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#openttd IRC Logs for 2008-01-22

---Logopened Tue Jan 22 00:00:35 2008
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00:18<Jortuny>hm, if I'm playing a local copy of a network game, is there any way to take over one of the companies? I turned share buying on, but I can only buy 75%
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02:27<CIA-5>OpenTTD: peter1138 * r11940 /trunk/src/ (8 files in 2 dirs): -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
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02:48<Gonozal_VIII>when i change strings in the english.txt file, compile fails with strange errors like "line has no ':' delimeter" and "language must include ##name, ##ownname and ##isocode" why that?
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02:56<Gonozal_VIII>nobody here yet?
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03:11<@peter1138>you're not saving it as a text file, probably
03:12<Gonozal_VIII>i opened it with notepad and saved with notepad...
03:15<Gonozal_VIII>different texteditor? some special compression needed?
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03:31<@peter1138>it's jsut a plain text file
03:31<@peter1138>hmm, maybe it needs a BOM, or doesn't need
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03:43*dih waves
03:43<dih>^ that's better than air waves
03:46<CIA-5>OpenTTD: peter1138 * r11941 /extra/ottd_grf/split/ (chars.nfo chars.pcx openttd.nfo): -Change: Merge chars.grf, using action 12 to set glyphs
03:47<CIA-5>OpenTTD: peter1138 * r11942 /trunk/ (6 files in 3 dirs): -Codechange: Merge chars.grf into openttd[d|w].grf using action 12. Remove obsolete tables used for index mapping.
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04:41<Tefad>how's the noai thing going?
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04:43<Rubidium>waiting for somebody with spare time
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05:47<dih>hello tokai
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06:51<Leviath>Can someone tell me why this is? the road is build in the scenario editor. is it a bug?
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---Logclosed Tue Jan 22 07:07:19 2008
---Logopened Tue Jan 22 07:07:24 2008
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07:07-!-Irssi: #openttd: Total of 91 nicks [4 ops, 0 halfops, 2 voices, 85 normal]
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07:09<CIA-5>OpenTTD: rubidium * r11943 /trunk/src/ (core/alloc_func.hpp misc.cpp): -Codechange: add and use a simple structure to support small stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack.
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07:46<Digitalfox>peter1138: You don't stop do you?? o_O
07:46<Digitalfox>Keep them coming :)
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07:51<@peter1138>what? that's an old one, heh
07:51<@peter1138>i didn't realise you had a file monitor on my directories :P
07:51<@peter1138>am actually just updating the patch to head
07:52<Digitalfox>I don't but i like to spy on what cool features you're working on ;)
07:52-!-fjb_ is now known as fjb
07:52<Digitalfox>To be honest i was just checking if the vehicles patch was updated ;)
07:57<@peter1138>actually i just accidentally reverted the current update
07:57<@peter1138>so that'll have to wait til i get home
07:57<@peter1138>(where i've already done it)
07:58<Digitalfox>Doesn't bridges over stations raises lot's of graphics problems?
07:59<Digitalfox>Like stations that have a roof and a bridge over it will shock with the roof
08:00<@peter1138>the patch addresses that
08:00<@peter1138>i am not silly ;)
08:01<Gekz>peter1138: yay!
08:01<Gekz>bridges over things
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08:02<LittleMikey>Awww, dang, rickrolling has been banned :(
08:07<dih>LM check my whois :-D
08:08<LittleMikey>what about it?
08:09<dih>my hostmask :-)
08:09<LittleMikey>dih is * dih ?
08:10<LittleMikey>Not sure how that relates to rickrolling.....
08:10<LittleMikey>But mabye i'm thick ^_^;
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08:13<LittleMikey>I'm so happy that my "You know you play OTTD too much when..." thread has reached 8 pages. I feel like i've actually contributed something ^_^;
08:16<LittleMikey>Or just shortened the time till my death significantly...
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08:18<dih>it does not relate - i just like it :-)
08:19<@peter1138>that's a hostname, not a hostmask
08:20<LittleMikey>lol okay
08:21<LittleMikey>So whats the time in OTTD land?
08:21<Forked>work-o-clock :(
08:22<LittleMikey>Hmm I see
08:22<LittleMikey>10:22 PM here ^_^;
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08:24<Leviath>Now there are some more people in this channel, can someone tell me why this is? the road is build in the scenario editor. is it a bug?
08:25<LittleMikey>Search results
08:25<LittleMikey>From #OpenTTDCoop
08:25<LittleMikey>You searched for pbs
08:25<LittleMikey>Jump to: navigation, search
08:25<LittleMikey>There is no page titled "pbs".
08:25<LittleMikey>whoops, wrong page >_>
08:25<LittleMikey>ignore that ^_^;
08:26<LittleMikey>Leviath: Have you tried dynamiting the road?
08:26<Dominik>Leviath: the road isn't owned by your company. i think you can only build stations on your own roads
08:26<LittleMikey>Yeah... if it was a scenario built road you may need to delete and rebuild as your own company
08:27<LittleMikey>I think there is a setting somewhere in configure patches "allow building on town owned roads"
08:27<LittleMikey>check thats swiched to on
08:27<SmatZ>Leviath: there is patch option "build roadstops at town owned roads"
08:27<LittleMikey>^what he said
08:27<Forked>I started using that station the other day .. it's most excellent
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08:27<Leviath>SmatZ, that is on, I may build on my own roads, town owned but not neutral :s
08:29<SmatZ>Leviath: I will have a look at it
08:30<LittleMikey>Leviath: What GRF's are you using there?
08:31<Leviath>many, what are you referring to?
08:31<Korenn>I just checked out the svn, compiled it successfully, but now when I try to debug it, it loads the .cfg of another openttd version I have installed somewhere?
08:31<Korenn>which .cfg is it loading?
08:31<Forked>windows or linux?
08:31<Forked>my documents\openttd\openttd.cfg ?
08:32<Leviath>LittleMikey, opengfx terrain, nars roads, pbi, stolen trees, infra landscape,
08:32<Korenn>and indeed it exists.
08:33<LittleMikey>Leviath: COol, thanks :)
08:36<LittleMikey>Oh, is anyone here interested in helping me judge the title page competition? I'd prefer not to do it all by myself ^_^; and since nobody has asked, I need to look around.
08:37<LittleMikey>it'll only take one afternoon ^_-
08:37<Korenn>hm, now I'm getting a spritecount assertion failure -_-
08:40<Dominik>is it possible to store the president name in the cfg so that the game alvays uses the same name when a new game is started?
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08:45<Draakon>what's up?
08:46<LittleMikey>Just feeling rejected by the community :P you?
08:46<Draakon>nothing really, just haven't lately been here
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08:48<Draakon>peter1138, are you here?
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08:53<LittleMikey>!seen peter1138
08:53<LittleMikey>oh that dosent work here >_<
08:53<dih>@seen peter 1138
08:53<@DorpsGek>dih: seen [<channel>] <nick>
08:53<Draakon>he is currently online, not responding currently
08:53<dih>@seen peter1138
08:53<@DorpsGek>dih: peter1138 was last seen in #openttd 34 minutes and 25 seconds ago: <peter1138> that's a hostname, not a hostmask
08:54<dih>shush ^^
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08:56*LittleMikey feels like a retard... again
08:57<Draakon>why? :D
08:59<SmatZ>Leviath: will be fixed most likely
08:59<Leviath>ok, thank you SmatZ
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09:03<Tefad>YAY! r11614 -Fix: The about dialog scrolling was connected to the mouse instead of the internal ticks
09:03<Tefad>that bugged me for so long : D
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09:05<@peter1138>you might like r11742 too then
09:05<SmatZ>hello LordAzamath_
09:05<Draakon>Hi LordAzamath
09:05<LordAzamath_>Draakon: you care to join #openttdcoop?
09:05<Draakon>i am there
09:05<LordAzamath_>not ingame
09:06<LittleMikey>hey LA
09:06<Draakon>why do i need to come to ingame?
09:06<LordAzamath_>umm... for playing?
09:06<@peter1138>"#openttdcoop" denotes an irc channel, for chatting
09:11*Draakon has to go now, so everyone bye!
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09:13<LittleMikey>I'm off too, see you all
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09:26<fjb>Moin frosch123
09:26<frosch123>hello fjb
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09:57<yorick>@seen Gonozal_VII
09:57<@DorpsGek>yorick: I have not seen Gonozal_VII.
09:57<yorick>@seen Gonozal_VIII
09:57<@DorpsGek>yorick: Gonozal_VIII was last seen in #openttd 6 hours, 41 minutes, and 46 seconds ago: <Gonozal_VIII> different texteditor? some special compression needed?
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09:58<yorick>silent in here :)
09:59*yorick prepares to copy-paste the whole userlist
10:00<Rubidium>you should do that; gives you instant attention
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10:05<dih>gives you instant gudge from everybody else also
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10:31<Eddi|zuHause2>and a couple of *plonk*s for sure
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10:40<CIA-5>OpenTTD: smatz * r11944 /trunk/src/station_cmd.cpp: -Fix: allow building drive-through road/tram stops at road/tram track that has no owner
10:41<yorick>finally :)
10:42<SmatZ>Leviath: fixed
10:42<yorick>I've missed that for a long-long time
10:43<Leviath>nice :)
10:43<Eddi|zuHause2>yorick: i have the impression you'd better fit into #tycoon
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10:45*dih locks the door
10:46<yorick>grmbl.....let me out.....aah
10:47<CIA-5>OpenTTD: glx * r11945 /trunk/src/fios.cpp: -Fix: FileExists() failed for non latin paths (win32)
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10:57*yorick goes on writing a script to learn the basics of squirrel for NoAI
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11:03<dih>can the recently added river support be generated if the grf is loaded?
11:03<dih>can the map generator also add rivers to the map if the river grf is loaded
11:04<yorick>yes it can, if you send peter1138 an algorithm to do it
11:04-!-|Bastiaan| [~Bastiaan@] has quit [Quit: KVIrc 3.2.6 Anomalies]
11:04*dih is asking everybody but yorick :-P
11:04<Eddi|zuHause2>dih: hylje was starting a project about that
11:04<dih>sweet - thank you :-)
11:05<Eddi|zuHause2>it's on the wiki "Lively_Rivers" or something
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11:05<yorick>its a project from me, hylje and eddi
11:05<yorick>and Gonozal_VIII ofcourse
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11:08<CIA-5>OpenTTD: frosch * r11946 /trunk/src/ (4 files in 3 dirs):
11:08<CIA-5>OpenTTD: -Fix: slope detection of bridge ramps.
11:08<CIA-5>OpenTTD: YAPF failed for steep slopes.
11:08<CIA-5>OpenTTD: Trolly failed for a lot.
11:08<yorick>[17:08] <CIA-5> OpenTTD: Trolly failed for a lot. =)
11:08<yorick>it still does
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11:22<yorick>you're trying to make me crazy, eh?
11:22<dih>no - it's too late for that :-D
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12:48<CIA-5>OpenTTD: frosch * r11947 /trunk/src/ (6 files):
12:48<CIA-5>OpenTTD: -Feature: Make use of new sprites added by Action5 type 0D.
12:48<CIA-5>OpenTTD: Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
12:49<yorick>but the shores: boo!
12:49<yorick>but it is more realistic
12:49<yorick>so: yaay
12:50<yorick>now let him join IRC to find out if this is a preparation for something *cough*
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12:56<Leviath>very nice work frosch123!
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13:07<Wolf01>how stupid is the ai? CITY=[]===[]=CITY, where the [] are road stations (not roadstops) and = is the road :|
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13:08<dih>hello peter1138
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13:08<@peter1138>yes, it is I
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13:53<fjb>Biggest City ever seen: :-)
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13:54<Draakon>too long loading here
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13:55<fjb>The sever seams to be qiet busy today.
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13:56*Sacro severs fjb
13:56*dih does not want to know
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15:04<CIA-5>OpenTTD: peter1138 * r11948 /extra/ottd_grf/split/ (openttdgui.nfo openttdgui.pcx): -Change: add river icon and cursor, drawn by skidd13.
15:04<CIA-5>OpenTTD: peter1138 * r11949 /trunk/ (5 files in 3 dirs): -Codechange: add river icon and cursor, drawn by skidd13.
15:05<@peter1138>now to play with foobar's scenario
15:06<Yorick>are these things preperations for lively rivers?
15:06<hylje>likely unrelated
15:06<Gonozal_VIII>icon and cursor... sprites... no code ;-)
15:06<Gonozal_VIII>what did i miss?
15:07<hylje>LR design isn't even finished
15:07*Yorick pokes peter
15:07<Yorick>are you guys having a screen with this channel on all the time?
15:07<Yorick>or do you have a highlight on "lively rivers"?
15:08<Gonozal_VIII>i read everything while i'm here
15:08<Yorick>I say "lively rivers" and not a minute away you 2 respond
15:08<Gonozal_VIII>i just came home from uni
15:09<Gonozal_VIII>they let us go earlier :-)
15:09<Yorick>its 21:09
15:10<Yorick>that late?
15:10<Gonozal_VIII>normally it ends at 20:30 and then 30 minutes tram, 15 minutes walk
15:12<@Belugas>Yorick, those are preparatory work for deep sea tunneling patch
15:12<Gonozal_VIII>30 minutes tram... wouldn't move a pixel in that time
15:13<Gonozal_VIII>don't tease that poor guy belugas
15:14<Gonozal_VIII>and i played with tunnels below the water level... they're not as useful as one could think
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15:16<Gonozal_VIII>long tunnels without signals inside suck and a bridge could do the same cheaper...
15:18-!-Osai^Kendo is now known as Osai^Kendo|away
15:20<Gonozal_VIII>la opened and responded to a file called "PENIS, 28th Sep 1978.png"
15:21<Gonozal_VIII>well.. he responded to the next post after that... but that counts too!
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15:24<Ammler>hmm, not possible to search for bug of reporters?
15:24<Ammler>at FS
15:25-!-a1270 [] has joined #openttd
15:25<Ammler>I like to show someone else the growing bug
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15:25<Ammler>Phzaorx did post it, possible to search for that?
15:26<Ammler>Yorick: trains grow when they drive in horizontal or vertical parts
15:26<Ammler>that makes following trains slowdown
15:26<Gonozal_VIII>that's a hard one to fix
15:26<@Belugas>that is not a bug
15:26<Yorick>what's phazorx's real name
15:26<dih>"hello train number x - i rember you when you were /that/ small"
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15:27<Ammler>well its there since beginning
15:27<Gonozal_VIII>it is a bug belugas :P just everybody adapted to it
15:27<@Belugas>it is not a bug
15:27<dih>Yorick: Phazorx is all that matters :-)
15:27<Ammler>how do you call it
15:27<Yorick>do it's not
15:27<@Belugas>it is the use of the iso stuff perspective
15:27<@Belugas>that's it
15:27<Yorick>I can only search for real names
15:27<@Belugas>a bug is a system crashing
15:28<@Belugas>a behavuour that is not right
15:28<@Belugas>but that...
15:28<@Belugas>come on...
15:28<dih>search for phazorx :-)
15:28<Ammler>hmm, current coop game has to fight with that
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15:28<Ammler>if you use long trains, you will have that problem
15:28<@Belugas>that is just how the system is done. no more no less
15:28<Yorick>dih: not in the list
15:28<dih>that search for the topic
15:29<@Belugas>it is not a bug it is not a bug it is not a bug it is not a bug it is not a bug it is not a bug it is not a bug it is not a bug it is not a bug
15:29<Ammler>oh, its mor fun, then bad
15:29<Yorick>Your search returned no results.
15:29<Gonozal_VIII>ammler... idea to fix that: make faster trains behind slower ones adapt to their speed without slowing down to 0
15:29<Ammler>(I guess, that means its not in FS anymore)
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15:29<Yorick>belugas:stop bugging the bug!
15:29<@Belugas>it is not a Yorick it is not a Yorick it is not a Yorick ...
15:30<Yorick>that's a bug too
15:30<@Belugas>yeah.. bugger
15:30<@Belugas>bugging bugger
15:30<hylje>bugger all
15:30<Yorick>hylje: stop bugging the buggers that bug the bugs!
15:31<@Belugas>it is not a bug
15:31<Leviath>:o that river-icon is nice
15:31<Yorick>poor imiginary person called "bug"
15:31<Yorick>he got highlighted atleast 10 times
15:32<@Belugas>i call it a strange perspective situation
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15:32<@peter1138>it's a feature
15:32<dih>bill gates said that about bluescreens also
15:33<@Belugas>blue screens are used a lot in the cinema industries.
15:33<@Belugas>see? a feature
15:34<Yorick>#openttdfairplay: <Mr_Console|2> Player has left the game (desync error) <- dih, did you really patch the server to my idea :D
15:34<@peter1138>to fix it, everyone's nicely fitting graphics would break
15:34<dih>Yorick: i told you before
15:35<dih>my servers are not patched in a way that they give a different error moessage back
15:35<Yorick>but it looks like it...
15:35<dih>i looks like a desync
15:35<dih>and a desync is a desync not a kick and not a connection dropped
15:35<dih>it's a desync
15:36<dih>and i told you that before
15:36<Ammler>OK, I agreee, its not a bug
15:36<dih>who beat you up Ammler?
15:36<Yorick>the timing makes it look like a bug
15:36<Yorick>a kick
15:36<dih>[21:34] <Mr_Console|2> Player has joined the game
15:36<dih>[21:36] <Mr_Console|2> kicking Player for bad nick
15:36<dih>[21:36] <Mr_Console|2> Player has left the game (kicked by server)
15:36<dih>that is a kick
15:36<Ammler>but is it still possible to search for Phazorx (wrong) posted FS entry?
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15:36<Yorick>if you give me his real name...
15:37<SmatZ>Ammler: yes, you can opt to show closed tasks too
15:37<dih>Ammler: search for his real name
15:37<Ammler>@seen phazorx
15:37<@DorpsGek>Ammler: phazorx was last seen in #openttd 8 weeks, 6 days, 21 hours, and 34 seconds ago: <Phazorx> i can see what you meant by gradual now
15:37*dih misses phazorx
15:37*Yorick misses truelight more
15:38<Gonozal_VIII>wtf 9 weeks, that's like, very long
15:38<dih>that's like 9 weeks, yes
15:38<Yorick>no, thats like 9 weeks
15:38<hylje>i think its like 9 weeks..
15:38<hylje>oh, snap
15:38<dih>hylje - you are a little behind :-P
15:38<Yorick>hylje: make original jokes!
15:39<hylje>the joke was the lack of originality
15:39<dih>posted 5 mins later
15:39<dih>after everybody else already got to pick on it :-P
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15:40<Gonozal_VIII>how long a minute is depends on what side of the bathroom door you're on.
15:40<Yorick>I have 2 bathroom doors
15:40<Gonozal_VIII>3 :P
15:41<Yorick>but I guess you don't have 3 bathroom doors on a houseboat, hehe })
15:41<Yorick>you don't even LIVE in one!
15:41<Gonozal_VIII>a houseboat in the mountains wouldn't make much sense^^
15:42<Yorick>mountain lake?
15:42*Yorick is proud of being dutch:)
15:42<Gonozal_VIII>yes we have a lake... but why would you want a house on that :S
15:42<Yorick>you can see the ducks from the window
15:43<Gonozal_VIII>i can do that here too
15:43<Gonozal_VIII>i have a river in front of the house
15:44<Yorick>but your house isn't moving
15:44*Yorick likes having discussions that end up nowhere
15:44<Gonozal_VIII>would be rather annoying if i had to search it everytime i want to go home^^
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15:44<Yorick>well... it moves in range of a metre
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15:45<Gonozal_VIII>and that is good because?^^
15:45<Yorick>it gives the houseboaty feeling
15:47<Yorick>this is how it looks like: but more red and less cubic
15:47<Yorick>and bigger
15:48<Gonozal_VIII>so... basically that is not how it looks like?
15:48<hylje>that looks really stable
15:48<Yorick>its as wide as this one
15:48<Yorick>but as high as the other one
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15:49<Yorick>hylje: it is
15:49<Yorick>but the force of the water is enough to push it back & forward
15:49<LordAzamath_>Is the custom sign limit removed from trunk?
15:49<Yorick>it looks more like this:
15:50<Yorick>lordazamath: yes
15:50<Gonozal_VIII>why are there no houses below the water?
15:50<Yorick>there are
15:50<Yorick>our houseboat has its sleeping rooms beneath surface
15:50<+glx>you can see the fishes?
15:51<Gonozal_VIII>sleeping with the fishies^^
15:51<Yorick>there are no windows beneath surface
15:51<Yorick>that would be a hell of a job to clean
15:51<Yorick>once a week
15:52<Yorick>someone has to go in the water with a diving suit
15:52<Yorick>cleaning that window
15:52<Gonozal_VIII>just open them and clean from the inside :-)
15:52*glx was about to say that ;)
15:53<Gonozal_VIII>afterwards you can open a drain in the floor and let the water out again :-)
15:53<Yorick>I think it would sink
15:53<Gonozal_VIII>that's the point :-)
15:53<Yorick>but it is high enough to sink as much as 20 cm
15:53<Yorick>before it reaches the bottom
15:54<Gonozal_VIII>you can't even drown in there? another boring aspect...
15:54<Yorick>you can
15:54<LordAzamath_>peter1138: you here?
15:54<Yorick>its 7 meters deep in the middle
15:54<Gonozal_VIII>middle of what?
15:55<Yorick>but at the edge-where the houseboat is lying, its only 2 meters deep
15:55<Yorick>the middle of the canal
15:55<Gonozal_VIII>too much effort to drown then... drowning should be much easier
15:56<Gonozal_VIII>a canal or a river where you forgot to install the river grf?
15:56<Yorick>it's a canal
15:56<Yorick>only there for the houseboats
15:56<Yorick>and the maintaining of the waterlevel
15:57<Yorick>the docks have moved meanwhile
15:57<Gonozal_VIII>they dug a whole canal for houseboats instead of just building them on solid ground?
15:57<LordAzamath_>peter1138: the newgrf pool patch..
15:57<Gonozal_VIII>engine pool
15:57<LordAzamath_>do you think it'll be included in trunk soon?
15:57<LordAzamath_>newgrf engine pool :P
15:58<LordAzamath_>Gonozal_VIII: I asked Peter ^^
15:58<Yorick>can I swim in it
15:58<Gonozal_VIII>pah... he knows nothing about that
15:58<Yorick>ak jump out of the window?
16:00<Yorick>I gotta go now
16:00<Yorick>bye all!
16:00<Gonozal_VIII>swimm well
16:00<CIA-5>OpenTTD: rubidium * r11950 /branches/NewGRF_ports/ (469 files in 28 dirs): [NewGRF_ports] -Sync with trunk r11566:11949.
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16:01<CIA-5>OpenTTD: smatz * r11951 /trunk/src/settings.cpp: -Fix (r11279): loading of very old savegames was broken
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16:03<@Bjarni>Gonozal_VIII: too late :p
16:04-!-SmatZ [] has quit [Quit: Konversation terminated!]
16:04<Gonozal_VIII>doesn't matter
16:05<dih>i thought you were supposed to say !Bjarni
16:05<@Bjarni>you didn't realise that you are too late
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16:12<fjb>What is the NewGRF_ports branch?
16:13-!-Gussoh [] has quit [Quit: gigabitz c0mming up]
16:14<Gonozal_VIII>airports and seaplane ports and things like that :-)
16:14-!-SmatZ [] has joined #openttd
16:15<fjb>Oh, cool. :-)
16:16<@Bjarni>check when the last commit was made
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16:26<@Bjarni>dammit... now the channel broke
16:26<@Bjarni>it started humming
16:26<SmatZ>Bjarni you destroyed our snake!
16:26<SpComb>Logs: (old: )
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16:27<@Bjarni>the sound started around Sacro
16:27<@Bjarni>I think he broke the channel
16:27*Bjarni starts diagnosing the channel
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16:27<@Bjarni>I know where to send the bill so I'm not in a hurry xD
16:28<Gonozal_VIII>his cardboard box has and adress now?
16:29<@Bjarni><Gonozal_VIII> his cardboard box has and adress now? <-- oh shit
16:30-!-lekro [] has joined #openttd
16:30<@Bjarni>I don't think the post office will accept "cardboard box saying 'take me home with you' somewhere around Hull"
16:32<Gonozal_VIII>where did that d come from btw... i didn't type that!
16:32-!-Chrill [] has joined #openttd
16:32<Eddi|zuHause2>it's the one missing from address ;)
16:33<Gonozal_VIII>makes sense i guess..
16:33<@Bjarni> <--- this is a Sacro resident?
16:34<@Bjarni>it certainly fits the description I wrote before (except I don't think it's located in Hull)
16:35<Gonozal_VIII>how do you know that?
16:35<guru3>For a minute, I thought I was in the wrong channel.
16:35<guru3>Or rather, that I'd gotten windows mixed around.
16:35<guru3>Stupid dannychoo link. >_<
16:35<guru3>That's usually the sort of thing in window 13.
16:35<@Bjarni> <Gonozal_VIII> how do you know that? <-- people in Hull only know their own language
16:35<guru3>This window (12) is #openttd. >_<
16:36<Gonozal_VIII>that's why he's still there
16:36<Chrill>Bjarni, which language is that cus it sure can't be English >_>
16:36<Eddi|zuHause2>guru3: is that #tycoon? :)
16:36<@Bjarni>what is hiding under the top secret name of "window(13)"?
16:36<@Bjarni>Chrill: I didn't write English on purpose ;)
16:36<guru3>13, well.
16:36<guru3>13 is #animeblogger. >_<
16:37<@Bjarni>it's not Engrish either
16:37<Chrill>It's more like Chinese to me
16:37<@Bjarni>it's Japanese
16:37<@Bjarni>saying "take me home"
16:38<@Bjarni>don't ask me why those people are doing that
16:38<Eddi|zuHause2>which is kinda obvious given the filename...
16:38<@Bjarni>the other side says "don't leave me"
16:39<@Bjarni>guru3: I don't think かわいい fits this one
16:39<@Bjarni>but maybe that's just me
16:39<@Bjarni>maybe she is kind of cute
16:39<@Bjarni>but the whole situation is wrong :/
16:40<guru3>I see three questionmarks instead of what you probably actually wrote.
16:40<@Bjarni>I wrote kawaii in hiragana
16:40<@Bjarni>fix your UTF-8 encoding
16:40<guru3>It's screen. And irssi. And the terminal.
16:41<+glx>or the font
16:41<Rubidium>Bjarni: writing words in a childish language again?
16:41<guru3>Anyway, no, I didn't think "Kawaii" from the picture. I just tossed the word out there.
16:42<@Bjarni>Rubidium: guru3 started writing it and then I said that it's unsuitable for the situation... HE STARTED IT!!!
16:42<+glx>for once ;)
16:42<guru3>It's IRC. I can't help it. Reality tends to go out the window.
16:42<guru3>Plus it's #openttd. I'm confused.
16:43<Rubidium>guru3 didn't start writing in Hiragana
16:43<guru3>ASCII FTW.
16:43<@Bjarni>but it's plain wrong to write Japanese without Hiragana
16:43<@Bjarni>well... except if you use Kanji but that's another story
16:43<guru3>That's fine and dandy... if you know Hiragana.
16:44<@Bjarni>you and your computer that is
16:44<Rubidium>Bjarni: you better use Romaji
16:44*guru3 blames the software.
16:45<@Bjarni>you installed it
16:45<Rubidium>and Hiragana is (basically) for Japanese children
16:45<guru3>Damn. Since it's gentoo, you're right.
16:49<@Bjarni>guru3: wtf... you have ops in an anime channel???
16:49-!-divo [] has quit [Quit: Quitting]
16:49<guru3>Ironic isn't it?
16:49<guru3>Specifically, I have master. Long live voluntary coding.
16:49<@Bjarni>ironic isn't the first word that came to my mind
16:50<guru3>What is?
16:50*guru3 hopes it isn't "sad"
16:50<@Bjarni>wtf is more like it
16:50<guru3>That's an acceptable response.
16:50<@Bjarni>"wtf" is one word :P
16:50<@Bjarni>at least on IRC
16:51<@Bjarni>but... how?
16:51<guru3>That's... a pretty good question.
16:51<guru3>I sort of wonder myself. -_-
16:51<@Bjarni>you built a wall in your home with amine DVDs and posted pics of it and they started seeing you as a god or something?
16:51<guru3>I was googling something to do with anime... and wound up there.
16:51<guru3>Hung out for a while, then wrote a web app or two.
16:52<guru3>Then viola!
16:52<guru3>Ph34r the coders.
16:52<@Bjarni>I mean... writing a web app can give you master access to somebody else's server
16:52<@Bjarni>or channel
16:53<guru3>No, I was granted that by the original master of the channel.
16:53<guru3>(On IRC Highway there's founder/master/owner status declared with the !)
16:53-!-LordAzamath_ [~LAlord]] has left #openttd [Kopete 0.12.5 :]
16:53<guru3>I went from regular, to + to @ to !
16:53<guru3>Worked my way up the ranks.
16:54*Bjarni wonders about one thing
16:54<@Bjarni>why did I even go there to see you?
16:54<guru3>Yeah, I was sort of wondering about that too.
16:54<@Bjarni>I mean... now I'm in an anime channel.... and basically I'm not a big anime fan
16:54<@Bjarni>maybe I wanted to spy on you
16:54<guru3>It couldn't possible by that you recognize my years of idling here, that I'm an interesting person and... were bored?
16:55<@Bjarni>I have a whole lot of stuff I'm supposed to do
16:55<guru3>I can't explain it then.
16:56<guru3>But banzai for visitors! :>
16:59<@Bjarni>I'm so happy that I joined an idle channel
16:59<@Bjarni>now I have somewhere else to idle too :P
16:59<guru3>Usually it's quite active. >_<
16:59*guru3 goes to check his ircstats.
16:59<@Bjarni>yeah right
16:59<@Bjarni>that's what the people running channels always says about their own one
17:00<guru3>I've been there 340 days, and in that time 1.77 million lines.
17:00<guru3>I've been here for 1135 days, and in that time 1.60 million lines.
17:01<guru3>And that's... a lot of lines.
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17:13<Gonozal_VIII>number of industries at world generation also changes how much of them are generated during the game?
17:13<Gonozal_VIII>george just wrote that
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17:14<SmatZ>well... there is a bigger chance an industry will be generated on a bigger map simply because there is more space
17:14<Eddi|zuHause2>it could be that his newgrfs check this setting for things
17:14<SmatZ>so more tries will be successful
17:14<Gonozal_VIII>anything else changes the number of new industries?
17:14<+glx>create a game with none, some will appear during game
17:14<Gonozal_VIII>yes i know
17:14<SmatZ>also, if "only one industry of each type per town" affects this a lot
17:15<Gonozal_VIII>would be nice if you could set that
17:15<+glx>for ecs town, it's only one per town and only one of each type per map
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17:15<Gonozal_VIII>the tourist things, yes...
17:16<Gonozal_VIII>most of them never appear
17:16<@Bjarni>guru3: now I know what happened... everybody are watching anime
17:16<+glx>they have nasty landscape requirements
17:16<@Bjarni>well... except me... I'm doing serious stuff right now
17:16<guru3>Bjarni: It happens.
17:16<+glx>the big castle is the weirdest
17:17<Gonozal_VIII>yes, i've read that...
17:17<CIA-5>OpenTTD: peter1138 * r11952 /trunk/src/ (industry_cmd.cpp water_map.h): -Fix (r11926): Prevent industries from being built on rivers, unless they require water.
17:17<Gonozal_VIII>and the japan thingy sometimes appears on a tiny island in the water
17:17-!-ben_goodger [~ben@] has joined #openttd
17:18<+glx>this one just need a small hill
17:18<Gonozal_VIII>yes... or a tiny island
17:19<@Bjarni>Gonozal_VIII: that's a pretty descriptive bug report "the japan thingy appears on water"... I guess you have to be pretty much into not only the game but also the GRFs to understand what you just said
17:19<@Bjarni>I lack the GRF part :(
17:20<Gonozal_VIII>not on water... it's a 2*2 tile industry and it's sometimes built on a island that consists of 4 half water tiles
17:20<Gonozal_VIII>so... single raised corners
17:21<+glx>not our bug anyway ;)
17:22<Sacro>how many distros have openttd, openttd-beta and openttd-svn packages
17:22<Gonozal_VIII>i don't even know if it can be called a bug... there's land, some other 2*2 building could be generated there too... it just looks strange because it doesn't have foundations
17:23<@Bjarni>Sacro: start listing them and tell us ;)
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17:23<@Bjarni>is there a screenshot of what we are talking about?
17:25<Gonozal_VIII>hmmm can't fund there
17:25<Gonozal_VIII>maybe he changed the placement rules
17:25<Gonozal_VIII>"this industry requires flat land"
17:25<Gonozal_VIII>click on flat tile next to it...
17:26<Gonozal_VIII>"this industry requires sloped land"
17:26<Sacro>Bjarni: Arch does
17:27<Gonozal_VIII>wow... extremely hard to fund a tourist center anywhere
17:27<@Bjarni>ok that looks weird
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17:29<+glx>but I use an old ECSTown (8 dec)
17:29<Gonozal_VIII>i've clicked on several hundred tiles now
17:30<Gonozal_VIII>can't be built near water...
17:30<@Bjarni> <-- reminds me of this castle
17:30<Gonozal_VIII>must be built in forrested area...
17:30<+glx>it may have change in beta 4
17:30<@Bjarni>they built it in the lake :)
17:30<Rubidium>Gonozal_VIII: what happens is the following
17:30<@Bjarni>on an island that completely disappeared under the castle
17:31<Rubidium>there are multiple types of tourist centers and each time you try to build one a random one (with different placement rules) is chosen
17:31<Gonozal_VIII>very strange...
17:31<Rubidium>it's quite nasty behaviour and makes building them virtually impossible
17:31<Gonozal_VIII>it should terraform
17:32<Rubidium>yes, but that's not implemented (or rather there is not even a spec for that)
17:33<+glx>the better way would be to allow to choose the tourist center you want to build
17:33<+glx>but that's up to George
17:33<@Bjarni>maybe somebody should ask him why he decided as he did
17:34<@Bjarni>maybe it's some technical issue regarding the patch
17:34<Rubidium>I guess the industry limit
17:34<Rubidium>or rather industry type limit
17:35<@Bjarni>can't we increase it?
17:35<fjb>Industry pool. :-)
17:36<@Bjarni>I mean increase it in a way there we will not break compatibility with the patch
17:36<Rubidium>we already support 25 or so more industry types than TTDP does
17:36<+glx>Gonozal_VIII: ok with beta 4 I can't do it
17:36-!-lolman [] has quit [Read error: Connection reset by peer]
17:36<Gonozal_VIII>i guess that's the one that can't be placed near water
17:36<Rubidium>and it's not that OpenTTD will hit the limit, but that his newgrfs combined will hit the TTDP limit
17:37-!-Chrill [] has quit [Quit: le baii]
17:37<@Bjarni>couldn't we add a GRF parameter telling the game to use a different (high number) industry type and make the patch ignore this parameter?
17:37-!-Osai^Kendo|away is now known as Osai
17:38-!-Gekz [] has quit [Read error: Operation timed out]
17:38<@Bjarni>naturally the patch guys should write an ignore rule for such a feature
17:38<@Bjarni>but then it would work rather nicely for us and still work in the patch with the needed limitations
17:38<Gonozal_VIII>action 7 that checks if it's patch or open
17:39<Gonozal_VIII>lots of grfs have that
17:39<@Bjarni>so you could write "if (action 7 == something) (code) else (code)"?
17:40<Gonozal_VIII>skip the stuff for open if it's patch
17:40<Rubidium>Bjarni: yes you can *but* it would cause lots and lots of duplication of data
17:40<@Bjarni>"if openttd set industry type = xx; if patch set industry type = something else"?
17:41<@Bjarni>that would be a lot of work
17:41<Gonozal_VIII>you never worked with grfs?
17:41<@Bjarni>I didn't get grfcodec ported until recently
17:41<@Bjarni>so for years whatever I decoded looked odd and I couldn't encode anything useful
17:42<Gonozal_VIII>it's really easy to let it skip some sprites
17:42<Rubidium>skipping sprites isn't the hard part
17:42<Rubidium>not getting vast amounts of duplication is the hard part
17:42<Rubidium>as duplication == bugs
17:43<Gonozal_VIII>hmmm not in grfs...
17:43<Gonozal_VIII>i've looked at a lot of grfs recently
17:43<Rubidium>Gonozal_VIII: any idea how ECS NewGRFs work?
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17:44<Gonozal_VIII>didn't look at them yet... so far only landscape, infrastructure and vehicles
17:44<Rubidium>those are relatively easy
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17:46<Gonozal_VIII>but... code for open... code for patch... action 7 to skip the not needed part... doesn't matter how big the skipped part is
17:46<@Bjarni>I just started wondering about something
17:47<Rubidium>Gonozal_VIII: one industry sometimes takes thousands! of sprites to define completely
17:47<@Bjarni>would it make life easier if we made some sort of grf asm so we wouldn't have to remember all those numbers all the time?
17:47<Rubidium>when you are messing with the industry IDs those have to be copied and the only the industry ID needs to be changed
17:47<Gonozal_VIII>eddi is/was working on something like that
17:48<@Bjarni>Eddi|zuHause2: still working on GRF ASM?
17:48<Eddi|zuHause2>err, i kinda didn't have time for it the past few weeks
17:49<Eddi|zuHause2>gonna get back to it though
17:49<Eddi|zuHause2>and "ASM" doesn't quite fit it ;)
17:49<@Bjarni>Vikthor: thanks. That was quick
17:50<@Bjarni>I thought of ASM as something that's easy to write a compiler for
17:50<Gonozal_VIII>i thought about writing some website with javascript that helps you make vehicle grfs with textfields to write the values in and dropdowns to select enumified values and things like that...
17:51<Eddi|zuHause2>hence why "ASM" doesn't fit ;)
17:52<@Bjarni>then let me put it this way
17:53<@Bjarni>I was thinking about something where the numbers are replaced with a human readable word so the structure is the same but it's faster to look though and easier to understand for people who (unlike me and some of you) knows how machine code works
17:53<@Bjarni>I know that I can read nfo stuff but it would take time
17:54<Gonozal_VIII>today i made an excel sheet that generates the hex values for the refittable cargo bitmask
17:54<Eddi|zuHause2>yeah, the GRL used that kind of attempt
17:54<@Bjarni>if it contained human readable text then it would be easier and faster
17:54<Eddi|zuHause2>i knida went from another end
17:55<@Bjarni>so how is your strategy?
17:55<Eddi|zuHause2>i am designing a high level language, that tries to avoid all kinds of duplication and redundancy that you'd have even with assembler
17:56*Bjarni goes to read the post
17:56<Eddi|zuHause2>plus, what dalestan mentioned, the assembler approach usually chokes at action 6, because offsets are not known in textual representations
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17:57<@peter1138>as is usually stated, action 6 needs to be abstracted further, heh
17:57<ln->tonight i can ask this honestly out of pure curiosity: is U = {(x,y) | x²+y² <= 1} a subspace of R²?
17:58<ln->I vote "no", Bjarni votes "yes".
17:58-!-peter1138 [~petern@] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!]
17:58<+glx>ln-: and the winner is ?
17:58-!-jp [] has quit [Quit: jp]
17:58<ln->glx: that's the point, i didn't go to the university to hear the answers...
17:59<Rubidium>I'd vote for no too
17:59<ln->so i'm waiting for someone to tell the what's the truth.
17:59<Gonozal_VIII>i vote for i win
17:59-!-nzvip [~svip@] has quit [Remote host closed the connection]
17:59<ln->and the reasoning for my "no" is e.g. (1,0)+(1,0).
17:59<SmatZ>it is not
18:00<Rubidium>my reasoning would be x = sqrt(2), y = i => x²+y² = 1
18:00*SmatZ has the same reason as ln-
18:00<Eddi|zuHause2>ln- is right
18:00*SmatZ agrees with Rubidium too, depends what set are x,y from... I was supposing R
18:00<Eddi|zuHause2>but the question needs statement about the operations
18:01<@Bjarni><ln-> glx: that's the point, i didn't go to the university to hear the answers... <-- isn't this a bit silly?
18:01<@Bjarni>you stay up all night preparing for today and then you end up not going anyway
18:02<Gonozal_VIII>[23:59:59] Robert: is U = {(x,y) | x²+y² <= 1} a subspace of R²?
18:02<Gonozal_VIII>[00:00:17] Bartleby: jo?
18:02<Gonozal_VIII>[00:00:27] Robert: weil?
18:02<Gonozal_VIII>[00:00:49] Bartleby: das dürften kreis oda so sein...
18:02<Gonozal_VIII>[00:00:58] Bartleby: scheibe
18:02<Gonozal_VIII>[00:01:51] Bartleby:,0.html
18:02<Eddi|zuHause2>(R^2 [basic set], + [vector addition], * [scalar multiplication])
18:02<ln->Bjarni: i optimized for money this time, because i only did one exercise eventually, and going to the uni would have taken 3 hours of time that i could now spend at work.
18:02<ln->Bjarni: but in general, yes, it is silly.
18:03<SmatZ>Eddi|zuHause2: you don't need to have '*' defined for space
18:03<SmatZ>only + and multiplying by constant
18:03<SmatZ>if I remember right
18:03<Eddi|zuHause2>yes, you do
18:03<Eddi|zuHause2>"constant" == "scalar"
18:03-!-raimar2 [] has quit [Ping timeout: 480 seconds]
18:03<Eddi|zuHause2>a "scalar" is a member of the underlying field (=R)
18:04<SmatZ>Eddi|zuHause2: ah so, I understood your 'scalar multiplication' as 'scalar multiplication of vectors', eg. (x,y) * (a,b) = (x*a, y*b)
18:05<Eddi|zuHause2>no, there's the "scalar product" (x,y) * (a,b) = x*a + y*b, but that is something entirely different
18:05<Eddi|zuHause2>you should not confuse these
18:05<SmatZ>Eddi|zuHause2: yeah, that's another "scalar" thing....
18:05*SmatZ forgot a lot :-x
18:05<Eddi|zuHause2>in the first, one operand is a scalar
18:05<Eddi|zuHause2>in the second, the result is a scalar
18:07<Eddi|zuHause2>"vector f(scalar, vector)" and "scalar f(vector, vector)" in C-signatures
18:07<SmatZ>Eddi|zuHause2: thanks, I just don't remember the naming... or I didn't ever know it in english :-x
18:08<Eddi|zuHause2>anyway, you COULD define + and * on R^2, so that the open unit disc described above is a subspace
18:08<Gonozal_VIII>modulo :-)
18:09<Eddi|zuHause2>i don't know it in english either, i basically translated the stuff from german, which is sometimes more or less correct ;)
18:10<Eddi|zuHause2>Gonozal_VIII: there is technically no modulo on R, or what you could trivially expand the modulo to would not suffice as a scalar multiplication
18:10<Eddi|zuHause2>but there are isomorphic mappings from R^2 to the unit disc
18:10<Gonozal_VIII>why should there be no modulo?
18:10<Eddi|zuHause2>modulo is an integer thing
18:11<SmatZ>you could use something like modulo, but working for non-integers then?
18:12<Gonozal_VIII>5,234234324 % 3 = 2,234234324 ?
18:12<Rubidium>4 % i
18:12<SmatZ>talking about R :)
18:13<Rubidium>imaginary is much niceer
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18:13<SmatZ>but if you define operator< as abs(x) < abs(y)...
18:13<Eddi|zuHause2>5,234234324 % 2,234234324 = ?
18:14<SmatZ>Eddi|zuHause2: substract / add 2,234234324 until it is 0 <= x < 2,234234324
18:14<Eddi|zuHause2>anyway, whatever you define this to, you couldn't possibly get this to fulfil the vector space axioms
18:14<Gonozal_VIII>you can, if you modolo it down to do so^^
18:14<Rubidium>is that like NP complete for vectors?
18:15<Eddi|zuHause2>NP would kinda require countable sets ;)
18:15<Rubidium>hmm, probably not
18:15<Rubidium>cause then you can't state that you couldn't possibly do it
18:16<Eddi|zuHause2>anyway, i was more thinking of hyperbolic mappings and stuff
18:19<Gonozal_VIII>you could take x and y both % 0,7 and x²+y² would never be > 1 :-)
18:20<Gonozal_VIII>modulo sqrt(0,5)
18:21<Gonozal_VIII>or just (x²+y²) % 1
18:22<Gonozal_VIII>i guess the answer is yes, it is with some strange trick... because no would be too easy
18:24<Osai>do the current nightlies create dmp_cmds_<number>.sav files?
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18:26<Eddi|zuHause2>Gonozal_VIII: the problem is, however you define %, it is not continguous
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18:35<Eddi|zuHause2>Gonozal_VIII: what would work is if you define the ADDITON of vecors by rotating them ("modulo pi", so to speak)
18:36<Eddi|zuHause2>then you just have to add a nonlinear mapping for the scalar multiplication, so you don't go beyond the "edge"
18:36<Gonozal_VIII>yay :-)
18:39<Gekz>lol heath ledger died.
18:39*Eddi|zuHause2 fails to see the "lol" part
18:39<Gekz>he drug overdosed.
18:39<Gekz>that's lol.
18:40<Eddi|zuHause2>Osai: no, that is from old nightlies
18:40<Gonozal_VIII>yay for drug overdoses
18:40<Osai>okay, thx Eddi|zuHause2
18:41<Gonozal_VIII>they should always stretch that stuff 90% and then randomly mix pure doses in
18:42-!-Osai is now known as Osai^zZz
18:42<Eddi|zuHause2>i hereby declare this discussion off-topic
18:42<@Bjarni>Gekz: that sounds really sad
18:42<@Bjarni>who is Heath Ledger?
18:42<@Bjarni>err... was
18:43<Eddi|zuHause2>Bjarni: movie actor
18:43<Gekz>Bjarni: a terrible actor
18:43<Gekz>he played the fag in Brokeback Mountain
18:43<@Bjarni>a movie that I plan to never watch
18:43<Gekz>let's just say my 45 year old mother will cry
18:43<Gekz>but my teenage sister wont
18:44<@Bjarni>Gekz: are you on drugs too?
18:44<Eddi|zuHause2>and some movie which he played a knight that wasn't a knight or something
18:44<Eddi|zuHause2>i forgot the name
18:44<@Bjarni>A hard days knight?
18:44<@Bjarni>or whatever the title was
18:44<@Bjarni>a really weird one
18:45<Eddi|zuHause2>let me rephrase that... i never knew the english title
18:45<@Bjarni>I heard it should be good so I watched like 20 minutes of it when it was on TV before I declared that it wasn't going to get good and decided to do something else instead
18:45<Prof_Frink>Bjarni: You managed 20 minutes?
18:45<@Bjarni>Gekz: so this guy died... why is it funny?
18:46<Eddi|zuHause2>the german name is "Ritter aus Leidenschaft"
18:46<Prof_Frink>Bjarni: It's funny 'coz he's dead. :/
18:46<@Bjarni>Prof_Frink: well... my memories of the event is a kind of foggy.... I might have lasted less than that
18:47<@Bjarni>how can his death be funny?
18:47<Prof_Frink>He could have been killed by a clown
18:48<@Bjarni>he will hardly end up at darwin awards
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18:51<Eddi|zuHause2>2001: Ritter aus Leidenschaft (A Knight's Tale)
18:51<Gekz>Bjarni: he died from a drug overdose
18:51<@Bjarni>that's the name
18:51<Gekz>its so fscking generic he should be rekilled.
18:52<@Bjarni>Gekz: I don't get it
18:52-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
18:52<Gekz>I don't care.
18:52<Gonozal_VIII>you care a lot^^
18:52*Bjarni marks Gekz as a freak and a liability
18:53<@Bjarni>now we know the next one to take an overdose :P
18:53<Gekz>If I was going to kill myself, I'd do it in style
18:53<Gekz>like tie a shotgun to a toaster
18:53<Eddi|zuHause2>tell him something confidential, then you can kill him ;)
18:53<Gekz>and when the toast it cooked I get slugged
18:53<Eddi|zuHause2>and have the toaster run netbsd?
18:54<Gekz>by god can it
18:54-!-ben_goodger [~ben@] has quit [Quit: Ex-Chat]
18:55-!-Zahl [] has quit [Quit: Windows shutdown) ((~_~]"]
18:56<@Bjarni>Gekz: Darth Vader is Luke's father
18:56*Bjarni kills Gekz to keep the secret a secret
18:56<Prof_Frink>Bjarni: Verbal Kint is Keyser Soze
18:57<Gonozal_VIII>now you spoiled star wars for me! *cries*
18:57<@Bjarni>fat chance
18:57*Prof_Frink lens Bjarni a dvd of The Usual Suspects
18:57<@Bjarni>if I wanted to spoil then I would say that (censored)
18:58<@Bjarni>now that would be spoiling
18:58<SmatZ>oh no, you spoiled whole movie
18:58<SmatZ>bad Bjarni
19:00<@Bjarni> <-- now that's a death you can go lol about
19:00<@Bjarni>Gekz: watch and learn
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19:02<@Bjarni>SmatZ != Gekz
19:02<@Bjarni>at least not the last time I checked
19:02<SmatZ> also Darwin price candidates
19:02<SmatZ>I was loling to this:
19:02<SmatZ>[01:00:10] <Bjarni> Gekz: watch and learn
19:02<SmatZ>in that context...
19:03<Gekz>that's not quite funny.
19:03<Gekz>pretty pathetic really.
19:03<Gekz>if it were something like "chicken murders man" then I would lol
19:04<@Bjarni>SmatZ: well.... yeah I write clever stuff like that once in a while
19:06<@Bjarni>with people clever enough to act like that no wonder the Czech didn't want to be in the same country as the Slovaks
19:06<Eddi|zuHause2>(on topic)
19:06<@Bjarni>not really
19:06<@Bjarni>there is no stupidity or (potential) death involved
19:07-!-Osai^zZz is now known as Osai^zZz|away
19:08<@Bjarni> <-- this is on topic as trains are never off topic
19:08<Gekz>my mum is crying
19:08<Eddi|zuHause2><SmatZ> also Darwin price candidates <- with modern circuit breakers, they sholud hit in long before anything happens
19:09<Gekz>and my sister is laughing
19:09<Gekz>I was right >_>
19:10<@Bjarni>Eddi|zuHause2: but they didn't use modern ones
19:10<@Bjarni>in fact they replaced it with a coin
19:10<ln->Eddi|zuHause2: also since the extension cable is not waterproof, it is certainly already filled with water.
19:10-!-stillunk1own [] has quit [Ping timeout: 480 seconds]
19:10<@Bjarni>[01:08:55] <Gekz> lolol
19:10<@Bjarni>[01:08:58] <Gekz> my mum is crying
19:10<@Bjarni>you are a mean bastard
19:10<Eddi|zuHause2>again, i fail to see the "lol" part
19:11<@Bjarni>you are sick too
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19:11-!-caladan [] has quit [Quit: Lost terminal]
19:11<ln->Bjarni: kick him.
19:11<@Bjarni>now I see the lol part
19:11<@Bjarni>it just joined
19:11<Gonozal_VIII>misc.cpp changed a lot...
19:11<Gekz>hmm, who puts a powerboard in a pool
19:12<@Bjarni>but it's still nowhere near Heath Ledger though
19:12<@Bjarni>Gekz: Eastern Europeans
19:14<Eddi|zuHause2>Es meistens "lol"t was innen "hohl"t
19:15<SmatZ>Bjarni: it is most likely not from Slovakia - I saw it on other servers too
19:15<SmatZ>not to mention the strange house
19:15<SmatZ>and non-Slovak beer
19:16<SmatZ>but I am failing to recognize it
19:16<SmatZ>they look a bit British... :)
19:17<@Bjarni>isn't it Shuko power cords?
19:17<@Bjarni>meaning it's Germany
19:18<@Bjarni>then again Germany managed to export their standard to other countries
19:18-!-dih is now known as dih|away
19:18<SmatZ> <--- Bjarni is this similiar to something you was talking about?
19:18<@Bjarni> <-- this guy is heading for a darwin award too
19:19<Eddi|zuHause2>hm... still no flash player installed...
19:19<@Bjarni>I didn't see that
19:19<@Bjarni>I pretty sure that I didn't see that
19:19<@Bjarni>not at all
19:19<@Bjarni>because nobody would be that crazy
19:20<Eddi|zuHause2>the picture could be german, but i don't recognise the beer either
19:21-!-Vikthor [~Vikthor@] has quit [Quit: Leaving.]
19:22<SmatZ>[01:18:55] <Bjarni> <-- this guy is heading for a darwin award too <-- I laughed
19:22<@Bjarni>I was amazed
19:22<@Bjarni>can people really want to die that much?
19:23<@Bjarni>or... get so close to dying for fun
19:23<@Bjarni>Eddi|zuHause2: he sets his parachute on fire on purpose
19:24<SmatZ> some are perfect :)
19:25<Gonozal_VIII>it compiled again! me are bestest!
19:27<Eddi|zuHause2>i are th3 bestest0r!
19:27<ln->let's have something on-topic:
19:28<@Bjarni>Hot air balloon full of strangers crashes in my backyard! <-- interesting youtube movie title
19:28<@Bjarni>it's an emergency landing without any damage and not a crash though
19:28<@Bjarni>wind turned and took the balloon on a dangerous course :)
19:29<Gonozal_VIII>stupid ai... built a train line with 90° curve but 90° curves are disabled
19:30<Eddi|zuHause2>go fix it!
19:30<Gekz>Gonozal_VIII: report that
19:30<Gekz>a check would be useful
19:31<Gonozal_VIII>i don't think somebody will fix that ai
19:31<Gonozal_VIII>i'm surprised that it actually built something and not just messed up the landscape
19:31<SmatZ>Gonozal_VIII: AI doesn't work with 90deg turns - I think even the patch states that
19:32<Gonozal_VIII>you mean without 90° turns?
19:32-!-Korenn [] has quit []
19:32<Eddi|zuHause2>AI doesn't work [...]
19:32<@Bjarni>ln-: <-- this one is more interesting
19:33<@Bjarni>it tells why I'm not heading out there to clear tracks of snow
19:33<Eddi|zuHause2>what snow?
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19:34-!-KritiK [] has quit [Quit: Leaving]
19:34<Gonozal_VIII>fixed the track...
19:35<ln->Bjarni: there's snow only in fairytales.
19:35<@Bjarni>once in a while we get snow
19:35<Gonozal_VIII>had to enable build in pause because it kept destroying it
19:36<Gonozal_VIII>nice narrow gauge passenger line now, even profitable
19:36<@Bjarni>ln-: <-- that's a Danish snowplow
19:36-!-mindlesstux [~mindlesst@2001:470:1f07:16c:240:f4ff:fe52:a74e] has joined #openttd
19:37<CIA-5>OpenTTD: smatz * r11953 /trunk/src/road_cmd.cpp: -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation
19:38<ln->i've never witnessed railway plowing in finland.
19:39<@Bjarni>I have driven with a snowplow
19:39<@Bjarni>we moved it during the summer :)
19:40<ln->i once saw a snow plow attached in front of a car like this one:
19:41<@Bjarni>was the snowplow heavier than the car?
19:43<@Bjarni>at one time the guys at the town hall who were in charge of clearing roads for snow skipped a certain road on purpose because it had less priority. The people on it complained that they didn't clear it for days and they didn't care. Then some guy took his front loader and cleared the road
19:43<@Bjarni>how do you think the guys at the town hall reacted to that action?
19:44<+glx>they fined him?
19:44<Eddi|zuHause2>was that a rhethorical question?
19:44<@Bjarni>for clearing snow without a license
19:45<ln->crime should not be tolerated.
19:45<@Bjarni>Eddi|zuHause2: actually it was a test to see if you could detect enough stupidity as there are in real life
19:45<Eddi|zuHause2>you need a license to clear snow?
19:45<@Bjarni>looks like it
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19:46<Eddi|zuHause2>around here, everybody who owns a house is responsible for clearing the snow on half of the road adjacent to his property
19:46<@Bjarni>we have to do that with the sidewalks
19:47<@Bjarni>and we can be responsible if we don't and it causes an accident
19:47<@Bjarni>but we aren't allowed to remove snow from the road itself
19:47<Eddi|zuHause2>only the main road gets cleared by a plough
19:49<ln->Eddi|zuHause2: btw, does that responsibility cover all snow, or snow that has fallen from the sky?
19:50<@Bjarni>that's actually a good question
19:50<Eddi|zuHause2>hm, i believe for human-produced dirt the producer is responsible
19:50<@Bjarni>here when people clear the sidewalks some people throw all the snow onto the road
19:51<@Bjarni>then a snowplow throw all the snow up on the sidewalk
19:51<ln->because over here (finland) people are not very happy about the town plowing trucks dumping the snow on the sidewalk.
19:51<@Bjarni>and the cycle is on
19:52<ln->still the responsiblity is trasnferred to the house owners as that happens, in practice. i guess it has not been tested on court.
19:52<@Bjarni>if we listen to the weather forecasts we are told that the huge amount of CO2 will make snow a thing of the past
19:52<@Bjarni>I don't think so
19:53<Eddi|zuHause2>the last time we had big amounts of snow was 3 years ago, i believe
19:53<@Bjarni>Baghdad was snow covered last week or so
19:53<@Bjarni>for the first time in a lifetime
19:53<@Bjarni>most of the locals saw snow for the first time
19:53<Gonozal_VIII>we don't have any problems with sidewalks... we don't have sidewalks
19:54<@Bjarni>then where should you walk?
19:54<@Bjarni>on the road?
19:54<Gonozal_VIII>on the road of course
19:54<@Bjarni>last week I saw something odd
19:55<Eddi|zuHause2>we don't always have a clear distinction between road and sidewalk either
19:55<@Bjarni>at a location with a sidewalk, a bike trail and then the road a woman was walking on the road like it was the sidewalk
19:55<ln->Gonozal_VIII: and your cars are horse powered, like in Borat's Kazakhstan?
19:55<@Bjarni>she was walking in the middle of the lane blocking traffic
19:55<@Bjarni>and the sidewalk was empty
19:55<Eddi|zuHause2>was there traffic?
19:55<@Bjarni>plenty of cars
19:56<@Bjarni>since traffic slowed down at that spot
19:56<Eddi|zuHause2>i'd call the police
19:56<@Bjarni>they are overburdened
19:57<@Bjarni>and if they came she would likely be gone by then
19:57<@Bjarni>because I had to get to a phone first
19:57<Eddi|zuHause2>you can hold her back until police comes
19:57<@Bjarni>then how should I contact the police?
19:58<@Bjarni>besides what Gonozal_VIII said
19:58<Eddi|zuHause2>causing unneded blocking is a violation of traffic rules
19:58<@Bjarni>but it's not severe enough to allow a citizens arrest
19:58<ln->Bjarni: we have things called "cell phone" in here.
19:58<@Bjarni>here too
19:58<@Bjarni>and guess what
19:58<@Bjarni>they break
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19:59<Gonozal_VIII>no they don't
19:59<Gonozal_VIII>they get broken
19:59<+glx>or they get stollen
19:59<@Bjarni>all of a sudden the battery didn't last a whole conversation
19:59<Gonozal_VIII>you broke it! it's your fault!
19:59<Gonozal_VIII>ah, that's normal^^
19:59<@Bjarni>charge it all night
20:00<Gonozal_VIII>they're designed to fail after some time
20:00<@Bjarni>and then leave if off for a few hours
20:00<Eddi|zuHause2>you should have at least 2 years guarantee
20:00<@Bjarni>and it will have 2 minutes of talk on the battery
20:00<ln->Bjarni: i was just about to say you need to charge the phone now and then
20:00<Gonozal_VIII>nope, not on the battery
20:00<+glx>Eddi|zuHause2: the law says 1 year, and batteries are not included
20:00<@Bjarni>it's an old phone
20:00<ln->anyone boycotting Nokia?
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20:01<Eddi|zuHause2>i am! ;)
20:01<@Bjarni>the broken phone is a Nokia
20:01<@Bjarni>and I don't like stuff that breaks on it's own
20:01<Eddi|zuHause2>well, i'm boycotting all cell phones, but...
20:01<+glx>one good thing about Nokia, is they use only 1 charger type
20:01<ln->glx: not anymore
20:01<@Bjarni>not true
20:01<@Bjarni>I have two different ones
20:01<+glx>why did they change that
20:01<Gonozal_VIII>you can get new batteries for about 2 euro from ebay shops
20:01<@Bjarni>one could be considered a museumspiece though
20:02<@Bjarni>Gonozal_VIII: I don't trust batteries from a source like that
20:02<@Bjarni>batteries are dangerous if they malfunction
20:02<Gonozal_VIII>does that matter for 2 euros?
20:02<@Bjarni>they even kill people
20:03<ln->glx: smaller connector means smaller footprint on the circuit board, and also it is related somehow to this chinese requirement of being able to recharge through usb. (these i heard directly from someone working for nokia.)
20:03<@Bjarni>I read about one guy who had a phone in his breast pocket and the battery exploded and he died
20:03<Gonozal_VIII>they could only do that while loading... just load it behind something^^
20:04<@Bjarni>they tend to explode if they are charged and they get a physically shock like if you drop it
20:04<+glx>Gonozal_VIII: ever heard of dell batteries explosions?
20:04<Gonozal_VIII>where did you read that? i don't think that's possible
20:04<ln->Bjarni: guys and breasts don't sound a good combination.
20:04<ln->if it's their own.
20:04<@Bjarni>I meant the placement
20:04<@Bjarni>not bra size :P
20:05<@Bjarni><Gonozal_VIII> where did you read that? i don't think that's possible <-- it was in the news here when it happened for the 2nd time
20:05<Gonozal_VIII>very strange
20:05<@Bjarni>I mean TV and stuff... big time news
20:05<+glx>was sony's fault though
20:05<Gonozal_VIII>of course it was sony's fault
20:06<ln->Gonozal_VIII: i've read and heard about several Li-ion batteries spontaneously burning.
20:06<Gonozal_VIII>stuff, that's designed to break tends to break sometimes
20:06<ln->and li-ion batteries are dangerous if not manufactured properly.
20:06<@Bjarni>ln-: why should we boycott Nokia anyway?
20:06<Gonozal_VIII>yes burning... but not exploding
20:06<ln->Bjarni: you don't follow the news?
20:07<Eddi|zuHause2>Bjarni: they are closing down their factory in germany, after collecting lots of government support money to establish the place
20:07<+glx>I have a nokia monitor in front of me
20:07<@Bjarni>here the news is about the government is in minority in parliament and the risk of a new election (we had one a few months ago)
20:07<Eddi|zuHause2>relocating production to romania or something
20:08<Gonozal_VIII>most companies do that.. can't boycot everything
20:08<@Bjarni>it's a leftover from Siemens Mobile, right?
20:08<+glx>yeah boycot Michelin too :)
20:08<Eddi|zuHause2>i can't imagine that...
20:09<@Bjarni>they have to do something major about Siemens Mobile (now part of Nokia). They lost millions on a daily basis
20:09<@Bjarni>because something was seriously wrong
20:09<+glx>yes their phones
20:09<ln->is Nestlé still on the boycott list?
20:09<Gonozal_VIII>no, siemens is good
20:10<@Bjarni><glx> yes their phones <-- actually I don't think the phones themselves appears to be bad... it's just crap software to sync it with a computer
20:10<@Bjarni>windows only
20:10<@Bjarni>and it crashes all the time
20:10<@Bjarni>and if it crash then you have to reboot to be able to find the phone again
20:10<+glx>my brother had many problem with the screen of his siemens phone
20:11<+glx>we regulary need to use a screwdriver to get the image back
20:11<@Bjarni>I think all products has bad stuff once in a while
20:11<@Bjarni>I once managed to kill a HD in just a week
20:11<+glx>it's a conception problem for this one
20:12<@Bjarni>it lost a bearing
20:12<@Bjarni>and it was even supposed to be a high standard HD
20:12<ln->Bjarni: Maxtor?
20:12<+glx>or seagate
20:13<@Bjarni>it was the one in my (at that time) brand new PowerBook
20:13<@Bjarni><ln-> is Nestlé still on the boycott list? <-- it's on mine and it will stay there until they figure out to make something that I would actually consider buying
20:14<@Bjarni>actually it's the only powerbook that I ever owned and now they aren't calling them that anymore so I will never get another one
20:14<ln->Bjarni: they are involved in so many products that it's hard to avoid them completely.
20:14<+glx>Bjarni: what do you eat then?
20:15<@Bjarni>well... I eat bread, pasta, meat, fish, pizza...
20:15<Gonozal_VIII>i had a siemens a55, that was a great phone...
20:15<@Bjarni>do I really have to list all of it?
20:15<ln->Bjarni: no, only the ones by Nestlé.
20:16<@Bjarni>"" <-- that's the list
20:16<@Bjarni>wow... I managed to do that quickly
20:16<+glx>are you sure you don't eat any ?
20:16<Gonozal_VIII>nestle does a lot of stuff...
20:16<+glx>they have a lot of brands
20:16<ln->i doubt your list for a whole month would be that short.
20:17<ln->yeah, hint: the brand on the package isn't "Nestlé" with 5-cm letters.
20:18<@Bjarni>I'm pretty sure
20:18<Gonozal_VIII>hmm after eight too
20:18<Gonozal_VIII>kitkat, smarties
20:18<@Bjarni>a fair amount of what I eat is homemade
20:18<@Bjarni>Gonozal_VIII: I'm not eating any of those
20:19<Eddi|zuHause2>homegrown? i have thought better from your :p
20:19<@Bjarni>we do have stuff in the garden but that's not what I meant
20:19<Gonozal_VIII>me neither
20:19<@Bjarni>but the flour isn't from Nestlé
20:19<ln->Nesquik, Nestea, Smarties, KitKat, Lion, Cheerios, ...
20:20<Eddi|zuHause2>you do realise that "homegrown" is a reference to "weed" :p
20:20<@Bjarni>neither are the stuff from the butcher
20:20<@Bjarni>Eddi|zuHause2: oh... right... Didn't think of that
20:20<@Bjarni>I'm not getting high by any funny cakes if that is what you mean :P
20:20<Gekz>Jaffa cakes mayhaps?
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20:21<@Bjarni>you mention a whole lot of stuff and I don't eat any of it
20:21-!-Digitalfox_ [] has quit []
20:21<ln->well give us some brand names
20:22<+glx>volvic is a nestlé brand too IIRC
20:22<Gonozal_VIII>they have chocolate water?
20:22<+glx>hmm no it's danone indeed
20:22<@Bjarni>it's not that I don't recall the brand names but it makes little sense to mention local stuff that you never heard of
20:23<ln->we can google
20:23<@Bjarni>in Danish?
20:23<@Bjarni>well you can
20:23<ln->vi kann gøøgle
20:24<@Bjarni>that's not Danish :P
20:24<ln->danish enough for me
20:24<+glx>that looks like danish
20:24<@Bjarni>no Danish word ends on "nn"
20:24<+glx>ln-: next time use the a with a circle on it ;)
20:25<+glx>more danish :)
20:25<@Bjarni>it's the key thatøs on top of ø
20:25<@Bjarni>and ø is next to ' xD
20:26-!-lekro [] has quit [Quit: This computer has gone to sleep]
20:26<Gekz>you and your norsk keyboards
20:26-!-Digitalfox [] has quit [Ping timeout: 480 seconds]
20:26<ln->man måste ofta tænka på gula sidør
20:26<@Bjarni>I'm sitting here writing Danish with a Norwegian keyboard
20:27<@Bjarni>now that sounds realistic :p
20:27<Gekz>it's all the same.
20:27<@Bjarni>no it's not
20:27<Gekz>I could write english with a german keyboard xD
20:27<@Bjarni>Norwegian is totally different
20:27<+glx>Gekz: try with a russian keyboard ;)
20:27<@Bjarni>they write "buss"... everybody knows that it's supposed to be "bus"
20:27<Gekz>glx: mmm that's good cyrillics
20:28<Eddi|zuHause2>Gekz: you'd be Geky then
20:28<ln->Bjarni: i bet you haven't heard of Valiojäätelö, but unfortunately that too has been Nestléfied a few years ago.
20:28<Gekz>Eddi|zuHause2: i'd still be Gekz.
20:28<Gekz>I know where the z key is boy
20:28<Gekz>mmm kezboard.
20:28<Gonozal_VIII>[02:27:51] Bjarni: they write "buss"... everybody knows that it's supposed to be "bus" <-- bus is bus ;-)
20:28<+glx>yes it's bus, not buss
20:28<ln->but the most shocking thing is that norwegian has three genders!
20:29<Eddi|zuHause2>i noticed that SuSE has zast symliked to yast ;)
20:29<@Bjarni>here is a good one. Uncle Scrooge is called "onkel skrue" (uncle screw)
20:29<Gonozal_VIII>so? german has 3 genders too
20:29-!-Digitalfox [] has joined #openttd
20:29<Gekz>two balls, no balls and one bals.
20:29<ln->Gonozal_VIII: yes, but swedish doesn't, danish doesn't.
20:29<+glx>"oncle picsou" here
20:30<Eddi|zuHause2>what is an "uncle scrooge"?
20:30<Gonozal_VIII>male, female, neutral... for objects...
20:30<Gonozal_VIII>and girls...
20:30<@Bjarni>Eddi|zuHause2: Donald Duck's rich ungle
20:30<Gekz>Gonozal_VIII: masculine, feminine, and neuter
20:30<@Bjarni>he is named Scrooge McDuck in English
20:30<Gekz>Die Gonozal_VIII.
20:30<Gekz>Das Gekz.
20:30<Eddi|zuHause2>the uncle of Donald is called Dagobert
20:31<Gonozal_VIII>it wants me to die :-(
20:31<Gekz>you don't know any german do you
20:31<Gonozal_VIII>nope, not a bit
20:31<Gekz>Die is the feminine "the"
20:31<@Bjarni>Scrooge McDuck is named after Ebenizer Scrooge from Dickens' "A Christmas Carroll"
20:31<+glx>how are called riri, fifi and loulou ?
20:31<@Bjarni>(I hope I wrote the name rigth)
20:31<Gekz>it's pronounced "d"
20:32<Gekz>man I need to learn IPA
20:32<@Bjarni>glx: Huey, Duey and Louis?
20:32<Eddi|zuHause2>glx: i can only assume you mean Tick Trick and Track
20:32<ln->not Louis
20:33<@Bjarni>how is it spelled...
20:33<Gonozal_VIII>gekz, you're good at german?
20:34<ln->louie gives many results
20:34<Gekz>well, no.
20:34<Gekz>by the end of this year, hopefully :)
20:34<+glx>Bjarni: oh right, now I remember I saw their names in "The Lucky Dime Caper starring Donald Duck" (on sega master system)
20:36-!-Eddi|zuHause3 [] has joined #openttd
20:36<Eddi|zuHause3>Gekz: anyway, whenever i am at an english keyboard, i constantly mix up y and z
20:37<@Bjarni>Huey, Dewey and Louie <-- that's how it's spelled (according to Disney)
20:37<+glx>I think it's weird when you are used to an azerty keyboard
20:37<Gekz>Eddi|zuHause3: lol
20:38<Eddi|zuHause3>how do you think i noticed that "zast" thing? :p
20:38<+glx>do they have yqst too?
20:38<ln->azerty.. is q where a is supposed to be then?
20:39<Eddi|zuHause3>glx: i don't think so ;)
20:39<+glx>ln-: and m after jkl
20:40-!-lolman [] has quit [Remote host closed the connection]
20:40<+glx>where ; is on qwerty
20:40<ln->mine is qwertyuiopåasdfghjklöä'<zxcvbnm,.-
20:41<Eddi|zuHause3>; is on shift+, here
20:41<+glx>hmm missed the < before w
20:42<+glx>and the worst change: &é"'(-è_çà)=
20:42<Eddi|zuHause3>qwertzuiopü+ asdfghjklöä# <yxcvbnm,.-
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20:44<Eddi|zuHause3>that's on AltGr+M here
20:44<+glx>dunno why it is in the layout
20:44<ln->glx: and $ and £ without and with a mere shift only?
20:45<Eddi|zuHause3>$ is shift+4 here
20:45<+glx>$ is $
20:45<ln->$ is altgr+4, £ is altgr+3
20:45<Eddi|zuHause3>£ is not on the layout originally
20:45<+glx>ln-: I don't get the second char
20:45<Gonozal_VIII>i have € and $ keys above my left and right cursor keys
20:45<Eddi|zuHause3>but here it is mapped to AltGr+Shift+3
20:46<Eddi|zuHause3>Gonozal_VIII: you don't have UTF-8
20:46<Eddi|zuHause3>no, the other one
20:46<+glx>$ is not the problem
20:46<Eddi|zuHause3>$ is ASCII
20:46<ln->£ pound
20:47<Gonozal_VIII>can't copy the other one because nobody wrote it^^
20:47<+glx>£ is shift $
20:48<Tefad>but.. $ is shift 4
20:49-!-nzvip [~svip@] has quit [Quit: Leaving]
20:49<+glx>4 is shift '
20:49<Gonozal_VIII>there are two shifts^^
20:49<Gonozal_VIII>try both + 4 ;-)
20:49<ln->glx: who decided that the french need to have quick access to american money without pressing even shift?
20:49<Tefad>Gonozal_VIII: no difference
20:49<Eddi|zuHause3>on some keyboard layout, caps enables a different set of shift results ;)
20:50<Tefad>programming on european keyboards must be annoying
20:50<Gonozal_VIII>yes eddi, that's called lowercase
20:50<Tefad>caps+shift here doesn't do anything
20:50<Eddi|zuHause3>Gonozal_VIII: no, i mean something different
20:50<Tefad>in some broken systems, you'll get numbers instead of symbols though
20:51<Eddi|zuHause3>caps does not make the default uppercase
20:51<Eddi|zuHause3>but changes the way some keys are handled
20:51<Tefad>urmom doesn't make the default uppwercase.
20:51<Eddi|zuHause3>e.g. the swiss keyboard layout
20:52<Eddi|zuHause3>which swiches between french and german special letters
20:53<Gonozal_VIII>alt shift switches between keyboard layouts...
20:54<Gonozal_VIII>but only if you have multiple of them active what i don't
20:55<Gonozal_VIII>i had that in a game where alt shift was used for something and wasd for running... i had something often used mapped to y and half of the time it didn't work...
20:56-!-Bjarni [] has quit [Quit: Leaving]
20:57<Eddi|zuHause3>Gonozal_VIII: no, it's not different keyboard layouts
20:57<Eddi|zuHause3>it's one keyboard layout
20:58<Gonozal_VIII>O_o it's 3 already
20:59<Gonozal_VIII>i should probably sleep... have to get up in 4h
21:00<Gonozal_VIII>i'm so tired, i even posted in the coding style topic...
21:01<Gonozal_VIII>yay for delete button
21:01<Gekz>anyone play freeciv xD
21:02<Gonozal_VIII>no time...
21:02<Gonozal_VIII>always no time...
21:02<Gonozal_VIII>oh noes, i'm so poor
21:03<Eddi|zuHause3>i rather play civ4
21:03-!-Brianetta [] has quit [Quit: Tschüß]
21:04<Gonozal_VIII>ever played on a donut shaped world with water in the middle?
21:04<Gonozal_VIII>that's fun
21:04-!-GoneWacko [] has quit [Quit: You just lost the game]
21:05<Gonozal_VIII>not donut shaped as in ns and ew connected...
21:05<Gekz>Eddi|zuHause3: you can't attack a city with a ship on civ4
21:06<Gekz>that's the worst part about the civ series, the navy is nerfed
21:06<Gonozal_VIII>you can shoot down the defenses
21:06<Eddi|zuHause3>you can cause collateral damage i believe
21:06<Gekz>... and
21:06<Gekz>you can't kill units >_>
21:06<Gekz>it only injures them down to 1/10
21:06<Eddi|zuHause3>and you can block traderoutes
21:07<Gekz>I like to kill their entire city with my ships, then send in a warrior on freeciv
21:07<Gonozal_VIII>if you can't kill them then, you suck^^
21:07<Gekz>Gonozal_VIII: idiot, you can only bombard, not attack
21:07<Eddi|zuHause3>so? you'll have to bring along more troops
21:07<Gekz>I played civ for too long :)
21:07<Gekz>why should I have to bring troops along when I have 100 battleships
21:07<Gonozal_VIII>always mixed troops not just some ships
21:07<Gekz>logic would say they could blow everything up :)
21:08<Gonozal_VIII>blow everything up... but not hold a city
21:08<Gekz>I love it when people on freeciv build their entire nation on the coast
21:08<Eddi|zuHause3>logic would say the troops figure out how to hide from the ships
21:08<Eddi|zuHause3>you are just twisted and abuse a misfeature
21:08<Gekz>Eddi|zuHause3: when missiles are flying at building everywhere, where do you hide? ;)
21:08<Eddi|zuHause3>and then cry because they fixed it
21:09<Gekz>it wasn't a misfeature
21:09<Gekz>it's a Sid Meiers Civ "feature"
21:09<Eddi|zuHause3>it was totally unbalanced
21:09<Gekz>I don't liek the ruleset, so I don't play the game
21:09<Gekz>I play freeciv, because it rocks :)
21:10<Eddi|zuHause3>in civ 2, ships were heavily overpowered against troops, and could attack a half a dozen times
21:10<Gonozal_VIII>but the stupid ais in civ4 always nuke the earth...
21:11<Gonozal_VIII>barbarians win blah...
21:11<Gekz>I like pirates on freeciv, they make me laugh
21:11<Gekz>they're harder than half the ais
21:11<Gekz>they cap your base and you can't get it back easily :)
21:12<Eddi|zuHause3>but i didn't quite figure aircraft out in civ 4 yet
21:12<Gekz>aircraft in civ4 suck so badly.
21:13<Gonozal_VIII>i played on a huge highlands map with one city challenge... then one of the enemys moved in a stack with about 300 cavalry, 200 artilry, 200 rifleman and lots of other units...
21:13<Gekz>wow. You got pwned.
21:13<Gonozal_VIII>i had a couple of mgs and they fought it off!
21:13<Gekz>you had defences.
21:14<Gonozal_VIII>of course i had defenses
21:14<Gekz>and they weren't veterans :D
21:14<Gekz>and yours were elite
21:14<Gekz>therefore pwned them
21:14<Gonozal_VIII>lots of first strikes
21:15<Gekz>I like on freeciv how I could fortify 2 legions on a mountain looking down on the desert, then my friend sends a stack of 20 musketmen and they all die in one attack, stack death
21:15<Gekz>because height defensive xD
21:15<Gonozal_VIII>no stack death... they all attacked on their own
21:15<Gonozal_VIII>i had to turn attack animation off or it would have lasted for hours
21:16<Gekz>stack death is fun
21:16<lolman>Didnt they stack die unless they had fortified themselves?
21:16<Gonozal_VIII>what is stack die?
21:16<lolman>Gonozal_VIII, when a stack of units are attacked and defeated they all die
21:17<Gekz>and my friend cried
21:17<lolman>Unless they're on a fortified square
21:17<Gonozal_VIII>not in civ4
21:17<Gekz>fortified as in fortifications
21:17<lolman>Gekz, yep
21:17<lolman>Gonozal_VIII, Civ4 changed everything
21:17<Gekz>Civ4 ruined everything
21:17<lolman>Gekz, I agree
21:17<Gekz>religions were a blowout.
21:17<Gekz>they did it all wrong.
21:17<Gonozal_VIII>companies are huge...
21:18<lolman>Civ1 FTW, except the warrior beating tank thing
21:18<Gonozal_VIII>the enemy could never have afforded that stack without his company that he spread everywhere
21:18<Gonozal_VIII>so i went out and blew up his company hq city
21:18<Gekz>lolman: play freeciv with civ1 rules then?
21:19<lolman>Gekz, don't have freeciv yet ;)
21:19<Gonozal_VIII>some turns after that he lost his whole army, couldn't afford it anymore^^
21:19<Gekz>lolman: get it? it's free
21:19<lolman>Gekz, it's downloading now
21:19<lolman>And installing :P
21:19<Gekz>good man :P
21:19<Gekz>sdl or gtk?
21:19<Gekz>... or xaw3d
21:19<Gekz>ah! an arch user
21:19<Gekz>good man :P
21:20<Gekz>I have to update my aur package for freeciv
21:20<Gekz>its still 2.1.1
21:20<Gekz>a simple number change and it works the same
21:20<Gekz>I maintain it
21:20<lolman>I may as well grab the SVN one :P
21:20<Gekz>SVN isn't playable
21:20<Gekz>they're changing a lot for 2.2
21:20-!-a1270 [] has quit [Ping timeout: 480 seconds]
21:21<lolman>Grabbing the gtk one off AUR now
21:21<lolman>I'd got whatever was in the normal repos
21:21<Gekz>lolman: edit the PKGBUILD
21:21<Gekz>change the pkgver from 2.1.1 to 2.1.2
21:21<Gekz>and it will download the correct sources
21:21<Gonozal_VIII>don't try to stop me again!
21:22<Gekz>but 2.1.1 and 2.1.2 are only different if you dont speak english
21:22<Gekz>you can use any 2.1.x client with any 2.1.x server
21:22*Gekz proceeds to update his pkgbuild
21:22<Gekz>I don't even use Arch on this PC any more >_>
21:22<Gekz>but I still love it
21:23<lolman>Arch rocks
21:23<Gekz>it does
21:23<Gekz>but it got too ...
21:23<lolman>Especially when configured properly
21:23<Gekz>I needed a stable system to play nwn on
21:23<Gekz>Arch and NWN do not play nice.
21:23<Gekz>so I have Debian and Arch installed.
21:24*lolman gets frustrated at one of the deps
21:24<Gekz>which dep
21:24<Gekz>what's wrong with it?
21:24-!-SmatZ [] has quit [Quit: Konversation terminated!]
21:24<lolman>Won't build >_<
21:24<Gekz>why not?
21:24<lolman>Looks for libggz version 0.0.14 (which I have)...fails to find it and dies :o
21:25<Gekz>how unfun
21:25<Gekz>can you specify where it is
21:25<lolman>Aha, worked out the issue
21:25<lolman>Missing dep in the PKGBUILD for it
21:25<Gekz>aur can be a pain in the ass
21:25<Gekz>do you use yaourt
21:26<Gekz>good man
21:26<lolman>Nothing else comes close :P
21:26<lolman>Grr same damn error
21:27<Gekz>when you get the freeciv 2.1.2 source
21:27<Gekz>give me the md5sum please >_>
21:27<lolman>I'll just wget it, hang on :P
21:28<Gekz>I have the elite slow australian internet
21:29*lolman grabs it at 1.45MB/s
21:29<lolman>8574ad8cf28663d6aeec8b5e74d01f33 freeciv-2.1.2.tar.gz
21:29<Gonozal_VIII>no torrent for that stuff?
21:30<lolman>Gonozal_VIII, who needs torrents when you have belnet?
21:30<lolman>Gekz, I'm grabbing the bz2 as well if that helps at all
21:30<Gonozal_VIII>oh... mb....
21:31<lolman>358d140f545c4ac9e05c4e2b13de7a55 freeciv-2.1.2.tar.bz2
21:32<Gekz>thanks boy
21:32<Gekz>and now I'm shitty
21:32<lolman>Gekz, having a 20Mb line rocks :P
21:32<Gekz>I click new game and the server crashes
21:32<Gekz>like wtf.
21:33<Gekz>oh lol
21:33<Gekz>lolman: do not mix svn nations with stable version nations
21:33<Gekz>it bitches about no barbarian nation
21:33<lolman>Gekz, I won't :)
21:33<Gekz>I'll still try
21:34<lolman>I should resize my /
21:34<lolman>10GB isn't enough :P
21:35<Gekz>mine was 10GB
21:35<lolman>Oh fook
21:35<Gekz>I then bought a 500GB HDD.
21:35<Gekz>it's still 10GB
21:35<Gekz>what, out of space?
21:35<lolman>I changed repos...and forgot to change i686 to x86_64 >_<
21:35<Gekz>pacman -Rss or whatever the cache clearer is xD
21:36<Gekz>oh nice.
21:36<Gekz>you lose
21:36<lolman>Time to get reinstalling stuff before it's too late :P
21:37<lolman>I was wondering why freeciv didn't work ~_~
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21:41<Gekz>I've made a mess with the nationsets
21:41<lolman>pwnd myself there
21:42<lolman>There, damage sould be dealt with now
21:42<lolman>Indeed it is. Phew
21:43<Gekz>I worked out why it didnt work
21:43<Gekz>they have now implemented two kinds of barbarian
21:43<Gekz>land barbarians and sea barbarians xD
21:43<Gekz>pirates and barbarians.
21:43<Gekz>so a new variable breaks it
21:43<Gekz>man, 2.2 is going to rock
21:44<lolman>Ooh pirates
21:49<Eddi|zuHause3>the worst part about freeciv is the interface
21:49<Eddi|zuHause3>it looks so... unprofessional
21:49<Gekz>it's hardcore.
21:50<Gekz>theres 3 different interfaces
21:50<Gekz>and 2 more unofficial ones
21:52<ln->i really think it would make OTTD more interesting if half of the country could suddenly become inaccessible. or, the country could suddenly extend to double size.
21:53-!-fjb [] has quit [Remote host closed the connection]
21:53<Gekz>oi lolman
21:54<Gekz>we're hosting a game if you want to play
21:54<lolman>Gekz, hmm, I suck, and I'm tired :P
21:54<Gekz>We suck, and I just woke up
21:54<Gekz>sleep drunkenness
21:54<Gekz>you have no excuse
21:54<lolman>I *really* suck
21:54<Gekz>good, you can hide as wellas you can
21:55<lolman>Point me at the server then :P
21:55<Gekz>whois me
21:56<Gekz>thats the ip
21:56<Gekz>the port is 5556
21:56<Gekz>enough said :D
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22:09<Eddi|zuHause3>err... can anyone explain to me why i have this local change?
22:09<Eddi|zuHause3>-static void PlaceInitialIndustry(IndustryType type, int amount)
22:09<Eddi|zuHause3>+static void PlaceInitialIndustry(IndustryType type, uint amount)
22:09<Gekz>int became uint
22:09<@Belugas>a negative amount is not possible?
22:09<@Belugas>a type conflict?
22:09<@Belugas>can be anything
22:10<Eddi|zuHause3>i can only imagine it's leftover from an old newindustries diff
22:11<+glx>and a mistake made while fixing a conflict
22:14<Eddi|zuHause3>it's the only local change i cannot match to a patch...
22:15<Eddi|zuHause3>newindustries.diff:+static void PlaceInitialIndustry(IndustryType type, uint amount)
22:15<+glx>or maybe it didn't conflict when merged
22:16<Eddi|zuHause3>i guess that line was never changed in the final version
22:16<+glx>looks like it
22:21<ln->if a klingon eats, is it essen or fressen?
22:21<Eddi|zuHause3>err... i never payed attention to that :p
22:25-!-NW|Aerandir [] has quit [Ping timeout: 480 seconds]
22:25<ln->i'm making a wild guess that a dictionary doesn't specify whether essen is used for all humanoid life forms.
22:27-!-lolman [] has quit [Quit: Leaving]
22:29<Eddi|zuHause3>"Gagh heißt [...] der Würmerfraß, den die Klingonen in Star Trek fressen."
22:30<Eddi|zuHause3>anyway... "klingonen fressen" ~> 500 results, "klingonen essen" ~> 40000 results
22:31<ln->it would make an excellent Wikipedia "article" -- "List of Star Trek species that eat with fressen"
22:34<Eddi|zuHause3>anyway, "fressen" is usually associated with animals, and "Fraß" is associated with really bad food
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22:40<CIA-5>OpenTTD: richk * r11954 /branches/NewGRF_ports/src/water_cmd.cpp: [NewGRF_ports] -Fix: Seaplane airports need protecting from flooding by adjacent tiles.
22:40<Eddi|zuHause3>what are my eyes witnessing here?
22:41<+glx>broken eyes, change eyes ;)
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---Logclosed Wed Jan 23 00:00:40 2008