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#openttd IRC Logs for 2008-01-06

---Logopened Sun Jan 06 00:00:11 2008
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00:44<Gonozal_VIII>wow, i finally got the buffers working
00:44<Gonozal_VIII>worked around the sprite order mixery in the code with excessive sprite duplication :D
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01:33<root>root ...
01:33<Gonozal_VIII>root root
01:33<root>dumb linux
01:33<root>ludde !!!
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01:35<Gonozal_VIII>strange underground part of a plant
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03:59<Draakon>what line of code i need to change to disable industries closing down no matter of what?
04:19<Roujin>erm.. lemme look into it, just a sec
04:21<Roujin>search in industry_cmd.cpp for the line " /* Close if needed and allowed */"
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04:21<Roujin>ah well
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04:44<pavel1269>Wolf01: you are autor of PBS patch?
04:45<Wolf01>i'm the author of transparency and brickland
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04:47<pavel1269>i just ... can't even try that patch :(
04:48<Roujin>well it's still buggy anyways
04:48<Roujin>can't place bridges or tunnels without everything locking up
04:52<Roujin>maybe ask the author to use svn diff for his next version?
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05:45<pavel1269>Roujin: i am not surprised ... signal states are ... confusig/hard to understand ;)
05:45<peter__>are they?
05:46<peter__>red or green?
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06:21<pavel1269>11:46 <peter__> red or green? --- both :P
06:21<dih>if min_players is set to anything > 0, can it perhaps /not/ take spectators into account?
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06:25<peter__>dih, it doesn't?
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06:29<dih>peter__ no it does not, i am looking at it right now
06:29<dih>how about adding an optional parameter to NetworkCountPlayers()
06:29<dih>so that not only IsValidPlayer(ci->client_playas) is checked
06:30<dih>but also if the parameter is true, check that playas is not PLAYER_SPECTATOR or whatever that const is called :-P
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06:33<peter__>works for me
06:33<dih>can c++ do optional params?
06:33<dih>or do i have to overload it?
06:34<dih>yup what?
06:34<peter__>why would it need parameters?
06:34<pavel1269>int Function(int i = 0);
06:34<peter__>NetworkCountPlayers is only used by the min_players stuff
06:34<peter__>it only works on dedicated servers
06:34<dih>yes - i know
06:34<pavel1269>if in declaration then you can't do that to definition ;)
06:35<dih>i wanted an optional param, because i was unsure where else it was used :-P
06:35<dih>bad i know
06:35<dih>should check first :-)
06:35<peter__>well it definitely does not count spectators as players
06:35<dih>on openttdcoop we have a min playercount of 2
06:35<Draakon>what are you guys talking about?
06:35<dih>and a spec joined and the game was unpaused
06:36<pavel1269>anyway, that spec aws there alone?
06:36<dih>but as i said, min players = 2
06:36<dih>with spec there were 2 clients
06:37<pavel1269>i don't understand what are you talking about at the moment, when there was other ppl
06:37<peter__>min_players works correctly for me
06:37<pavel1269>same here
06:38<pavel1269>btw, why not allow that for not dedicated server?
06:39<dih>because the person hosting a non-dedicated can do that manually - he/she/it will most likely see the game anyway :-P
06:39<pavel1269>i play with friends and i go out shop anyway and i dont want to kick them, so i will set min_players to 2 and ... if everyone else except me disconnect game will pause ...
06:39<CIA-1>OpenTTD: smatz * r11767 /trunk/src/ (terraform_gui.cpp tunnelbridge_cmd.cpp):
06:39<CIA-1>OpenTTD: -Fix: do not call rail specific functions when building road bridge
06:39<CIA-1>OpenTTD: -Fix: missing space in terraform_gui.cpp
06:45<dih>it does not work correctly on openttdcoop
06:45<pavel1269>so they broke it ;)
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06:45<dih>it is min_players = 2
06:45<dih>one player was connected, and i joined as spec
06:45<dih>and the game was unpaused
06:46<peter__>and i just tested the same thing. it works.
06:46<pavel1269>btw, are you both talking surely about same thing? :D
06:47<dih>with 2 players?
06:47<dih>yes, i am pretty sure we are
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06:49<kingpin>bon giorno everyone
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06:50<pavel1269>how can i greed you now when you say something strange ... what if you are affront us? :)
06:51<dih>peter__: we dont used patched games for openttdcoop
06:51[~]pavel1269 hopes, that affroead is correct word ^^
06:51<dih>sounds like its missing an h pavell
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06:52[~]pavel1269 is looking to vocabulary atm
06:52<peter__>battery ran out :o
06:53<pavel1269>affront ... it must be it ^^
06:54<dih><dih> peter__: we dont used patched games for openttdcoop
06:56<dih>i dont see what could be going 'wrong' on openttdcoop if it workes for you...?
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06:59<dih>it worked for me too on one of my 0.6.0-beta2 servers
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07:02<gucio>hello, can someone could help me ?
07:03<gucio>ive got ubuntu 7.10, already install openttd, copy needed files and dont know how to run the game :/
07:04|-|Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has joined #openttd
07:04<pavel1269>but not me :)
07:04<Alberth>cd bin ; ./openttd usually works for me
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07:06<Noldo>bin/openttd works too :)
07:07<+tokai>make run ? :)
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07:07<+tokai>AFAIR the makefile had a shortcut for this
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07:14<Sacr1>now that's confusing
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07:15<gucio>are you typeing this "bin/openttd" only into the terminal ? :|
07:15<Alberth>yes, where else?
07:16<gucio>but only this ?
07:16<Alberth>depends on where you are
07:17<Alberth>plz give some info, pwd, where you installed openttd
07:17<gucio>/usr/share/games/openttd , automatically instalation
07:17<gucio>sry for bad english :/
07:18<Alberth>hmm, unusual place
07:18<Alberth>well, go there (cd /usr/share/games/openttd/bin)
07:18<Sacro>which openttd
07:19<Alberth>much better indeed
07:19<Alberth>i'd expect /usr/bin/openttd judging from the share directory
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07:21<Sacro>hmmm, which distro?
07:21<Prof_Frink>gucio: Installed via apt/synaptic?
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07:21<gucio>0.5.3 debian/ubuntu or something like that
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07:22<Prof_Frink>gucio: As Sacro said, type `which openttd` into the teminal
07:22<Alberth>if all else fails, find it with find / -type f -name openttd -perm -u=x -print
07:22<Sacro>find / | grep openttd$
07:22<Sacro>mine is shorter :p
07:23<Prof_Frink>But it calls two binaries and a pipe
07:23<Alberth>need escape of the $ :)
07:25<gucio>/usr/games/openttd he found this
07:25<Sacro>ls -l /usr/games/openttd
07:26<gucio>what does it do ?
07:26<Sacro>oh hmm
07:26<Sacro>thats a strange path
07:26<Alberth>ls(1) :)
07:27<Alberth>should give a line with details about the entry
07:27<gucio>you mean this ? -rwxr-xr-x 1 root root 1454600 2007-09-15 22:06 /usr/games/openttd
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07:28<Alberth>yep, that's the one
07:28<Alberth>so, /usr/games/openttd should work
07:29<gucio>yes indeed :)
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07:30<gucio>i've got to be blind becouse ive looked into this folder few times :/
07:30<peter__>in which case just typing "openttd" should run it
07:30<peter__>unless you're root, but you wouldn't run games as root
07:31<dih>peter__ may i get your attention to something (useful to dedicated servers)
07:31<Alberth>don't know whether ubuntu also installs an entry in the menu
07:32<gucio>thanks for everything :)
07:32<Prof_Frink>I don't see one here
07:33[~]LordAzamath is messing with Macromedia Flash MX
07:33<Sacro>Arch adds a .desktop file
07:34<Sacro>"The firms claims that the secure connection has no lag and is able to stream a range of high definition formats including the highest resolution TV format available today, known as 1080p"
07:34<Sacro>it must have lag
07:35<Sacro>by the laws of physics it can only go as fast as C
07:35<Alberth>sue them! :)
07:35<Sacro>also, 1080p is NOT the highest TV format available
07:35<Rubidium>∞p is
07:36<Sacro>stupid BBC repots
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07:38<dih>nobody here with interest in dedicated servers?
07:39<Prof_Frink>Hmm, I'm sure the .debs *used* to have a .desktop
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07:48<Draakon>why i got this error while compiling
07:48<Rubidium>because your svn up gave a conflict
07:49<Draakon>don't understand :(
07:50<Rubidium>you did apply a patch, or modify the source code and then did svn update or something equivalent
07:50<Rubidium>or you applied an already broken patch
07:51<Draakon>k then repatching needs to be done then
07:51<Draakon>whats that dih?
07:51<dih>something for some dev to look at
07:54<Draakon>anyone knows what line of code i need to change to prevent industries closing, no matter of what?
07:54<pavel1269>look at patch who sameone wrote
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07:56<Draakon>you mean this one ??
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08:02[~]LordAzamath succesfully finished messing with Macromedia Flash MX..five new animations in the world now
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08:03<LordAzamath>had to do some work for my sister...
08:03|-|LordAzamath changed nick to LA[Stop_Spam}
08:04<LA[Stop_Spam}>hmm I should draw something now...
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08:05<Draakon>LA, what new animations you made?
08:06<LA[Stop_Spam}>some pictures blending into eachother in flash
08:06<LA[Stop_Spam}>nothing hard or beautiful :D
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08:11<Desolator>hello guys
08:11<Desolator>anybody who is able to help me with some I/O in C?
08:12<Desolator>that's the function I have a problem with, lemme explain
08:12<Draakon>:S i get a new error now
08:14<Draakon>ah looks like i cant use same patches then
08:15<Desolator>I'm building a program to use my DLL that changes the status message of Y!M (a friend requsted this). I ask the user for the version using scanf, check if it's 7 or 8, if it is I ask him/her to specify if he wants to be shown as busy (using 1 or 0, again with scanf). Then, I ask him for the status message, using fgets, BUT:
08:16<Desolator>after the user presses ENTER on the 2nd scanf, fgets appears to get this as well and the user has no chance to input his status and the whole thing goes down the drain. Why?
08:17<pavel1269>night? :o
08:17<pavel1269>where r you from?
08:18<@Belugas>Down Under, maybe?
08:18<@Belugas>well... down... always relative to where you are ^_^
08:19<LA[Stop_Spam}>down under....reminds of brown thunder, from GTA:VC
08:19<Desolator>would you mind lending me some help, please?
08:21<@Belugas>don't know, i'm still in morning limbo
08:21<@Belugas>and very few keyboard time, to be honest
08:22<@Belugas>but... go ahaed...
08:22<@Belugas>doubtfull i would be the only one who can help ;)
08:22<Desolator>look above, I explain my problem when I joined
08:23<LA[Stop_Spam}>Zephyris made it...again
08:24<pavel1269>looks good
08:24<@Belugas>Desolator, your dll problem ? me is not a good resource for that, not in C, actually...
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08:24<Desolator>Belugas: the problem is in the app I made that asks the user for info and calls the DLL
08:25<Desolator>I'll paste the code somewhere
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08:30<Desolator>(yeah I missed a `break' in that switch on `case 0', fixed over here)
08:30<Desolator>(though I doubt it would make a difference)
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08:36[~]Belugas is off.
08:36<@Belugas>Desolator, not in the mood for learning and debugging
08:37<Desolator>no problem
08:39<peter__>you don't need break after return...
08:40<Desolator>I changed that part and moved the return out of the way
08:40<Sacr1>peter__: it might forget
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08:40<peter__>p_status might as well be a static buffer
08:41<peter__>saves all that malloc and free crap
08:41<peter__>also char *p_status = 0 ?
08:41<peter__>technically valid but why not NULL instead of 0?
08:41<Desolator>doesn't make initialize the pointer to 0?
08:41<Alberth>in C++ yes, in C no
08:41<Desolator>isn't in the WinAPI: typdef NULL 0; ?
08:42<peter__>make just calls compilers and linkers
08:42<Desolator>GCC is this case, not G++
08:42<peter__>but anyway
08:42<peter__>char p_status[1000];
08:42<Alberth>technically, 0 may be a valid address, NULL is always a non-valid address
08:43<peter__>fgets(p_station, sizeof(p_status), stdin);
08:43<peter__>absolutely no need to use a pointer, heh
08:43<Desolator>but isn't NULL a typedef to 0?
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08:43<Alberth>at your machine, maybe, but C gives no guarantee for that
08:43<peter__>no... a define maybe on some
08:43<peter__>but definitely not a typedef
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08:47<Alberth>if you add \n after scanf %ld, it works, except the stdin/stdout synchronization is screwed up
08:47<Alberth>ie scanf("%ld\n", &is_busy);
08:47<Draakon>i forced a charsh
08:48<Desolator>ok, done:
08:48<Desolator>Alberth: why would I need to?
08:49<Alberth>you should also read the \n you're typing
08:50<Alberth>plz explain what you want, don't understand "..."
08:50<Desolator>what do you mean by "[15:48] <Alberth> you should also read the \n you're typing" ?
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08:51<Alberth>if you type eg "0\n" as 'busy' value, scanf only reads "0", and the "\n" remains in stdin. fgets then reads that
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08:53<Desolator>hmm, now I can press enter 'till my keyboard goes boom, as scanf no longer ends at it...not quite the intended behaviour, don't you think?
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08:53<Alberth>I also had some problems, don't understand why exactly.
08:54<Alberth>As alternative, I have now "do { k = fgetc(stdin); } while(k != EOF && k!='\n');" in front of fgets, and no \n in scanf
08:54<Desolator>I'll try
08:54<Alberth>can send you a small example prg
08:57<Desolator>ok, it works, yet the app still crashes *runs gdb*
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08:58<Desolator>hmm, it appears to be in the dll, I think I've found it
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09:05<Desolator>how do I get rid of the "\n" I get from fgets?
09:07<Alberth>no idea
09:08<Desolator>I found it, sscanf
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09:09<Alberth>wouldn't looping over the array and replacing the \n by \0 not be easier?
09:09<Desolator>btw, is sscanf(status, '\n'); the same as sscanf(status, "\n"); ?
09:09<+glx>'' is not the same as ""
09:10<Alberth>first is a char, second is a null-terminated string
09:10<Desolator>I know that, I thought sscanf ignores the \0
09:11<Alberth>second parm should be a string in my sscanf(3) docs
09:12<Desolator>ok, is there a strreplace or something function in the C stanard libs or I need to invent it myself?
09:12[~]Desolator .oO(I bet I need to do it myself...)
09:14<Alberth>would this do? char *strstr(const char *haystack, const char *needle);
09:15<Alberth>finds the needle substring in the haystack
09:16<Desolator>what does it return?
09:17<Alberth>These functions return a pointer to the beginning of the substring, or NULL if not found
09:17<Desolator>"these" ?
09:18<Alberth>the other one at the man-page was strcasestr (case-insensitive cmp)
09:20<Desolator>what if the needle is included multiple times in the haystack? does it return the p to last occurence?
09:21<Alberth>no, "The strstr() function finds the first occurrence of the substring needle in the string haystack."
09:22<Alberth>if needle is a character, maybe this one is better: The rindex() function returns a pointer to the last occurrence of the character c in the string s.
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09:26<Desolator>or strchr
09:27<Alberth>with double rr for last occurrence :)
09:27<Alberth>that fnc sounds more familiar
09:31<Desolator>hmm, how do I remove a char from a string?
09:32<Alberth>if at end, replace by \0, else move everything after it one place towards the beginning
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09:33<Alberth>memmove() may be useful
09:33<danmac>can anyone help me out here, im trying to get nightly r11719 to work with os x so i can connect to the public server.
09:33<danmac>all i get is the program starting then exiting within seconds and the symbol dissapears from the dock
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09:35<Alberth>danmac: not a mac user, but what happens when you start it from a terminal?
09:36<danmac>to be quite honest im not too sure how to start it from terminal
09:36<danmac>i could tell you what happens if you tell me how to start it from there
09:36<+glx>and what is your osx version? (not a mac user either, but may help others)
09:36<dih>since when can one not set certain patch settings during multiplayer mode?
09:36<danmac>osx 10.5.1
09:37<dih>i.e. patch never_expire_vehicles 1 gives an error message
09:37<danmac>ive tried the dedicated osx, dedicated osx-intel, osx, and osx-intel
09:37<+glx>dih: settings that can touch newgrfs are disabled
09:38<Rubidium>primarily because they cause desyncs
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09:41<danmac>its really frustrating me, ive been using the 0.6 beta version for months but cant get it to roll back to r11719, tried it on a friends macbook, never had the game installed before and the r11719 version just ran fine first time
09:41<+glx>@openttd commit 11452
09:41<@DorpsGek>glx: Commit by rubidium :: r11452 /trunk/src (4 files) (2007-11-17 22:25:16 UTC)
09:41<@DorpsGek>glx: -Change: do not allow configuration changes, that NewGRFs can directly use to change their behaviour, during network games as this can cause desyncs.
09:41<+glx>dih: since ^^ ;)
09:41<danmac>i presume its a file somewhere in the system that the 0.6beta created that needs deleting, just which file i do not know though!
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09:42<dih>thank you glx
09:42<+glx>danmac: and your friend use leopard too?
09:43<Rubidium>could be that the nightly compile farm does not support leopard
09:43<danmac>oh i see
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09:43<Rubidium>though I've seen quite a lot of fixes for it
09:43<danmac>can anyone point me to a site that makes creating your own build a bit simpler for people like me?
09:43<Rubidium>egladil: should the nightlies work on Leopard?
09:43<+glx>default configure values are different for 10.4 and 10.5 IIRC
09:44<Sacr1> nsfw but incredibly geeky
09:44<Rubidium>danmac: has a 'howto'
09:44<dih>and it's not that hard
09:44<danmac>does anyone think its possible to get the nightlies working then?
09:45<Rubidium>depends what you call working
09:45<danmac>running at least
09:45<Rubidium>when it's working for leopard and not the rest, then yes
09:45[~]dih likes Rubidiums comments at times
09:46<danmac>or a site explaining creating my own biuld anybody?
09:46<Sacr1>is that danmac as in danmac from #tycoon?
09:46<+glx>@openttd commit 11709
09:46<@DorpsGek>glx: Commit by bjarni :: r11709 trunk/config.lib (2007-12-27 15:05:46 UTC)
09:46<@DorpsGek>glx: -Fix [FS#1385 FS#1386]: [OSX] Compiles on Leopard with the default settings
09:46<@DorpsGek>glx: -Change: [OSX] configure will no longer enable static by default
09:46<@DorpsGek>glx: Turns out that Leopard can't handle static builds without the user installing extra libs
09:46<@DorpsGek>glx: The tradeoff is that now people might have to enable static manually if moving the binary around
09:46<Rubidium>for supporting both tiger and leopard at the same time it's something completely different
09:46<+glx>maybe compile farm needs to be updated for this commit
09:46<Rubidium>danmac, as I said: on is a 'howto' for building on OSX
09:47<danmac>ok, ill have a look see if i understand
09:47<Rubidium>if you don't understand it, then there is no other site
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09:52<+glx>but since r11709, nightlies should work on 10.5
09:52<Alberth>how can you find the aircrafts refitted for mail in the global plane overview?
09:53<danmac>cheers glx but this just doesnt seem to be the case for me!
09:53<danmac>i cant find this compile guide anywhere on the wiki
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10:04<danmac>are there any plans fro regular biulds compatable with leopard?
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10:06<danmac>great, any rough idea when this will happen?
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10:26<egladil>[06 15:43 CET] Rubidium egladil: should the nightlies work on Leopard? <== yes
10:28<egladil>afaik at least
10:28<egladil>got to go now though, but i'll check in to it when i get back
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10:40<danmac>would be great
10:40<danmac>it sucks having to use my old ibook
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10:49<skidd13>@seen KUDr
10:49<@DorpsGek>skidd13: KUDr was last seen in #openttd 10 weeks, 4 days, 1 hour, 25 minutes, and 21 seconds ago: <KUDr> good
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11:03<Eddi|zuHause3>he was here yesterday, but he didn't say anything for a while
11:03<SpComb>Logs: (old: )
11:03<LA[Stop_Spam}>gah, an electric blackout
11:05<LA[Stop_Spam}>I had just finished everything and then electricity went out without me having saved for a long time
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11:13<Eddi|zuHause3>that should teach you :p
11:14<Rubidium>release early, release often
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11:40<Quatrh>Hi! Anyone of you with a server? Which autoclean params do you have?
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12:08<Digitalfox>LA[Stop_Spam}: you lost a lot of work?
12:08|-|valhalla1w [] has joined #openttd
12:09<LA[Stop_Spam}>not Very much
12:09<LA[Stop_Spam}>so much that I have recovered it by now
12:09|-|LA[Stop_Spam} changed nick to LA[Stop_spam]
12:10<LA[Stop_spam]>and I think I'll make a post now...
12:10<Digitalfox>what are working on?
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12:15<LA[Stop_spam]>I modified and coded my train depot..
12:15<LA[Stop_spam]>Maybe I'll next follow Zephyris' tutorial and make some temperate buildings
12:24<LA[Stop_spam]>yo can see my post now
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12:56<Eddi|zuHause3>suggestion: if a train waits very long, have an option to issue a message to the player instead of have them turn around
12:58<Gonozal_VIII>trains that stop at the wrong stations... trains that turn around after waiting too long... your network is seriously flawed^^
12:59<Eddi|zuHause3>my network needs PBS, trains get stuck too easily now...
12:59<Eddi|zuHause3>but this incident of waiting too long was actually because the station was already full with loading trains
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13:01<Eddi|zuHause3>i already reserved a track just for unloading trains, so the station does not get blocked
13:01<Gonozal_VIII>add a waiting depot :-)
13:01<Eddi|zuHause3>i have another station like that, but i don't have the space there to pre-sort the incoming trains
13:02<Eddi|zuHause3>a depot doesn't help there
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13:07<Eddi|zuHause3>,%2024.%20Jan%201951.png <- the steel station
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13:09<Eddi|zuHause3>the steel and ore trains get separated by waypoints, there is a waiting area for steel trains
13:09<Eddi|zuHause3>only the ore trains can reach the leftmost platform
13:09<Gonozal_VIII>let them wait inside the depot, no problem then
13:10<Eddi|zuHause3>no, that is the station where i don't have problems anymore ;)
13:11<Eddi|zuHause3>and there is a steel train waiting in the depot, because the ore output dropped in the last years ;)
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13:17<Eddi|zuHause3>,%2028.%20Jan%201951.png <- the goods station
13:17<Eddi|zuHause3>there i don't have space to have a good train waiting area
13:17<Gonozal_VIII>depot :-)
13:17<Eddi|zuHause3>i have exactly 3 goods trains, going back and forth between the factory and the saw mill
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13:18<Eddi|zuHause3>and by murphys law they are arriving all 3 simultaneously ;)
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13:22<Roujin>i hearby kindly request the ear of a dev :P
13:22<Roujin>no, not presented on a tablet..xD
13:23|-|kingpin [~kingpin@] has joined #openttd
13:23<kingpin>hola amigos
13:24<kingpin>what was the setting for iometric rendering 32Bpp files?
13:26<kingpin>I recall reading on the wiki it was not the default ratio
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13:29<LA[Stop_spam]>anyone with working ttdpatch here?
13:30<Rubidium>Roujin: asking whether you may ask something isn't very useful in here cause it will usually be ignored
13:31<Roujin>nope, no question, just hoping for attention :P but you're right of course
13:31|-|bumblebee [] has quit [Ping timeout: 480 seconds]
13:31<Gonozal_VIII>now you have it ;-)
13:31<Roujin>so erm, it would be nice if someone has time to look at
13:32<Roujin>done a patch that moves the scenario editor terraform stuff over to terraform_gui.cpp
13:32<LA[Stop_spam]>if there is somebody (eg. always helpful DaleStan or somebody), could the see this grf at this post.. and watch what it does under TTDPatch
13:33<Roujin>could it be included into trunk?
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13:34<pavel1269>you are like factory ... make ... accept that ok? another ...
13:38[~]LA[Stop_spam] slaps himself..It's kinda obvious that in #OpenTTD channel there ain't any TTDPatch guys...
13:38[~]LA[Stop_spam] wonders if TTDPatch guys are in #tycoon channel at quakenet...
13:38<DaleStan>LA[Stop_spam]: Check it yourself. TTDPatch is known to work on every modern OS, and, in fact, Patchman got rid of his last Windows machine sometime in April of 2005.
13:38<ln->here's something for Sacro:
13:39<DaleStan>It would also help if there were a description of what was happening vs what was supposed to be happening.
13:40<LA[Stop_spam]>there is ascreenshot at this post check chimeara part
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13:43<kingpin>anybody, please. was the isometric ratio 1.4 or 1.33? do you have a cinema4d template?
13:43<peterbrett>kingpin: 1.414...
13:43<DeGhost>make train shorter on diaginal!!1
13:44<DeGhost>they grow longer.....
13:44<peterbrett>kingpin: sqrt(2)
13:44<peter__>LA[Stop_spam], your third parameter, "01", usually alternates between "01" and "09"
13:44<peterbrett>kingpin: Then again, I could be utterly wrong
13:45<kingpin>peterbrett, thanks anyway
13:45<Eddi|zuHause3>LA[Stop_spam]: use 01 if your sprite content is rectangular, and use 09 if the sprite content is irregular, and has lots of transparent area to fill the rectangle
13:46<DaleStan>LA[Stop_spam]: Ah. That bug. GRFCodec did not like the original PCX file, for some reason.
13:48<LA[Stop_spam]>hmm...I'll try one thing..make it rgb save as new file and coonvert to 8bpp again and save as complete new file...
13:49<DaleStan>There are two known ways to fix the problem: (1) use different software to write the PCX, (2) ensure the PCX is a multiple of 4 pixels wide.
13:52<LA[Stop_spam]>will try that 4px wide thing
13:52<LA[Stop_spam]>and gimp is very good software :D
13:52<Eddi|zuHause3>hm... i'm so busy resolving deadlocks, and if they're not locked i watch my trains running, i never get to extend my network...
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13:54<peter__>Eddi|zuHause3, you could always run ttdpatch if you want pbs that bad ;)
13:54<Eddi|zuHause3>nah, that'd cause more problems than it solves ;)
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13:57<CIA-1>OpenTTD: rubidium * r11768 /trunk/src/ (8 files): -Codechange: move some terraform related gui stuff from main_gui.cpp to terraform_gui.cpp (and introduce terraform_gui.h). Based on a patch by Roujin.
13:59<LA[Stop_spam]>Dalestan, I now have 400*80 pcx file...(used to be 319*65) And it doesn't seem to go away...
13:59<CIA-1>OpenTTD: miham * r11769 /trunk/src/lang/ (15 files): (log message trimmed)
13:59<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2008-01-06 19:58:01
13:59<CIA-1>OpenTTD: brazilian_portuguese - 2 fixed, 15 changed by fukumori (17)
13:59<CIA-1>OpenTTD: bulgarian - 29 fixed, 10 changed by groupsky (39)
13:59<CIA-1>OpenTTD: croatian - 13 fixed by knovak (13)
13:59<CIA-1>OpenTTD: czech - 2 fixed by Hadez (2)
13:59<CIA-1>OpenTTD: dutch - 1 fixed by habell (1)
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14:01<Roujin>thanks rubidium :) i'm already working hard on the next step ;) this will include fixing the level land tool
14:02|-|wiese [] has joined #openttd
14:02<Roujin>for example proper cost estimation etc.
14:02<LA[Stop_spam]>ah bah :( I made a stupid mistake somewhere, wait a mom
14:02<Roujin>time to sync my working directory :D
14:03<LA[Stop_spam]>DaleStan, thousand thanks :)
14:03<LA[Stop_spam]>it works like a charm
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14:06|-|xerxes changed nick to shodan
14:19<wiese>hi, is there a german openttd related chat? (on this or any other server)
14:19<Gonozal_VIII>what's a german?
14:21<wiese>where you write german, i guess
14:21<LA[Stop_spam]>Gonozal_VIII: I think something like germs :D
14:21<Gonozal_VIII>aaaah of course germs la
14:21<LA[Stop_spam]>wiese: there are german forums somewhere
14:22<Gonozal_VIII>we don't know about strange stuff like that here in austria
14:22<LA[Stop_spam]>wiese: but not irc channel afaik
14:22<Roujin>i think there is one, but i don't know it...
14:22<wiese>gonozal, you are from austria?
14:22<Digitalfox>I'm a german Gonozal_VIII and you are ofending me for not knowing what a german is :(
14:22<LA[Stop_spam]>Gonozal_VIII: I played GTA:VC and it mentioned germs... lol
14:23<DaleStan>MB would know where the German TTDPatch-related things are; the OpenTTD things aren't often far away.
14:23<Roujin>Df: he was probably trying to make a joke :P
14:23<LA[Stop_spam]> always
14:23<Gonozal_VIII>yes i'm from austria but i have no idea if there is any german openttd chat
14:24<wiese>bad luck... (i'm from austria too) :P
14:24<LA[Stop_spam]>bad luck for you wiese :P
14:24<LA[Stop_spam]>you've got Gonozal_VIII as almost neighbour
14:25<LA[Stop_spam]>although he lives in the middle of nowhere
14:25<Gonozal_VIII>hehe liwest
14:25<Digitalfox>Hey guys you got to relax a bit.. I'm a proud portuguese guy.. I was joking... I thought somebody would say something german and i would " I'm busted ".. lol
14:25<Gonozal_VIII>i'll be in linz the day after tomorrow
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14:25<LA[Stop_spam]>Linz is a town?
14:25<peter__>#i've fallen in love
14:25<Gonozal_VIII>some say so
14:26<Gonozal_VIII>i knew that you're not german digitalfox
14:26<LA[Stop_spam]>but they only know it's 153 311
14:27<Digitalfox>Gonozal_VIII: Offcourse just doing a WHOIS would be enought ;)
14:27<wiese>linz is the third largest city of austria....
14:27|-|Dominik [] has joined #openttd
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14:27<LA[Stop_spam]>Zagreb, Croatia
14:28<Dominik>Hello everyone and a Happy New Year!
14:28<LA[Stop_spam]>hello Dominik and
14:28<LA[Stop_spam]>Happy New Year to you too
14:28<wiese>happy new year to anyone...
14:28<LA[Stop_spam]>"Digitalfox: attached to “Zagreb, Croatia”"
14:29<Digitalfox>LA[Stop_spam]: Well WHOIS also says
14:29<Roujin>happy new year? again?
14:29<Digitalfox>pt = Portugal
14:29<Roujin>damn, 2008 was over quickly O_O
14:29<Eddi|zuHause3>yeah, it happens so fast...
14:29<Roujin>and i had the impression it only started a week ago
14:29<LA[Stop_spam]>arghh..two personalities?
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14:30<Gonozal_VIII>that's the irc server :P
14:30<LA[Stop_spam]>oumaigaad, school starts tomorrow again (
14:30<LA[Stop_spam]>:( *
14:31<Roujin>heh, university aswell
14:31<Roujin>AND my girlfriend comes back from vacation
14:31<Roujin>two reasons why i won't be churning out patches anymore like that starting from tomorrow :P :P
14:32<ln->bad excuses
14:32<Roujin>you think so? :P
14:32<Gonozal_VIII>dump her, make patches :P
14:33<ln->how rude. no, make patches with her.
14:33<Roujin>lemme see.. girlfriend.. coding.. girlfriend.. coding.. ack, damn those hormones :P
14:34|-|Lord [] has joined #openttd
14:34<LA[Stop_spam]>Lord??? wtf
14:35|-|LA[Stop_spam] changed nick to LA[lord]
14:35<LA[lord]>hello btw
14:35<Lord>yeah, hi. :-)
14:36<LA[lord]>Dear Lord..please make it so that Roujin gets few days off and his gf delays so he can shoot some more patches...
14:36<Eddi|zuHause3><Roujin> lemme see.. girlfriend.. coding.. girlfriend.. coding.. ack, damn those hormones :P <- that reminds me of "Bett ... oder Knast" (bed or jail) [german anti-piracy commercial]
14:37<Lord>any other wishes I can fulfill?
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14:37<LA[lord]>yeah, Lord, tell me who you are actualy
14:37<Draakon>i have a question: is there any where explained about YAPF setting in cfg file?
14:38<Lord>hehe, well I'm just the guy whose nickname is Lord on the forums... ever considered that? ;-p
14:38<Roujin>dang, i just got a call from my gf - she's staying longer.. oh and an email from university saying that i got booted.
14:38<LA[lord]>by that huh?? I guess you might be train_lord?
14:38<Roujin>j/k :P
14:39<Lord>nah, not really
14:39<LA[lord]>but you have user in forums?
14:39<Lord>uhm, waht?
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14:40|-|[1]Mark changed nick to Mark
14:40<Gonozal_VIII>Mark is now known as Euro.
14:42<Roujin>Mark is now known as .52 Euro.
14:42<Lord>So anyways, I was actually looking for some namegen.c expert... I need to find a way to externally rebuild town names from the encrypted town name parts... is there anyone around who could help me with that?
14:43<LA[lord]>Lord: Especially boring username :D
14:43<Lord>the OTTD code is really messy there
14:44<hylje>encrypted town name parts?
14:44<Roujin>what do you mean by "rebuild"?
14:44<Lord>yeah, the variables citynametype and citynameparts
14:45<Lord>rebuild means reconstruct, like, determine the actual name strings from the stored name parts
14:45<LA[lord]>how can I register my username in IRC?
14:46<Gonozal_VIII>... /nickserv help
14:46<Roujin>well, i had to do something like that shortly
14:47<Lord>cool, so could you figure out how that could be done in, say, a not-too-ugly way?
14:49<Lord>because with that GetString-buffer-SET_DPARAM16-stuff it really is nasty
14:50<Roujin>search for "case SCC_TOWN_NAME" in strings.cpp
14:50<Lord>I mean, there _must_ be some tool around that can display town names out of only the savegames, amongst other stuff
14:51<Roujin>in the function FormatString
14:51<Roujin>that helped for me (i stole code parts from that :P)
14:51<Lord>what OTTD version?
14:51<Lord>I'm kindof messing with 0.1.4 yet
14:52<Roujin>0.1.4 oO you sure?
14:52<Roujin>you don't mean 0.4.1 or something?
14:53<Dominik>is there a patch to copy e.g. a 64x64 map to a 256x256 map (or the other way around)?
14:53<Lord>lol, yeah, 0.1.4, because I need this stuff for original TTD, so I only looked into the least modified code
14:53<Roujin>well i am talking about current trunk, i don't know how it was thousands of revisions ago oO
14:53<Lord>ok hehe, I'll take a look at that
14:53<LA[lord]>Dominik: not that I knew of
14:54<LA[lord]>Lord: Original TTD was written in assembler or something ike that..openttd is c++...
14:54<Roujin>in current trunk there's a function called GRFTownNameGenerate (it's also called at the position i told you to look up)
14:55[~]LA[lord] registered nickname LA[lord]
14:55<Lord>in which file?
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15:01<Lord>ah right, got it. thanks Roujin, that looks much smoother.
15:02<Roujin>oh sorry for not answering
15:02<Roujin>and no problem
15:04|-|Lord [] has quit [Quit: Bye for now!]
15:08<LA[lord]>the second lord is about to leave..should I say good bye?
15:09<LA[lord]>ok..I won't say good bye? but I say good bye!
15:09<LA[lord]>Good bye!
15:10<Gonozal_VIII>already gone :P
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15:15<LA[lord]>hmm..had to come back
15:16<LA[lord]>I forgot to make the test I promised yesterday
15:16<wiese>what test?
15:16<LA[lord]>how to make things look yellow in OpenTTD
15:17<LA[lord]>1. I just now copied trg1r to my grfcodec folder
15:18<LA[lord]>2. grfcodec -d trg1r.grf -p 2
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15:19<LA[lord]>3. Open trg1r.nfo and increase random sprite height..I took four tropical bank ones (2184 - 2187)
15:19|-|Mucht [] has quit [Quit: Konversation terminated!]
15:20<LA[lord]>4. Encode trg1r.grf
15:21<LA[lord]>grfcodec -e trg1r.grf
15:22<peter__>not -p 2?
15:22<LA[lord]>-p 2 is windows palette
15:22[~]peter__ has no idea if it matters for encoding
15:22<LA[lord]>for decoding peter__
15:22<LA[lord]>5. Test it ingame
15:23<LA[lord]>encoding it takes automatically
15:23<LA[lord]>the palette the pcx has
15:24<LA[lord]>but..but the test failed :(
15:26<wiese> <- why does openttd need a power line?
15:31<Roujin>who said it needs it?
15:31<Roujin>i think just someone felt like rendering one...
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15:31<LA[lord]>hmm...something is very wrong...I can't reproduce it
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15:37<UnderBuilder>I can't use the new maglev for static use
15:37[~]UnderBuilder tries again for obtain the error
15:39<LA[lord]>what new maglev? 7of9's?
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15:48<Dominik>how can i disable assertions?
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15:49<LA[lord]> officially good night..again :D
15:49[~]LA[lord] is leaving...
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15:55<CIA-1>OpenTTD: peter1138 * r11770 /trunk/src/roadveh_cmd.cpp: -Codechange: An engine type's type is EngineID, not byte.
15:57<UnderBuilder>warning: big paste ahead
15:57<UnderBuilder>dbg: [grf] [OpenGFX_newRoadDep.grf:2] Info: Invalid pseudo sprite length 4 (expe
15:57<UnderBuilder>cted 8)!
15:57<UnderBuilder>dbg: [grf] [OpenGFX_ToRdDep.grf:1] Info: Invalid pseudo sprite length 4 (expecte
15:57<UnderBuilder>d 8)!
15:57<UnderBuilder>dbg: [grf] [OpenGFX_newRoadDep.grf:2] Info: Invalid pseudo sprite length 4 (expe
15:57<UnderBuilder>cted 8)!
15:57<UnderBuilder>dbg: [grf] [OpenGFX_ToRdDep.grf:1] Info: Invalid pseudo sprite length 4 (expecte
15:57<UnderBuilder>d 8)!
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15:58<UnderBuilder>I don't know that one
15:58<pavel1269>gn all
15:58|-|pavel1269 [] has quit []
15:58<peter__>well now you do
15:58<Ammler>peter__: nice to see you back :)
15:58<Ammler>where are the numbers?
15:59<Ailure>crashed with a snowman
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16:00<Ammler>peter__: do you work on enhancend tunnels or bridge heads?
16:02<Eddi|zuHause3>,%2023.%20Jan%201952.png <- so, this is what it looks like when i start to use bridges, but with the current limited signalling, i just can't figure out how to do that as a flat junction...
16:06<Gonozal_VIII>lots of graphical glitches with the snow
16:09<peter__>Ammler, no
16:09<Gonozal_VIII>well... not glitches... shortcomings of the current system
16:10<peter__>the snow/half snow/grass tiles
16:10<peter__>i think i'm going to try overlays with my new system
16:10<Gonozal_VIII>the terrain should be removed from all other tiles replaced with transparency, and terrain drawn everywhere seperately
16:10<peter__>might be a performance hog though
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16:13<Gonozal_VIII>would require a lot less sprites then
16:13<peter__>not really
16:13<peter__>you still need grass or snow variations
16:13<peter__>the ballast is different
16:13<Gonozal_VIII>yes.. but not with every road/rail on them
16:14<Gonozal_VIII>especially replacement sets
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16:14<peter__>anyway, i will make that up to the grf
16:15<Gonozal_VIII>if you want to combine a terrain set with a road set you have to manually change the road sprites..
16:15<peter__>i'm well aware
16:20<Eddi|zuHause3>what irks me the most is the lack of half-snow under the rails
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16:24<Eddi|zuHause3>and that i don't have an E18 to put in front of the fast trains ;) (unrelated to the picture)
16:26<peter__>there are no trains :o
16:28<Gonozal_VIII>that's eddis style... lots of track without trains
16:29<Eddi|zuHause3>that is, because on that picture, none of the 4 doubletracks is connected anywhere (yet)
16:29<Eddi|zuHause3>i just bought the first train to go there
16:31<Eddi|zuHause3>one of those brand new VT-08 that they offered me
16:31<Sacro>we need a nightly UKRS server
16:31[~]Sacro nudges peter__
16:35<peter__>model name : AMD Athlon(tm) 64 Processor 3000+
16:35<peter__>good enough?
16:36<peter__>Fetched 3317kB in 0s (5558kB/s)
16:36<peter__>good enough?
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16:51<peter__>Sacro, any good?
16:51<Sacro>peter__: should be
16:53<svippy>Do I need a NewGRF to get trams?
16:53<Sacro>svippy: yes
16:53<svippy>I used to have something called Genetic Trams.
16:53<Sacro>not Genetic :p
16:53<svippy>t and r are so close to each other.
16:54<Sacro>that's something quite different
16:54|-|Mark changed nick to MarkASLEEP
16:54<Sacro>peter__: UKRS, UKTS and a few other grfs would be ace :p
16:55<Ammler>svippy: which ottd revision do you play?
16:55<svippy>Right now I am playing Beta 2.
16:55<svippy>For the sake of some guy I am playing multiplayer with.
16:55<Ammler>then it should work with generic trams
16:56<Ammler>hmm, then the server needs to add them...
16:56<svippy>I am the server.
16:57<Eddi|zuHause3>svippy: added before the game started?
16:57<Ammler>show us a screen of your grf setting window
16:57<svippy>I haven't started the game yet.
16:57<Ammler>and why do you think
16:58<Ammler>do you know, it doesn't work?
16:58<Eddi|zuHause3>svippy: then just adding the generic tram set should work
16:58<peter__>why is it not advertising :o
16:58<Eddi|zuHause3>svippy: you can build trams by holding on the road icon
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16:58<Eddi|zuHause3>peter__: firewall ;)
16:58<peter__>Eddi|zuHause3, worse
16:58<peter__>server_advertise = false
16:58<peter__>< noob
16:59<Eddi|zuHause3>yeah, i know ;)
16:59<peter__>god damn there are *loads* of servers these days
16:59<Eddi|zuHause3>yeah, and more servers than players
17:00<Eddi|zuHause3>hm... where did i put my rheingold trains...
17:00<Eddi|zuHause3>put put put...?
17:00<peter__>there we are
17:00<peter__>grfs are all latest available, etc...
17:03<Eddi|zuHause3>they are evading me...
17:03<Eddi|zuHause3>they don't want to be upgraded to F-train
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17:26<UnderBuilder>is there something like svn but for graphics?
17:26<Sacro>UnderBuilder: ctrl+z ?
17:27<Wolf01>doesn't work when you save and reopen
17:27<UnderBuilder>I mean a more robust location for saving the opengrfs
17:28<UnderBuilder>not normal grfs
17:28<Ammler>UnderBuilder: forum
17:29<UnderBuilder>that is the current one, which looks too unsorted
17:29<Wolf01>what's wrong to save open grfs in the same place?
17:30<Ammler>UnderBuilder: they are linked from grfcrawler
17:30<Ammler>and grfcrawler looks really nice sorted
17:30<UnderBuilder>but they in a future will be the replacement of current graphics
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17:31<Ammler>also called NewGRF
17:33<UnderBuilder>and in grfcrawler they will be mixed with normal newgrfs
17:34<Wolf01>call them OTTD Open GRFS
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17:35<UnderBuilder>ottd open grfs are not normal newgrfs
17:35<Ammler>hmm? why do they need special names? There are already open grfs, like USSet etc.
17:36<Ammler>UnderBuilder: do you like to replace the original grf sets like trg1r.grf?
17:37<Gonozal_VIII>-like +want :-)
17:37<Gonozal_VIII>and yes
17:38<Wolf01>i can't see what's wrong to put them in grfcrawler
17:38<UnderBuilder>in a moment OOGRFs (OpenTTD Open GRFs) will become complete and the original data files wouldn't be needed anymore
17:38<Gonozal_VIII>i guess the 8bpp replacement grfs should be packaged with the game
17:38<Ammler>hmm, what if I like to use both?
17:39<Gonozal_VIII>you can't use both at the same time
17:39<Ammler>of course, they should be something like static grfs
17:40<Wolf01>no, they replace the originals, they aren't an extension
17:40<Ammler>ah, its meant for people who don't have the original files?
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17:41<Gonozal_VIII>they should have the same filenames and work the same way as the originals... and if you want to use originals, just overwrite them
17:41<Ammler>hmm, why not just make ottd configurable?
17:42<Wolf01>it is already configurable :|
17:42<Prof_Frink>Gonozal_VIII: No, 'cause then your package manager would eat your replacement
17:42<UnderBuilder>but there is a trouble... the lev4 carriages are different than the other ones
17:42<Ammler>or let it check, if original available, take them, else the new replacement?
17:42<Gonozal_VIII>package manager?
17:42<Gonozal_VIII>wtf is that?
17:43<Wolf01>Ammler you won't dl everytime the open grfs, they are 25mb or like
17:43<Gonozal_VIII>why whould they be bigger than the originals?
17:44<Prof_Frink>Gonozal_VIII: apt/yum/pacman
17:44<UnderBuilder>will it work that with the OTTD code for loading the original graphic set?
17:44<Wolf01>no sorry, that's the whole data folder :P
17:44<Wolf01>they are 7mb
17:44<Gonozal_VIII>pacman? that's a game
17:44<UnderBuilder>and the original data files are 4mb...
17:45<Wolf01>6,8mb here, at least the zip file
17:45<Gonozal_VIII>strange, should be about the same size
17:46<UnderBuilder>they are 3.2mb for download in the tt-forums list of downloads
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18:30<Rubidium>about the open base graphics for OpenTTD: I think OpenTTD should just load the original graphics if available, otherwise the base graphics (maybe as a separate package because then people only need to download them once). If you have both you can configure OpenTTD during runtime to use the other graphics base 'pack'
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18:34<@Bjarni>yeah... we shouldn't disallow usage of the original graphics even if we end up with a version that can do without them
18:35<@Bjarni>as for size and distribution... we should not worry about this until we actually have something to distribute ;)
18:41<_Ben_>on a similar topic, I have an issue getting some sprites into game... I have this problem, and I can't see anything different to usual, Some of the sprites used for the eyes on the profile pictures (company bosses). I can't get them to appear in game...
18:42<_Ben_>The game loads but crashes when it needs them
18:42<_Ben_>is there anything different with them to other sprites that anybody knows of?
18:43<Rubidium>not that I know of
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18:45<Eddi|zuHause3>i don't think "disallow" is the word you were looking for ;)
18:46<Eddi|zuHause3>_Ben_: it may be that you have to prevent grfcodec from cropping the sprites?
18:47<_Ben_>hmm, well I was just in the middle of typing that the sprites I have are actually slightly wider than the originals. This isn't usually a problem, but with the face's is there an issue with cropping?
18:48<Eddi|zuHause3>some parts of the code rely on the fact that certain sprites have a specific size
18:48<Gonozal_VIII>i had lots of problems with sprites of different sizes on various places
18:49<Eddi|zuHause3>i'd suggest not changing _any_ sprite size for the replacement set
18:50<Gonozal_VIII>why change it anyways? it's just a replacement
18:51<_Ben_>it was only a couple of pixels, but there wasn't an intentional reason for doing it, I hadn't yet got round to cropping the elements. I'll try them at the exact size.
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18:52<@Bjarni><Eddi|zuHause3> i don't think "disallow" is the word you were looking for ;) <-- actually it is. The question is if I said something different from what you expected ;)
18:53<Eddi|zuHause3>well, i had difficulties to parse your sentence anyway
18:54<@Bjarni>anyway... it's my opinion and whatever you do you can't take that one away from me xD
18:56<Eddi|zuHause3>yes i can :p
18:56<Gonozal_VIII>in soviet russia, opinions choose you
18:56<@Bjarni>I'm not going to Russia
18:58<DeGhost>i want to go too
18:58<DeGhost>where you going?
18:58<@Bjarni>to bed
18:58<@Bjarni>very soon
18:58<Eddi|zuHause3>Gonozal_VIII: thechnically, it should be "YOU" (capital letters)
18:59<DeGhost>i mean which part of russia?
18:59<DeGhost>russia is the size of a containent?
18:59<@Bjarni>which part of "not going" didn't you understand? :)
18:59<_Ben_>hmm tried the sprite at the exact same size, then smaller, then 400% as _z0, but still seems to be doing the same. Maybe it's something only relavant to the deseesed branch.
19:00<_Ben_>cheers for the help anyway guys
19:00<DeGhost>i mess the not
19:00<DeGhost>i saw going to russia
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19:00<@Bjarni>well.... I'm not
19:00<@Bjarni>now you know ;)
19:00<Gonozal_VIII>me neither
19:01<Gonozal_VIII>who else doesn't go to russia?
19:01<Gonozal_VIII>let's make a poll
19:02<@Bjarni>which of the following countries aren't you going to visit within the next 6 months (multiple selections allowed)
19:03<DeGhost>lol i was gonna say toylany
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19:04<@Bjarni>personally I'm not going to visit Earth
19:04<DeGhost>that's not a country
19:04<Gonozal_VIII>earth? nooo that's an awfully ugly place
19:04<@Bjarni>damn.... I live there
19:04<Gonozal_VIII>poor you
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19:06<@Bjarni>err.... one place you shouldn't visit is
19:06<@Bjarni><myles> i wonder if i talk to my marijuana it will make it grow faster
19:06<@Bjarni>you could end up being like myles
19:06<@Bjarni>and then be perm banned in here
19:06<Gonozal_VIII>it will... because plants like co2
19:07<Roujin>so you tried talking to your marijuana, gonozal? ;)
19:07<@Bjarni>I don't think he realised it that way
19:07<@Bjarni>well... the last person to show pictures of his weed production (and claiming that it was ok) ended up getting banned
19:07<Wolf01>Roujin, do you read the suggestion i wrote in the forum about the terraform patch?
19:08[~]Bjarni wonders if he is still banned
19:08<@Bjarni>looks like it
19:08<@Bjarni>at least I banned somebody who is still banned
19:09<@Bjarni>the banlist should be able to take notes so you could remember the banning reason
19:09<vispillo>hm. this may be a stupid question - but somehow i'm not receiving any income from my trains in openttd (v. 0.5.3). they're running as they should and i can see the revenue they generate when they reach a station, but it never shows up in the bank account or the income statement
19:09<vispillo>(or am i just missing something really obvious?)
19:10<@Bjarni>don't use transfer on the final destination
19:10<Gonozal_VIII>hehe, people keep doing that
19:10<vispillo>hmhm. ok, i'll double check. thanks
19:10<Wolf01>that feature should be banned until fully functional
19:10<Gonozal_VIII>it is fully functional
19:10<@Bjarni>or at least worked at
19:11<Wolf01>it's not, because to be fully functional it needs cargo destination
19:11<@Bjarni>that feature should be disabled until it's usable and people understand how to use it
19:11<@Bjarni>with cargo destinations you will not need it
19:11<Gonozal_VIII>how should people learn how it works if it's not there?
19:12<Gonozal_VIII>and what's not usable with it?
19:12<Gonozal_VIII>i use it a lot without problems
19:12<@Bjarni>it tends to fuck up
19:12<@Bjarni>it's pretty unstable
19:12<Gonozal_VIII>where when?
19:12<Wolf01>the only thing i understood about it is: A(load)->B1(transfer and leave empty):B2(load)->C
19:12<Eddi|zuHause3>transfer is great, when you know how to use it
19:12<@Bjarni>not crashing unstable but it can produce weird results in the game
19:13<Gonozal_VIII>you can produce weird results with almost anything
19:13<Gonozal_VIII>you just have to use it the right way
19:13<@Bjarni>transfer is good for moving cargo between road and rail like from a forest in a location swallowed by a town so the train station can't get close enough
19:14<Gonozal_VIII>yes... and you want to disable it? baa
19:14<Eddi|zuHause3>i use transfer to get a small cycle at the origin, to get good ratings, and then load everything into bigger trains to get to the target
19:14<Gonozal_VIII>or small feeder trains to a large long train
19:15<Roujin>Wolf01: i am currently switching between coding, forums, openTTD and IRC so sorry for not answering instantly :D
19:15<Wolf01>only to inform you ;)
19:15<@Bjarni>Roujin: skip forums, OpenTTD and IRC and we will be happy :)
19:15<Eddi|zuHause3>i think my next game will be lots of industries with low output
19:15<Gonozal_VIII>or to get stuff across an ocean when you don't want to build strange bridge constructs
19:15<Wolf01>Bjarni, and so how he can gather suggestions?
19:15<Eddi|zuHause3>problem is, there are too many 2nd level industries compared to 1st level
19:16<Gonozal_VIII>yes lots of industries with low output... that sounds good
19:16<@Bjarni>Wolf01: I meant right now not in general. Right now I presume he knows what to code
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19:16<Roujin>well forums == OpenTTD Development forum, OpenTTD == testing stuff from coding, IRC == OpenTTD channel
19:16<Roujin>so... well ^^
19:17<Roujin>ahm yes i read it wolf01.. currently posting something
19:17<Roujin>i don't like the idea of going down to negative numbers tho.. sounds somewhat unprofessional to me oO
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19:19<Wolf01>you can always shift the numbers to positive, the negative means only the size of the brush
19:19<CIA-1>OpenTTD: rubidium * r11771 /trunk/src/ (16 files in 2 dirs): -Codechange: split settings.h into better separated headers.
19:21<Roujin>yes but i also mean gui-wise
19:21<Roujin>i'd rather have a boolean button somewhere
19:22<Roujin>or, alternatively, have this only in in scenario editor
19:24<Roujin>well that's all dreaming of the future for now, first i gotta fix the existing stuff..
19:24<Wolf01>no, what i meant, when you have size = 1, you click again the left arrow to decrease the size and the grid of dots in the gui turns from white to blueish, if you keep pressing "decrease size" the brush enlarges like if is normal, but blueish means that it has different function
19:24<Wolf01>in normal game... eh, ctrl?
19:24<Roujin>i think i did understand you
19:25<Roujin>but i dont like this.. clicking "decrease" to increase brush size?
19:25<Roujin>i don't think its a good sort of doing things..
19:25<Wolf01>is like mirroring it
19:27<Roujin>well for now i've got other issues.. you ever tried to cost estimate a land leveling? and then actually did it and payed attention to the costs?
19:28<Roujin>estimated cost: 4725 actual cost 4050 (i did that just now)
19:28<Wolf01>i tried to estimate the purchase land cost when i made the draggable purchase land...
19:30<Wolf01>maybe the estimated cost are right, but the actual cost is size-1
19:30<Roujin>sorry, but purchase land can never be as hard to estimate as level land.. because level land can go over multiple levels
19:31<Roujin>i have to rewrite the way level land works completely to fix it :P
19:31<Wolf01>eheh, try to do it in miniIN where you must take count also of the distance of a city :P
19:31<Roujin>that wouldn't be so much harder, really :P
19:31<Rubidium>Roujin: you can't estimate the cost of landleveling, unless you basically clone the map and perform actions on that and then revert it again
19:32<Gonozal_VIII>or change the cost calculation
19:32<Gonozal_VIII>in a way that it's more expensive to change a lot at once
19:33<Roujin>hmm i was thinking i could do it if i change the area terraforming to work bottom-up instead of recursively
19:35<Roujin>meaning i find the lowest level on my area that has to be raised, do all these first, then the second lowest level...
19:36<Wolf01>i think that is why chris didn't put the sizable terraforming tool in game, but only in editor where costs don't exist
19:37<Gonozal_VIII>normal terraforming costs are also off
19:37<Gonozal_VIII>most estimations are wrong^^
19:38<Wolf01>so... don't lose time to fix them, continue with your patch XD
19:40<Wolf01>i hope you'll remember my suggestion to make mountains with mouse up/down+left pressed
19:40<Roujin>no promises :P
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19:41<Wolf01>good morning roboboy
19:42<@Bjarni>good night
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19:42<Wolf01>"morning"... is about lunch time
19:43<CIA-1>OpenTTD: glx * r11772 /trunk/src/ (date.cpp stdafx.h): -Change: add some extra checking in the hope to find the cause of FS#1335
19:43<Wolf01>ok, i need to sleep now
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19:45<CIA-1>OpenTTD: rubidium * r11773 /trunk/src/ (6 files): -Codechange: move some non-clear-land functions from clear_cmd.cpp to a more correct location.
19:48<Roujin>oh oh
19:49<Roujin>this means synching for me ^^
19:49<Arbitrary>3 unresolved externals? :)
19:50<Arbitrary>ah - probably just not added to the project, duh
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19:57<CIA-1>OpenTTD: rubidium * r11774 /trunk/ (33 files in 6 dirs): -Change: do not include variables.h in a header when it is not needed.
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20:09<Sacro> <- spot the problem
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20:10<Gonozal_VIII>the lighting is wrong
20:11<Gonozal_VIII>and that's not a default sprite angle
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20:15<Gonozal_VIII>soooo... what's wrong?
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20:19<Sacro>Gonozal_VIII: the livery
20:20<Gonozal_VIII>do you see some different picture there?
20:24<Roujin>don't you spot it gonozal?
20:25<Gonozal_VIII>no... what?
20:25<Roujin>it has dark-dark livery :P
20:25<Gonozal_VIII>there's no third light on top...
20:28<Gonozal_VIII>i guess they don't have to have that anymore...
20:28<Gonozal_VIII>or never had to :S
20:28<Gonozal_VIII>but really... what's wrong with that stupid train?
20:28<Sacro>tis a Network South East
20:28<Sacro>usually found south of London
20:28<Sacro>but north of the Channel
20:29<Gonozal_VIII>i guessed that it was a british train because the front looks yellowish
20:30<Gonozal_VIII>buuuut what's wrong?
20:30<Sacro>what the hell would it be doing in munich?
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20:31<Gonozal_VIII>maybe some rich guy in munich bought it or something
20:32<Gonozal_VIII>why is that picture caled deathtrain?
20:32<Sacro>tis from a film
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20:43<Roujin>ok turns out i had a completely wrong impression of what's regarded as "x" in openttd o_O
20:43<Roujin>x... like in x coordinate
20:44<Gonozal_VIII>that's the one that's not y
20:44<Roujin>appearently it is lower left O_O
20:44<Sacro>Roujin: always is
20:44<Roujin>while y is lower right... is that correct?
20:45<Gonozal_VIII>use the ? tool and check coordinates of a corner :-)
20:46<Roujin>that seems to be a clever idea
20:47<Roujin>well why make it easy if you can make it complicated? :D i hacked something in the code and compiled it to see the difference in behavior and thus understand what is x and what is y xD
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21:22<Roujin>i actually just have to create a diff and look at it to get an overview myself what i actually changed in my working copy
21:23<Roujin>actually the last sentence has too many actuallys i actually noticed
21:23<Gonozal_VIII>you're actually right
21:24<Roujin>in one file i seemingly added one blank line. xD
21:25<Roujin>what a great improvement xD
21:25<Gonozal_VIII>that's space for new features!
21:25<Roujin>lol yeah
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21:26<Roujin>but i guess the devs would complain and mumble something about "coding style" if one would post a patch that introduces a whole new feature while only using one line :D :D
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21:27<Gonozal_VIII>it's not the whole space for the new feature, only the first line.. but still helping^^
21:28<Gonozal_VIII>one char less to append :-)
21:28<Roujin>on a completely different note, what do you think about the leveling tool getting the sound that raise and lower has?
21:28<Gonozal_VIII>i never play with sounds
21:29<Roujin>i never understood why they gave it the exploding sound...
21:29<Roujin>oh ^^ ok, wrong person to ask :P
21:29<Roujin>then i ask this question openly to everyone lurking around :P
21:30<Gonozal_VIII>tststs... 2nd hand questions
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21:54<s3mt3x>na alles fit ?
21:54<Gonozal_VIII>english channel...
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22:01<Gonozal_VIII>you can't speak english?
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22:16<s3mt3x>or a little bit. but not good ;(
22:22<@Belugas>practice makes perfect
22:22<@Belugas>or so i think
22:22<@Belugas>and i still need to practice a lot :)
22:23<Gonozal_VIII>oui :-)
22:24<Gonozal_VIII>random vowels, nevermind ;-)
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22:54<_Roujin>again question directed at anyone who feels adressed
22:55<_Roujin>what would you think of level land making all tiles in the selected brown even if they're not changed in height
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22:55<_Roujin>(removing trees etc)
22:56<_Roujin>i guess it's a bit senseless asking questions at a time like this.. heh
22:57<@Belugas>why would they turn brown?
22:57<@Belugas>to help your code ? ;)
22:59|-|Hendikins|Work changed nick to Hendikins
22:59<_Roujin>hmm i'm thinking of a better excuse... :P
23:00<_Roujin>you see if you level a square where in the north and south stuff is actually changed in height, then in the middle the working vehicles have to drive around aswell
23:01<_Roujin>even if in the middle nothing is excavated
23:01<_Roujin>sooooooo it gets brown aswell :P
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23:02<_Roujin>ok i confess, it's to help my code. or rather to help what code i have in mind..
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23:03<_Roujin>meh, forgot to save again before compiling
23:03<_Roujin>i hate that
23:03<_Roujin>always wonder why my changes don't work in a test run >_<
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23:08<@Belugas>does my last comment on makes any sens?
23:09<@Belugas>_Roujin, i don't understand your concern, nor waht you want to achieve
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23:14[~]Belugas goes to bed
23:22<_Roujin>oh nvm i was just babbling around ^^ good night
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---Logclosed Mon Jan 07 00:00:54 2008