptimal
23:17<Burgundavia>the UI is still vehicle-oriented
23:18<Burgundavia>not route oriented
23:18<Gonozal_VIII>so... route thing in the station window?
23:19<Burgundavia>the list of vehciles that serve that station?
23:19<Gonozal_VIII>no i mean you want a route planning tool in the station window or what?
23:20<Burgundavia>basically, you would have a top level icon that showed routes
23:20<Burgundavia>there you could create a route
23:21<Gonozal_VIII>i guess the best would be if you make some mockup screenshots of what you want and post that in the forum
23:21<Burgundavia>then you assign a vehcile to a route, rather than go the vehicle, find another vehicle doing the same route and ctrl-click on it
23:21<Gonozal_VIII>pictures say more than 1000 words
23:22<Burgundavia>yep, I know that
23:22<Burgundavia>it is alos a fundamental change in the current UI for creating orders
---Logclosed Sat Dec 29 00:00:23 2007