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#openttd IRC Logs for 2008-01-21

---Logopened Mon Jan 21 00:00:49 2008
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04:31<Dominik>what's the difference between american.lng and english_US.lng?
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04:59<Ammlller>Dominik: did you make a diff?
04:59<Ammlller>good morning btw.
05:00<Dominik>Ammlller: i just found out that american is the old name, now it's called english_us. american.lng is not updated any more
05:00<Ammlller>hmm, there is no american.lng anymore, so I guess, its just a new name
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05:31<CIA-5>OpenTTD: bjarni * r11935 /trunk/src/aircraft_cmd.cpp:
05:31<CIA-5>OpenTTD: -Fix (r11875)[FS#1672]: autosend aircraft to hangar for replacement check inverted the check for autorenew
05:31<CIA-5>OpenTTD: Now it triggers when renew setting is on and only if it's on
05:31<CIA-5>OpenTTD: Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though
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06:12<Bjarni>Guest0: get a real name
06:12<Bjarni>too late :P
06:12<Ammlller>or a "real" IRC Client
06:15<Gonozal_VIII>yay compiling
06:15<Bjarni>just type make
06:15<Bjarni>and it compiles
06:15<Bjarni>like always ;)
06:15<Gonozal_VIII>that's what i did...
06:15<Gonozal_VIII>but with patches
06:16<Bjarni>unstable build
06:16*Bjarni notes not to help Gonozal_VIII
06:16<Gonozal_VIII>hmm those little lines with "error" at the beginning don't matter, do they?
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06:17<Bjarni>that depends on what errors you get
06:17<Bjarni>if some lng file fails then it's ok
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06:17<Bjarni>if it's a cpp file then you have an issue
06:17<Gonozal_VIII>error '_patches' undeclared
06:17<Bjarni>not good
06:17<Bjarni>missing header
06:17<Bjarni>header include that is
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06:21<Gonozal_VIII>now i broke the explorer, yay
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06:24<Gonozal_VIII>tsvncachewindow broke the explorer, not me...
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06:43<Ammlller>Tony Graffy here?
06:44<Ammlller>he makes nice openSUSE ottd package
06:45<Bjarni>I have never seen that name before
06:45<Ammlller>current back is based on beta2
06:46<Ammlller>autsch !s/back/pack/
06:47<Gonozal_VIII>knack & back :-)
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07:25<Gonozal_VIII>yay 11935M
07:26<SmatZ>yay? :)
07:26<Gonozal_VIII>daylength :-)
07:27<Eddi|zuHause2>am i really over 50 revisions behind?
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07:27<Gonozal_VIII>vehicle running costs per year are about twice as much as purchase cost but who cares^^
07:27<Eddi|zuHause2>i care
07:27<Forked>Gonozal_VIII: it works now?
07:28<Gonozal_VIII>no assertion so far but you never know^^
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07:29<Gonozal_VIII>save/load works
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07:35<Gonozal_VIII>i found a factory!
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07:36<Gonozal_VIII>object pattern thingy blah
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08:23<NukeBuster>What do you think of the idea Gonozal_VIII?
08:24<Gonozal_VIII>the same as the last 20 times i read about it^^
08:24<NukeBuster>I'm just hoping to get some constructive feedback :)
08:25<Gonozal_VIII>there's not much feedback to give^^
08:27<Gonozal_VIII>i don't play on public servers but i guess it's useful..
08:28<NukeBuster>Should have made a bigger patch :P
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08:32<NukeBuster>What if I'd like to make a feature which would need information from a (new)GRF, which isn't currently in the grf. Would it be hard to get that new entry to be used?
08:33<Gonozal_VIII>? please rephrase that^^
08:33<NukeBuster>lets say I wanted to add a max distance variable to an airplane....
08:33<madis[LA]>Gonozal_VIII: Why don't you play multiplayer?
08:34<Gonozal_VIII>i do but not public
08:34<NukeBuster>That specific data isn't available in the newgrfs at the moment
08:34<madis[LA]>what is your definition for unpublic then? :P
08:34<Gonozal_VIII>just use some default then
08:34<Gonozal_VIII>with friends
08:34<Gonozal_VIII>with advertise off..
08:35<NukeBuster>hmm.. but every plane should have its own distance that it is able to travel...
08:35<Bjarni>NukeBuster: how about only opening this window if the player is starting a company, not when joining one?
08:35<NukeBuster>at least that was the thought
08:35<NukeBuster>Bjarni: It does...
08:35<madis[LA]>hmm.. actually I myself don't play much multi too on random servers ;P only #coop :P
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08:35<Bjarni>then there is no problem with coop
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08:36<NukeBuster>i see it doesn't show in the diff
08:36<Bjarni>I didn't read the diff :s
08:36<Gonozal_VIII>you can't use data that isn't there
08:36<NukeBuster>but the entry the code is placed in is in the new company part
08:36<Bjarni>I just assumed based on replies
08:37<madis[LA]>Bjarni: #openttdcoop has never any problems :P
08:37<NukeBuster>it checks for joining an existing company or a new (or spectator)
08:37<madis[LA]>but I shall code another grf for you all now.... wait a mom
08:37<Bjarni>madis[LA]: that's true right until you guys bug me to fix something
08:37<NukeBuster>thats why I only needed 4 lines :)
08:38<madis[LA]>Bjarni: But isnt't that wonderful? We are among the few ones who actually test nightlys on multi..
08:38<Bjarni>the stuff Bilbo talks about sounds nice but it should be in a different diff file (and different commit for bug hunting purposes)
08:39<Gonozal_VIII>actually my version is modified now with daylength and disable tree growth^^
08:39<Bjarni>madis[LA]: it is... unless you find bugs that's too hard to fix. Then we would just want people to not know and not trigger those :P
08:39<Bjarni>like the latest autoreplace fix
08:40<NukeBuster>Yes, I thought so aswell...
08:40<NukeBuster>I was planning to do a seperate patch for servers to be able to allow or dissallow setting a password on a company.
08:40<Bjarni>it triggered if somebody replaced a single headed locomotive to a dualheaded one, set autorenew money to 0 and had enough money to replace and refit the front engine but not the last
08:41<Bjarni>now what are the odds for triggering that one?
08:41<Bjarni>not to mention that the engine had to be refitted as well as replaced
08:41<madis[LA]>the more worrying question is why didn't coop players have enough money for autoreplacing
08:42<madis[LA]>besides they don't autoreplace usually
08:42<Bjarni>this bug is really old
08:42<Bjarni>I think it's in 0.5.0 (I'm not entirely sure though)
08:43<Bjarni>and it has only been triggered once
08:43<Bjarni><madis[LA]> besides they don't autoreplace usually <-- and you claim to go bug hunting in nightly builds???
08:45<Bjarni>next thing is that you don't use clone vehicle or shared orders
08:45<madis[LA]>that's just a playing style
08:45<Bjarni>or orders at all
08:45<madis[LA]>Bjarni> next thing is that you don't use clone vehicle or shared orders >> do we? Ah ofcourse we do
08:45<Bjarni>(now that would be interesting)
08:45*peter1138 ponders committing engine pools just before 0.6.0 branches...
08:45<Gonozal_VIII>no autoreplace? you keep the old engines through the whole game?
08:46<Bjarni>do you use autorenew?
08:46<madis[LA]>Gonozal_VIII: We start with moneymaker lines...
08:46<Bjarni>we all do
08:46<madis[LA]>and when we really start building networks, usually all trains are avilable
08:46<madis[LA]>about 2030 or something
08:46<Gonozal_VIII>every line should make money?^^
08:47<madis[LA]>we need planning ... that takes a couple decades
08:47<madis[LA]>and we need enough money to build all ML at once
08:47<Gonozal_VIII>i don't plan ahead
08:47<Gonozal_VIII>i build... run... adapt..
08:47<madis[LA]>Gonozal_VIII: You really should join in sometimes...
08:48<madis[LA]>to see how we work
08:48<Gonozal_VIII>naah, i've just seen one of your games yesterday...
08:48<Gonozal_VIII>very bad station entry desing, huge jams...
08:49<Gonozal_VIII>i changed it, jam at the entry was gone, exit jammed...
08:49<Gonozal_VIII>changed exit, next junction jammed...
08:49<Bjarni>sounds like a real railroad
08:49<madis[LA]>which game if you please?
08:49<fjb>The bad entry was there to prevent the exit from getting jammed. :-)
08:50<Gonozal_VIII>no idea, i didn't search it myself and my memory is bad
08:50<Bjarni>then buy new RAM
08:50<Bjarni>it's really cheap right now
08:51<fjb>peter1138: What are engine pools?
08:51<Gonozal_VIII>but i guess every one of your station entrys is bad in the same way^^
08:52<Gonozal_VIII>lots of presignals, lots of line mixery going on..
08:52<@peter1138>fjb, more engines
08:52<Bjarni>that is instead of having depots you have small pools (waterholes) and you can pull up engines from them. The cool idea is that because they are bottomless you can have trains of unlimited length in just one tile
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08:52<Gonozal_VIII>i replaced it with only straight lines and normal signals and capacity doubled
08:52<fjb>Bjarni: :-)
08:53<fjb>peter1138: I what way more engines? Separate id spaces?
08:54<fjb>Incrising the id lenght from 8 bit to 16 bit?
08:55<@peter1138>it already is 16 bits
08:55<Bjarni>we changed that ages ago
08:55<fjb>Oh, why are so few ids availlable then right now?
08:55<@peter1138>i think it was 16 bit in the original
08:55<@peter1138>because it's a fixed size array
08:55<Bjarni>it was 8 bit once
08:55<@peter1138>well, several of them
08:56<Bjarni>then we changed it to 16 bits in preparing for what peter1138 is doing now
08:56<fjb>Ah, each vehicle class had it's own array.
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08:56<Bjarni>not really
08:56<Bjarni>brb phone
08:56<fjb>I know about one grf author that will really start to hate you...
08:57<Gonozal_VIII>more trainsies :-)
08:57<fjb>MB is against more possible vehicles because he likes to force the players to use his DBset like he thinks people should play.
08:57<Bjarni>or more importantly: why?
08:58<fjb>But I guess he doesn't like OenTTD anyway. So why care.
08:58<Gonozal_VIII>that's.... bad?
08:58<fjb>Gonozal_VIII: Look into the german forum.
08:58<Gonozal_VIII>force players to play in a certain way... nogood, nogood
08:59<Bjarni>if we start a fight like this he will just look for OpenTTD incompatible features and implement them to prevent us from using his grf files
08:59<madis[LA]>and then you add a support to these features :D
08:59<fjb>He doesn't want palyers to mix his vehicles with vehicles from other grfs because he restricts the pairings of locomotivs with certain wagons.
09:00<Gonozal_VIII>that reminds me, i wanted to extract his transrapid and change it to monorail for my games...
09:01<fjb>He already claims that he invented all the cool features of TTDP and that the OpenTTD people are steeling his ideas (even the ideas that are not in TTDP yet).
09:01<Gonozal_VIII>erm... ok... :S
09:01<fjb>Gonozal_VIII: Better don't do it. It is copyrighted by him.
09:02<Gonozal_VIII>doesn't matter, i won't release it anyways
09:02<Bjarni>I wonder what MB has to say about DB using ICE-TD in Denmark
09:02<Bjarni>it's not compatible with his grf
09:02<fjb>And he gets mad about every possible violation.
09:02<fjb>Bjarni: Better don't ask.
09:02<Gonozal_VIII>i noticed that in the 8bpp topic about rivers...
09:03<Gonozal_VIII>i already modified his river grf a lot to match with terrain^^
09:03<Bjarni> <Gonozal_VIII> that reminds me, i wanted to extract his transrapid and change it to monorail for my games... <--- if you do that then you can't post screenshots of it and you can't give the GRF to anybody
09:03<Bjarni>or you will break the copyright
09:03<fjb>And whenever one has a question about OpenTTD in the german forum and OpenTTD doesn't have that feature he tells everybody that the Patch is much better because it has all features you will ever need.
09:03<Gonozal_VIII>not even screenshots? strange... but doesn't matter
09:04<Bjarni>I'm not even sure you are allowed to modify for personal usage
09:04<Bjarni>he makes some grf files and he decides how they are. Take it or leave it
09:04<Ammlller>hmm, fjb is talking about MB?
09:04<fjb>I guess not even the screenshots because he painted the vehicles.
09:04<Bjarni>or break copyright
09:04*Ammlller reads back :)
09:04<fjb>Ammlller: Yes, how did you know? :-)
09:05<Ammlller>"german forum" and "Patch is much better"
09:05<fjb>He is getting more and more annoying. He is a great artist, but I strongly dislike his behavior.
09:05<Bjarni>btw where is the German forum?
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09:05*frosch123 is sad that MB has still not replied to the "ältere locks verschwinden"-topic.
09:05<Bjarni>I once got positive feedback from him. I can't remember about what and it was in the pre OTTD days
09:06<fjb>frosch123: I was also waiting for his answer, but maybe he would have to admit a bug in TTDP...
09:06<Ammlller>his knowledge about TT is very high
09:07<fjb>Ofcourse it is. He invented everything.
09:07<frosch123>Ammlller: Err, IMO his knowledge about TTDP is surprisingly bad.
09:07<Ammlller>and he is missing the glorious time with Patch
09:07<@peter1138><fjb> He doesn't want palyers to mix his vehicles with vehicles from other grfs because he restricts the pairings of locomotivs with certain wagons.
09:07<@peter1138>^ why would that stop working?
09:08<fjb>I'm glad that there are two projects, TTDP and OpenTTD, they differ in some ways and that is good. So everybody can choose what he prefers.
09:08<madis[LA]>but noone should be forced to use what someone else prefers
09:09<fjb>peter1138: The grf prevents you to add certain wagons to certain locomotions when you make the train in the depot.
09:09<Bjarni>and it still will
09:10<frosch123>Something different, please vote: Cool or crap?
09:10<frosch123>Especially the depot part.
09:10<fjb>I also dislike people building huge unrealistic networks on a flat world, but that is their choice. They can di what they want. Everybody is different and that is good.
09:10<Bjarni>if I understand it correctly if a wagon only fits on engine #17 and the game then remaps EngineID 17 to 260 (17 is used for something else) then the wagon can only connect to EngineID 260
09:11<fjb>frosch123: Cool
09:11<NukeBuster>Cool :)
09:11<Bjarni>I dislike people reporting clone vehicles as buggy because they used it to hit the hard vehicle limit in the game and then fails to clone vehicles
09:11<frosch123>I thought the dikes under the depot look weird.
09:11<@peter1138>fjb, yes it does...
09:11<@peter1138>fjb, how is that relevant?
09:11<Bjarni>that's too many vehicles on a 256x256 map o_O
09:12<Ammlller>hmm, I tested peters patch with dbset, I think, it works still as it should
09:12<@peter1138>frosch123, what about rivers?
09:12<Bjarni>however I will not prevent people from doing so
09:12<fjb>peter1138: That is the cause for him to be strongly against a greater range of vehicle ids or the mixing of different vehicle grfs.
09:13<frosch123>peter1138: Not yet synced.
09:13<@peter1138>frosch123, also, what is changed? i dunno :)
09:13<fjb>peter1138: When will the game generate rivers? They look cool in the editor.
09:13<@peter1138>fjb, strange, more vehicle ids has no effect on that feature...
09:13<@peter1138>when someone comes up with a good river making algorithm
09:13<Ammlller>hmm, peters patch is more useful for Roadsets
09:14<Ammlller>I like to use 4LV and Trams at same time
09:14<fjb>peter1138: Don't tell me, I like the idea of more ids.
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09:14<frosch123>peter1138: there are canalborders under the shipdepots and docks at sea or canal have different ground sprites.
09:14<fjb>Yes, and I don't have to patch tram to work with lv4 anymore.
09:15<Gonozal_VIII>it allows to use more but you don't have to... what's there not to be liked
09:15<Ammlller>really? are you sure?
09:16<fjb>If I could draw I would start my own german train set...
09:17<Gonozal_VIII>i only want the transrapid...
09:17<Ammlller>fjb: help addi with SwissSet :)
09:17<Gonozal_VIII>i use serbian standard and narrow gauge, that's great
09:18<Gonozal_VIII>but i want the transrapid with transrapid tracks additional
09:18<fjb>SwissSet sounds interesting.
09:18<fjb>Someone is working on a frensh set. That sounded cool.
09:18<Ammlller>yeah, the project is on stand by a long time...
09:19*fjb has been inside a BLS Re 4/4 once.
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09:19<Gonozal_VIII>more nice trucks would be nice... 4lv has tons of busses but only a handfull of trucks
09:20<Ammlller>Gonozal_VIII: are all trucks for early revisions in 4lv included?
09:20<fjb>Gonozal_VIII: The german road vehicle set is growing slowly. But atleast it grows.
09:20<Gonozal_VIII>i don't know ammler...
09:21<Gonozal_VIII>german road vehicle set?
09:21<Bjarni>* fjb has been inside a BLS Re 4/4 once. <-- nice... What's it like inside?
09:21<Bjarni>better room than in the Crocodile I hope
09:21<Bjarni>I mean... I hope there is room for a seat for the driver
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09:22<Bjarni>(surprisingly they didn't find room for that in a big locomotive like the Crocodile)
09:23<Gonozal_VIII>no seat :S how does that work?
09:23<Bjarni>then he had to stand up while driving
09:23<Bjarni>leading against the wall
09:23<Gonozal_VIII>sounds very comfortable
09:24<Bjarni>there was sort of a seat but it didn't really look like a seat and was only 10 cm wide
09:24<fjb>Bjarni: Sorry, it was an Ae 4/4.
09:24<Bjarni>kind of like a bookcase for the driver's ass :P
09:25<fjb>I don't remember much, it was about 25 years ago.
09:25<Gonozal_VIII>i wasn't even alive 25 years ago^^
09:25*fjb was.
09:25<Forked>I feel old
09:25<Gonozal_VIII>i guessed so
09:26<Forked>today I realised people born in 1990 turn 18 this year..
09:26<Gonozal_VIII>... so?
09:26<Bjarni>they have?
09:26<Bjarni>now I feel old
09:27<fjb>We are not old, we are playing TTD. :-)
09:27<Gonozal_VIII>people born in 1984 turn 24 this year
09:27<Bjarni><Gonozal_VIII> i wasn't even alive 25 years ago^^ <-- when were you resurrected then?
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09:28<Bjarni>dih too
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09:29<Bjarni>dih: you are alive right?
09:29<dih>sure are
09:30<Bjarni> <Bjarni> dih too <-- then this statement is correct
09:30*dih nods
09:30<dih>yet i did not know what it was refering to, so it appeared slightly odd
09:30<fjb>How do both of you define alive?
09:30<Gonozal_VIII>i started with it in 84
09:30<dih>we define alive
09:30<Bjarni>not in the same way
09:30<Gonozal_VIII>no matter the definition :-)
09:31<dih>Bjarni is alive, yet freaky beyond reason :-P
09:31<fjb>Gonozal_VIII: You started Playing TTD in 1984?
09:31<Bjarni>my mind was set on trains before 1984
09:31<Gonozal_VIII>that would've been hard for various reasons
09:32<Bjarni>your parents were too cheap to give you a computer back then
09:32<fjb>Ok, TTD didn't exist in 1984.
09:33<Gonozal_VIII>i would have needed a water proof computer for most of that year...
09:33<Bjarni>but there was something I think was called locomotion
09:33<Bjarni>I don't think CS was involved in that one though
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09:33<Bjarni>Gonozal_VIII: did it rain that much?
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09:34<Gonozal_VIII>no actually it was nice and warm all the time
09:34<Bjarni>go figure
09:34-!-|Bastiaan| [~Bastiaan@] has quit [Remote host closed the connection]
09:34<Bjarni>you were near a womans... you know... all the time
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09:35<Gonozal_VIII>... wrong woman
09:36<Bjarni>that's what guys usually say after being separated from a woman
09:38<Bjarni>and the channel died...
09:38<Bjarni>let's not talk about age then
09:38<Bjarni>fjb: why were you in an Ae 4/4?
09:39<Bjarni>I imagine that you were not driving it if it were 25 years ago
09:40<Bjarni>but I would imagine that driving it would be a surprising answer nomatter when it was
09:41<Gonozal_VIII>now you broke the channel
09:42*AntB loves chicken puree (randomness)
09:43<dih>nice for you
09:43<Bjarni>I started to wonder if I had been disconnected without the computer realising it
09:43<Vikthor>hmm that reminds I want to take a look if we have some tiramisu left
09:44<Vikthor>Thank you AntB :D
09:44<Bjarni>wtf is tiramisu?
09:44<AntB>a cake type thing i think
09:45<Bjarni>An Italian pastry made of layers of mascarpone cheese cream, and sponge cake soaked in coffee and liquor. Dessert Trends makes delicious Tiramisus. <-- coffee... not for me
09:45<Gonozal_VIII>something with yellow goey stuff and brown powdery stuff...
09:46<Bjarni>and also because of cheese cream and liquor
09:46<Gonozal_VIII>same for me
09:47<AntB>I just don't do cream cheese
09:47<Bjarni>Pronounced tih-ruh-mee-SOO. Literally translated it means "pick me up" or "carry me up" <-- "and take me to the trashcan" :P
09:47<Gonozal_VIII>i don't do any cheese
09:47<AntB>lol @ Bjarni
09:48<Gonozal_VIII>especially not the types with funghi or maggots inside
09:48<AntB>ew :s
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09:49<Bjarni>maggots has nothing to do with food
09:49<Bjarni>except if you are a sailor
09:49<Gonozal_VIII>some people think they have
09:50<Gonozal_VIII>there's a special (i think italian) cheese that contains a lot of maggots
09:50<Bjarni>I'm going to meet my lunch again
09:50<AntB>meet your lunch? okay....
09:51<Gonozal_VIII>"Casu marzu"
09:51<Gonozal_VIII> a cheese found in Sardinia, Italy, notable for being riddled with live insect larvae.
09:52<AntB>that, is just plain wrong
09:52<Bjarni>my lunch stood me up
09:52<Bjarni>and didn't reply when I tried to talk to it
09:52<Dominik>AntB: you're the AntBUK from the forums, right?
09:53<Gonozal_VIII>"a viscous, pungent goo that burns the tongue and can affect other parts of the body"
09:53<Dominik>about that grf for the DS port: you could simply add the switch screens button to the file without replacing any original ones. i think i can import them then
09:54<Dominik>and thanks a lot for making them :)
09:54<AntB>nps :)
09:56<Gonozal_VIII>"Piophila casei larvae can pass through the stomach alive (human stomach acids do not usually kill them) and take up residency for some period of time in the intestines, where they can cause serious lesions as they attempt to bore through the intestinal walls."
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09:59<Gonozal_VIII>it's bad enough to eat maggots... but they stay alive, crawl around inside you and try to poke holes through you!!! WHY??
09:59*AntB doesn't feel well
10:00<Bjarni>I have something to put your mind at ease instead
10:01<Bjarni>some filmcrew were recording and they put a fake paper license plate on a car that happened to be parked in the background (so nobody could tell which car it was when viewing it)
10:01<Bjarni>when they went to remove it again the car were gone and now they are telling people to check for their license plate on their car xD
10:02<Bjarni>imagine being stopped by police because you have a fake license plate and you go "but I didn't put it there and I have my real one behind it"
10:03<Gonozal_VIII>i did a bad, bad thing with licence plates whith a friend when i was a child... there were two trucks parked in a sand pit near my home and we switched their rear licence plates...
10:04<Bjarni>that's bad
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10:04<Bjarni>why did you do so?
10:04<Bjarni>and how did you manage to actually do it?
10:04<Gonozal_VIII>i dunno... children do stuff?
10:04<Bjarni>good point
10:05<Gonozal_VIII>the how was easy, they had those plastic frames where you just have to turn some parts with a coin or screwdriver and they can be removed
10:08<Gonozal_VIII>they were from different companies and different regions... i guess they had a hard time figuring out what happened and where their licence plates have gone to
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10:21<CIA-5>OpenTTD: frosch * r11936 /trunk/src/tunnelbridge_cmd.cpp: -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes.
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10:27<fjb>frosch123: Are you interested in watching a movie in Clausthal this evening?
10:27<Bjarni>are you trying to sabotage his coding time?
10:27<fjb>Yes! :-)
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10:27<frosch123>Which movie?
10:28<Gonozal_VIII>don't mistake the brewery for a cinema
10:28<Bjarni>brewery... don't you mean Biergarten?
10:29<fjb>"Blood Diamond" (Don't get afraid, the church is only giving the room and the technical equipment)
10:29<Gonozal_VIII>there's a brewery...
10:29<fjb>There was a brewery. There is a chopping mall today.
10:29<Bjarni>a chopping mall?
10:29<Bjarni>they chop the prices? :D
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10:29<fjb>404? I could just load that page.
10:30<Gonozal_VIII>huh? no brewery in clausthal? where does clausthaler come from then?
10:30<fjb>Binding is brewing the beer.
10:30<Gonozal_VIII>fake! all fake!
10:30<dih>i was on #oftc talking about openttdcoop
10:30<Bjarni>it's still not working
10:30<dih>and the guy responded with
10:30<dih>16:29 < weasel> (when will openttd finally stop requiring the old (non-free) ttd files?)
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10:31<Bjarni>dih: well... we need something to use instead
10:31<hylje>don't the tt-forums folks have a project going on
10:31<fjb>No, the rights to brew that beer are still coupled to some places in Clausthal. And some of the people in Clausthal tell Binding how to brew that beer.
10:31<Bjarni>and Owen started a sound collecting project
10:31<Gonozal_VIII>bjarni, remove the part after the last / then it works
10:32<dih>still a very funny response
10:32<yorick>hmm... what is being talked about?
10:32<Bjarni>dih: well... one thing is for sure. The guy knows the game
10:33<Bjarni>which is a good thing
10:33<yorick>aha, beer :S
10:33<fjb>frosch123: If you are interestid in watching the movie and like to talk to some nice people (which are not relatted to the church) after watching the movie and drinking some tea you are welcome.
10:33<dih>Bjarni: it also gives a contact person whenever you need something from oftc :-D
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10:34<yorick>hi hylje_
10:34<frosch123>fjb: Well it is not that kind of movie I usally watch, but if I will meet you there and we turn it into a OTTD party, I might be interested :)
10:35<Bjarni>dih: why would we need anything from otfc?
10:35<Bjarni>it's working very well
10:35<dih>you never know
10:35<Bjarni>no need to take their time telling them "it's still working"
10:35<Bjarni>on a daily basis
10:35<SpComb> <-- eww
10:36<AntB>that just looks like locomotion
10:36<Gonozal_VIII>white pixel problem with those planes
10:36<fjb>frosch123: We could some people interested into OpenTTD, I guess. Some of the people there like to play computer games.
10:37<Gonozal_VIII>and... wtfhuge
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10:37<hylje>bigger sprites are good
10:38<hylje>but the implementation there isn't too goo
10:38<Gonozal_VIII>doesn't fit on the airports and tracks
10:39<Eddi|zuHause>or under the catenary
10:39<Gonozal_VIII>those trucks bend the right way in corners...
10:40<Gonozal_VIII>way too huge... but they bend in corners!
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10:40<Gonozal_VIII>(bend in corners without looking disconnected)
10:41<hylje>maybe thats why
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10:44<Bjarni>Sergej did it again :/
10:44<Bjarni> <-- and now he managed to find somewhere where we can't reach him
10:45<Bjarni> <-- we aren't licensed to use this trademarked icon so we don't.... he added it
10:45<Bjarni>it's possible that we could get it but I will not go though the paperwork to prove to Apple that it's a true universal binary
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10:46<Bjarni>I'm not even sure I can since the PPC port isn't checked regularly enough by an official developer
10:46<Bjarni>oh well
10:48<CIA-5>OpenTTD: frosch * r11937 /trunk/src/tunnelbridge_cmd.cpp:
10:48<CIA-5>OpenTTD: -Feature: Allow building bridge heads on more slopes.
10:48<CIA-5>OpenTTD: These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
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11:00<fjb>I have to compile the latest trunk.
11:02<fjb>Maybe frosch123 should not go watching the movie this evening... :-)
11:02<frosch123>Already found a bug? Or are you busy with playing?
11:03<fjb>No, but you are inventing nice features today. :-)
11:03<frosch123>Where does the plural come from?
11:04<fjb>Expecting many new things...
11:04<fjb>But I would be glad to meet you at the movie.
11:04<frosch123>I'm sure you will find a post on the forums, where MB suggests that :p
11:05<fjb>Ofcourse. He already suggested everything or at least thought about suggesting it years ago.
11:06<fjb>Diagonal bridges would be great...
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11:07<@Belugas>having graphics for diagonal bridges would be great
11:08<hylje>invisible floating rails are fine too
11:09<Gonozal_VIII>yes, graphics will come
11:09<fjb>So somebody should draw the graphics first? I have to learn how to draw.
11:09<@Belugas>no, i mean, they cannot be coded with the current gfxs we have
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11:10<@Belugas>plsu, there is a big problem with lack of space in the map
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11:10<Gonozal_VIII>just clone some rail sprites for that, they can be changed later
11:11<Gonozal_VIII>hmmm lack of space in the map is a problem for a lot of things...
11:11<Gonozal_VIII>maybe it's time to add a byte?
11:11<@Belugas>so simple indeed... but ... a byte wiold not solve the problem
11:12<Gonozal_VIII>O_o a byte should be more then enough for that
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11:13<fjb>What would solve the problem? A new map layout?
11:13<AntB>for diagonal bridges would it not be an idea to be able to go up diagonal slopes first?
11:13<AntB>(that would be a useful feature)
11:14<@Belugas>fjb, that would help, yes indeed
11:14<frosch123>I have no clue how the sprites for going up diagonal slopes should lool like
11:15<fjb>AntB: That feature woul be on my wishlist, too. Maybe next Christmas? :-)
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11:15<fjb>Belugas: Are there plans for a map rework?
11:15<hylje>frosch123: southwest-northeast is simple, just a border on each side
11:15<AntB>bit sooner hopefully, theres been a lot of stuff since I started playing this about 9 or 10 months ago :D
11:15<frosch123>The rails would be totally distorted
11:15<Gonozal_VIII>i know how they would look
11:15<hylje>frosch123: i think southeast-northwest get a foundation either way
11:16<Gonozal_VIII>that needs slope/flat transition sprites
11:16<@Belugas>fjb, not really. Some vague talks but nothing concrete
11:16<Gonozal_VIII>and lots of foundations
11:17<fjb>Belugas: How ist it done today? Bit numbers are allocated to represent a feature?
11:17<frosch123>fjb: see /docs/landscape.html
11:17<hylje>the map is a homogenous array i believe
11:17<dih>hello Belugas
11:17<hylje>each cell is identical in size
11:19<@Belugas>hello dih, indeed hylje
11:19<fjb>Hm, Each cell being an array, depending o the things that got build on that tile, would expand the map only where needed.
11:20<hylje>an array of pointers?
11:20<Gonozal_VIII>SLOPE_EW <-- wtf?
11:20<@peter1138>east - west
11:20<@Belugas>current map array is built in order to keep performance during calls, since it is bit-size normalized (or whatever)
11:21<@peter1138>8+1 isn't it?
11:21<Gonozal_VIII>i know that ew means east west.. but wtf is eastwest?
11:21<@Belugas>yes, but one array of 8 and antouerbn one of 1
11:21<hylje>Gonozal_VIII: the axis
11:21<@peter1138>Gonozal_VIII, perpendicular to northsouth
11:22<frosch123>On the left is SLOPE_NS
11:22<fjb>Belugas: Sounds complicated to work with an map layout like that.
11:22<Gonozal_VIII>thanks :-)
11:23<hylje>also double-elevation (or arbitrary-elevation?!) bridges? :-)
11:23<blathijs>fjb: Most of it is wrapped away in handy functions, like IsBridgeTile() and GetRailTracks() etc.
11:24<hylje>abstracted bitmagic!
11:24<@Belugas>hylje, it runs pretty smooth, in fact
11:24<wnight>Is there a way to set a breakpoint, so the game freezes when a vehicle crosses a waypoint? I'm trying to debug my layout.
11:25<@Belugas>as blathijs mentionned, the map accessors are quite handy
11:25<fjb>I guess the map would need some rework to represent things like signals or switches in tunnels.
11:25<Gonozal_VIII>those functions can be adapted to any other system too
11:25<@peter1138>yeah, tunnels are virtual
11:25<@Belugas>fjb, it needs another representation of the tunnels
11:25<@Belugas>Gonozal_VIII, it is the idea behind making those accessors, indeed
11:26*Belugas resumes work@work
11:27*dih too
11:27<blathijs>wnight: A specific waypoint? Or any waypoint?
11:28<blathijs>wnight: In any case, you can just add some "if (tile = 201028 && v->id == 129)\nprintf("Something");" statement and put a breakpoint on the print
11:29<blathijs>wnight: You'll have to look around where to actually put it, TrainController is a good start I guess
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11:30*frosch123 thinks wnight wants to pause the game and not the program.
11:38<wnight>Yeah. I did install the source just now and have a look, but I was thinking of a more light-weight thing, something I could do ingame.
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11:51<wnight>I built a 2x4 train station between two industries and it doesn't seem to connect to either.
11:52<Gonozal_VIII>you can turn on the catchment area view while building
11:52<wnight>Though it is touching both along either side.
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11:52<Gonozal_VIII>then it is connected
11:52<Gonozal_VIII>can't get any closer^^
11:53<frosch123>wnight: Not all tiles of an industry accept cargo. Use the landinfo tool to find out which.
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11:54<Gonozal_VIII>clicking on the station or the build window while building also shows what it accepts
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11:56<Gonozal_VIII>ho ho
11:58<MaSch>does someone know a good svn bot?
11:58<wnight>Ok, with the info tool I can see the coal mine accepts passengers in two places, are those where it gives coal too? I couldn't see where the iron ore mine let out.
11:59<MaSch>a irc bot that posts new svn commits into a irc channel
11:59<Gonozal_VIII>industries generate cargo on every tile
11:59<Gonozal_VIII>touching one of them is enough
11:59<Gonozal_VIII>cia does that here...
12:03<yorick>hmm... when will 1900 CEST be?
12:04*yorick knows all of his questions start with "hmm..."
12:05<fjb>At 17:00 UTC.
12:05<Gonozal_VIII>well... nightly will be built in 2h...
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12:05<yorick>Gonozal_VIII: I know
12:06<Gonozal_VIII>why do you care about summer time now?
12:06<yorick>I just care too much
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12:09<yorick>how's the Lively Rivers progressing?
12:09<@Belugas>it's flowing
12:09*Belugas means he do not have a clue ;)
12:10<yorick>did you even look at ~?
12:10*yorick prepares for a know
12:11<hylje>needs some more fleshing out, then a checklist
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12:11<hylje>of individual things to be done
12:11<hylje>then i think i could try to tackle it
12:12<yorick>you could?
12:12<hylje>given it's to be broken down into bite-sized chunks..
12:13<yorick>do you have a big mouth?
12:14<@Belugas>nice project
12:14<hylje>METAPHORICAL chunks, bites, mouths
12:14<hylje>i'm not eating coding projects
12:15*yorick whispers in Belugas's ears that he should help us
12:15<hylje>i wouldnt mind someone *cough* doing that stuff though :p
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12:16<yorick>I did it more subtile!
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12:17<@Belugas>yorick, i've got my hands quite full at the moment, thanks
12:17<@Belugas>and my time is quite limited
12:17<@Belugas>yorick, i'm sorry, but i'll keep those for myself ;)
12:18<@Belugas>and those who know hehe
12:18<@Belugas>yorick, let say, for your knowledge, that i have a family and a working job
12:18<@Belugas>those are big show stoppers already
12:19<yorick>can't you kill the family and quit the job ;P?
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12:19<hylje>yorick: your usage of irony is astonishing
12:19<@Belugas>than, i'll have no house, therefor no computer
12:20<@Belugas>plus, too bad, i love my wife and my kid and my cat so...
12:20<yorick>buy a laptop
12:20<@Belugas>i'll keep all of them :)
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12:20<@Belugas>pay me a laptop, i might be more productive :P
12:21<yorick>what's gonozal doing?
12:22<yorick>I can see...
12:22<Gonozal_VIII>the other guy on my router is downloading again
12:22<yorick>that's why you change ...wait... what did you change?
12:22<yorick>[18:20] *** fghfgj ( joined
12:23<yorick>[18:20] *** Gonozal_VIII changed nick to Guest46
12:23<yorick>[18:20] *** fghfgj changed nick to Gonozal_VIII
12:23<Gonozal_VIII>[18:19:18] *** You have been disconnected. Mon Jan 21 18:19:18 2008.
12:23<Gonozal_VIII>[18:19:58] *** You have been disconnected. Mon Jan 21 18:19:58 2008.
12:23<Gonozal_VIII>[18:20:24] *** Nickname already in use. Please choose another (/nick {name}).
12:23<Gonozal_VIII>[18:20:32] *** Automatically rejoining channel...
12:24<yorick>I have to register with nickserv
12:24-!-Noldo [] has joined #openttd
12:24<Gonozal_VIII>i am registered
12:25-!-AntB_ [] has joined #openttd
12:25<Gonozal_VIII>but the script starts after successful connect... nick already in use doesn't count as successful
12:25-!-AntB_ is now known as AntB
12:25<yorick>lets see, how do I register
12:25<Gonozal_VIII>type /nickserv help register
12:25<Gonozal_VIII>or /msg nickserv help register
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12:38<fjb>Have fun. I'm going to Clausthal, not drinking beer.
12:39<Bjarni>looks like Wolf01 is already at Clausthal xD
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12:42<Gonozal_VIII>yay transrapid with steam puffs
12:42<hylje>steam-powered maglev
12:42<Bjarni><hylje> steam-powered maglev <-- it is... They just placed the steam engine in the power plant instead of on the vehicle
12:42<Wolf01>i have a steam powered maglev grf
12:43<Gonozal_VIII>i guess that's traction type?
12:45<Gonozal_VIII>and refittable to passengers and wool seems to be a bit strange too
12:45<hylje> :o
12:45<hylje>i'd say thats plain silly
12:54<SpComb>what? Passangers and wool are very similar
12:55<Bjarni>they fit together like passengers and livestock
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13:00<Gonozal_VIII>ok... not refittable to passengers and wool anymore
13:00<Gonozal_VIII>wool only now :-)
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13:32<Gonozal_VIII>hmm what property defines if it should generate steam clouds or electric sparks or nothing or diesel smoke...?
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13:35<Forked>16k x 256 .. maglev from south to north and back again.. now to connect everything
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13:37<+glx>Gonozal_VIII: prop 22
13:37<@Belugas>quick, before your indus disappear
13:37<Gonozal_VIII>thanks glx :-)
13:37<Gonozal_VIII>what does 19 do then?
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13:39<Gonozal_VIII>found it
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13:47<Gonozal_VIII>strange, still steam puffs
13:48<Gonozal_VIII>with 22 40
13:48<Yorick>on maglev?
13:48<Gonozal_VIII>according to the wiki, 19 40 without any 22 should have been enough...
13:49*Yorick needs help with regex :D
13:50<Yorick>it seens to be very hard for me to see if a string contains another string
13:50<+glx>Gonozal_VIII: yes, prop 19 is determines traction type
13:50<+glx>it is steam if prop 19 is not set
13:51<Gonozal_VIII>hmm it doesn't read the whole line... i guess i got the byte count wrong
13:52<+glx>check the console
13:53<Yorick>tried everything, from /.*somestringtomatch.*/ to just somestringtomatch
13:53<+glx>Yorick: what do you want to know?
13:54-!-dih [] has quit [Quit: :tiuQ]
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13:54<Yorick>I just want to know how I can check if somesringtomatch is in the string I execute it on
13:54-!-Rexxars [] has joined #openttd
13:54*SpComb makes fun of hylje while he's offline
13:54*Yorick barroes hylje
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13:55<Yorick> :O
13:56-!-dih [] has joined #openttd
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13:57*Yorick diggs up hylje
13:58<Yorick>damn regexp
14:00<Yorick>why doesn't it just have string.contains()?
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14:00<+glx>searching for somestringtowatch should work
14:00-!-Zaviori [] has quit []
14:01*Yorick finds out the existence of string.find()
14:01*Yorick slaps forehead a few times
14:03<Yorick>it works vOv
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14:07<Gonozal_VIII>hmmm is there a max length for pseudo sprites?
14:07-!-Zavior [] has quit [Ping timeout: 480 seconds]
14:07<Gonozal_VIII>it seems to stop reading after 50 bytes or something
14:08<Yorick>but should be somewhere around 2^256
14:08<Yorick>I think
14:08<Yorick>I have read that somewhere
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14:09<Yorick>why do they always quit at the same time?
14:09-!-Ammler [] has joined #openttd
14:09<Gonozal_VIII>45, not 50
14:10<Yorick>why do they always quit at the same time?
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14:11<Gonozal_VIII>nfo renum seems to know that... //!!Warning (99): Offset 45: No more data was expected.
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14:13<Yorick>what are you trying to do?
14:13<Gonozal_VIII>trying to get a transrapid
14:15<Yorick>get some inspiration from UKRS
14:15<Yorick>it has transrapids
14:15<Gonozal_VIII>it does?
14:15<Gonozal_VIII>but i don't need inspiration, i need the game to read more than 45 bytes
14:16-!-lolman [] has joined #openttd
14:17<Yorick>try to get your sprite under 45 :)
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14:18<mcbane>hmmi dont get rivers..
14:18<Gonozal_VIII>scenario editor
14:19<mcbane>kweh =(
14:21<@Belugas>mcbane, downloaded the grf?
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14:24<mcbane>it sais in grf window
14:25<mcbane>but its scenario only?
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14:25<mcbane>nm who can read is in advantage.. °.°
14:26<Forked>hrm.. is there a way to remove crashed trains by force (just delete them)?
14:26-!-dih [] has left #openttd [Leaving]
14:27<Forked>ok, thanks
14:27<@Belugas>mcbane, there was a readme file?
14:28-!-AntB [] has quit [Quit: restarting...]
14:28<mcbane>nope i just reread the forum and it sais scenario editor only,
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14:30<LordAzamath_>gaah.. dihedral seems to have some problems wit network :P ^^
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14:31<Jortuny>hey, silly question- is it possible to disable breakdowns partway through a game?
14:32<Yorick>when having gui
14:32<Yorick>difficulty options>breakdowns
14:32<Jortuny>oh jeez, I guess I missed that :(
14:32<Jortuny>you can do that in a running network game?
14:32<Yorick>you'l have to save it
14:33-!-planetmaker [] has joined #openttd
14:33<Yorick>and load it in SP mode
14:33<Yorick>to edit
14:33<Jortuny>ahh, ok, that's why :)
14:33<Yorick>but will lose passwords
14:33<Jortuny>no biggie- thanks loads!
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14:36<Gonozal_VIII>yay, no more wool
14:37<@Belugas>you shaved it ?
14:37<Gonozal_VIII>passengers and tourists now :-)
14:37<Yorick>tourists demand more legroom!
14:38<Gonozal_VIII>yes, only 30 of them fit in instead of 120 passengers
14:39<Yorick>maybe springs DO care if more tourist watch them-a building needs to be built around the spring to keep the tourists dry in the rain-spring gets less water :)
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14:40<Noldo>and sell the merchandice
14:41<Yorick>Belugas: with industries that can only be seen near a spring *cough*
14:41<Gonozal_VIII>you know that water that hits a roof doesn't disappear magically, right?^^
14:41<Yorick>they clean it tu use as drinking water for the tourists?
14:43<Gonozal_VIII>wow, running cost: 10,001,250/yr
14:43<@Belugas>Yorick ??
14:43<@Belugas>i was highlited with a sentence that i cannot put back in context
14:44<@Belugas>thus the ??
14:44<Gonozal_VIII>i guess it's not a good idea to change daylength during a running game..
14:44<Yorick>when the livily rivers are done, a newgrf prop could be added to make industries aware of a water-source
14:45<Gonozal_VIII>they are aware of water
14:45<Gonozal_VIII>and houses
14:45<Gonozal_VIII>so tiletype..
14:46<Gonozal_VIII>everything seems to work now with my transrapid :-)
14:47<Yorick>now go makeing grf's for the Lively Rivers
14:47<@Belugas>Yorick, first, the notion of what is a water-source should be defined
14:47<Gonozal_VIII>can't be done with a grf
14:47<Gonozal_VIII>i guess
14:47<@Belugas>waht that prop would do?
14:47<Yorick> :)
14:47<@Belugas>in your words, please
14:47<hylje>a body of water
14:48<Yorick>rivers start at water sources, which produce a certain amount of water per tile loop
14:48-!-Purno [] has quit [Quit: Always remember you're unique, just like everyone else.]
14:48<@Belugas>well... noneed for a prop... a callback or even a variable can be coded...
14:48<Yorick>I mean^
14:49<Gonozal_VIII>i think that would already work with the current system
14:49<Gonozal_VIII>industry placement rules are already aware of tiletype
14:49<Yorick>but is it usefull for anything?
14:49<DaleStan>As well as nearest body of water.
14:50<Yorick>they already have a callback for that^
14:50<DaleStan>Is tiletype useful!? Is it useful to know whether or not you're building your oil rig in the Indian Ocean or on the top of Mt Everest?
14:51<DaleStan>What is "that"?
14:51<Yorick>nearest body of water.
14:51<DaleStan>That's not a callback. It's a variable.
14:52-!-SmatZ [] has quit [Remote host closed the connection]
14:52*Yorick screams
14:53<@Belugas>the weigh of knowledge has scared him ^)^
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14:54<Gonozal_VIII>ah dalestan, you know that kind of stuff... what's up with that 45 byte limit for train pseudospirites?
14:54<@peter1138>it means you haven't coded it correctly
14:55<DaleStan>What peter1138 said. The limit, for all pseudosprites, is 65535 bytes.
14:56<Gonozal_VIII>what does that mean? //!!Warning (99): Offset 45: No more data was expected.
14:56*AntB hides
14:56<Yorick>!calc 65535 /1024
14:56<Yorick>!calc 65535/1024
14:56<Yorick>@calc 65535/1024
14:56<@DorpsGek>Yorick: 63.9990234375
14:56<@peter1138>64K. hard to guess...
14:56<@peter1138>-1 byte, heh
14:57<Prof_Frink>Hey, hey 16k, what does that get you today?
14:57<Prof_Frink>Well, depends where you start
14:57<@peter1138>Prof_Frink, none of MB's stations
14:57<Prof_Frink>peter1138: You need more than that for a letter
14:58<Yorick>after studying manuals today, /me wrote a script with 19 (!) lines!
14:59<Prof_Frink>Yorick: While reading the abs on, a script I was playing with went from about 5 to over 100 lines
15:00<DaleStan>Gonozal_VIII: It means that no more bytes were expected, and a conforming host will ignore byte 45 and all following ones. SANITY.*.txt contains UI.
15:01*Yorick goes back helping dih with his project
15:03<Yorick>hmpf... incomplete scripting language... you can't even split on nothing
15:04<Yorick>split("abcd", "") is expected to give ["a", "b", "c", "d"], but it doesn't, it gives [empty separators string]
15:05<Yorick>joining or zipping array's isn't known...
15:05<+glx>Gonozal_VIII: check your sprite length maybe
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15:06<DaleStan>split("abcd", "") is expected to give ["a", "b", "c", "d"] <-- Why is that expected. Why not ["", "", "", "", ..., "a", "", "", ..., "b", ...]? After all, there are an infinite number of ""s between any two letters.
15:06<hylje>Yorick: try list(string) ?
15:06<hylje>or equivalent
15:06-!-HAmsty [] has quit [Read error: Connection reset by peer]
15:06<Yorick>DaleStan: any programming language is expected to assume there is only one
15:07<hylje>not really
15:07<hylje>python doesn't do it
15:07<Gonozal_VIII>toCharArray("abcd"); :-)
15:07<hylje>so it must be right
15:07<Yorick>hylje: I forgot saying "any serious programming language"
15:07-!-|Jeroen| [] has quit [Quit: oO]
15:08<hylje>you mean python isn't serious?
15:08<Yorick>hmm... I CAN convert a string to a string, but not to an array
15:09<Gonozal_VIII>java can :-)
15:09<Yorick>but python has list
15:09<SpComb>Yorick: expecting splitting on an zero-length seperator string is a bit of an irrational assumption
15:09<SpComb>+to produce some result
15:09<Gonozal_VIII>and is there no function like charAt(x) ?
15:10<SpComb>Yorick: are you trying to do something with Python? A str is iterable over its induvidual characters
15:10<Yorick>there are only 9 string manipulating functions
15:11<Gonozal_VIII>and they are?
15:11<Yorick>no, some strange limited scripting language, about 800 kb in size
15:11<SpComb>ah, well, yes, it's well-known that custom scripting languages smell
15:11<Gonozal_VIII>substrings could also work
15:11<hylje>a language that small doesn't strive for perfection
15:11<hylje>nor elegance
15:12<Yorick>but it strives for being smaal
15:12<Yorick>so I'l have to add functions myself
15:12*SpComb wonders how large window's cmd.exe batch-file interpreter is
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15:12<Yorick>SpComb: 390 kb
15:13<@peter1138>SpComb, lua, i believe
15:13<SpComb>cmd.exe? Does that include all the statements like if, for, etc?
15:15<Yorick>SpComb: cmd includes if and for, yes :)
15:15<Armadillo>i setted up a dedicated openttd server on linux and tried to set the max clients ans max companies to 20, but when I start the server is starts with the standard settings and changes the max_clients and max_companies setting in the configfile to the default settings, is there a way to get that working?
15:15<Yorick>max_clients can be max 10
15:15<@peter1138>the defaults are the absolute max
15:15<reto>you cant have more than 8 companies
15:15<Yorick>unless patched
15:16<Armadillo>hm ok, but then i'm wondering about this server in the servelrist:
15:16<Yorick>its patched
15:17<Armadillo>is that patch available for normal people, too? :)
15:17<Yorick>ask the server admin
15:17<Yorick>or ammller
15:17<dih>forget that patch
15:18<Armadillo>hm ok :-/
15:18<dih>it's a really dirty thing and breaks other stuff
15:18<dih>which we disable so the server does not die
15:18<dih>you are talking about the more clients patch right?
15:18<Yorick>like company colors
15:19<Armadillo>ok, if that patch causes that much problems i don't want it :D
15:22<Armadillo>thanks men ;)
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15:30<Armadillo>another question: i got openttd working on my mobile phone, but the fonts are that small, that i can't read them, because the resolution is only 320*240, is there a way to increase the font size of the whole game?
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15:38<+glx>Armadillo: we don't support pocketpc version, but it may have *_font and *_size in openttd.cfg
15:38<Armadillo>oh ok, thanks i'll search for that
15:39<@peter1138>it's probably a pre-freetype build
15:39<@peter1138>or not compiled with it
15:39<Bjarni>most likely the latter
15:40<Bjarni>Armadillo: some guys made the PPC port by butchering parts of the code (specially the GUI). It's possible to donate money to them and if you do we will never see any of it even though it's a donate button on an OpenTTD page
15:41<CIA-5>OpenTTD: peter1138 * r11938 /trunk/src/ (newgrf.cpp newgrf_canal.cpp newgrf_canal.h): -Codechange: support loading of canal/river properties (though still ignored)
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15:42<Gonozal_VIII>properties like flow units?^^
15:43<@Belugas>no... trouts amount per minute...
15:43<Bjarni>do you really want to know?
15:43<Gonozal_VIII>trouts are important for slapping
15:43-!-lugo [] has joined #openttd
15:43<hylje>slaps per minute per tile
15:43<Ammler>someone else problems with GRF "Narrow Gauge Rails" ?
15:43-!-lekro [] has joined #openttd
15:43<Gonozal_VIII>nope, modified it
15:43<Bjarni>Ammler: are you asking for problems?
15:44<Ammler>Gonozal_VIII: mean?
15:44<Gonozal_VIII>but the version from the forum didn't load, only the one from coop pack
15:44<Gonozal_VIII>but i didn't test the most recent version
15:45<Gonozal_VIII>because i have my own modified version and such..
15:45-!-TX [] has joined #openttd
15:45<Ammler>yeah, but I would prefer a downloadable working version?
15:46<Gonozal_VIII>the one from coop pack worked for me
15:46<Gonozal_VIII>didn't replace the buttons and cursors...
15:46<Gonozal_VIII>but rails, tunnels bridges and such worked
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15:52-!-Yorick [] has quit [Quit: bye all!]
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15:55*hylje communicates with Belugas
15:56<@peter1138>what's that?
15:56-!-Armadillo [] has quit [Quit: Cya @ ;-) |]
15:56<Bjarni>a conversation
15:57<@Belugas>naaa... a song...
15:58<Bjarni>even worse
15:58<@Belugas>Tool, Schism
15:58<Bjarni>a song song by a tool?
15:58<Bjarni>I thought it was Bill Clinton, not George Bush who were into music
16:03<Bjarni>dih: managed to fast forward main menu?
16:04*Belugas doubts Bjarni could appreciate that song ;)
16:04<Bjarni>damn right
16:04<Bjarni>it's from America
16:04<Bjarni>it's infested
16:06*Belugas finds it strange to disregard art based on nationality... must be a danish thuing...
16:06<dih>i got function calles in to stop the pause and unpause in the menu
16:06<dih>but i tell you
16:07<dih>it didn't half make me laugh
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16:10<@Belugas>well... you wanted to try ? there you go :)
16:10<@Belugas>i hope you enjoyed it ^_^
16:10<dih>i am enjoying it
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16:11*Belugas replays THE song
16:11<hylje>you lost THE song
16:11<@Belugas>you MAKE no sens
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16:55<Ammler>Gonozal_VIII: there is a new version available: 0.93, did you try that?
16:55<Gonozal_VIII>no i didn't
16:55<Ammler>the coop pack has 0.92
16:56<Ammler>the new version seems to fix "my problems" :)
16:56<Gonozal_VIII>which are?
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17:00<ln->Bjarni: how many times have you been in germany during the 2000's?
17:01<ln->been to
17:02<Ammler>Gonozal_VIII: ngrails and snow in temperate
17:04<ln->and before that?
17:05<Gonozal_VIII>ah... my version doesn't support snow in temperate
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17:07<ln->Bjarni: and after that?
17:11<ln->Bjarni: and the big question: why?
17:11<@Belugas>naaa... the bigger question : who cares
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17:12<Ben_1>Belugas: Hi, did you get my message's earlier today?
17:13<@Belugas>maybe not, i had to reboot...
17:13<Bjarni>ln-: so why do you want to know so much about me?
17:13<Bjarni>do you plan on stocking me?
17:14<Bjarni>damn... I do multitasking bad right now :|
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17:15<ln->Bjarni: you mean something like: i'd start patrolling the danish-german border by extrapolating your next visit from the previous frequency?
17:15<Bjarni>something like that
17:16<Bjarni>I only travelled to the south once
17:16<Bjarni>that turned out to be a once in a lifetime experience
17:16<Bjarni>I'm not doing that again
17:16<Bjarni>then again Germany != Malta
17:16<ln->if i lived as close to germany as you do, i'd visit it twice a year.
17:17<Bjarni>you travel like crazy so I imagine that you would do it more often
17:17<@peter1138>bjarni lives in a local village for local people
17:17<Bjarni>damn right
17:18<ln->Bjarni: also i have the impression that you are some sort of a rail fan, and germany is the place for a rail fan.
17:19<Bjarni>ohh... there was an old lady who went to Germany on her moped regularly and when she returned the customers asked if she had anything for the customs and she said a whole lot of cigarettes, booze and so on and they laughed at her joke and told her to continue... They saw her as an old weird lady saying odd stuff and it was a repeating joke. Eventually once guy decided to check her bag and it turned out that she was right and she had
17:19<Bjarni> all the stuff she mentioned
17:20<Bjarni>and since she always told about it she couldn't get busted for not paying customs
17:21<Bjarni><ln-> Bjarni: also i have the impression that you are some sort of a rail fan, and germany is the place for a rail fan. <-- I plan on going to Harzen eventually
17:21<Bjarni>maybe look up Eddi|zuHause as he is close by (relatively)
17:21<Bjarni>but... it might take a while
17:22<Bjarni>I need time and money if I'm going anywhere
17:22<ln->what's Harzen?
17:22<Eddi|zuHause>it's "Harz"
17:22<Eddi|zuHause>without "en"
17:22<Bjarni>It's "Harzen" in Danish
17:22<Eddi|zuHause>and usually with article
17:22<Eddi|zuHause>"der Harz"
17:22<Bjarni>"Die Harz"?
17:23<ln->what's in there?
17:23<Eddi|zuHause>ln-: the most northern mountain range in germany
17:23<Bjarni>steam rail operation
17:23<Bjarni>narrow gauge
17:24<Gonozal_VIII>could also be stuff that comes out of trees
17:24<Eddi|zuHause>B'B mallet engine
17:25<Bjarni>hmm... didn't watch all of that video
17:25<Bjarni>now it took a turn for the worse :s
17:25<ln->in welchen bundesland liegt es?
17:25<Eddi|zuHause>hm... didn't install flash player
17:25<HiHoHAmster>hessen and sachsen-anhalt
17:25<Eddi|zuHause>ln-: half in Niedersachsen and half in Sachsen-Anhalt
17:26<Eddi|zuHause>hessen is not even close ;)
17:28*ln- has been to hessen
17:29<Bjarni> <-- this one looks better
17:29<Bjarni>even though the fireman messed up :P
17:29<ln->and schleswig-holstein, and niedersachsen, and brandenburg and sachsen-anhalt, and bayern, and baden-württemberg.
17:30<Eddi|zuHause><Yorick> split("abcd", "") is expected to give ["a", "b", "c", "d"], but it doesn't, it gives [empty separators string] <-- wtf? i am to 98% sure that you are trying the wrong thing here
17:31<ln->and nordrhein-westfalen
17:33<ln->and thüringen, and possibly also rheinland-pfalz
17:34<ln->so, still missing: mecklenburg-vorpommern, saarland, sachsen, berlin, hull.
17:35-!-Greyscale is now known as Greysc[a]le
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17:35<Bjarni>why do you want to go there?
17:35<Bjarni>you wanna get robbed?
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17:35<ln->well i admit i was only testing if anyone's reading what i say.
17:36<ln->and i do not recognize Hull as a german bundesland.
17:36<Bjarni>that too
17:37<Bjarni>well I admit that I didn't read all of it but skipped forward to the issue that I should reply on :P
17:38<Bjarni>you have been all over the place... specific locations aren't that important considering that I'm not going
17:38<Bjarni>at least not right now
17:38<Bjarni>I wonder.... maybe ln- will show up in Denmark eventually
17:39<ln->been there three times
17:40<ln->the latest two visits being very brief
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17:41<ln->but it's not out of the question i'd end up there again.
17:41<ln->direct flight connection and all.
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17:44<Bjarni>planes are evil
17:45<Bjarni>they pollute a whole lot and makes people travel more than they should
17:46<ln->well there are no alternatives.
17:46<@Belugas>flying balloons!
17:47<Bjarni>how about trains and ships?
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17:48<Bjarni>ships turns out to pollute a whole lot as well because somebody cleverly figured out that they should be covered by international standards and hence no pollution laws
17:48<ln->Bjarni: not a real alternative on (turku,københavn).
17:48<fjb>How about air ships? :-)
17:48<Bjarni>Isn't there a ferry to the Stockholm area?
17:49<Bjarni><fjb> How about air ships? :-) <-- the Zeppelin factory is still producing and trying to convince people that it's a good idea
17:49<ln->Bjarni: sure, even three or four per day, but...
17:49<Bjarni>and some people actually wonder about using modern zeppelins for transporting windmills as modern sized ones have problems with bridges and stuff when they are on lorries
17:50<Gonozal_VIII>why should zeppelins not be a good idea?
17:50<fjb>Bjarni: The Zeppelin factory is producing air ships again, not still.
17:50<Bjarni>lack of zeppelin airports?
17:50<Bjarni>fjb: right....
17:51*Bjarni thinks he mentioned something about multitasking a moment before
17:51<Gonozal_VIII>they wanted to produce zeppelins that are able to transport 160t of cargo at more than 150km/h near berlin
17:51<Gonozal_VIII>they built the hall for that and all...
17:51<Gonozal_VIII>now there's a tropical thingy inside
17:51<Bjarni>they stopped again?
17:51<Gonozal_VIII>ran out of money
17:52<Gonozal_VIII>av8 has those :-)
17:52<fjb>The Zeppelin air port in Friedrichshafen has a webcam.
17:52<Bjarni>the concept were good
17:52-!-glx [] has quit [Quit: bye]
17:52<planetmaker>dih, mark? anyone here?
17:52<fjb>Gonozal_VIII: That was not a Zeppelin, that was the Cargo Liofter. It is not related to Zeppelin.
17:53<Bjarni>specially the fact that they can transport odd sized goods that can't fit on a lorry
17:53<ln->Bjarni, fjb: a view from my front door back in 2004:
17:53<dih>plantemaker: whats up
17:53<planetmaker>can you have alook at your server. People practice bad play and the mood drops...
17:53<fjb>ln-: Nice
17:53<dih>yep - you can highlight me from there too though
17:54<ln->the thing in the sky is Zeppelin®
17:54<Bjarni>I have seen modern airships here too
17:54<Bjarni>never took a picture of them though
17:54<Gonozal_VIII>it's a long thing that's flying because it's filled with light gas... i call that zeppelin :P
17:54<Bjarni>and cigar shaped
17:55<ln->Bjarni: but about getting to københavn:
17:55<Gonozal_VIII>the same way that i will always call the stuff brickland is made from lego
17:55<@Belugas>bye bye
17:56<Gonozal_VIII>night belugas
17:56<fjb>Bye Belugas
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17:56<ln->Bjarni: plane: departure 1300, arrival 1330. ship+ferry: departure 1930, arrival@stockholm: 0700, train to københavn... 8 hours?? + waiting time.
17:57<ln->Bjarni: ~2 hours vs. ~20 hours
17:58<ln->and it's hard to sleep well on the ferry.
17:59<Gonozal_VIII>i wonder why there are no airships that are used like cruise ships for long luxory trips around the world
17:59<Bjarni>X2000 can do the trip in 5 hours
17:59<Bjarni>not 8
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17:59<Bjarni>and they start in Stockholm and ends in København H
17:59<ln->Bjarni: ok, but still a lot of time.
17:59<Gussoh>gif 0.6.0 final now plix! :D
18:00<fjb>Gonozal_VIII: I'm wondering the same.
18:00<Prof_Frink>Gonozal_VIII: Two reasons: Hindenburg and R101
18:00<Bjarni>0.6.0 final gif???
18:00<Gonozal_VIII>helium doesn't burn
18:00<Gussoh>Bjarni: ;)
18:00<fjb>Prof_Frink: Modern air ships are using Helium.
18:00-!-Progman [] has quit [Remote host closed the connection]
18:00<Bjarni>if 0.6.0 goes final I will likely know before you guys
18:01<ln->it wasn't the hydrogen that destroyed Hindenburg.
18:01<Gonozal_VIII>it was
18:01<fjb>It was
18:01<Prof_Frink>Well, the rocket fuel coating probably didn't help
18:01<Gussoh>i just want some more servers online for playing. there ase so few servers running new industries newgrf :((
18:01<Gonozal_VIII>a little hole wouldn't have caused any problems
18:02<Gussoh>and that will probably happen with the release of 0.6.0
18:02<Gonozal_VIII>would have just gone down slowly
18:02<fjb>Prof_Frink: The coating didn't make it worse.
18:02<Gussoh>so i want it badly :E
18:02<ln->it was the paint on the balloon that was flammable.
18:02<Gonozal_VIII>i saw a documentation about that
18:02<Gonozal_VIII>the paint burned very slowly
18:02<ln->Gonozal_VIII: documentary
18:02<fjb>ln-: That was an old theory.
18:02<ln->fjb: ok.
18:03<Gussoh>looking at mythbusters? ;)
18:03<Gonozal_VIII>some cm per minute
18:03-!-raimar3 [] has quit [Ping timeout: 480 seconds]
18:03<Prof_Frink>Gussoh: Horizon more likely
18:04<Gonozal_VIII>so they would have had lots of time to evacuate
18:04<ln->Gonozal_VIII: how much would a ticket on a luxury-Zeppelin cost nowadays?
18:04<Gonozal_VIII>i guess about the same as on a cruise ship
18:04<Bjarni>most likely no more than a luxury ship ticket
18:04<ln->Gonozal_VIII: you can take a thousand people on a luxury cruiser, but only a few dozen at max on an airship...
18:04<Bjarni>possibly less
18:05<Gussoh>does the zeppelin have internet connection? otherwise i wont go! :D
18:05<Bjarni>I think the satellite connection is at least as good as on board planes
18:05<Gussoh>but the latency is really bad! my IRC will be lagging :(
18:05<Prof_Frink>OK, who plugged Amarok into IRC?
18:06<Prof_Frink>Here we are, discussing zeppelins
18:06<Gonozal_VIII>i think there would be a lot of demand for that
18:06<Prof_Frink>and it starts playing Stairway
18:07<ln->danish flags on Discovery Civilisation!
18:08<ln->they were waving them at british invaders.
18:09<Bjarni>what are you talking about?
18:09<ln->Discovery Civilisation is a tv channel, you know, that shows documentaries.
18:09<Bjarni>Danish flag+British invaders?
18:10<Bjarni>The English are nice people (with a few known exceptions)
18:10<ln->oh, they call them liberators.
18:10<Bjarni>Lord Nelson being one of them
18:10<ln->"the germans are going to the terrible reality. poor poor mislead germans."
18:10<Bjarni>I have absolutely no idea of what you are talking about
18:10*Prof_Frink makes Bjarni a cup of tea
18:10<Bjarni>apart from something being on TV
18:10<Bjarni>now that you mention it
18:10<Gonozal_VIII>transrapid wagons are working too :D
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18:15<Bjarni>now I have enough tea for the rest of the night
18:15<Prof_Frink>That's a lot of tea.
18:15<Bjarni>aka somebody else in the family screwed up and made too much xD
18:16<Prof_Frink>During an average day at work, I have... lots of tea.
18:16<Bjarni>good thing it's not coffee
18:16<Prof_Frink>I'm not up the duff y'know
18:17<Bjarni>I didn't imply that you are so uncivilized that you drink coffee... I stated that it's a good thing that you don't
18:19<Gonozal_VIII>i can't believe it... i really have working transrapid and transrapid wagons now instead of the 3 caboose thingies of serbian railset
18:20-!-dih is now known as dih|away
18:21<Bjarni>I don't believe it either
18:21<Bjarni>you stole those from another GRF file, right?
18:22<Gonozal_VIII>but only the sprites!
18:22-!-murr4y [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd
18:22<Bjarni>which means... now you can connect them to other trains?
18:22<Gonozal_VIII>erm... no
18:22<Gonozal_VIII>different tracktype
18:23<Gonozal_VIII>they run on monorail, nothing else is on monorail and monorail sprites replaced with transrapid track
18:23-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
18:23<Gonozal_VIII>maglev is narrow gauge
18:23<Bjarni>what is normal rails?
18:23<Gonozal_VIII>normal rails^^
18:23<Bjarni>sounds complicated
18:24<Bjarni>I just realised something
18:24<Bjarni>we lack the ability to add narrow gauge as a new tracktype
18:24<Gonozal_VIII>monorail sucks anyways
18:25<Bjarni>think about Japan (those with all the weird gadgets). They have narrow gauge with and without catenary. They have standard gauge with DC and AC catenary (don't know if they have them without catenary). They have more than one type of monorail and maglev
18:25<Bjarni>that's more than OTTD can handle
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18:26<Gonozal_VIII>at the moment...
18:26<Gonozal_VIII>a single bit could double the number of railtypes
18:27<Bjarni>I think we are using a byte for tracktype
18:27<Bjarni>but not everywhere
18:27<Bjarni>in some places the tracktype is in a var of it's own and then it's a byte
18:28<Bjarni>if it's an argument to a command then it can be reduced to as few bits as needed
18:28<Gonozal_VIII>ah.. i meant in the array
18:28<Gonozal_VIII>other stuff doesn't matter that much i guess
18:28<Bjarni>it's the other stuff that needs to be fixed for this to work
18:28*Sacro fixes Bjarni
18:29<Gonozal_VIII>i have enough railtypes for my taste now...
18:29<Bjarni>@kick Sacro get lost
18:29-!-Sacro was kicked from #openttd by DorpsGek [get lost]
18:29<Gonozal_VIII>normal, electrified, transrapid and narrow gauge
18:29<Bjarni>that way he will not come back
18:29-!-XeryusTC [] has quit [Quit: May the ducttape be with you]
18:29<Gonozal_VIII>what else should i want?
18:29-!-Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
18:29<Gonozal_VIII>he's back...
18:29<Bjarni>looks like it
18:30*Sacro should start his own channel, without Bjarni
18:30<Sacro>with blackjack, and hookers
18:30<Bjarni>well that's more like you than me
18:30<Bjarni>I give you that
18:31<Bjarni>if it were up to me (and it is in this channel) then prostitution would be illegal and the customers would go to jail
18:31<Gonozal_VIII>why that?
18:32<Bjarni>because the story about the happy hooker is a myth
18:32<Bjarni>and removing their customers is an efficient way of ensuring that they will stop their wrong doing
18:33<Bjarni>besides it's a place to spread STDs, abusing illegal aliens (smuggled in for the same purpose) and split up families when somebody is unfaithful
18:33*Sacro removes muslims so that Danish people are no longer racist
18:34<ln->you don't know aliens carry STDs that can infect humans.
18:34-!-Osai is now known as Osai^zZz
18:34<Bjarni>Sacro: I didn't say anything about racism or Muslims
18:35-!-Osai^zZz is now known as Osai^zZz|away
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18:35-!-Gonozal_VIII is now known as Guest86
18:35-!-Guest86 is now known as Guest87
18:35-!-safsdjfsdf is now known as Gonozal_VIII
18:35<Gonozal_VIII>bah... i told him to stop downloading until i'm gone...
18:35<Bjarni>I talked about illegal aliens who are living in a slave like environment only placed there to please men and their pay is not to get beaten (that much)
18:35<Bjarni>Gonozal_VIII: are you going anywhere?
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18:37<Bjarni>I thought you lived in a dorm
18:37-!-Osai^zZz|away is now known as Osai
18:37<Bjarni>also uni rarely have lectures at night
18:37<Gonozal_VIII>why did you think that?
18:37<Bjarni>you share the net connection with other people
18:38<Sacro>he's a schizophrenic
18:38<Gonozal_VIII>we have a big house... some people pay for rooms here
18:38-!-Osai is now known as Osai^zZz
18:38<Bjarni>owned by your parents?
18:39<Gonozal_VIII>they live in the 2nd(3rd) floor
18:39<Gonozal_VIII>i and my mother are on the ground floor (1st) and rooms are on the 1st (2nd) floor
18:39<Bjarni>you live with your grandparents.... I would never have expected that
18:40<Bjarni>so you are kind of like the landlord?
18:40<Bjarni>so whenever you tell this guy to stop downloading it's the will of the landlord?
18:40-!-|Bastiaan| [] has quit [Quit: KVIrc 3.2.6 Anomalies]
18:40<Gonozal_VIII>he pays part of the internet bill
18:41<Bjarni>so do you (I presume)
18:41<Bjarni>meaning you shouldn't be kicked off
18:41-!-Guest87 [] has quit [Ping timeout: 480 seconds]
18:41<Gonozal_VIII>good thing is the router is here, right next to me... i can just pull his cable anytime it annoys me too much
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18:43-!-Gonozal_VIII is now known as Guest90
18:43-!-Guest90 is now known as Guest91
18:43-!-sdfdff is now known as Gonozal_VIII
18:44<ln->e.g. now?
18:45<Gonozal_VIII>yep, cable gone
18:45<Gonozal_VIII>there's another guy in a different room upstairs but he doesn't use the internet much
18:46<Gonozal_VIII>they'll both finish school here this year, so they'll be gone soon
18:47<Gonozal_VIII>after them there will be two girls in those rooms, they already booked them
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18:48<ln->good looking?
18:48<Gonozal_VIII>as we all know there are no girls in the internet, the router will be mine then
18:48<ln->legal age?
18:48<Gonozal_VIII>14-15 i guess
18:48<ln->sounds too little, although i don't know how old you are.
18:49<Gonozal_VIII>not within the age/2+7 rule
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18:52<ln->i once talked with a girl who was into p2p.
18:52-!-Vikthor [] has quit [Quit: Leaving.]
18:53<ln->talked in real life.
18:54<ln->otherwise i couldn't obviously be so sure it was a girl.
18:54<Gonozal_VIII>sometimes you can't even be sure there
18:55<ln->she was at least convincing.
18:56<CIA-5>OpenTTD: rubidium * r11939 /trunk/src/ (6 files): -Codechange: some type fixes and very initial steps into supporting NDS by default. Based on work by Dominik.
18:56<Gonozal_VIII>yay nds
18:56<Gonozal_VIII>what's nds?
18:57<Dominik>Nintedo DS
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18:59<svip>OTTD on DS? Crazy.
18:59<svip>Having trains in your hand.
19:00<Gonozal_VIII>you are able to have trains in your hand since a very, very long time
19:04<Bjarni>both virtual and real life ones
19:04<Eddi|zuHause>what's the weight of the average engine? 100t?
19:05-!-Dominik [] has left #openttd [Leaving]
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19:05<Bjarni>real life has models too xD
19:05<svip>Well... I don't own a DS I'm afraid.
19:05<Bjarni><Eddi|zuHause> what's the weight of the average engine? 100t? <-- actually they go from 4t to 600t
19:06<svip>Poor bridges.
19:06<Bjarni>100t for a "normal" locomotive is not far off though
19:06<svip>But I guess they can lift much more than 600t.
19:06<svip>And I assume these t's are tonnes, Bjarni?
19:07<Bjarni>you know... Big Boy had a weight of 548 tons when it had a full tender
19:07<Bjarni>I have seen pics of trains being pulled by two of them
19:07<Bjarni>svip: metric tons
19:07<svip>Oh wow, Bjarni, you said "tons". "Tons" in English is Imperial tons, and "tonnes" is Metric tonnes.
19:07<svip>It is crazy, I know.
19:08<svip>You know the English, they really want to be like the French.
19:08<Gonozal_VIII>easy fix: ban imperial units
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19:08<Tefad>hmm i say tons like 1000lbs
19:08<svip>Why are they in the game then, Gonozal_VIII?
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19:08<svip>Also, why not add Greek and Roman measurement while we're at it?
19:09<Bjarni> <-- here it is... the heaviest locomotive ever built
19:09<svip>Oh, my train is travelling at 353 Roman paces per hour.
19:09<Bjarni><Gonozal_VIII> easy fix: ban imperial units <-- only 3 countries refuse to use metric units... it goes without saying that USA is one of them
19:10<Bjarni>the two others are 3rd world military dictatorships
19:10<Gonozal_VIII>3 military dictatorships refuse to use metric units...
19:10<ln->since this is an English channel, shouldn't we use imperial units exclusively?
19:11<ln->that would be much fun.
19:11<Bjarni>this is a channel that honours scientific approaches
19:11<Gonozal_VIII>not even a mile is a mile...
19:11<Gonozal_VIII>or a barrel a barrel...
19:12<Gonozal_VIII>nonono has to be different for everything
19:12<Gonozal_VIII>wouldn't be as much fun otherwise
19:12<Bjarni> <-- nice pic. You can really see the 3 axle bogie under the rather heavy firebox
19:12<ln->e.g. 88 mph sounds a lot cooler than 144 km/h.
19:12<Bjarni>a barrel of crude oil is 159 litres
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19:13<Bjarni>ln-: according to your beloved subtitles 88 mph is 123 km/h (in back to the future)
19:13<Gonozal_VIII>i wonder why they don't measure time in something subjective too... like "moments"
19:13<ln->Bjarni: hah
19:14<Gonozal_VIII>speed would be in feet per moment then...
19:14<ln->Bjarni: clearly 144 is a lot more accurate conversion thatn 123.
19:14<Bjarni>it's not like speed and distance matters in back to the future anyway
19:14<Bjarni>check the last one
19:14<Gonozal_VIII>with different length of a foot depending on who says/writes it
19:14<Bjarni>track ends in 1/4 mile
19:15<Bjarni>they are gaining speed and are driving up to 88 mph
19:15<Bjarni>yet it takes them 5 minutes to drive that 1/4 mile
19:15<ln->Bjarni: so THAT'S why the danes have not successfully performed time travelling yet? wrong translation.
19:15<ln->driving too slow.
19:15<Bjarni>we got the time ahead of us
19:15<Bjarni>no rush
19:19<ln->Bjarni: btw, was it a photo of you on the site?
19:21<Bjarni>on what site?
19:22<ln->no, the
19:22<Bjarni>I don't think so
19:23<Bjarni>nope... no pics of myself
19:24<Gonozal_VIII>Not Found
19:24<Gonozal_VIII>The requested URL /~s99xxxx/something/ was not found on this server.
19:28<Tefad>i'm rather close to CSX and NS rail lines
19:28<Tefad>all there is in this state, pretty much
19:32<Bjarni>specially considering how often they use the horn in America
19:32<Bjarni>and how loud they are
19:33<Gonozal_VIII>do trains over there really go that slow, that you can jump in and out while it's moving?
19:33<Gonozal_VIII>wouldn't try that at 120 or 160 km/h...
19:34<ln->Gonozal_VIII: you mean: "wouldn't try that at 74.565 or 99.419 mph..."
19:35<Bjarni>Gonozal_VIII: not freight trains
19:35<Bjarni>they usually move at 90 km/h or something like that
19:35<ln->Bjarni: you mean: 55.923 mph.
19:35<Gonozal_VIII>i don't know... i don't see freight trains often here
19:35<Bjarni>I mean 55 mph
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19:37<Bjarni>looks like there are 3 guys right outside messing with the catenary
19:37<Bjarni>right now
19:37<Gonozal_VIII>kill them
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19:38<Tefad>ah cool, the CSX line near here used to be C&O
19:38<Bjarni>Gonozal_VIII: that wouldn't be good
19:39<Sacro>@seen Sacro
19:39<@DorpsGek>Sacro: Sacro was last seen in #openttd 1 hour and 54 seconds ago: <Sacro> he's a schizophrenic
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19:39<Bjarni>then their maintenance vehicle will block the track for ages
19:39<Gonozal_VIII>ah... professional messers
19:39<ln->but you aren't going anywhere, so does it matter
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19:40<Bjarni>now they are gone
19:40<Bjarni>I wonder what they did
19:40<Gonozal_VIII>something is wrong with my transrapid :-/ doesn't accelerate above 210-220 with a length of 10
19:41<Gonozal_VIII>but max speed is 312
19:41<Gonozal_VIII>18k hp should be enough...
19:45<Bjarni>maybe it's too light
19:45<Bjarni>too little weight on drivers
19:45<Bjarni>should be 16 tonnes/axle
19:46<Gonozal_VIII>that's 0 tonnes total
19:46<Gonozal_VIII>transrapid :P
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19:46*Bjarni was thinking of ICE
19:47<Gonozal_VIII>but it seems to be kind of realistic
19:47<Gonozal_VIII>the planned track from munich airport to the city will be 40km with a travel time of 10 minutes
19:47<Gonozal_VIII>that's about 240 km/h average... makes my 350 top look good
19:52*Sacro tries to remember mutual exclusion stuff
19:52<Tefad>240km/h average?
19:53<Gonozal_VIII>but i guess the 10 minutes include time to get in and out...
19:53<Tefad>that's about 150MPH eh?
19:54<Gonozal_VIII>top speed is above 300 mph
19:55<Gonozal_VIII>502 km/h ingame... why is F4 01 502? nogood...
19:56<Gonozal_VIII>now it has 500 :-)
19:58<AntB>whoo, after all day i have a working GRF.... nearly
19:58<Gonozal_VIII>hehe same for me
19:58<AntB>yea but i was doing basics :P
19:59<Gonozal_VIII>only 2 lines that i really worked on^^
19:59<AntB>(See the OpenTTD DS thread in the forums)
20:00<Gonozal_VIII>forum doesn't want me to look at it
20:03<AntB>lol, basically i'm just replacing the TTD menu gfx :D
20:04<AntB>need smaller ones
20:04<Bjarni>trying to make an official 320x240 port?
20:05<ln->a 32×32 port would be nice.
20:05<@Belugas>AntB, keep us postponed, it might be usefull for us too
20:05-!-AntB is now known as Guest97
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20:06<AntB>ok, my connection sucks
20:06<AntB> ?
20:06<Bjarni>don't you mean keep us informed?
20:06<Bjarni> <Belugas> AntB, keep us postponed, it might be usefull for us too
20:07<AntB>i missed that, my connection died :)
20:07<AntB>died just after i sent "more like a 256x192 :)"
20:07<ln->Bjarni: what's virnxx14?
20:07<AntB>and its Dominik whos doing the development for it
20:08<Gonozal_VIII>on a phone?
20:08<Bjarni>ln-: some gateway I presume
20:08<ln->could be virtual networkxx 14
20:08<Bjarni>could be
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20:09<Bjarni>the fact is that I have one IP that connects to the gateway that the DHCP gives me
20:09<Bjarni>and that's it
20:10<Bjarni>I don't have access to a network where I can say connect to my neighbour or anything
20:10<Bjarni>technically I could use wireless for that
20:10<Bjarni>but then I would need a neighbour that I want to connect to first :P
20:10<Gonozal_VIII>bah, still so much work to do until my special final super version is ready...
20:11<Bjarni>super version?
20:12<Gonozal_VIII>nice grf combination with patched game and then i'll play with that, yay
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20:12<Gonozal_VIII>got landscape and infrastructure working, trains now too...
20:12<Gonozal_VIII>ships still need fixing
20:12<Gonozal_VIII>rvs a lot...
20:12<Gonozal_VIII>planes are ok i guess
20:13<Bjarni>by the time you are finished doing that we have already finished the engine pool and committed the patches
20:13<Gonozal_VIII>doesn't matter
20:14<Gonozal_VIII>ok, for rvs it does
20:14<Gonozal_VIII>main problem there is trams replacing trucks
20:15<Gonozal_VIII>and i don't think you'll commit daylength patch, it has been around for a very long time
20:16<Gonozal_VIII>disable tree growth patch maybe not either
20:19<Gonozal_VIII>a patch that changes the station rating calculation would be nice...
20:20<Gonozal_VIII>hmmm time to sleep
20:20<Gonozal_VIII>night all
20:20<ln->is U = {(x,y) | x²+y² <= 1} a subspace of R²?
20:20<ln->i'm guessing it isn't, but what say others?
20:20<ln->i'm not even purely guessing.
20:22<ln->a s-u-b-s-p-a-c-e
20:22<Gonozal_VIII>that's the thing they communicate through
20:23<ln->let's ask Bjarni.
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20:32<Bjarni>a question
20:34<Bjarni>why shouldn't it be?
20:35<ln->i was thinking if we try e.g. (1,0) + (1,0), both arguments belong to U, but the result doesn't.
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20:38<Bjarni>x∈U <-- is that what you mean?
20:38<Bjarni>btw what would U be?
20:38<Bjarni>I recall some of the letters but not really U :/
20:39<Bjarni>or is it that an x,y pair is on the unity circle?
20:39<ln->U is just U, it doesn't have a special meaning.
20:39<Bjarni>just a pool then
20:39<Bjarni>or whatever it's called in English
20:40<Bjarni>what are x and y then?
20:41<ln->not specified, but must be.
20:42<ln->limited by the condition mentioned above
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20:43<Bjarni>so it's the pairs of x,y (in ℝ) where x²+y² <= 1. Surely it's not everything in ℝ², but why wouldn't all of the numbers be within ℝ²?
20:44<Bjarni>hence being a subspace
20:44<Bjarni>we *could* also make a scientific solution to this one
20:45<Bjarni>if it's not part of ℝ² then it's possible to find a number that's in U and not in ℝ²
20:45<Bjarni>part of = a subspace of
20:46<Bjarni>ln-: btw why am I making your homework? :)
20:47<ln->*cough* i'm just thinking about these things in the middle of the night out of pure curiosity
20:47<ln->"A Euclidean subspace is a subset S of R^n with the following properties:
20:47<ln->2. If u and v are elements of S, then u + v is an element of S.
20:48<ln->3. If v is an element of S and c is a scalar, then cv is an element of S."
20:50<Bjarni>are you absolutely sure that you aren't going to hand in an assignment about this tomorrow?
20:52<ln->yes, i can assure you i'm not handing in anything. i'm simply going to mark one more X after my name on the list, and hope someone else does it on the blackboard.
20:52<Bjarni>you guys actually use the blackboard?
20:52<Bjarni>I mean students using it
20:52<Bjarni>not professors only
20:53<ln->what, you never need to count anything in front of a class?
20:54*Bjarni wonders what ln- is talking about
20:54<Bjarni>what kind of school do you go to?
20:55<ln->a university.
20:55<Bjarni>that was a rhetorical question
20:55<Bjarni>don't you have lectures?
20:55<ln->lectures + räkneövningar
20:55<Bjarni>same here (we call it something else)
20:56<Bjarni>but we never use the blackboard
20:56<ln->what the hell do you do then?
20:56<Bjarni>write on paper
20:56<Bjarni>we don't tell anybody about our solutions
20:57<ln->and that can't be done at home because ...?
20:57<Bjarni>and we ask the teaching assistant (can be the professor) if we are stuck on an assignment
20:57<Bjarni>at home we don't sit in groups of 2-4 people talking about the assignments
20:57<Bjarni>and there are no teaching ass. to ask either
20:58<Bjarni>teaching ass.... got to remember that one xD
20:58<ln->there are, on #openttd
20:58<Bjarni>so if I'm stuck on robot movement then I can just ask you?
20:59<Bjarni>or say the power grid
20:59<ln->so... does it matter if you actually count anything, do you get some bonus by doing more?
20:59<Bjarni>in fact we don't have to show up
20:59<Bjarni>but people failing to show up tend to fail the exam
20:59<ln->sounds a lot like the räkneövning system in Åbo Akademi.
21:00<Bjarni>one professor once made them mandatory to make the students show up
21:00<ln->except the ass. there counts something on the board after some time.
21:00<Bjarni>then the % of the student passing the course increased
21:01<Bjarni>so he kept on with his mandatory system
21:02<Bjarni>so how is it working at your place?
21:03<ln->the NORMAL people here do as follows: each week there are 5..7 home exercises; you count 0..7 of them, and go to the räkneövningar thing.
21:04<ln->then you mark down which ones you have done (to a name list), and the lecturer or assistant picks random people to present their solutions on the blackboard.
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21:04<SmatZ>hmm I am testing OTTD AI ... and it is not THAT stupid as some people think... some of players didn't even bankrupt after 10 years of gameplay :-p
21:05<ln->corrections to the solution are made by the lect/ass.
21:05<SmatZ>maybe building of bridges would need some care... those 32kph bridges look really stupid :-D
21:06<Bjarni>we sometimes we get an electronic solution to the assignments and then we can ask questions if we still don't get it
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21:06<ln->if you do enough exercises (more than 50% during whole course), you usually get a linear bonus to your final grade.
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21:07<Bjarni>we don't have standard rules for those things. Basically it's course dependant
21:07<ln->there is also a minimum percentage that you need to do in order to pass the course; usually 25% or 40%.
21:08<ln->Bjarni: are you required to attend to lectures?
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21:08<Bjarni>I had a course last year (funny enough the U question could have been in it). We had 8 assignments that we should hand in and they should be good enough to pass (say more than 50% correct)
21:08<Bjarni>for each one failing we had to do better at the oral exam
21:09<Bjarni><ln-> Bjarni: are you required to attend to lectures? <-- usually not but it's a very good idea
21:09<Bjarni>except in one case
21:09<Bjarni>the guy showing up twice and then deciding to stay at home reading the book instead did better at the exam than me
21:09<Bjarni>than most of us
21:11<Bjarni>basically he figured that the professor was unable to teach well and spending the same time on the book + the time the rest of us spent on the book made him better than if he had showed up for lectures
21:11<ln->not unheard of
21:11<Bjarni>but professors are usually better than that
21:11<ln->that works if you actually use the lecture time to read the book and not eat & play ottd.
21:12<Bjarni>I don't know what happened to this guy. He got some disease that made him stay away for 6 months
21:12<Bjarni>or maybe more
21:13<Bjarni>you get it if you get body fluids from an ill person hence the commonly used name "kissing disease". Turned out that his girlfriend had kissed some random guy in a bar as a prank once
21:13<ln->i hate lectures that involve writing down 20 lines of text per minute all the time.
21:13<Bjarni>and it was the only way they could think of where it could have come from
21:14<Bjarni>I stopped writing so many notes
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21:14<Bjarni>usually it makes the notes bad
21:14<Bjarni>and it takes the attention away from what the professor says
21:15<Bjarni>took me a while to figure out how to do it correctly :/
21:17<Bjarni>I have to sleep now
21:17<Bjarni>and you have to finish your homework :P
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