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#openttd IRC Logs for 2008-01-09

---Logopened Wed Jan 09 00:00:03 2008
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04:35<dih>hey there ladies :-
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04:38<dih>hello smatz
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04:39<SmatZ>hello dih
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05:19<dih>the crash from yesterday is easy
05:19<dih>and still crashes in nightlies
05:20<dih>build 2 stations next to each other with controll build
05:20<dih>build a third station with ctrl build, so it touches both stations
05:21<dih>sorry -
05:21<dih>i'll give you a save, makes it easier
05:21<Rubidium>who did make those 'joined' stations possible?
05:23<dih>i have no idea, but the stations get confused
05:24<dih>so when a train is there loading, and you turn it around so that all of a sudden the train is on another station, it crashes
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05:24*Rubidium slaps Wolf01
05:25<dih>you found out who did them?
05:26-!-Osai^zZz is now known as Osai
05:26<Rubidium>it's not that hard to find out
05:26<Rubidium>as long as you know where lines of code have been added
05:27*SmatZ is scared because he could cause this bug to appear
05:27<SmatZ>what FS# are you talking about?
05:27<dih>no fs
05:27<Rubidium>FS#<yet to be determined>
05:27<dih>but i guess that was a subtle hint
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05:34*dih is waiting to get the fs #
05:39<dih>eitherway - this is the save
05:39<dih>as company 7 (cheat :-P) turn the train around once it starts loading
05:41<dih>FS 1632
05:41<dih>SmatZ: ^ for you :-)
05:41<SmatZ>dih: thanks :)
05:42<dih>good luck :-D
05:45<SmatZ>dih: reverse one of these trains?
05:46<dih>no - the save is right at the train you need to reverse
05:46<dih>train 111
05:46<dih>SmatZ: last 3 lines are all for you ^^
05:48<dih>why would i give you a save where you have to go looking for thing thing in the map??
05:49<dih>i am sure some people would do that... but me?
05:52<dih>so - you like it? something to work with?
05:53*roboboy away
05:53<dih>^ apparently he was still here to leave that message
05:54<Rubidium>but when you saw it he was gone
05:54<SmatZ>openttd: /mnt/svn/openttd/trunk/src/station.cpp:187: uint Station::GetPlatformLength(TileIndex) const: Assertion `TileBelongsToRailStation(tile)' failed.
05:55*Rubidium doesn't like 50+ kB savegames for reproducing bugs
05:55<SmatZ>when a train is reversing, it goes one tile forward and one tile back...
05:55<SmatZ>or how it should be called
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06:10*SmatZ thinks his patch didn't cause this problem :)
06:12<peter__>smells simple to fix though
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06:22*dih knows what could be done to the way to long server list :-D
06:23<peter__>filter it
06:24*Rubidium too
06:24<peter__>don't show any server except the current version, heh
06:24<dih>join, create company, build 2 stations and a train :-D
06:24<peter__>luser bug report: "there are no servers!"
06:25<Rubidium>dih: mine is simpler
06:25<peter__>shut down the master server :D
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06:25<dih>yes - bit _i_ cannot do your way
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06:26<Rubidium>poor soul
06:26<peter__>mental note: out of bounds array access causes undefined behaviour
06:26<Rubidium>actually... you can do it too
06:26<dih>the server list was half that a year ago
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06:27<Rubidium>but I'm not going to tell you how
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06:28<Rubidium>hmm... 532 NewGRFs
06:29<Gonozal_VIII>grfcrawler doesn't have that many
06:29<Rubidium> knows 532 distinct NewGRFs
06:29<Gonozal_VIII>and i don't know them all :-/
06:29<Gonozal_VIII>how should i decide which to use when i don't know all
06:30*Gonozal_VIII cries
06:30*dih slaps Gonozal_VIII
06:30<dih>pull yaself together man
06:30<dih>how many times do i have to tell you not to cry in public channels?
06:30<Gonozal_VIII>532 times!
06:31<dih>get a grip
06:33<dih>532 unique grf's probably means tons of old versions ^^
06:33<Gonozal_VIII>hmmm unique md5 sum or grfid?
06:34<dih>even with the grfid some authors choose a diff one for the next version
06:34<peter__>unique md5 sum
06:34<dih>nice ^^
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06:35<Gonozal_VIII>i guess that's a lot less then with grfids
06:36<Gonozal_VIII>for example georges ecs vectors get updated a lot
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06:49<peter__>heh, dell's online pc configurer
06:50<peter__>preliminary ship date - 22/08/2007
06:50<peter__>i get it in the past :D
06:50<Rubidium>order it... and complain that you haven't received it yet immediatelly
06:51<peter__>at it goes up to £700 to get a decent system, i won't ;p
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08:26<dih>someone with shell access to DorpsGek here?
08:30*LA[lord] is starting to read the "Three Musketeers and D'Artagnan"... again
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08:31<LA[lord]>or whatever is the exact name in English :D
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08:38<LA[lord]>so: Alexandre Dumas "LES TROIS MOUSQUETAIRES"
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08:41<Draakon>hello guys
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09:51<keyweed>hi. i was wondering, in the formula: return (force - resistance) / (mass * 4), is 4 a scale factor?
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09:57<Digitalfox>Normal behavior ?
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09:59<Digitalfox>Also normal behavior ?
10:07<dih>now if you add what you did ^^
10:08<Digitalfox>it's simple build an airport, and after ordering two planes to it remove the airport, the planes will crash and then you can terraform even with plnaes on it
10:09<SmatZ>similiar with disaster vehicles
10:09<SmatZ>you can even level land under a submarine :-P
10:10<Digitalfox>But isn't it a liitle strange being able to level land with them on it? Shouln't they at least be removed
10:10<peter__>that should be blocked
10:11<Digitalfox>well in 2 second shot it isn't :(
10:15<SmatZ>I was considering fixind this and the problem with disaster vechiles too, but I haven't had time yet
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10:22<SmatZ>hello Roujin
10:24<Roujin>@devs: has anyone by chance looked at my "advanced terraform step 2" patch? is there any chance to have it in trunk? and last but not least - if not, where are the offending points?
10:26<Roujin>it does some changes to levelling, in my eyes they are good but maybe you got something to complain about
10:27<Roujin>e.g. i changed the callback to the terraforming one - that means terraforming sound instead of explosion sound and error displayed if it (completely) fails
10:27<Roujin>complete list of changes is in my thread in the forum
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10:30<Lord>Hello Ludde or glx, could it be that in TTD English and American town names are exactly the same?
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10:34<Lord>or anybody else, if you know... :-)
10:35<Maedhros>well, openttd doesn't have an american town-name generator, so in that sense, yes ;)
10:37<Lord>Yeah I've seen that, but I kinda need to know for original TTD. They seem to consist of the very same parts in TTD, and since OpenTTD used just exactly the english ones for american, I thought it might be so. Besides, in the original TTD executable I can only find one block of name parts data, so...
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10:48<Roujin>uhm.. another noobish question from me again: what is the correct place to add a string?
10:49<Roujin>does it depend on what kind of string it is? or just append it to the end of the language file?
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10:52<@Belugas>preferably at the end of the file, or in a block related to the topic
10:53<@Belugas>never heard of an american town name in ttd
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10:53<@Belugas>big difference between language name (american is a valid lang... well.. valid... anyway) and townname
10:55<+glx>Roujin: but if you add it in the middle be careful as it can invalidate "TTD mapping"
10:55<Roujin>ok, then am i right that a) the hex numbers in the names are only for original TTD strings
10:55<peter__>yeah, they're meaningless really
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10:56<+glx>they are only useful to notice when we must add a mapping ;)
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10:56<Roujin>glx: i've seen blocks labeled like "don't change order of this"
10:56<Roujin>if i don't mess with these, it's all okay?
10:56<+glx>usually those blocks are use in menu or start + offset
10:57<Roujin>but if it doesn't say in the file don't change the order of this block, i can insert something inbetween, right?
10:58<Roujin>like, between STR_0809_CAN_T_LOWER_LAND_HERE and STR_080A_ROCKS
10:59<Roujin>i mean, elrail string was also inserted between rail and monorail because it fits best there..
11:00<SmatZ>Roujin: it doesn't matter
11:00<Roujin>great, another thing learned :)
11:01<+glx><Roujin> i mean, elrail string was also inserted between rail and monorail because it fits best there.. <-- it's a menu items list IIRC
11:01<Roujin>oh so it was _necessary_ to add it exactly there..
11:01<Roujin>i see
11:02<SmatZ>hmm yes, some strings need to be in given order, without anything between them
11:02<CIA-1>OpenTTD: peter1138 * r11791 /trunk/src/ (rail_cmd.cpp railtypes.h table/railtypes.h): -Cleanup: move railtype data into table/, like other data files.
11:03<Roujin>hmm where i just added something in between will definately not be in a menu... but it could be adressed with offset :/
11:03<Roujin>could error messages be adressed with start+offset?
11:03<+glx>a quick search in code can help
11:03<CIA-1>OpenTTD: peter1138 * r11786 /trunk/src/ (road_gui.cpp window_gui.h): -Codechange: shuffle more includes
11:07<LeviathNL>why does CIA-1 show an old commit?
11:07<peter__>because it was broken
11:08<Rubidium>LeviathNL: because it got the email just a few minutes ago
11:15<Gonozal_VIII>hmmm there should be a vote system for requested features, where all features that people want to have in the game are listed, those with the most votes first, everybody can add new requests and vote for his favourites... then devs and other people who make patches can look there for inspirations/user priorities
11:15<Digitalfox>It's a nice idea why not create a topic Gonozal_VIII ? :)
11:16<Gonozal_VIII>i don't think the forum offers the right tools for that
11:17<Digitalfox>It does allow a vote system to be included in a topic, and you can always add more options to chose if i'm not mistaken
11:17<Digitalfox>But i guess the wike would be a nice place..
11:17<Gonozal_VIII>i'm thinking of a seperate list, one page, only one line per feature with descriptive name and vote count and the name is a link to the forum post
11:18<Gonozal_VIII>that way you have a fast overview
11:19<Rubidium>Gonozal_VIII: and then? Because many people vote for something the devs MUST implement it?
11:19<Gonozal_VIII>no of course not
11:19<Rubidium>the only thing it will do is create more misunderstanding between developers and users
11:19<Digitalfox>No Rubidium but it could give ideas for dev's if at some stage they don't know what to do
11:20<Gonozal_VIII>or don't know what to do first... which is more likely
11:20<frosch123>There is already at least on feature request list on the wiki
11:20<Rubidium>Digitalfox: flyspray is a very good way to find stuff that can be done
11:20<Gonozal_VIII>yes but with a live vote system
11:20<Gonozal_VIII> <-- something like that
11:21<Digitalfox>Rubidium: Yes it's true..
11:22<LeviathNL>Gonozal_VIII, how about something like this ?
11:23<LeviathNL>several categories only the voting system needs someadjustments.
11:24<Gonozal_VIII>yes... only boolean vote instead of 1-6 stars or something
11:24<LeviathNL>indeed, I was thinking thumbs up/down
11:25<LeviathNL>it's opensource so we should be able to set something up quite fast
11:26<Noldo>Gonozal_VIII: it's not people wanting something that makes it happen
11:27<Gonozal_VIII>i didn't say that it has to be done in that order
11:27<Gonozal_VIII>devs can decide what they want to do, i don't want to change that
11:28<Gonozal_VIII>but if they have to decide between different things to do next they can look what the users want the most
11:28<+glx>Gonozal_VIII: but voters won't think like you I fear
11:29<Digitalfox>Well if in the start of the reading it said is just a user wish not developers wish, i guess people would understand :)
11:30<Digitalfox>But some people are stange, so...
11:30<Noldo>also it's more productive so that people actually doing something are doing features they are interested in
11:30<+glx>how many read the previous posts before rplying?
11:30<Gonozal_VIII>and devs could flag the requests with things like "impossible with current code", "would be very hard to do" or something like that
11:31<Eddi|zuHause3>and who would moderate that list?
11:31<Gonozal_VIII>why would it need moderating?
11:31<Rubidium>Gonozal_VIII: nothing is impossible and what use has flagging something with 'is hard'
11:32<Gonozal_VIII>i don't know... that were just some random flags^^
11:32<Rubidium>I'd only flag them with: "I'm currently not interested in coding this"
11:33<Gonozal_VIII>yes, why not...
11:36<Rubidium>because that comment is utterly useless
11:40<CIA-1>OpenTTD: rubidium * r11792 /trunk/src/ (11 files in 4 dirs): -Codechange: move some (virtually) globally included AI related structs to a place where they are only included a few times.
11:41<Gonozal_VIII>is that part of noai flowing into trunk?
11:41<Roujin>i've finished a new version of my patch that fixes some terraform stuff. (had a little bug in first version)
11:42<Roujin>would be nice if someone could have a look at it :)
11:42<Rubidium>Gonozal_VIII: no
11:43<Rubidium>it will (once synced) make the number of lines in non-AI files that are changed considerably smaller
11:44*Gonozal_VIII pretends to understand that
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11:46<Roujin>lol, i should check my diffs before uploading them
11:47<Rubidium>everyone should
11:47<Roujin>return (flags & DC_EXEC) ? cost : cost; <--- embarassing line
11:48<Gonozal_VIII>i got the idea with the list because i thought there are so many things that could be done, so many great features waiting to be implemented, if i were a def, i would appreciate to know what the users want the most
11:48<hylje>Roujin: haha
11:48<+glx>Roujin: nice one ;)
11:49<frosch123>Gonozal_VIII: I guess that only applies to a commerical project.
11:49<Gonozal_VIII>isn't that the same as return cost; ?
11:49<Roujin>yep :P that's why the line is embarassing ^^
11:50<hylje>there should be a static code analyzer that smacks the dev for silly stuff
11:50<hylje>(like that)
11:50<Roujin>well i once had something that made sense written there...
11:51<Rubidium>on the other hand... there is too little context to see whether it is absolutely bogus
11:51<Roujin>then i decided to remove it (or rather change the code somewhere else to archieve the same)
11:51<hylje>Roujin: x ? y : y returns y no matter what
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11:52<Roujin>well i had x ? y : y + something;
11:52<Roujin>then i removed the +something; ;)
11:52<Rubidium>hylje: and what when I do #define y "some magic" ?
11:52<hylje>then it's just bad.
11:56<CIA-1>OpenTTD: rubidium * r11793 /trunk/src/ (27 files in 2 dirs): -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
11:56<Gonozal_VIII>global variables are eeeeeevil!
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11:59<Roujin>off i go fixing my patch for 11793 :P
12:00<Gonozal_VIII>you want to sync it with every rev?
12:01<Rubidium>I just broke his patch
12:04<Roujin>ok it didn't break :D
12:05<Roujin>i thought it would :P
12:05<Roujin>but the changes of this trunk update and my patch in one file entwine nicely ^^
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12:10<LeviathNL>Gonozal_VIII, :P
12:10<CIA-1>OpenTTD: glx * r11794 /trunk/src/economy.cpp: -Fix [FS#1632]: reversing a train when loading at a station with an adjacent station in the same axis crashed.
12:15<Roujin>that's a weird bug
12:15<CIA-1>OpenTTD: rubidium * r11785 /trunk/src/ (bridge.h build_vehicle_gui.cpp window_gui.h): -Codechange: remove some unneeded includes.
12:17<Roujin>LeviathNL: nice, but it says "Submit rant" on the submit button... :P
12:18<LeviathNL>I know, I'm just exploring the code, the source is from
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12:20<@Belugas>[11:24] <Digitalfox> No Rubidium but it could give ideas for dev's if at some stage they don't know what to do <--- lol... as if it can be possible :D
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12:21<Eddi|zuHause3>i thought the same, but i didn't want to say it outloud ;)
12:26<LA[lord]>is it possible to code a grf that has different sprites when they are in air and when they have landed?
12:27<Rubidium>assuming you mean aircraft
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12:27<Roujin>goodbye folks, i'm off for now
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12:28<LA[lord]>so it's possible in example to have an aircraft with some stuff (like a flag or something...) when flying and when it has landed it doesn't have flag?
12:28<LA[lord]>behind it
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12:29<+glx>LA[lord]: callbacks can do that yes
12:29<frosch123>LA[lord]: IIRC the concorde is using that in either av8 or planeset or both
12:30<LA[lord]>oh good :)
12:31<DaleStan>That's not callbacks. Real sprites and callbacks operate almost entirely independently.
12:31<DaleStan>It's just basic varaction 2s.
12:32<+glx>still an action 2 chain ;)
12:32<LA[lord]>so not very simple I guess :D
12:34<DaleStan>But it's not a callback. Callbacks are harder to grasp than sprite lookups. (Or they were for me, anyway.)
12:35<dih>thanks glx: just saw the commit
12:36<+glx>dih: nasty layout ;)
12:36<dih>but it found a bug
12:36<dih>i never built it :-D
12:37<LA[lord]>hmm... DaleStan if I would be willing to learn well and would not bother you too much, would you be willing to teach me some things about those callbacks and action2 chains? someday, if you have the time, patience and mood?
12:38<DaleStan>The best way to learn is by doing, IMO. But if it's not working, and NFORenum isn't providing useful hints, feel free to ask.
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12:47<CIA-1>OpenTTD: glx * r11795 /trunk/src/ (6 files): -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
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13:11<CIA-1>OpenTTD: rubidium * r11796 /branches/noai/ (454 files in 24 dirs): [NoAI] -Sync: with trunk r11502:11795.
13:12<dih>heh - there is no-ai development ^^
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13:12<Wolf01>no, only syncing
13:12<+glx>sync is not dev
13:12<Wolf01>hi peter__!
13:14<Wolf01>:O translating "games for the wii" with google translator in italian the result is games for the playstation
13:14<CIA-1>OpenTTD: belugas * r11797 /trunk/src/ (newgrf_industries.cpp newgrf_spritegroup.h):
13:14<CIA-1>OpenTTD: -Fix: Add protection against not already created industry while doing industry callback.
13:14<CIA-1>OpenTTD: Some variables used were linked to invalid industry.
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13:17<Eddi|zuHause3>sync is a "we have not completely given up hope yet"
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13:32<peter__>sync is for washing up
13:35<CIA-1>OpenTTD: belugas * r11798 /trunk/src/industry_cmd.cpp: -Codechange: add comments and give a more representative function's name
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13:38-!-mode/#openttd [+o Bjarni] by ChanServ
13:50<Wolf01>Bjarni :)
13:50<Sacro>Bjarni :)
13:58<ln->Bjarni :D
14:01<@Belugas>Bjarni :(
14:01<Wolf01>d'oh i can't always start this madness XD
14:02<LA[lord]>yes you can.. Bjarni :)
14:06*Bjarni concentrate on Belugas' greeting
14:06<@Bjarni>the rest is as it should be
14:07<@Bjarni>I mean... you should all kneel and hail me
14:07<@Bjarni>anyway it's nice to see that you are happy that I survived
14:07<LA[lord]>Digitalfox's smiley doesn't sho up nicelty, kick him Bjarni whie you still can :lol:
14:07<@Bjarni>it looks just fine here
14:08<@Bjarni>that's a proper smiley
14:08<+glx>it's ok here too
14:08<LA[lord]>he doesn't have a space between your name and smiley
14:08<@Bjarni>:lol: <-- however this isn't
14:08*glx kicks LA[lord] for using a client needing a space
14:09<LA[lord]>Bah, what's wrong with ChatZilla...
14:09<+glx>LA[lord]: crash firefox and you'll see ;)
14:09*Bjarni came home from a foreign country today
14:09<@Bjarni>that was some experience....
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14:10*Belugas hugs Bjarni
14:10<@Bjarni>everywhere around me people spoke.... Swedish :s
14:10*LA[lord] wonders of a safe mode to crash FF
14:10*Belugas goes in work@work testing mode...
14:10*Digitalfox also hugs Bjarni and now with a proper smile for LA[lord] :)
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14:11*LA[lord] is satisfied but doesn't hug Bjarni, only shakes hand and is happy that Bjarni wasn't eaten by the Swedes
14:11<Digitalfox>Witch country were you in Bjarni ?
14:11<@Bjarni>I find it odd that it's so tricky to get proper LAN stuff (for permanent installation) in Denmark while it's always in stock in Sweden at a very low price
14:11<@Bjarni>just 100 meters from the ferry landing
14:12<Digitalfox>oh Sweden.. That's cool, would love to spend some holidays there :)
14:12<@Bjarni><Digitalfox> Witch country were you in Bjarni ? <-- I went to Hungary... the country where I expect everybody to speak Swedish :P
14:13*LA[lord] is going to switch the IRC client to HydraIRC
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14:13<Digitalfox>Huh? But Bjarni you're from Germany right?
14:13<@Bjarni>when I was about to go home I missed a ferry and the next one broke and was withdrawn from service
14:14<@Bjarni>so I spent almost 40 minutes waiting for a working one to take me home :(
14:14<@Bjarni>Digitalfox: no
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14:14<@Bjarni>in fact I haven't been to Germany
14:15<Digitalfox>No? So where are you from? i was under the impression you were from Germany :)
14:15<LA[lord]>Come on DF, does Bjarni sound like German to you?... It's looogicaal he is from Paraguay
14:16<LA[lord]>my god, this thing doesn't show smileys at all...
14:17*LA[lord] continues reading "The Three Musketeels"
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14:18<Digitalfox>LA[lord]: Does anyone have volunteer to replace GUI sprites?
14:19<LA[lord]>I don't have any volunteer :D
14:19<LA[lord]>and no-one has volunteered too
14:20<Draakon>i don't know how do draw
14:20<Draakon>and code
14:20<LA[lord]>that's an unfortunate case then.... next please
14:24-!-Greysc[a]le is now known as Greyscale
14:24<Draakon>perhaps teach me then? ;D
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14:26<LA[lord]>quoting Belugas, you need to consultate Skidd14 for graphics lessons :D
14:26<LA[lord]>and coding... ttdpatch wiki
14:26<LA[lord]>new graphics specs
14:26<dih>no - dont let him bother skidd ^^
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14:28<LA[lord]>why dih?
14:28-!-DeGhost [] has joined #openttd
14:29<LA[lord]>that said *alot*
14:30<Draakon>i was kidding
14:30<dih>i was not ^^
14:31<LA[lord]>because Skidd15 might have something better to do? Like drawing newgrf ports?
14:31<Draakon>i can draw but not very well
14:32<LA[lord]>and that's how dih managed to escape w/o reasoning of his statements
14:32<Draakon>still i want to know the reason, dih
14:34<LA[lord]>what happened di, why can'r you say more than one word :( need ambulance? :D
14:35<Draakon>dih thinks that i fooled a person called Cia
14:35<Draakon>or someone else that is called like that
14:36<LA[lord]>another much meaning one sentence...and another one
14:36<dih>i just asked
14:36<LA[lord]>Cia... that sounds like cia|Pavel_css
14:36<LA[lord]>or something like that :D
14:36<Draakon>then whats up with you about me? today your like angry at me or smt
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14:42<dih>Draakon: i merely asked if it was you - with no further implication
14:43*LA[lord] dusts off a kitchen towel and slaps it at Draakon
14:43*Draakon kills LA with RPG
14:44<LA[lord]>failed.. again
14:44*dih takes Draakon, slowly cuts him into little pieces, and finally desolves them in very strong acid
14:44<LA[lord]>yea right...
14:44*Draakon has a regen ability, so he is alive again and nukes the whole earth so everyone besides me is dead
14:44<LA[lord]>you think we believe you, dih?
14:45<LA[lord]>Bjarni :)
14:45<dih>Draakon: stop pm'ing me
14:45<dih>hello Bjarni
14:45*dih considers using /ignore
14:45<Draakon>as these things arent talked here
14:45<dih>there is nothing to talk about
14:45<@Bjarni> <LA[lord]> Come on DF, does Bjarni sound like German to you?... It's looogicaal he is from Paraguay <-- well... I can actually speak with the people in Germany... I can't in Paraguay....
14:46<Draakon>yes there is
14:46<@Bjarni>in that case
14:46<@Bjarni>LA[lord] has no sense of funny humour
14:46*LA[lord] got kicked from #OpenTTD by Bjarni. Reason: Lack of humour
14:47<@Belugas>funny humour? is there a furious humour?
14:47<@Belugas>or a sad humour?
14:47<LA[lord]>there is black humour...
14:47<@Bjarni>that's the funny kind
14:47<dih>hello Belugas
14:49<Draakon>anyone has a piece of code from a random grf to show me so i can study it?
14:49<LA[lord]>ok.. The LackOfHumourLA farewells you all now..
14:49<LA[lord]>and goes to sleep
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14:54<@Bjarni>like this one... there was a guy who found a bottle and it turned out that there was a genie in it. He set it free so he got 3 wishes. I thought about it and told the genie what he wanted and puff he was in a mansion and had a lot of money and hot women all around him and he became very happy. Then it knocked on the door and he went and opened it. Outside was two guys in all white cloth. They even covered their heads in white cloth.
14:54<@Bjarni> They caught him, took him to a nearby tree and hung him. Then the two guys walked away and took off their "hats" and it turned out that one of them were the genie. The genie said "thanks for your help. I can understand the wishes for wealth and women but I really don't get why he wanted to be 'hung like a black guy'" <-- I guess this is an example of black humour
14:55<Draakon>very funny.... NOT!
14:56<@Bjarni>I said it was black humour
14:56<@Bjarni>didn't say this one was particular funny
14:57<Draakon>i got better one: why blonds don't buy KIA(the car)
14:57<Draakon>i let you guys to think for a bit
14:57<Draakon>then i give the answer
14:58<@Bjarni>I wouldn't buy one either due to safety and how environmentally unfriendly they are
14:58<@Bjarni>but I guess that's not the answer
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14:59<dih>but that was funny ^^
14:59<Draakon>real answer is: blonds mobile phone says: NOKIA
14:59<Draakon>aka NO KIA
14:59<@Bjarni>I get it
15:00<@Bjarni>but I don't get why it should be funny
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15:00<dih>and i dont get why it needs 'laying out' for us!!!
15:00<@Bjarni>in fact I find it so lame that it's almost funny that you consider it an ok joke
15:00<dih>no - you are mixing sad and funny now
15:01<dih>sad can though be that sad that it in turn becomes amusing ^^
15:01<@Bjarni>I see that a lot on IRC
15:01<Gonozal_VIII>what're you talking about?
15:01<SpComb>Logs: (old: )
15:01<Draakon>ok i got another one
15:01<@Bjarni>Draakon would eat me alive if I copy pasted that joke again
15:01<@Bjarni>well... he would try to do so
15:01<Draakon>Why blonds don't talk while they sex?
15:02<Noldo>hmm, CFollowTrackRoadNo90
15:02<@Bjarni>they can't multitask?
15:02<dih>oh man - see what you started with one joke Bjarni?
15:02<@Bjarni>that's ok
15:02<@Bjarni>sort of
15:02<Draakon>Answer: because hes mother told not to talk whit strangers and its nice to talk with full mouth
15:02<@Bjarni>I still got the ability to kick
15:03*dih misses that ability in this channel ^^
15:03<dih>for _one_ reason only ^^
15:03<Draakon>Why do blondes have TGIF on their shirts?
15:03<Draakon>Tits Go In Front!
15:03<dih>why does draakon not understand stfu
15:04<+glx>Draakon: you can stop now
15:04<dih>ycsn ^^
15:05<Draakon>dih: you asked for it and besides you are the first on to tell me to stop so stop complaining like that
15:05*dih slaps Draakon
15:05<dih>get a grip
15:07<Gonozal_VIII>20:50:36 < Wolf01> Bjarni :)
15:07<Gonozal_VIII>20:50:47 < Sacro> Bjarni :)
15:07<Gonozal_VIII>20:58:20 < ln-> Bjarni :D
15:07<Gonozal_VIII>21:00:23 < Digitalfox> Bjarni:)
15:07<Gonozal_VIII>21:01:21 <@Belugas> Bjarni :(
15:09<Wolf01>too late, not valid
15:09<@Bjarni>it is
15:09<@Bjarni>sort of
15:09<@Bjarni>he wanted to declare that he worships me too
15:09<@Bjarni>it's never too late to do that
15:10<Gonozal_VIII>21:13:21 < Digitalfox> Huh? But Bjarni you're from Germany right? <-- muha
15:10<Gonozal_VIII>everybody knows that you're from japan!
15:12<Prof_Frink>Gonozal_VIII: Don't be silly.
15:13<Prof_Frink>He's from the Bjarnia.
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15:15<dih>LOL Prof_Fink
15:16<+glx>Gonozal_VIII: you won the 6 highlights for nothing prize
15:17<Gonozal_VIII>wat do i get?
15:18<Gonozal_VIII>i don't have highlight, the channel is never that busy
15:19<Draakon>a free gift card from world wide nuclear shop?
15:19<Gonozal_VIII>world wide nuclear shop? :S
15:19<Draakon>'not getting the joke are we?
15:19<Gonozal_VIII>is that where you buy all your nuclear weapons?
15:19<dih>chinese baby toys ^^
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15:24<CIA-1>OpenTTD: peter1138 * r11799 /trunk/src/ (newgrf.cpp newgrf_engine.cpp newgrf_engine.h): -Codechange: no need to special-case helicopter rotor 'overrides'
15:25<Draakon>but what would be japan baby toys?
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15:41<ln->the Jem'Hadar
15:42-!-Greyscale is now known as Greysc[a]le
15:43<Eddi|zuHause3>ln- watched too much star trek, don't pay too much attention to him :p
15:43<dih>bim him out scotty
15:44-!-Greysc[a]le is now known as Greyscale
15:46*Belugas thinks Jem'Hadar is more related to Dune... but maybe he's wrong...
15:48<Gonozal_VIII>strange, i thought of dune first too
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15:49<@Belugas>Gum Jabar, maybe?
15:49*Belugas heads done to work
15:52<Wolf01> :O
15:53<Wolf01> <-
15:54<@Bjarni>looks like the railroad tracks goes under the houses
15:54<@Bjarni>just like a building here
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15:54-!-Frostregen_ is now known as Frostregen
15:54<@Bjarni>well... they removed the building like 2 years ago
15:55<@Bjarni>but it looked funny... it looked like a regular apartment/office building and then there was a tunnel in it for the railroad
15:55<@Bjarni>(the railroad came first)
15:55<@Bjarni>now the building is gone but the railroad remain
15:56<hylje>Wolf01: was that building designed to confuse aerial viewers?
15:56<Wolf01>;amp;amp;amp;t=k&ll=41.89477,-87.628648&spn=0.002803,0.005016&t=k seem that here there is something wrong o_O
15:59*dih wonders how long Wolf01 was searching google maps for to find nidbits like this
15:59<Wolf01>about 2 seconds
15:59<dih>find the next one ^^
15:59*dih counts the seconds
16:00<Wolf01> this is the best
16:01<dih>i find the odd google maps one better though
16:01<SmatZ>:-D flying car
16:01<Wolf01> the same plane :D
16:01<Rubidium>,-95.677068&sspn=114.762455,107.402344&ie=UTF8&ll=52.363592,4.712234&spn=0.003043,0.003278&t=h&z=18&om=1 <- missing something?
16:03<Wolf01>no, is only too quick :D
16:03<ln->interesting, another Galaxy class starship
16:03<Wolf01>the scanner was not able to scan it quickly
16:05<Wolf01> the bermuda triangle
16:06<@Bjarni>I once looked at the google earth forum for people finding odd stuff
16:06<@Bjarni>one showed a pic of himself
16:06<@Bjarni>declaring that nobody else enters his garage
16:10<ln->done watching 2/7
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17:26<ln->so, i have a CustomView component derived from NSView; how do i write event handlers for it?
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17:31<Sacro>Rubidium: "There is at least one string that does not have at least one character that is not supported by the built-in font." <- what the hell does that mean?
17:32<Sacro>from what i can tel it means the opposite to what you intend
17:32<Rubidium>that your font sucks
17:33<Rubidium>and my 'writing English for noobs' sucks too
17:33<Sacro>Rubidium: actually it doesn't mean that
17:34<Rubidium>well... it should
17:34<Sacro>from what i can tell...
17:34<Sacro>you use a diouble negative
17:34<Sacro>you need a string that has all chars that the font doesn't support
17:34<Sacro>or something
17:35<Rubidium>as I said... my english sucks (when I rerererererewrote (plus or minus one re) that sentence)
17:35<Sacro>mmm :p
17:35<ln->Sacro: where's the straw in a strawberry?
17:35<Sacro>ln-: in the middle
17:36<ln->i haven't noticed.
17:37<Rubidium>ln-: the straw in strawberry is because of the straw they put over the ground so the strawberries do not touch the ground, but the straw instead
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17:49<peter__>sleepy time
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18:00<Rubidium>DaleStan: do you know what the exact reasons are to not add fish (or disable it) as a cargo when loading ECS Agricultural + NewCargo in this order in TTDP?
18:01<CIA-1>OpenTTD: smatz * r11802 /trunk/ (16 files in 3 dirs):
18:01<CIA-1>OpenTTD: -Fix [FS#716]: do not crash trains when leaving depot to a very long track
18:01<CIA-1>OpenTTD: -Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
18:02<ln->a fix and a codechange in the same commit? why?
18:02<Rubidium>cause the rewrite of the signal thingy fixes the bug
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18:15<CIA-1>OpenTTD: rubidium * r11800 /trunk/src/ (30 files in 4 dirs): -Codechange: move some functions to a more logical location + some type safety.
18:15<CIA-1>OpenTTD: rubidium * r11801 /trunk/src/ (29 files): -Codechange: remove some unneeded includes from some header files.
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18:17<CIA-1>OpenTTD: peter1138 * r11803 /trunk/src/newgrf.cpp: -Fix: unlikely but possible infinite loop leading to undefined behaviour
18:19<Eddi|zuHause3>how can an infinite loop lead to undefined behaviour?
18:19<Sacro>that is a damned fine point
18:19<peter__>ok, it's defined: it will crash at some point
18:19<Eddi|zuHause3>i mean, infinite loops tend to not get anywhere
18:20<peter__>depends what it's doing in the loop
18:20<ln->if it crashes, then it is not infinite.
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18:21<Zothar>perhaps it would be infinite if it weren't for it consuming more and more memory on each iteration
18:21<Zothar>for example
18:21<peter__>that would indeed happen
18:21<peter__>anyway, sleepy time 2
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18:24<ln->does the Turing machine have infinite memory? no?
18:27<Eddi|zuHause3>there is a difference between theoretical infinite loops and practical infinite loops
18:28<+glx>while(true){} is infinite
18:28<ln->if we assume a Turing machine has only unlimited memory, but not infinite, will this memory-leaking loop crash or not?
18:29<ln->and how rude would it be to crash a computer that is purely theoretical?
18:30<Zothar>a Turing machine has finite states, but the tape is unlimited and therefore, infinite, but which do you count as the memory, the state of the machine or the tape?
18:31<Zothar>it would be theoretically very rude to crash a purely theoretical computer, no?
18:31<ln->i say infinite is greater than unlimited.
18:34<Zothar>but is not inifinte the same as without limit?
18:35<Zothar>not today anyway... :P
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18:44<Eddi|zuHause3>the tape length of a turing machine is always limited by the time the turing machine is run
18:45<Eddi|zuHause3>it is thus only potentially infinite
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18:46<ln->Slørningsanordningen fungerer inden for normale parametre.
18:46<ln->does the turing machine have the concept of "out of memory"?
18:47<Eddi|zuHause3>hm... i'm not sure i understand what a "Slørning" is
18:47<Eddi|zuHause3>ln-: no
18:47<Zothar>except that the Turing machine is theoretical and the theory calls for an unlimited tape; nothing in the theory talks about how long it is run; just because every location on the theoretical tape isn't accessed by the theoretical machine does not mean that the theoretical tape does not have unlimited storage
18:48<ln->Die Tarnvorrichtung funktioniert innerhalb normaler Parameter.
18:48<Zothar>if by memory, you mean storage, then a Turing machine does not have the concept of "out of memory"; by definition the machine itself, has, however, a limited set of states and therefore a limited set of instructions because both are finite.
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19:22<ln->wow, i'm receiving events from the CustomView
19:23<ln->such as key presses
19:23<ln->one could claim that's quite an important part in an editor.
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19:53<CIA-1>OpenTTD: belugas * r11804 /trunk/src/newgrf_industrytiles.cpp: -Fix(r11797,FS#1636): Industry tiles should receive the same medecine as indstries themselves regarding the resolver's object
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20:44<ln->congratulations canada for your new 24-hour clock!
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21:07<DaleStan>Rubidium: I do not.
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21:10<Sacro>ooh, signalling changes
21:11<Sacro>ZOMG YAY
21:11<Sacro>SIGNAL.CPP :D
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22:02<Eddi|zuHause2>wäh, conflicts...
22:08<Eddi|zuHause2>hm... modified foundation building costs conflicts...
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22:31<Eddi|zuHause2>that was weird...
22:32<Eddi|zuHause2>12 minutes without internet... the horror!
22:32<ln->do you have irc client on your cell phone?
22:41<Eddi|zuHause2>err... i have irc on every cell phone i own, if that is what you meant :p
22:45<ln->how much does 1 MB of gprs data cost?
22:45<Eddi|zuHause2>i just don't actually have any cell phone :p
22:51<Eddi|zuHause2>lots of restructuring going on in the code... this is the first time i really have to resolve conflicts all over the place
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23:29<Eddi|zuHause2>errr... why is there suddenly such an annoying "save in progress" popup?
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---Logclosed Thu Jan 10 00:00:40 2008