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#openttd IRC Logs for 2008-01-18

---Logopened Fri Jan 18 00:00:04 2008
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02:25<Ammller>good morning #openttd
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02:30<SquireJames>hello fellows
02:30<SquireJames>smaaaaall question
02:31<SquireJames>which is the more recent, the 0.6.0 Beta 2 or the latest Nightly (r11904)
02:32<@peter1138>hmm, well
02:32<@peter1138>beta 2 was released 6th december
02:33<@peter1138>r11904 was created 17th january
02:33<@peter1138>doesn't seem that hard a question to me
02:33<@peter1138>but i better confer
02:36<Rubidium>peter1138: wasn't there some bend in the time-space-continuum that causes everything made in 2007 to be more recent than anything made in 2008?
02:37<@peter1138>well i didn't specify the year, so...
02:39<Forked>I think the clue is in "latest" :)
02:39<Rubidium>Forked: not quite, cause beta2 was onces newer than the nightly
02:40<SquireJames>well, I was wondering which was the better to use
02:40<Forked>Rubidium: :\
02:40<SquireJames>currently I am using beta 3
02:40<Noldo>what's wrong with it?
02:41<@peter1138>it has new bugs :D
02:41<Noldo>are they better than the old ones?
02:42<SquireJames>well nothing is "wrong" exactly
02:42<SquireJames>just the towns no longer report changes in ratings
02:43<@peter1138>i've never known a town do that
02:43<SquireJames>well it pops up like when you spend or earn money
02:43<SquireJames>perhaps it was a ChrisIn thing
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02:44<SquireJames>anyways, what do the devs reccomend we use
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02:51<SquireJames>any ideas?
02:55<@peter1138>if you want multiplayer, stick with a beta
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03:05<SquireJames>not particularly, I would LOVE programmable waypoints/signals
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03:05<SquireJames>but, not happening it seems
03:05<Noldo>how would you gui them?
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03:21<SquireJames>the Programmable Waypoints patch seems to work well
03:21<SquireJames>except for the crashes (if that makes sense)
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03:26<SquireJames>basically, if it didnt crash, itd be wonderful
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03:33<SquireJames>well, the other idea i had, which I bet would be a bugger to implement is that certain platform types only accept certain goods
03:34<SquireJames>for example, ordinary platforms can only deal with Passengers (and Tourists if using ECS)
03:34<SquireJames>ordinary freight platforms would accept goods vans, post vans etc
03:34<Noldo>and the benefit would be?
03:34<SquireJames>mineral unloaders would accept hoppers
03:35<SquireJames>it means you don't get your passenger trains attempting to squeese down a tiny freight siding because your local freight went to a mainline platform
03:37<SquireJames>I just want an easy, flexible way to make my freight trains use freight platforms, my express passengers use the main line platforms and my suburbans use the bay platforms
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03:59*keyweed_ shivers his timbers
04:00*SquireJames puts on an eyepatch
04:01<Forked>SquireJames: well the programmable waypoints patch would fix that.. but for me it has not been multiplayer safe (only tested with the bigger maps patch by bilbo).. I wish I could get it working :)
04:01<SquireJames>well, i've tried the programmable waypoints
04:01<SquireJames>it works, but suffers from intermitten faults
04:02<Forked>could also use just waypoints.. I did that in our latest game
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04:15<SquireJames>oh btw do you use Pikkas Industries or ECS?
04:15<Forked>no, atm we are only playing with the new stations
04:16<SquireJames>Just, I did use Pikkas but im trying out ECS
04:16<SquireJames>but, somethings make little sense
04:16<SquireJames>Coal to a Brickworks to make bricks?
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04:26<dih>@seen Bjarni
04:26<@DorpsGek>dih: Bjarni was last seen in #openttd 10 hours, 15 minutes, and 19 seconds ago: <Bjarni> nothing special there
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05:18<SquireJames>bah i can't fathom this ECS
05:18<SquireJames>no matter what I do I can't build tourist centres
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05:37<CIA-1>OpenTTD: peter1138 * r11915 /trunk/src/ (11 files in 2 dirs): -Codechange: Add a function to draw a sort button's up/down arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
05:43*roboboy is bored
05:43*SquireJames is starting a new game trying to plan out his mainlines better
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05:44<roboboy>I may play AOE2
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05:46<dih>peter1138: is the 'close window' button (the x in the top left corner) supposed to be missing in beta3 of one of the config windows?
05:46<@peter1138>in the difficulty settings
05:47<@peter1138>apparently so
05:47<@peter1138>and the "nice" colour scheme :o
05:47<dih>because of the 'cancle' button
05:47<dih>i just hered that a few people were confused by the missing x
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06:28<Tefad>probably mac users
06:32<Tefad>i've run into panels on a mac where there's no OK or save button you just hit the x when you're done
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06:34<dih>yes - true
06:34<Tefad>confusing for non-mac users.
06:34<dih>that is why they are non-mac users :-P
06:34<Tefad>even more confusing for unix guys, as we tend to prefer editing flat text files
06:35<Tefad>none of this binary encoded xml nonsense ; )
06:35<dih>i have not come across binary encoded xml
06:35<Tefad>probably because you use the GUIs
06:35<dih>only gziped xml
06:35<Tefad>ah those too then
06:35<dih>and it aint that hard to gunzip, edit, gzip
06:35<Tefad>i forget binary xml is rather newish
06:36<Tefad>it's two more steps than necessary imho
06:36<dih>but yes - i dont tend to configure my mac via the command line
06:36<Tefad>i view macs as an obstacle
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06:36<dih>as so far the gui has not proven to me that it is limiting me
06:37<Tefad>there's UNIX underneath but a bunch of crap in my way to using it ; )
06:37<dih>depends on what you use it for
06:37<dih>windows - to me - is way more of an obstacle
06:37<Tefad>only running seldom mac specific softwares
06:37<Tefad>there's nothing of value underneath windows, that's why ; )
06:38<SquireJames>Oh btw
06:38<dih>i see os x as a wonderful compromise
06:38<Tefad>you have to strap things on top to get decent unix
06:38<SquireJames>has anyone checked out my new sounds for OTTD in the Sound replacement thread>
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06:38<Tefad>not i
06:38<dih>Tefad: i got meself a mac when i wanted a neat gui for working, yet wanted the power of a console when i needed it
06:38<Tefad>it is somewhat comforting seeing how easy it is to do quick ports to OS X for many programs
06:39<dih>well - now it is
06:39<dih>with intel macs
06:39<Tefad>(if your users like running the X server that is..)
06:39<dih>who would not have the x server installed?
06:39<Tefad>i've run into it many many times
06:40<Tefad>OMG where's the OS disc.. the what?
06:40<Tefad>i guess if you just want a shell account, macs are ok
06:41<Tefad>that's mostly what i use SFU for at work (in windows land)
06:42<Tefad>gnu desktop on a mac? har harhar.
06:43<Tefad>but i guess that's why you're running OS X in the first place
06:43<Tefad>i can't customize the UI enough to be comfortable
06:43<Tefad>not that i've tried in a while.
06:44<Tefad>(i think 10.3 was last i used OS X)
06:44<dih>10.4 is sweet :-P
06:44<dih>and 10.5 ... uh...
06:44<Tefad>also apple tends to break backward compatibility like crazy, all the time
06:45<Tefad>in windows land, at least there's win9x
06:45<Tefad>most modern stuff will still function in win95 given enough patches to the OS
06:45<Tefad>(not that you'd want to do that for production work)
06:46<Tefad>i don't know if similar approach exists for OS X
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07:01<dih>eaney meeny miny moe
07:01<dih>pick a devy by his toe
07:01<dih>if he hollers let him go
07:01<dih>eaney meeny miny moe
07:05<dih>i think it's funny...
07:06<keyweed_>"funny" kills.
07:06<dih>oh c'mon :-P
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07:25<@peter1138>everyone's ill :o
07:28<LA[ill]>a terrible headache after swimming classes...
07:29<LA[ill]>I probably shouldn't be behind computer even...
07:29<keyweed_>neither should i. i should be on a beach somewhere in the pacific. but code doesn't write itsself
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07:59<SquireJames>I ws asked if I wanted to test the Balloon Class Tram and the Lockheed Electra twice each
08:03<CIA-1>OpenTTD: smatz * r11916 /trunk/src/ (9 files):
08:03<CIA-1>OpenTTD: -Codechange: use enums from VehicleViewWindowWidgets instead of constants
08:03<CIA-1>OpenTTD: -Fix: refit button widget was not correctly updated
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08:22<yorick>hello again :)
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08:24<SmatZ>hi yorick
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08:31*yorick tries to disable desyncs one more time
08:31*yorick comments out the NetworkError(STR_NETWORK_ERR_DESYNC) line
08:32*yorick comments out the NetworkClientError(NETWORK_RECV_STATUS_DESYNC, DEREF_CLIENT(0)); line too
08:34*frosch123 remembers a lecture about empirical computer science
08:36<yorick>what did it say?
08:41<frosch123>I went there only one or two times, but they did things like writing the same program with different depths in object hierarchy. And then they counted the bugs.
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08:45<yorick>what were the results?
08:46<frosch123>They told us to only use depth 3 for all our problems.
08:46<frosch123>But I though: Leave the lecture as quick as possible.
08:46<yorick>[14:46] <roboman> gnight
08:47<frosch123>Parallel to that I heard a lecture about software engineering, and then I decided to study math instead of computer science :)
08:47<roboman>what yorick
08:47<yorick>its 14:47
08:47<roboman>for me its nearly one am
08:48<roboman>so hah
08:49<yorick>hmm... openttd doesn't like syncs when not-having the same grf's
08:50<yorick>some problem with av8 and trying to change speed
08:54<Dominik>lol, has anyone ever gotten this error message on google? "We're sorry... but your query looks similar to automated requests from a computer virus or spyware application. To protect our users, we can't process your request right now. "
08:55<Dominik>googling for "480*256/1024" did the trick for me
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08:56<@peter1138>(480 * 256) / 1 024 = 120
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08:57<yorP>what query?
08:57<Sacro>that one?
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08:58<yorP>[14:54] <Dominik> lol, has anyone ever gotten this error message on google? "We're sorry... but your query looks similar to automated requests from a computer virus or spyware application. To protect our users, we can't process your request right now. " <-- what did you type?
08:59*yorP was disconnected for a while
08:59<yorP>just makes 120
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09:07<yorick>what rev was 0.6.0-beta3 based on?
09:09<Digitalfox>yorick: 11868
09:10<Digitalfox>or better r11867 if you don't care about changelog stuff
09:11<+glx>and that's not important, as the release source is not totally the same as trunk source
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09:12<yorick>11869, thank you
09:13<+glx>if you want to get 0.6.0-beta3 source just use tags/0.6.0-beta3
09:14<Digitalfox>by the way glx if we compare a nighty's version to a release version like beta 3, and since the nightly has some debug code on ( If understand it right ) does the performance on a big save game is any different ?
09:14<yorick>no, I want to see what patch version I should take to have one compatible with 0.6.0-beta3
09:14<+glx>Digitalfox: asserts are enabled in betas too
09:15<yorick>but some other debug stuff isn't
09:15<Digitalfox>Ok, so if i load savegame in 0.5.3 and on 0.5.3 RC is the performance of the game any diffrent, assuming 0.5.3 RC is like 0.6 beta 3 with assertions on.. ?
09:16<yorick>RC != beta
09:16<+glx>asserts are enabled since beta2
09:18<+glx>yorick: right, beta are released before branching and can contain new features, RC are released after branching and contains only bug fixes
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09:23<LA[ill]>oh no!! he again.. why Gonozal_VIII why?
09:24<Gonozal_VIII>i make you sick?^^
09:26<LA[ill]>ill, not sick
09:26<Gonozal_VIII>same thing, same thing
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09:29<LA[ill]>nope.. when I was in .. fifth grade, our English teacher explained that if sick is used then it might be something to do with pregnancy... and I'm NOT PREGNANT!!
09:30<LA[ill]>so ill is a better choice
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09:30<Gonozal_VIII>how can you be so sure, you're not pregnant?
09:30<LA[ill]>hmm.. I'm male, is that a good reason enough?
09:31<hylje>arnold was pregnant too
09:31<Gonozal_VIII>nope, never seen junior?
09:31<Shark>hi, when i try to load a savegame from ttd into openttd i got this error: /openttd-0.6.0-beta3/src/oldpool.h:125: T* OldMemoryPool<T>::Get(uint) const [with T = Order]: Assertion `index < this->GetSize()' failed.
09:32<LA[ill]>ok.. I admit.. I have taken baby pills.. I know I can't be pregnant :P
09:32<Shark>is there some workaround?
09:32<Gonozal_VIII>there's still some risk!
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09:32<LA[ill]>which is eliminated with not having sex? I'm 14, man..!
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09:33<Gonozal_VIII>so? lots of 14 year olds have sex
09:33<Gonozal_VIII>and are pregnant!
09:33<LA[ill]>I haven't had
09:33<Eddi|zuHause2>Shark: post savegame to
09:33<Gonozal_VIII>you're pregnant, face it
09:33<LA[ill]>and how many of them are males Gonozal_VIII ?
09:34<Digitalfox>peter1138: Could you update your patch to last revision, i had just a assertion with the last one you made, and want to see if has been fixed in trunk or is from your patch :)
09:34<Gonozal_VIII>lots of 14 year olds are male :P
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09:34<LA[ill]>or I'm the lucky first one, who hasn't had sex, is mle and pregnant
09:34<LA[ill]>ehh.. somebody HAS to be the first then..
09:34<Shark>Eddi|zuHause2, ok, anything else that may helps?
09:35<Gonozal_VIII>lots of 14 year olds are male... lots of 14 year olds are pregnant... you're 14 years old... obviously pregnant
09:35*keyweed_ blinks
09:35<Shark>it simply segfault without any other info
09:35<+glx>Shark: is it a plain TTD savegame or TTDPatch ?
09:35<fjb>Does the terraforming of the ai follow any pattern?
09:35<keyweed_>OpenSex ??
09:36<Gonozal_VIII>hehe, somebody changed the source of pregnacy^^
09:36<Shark>glx, well, it's converted from an old tto savegame with svxconverter
09:36<+glx>Shark: and attach the crash.dmp file too
09:36<Shark>but i've tried it on ttd under dosbox and works
09:37<Gonozal_VIII>and did you resave it with ttd?
09:37<Shark>and also under ttdpatch
09:37<Shark>both read it
09:37<Gonozal_VIII>ttd games are more likely to work than ttdpatch
09:38<@peter1138>Digitalfox, what assertion, and doing what?
09:38<Shark>no the last beta3
09:38<Digitalfox>I was trying DBset and XL and when i build each maglev from each set it crashed
09:38<Shark>i've also tried the svn version with the same result
09:39<@peter1138>hmm, i don't have dbset
09:39<Gonozal_VIII>dbset and dbset xl at the same time?
09:39*peter1138 gets
09:40<Shark>glx, where is saved crash.dmp?
09:40<Shark>under .openttd?
09:41<@peter1138>Digitalfox, what's the _s one?
09:41<+glx>Shark: linux?
09:41<Digitalfox>Maglev with mail and passenger wagons from each set
09:41<Shark>glx, yep
09:41<+glx>no crash.dmp then :)
09:42<@peter1138>dbset gets disabled if dbsetxl is loaded
09:42<@peter1138>so you can test them together
09:43<Digitalfox>try loading dbsetxl and then dbset..
09:43<@peter1138>doesn't matter
09:43<@peter1138>either way, dbset is disabled
09:44<Digitalfox>So since this patch there's no need to protect against that scenario, would it be possible to break that protection to load anyway the set's?
09:44<@peter1138>the grf itself does the disabling
09:44<Digitalfox>yes, peter but could you override it?
09:45<Shark>glx, when i try to register on i got this error: Notice: Undefined variable: register_text in /www/ on line 558
09:45<Gonozal_VIII>[15:44:48] Digitalfox: yes, peter but could you override it?
09:45<Gonozal_VIII>[15:44:51] peter1138: no
09:45<Gonozal_VIII>sure you can
09:45<Gonozal_VIII>remove the action 7
09:45<Gonozal_VIII>or change the grfid of dbset
09:45<+glx>no, because disabling may have many causes
09:46<Digitalfox>well, i know he can but i'm talking about the patch doing that automaticly, but i guess he's against it :)
09:46<+glx>it could be "wrong climate", "grf conflict", ...
09:46<Digitalfox>you have a point glx
09:46<yorick>there si a bug in the bug reporting system :-D
09:47<Shark>lol :D
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09:49<yorick>hmm...I patched 0.6.0-beta3 as a 0.6.0-beta2 :D
09:49<CIA-1>OpenTTD: smatz * r11917 /trunk/src/ai/default/default.cpp: -Fix (r3677): AI was reading wrong tile slope while building road bridge
09:49<+glx>Shark: aren't you already registered?
09:49<@peter1138>it probably registered then blew up
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09:51<Shark>glx, nope
09:51<Shark>i've discovered openttd last week;)
09:53<Shark>i can try a savegame from the web to see if it works
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09:55<Shark>with a random savefile it works
09:56<Shark>i guess the problem is with the converter?
09:58<DaleStan>If TTD(Patch) can open it, then the game is probably OK. Not certainly, but probably. The longer TTD(Patch) can play it, the more likely the game is OK.
09:59<Shark>ok i'll give it a try
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10:33*LA[ill] rembers dih that it's 18-th January already. 13 days more...
10:35<dih>patience is a virtue
10:35<dih>vitue was never one of my virtues ^^
10:37<@peter1138>13 days for what?
10:37<@peter1138>apart from end of the month
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10:37<dih>we turn ottd into an mmo
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10:38<dih>the screenie in the second url :-)
10:39<dih>'twas awsome...
10:39<dih>though i did fool myself
10:40<dih>2 of the patches i wrote were the 'move clients' and forcing clients to join as spec - no matter what
10:40<dih>that was to allow for a certain level of sanity
10:40<dih>nobody could just join and 'flood' or stuff like that
10:40<dih>and we (mainly i) had to 'move' the clients from spec into 'their' company
10:41<dih>a big 2048^2 map of europ, split into zones
10:41<dih>using TB's gobal tracks patch, one company provided 'inter zone' networks
10:41<dih>and airports
10:41<dih>server is still running if you'd like to take a look :-)
10:42<dih>peter1138 is letting me monologue....
10:42<NukeBuster>Belugas, did you have a look at
10:42<dih>you always paste your session id?
10:43<NukeBuster>no i normally do'nt
10:43<hylje>blame php
10:43<dih>that url just takes me to the main page of the forums...
10:44<NukeBuster>i thought i copied the url... but the session id is ip bound so wouldn't matter really
10:45<dih>yes - it is a nice idea
10:45<NukeBuster>it's a very simple patch...
10:45<dih>of course it would be
10:45<NukeBuster>every thing was already there...
10:46<dih>personally i would add a server side setting which lets the admin 'request', permit and deny password setting on companies
10:47<NukeBuster>hmm... but the code as is, would set a password when joining if one is set in openttd.cfg
10:47<dih>yes i know
10:48<NukeBuster>my patch just brings that to the light
10:48<dih>yet say the server admin 'requested' people to set a password, window pops up
10:48<dih>does not allow no password
10:49<dih>if server setting is 'allow' or 'permit' client side setting is popup=true or false
10:49<NukeBuster>thats a nice idea
10:49<dih>if server setting is deny (which could be useful to openttdcoop) then the window is _never_ shown
10:49<NukeBuster>should i change it so that the default password also isnt set on deny?
10:49<dih>and the password button in the companies overview window is also disabled
10:50<dih>to be honest, what you did and what i just expressed are 2 diff things
10:50<dih>perhaps keep the patch you have
10:50<dih>and build an 'addon patch'
10:50<dih>that uses your current patch
10:50<NukeBuster>thats would i thought as well...
10:50<@Belugas>NukeBuster, i'm not into network stuff. I have played one or two MPs since i've started. So. i'm not going to YaY or Nay on it. Sorry
10:51<NukeBuster>Ok, thanks for your reply Belugas. By who should I be for the network stuff?
10:51<NukeBuster>*Who should I ask?
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10:53<NukeBuster>Dihedral, I think it's a nice idea to make it a second patch. I will look in to how to make patch settings and try to implement that.
10:54<dih>perhaps make sure that if you use patch settings, that they are ones that are not stored in the sav games
10:55<dih>as it could break compatability to older / other sav's
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10:55<NukeBuster>ok thanks for the tip. I'm new to making patch settings but as I said I will gather some information before starting.
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10:59<NukeBuster>dih, do you know how to remove the M from the version number?
10:59<hylje>./configure --revision=..
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10:59<NukeBuster>Ok thanks.
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11:02<@peter1138>that's no how i do it ;)
11:02<hylje>either way
11:04<NukeBuster>peter1138, how do you do it than?
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11:10<dih>make REVISION= perhaps
11:17<fjb>Hm, 22 downloads of my patched executable and still no complain. What did I do wrong?
11:17<hylje>you did it too well
11:18<fjb>I guess not. I bet none of the downloaders could use it.
11:18<frosch123>fjb: I feel the same about the 77 downloads of grf2html 0.4 :)
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11:19<fjb>frosch123: But that is working, isn't it?
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11:19<Prof_Frink>fjb: Or you trojaned it to wipe people's hard drives so they can't get in t'internet to complain.
11:19-!-TinoM [] has joined #openttd
11:19<frosch123>At least for me :)
11:19<Ammler>fjb: what patch?
11:19<fjb>No, no, nothing like that. It just doesn't work on the most often used OSs. :-)
11:19-!-|Bastiaan| [~Bastiaan@] has quit [Quit: KVIrc 3.2.6 Anomalies]
11:20<fjb>Ammler: The passenger destinations patzch.
11:20<fjb>I applied it to r11891
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11:21<fjb>This thread, last reply: :-)
11:21<frosch123>fjb: It is not fair to hide the extention in an zip.
11:22<fjb>The forum software didn't let me upload the unziped executable.
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11:23<fjb>And the zipfile has one third of the size of the executable.
11:24<frosch123>What about .gz?
11:24<fjb>Hm, I thought more people will have an unzip.
11:24<Prof_Frink>frosch123: Well, if it's a winders executable zip makes most sense
11:25<frosch123>lol, but it is a linux executable :)
11:25<fjb>No, it isn't.
11:25<frosch123>what else?
11:26<fjb>FreeBSd ofcourse. What else?
11:26<Prof_Frink>GNU Hird?
11:26<Prof_Frink>(Or Hurd, depending which half of the acronym you prefer)
11:27<fjb>Did that ever reach an usable stage?
11:27-!-Mucht [] has quit [Remote host closed the connection]
11:28<fjb>But I fulfilled the request. Is everybody using FreeBSD? Or why did nobody complain? Strange people...
11:29-!-Mucht [] has joined #openttd
11:30<fjb>Oh, three of you did download it. :-)
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11:39<ln->does someone use Evolution as email program?
11:40<Prof_Frink>How... gnomish.
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11:42<ln->raise your hands, i won't ask anything hard
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11:42<ln->in fact, i won't ask anything.
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12:28<Eddi|zuHause2>hm... anyone experience with KDE 4?
12:28<Prof_Frink>Eddi|zuHause2: I'm using it as my main desktop
12:29<Eddi|zuHause2>would you recommend switching?
12:29<LA[ill]>definatly :D
12:29<Prof_Frink>Depends. The plasma panel lacks a configurer atm, but it's definitley faster.
12:30<Prof_Frink>And the compsting effects are shiny.
12:30<ln->LA[ill]: how many 'a' letters in "definitely"?
12:30<Eddi|zuHause2>same number as in "sick" ;)
12:31<Prof_Frink>LA[ill]: Nope, try again.
12:31<LA[ill]>come on.. I'm ill, you have to live with me making typos, when I'm ill...
12:31<ln->and even odd punctuation?
12:32<LA[ill]>definitely.... three a letters.
12:32<LA[ill]>ln-: of course
12:33<Prof_Frink>Eddi|zuHause2: If your distro has suitable packages you should be able to install it alongside KDE3
12:34<Eddi|zuHause2>i'm using SuSE, i'd beat them senseless if they didn't offer packages ;)
12:34<Eddi|zuHause2>yes, i read somewhere that i could have them in parallel
12:42<Prof_Frink> has destructions.
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12:47<LA[ill]>hello murray
12:47<Eddi|zuHause2>hmm... germany wants to introduce regional TLDs, like ".berlin" or ".bayern"
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12:47<Prof_Frink>How fail.
12:48<murray>hi LA :)
12:48<murray>"How fail", well put
12:49<Eddi|zuHause2>does that have a deeper meaning i should be aware about?
12:50<Prof_Frink>Not really, just that the germs are fail
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12:51<murray>not all of them of course
12:51-!-dih [] has joined #openttd
12:51<murray>seeing as "zuHause" sounds suspiciously german
12:52<Eddi|zuHause2>i got to admire your deductive skills :p
12:52-!-dihedral [] has quit [Quit: leaving]
12:53<murray>seems my 5 year of german torture in school wasn't in vain :p
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12:55<Eddi|zuHause2>how do you get to 5 years? it's an awfully odd number (literally)
12:56<Prof_Frink>What's so awful about odd numbers?
12:56<dih>Eddi: just as odd as any other odd number
12:56<Eddi|zuHause2>i don't know... it's just odd...
12:56<dih>of course it's odd
12:56<UnderBuilder>why I always get connection lost when I try to join a server?
12:56<dih>what would you expect an odd number to be?
12:56<murray>good point actually
12:57<Prof_Frink>Actually, 5 is against the golden rule of accounting
12:57<Eddi|zuHause2>i've had 8 years of english, 4 years of french and 2 years of spanish
12:57<Eddi|zuHause2>all even...
12:57<murray>was supposed to have 3 years on the last school but since i had 3 on the first i needed only 2
12:57<Prof_Frink>I did 2 years of german iirc
12:58<Prof_Frink>And lots of years of French
12:58<UnderBuilder>why I always get connection lost when I try to join a server?
12:58<Eddi|zuHause2>the experience was that horrifying that you try to forget it? :)
12:58<Eddi|zuHause2>UnderBuilder: because you lost connection?
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12:58<Prof_Frink>Eddi|zuHause2: If by "the experience" you mean school
12:58<UnderBuilder>that happens with 1024x1024 games
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12:59<dih>i had 13 years of school - aahhhh help - an odd number
12:59<Eddi|zuHause2>dih: you poor thing
12:59<Eddi|zuHause2>i've had 12
12:59<LA[ill]>dih, you repeated some classes?
12:59<LA[ill]>I will have 12 (4 yrs more)
12:59<Eddi|zuHause2>no, 13 years is standard in west germany
12:59<murray>about half of your sentences contain an odd number of characters! :o
12:59<Prof_Frink>And in .uk
12:59<dih>yes - but i quit after grade 11
13:00<LA[ill]>aww.. how sad (not really)
13:00<LA[ill]>dih.. but then you had to repeat two classes
13:00<Eddi|zuHause2>east germans are smarter, they need 1 year less
13:00-!-Greyscale is now known as Greysc[a]le
13:00<+glx>UnderBuilder: your computer is too slow
13:00<UnderBuilder>my pc is a p4 with 768mb of ram
13:01<Eddi|zuHause2>UnderBuilder: try smaller maps
13:01<UnderBuilder>graphic processor gforce 5200 128mb ram
13:01<dih>well - i repeated one year voluntarily
13:01<UnderBuilder>with 1024x512 maps is fine
13:01<dih>the other your unvoluntarily
13:01<+glx>GPU has no importance for openttd
13:01<+glx>only CPU
13:02<dih>and it's probably a network game with a few k trains or even a few ships + yapf
13:02<dih>running in windows where more resources are stolen anyway
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13:02<Eddi|zuHause2>and maybe the server has not pause on join set
13:02<LA[ill]>especially Vista
13:03<dih>it's my server i just saw
13:03<UnderBuilder>yes, recently saw your server
13:03<UnderBuilder>the maarteen's one is the trouble
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13:03*dih likes hearing that ^^
13:04<dih>hello peter
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13:08-!-Greysc[a]le is now known as Greyscale
13:08<@peter1138>so what's happening?
13:09<LA[ill]>nothing..err serious
13:10-!-LA[ill] is now known as LA[happy]
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13:11<murray>from ill to happy like *that* !
13:14<LA[happy]>murray: That's thanks to dih :P
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13:16<Eddi|zuHause2>hm... these dependencies are impossible to resolve...
13:17<Prof_Frink>Eddi|zuHause2: Do you lack the aptitude to install kde4?
13:18<Eddi|zuHause2>i use YaST, but it's getting all weird on me
13:19<CIA-1>OpenTTD: peter1138 * r11918 /trunk/src/ (autoreplace_gui.cpp build_vehicle_gui.cpp): -Codechange: Draw engine lists at widget positions instead of fixed pixel positions
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13:29<Digitalfox>So when and where is the party for revision 20000 ?? If commits keep going like this, i'm going to start joining money to make a trip and meet the guys behind open o_O
13:30<Digitalfox>Oh shit i forgot i have to pay 2 trips, me and my girlfriend.. There's no way she would let go alone.. :(
13:33<Eddi|zuHause2>suggestion: plan the party at Your Place (tm), then you can save the travelling costs ;)
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13:34<Digitalfox>Well no Dev is from Portugal, but why not :)
13:34<Digitalfox>I have a restaurant, so free food for everybody, i also own an apartment so rooms for people to sleep
13:38*LA[happy] is reisntalling google earth to see trip from Tallinn to Lissabon :P
13:48<@peter1138>you have a restaurant? cool
13:51<@Belugas>do you deliver? i'll give you my address!
13:53<LA[happy]>ok bye for now
13:55<dih>Belugas: did i just spot a bit of humor there?
13:56<@Belugas>fume exhaust
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14:05<UnderBuilder>should be good if the slopes were built manually, like in simutrans
14:05<ln->do i need to be italian to understand the reason of taking this screenshot: ??? wtf
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14:06<ln->not a screenshot of the error itself, but a screenshot of the error message pasted into launchpad. and this file is an attachment of that very bug report.
14:06<@peter1138>it's "a screenshot of the bug" (report)
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14:11<Digitalfox>Belugas: I don't deliver ;) Call Pizzahut or something
14:12<Digitalfox>Yeah i have a restaurant, but i tell you did, after 10 years of everyday eating restaurant food i'm sick of it.. Nothing like the food made at home
14:12<Digitalfox>*tell you this
14:13<Digitalfox>It's cool because i go there and chose what the cooks do for me, but again nothing like home food
14:14*peter1138 ponders playing a game
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14:16<Prof_Frink>peter1138: Oxford Circus
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14:18<rave>pizzahut use silicone instead of cheese
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14:34<Digitalfox>I would say you're joking rave but this last months so many crazy stuff a person listens, that i have to really ask you're joking right?
14:34<SpComb>Logs: (old: )
14:42<Phoenix_the_II>anyone still has this map?
14:42<Phoenix_the_II>or alike
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14:52<@Belugas>i don't
14:52<@Belugas>Phoenix_the_II, have you tried to contact the poster?
14:53<Phoenix_the_II>lol, it's from 2006 :p
14:53<Phoenix_the_II>that post
14:53<Phoenix_the_II>and the thread is dead
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14:55<Phoenix_the_II>and even so, it would be standard size map
14:55<Phoenix_the_II>i'll make my own alike :D
14:55<Phoenix_the_II>shouldnt be that hard
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15:00<ln->can someone tell me where to find pirated software?
15:02<ln->what I'd need is either "IBM C Set ++" for OS/2, or IBM VisualAge C++ version 3 for OS/2.
15:02<Gonozal_VIII>that's a bad thing to ask in a channel about open source stuff^^
15:02<ln->also links to online stores selling legal copies are ok.
15:02<ln->but i suspect those have not been best-sellers lately.
15:05<Gonozal_VIII>found that thingy: IBM OS2 DCE Client including DFS for OS/2 Warp
15:05<Gonozal_VIII>and that thingy: IBM DEMOpkg for OS2
15:06<Gonozal_VIII>but not what you're looking for
15:06<ln->i found the same.
15:07<+glx>why not use gcc/g++ ?
15:09<ln->because writing the proper Makefile might be the hard part.
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15:12<Eddi|zuHause2>if stuff is not "top seller" it might as well not be "top pirated" :p
15:13<Prof_Frink>Eddi|zuHause2: Or, it might not be selling 'cause everyone's pirating it
15:13<Eddi|zuHause2>yeah, because i know that many people pirating OS/2 :p
15:13<Gonozal_VIII>things that get pirated a lot also sell a lot
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15:16<ln->indeed, since VisualAge C++ for OS/2 hasn't sold much lately, IT MUST BE BECAUSE it is pirated so much.
15:18<Eddi|zuHause2>well, if all 5 OS/2 users pirate it, there is no market for sales anymore :p
15:20<ln->VisualAge C++ v4 is quite bizarre, btw.
15:20<Eddi|zuHause2>in case you did not notice, OS/2 is quite bizarre...
15:20<ln->It doesn't have this concept of compiling source code to object files and then linking it to an executable.
15:21<@peter1138>compile all at once?
15:22-!-LA[happy] [] has quit [Read error: Connection reset by peer]
15:22<+glx>gcc -o exe *.c
15:23<+glx>no need for a makefile ;)
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15:26<ln->peter1138: yeah. it does that so that it can optimize better, as far as i understood.
15:27<ln->makes a bit hard to convert big projects with hundreds of files for it.
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15:30<@peter1138>slow too, heh
15:30<@peter1138>what about libraries...
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15:41<@Bjarni>deja vu
15:41<Gonozal_VIII>why? never did that before...
15:42<dih>someone always does
15:42<Gonozal_VIII>ooooh someone kk
15:42<@Bjarni>everywhere I come (on IRC) people start bugging me to read diffs or code something
15:42<Prof_Frink>Oh noes, it's a glitch in teh matrix
15:42<@Bjarni>I'm pretty sure that's what Gonozal_VIII is up to
15:43<@Bjarni>and he is working himself up to tell me
15:43<Gonozal_VIII>when was the last time i did that?
15:43<@Bjarni>might take a while though
15:43<@Bjarni> <Gonozal_VIII> when was the last time i did that? <-- you haven't had the guts to ask me yet
15:43<Gonozal_VIII>i guess it's something big then?
15:44<@Bjarni>how should I know?
15:44<@Bjarni>you haven't told me yet
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15:44<@Bjarni>for all I know you want to move a button two pixels to the left
15:45<Gonozal_VIII>and one pixel down
15:46<dih>2 steps to the left and one step back....
15:46<zil>Just wanted to say, been playing open TTD non stop for the past few days (damn you, I was addicted to TTD, now about 10 years on, I am addicted to open TTD!)... and I found a little bug and did not know how to report it.... it is not major and you may know about it. Basically, if I have track and a AI has a bridge over it, when I upgrade my track to maglev, their bridge also gets upgraded... it sabatauges their train!
15:46<dih>[21:45] <Mr_Console|3> SirkoZ: another bug
15:46<dih>[21:45] <Mr_Console|3> SirkoZ: wrong vehicle/train numbers
15:46<dih>[21:45] <Mr_Console|3> SirkoZ: in the multiplayer menu
15:46<dih>[21:45] <Mr_Console|3> SirkoZ: instead of e.g. 346 trains shown, there are 2xxx (2 thousand and more)
15:47<dih>that is beta3
15:47<Gonozal_VIII>yes dih, known, no zil, not known (at least by me)
15:48<dih>peter's hmm lets me kinda assume otherwise...
15:49<zil>well, my one is not major, been playing a while and it was the first time I saw it, completly by accident
15:49<zil>but I assume that it may be abusedf in multiplayer, but it could be both ways.. build a bridge over oponnent, then upgrade it? :S not sure, not tried it that way around
15:49<dih>zil: would be interesting if that still happens on a multiplayer game
15:50<zil>anyway, I love the game and just want to say thanks for re-making my best game from when I was growing up!
15:50<zil>want me to host quick and try?
15:50<Gonozal_VIII>tile can have only one owner... maybe upgrade bridge only if bridge head gets upgraded not any tile?
15:51<zil>what I did was- 1. send ALL my trains to depot, 2. drag the upgrade track from corner square to corner square...
15:52-!-Wolf01 is now known as Wolf01|AWAY
15:52<Gonozal_VIII>well sorry... forget that...
15:52<zil>I just noticed that where the AI had built bridges over my trains, their monorail, electric track and old train bridges became maglev!
15:52<Gonozal_VIII>it only converts with head selected
15:52<zil>not over my trains, over my tracks
15:52<zil>I like the upgrade track thing... it saved me ages of work, I remember doing that by hand in the old TTD!
15:53<+glx>I remember me fixing something like that for articulated road vehicules
15:53<+glx>dih: ^^
15:53<dih>that is what i was thinking of
15:53<Prof_Frink>Does the openttd upgrader upgrade depots with trains stopped inside yet?
15:53<zil>what port do I need to open to host? I will quickly do a game and someone can join and we can see if it works on multi?
15:53<dih>i cannot remember if it was in beta3 or not
15:53<Gonozal_VIII>nope frink
15:54<Prof_Frink>How silly.
15:54<Gonozal_VIII>you don't need to host for that zil, there's a cheat to switch player
15:54<+glx>the fix should be in beta3, meaning I (or something) broke it
15:54<dih>want a save game?
15:54<zil>ahh, ok, well, Ive done my bit for the community! now upgrading all my trains to maglev!
15:55<+glx>yes so I can try locally :)
15:55<@peter1138>well i couldn't do it
15:55<zil>bye, and thanks again for a brilliant game!
15:55<dih>latest file at the top of listing
15:55<dih>glx: as you can tell they are just the autosaves from my servers :-)
15:56<Gonozal_VIII>^^ now i'm in coop with the ai
15:56<Gonozal_VIII>it removes everything i build
15:56<+glx>doesn't matter :) they should have enough vehicles to see the problem
15:58<+glx>Gonozal_VIII: you must build like AI if you want persistant buildings :)
15:58<+glx>ie road depot near road stop
15:59<Gonozal_VIII>no time for that, removes everything the tick after i built it^^
16:00<Gonozal_VIII>just blinking sprites^^
16:01<Gonozal_VIII>hmm that's strange now
16:01<Gonozal_VIII>bank balance 69064 euro
16:01<Gonozal_VIII>loan 100k euro
16:02<Gonozal_VIII>repay 20k button says can't because that requires 100k
16:03<Gonozal_VIII>even stranger... now the loan is 240k and max loan is 200k
16:03<dih>you might have a cup of coffe sitting on your ctrl key
16:03<Gonozal_VIII>ai cheating?
16:04<+glx>dih: hmm ok I see the problem :)
16:05<+glx>even "players" returns wrong train count
16:09<CIA-1>OpenTTD: peter1138 * r11919 /trunk/src/ (genworld_gui.cpp lang/english.txt): -Codechange: Assign numbered parameters to world generator widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window.
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16:13<dih>glx: i was just thinking: it would _have_ to be wrong data in players
16:14<+glx>dih: I indeed broke something :)
16:14<dih>as it reads from the same struct that the udp packets are populated with
16:14<dih>revert it ^^
16:15<dih>glx: my openttdlib sends udp packets to servers, and reads the response packets
16:16<dih>it was in there that i noticed an issue (to high a number)
16:16<dih>so the issue must be in the struct
16:16<dih>the wrong data is stored in the struct
16:16<dih>not a later on calculation thing
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16:25<CIA-1>OpenTTD: glx * r11920 /trunk/src/network/network_server.cpp: -Fix (r11844): train count was incorrect in network lobby window (and 'players' command)
16:26<+glx>I used the wrong function :)
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16:32*dih feels the presence of a beta4 arising ^^
16:32<+glx>why? there's only one server killer bug
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16:33<CIA-1>OpenTTD: peter1138 * r11921 /trunk/src/genworld_gui.cpp: -Cleanup: correct indenting and switch case line spacing.
16:33<@peter1138>at least
16:34<@peter1138>ah, yeah, mine's a client-only killer
16:35<@peter1138>and the other one i fixed is a 'kill-another-client' killer that was there before anyway
16:35<Sacro>peter1138: so was harold shipman
16:37<@Belugas>have a nice weekend
16:38<dih>you too Belugas
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16:44<CIA-1>OpenTTD: smatz * r11922 /trunk/src/train_cmd.cpp: -Codechange: use MaybeBarCrossingWithSound() to bar crossing with sound
16:45<SquireJames>hello there
16:46<Prof_Frink>Evenin' squire
16:46<Gonozal_VIII>prepend maybe to all functions that don't work correctly :-)
16:47<SquireJames>hello there Proffessor :)
16:47<@peter1138>DING DING DING DING :D
16:47<+glx>Gonozal_VIII: the function name tells me it checks if it should bar the crossing, and if it does it plays sound
16:47<SquireJames>peter, you'll pay my physchiatrists bills, those clown noises are driving me mental!
16:48<Gonozal_VIII>clowns do ding ding ding?
16:49<SquireJames>noo, apparently he coded the UK Tramset
16:49<SquireJames>but he didnt code the sounds!
16:49<SquireJames>so my trams make clown car noises from toyland
16:49<@peter1138>There were no sounds to code!
16:50<SquireJames>But whhhhy clown sounds! hehe
16:50<+glx>because it uses toyland vehicle slots
16:50<Prof_Frink>Also, what level crossings go ding ding ding?
16:50<SquireJames>no worries, I just need to find a good electric motor and I can make my own tramsound
16:51<SquireJames>Yankee ones do Prof
16:51<Prof_Frink>Most go wheewaahwheewaah
16:51<Prof_Frink>The one in Poole goes DriiiiiiiiiiingDriiiiiiiiiiiiiiiing
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17:05<dih>'STR_SNOW_LINE_HEIGHT_NUM' does not exist in master file'
17:06<SquireJames>ah ha peter, your devious plan to drive me nuts has failed!
17:06<SquireJames>for I have made a tram sound
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17:20<fjb>We should make an ai braindednes contest:
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17:25<Gonozal_VIII>you call that bad? that rout at least works
17:25<Gonozal_VIII>with 90° turns allowed...
17:26<fjb>But without them allowed...
17:27<Gonozal_VIII>it even got one of the double track let trains pass by thingies right
17:28<Gonozal_VIII>the other doesn't have signals, probably because of the bridge
17:28<fjb>It usually gets that right (beside 90° turns).
17:30<Gonozal_VIII>usually it just messes up the map with random landslides, build something, removes it again, and then does nothing until its money is gone
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17:33<fjb>That happens all the time because I disallow 90° turns. :-)
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17:35<SquireJames>hence why i forbid the ai to use trains
17:35*SquireJames decides to directly replace those horrid clown sounds
17:40*SquireJames realises he just mangled his
17:41-!-Desolator [Desolator@] has joined #openttd
17:41<Desolator>@seen kaan
17:41<@DorpsGek>Desolator: kaan was last seen in #openttd 13 weeks, 6 days, 23 hours, 53 minutes, and 23 seconds ago: <kaan> evening all :)
17:45-!-Desolator [Desolator@] has quit []
17:45<@Bjarni>who was Desolator?
17:45<@Bjarni>have we seen him before?
17:47<ln->he was from romania.
17:47<Gonozal_VIII>i think my memory is playing tricks with me
17:48<Gonozal_VIII>i seem to remember desolator and seen him several times... but that can't be as i forget things all the time and bjarni doesn't
17:48<@Bjarni>I know I have seen him before. I was joking
17:49<@Bjarni>the thing is that he haven't been here for ages and he shows up for a moment looking for a guy who haven't been here for 3 months and disappears right away
17:49-!-usv [] has joined #openttd
17:49<Gonozal_VIII>yes, that's strange..
17:50-!-tneo [] has quit [Remote host closed the connection]
17:51<usv>have any of the devs heard of some kind of red screen syndrome in openttd? my openttd screen has a translucent red layer and so everything is reddish :|
17:51<Nukebuster>Is it just openttd?
17:52<Gonozal_VIII>did you change some grfs?
17:52<@Bjarni>is it red or pink?
17:52<usv>I have not changed anything, the problem is also with the game Maelstrom
17:52<usv>and the strange thing is..
17:53<Nukebuster>It's not outside the game?
17:53<+glx>linux and beryl or something like that?
17:53<usv>that if I take a screenshot with import, it hasn't got the red layer
17:53<usv>only the game window
17:53<usv>I'm running on fluxbox
17:53<usv>I have to take a screenshot with my digi-cam
17:53<Gonozal_VIII>very strange
17:53<Nukebuster>perhaps you have changed the colors for the overlaymixer?
17:54<Gonozal_VIII>maelstrom uses the graphics card and openttd doesn't
17:54<usv>I deleted .openttd , effects are the same
17:54<usv>I'll take a pic now
17:54<Nukebuster>doesnt sdl use the graphics card to create an overlay?
17:55<CIA-1>OpenTTD: glx * r11923 /trunk/src/lang/ (36 files): -Cleanup: Remove strings removed from english.txt in r11919
17:55<Nukebuster>If I change the color correction on my video driver for the overlay, I get the same effect.
17:55<+glx>usv: the problem is not in openttd, it's something on your system
17:56<usv>glx: ok
17:56<usv>glx: I though that also, just wanted to ask you guys
17:56<Nukebuster>perhaps the easiest thing to do is just update/reinstall your graphics driver...
17:57<Nukebuster>it should reset it to defaults....
17:57<@Bjarni>usv: the fact that other apps/games are affected should indicate that it's an OS issue not a game specific issue
17:57<Nukebuster>Your desktop isn't colored?
17:58<Gonozal_VIII>i guess he would have noticed it if everything else was red too...
17:58<Eddi|zuHause2>what is a colour?
17:58<usv>I'll post a pic, hold on
17:58<Nukebuster>is it with video aswell?
17:59<Gonozal_VIII>aaand what about game in fullscreen and windowed mode?
18:01<Gonozal_VIII>that's very red
18:01<@Bjarni>that looks really odd
18:01<Nukebuster>the other 2 colors aren't drawn :S
18:01<@Bjarni>usv: are you sure you are not using some USSR grf?
18:01<Nukebuster>but does this also happen if you play a video?
18:01<murray>00:01 <@Bjarni> wow
18:01<@Bjarni><Nukebuster> the other 2 colors aren't drawn :S <-- yeah... it sure looks like it
18:01<murray>i agree: over 124 irssi windows!!
18:01<+glx>I'm quite sure it's a conflict with beryl/compiz/whatever
18:02<@Bjarni>murray: 124????? are they evil all of them?
18:02<usv>Bjarni: I got my gfx's from a friend, I don't know where he has gotten it
18:02<murray>actually, looking at the other side there's up to 357
18:02<murray>ALL EVIL
18:02<@Bjarni>maybe from the guy who is looking for it now :p
18:02<Nukebuster>hardware shouldn't be the problem... as not all is red... just the game
18:03<usv>my ttcd is some 500 km north of here, so I can't get the original graphics
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18:03<murray>openttd window looks evil too..
18:03<Prof_Frink>usv: The internet is a marvellous thing.
18:03<Prof_Frink>There are over 3407 topic on
18:03<Nukebuster>usv, if you play a video is it red too?
18:04<usv>Nukebuster: no, everything else works just ok, but openttd and Maelstrom
18:04<usv>I've googled like a week now
18:04<Gonozal_VIII>and ttd?
18:04<@Bjarni>this window looks a bit like when I had endian issues in the cocoa video driver (this bug was never committed). It mirrored the 32 bit graphics so it switched the values for red and green. It also switched the values for alpha and blue. Changing alpha didn't really do anything but it mean that blue was stuck on 0xFF
18:04<@Bjarni>so the game got the blues
18:05<Nukebuster>and you did try to reinstall your graphics drivers?
18:05<@Bjarni>screenshots were normal though
18:05<@Bjarni>usv: I bet your screenshots are normal as well ;)
18:05<Gonozal_VIII>he already wrote that
18:05<Nukebuster>he said they weren't
18:06<usv>Nukebuster: tried with two kernels and two different xorg version, same effect
18:06<usv>Bjarni: they are normal, yes
18:06<usv>might this be an issue with SDL then?
18:07<@Bjarni>that's possible
18:07<Nukebuster>are there color correction settings for sdl?
18:09<usv>Nukebuster: hmm, I don't know about that
18:09<Gonozal_VIII>on windows i've got the option to run the game in 256 colour mode.. maybe something like that could help somehow?
18:10<usv>I'd had to configure my xorg to 256 colours
18:10<Nukebuster>I'd rather try reinstalling sdl...
18:11<+glx>or upgrade it
18:11<@Bjarni><Sacro> BBBBBBJARNI! <-- haha... it failed to highlight :P
18:11*Sacro cuddles Bjarni
18:12<dih>how about you guys ge a room
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18:12<murray>he's just jelaus
18:12<usv>reinstalled sdl, no effect
18:13<Gonozal_VIII>256 colourified?^^
18:13<@Bjarni>I wouldn't mind if Sacro started to fancy dih instead
18:13<dih>I WOULD
18:14<usv>Gonozal_VIII: configured xorg.conf, restarting it now..
18:14<@Bjarni>usv: I'm wondering. What happens if you set the number of colours to 32 bit?
18:15<usv>Bjarni: I think I have not enough video memory for that, but I'll try
18:16<@Bjarni>you can reduce the resolution
18:16<@Bjarni>it's just a test
18:16<Sacro>it's only a model
18:16<Gonozal_VIII>what happened with 256 colours?
18:17<Gonozal_VIII>models are too thin
18:17<@Bjarni>I just got the idea that it only stores the red channel because it's set to 8 bit colours. If it's set to 32 bit then it's possible that it can manage all 3 channels
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18:18<@Bjarni>like for some reason it demands 8 bits for each colour due to some weird settings or default setting somewhere
18:18<Gonozal_VIII>well... no matter what it is, it is something weird that i've never seen anywhere else
18:19<@Bjarni>I have never seen it before either
18:19<+glx>like palette index used as red
18:19<@Bjarni>so I just make random guesses at what could go wrong
18:19<Gonozal_VIII>i thought that with changing to 256 colours the remapping algorithm could possibly fix it somehow
18:19<@Bjarni><glx> like palette index used as red <-- I wondered about that one as well... I just don't know how to quickly verify that one
18:20<@Bjarni> <Gonozal_VIII> i thought that with changing to 256 colours the remapping algorithm could possibly fix it somehow <--- remember that something went wrong. It's not a question if it's possible to get it right but it's a question of what went wrong
18:20<Eddi|zuHause2>hm... i think i'm gonna hopelessly screw up my system now...
18:21<usv>I cant change the resolution, damn
18:21<Eddi|zuHause2>what kind of person do you take me for?
18:21<Sacro>a german D:
18:21<Gonozal_VIII>it's bad to always assume the worst sacro..
18:22<usv>how can I see the effective colour setting inside X?
18:25<+glx> -->
18:25<+glx>so it's not that ;)
18:25<Gonozal_VIII>blooood everywheeeere
18:27<Eddi|zuHause2>i could imagine that the graphics layer just treats the 256 colours as 32bpp, so it gets an 1:1 mapping from palette index to red colour
18:27<SmatZ>reminds me of Doom III :)
18:28<Gonozal_VIII>then running it in 256 colours would work :-)
18:28<@Bjarni>glx: that was a good test. It clearly showed what the issue isn't
18:28<@Bjarni>which is part of the way to what it is
18:28<@Bjarni>the long way though :/
18:29<Prof_Frink>Could it be realted to the phases of the moon?
18:29<Gonozal_VIII>75% moon atm
18:30<@Bjarni>I think it's due to the rain
18:30<@Bjarni>wait until it stops
18:30<@Bjarni>and then it will be all blue
18:30<+glx> -->
18:30<+glx>more like that
18:30<Sacro>a 1 cubit wide screen is hard work
18:30<Prof_Frink>Gonozal_VIII: "75% moon"? You've wasted a perfect opportunity to use the word "Gibbous".
18:30<Eddi|zuHause2>blue is not a basic colour ;)
18:31<Sacro>Eddi|zuHause2: it is
18:31<Gonozal_VIII>that's because i have absolutely no idea what gibbous is
18:31<Eddi|zuHause2>glx: is that what i suggested?
18:31<@Bjarni>yeah... it's the two other colours that are killed for some reason
18:31<@Bjarni>the question is why
18:32<Gonozal_VIII>that's not it
18:32<Prof_Frink>Gonozal_VIII: The moon between half and full is Waxing Gibbous, and between full and half is Waning Gibbous.
18:32<@Bjarni>usv: look at your GPU. Does it say "made in China"?
18:32<+glx>but on the photo the red is less red, it's more like a red overlay
18:32<usv>now I got this to 256-mode, looks shitty
18:33<usv>this is some ancient Neomagic Corporation NM2360 [MagicMedia 256ZX] on an old THinkpad 600X
18:33<usv>lets start openttd...
18:33<+glx>usv: try latest beta (just in case)
18:33<Gonozal_VIII>in his photo the buttoons are darker than the menu background
18:33<usv>perfect colours...
18:34<usv>the colours get distorted if I move the cursor out of the window
18:34<usv>but yes, perfect colours upon starting in 256-mode
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18:36<Gonozal_VIII>should work with fullscreen then
18:36<usv>I silenced the flash on my camera when taking the picture, it may affect a bit to colours, but it looks a lot like in
18:38<Eddi|zuHause2>what happened to the time when "screenshots" were not actually pictures of a screen shot with a camera?
18:38<Gonozal_VIII>aren't the buttons/background colours inverted?
18:38<Gonozal_VIII>in his screenshots the colours are right ;-)
18:39<+glx>usv: do you have any "add transparency to windows" thing?
18:39<usv>Gonozal_VIII: yes, it seems
18:39<usv>glx: no, always hated 'em because they take more cycles
18:41<usv>I'll try 640x480@32bpp
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18:46<@Bjarni> <-- wtf... somebody is tracking my movements without telling me
18:46<@Bjarni>I know this is public available info but still
18:47<@Bjarni>it came up when I tried to google for openttd
18:47<@Bjarni>looks like I have some fans out there
18:47<usv>xorg driver NEOMAGIC does not support 32bpp :(
18:47<Sacro>nvidia doesn't like 32bpp either
18:48<Prof_Frink>Yay, neomagic
18:48<Eddi|zuHause2>usually graphics drivers run in 24bpp
18:49<Prof_Frink>00:04.0 VGA compatible controller: Neomagic Corporation NM2160 [MagicGraph 128XD]
18:51<Prof_Frink>openttd certainly wasn't red when I played it on this machine
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18:51<+glx>and you seem to have less video memory than him Prof_Frink
18:52<Prof_Frink>less of everything probably
18:52*Prof_Frink looks up 600x on thinkwiki
18:53<Gonozal_VIII>aaaah, the problem is that your digicam is broken... and you've probably got brain cancer in the visual part that results in the same... perfectly logical
18:53<Prof_Frink>Yep, slower processor, smaller screen, less ram
18:53<+glx>I just compared 256ZX and 128XD to make my guess :)
18:54<Prof_Frink>I *do* have a larger hard drive, but that's 'cause I had one spare
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18:56<Prof_Frink>cpu MHz : 166.642
18:58<Sacro>quite cool
18:58<Sacro>Bjarni: you have .5k commits
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19:00<@Bjarni> <-- wtf... I didn't know this o_O
19:00<@Bjarni>OpenTTD on iPhone and iPod
19:00<Sacro>there is a Bjarni with 1 commit
19:00<@Bjarni>iPod touch only but still
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19:02<Gonozal_VIII>who broke ammler?
19:02<Sacro>Bjarni: 2 java commits :o
19:02<@Bjarni>wow... I'm the grand old man
19:02<Ammler>:( no fun
19:02<@Bjarni>3.3 years
19:03<@Bjarni>next is peter1138 with 2.1 years
19:03<@Bjarni>and then some people with less than two years
19:03<@Bjarni><Sacro> Bjarni: 2 java commits :o <-- somebody wrote a midi player in Java
19:04<@Bjarni>and eventually I removed it because somebody else wrote one for quicktime
19:04<@Bjarni>the quicktime one is much faster and will not demand any libs at the end user
19:05<Gonozal_VIII>it demands quicktime...
19:05<Eddi|zuHause2>it says OpenTTD is worth 2 Mio $
19:05<@Bjarni>that's kind of mandatory on OSX
19:05<Gonozal_VIII>i'll sell it :D who wants to buy?
19:06<@Bjarni>you can't sell it
19:06<@Bjarni>you don't own it
19:06<Gonozal_VIII>if i understand gnu right, i can
19:06<@Bjarni><EddizuHause2> it says OpenTTD is worth 2 Mio $ <-- where does it say that?
19:06<@Bjarni>I want to print and frame it
19:06<Eddi|zuHause2>click on "report"
19:06<+glx>hmm when did I commit objective C stuff :/ ?
19:06<Eddi|zuHause2>scroll own a little, on the right
19:06<@Bjarni><Gonozal_VIII> if i understand gnu right, i can <-- nobody will pay that much without owning the rights to the code itself
19:07<Gonozal_VIII>well... but i could
19:10<@Bjarni>A long source control history like this one shows that the project has enough merit to hold contributors's interest for a long time. It might indicate a mature and relatively bug-free code base, and can be a sign of an organized, dedicated development team.
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19:10<@Bjarni>sounds right
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19:10<Eddi|zuHause2>there is java code in openttd?
19:10<@Bjarni>not anymore
19:10<Prof_Frink>KDE's worth $93M
19:11<@Bjarni>I added the midi player for OSX and killed it as soon as we had something better
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19:13<@Bjarni>2% objC... damn the cocoa video driver is big
19:13<Sacro> <- not politically correct, but roffle anyway
19:14<@Bjarni>is there anything about Sacro that's political correct?
19:14<Sacro>Bjarni: oh yes
19:15<@Bjarni>I don't think that one will be on TV though
19:16<Sacro>maybe in denmark...
19:18<Sacro>Limitation disturbs me very sprites. Goes it throw out limitation?
19:19<@Bjarni>16,7% comment radio in C/C++
19:19<@Bjarni>isn't that pretty decent?
19:20<@Bjarni>looks kind of avg for the project as a whole
19:20-!-Wolf01|AWAY is now known as Wolf01
19:24<usv>okay, maybe I'll post this to my distribution's bugzilla
19:25<@Bjarni>you are still looking at this issue... well I guess it's time for a bug report then
19:26<@Bjarni>hopefully they will close it with "you did this wrong. Look at this link on how to solve it" or something like that
19:26<usv>thanks for not giving me the GTFO NOOB stuff :)
19:26<Sacro>Bjarni: Limitation disturbs me very sprites. Goes it throw out limitation? D:
19:30-!-Nukebuster [] has left #openttd []
19:30-!-Tlustoch [] has quit [Quit: Leaving]
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19:34<Gonozal_VIII>detecting a disturbance in the sprites i am
19:35*SquireJames raises an eyebrow, Mr.Spock style
19:36<@Bjarni>De_Ghost: read the rules
19:36<@Bjarni>no unneeded youtube links
19:36<@Bjarni>that one is just stupid
19:36<@Bjarni>and sucks big time
19:36<Gonozal_VIII>that qualifies it as needed then?
19:36*Bjarni picks up his little black book and notes that De_Ghost has been warned
19:37<@Bjarni>it's the reason for being unneeded
19:37<@Bjarni>also it's completely off topic
19:38<Sacro>yes, cos Bjarni has never posted an off-topic video of some japanese people playing tetris with themselves before
19:39-!-Chrill [] has joined #openttd
19:40<@Bjarni>that's right
19:40<@Bjarni>because I declare what the topic is
19:41<@Bjarni>that's one of the benefits of being Bjarni
19:41<Sacro>that and the impotence
19:43-!-zil [] has quit [Quit: Bye!]
19:44-!-Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Quit: This computer has gone to sleep]
19:44<Eddi|zuHause2>hm... topic
19:45<Eddi|zuHause2>that's coming back to the "it's coming right for us!" loophole ;)
19:45-!-TX [] has joined #openttd
19:46-!-Sacro was kicked from #openttd by Bjarni [stop spreading lies]
19:48-!-Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
19:48<Sacro>so's your mum
19:50<De_Ghost>wrong chan lol
19:51-!-Zahl [] has quit [Quit: Windows shutdown) ((~_~]"]
19:51<SpComb>someone attempted to rickroll me earlier today
19:51<SpComb>but I had flash/javascript disabled for youtube, so he failed
19:53-!-Progman [] has quit [Remote host closed the connection]
19:54<@Bjarni>Sacro: you failed biology big time
19:54<Chrill>[cheap-ad] DJ Chrill is rocking the turntables @ Zernebok Radio: [/cheap-ad]
19:54<@Bjarni>specially if you got the same exam question as I did
19:55<@Bjarni>next ad spammer will be kicked
19:55<Chrill>but this is orudge-approved :(
19:56<Chrill>but it is :P
19:56-!-Gussoh [] has joined #openttd
19:56<Gussoh>good evening!
19:56<SpComb>orudge has't spoken for a couple hours
19:56<Chrill>it's his radio..
19:57<SpComb>entirely true, but it doesn't mean he approved you to spam about it to #openttd
19:57<@Bjarni>I need to see your written permission
19:57<@Bjarni>and copy paste or log outputs aren't good enough
19:57*Chrill simply won't advertise it anymore here then
19:57<Chrill>It's easier that way ;)
19:57<Sacro>everyone listen to DJ-Chrill on zernebok radio!
19:58*Sacro hdies
19:58<@Bjarni>orudge really told you to do this?
19:58<Gussoh>Im looking for some help regarding newgrf. I would like to try some new types of industries and cargos but there seem to be se many dependencies. Are there any newgrf "presets" available?
19:58-!-Sacro was kicked from #openttd by Bjarni [I will not listen to/watch obscene porn clips that you find online]
19:58<SpComb>Chrill: it's distorting badly
19:58-!-Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
19:58<Chrill>Bjarni, he didn't TELL me to, but he wouldn't disapprove
19:58<Sacro>so's your mum
19:58<Gussoh>like a list of newgrf:s that will work together
19:58<SpComb>Chrill: it sounds terrible
19:59<Noldo>looks like I'm going to the hospital soon
19:59<Chrill>any better?
19:59<@Bjarni>Noldo: why?
19:59<@Bjarni>are you pregnant?
19:59<Noldo>no, but my wife is
19:59<Chrill>SpComb, hope the sound will improve with next song
20:01<@Bjarni>Noldo: so you are going to be a father... nice
20:01<@Bjarni>well... I hope you are ;)
20:02<Noldo>me too
20:03<Chrill>DJ Chrill is up again
20:03<@Bjarni>I just closed it because it became annoying
20:04<Chrill>the AGC things, improving sound massively, wouldn't work
20:04<Chrill>but I got them runnin now so
20:06<@Bjarni>now I closed it because it sucks
20:06-!-roboboy [] has joined #openttd
20:06<@Bjarni>not my kind of music
20:06<@Bjarni>might be good for that genre but totally not me
20:07<Rubidium>Gussoh: there is no such list with presets
20:07<Chrill>mornin' roboboy
20:07<ln->yet another reason to avoid ubuntu:
20:07<Gussoh>Rubidium: ok. ill try to copy from another game then. thank you!
20:07<murray>why don't we like ubuntu?
20:08<@Bjarni>Chrill: I hope you don't take this the wrong way... when it comes to what you appears to like to play I couldn't tell a masterpiece from a lawn mover
20:08<Chrill>well, rock's my thing
20:09<@Bjarni>ok I could... I can hear if the lawn mover is operating correctly but that's besides the point
20:09-!-jonisdead [] has joined #openttd
20:09<@Bjarni>jonisdead: what kind of name is that?
20:10<@Bjarni>a sad one? :/
20:10<Chrill>Well, Jon is dead..
20:10<jonisdead>the name jon was already taken :P
20:10-!-GT [] has joined #openttd
20:11<jonisdead>plus as I mostly lurk it kinda suits me
20:12<@Bjarni>if you keep lurking nobody would notice the the nick fits
20:12<@Bjarni>and we can help you with that
20:12<Sacro>paulisdead D:
20:13-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
20:14-!-Diabolic-Angel [] has quit [Quit: leaving]
20:14<@Bjarni>like that would ever happen
20:16-!-GT [] has left #openttd [Kopete 0.12.5 :]
20:17<fjb>How does a company get a rating in a town it never had a station in?
20:17<@Bjarni>removing trees?
20:18<@Bjarni>planting trees
20:18<Chrill>built something/removed something nearby
20:18<fjb>No, and the rating is "good".
20:18<Chrill>You have been affecting something belonging to the town in one way or the other :P
20:18<Chrill>perhaps by just building a road close to it
20:18<fjb>I build some stations in a neighbouring town.
20:19<Chrill>built a road from this town to another one?
20:19<fjb>Hm, not that I'm aware of.
20:20<Chrill>Well, perhaps those stations were close enough to still affect the rating, though only in a very minor way, thus rating remains at Good?
20:20-!-Osai is now known as Osai^zZz
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20:20<fjb>Don't know. But I don't mind if it stays "good". :-)
20:21<Chrill>hehe, true ;)
20:21<fjb>Now I only have to decide where to build the next line and were to put the stations.
20:23<fjb>Only. :-)
20:24<Gonozal_VIII>that's the part that requires the most work^^
20:24-!-SmatZ [] has quit [Remote host closed the connection]
20:25<Chrill>It's one thing deciding where, a whole other thing connecting it in a way that both looks realistic and IS functional :P
20:25<fjb>It is easy. The line has to be cheap, no town should get angry and the line and the stations should be expandable in the future. Really easy... :-)
20:26<fjb>Single track lines are not the most functional ones, I fear...
20:26-!-Digitalfox [] has quit [Ping timeout: 480 seconds]
20:26<Chrill>Well, to small British countryside villages, or minor communities, they are realistic
20:27<Chrill>Such lines aren't in use nowadays perhaps
20:27<Gonozal_VIII>they are!
20:27<Gonozal_VIII>i'm going to take a single track line home today
20:27<fjb>Today the become more and more realistic again...
20:28<Chrill>Gonozal_VIII, which is why I added perhaps, I was unsure ^^
20:29<fjb>But I'm still in the glory days of railway, 1926.
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20:33<SquireJames>I made the mistake of having my mainline go through what was once a small village
20:33<Eddi|zuHause3>several tracks here are single track
20:33<SquireJames>now, its ballooned to 35 000 people and I can't demolish enough to expand my station or lines
20:33<SquireJames>so I am stuck with a 2 track line and a 2 track station
20:33<Eddi|zuHause3>mainly because the russians took the second track 60 years ago
20:33<Gonozal_VIII>2 track line should be enough
20:34<Chrill>Here being?
20:34-!-svippy [] has quit [Read error: Connection reset by peer]
20:34<Gonozal_VIII>no, ddr
20:34-!-svippy [] has joined #openttd
20:34<SpComb>Chrill: and now it's horribly compressed
20:34<SpComb>as in, dynamic range compression
20:34<Chrill>IT'S GOOD NOW :O
20:34<SpComb>or maybe EQ, not sure
20:34<Chrill>was that a good or bad change?
20:34<fjb>Oh, that is bad. Two additinal platforms would be better.
20:35<SquireJames>well Gonozal, it means my express are somewhat delayed when another stops in front of them
20:35<SquireJames>and I havent any space to add any freight or local passenger platforms
20:35<Eddi|zuHause3>you can get up ratings quite fast with good (frequent, new) service
20:35<SquireJames>so that station is pretty SNAFU
20:35-!-Nukebuster [] has joined #openttd
20:36<fjb>I Once build a line through a town on top of one of the streets, a giant bridge through that town.
20:36<Gonozal_VIII>use some trams to get some passengers to another station outside the town
20:37-!-Eddi|zuHause2 [] has quit [Ping timeout: 480 seconds]
20:37<SquireJames>I do not currently ship any goods there anyway but, I could try an either leapfrog it outside or use trucks
20:38<fjb>The passenger destinations patch is a great way to reduce the enormous amout of passengers you usually get. :-)
20:38-!-Bjarni [] has quit [Quit: Leaving]
20:39<Gonozal_VIII>trams are cool to cover the whole city without using station spread "cheating"
20:39-!-AntB [] has joined #openttd
20:39-!-Singaporekid [] has quit []
20:40<fjb>Local passenger service has another advantage over that cheating, the town gets more serviced stations and grows faster.
20:41-!-roboman [] has joined #openttd
20:42<SquireJames>yes thats the problem, VAST amounts of the buggers
20:42<Gonozal_VIII>if two way transfers would work, you could transfer the passengers out at the station and spread them with the trams...
20:42-!-roboboy [] has quit [Read error: Connection reset by peer]
20:42-!-KritiK [] has quit [Quit: Leaving]
20:42<Eddi|zuHause3>i didn't "cheat" station spread... i just doubled coverage radius ;)
20:42-!-orudge [] has quit [Quit: Caught signal 11, Segmentation fault]
20:42<Gonozal_VIII>but they would just pick up the same passengers they just unloaded
20:43<fjb>Gonozal_VIII: Try the passneger destinations patch. :-)
20:43<Gonozal_VIII>can't patch, can't compile...
20:45<fjb>Compiling is easy: ./configure; gmake :-)
20:45<Gonozal_VIII>not on windows :P
20:46-!-Sogard [] has joined #openttd
20:46<fjb>Will the ready made compiler package for Windows not do?
20:47<Gonozal_VIII>the what?
20:47-!-orudge [] has joined #openttd
20:47<SquireJames>I struggle with patches too
20:48<SquireJames>the only one i ever got to work was the programmable waypoints, and then it would randomluy barf
20:48<Gonozal_VIII>i tried buildottd but that only pops up compile failed without any explanation why
20:49<fjb>That was the package I was thinking of.
20:50<SquireJames>ditto Gonozal
20:50<fjb>How does the official Windows binary get build?
20:50<SquireJames>slowly ')
20:50<Gonozal_VIII>nightly builds? i don't know
20:52<Eddi|zuHause3>nightlies are cross-compiled on linux, release builds are done with MSVC afaik (at least they used to be)
20:52<Gonozal_VIII>some output why buildottd fails all the time would be nice..
20:53<Eddi|zuHause3>tell that to the buildottd developer ;)
20:53<SquireJames>I found that unless the patch is specificially made for a particular version of OTTD
20:53<SquireJames>it fails
20:53<SquireJames>there is no flexibility
20:54<Eddi|zuHause3>SquireJames: unrelated
20:54<Gonozal_VIII>it doesn't build trunk without patch
20:54<SquireJames>Then why when I try to build with the programmable waypoints on a different version does it fail
20:54<SquireJames>because the patch is incompatible
20:54<SquireJames>not BuildOTTDs problem but, the one we all experience
20:55<Eddi|zuHause3>SquireJames: i mean unrelated to Gonozal_VIIIs problem
20:55<fjb>You always have to adjust a patch to another version by hand.
20:56<SquireJames>well i gathered that
20:56<SquireJames>I am just nowhere near good enough to do that :)
20:56<fjb>It is mostly comparing some lines of text. :-)
20:56<Gonozal_VIII>it writes Ausgecheckt, Revision 11923.
20:57<fjb>That is the version it got from the repository.
20:57<SquireJames>sohow does one go about changing a patch to work with a new version
20:58<Gonozal_VIII>after that ausgecheckt thing, it pops up compile failed but the log doesn't contain any reason
21:00<fjb>Try to apply the patch. Most parts of the patch should work. It tell you what did not work. You then look where the original and the patch differ and adjust that by hand. (You have to add or delete some lines of text.)
21:00<+glx>or rewrite the failing part ;)
21:01<Eddi|zuHause3>a lot of conflicts can be solved using tortoise merge
21:01<SquireJames>I have that
21:02<SquireJames>just, don't know how to use it
21:02<fjb>Rewriting that part is not for beginners... :-)
21:03<+glx>the easiest way is to patch the right rev
21:04<Gonozal_VIII>buildottd only works with a patch?
21:05<SquireJames>i thought she worked with a diff too
21:05<+glx>if buildottd is installed you can start msys and configure and compile "by hand"
21:06<Sacro>hmm, what does buildottd contain?
21:06<+glx>a front-end to compile openttd using msys/mingw
21:08<Gonozal_VIII>weeell... msys.bat opens some console titled mingw32... i don't know any commands so i can't do anything there
21:09<Gonozal_VIII>oh, help works
21:09<+glx>type "ls"
21:10<+glx>Gonozal_VIII: it's very easy
21:10<+glx>where do you want to put ottd source?
21:11-!-AntB [] has quit [Quit: *poof!* I am gone -=- Using ChatZilla]
21:12<Gonozal_VIII>C:\OpenTTD\source\ ?
21:12<+glx>cd /c
21:12<+glx>mkdir OpenTTD
21:12<+glx>cd OpenTTD
21:13<+glx>svn co svn:// source
21:13<+glx>cd source
21:13<+glx>cd bin
21:13<Sacro>glx: /exec
21:14<Eddi|zuHause3>"make run"
21:14<Sacro>make run make?
21:14<Eddi|zuHause3>go trabbi go?
21:15<+glx>run forrest run
21:16<+glx>anyway it's not hard to compile openttd when the tools are installed
21:17<Gonozal_VIII>it seems to be compiling
21:18<SquireJames>What patch are you working with Gonozal
21:18<Gonozal_VIII>no patch
21:18<+glx>the very important thing is NO SPACES IN SOURCE PATH
21:19<Gonozal_VIII>didn't have any spaces
21:19<Gonozal_VIII>can i put those lines into a .bat?
21:19<Eddi|zuHause3>where does buildottd usually put the files?
21:19-!-Chrill [] has quit [Quit: m00 night]
21:20<+glx>not a .bat, a .sh :)
21:20<Gonozal_VIII>i don't know... i think it didn't put them anywhere
21:20<Gonozal_VIII>what's a .sh?
21:20<Eddi|zuHause3>Gonozal_VIII: if you put the msys and mingw bin folders into path, you can run all mingw stuff from a windows cmd or bat file
21:21<+glx>Eddi|zuHause3: yes and that works very well :)
21:21<+glx>I configure openttd using "sh configure" in cmd
21:21<Gonozal_VIII>11923 :-)
21:21<Gonozal_VIII>wow i can compile, i'm the best
21:22<Eddi|zuHause3>i am bestester!!1einself1
21:23<+glx>Gonozal_VIII: now you just need to do "svn up && make" in source dir to build latest trunk :)
21:24<+glx>but I don't know why buildottd failed for you
21:24<fjb>Does that binary depend on special runtime libraries or does it run on any Windows without mingw installed?
21:25<+glx>mingw uses msvcrt so no problems
21:26<+glx>cygwin is bad because you always need its dll
21:26<fjb>I know. I feared it would be the same with mingw.
21:27-!-divo [] has quit [Quit: Quitting]
21:27<fjb>Oh, mingw runs on FreeBSD. So I can build Windows binaries without Windows.
21:28<+glx>yes using a cross-compiler
21:29<fjb>That should do it.
21:31<Gonozal_VIII>svn is not recognized as an internal or external command
21:34-!-Greyscale is now known as Greysc[a]le
21:34-!-ben_goodger [] has quit [Quit: Ex-Chat]
21:35<Gonozal_VIII>bah, tired, need sleep
21:35-!-Greysc[a]le is now known as Greyscale
21:35<Gonozal_VIII>thanks and good night
21:36<fjb>You can get subversion there.
21:37<fjb>svn is the subversion client.
21:38-!-GoneWacko [] has quit [Quit: You just lost the game]
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21:48<fjb>Is it possible to have the engine push the train?
21:50<+glx><fjb> You can get subversion there. <-- he already has it, just not in windows path (but works from msys)
21:50<fjb>glx: Oh, ok.
21:50<+glx>else he wouldn't have compile openttd ;)
21:51<fjb>Ok. :-)
21:52<fjb>And how about the engine pushing a train? Is that also that easy? :-)
21:53<+glx>no it's not, because openttd needs an engine at train head
21:54<fjb>That is bad. :-(
21:55<fjb>Is that the reason why trains can not go backward like in the TTDP?
22:13<fjb>Good night.
22:13-!-fjb [] has quit [Remote host closed the connection]
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23:46<Sacro>!calc 2^32
23:46<Sacro>@calc 2^32
23:46<@DorpsGek>Sacro: Error: Something in there wasn't a valid number.
23:46<Sacro>@calc 2**32
23:46<@DorpsGek>Sacro: 4294967296
23:46<Sacro>@calc 2**16
23:46<@DorpsGek>Sacro: 65536
23:46<Sacro>@calc 2**24
23:46<@DorpsGek>Sacro: 16777216
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---Logclosed Sat Jan 19 00:00:37 2008