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#openttd IRC Logs for 2008-01-26

---Logopened Sat Jan 26 00:00:02 2008
---Daychanged Sat Jan 26 2008
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02:01<Draakon>does anyone knows a savegame for copy&paster templates?
02:02<Gonozal_VIII>good junctions and stations?
02:02<Gonozal_VIII>don't load coop games ;-)
02:03<Gonozal_VIII>ok, some or even most of their stuff is ok/good... but some others look very advanced but are much less efficient than a simple approach
02:05<Draakon>i dont think so
02:06<Gonozal_VIII>there was for example a unloading station with 18 platforms... two lines entering, totally mixed through each other, lots of presignals... and a huge jam
02:06<Draakon>it can be fixed
02:07<Gonozal_VIII>yes but after the fixing there's nothing left the way it was^^
02:08<Draakon>should be? its broken anyway
02:08<Gonozal_VIII>but then why copy it in the first place...
02:09<Draakon>first fix, then copy
02:09<Gonozal_VIII>their design for 2 platform terminal station works better than any other i know... you can copy that :-)
02:11<Draakon>you mean Osai style terminus?
02:11<Gonozal_VIII>hmmm there should be a download section for copy paste templates
02:12<Draakon>i dont use terminus stations, never, because they cant handle so much traffic as good roro does
02:12<Gonozal_VIII>ah yes, 4 platform not 2
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02:12<Gonozal_VIII>yes, roro is always better... but i couldn't get any better results with terminus than that
02:14<Gonozal_VIII>i still have my junction design screenshots on my webspace :-)
02:15<Draakon>this entrace for roro is good
02:15<Gonozal_VIII>hmmm no^^
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02:16<Gonozal_VIII>same style as the one that caused the big jam
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02:17<Draakon>because the exit was not good
02:17<Gonozal_VIII>no the exit was free, the entry jammed
02:17<Gonozal_VIII>the exit was overloaded after i fixed the entry...
02:17<Gonozal_VIII>but only until the jam was gone
02:18<Draakon>the screenshot i showed you, had 6 platforms, it can be extended to 64
02:18<Draakon>which means, jam free one
02:18<Gonozal_VIII>long seperate entries are fine... but no switches there and no presignals...
02:18<Gonozal_VIII>but add a bunch of normal signals
02:18<Gonozal_VIII>pathfinder handles the balancing
02:18<Gonozal_VIII>works perfectly fine
02:19<Draakon>normal are not good
02:20<Gonozal_VIII>they are... no trains have to stop or slow down
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02:21<Gonozal_VIII>from the 18 platforms that were terribly jammed before were only ~10 in use most of the time after i rebuilt the entry, no waiting trains, no jams
02:21<Draakon>anyway i found a ancient savegame from the forums which has templates, im going to show a good one for you
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02:22<Draakon>a roro station
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02:24<Gonozal_VIII>almost the same style i used myself some time ago :-)
02:25<Gonozal_VIII>but i found out that the pathfinder is very good at balancing
02:25<Draakon>a very good one here, about 400 goods trains visit it
02:26<Gonozal_VIII>just normal diagonal line with a straight line splitting from it to every platform and enough normal signals and it balances out
02:28<Draakon>that style i showed, it has normals at entrances, and presignals at platform entaces
02:28<Gonozal_VIII>i can see that
02:30<Draakon>another style for you
02:30<Gonozal_VIII>and since i saw it i'm trying to figure out the trick behind those combos
02:30<Gonozal_VIII>(why they have a exit AND a combo in front of every platform)
02:31<Gonozal_VIII>more pathfinder penalty?
02:31<Draakon>you dont get the idea? presignals dont make penalty
02:32<Gonozal_VIII>why else do they build those?
02:33<Gonozal_VIII>yellow and grey... doesn't make sense
02:33<Draakon>well build the station, have 300 trains use that station, then you can get the idea behind it
02:34<Draakon>these are yapfs penaltys
02:34<Draakon>signals arent included
02:35<Gonozal_VIII>rail_look_ahead_max_signals = 10
02:35<Gonozal_VIII>rail_look_ahead_signal_p0 = 500
02:35<Gonozal_VIII>rail_look_ahead_signal_p1 = -100
02:35<Gonozal_VIII>rail_look_ahead_signal_p2 = 5
02:35<Draakon>do you know that you can change them to fit your needs anyway?
02:36<Gonozal_VIII>it works the way it is ;-)
02:37<Draakon>also coop's(me too) use loadbalancers in front of a station, so no need for normal signals to do the work
02:38<Gonozal_VIII>overcomplicating easy tasks ;-)
02:39<Draakon>anyway, i wonder do you know whats this for:
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02:42<Gonozal_VIII>i'm sure there are ways to block a track with only changing one signal that don't involve a poor trapped train...
02:44<Draakon>heres the reason its good for:
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02:44<Draakon>helps you to block entry to a station, hub or a junction till you construct or remake it, then reverse the signal again and the trains can move again
02:44<Gonozal_VIII>i figured that out
02:52<Draakon>is there a way, for example this: to get a patch file of the fix?
02:54<SpComb>Logs: (old: )
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03:06<Draakon>nvm i got it
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03:58<Eddi|zuHause2>any dev around here this early? i need a little input on . i believe it is a semantics error in the code
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05:51<Gonozal_VIII><-- back
05:52<dih>--> gone
05:52<Gonozal_VIII>and you all missed me
05:52<dih>or souls i say
05:53<dih>--> front
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05:55<Species8472>hello, i just downloaded your game, and decided to try and play. So I joined a server, said hello, and moments later was kicked.
05:55<Gonozal_VIII>dihedral server? with nickname player?
05:55<Species8472>no with nickname hello...
05:56<Species8472>Im banned now, no idea why, I didnt do something wrong ( I think?)
05:56<Gonozal_VIII>what server?
05:56<Species8472>dihedral server, i think.
05:58<Gonozal_VIII>i know he has a script that kicks players with the default nickname player... but ban for hello seems strange
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05:58<Species8472>well I did join back, someone said to put password on company, I said its ok others can join. And then I was kicked again and couldnt rejoin.
05:58<Species8472>Can you recommend any good servers?
05:59<Gonozal_VIII>i don't play on public servers
06:01<Zavior>You really should put password on your company anyway =)
06:02<Species8472>then other players cant join...
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06:02<Zavior>Well I guess its fine if you know everyone in the game
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06:03<Species8472>is this dih person the admin?
06:04<Species8472>ok well maybe he can explain the kick and ban then
06:04<Gonozal_VIII>[11:52:36] dih: --> gone
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06:04<Gonozal_VIII>i guess he is afk
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06:08<dih>species8472 - how about reading the server rules before complaining here?
06:08<Gonozal_VIII>you closed the fluidic rift
06:09<Gonozal_VIII>portal to fluidic space...
06:09<Species8472>sorry i didnt see any server rules
06:09<Species8472>where can i find them?
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06:10<Species8472>ok I read them, can i be unbanned now?
06:10<dih>sure - give me a sec
06:11<dih>yet - if you dont stick to them - dont be surprised
06:11<Species8472>I will try my best... There are a lot of rules :)
06:11<dih>the password thing is because we have seen too many open companies being used to destroy the map
06:12<dih>which does not just ruin the game of one person
06:12<Species8472>oh right, i understand then
06:13<Species8472>and please dont see me coming here as a complaint, I just didnt understand what was going wrong
06:13<dih>even if you were trying to complain here
06:13<Species8472>meh. my company is gone
06:14<dih>the only relation my servers have with this channel is that the games hosted are openttd
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06:19<Gonozal_VIII>yay new sga :D
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06:20<Zavior>ep14 is it?
06:20<Zavior>Or 15
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06:34*dih waves
06:34*Prof_Frink microwaves
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06:35*dih longwaves
06:35*hylje macrowaves
06:36<Gonozal_VIII>i just wanted to write macrowaves!
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06:36*dih waves hylje
06:36<Gonozal_VIII>no fair
06:36<dih>like a flag
06:36<Gonozal_VIII>the macrowave from the men's kitchen
06:37<dih>dont wanna know what that looks like
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06:37<Gonozal_VIII>makes a normal potato hot and green glowing in only 3 seconds^^
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06:39<Gonozal_VIII>i could post a link... but no offtopic youtube links allowed
06:40<dih>i was just going to say - pm me :-D
06:41<Gonozal_VIII>don't look directly at the potato^^
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06:51<dih>Gonozal_VIII: does no offtopic youtube urls, mean offtopic to the channels topic, or offtopic to the current chat topic?
06:52<Gonozal_VIII>let's all talk about xyz now
06:52<Prof_Frink>dih: If the current chat topic is offtopic youtube urls
06:53<Prof_Frink>Then posting an offtopic youtube url would be ontopic, so would be off the topic of offtopic urls and *brain asplode*
06:54<Gonozal_VIII>very fragile brain
06:54<Gonozal_VIII>should have used it more often
06:54<dih>now it's too late
06:54<Prof_Frink>Gonozal_VIII: I did. Fatigue failure.
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07:22<yorick>still the new roads from TTRS don't apply automatically
07:23<yorick>in 1970
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07:23<yorick>I thought that one would be fixed by now
07:28<@peter1138>you have to reload the grf
07:28<@peter1138>that's how it's designed
07:28<yorick>I know
07:29<yorick>but it's website says it's a bug in TTDP
07:29<@peter1138>no it doesn't, and it's not
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07:30<yorick>"There is a small problem with the roads because of a limitation of TTDPatch: the roads can't change automatically in 1970."
07:31<yorick>would it be a big problem to remove that limitation from openttd?
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07:32<@peter1138>limitation != bug
07:32<yorick>I know
07:32<yorick>but that's not my question ;)
07:32<@peter1138>and yes, it's a fairly big thing to change, and it would require changing the grf too
07:32<@peter1138>but... tesco :o
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08:04<yorick>why cant I edit the freight multiplier during multiplayer?
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08:07<SmatZ>yorick: it was causing desyncs, then it was fixed
08:07<Maedhros>because it affects train speeds, so it has to be the same for everyone
08:07<SmatZ>but then some options were disabled for multiplayer because they affect some newgrf calls
08:07<SmatZ>calls at startup
08:07<SmatZ>so it would cause desyncs anyway
08:08<SmatZ>(grf could load different setting for players who connect after the option change)
08:08<yorick>some crazy one set it to 200
08:08<yorick>and I only have rcon
08:09<Eddi|zuHause2>the typical solution is load in single player, change setting, restart server with the new savegame
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08:11<yorick>Eddi: as I said, I only have rcon access, no disk
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08:19<dih>you have rcon to a server? ^^
08:20<yorick>erm...yes =-)
08:20<dih>which server?
08:20<@peter1138>200? heheh
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08:21<yorick>a private server
08:21<dih>peter1138: sounds like 9 locs and 1 coal waggon :_D
08:21<@peter1138>aww shit, i forgot to pause when i went out...
08:21<@peter1138>200*40 = 8000t... so maybe not that much ;p
08:22<dih>7 locs for 3 waggons of coal :-P
08:22<dih>depending on trainset and year :-P
08:23<Gonozal_VIII>serbian railset year 1875... 150 hp loco ;-)
08:23<yorick>UKRS, 1970
08:23<Eddi|zuHause2>E 94 is designed to haul 2000t
08:23<Eddi|zuHause2>although the physics of openttd is a bit off
08:24<dih>just a wee bit
08:25<Eddi|zuHause2>well, i drag 4000t just fine
08:25<Eddi|zuHause2>even along slopes
08:25<yorick>can tilting actually be seen?
08:26<Eddi|zuHause2>i kinda doubt it
08:26<Eddi|zuHause2>tilting is supposed to give you speed bonus in narrow curves
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08:27<dih>perhaps if you tilt your head while the train goes round the curve
08:27<Eddi|zuHause2>and it's only a few degrees
08:27<Eddi|zuHause2>it's not like it's lying sideways on the track ;)
08:27<dih>or tip you screen slightly to one side or the other
08:30<@peter1138>yorick, it can if a grf makes it seen
08:30<@peter1138>there was at least one
08:31<@peter1138>it looked silly, heh
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08:34<yorick>[14:30] <@peter1138> there was at least one <--which one?
08:38<@peter1138>can't remember
08:39<yorick>could a cheat be included to disable industries ... of an estimated ...?
08:39<yorick>:( ^^
08:39*yorick is asking too much questions
08:46<yorick>Victor Blomqvist is posting the closed bug report again!
08:47<+glx>yes this time with the attachments ;)
08:48<yorick>if one says its fixed, it is probably fixed
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10:32<@Bjarni>whois dih
10:32<@Bjarni>forgot / :P
10:33<yorick>you know who dih is, don't you?
10:33<@Bjarni>I do
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10:33<@Bjarni>that's why I want to stalk him
10:33<@Bjarni>learning as much as possible
10:34<@Bjarni>getting as many embarrassing pictures as possible
10:34<@Bjarni>how else would I be able to control him without anybody asking questions?
10:35<@Bjarni>yorick: are you any good at coding?
10:36<@Bjarni>then there is no point in stalking you too
10:36<yorick>why do you want to stalk him?
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10:37<@Bjarni>to get incriminating info that I can use to blackmail him into working for me
10:37<yorick>I think you just highlighted him...
10:37<@Bjarni>why else would people stalk people?
10:38<@Bjarni>that's because I have enough to make him work so he is aware of what goes on
10:38<@Bjarni>he just can't do shit about it
10:40<yorick>you know he's #openttdcoop, wwottdgd, and fairplay admin?
10:40<@Bjarni>which makes him an even better target
10:40<@Bjarni>he got a reputation to protect
10:40<yorick>you're crazy
10:41<@Bjarni>now that's a stupid statement
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10:41<@Bjarni>either it's incorrect or it's really stupid to say :P
10:41<yorick>I think its both
10:41<@Bjarni>me too
10:42<@Bjarni>Eddi|zuHause2: you want to say something?
10:42<@Bjarni>you have my permission to go on ;)
10:42<Eddi|zuHause2>i don't find the words to correctly express my feelings ;)
10:43<@Bjarni>you can't write what you mean
10:43<@Bjarni>we have a word for that
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10:44<Prof_Frink>Or drunkenness
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10:45<@Bjarni>I saw a guy with dyslexia on TV. He was a lorry driver and he made a wrong turn so he ended up in a parking lot and had to turn around. He then noticed the sign saying it was the national institute for people with dyslexia or something like that. Since he never heard about it and he had problems readings anything he decided to stop and go inside and talk to those guys. They then taught him to read
10:45<@Bjarni>and now he makes less wrong turns :)
10:46<@Bjarni>but... even though it was known that he had dyslexia he was never told about that place
10:46<Eddi|zuHause2>i'm not sure it really is dyslexia that you mean
10:46<@Bjarni>lucky him not being able to read the sign correctly and quick enough so he made that wrong turn :)
10:47<@Bjarni>@lookup dyslexia
10:47<@Bjarni>@define dyslexia
10:47<yorick>@google dyslexia
10:47<@Bjarni>@whatis dyslexia
10:47<@DorpsGek>yorick: help [<plugin>] [<command>]
10:47<@DorpsGek>yorick: Ctcp, Filter, Format, Math, Misc, OpenTTD, Scheduler, Seen, Topic, WT2, and XMLRPC
10:48<@Bjarni>forgot the keyword (or it's not functioning anymore)
10:48<yorick>these are the pluging
10:48<@Bjarni>I guess it's not there anymore then
10:48<Prof_Frink>@wiki lysdexia
10:49<@Bjarni>define: dyslexia -> Difficulty with written language. Dyslexia affects reading, spelling, writing, memory and concentration. Sometimes called a "specific learning difficulty." Dyslexia can be developmental or acquired.
10:49<@Bjarni>according to google
10:49<@Bjarni>and it's the word I meant
10:50<@Bjarni>people with dyslexia has problems with all letters using sounds
10:50*Prof_Frink has no problems with concentra- Look! A squirrel!
10:51<Sacro>Prof_Frink: LETS GO RIDE BIKES
10:51<@Bjarni>interesting enough it appears not to be a problem with the Asian signs representing an item/event
10:51<@Bjarni>Prof_Frink: hehe
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10:52<@Bjarni>at one time I was in a computer room at uni and all of a sudden I said out somewhat loud "wtf. There are sheep walking around outside". The reaction for EVERYBODY was to look at me like I was crazy... Sheep at uni in the middle of a city
10:53<@Bjarni>we never learned who put the sheep there or why though
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10:53<@Bjarni>but there was like 5 sheep walking around on the lawn outside
10:53*Prof_Frink buys Bjarni a ticket to Wales
10:54<@Bjarni>what did I do to you in order to be treated that badly?
10:54<@Bjarni>I prefer not to go to a town where I can't pronounce the name of the town
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10:55<@Bjarni>well.. when people realised that I was telling the truth (as usual) then one guy opened the window and started talking to them in sheepish
10:56<Prof_Frink>What, Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch?
10:56<@Bjarni>and they had a lengthy conversation
10:56<@Bjarni>I'm telling you
10:56<@Bjarni>if you didn't watch then you could have problems realising what voice that wasn't a real sheep o_O
10:57<@Bjarni>it also looked like the sheep stopped eating and started to look for the unfamiliar sheep that appeared to be hiding nearby
10:57<@Bjarni>it really looked like some sort of search party
10:58<@Bjarni>Prof_Frink: that's the language you can use to speak to Alltaken
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10:59<@Bjarni>Prof_Frink: baaa ba baaaa baa Alltaken baaaaaa baa
11:00<Eddi|zuHause2>this totally reminds me of monkey island ;)
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11:01<Eddi|zuHause2>in the SCUMM(tm)-bar there was a dog, and if you talked to him, he told a story like "Aruff... Wuff... Grrr... LeChuck"
11:03<Eddi|zuHause2>yay, they finally started Doctor Who here... after 3 years...
11:04<@Bjarni>it's still there
11:04<@Bjarni>I checked last week
11:04<@Bjarni>(seriously I had the game running last week)
11:06<Eddi|zuHause2>hm... i don't think i have a runnable version around...
11:06<Eddi|zuHause2>i just remember i had it on 5¼" discs
11:06<@Bjarni>scummvm rules
11:07<Eddi|zuHause2>but i have neither an idea where they are, nor if i can boot a computer that has such a drive attached
11:07<@Bjarni>I have such a computer
11:07<@Bjarni>but it's likely running the wrong OS
11:08<@Bjarni>but C64 rules
11:08<@Bjarni>it's still working :D
11:08<Eddi|zuHause2>i _have_ such computers, but do they actually boot?
11:08<Eddi|zuHause2>i might have installed Win95 on one of them
11:08<@Bjarni>the last time I used it (last year) it started up just fine and I could load disks and stuff
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11:09<Eddi|zuHause2>but i wanted to grab some food, then watch doctor who
11:09<Eddi|zuHause2>yay for timeshift ;)
11:12<Sacro>how do i revert back to svn
11:12<Sacro>svn revert fails :(
11:12<Sacro>svn -R revert .
11:13<Zavior>Eddi|zuHause2, are there new eps?
11:14<Eddi|zuHause2>"new" as in "from 2005, but not shown in germany before"?
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11:19*Prof_Frink shows Eddi|zuHause2 thins wonderful thing called "The Intertubes"
11:19<Eddi|zuHause2>you mean those that have signs with "speed limit 40kb/s"?
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11:20<Eddi|zuHause2>they are... well... occupied ;)
11:20<Prof_Frink>You have failtubes
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12:34<UnderBuilder>should be hard to code a 'growing map' function?
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12:35<Wolf01|AWAY>a what?
12:35<dih>and when the map has grown - disconnect all clients and reconnect, so they can download the new map ^^
12:36<ln->you mean like invading other countries by force to expand your own?
12:37<UnderBuilder>so if in 1950 you start a 64x64 map, then 15 years later it becomes 128x64, other 15 years and it grows to 128x128 and so on
12:37<ln->what if you lose one of your wars?
12:38<UnderBuilder>openttd is not realistic
12:38<UnderBuilder>so not wars are involucred
12:39<Maedhros>an expanding map wouldn't be easy to code
12:40<Maedhros>generating a huge map to start with but hiding bits and slowly revealing them might be easier
12:40<ln->i was about to suggest that approach
12:40<ln->what do you (all) think about introducing the concept of countries and borders?
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12:41<UnderBuilder>other hard suggestion I did was the ability to see the other servers where the void is shown actually
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12:42<SmatZ>you can run several instances of OpenTTD
12:43<SmatZ>and how it would work internally
12:43<SmatZ>wouldn't be nothing else than running several OpenTTD processes in one window
12:43<ln->another related suggestion (considered interesting my Celestar): allowing planes to travel beyond the map borders, i.e. international flights to some destinations that are not visible.
12:43<ln->and why not trains and ferries, too.
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12:44<SmatZ>making work to wrap around map borders could be done I think
12:44<UnderBuilder>yes... freeciv does so
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12:46<UnderBuilder>other feature I requested was an international port for trading cargos between server
12:47<ln->correction to my earlier sentence: "my" -> "by"
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12:55<ln->Bjarni: what do you say?
12:58<De_Ghost>what does :: mean in c++?
12:58<@Bjarni>De_Ghost: that only people understanding C++ can read it :P
12:59*Bjarni reads back to figure out what people are talking about
12:59<blathijs>De_Ghost: It's used to seperate a class name from a static method name
12:59<blathijs>De_Ghost: Or seperate a namespace name from whatever is after it
13:00<blathijs>Ie, SomeClass::foo() means call the static method foo in the class SomeClass
13:00<blathijs>Also, std::cin means use the variable "cin" in the namespace "std"
13:00<blathijs>There might be more uses, can't think of anything else anyway
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13:00<@Bjarni>ln-: so you are asking me what I mean about countries, borders, wars and connected maps, right?
13:01<De_Ghost>networkbuf::~networkbuf() {
13:01<De_Ghost>int networkbuf::underflow() {
13:01<ln->Bjarni: yes, except you can leave out wars and inter-server maps.
13:01<@Bjarni>we have two many war games already so we will not include it in our own unrealistic game. We already decided that ages ago
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13:02<@Bjarni> <De_Ghost> networkbuf::~networkbuf() { <-- this is the deconstructor. It's called when an instance is deallocated
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13:03<@Bjarni>if you leave out the ~ then it's called when it's allocated
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13:03<@Bjarni>imagine when you allocate you use malloc() to gain extra space for some reason (don't ask me why). You will then free it when you free the instance
13:03<@Bjarni>and you can use those functions to do it and ensuring that it's always done
13:04<blathijs>De_Ghost: Ah, when used in method definitions, it simply denotes what class the defined method is part of
13:04<@Bjarni>underflow() is "just" a member function name inside networkbuf
13:05<blathijs>ie, int networkbuf::underflow() { is the start of the definition of the undeflow method in networkbuf
13:05<blathijs>De_Ghost: Pretty standardd C++ stuff, you should find a tutorial on OO programming in C++ if you want to learn more
13:05<ln->Bjarni: but countries?
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13:08<@Bjarni>countries could be an interesting optional feature
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13:08<globester>hrm, the city stations grf won't work anymore :/
13:08<@Bjarni>but somebody should define how they should work before I can say yes or no
13:09<@Bjarni>right now I'm not sure how it should affect gameplay in a way there it matters without breaking gameplay
13:09<globester>it worked before, removed all the other grf's, redownloaded, nothing :/
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13:51*dih misses THE BRAIN
13:53<valhalla1w>the brain suddenly decided to get a life
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13:55<dih>not really
14:07-!-aleex [] has joined #openttd
14:07<aleex>hey ;)
14:07<aleex>any idea, where i can get openttd (0.6 beta3) for linux?
14:08<aleex>as .deb file would be great - no sourcecode ...
14:11<blathijs>aleex: I still need to build the debs
14:11<blathijs>aleex: Good that you remind me :-)
14:11<aleex>blathijs, perfekt ;)
14:11<blathijs>aleex: If you hang on for half an hour or so, I'll have a deb for you :-)
14:11<aleex>ok, no problem ;)
14:12<aleex>is that deb on the website then?
14:12<blathijs>It will show up there eventually, but Sourceforge is rather slow
14:13<blathijs>I can put it up somewhere else temporarliy if you stick around here
14:13<aleex>no problem
14:13<aleex>the stuff with the bridges is really really nice ;)
14:13<aleex>i've waited so long for that
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14:16<aleex>only the diagonal tunnels/brigdes are missing
14:16<aleex>but i think that will be very hard to do with the engine
14:17<blathijs>Yeah, it's not really suited to do that in a pretty way
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14:27<Wilberforce>ooo.. somebody mention a .deb version of 0.6?
14:32<dih>my _bunny_ went over the ocean
14:33<dih>my _bunny_ went over the sea
14:35<SirkoZ>but drowned on the way over...
14:39<dih>My bonnie lies over the ocean
14:39<dih>My bonnie lies over the sea
14:39<dih>My bonnie lies over the ocean
14:39<dih>Oh bring back my bonnie to me
14:39<dih>Bring back, bring back
14:39<dih>Bring back my Bonnie to me, to me
14:39<dih>Bring back, bring back
14:39<dih>Bring back my Bonnie to me
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15:00<mcbane>the lines might be enhanced at your last feat but not the window.
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15:02<thomas001>hi,at a big station like near a factory where traing deliver and and receive goods what is a good way to prevent trains what only wait for cargo jam the station (all plattforms)? building seperate stations?
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15:03<thomas001>(sorry for bad english,it has been a long day ;-) )
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15:05<Eddi|zuHause>thomas001: you can build waypoints at the entrance
15:05<Eddi|zuHause>so from one waypoint, not all platforms can be reached
15:05<aleex>blathijs, 0:45h is over ;)
15:05<blathijs>oh, yes
15:05<aleex>no just kidding ... ;)
15:05<thomas001>nice idea
15:05*blathijs is a multitasking a bit :-)
15:05<blathijs>I guess debootstrap should be done by now
15:07<thomas001>shit some stupid computer opponent built right next to my station..i should have disabled those
15:08<Eddi|zuHause>,%2024.%20Jan%201951.png <- like this, thomas001
15:09<thomas001>but you also have 2 stations? why the way point?
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15:10<Eddi|zuHause>do not pay attention to the passenger station ;)
15:10<Eddi|zuHause>the cargo station with the 3 tracks
15:10<Eddi|zuHause>steel and ore trains come from the top
15:10<Eddi|zuHause>ore trains take the outermost track to the first waypoint (where one train is waiting right now)
15:11<Eddi|zuHause>steel trains take the inner waypoint next to it
15:11<Eddi|zuHause>the steel trains cannot reach the outermost platform
15:11<Eddi|zuHause>only the two inner ones
15:11<Eddi|zuHause>the ore trains can reach all platforms
15:12<thomas001>i'll try to fit this concept into the limited space,thx eddi
15:12<Eddi|zuHause>space is always limited
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15:12<Eddi|zuHause>hm... weird... some update killed my sound...
15:17<ln->could be a flu
15:25<Eddi|zuHause>,%2029.%20Dez%201955.png <- what can also work is different length platforms and electric/non-electric separation
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15:27<thomas001>,%2010.%20Aug%201966.png <-- any suggestions for better handling of depots after the station? i thought perhaps adding an additional buffer of one train length before the depots,than trains can stll go wrong but won't block the station exit?
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15:30<Eddi|zuHause>ahh... better ;)
15:31<thomas001>Eddi|zuHause,,%2010.%20Aug%201966.png any suggestions for after station depot handling? ;)
15:32<Eddi|zuHause>i don't do depots ;)
15:32<thomas001>you simplifiy reality to fit your needs? ;-)
15:33<Eddi|zuHause>always ;)
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15:33<Eddi|zuHause>either simplify or complicate
15:34<Eddi|zuHause>but breakdowns are just unrealistic
15:34<Eddi|zuHause>i mainly do aestetics
15:34<Eddi|zuHause>and then efficiency
15:34<thomas001>hmm,what about multiplayer is more played with or without breakdowns?
15:35<Eddi|zuHause>depots are violating both
15:35<hylje>breakdowns don't really work the way they do in ttd
15:36<Eddi|zuHause>depots don't either
15:36<thomas001>what's different?
15:36<hylje>a well kept vehicle won't likely ever break down, though it always could.
15:36<Eddi|zuHause>thomas001: trains don't usually stop when something breaks
15:36<Sacro>see brake failure...
15:37<Eddi|zuHause>e.g. tilting system in ICE rather often break down, but it doesn't stop the train
15:37<Eddi|zuHause>it just slows them down
15:37<thomas001>hylje, so in ttd breakdowns are less?
15:38<hylje>much more frequent. most vehicles break down completely at least once a year
15:38<hylje>and fixing it takes a few weeks
15:38<hylje>Eddi|zuHause: also isn't there generally redundant systems even inside a single loco?
15:39<thomas001>i whouldn´t have considerd changing that such a difficult task,but interesting to know
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15:40<Eddi|zuHause>hylje: if you consider driving engines, most modern engines have a driving motor for each axle
15:40<hylje>so if there's, say, mechanical failure, it can be geared out and compensated?
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15:41<Eddi|zuHause>i don't know the engines in that detail
15:41<thomas001>trams tend to break down in reality ;)
15:42<Eddi|zuHause>trams around here usually are used in double-traction
15:43<Eddi|zuHause>i have seen "broken down" trams, but they could still drive
15:43<SirkoZ>oh boohoo
15:43<SirkoZ>rejoice I say!
15:43<Sacro>argh tis SirkoZ
15:43<thomas001>Eddi|zuHause, hmm,true
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15:46<Eddi|zuHause>hm, this suse updater is annoying, i can't blacklist an update...
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15:55<CIA-1>OpenTTD: peter1138 * r11988 /trunk/src/ (build_vehicle_gui.cpp widget.cpp window_gui.h): -Codechange: Add a generic way of changing a widget's size and adjust the widgets around it to suit.
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16:02<CIA-1>OpenTTD: peter1138 * r11989 /trunk/src/autoreplace_gui.cpp: -Fix: Resize autoreplace window to fit purchase information text if it is too large.
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16:25<UnderBuilder>idea for total 'subway' stations: one type of them over the ones should be possible to build over
16:25<UnderBuilder>kinda prone to glitches but functional
16:26<@peter1138>what on earth
16:28<SmatZ>UnderBuilder builds under :)
16:29<Eddi|zuHause>not on earth, under earth ;)
16:30<Eddi|zuHause>a propos subway, what happened to the flexible tunnels, SmatZ?
16:31<SmatZ>Eddi|zuHause: no time to work on it :(
16:32<SmatZ>you may have a look at it at
16:32<SmatZ>when it gets up again...
16:35<@peter1138>404 :D
16:37<SmatZ>yeah it is broken somehow
16:37<Sacro>prod orudge
16:37<+glx>SmatZ: ask TrueBrain
16:37<+glx>~glx works
16:37<SmatZ>nor ~belugas
16:38<SmatZ>hmm yeah
16:38<+glx>oh you don't have index.html nor index.php
16:38-!-Purno [] has quit [Quit: Always remember you're unique, just like everyone else.]
16:38<SmatZ>it was never needed
16:38<SmatZ>well, times change
16:39<+glx>server changed, needs config change ;)
16:39<@orudge`>Sacro: prod TrueBrain
16:39<Sacro>hmmm :(
16:44<SmatZ>for i in `ls` ; do echo \<A href=\"${i}\"\> ${i} \<\/A\>\<BR\> >> index.html ; done
16:44<SmatZ>did the job :)
16:44<SmatZ>mmm except those spaces in names
16:45<ln->hey, clever people. how do i grep lines containing 8-bit characters?
16:46*SmatZ doesn't know
16:46*Sacro hands SmatZ an award for most pointless use of ls
16:46<UnderBuilder>should be easy to code the build over stations feature (not only bridges, also road/rail sections, houses, other stations, etc)
16:46<SmatZ>Sacro: true :D
16:47<Sacro>SmatZ: for i in *
16:47<Sacro>and change ${i} to "${i}"
16:49<SmatZ>Sacro: yeah
16:50<murray>SmatZ: that's fugly html, you should be ashamed
16:50<De_Ghost>yea i want like 1000000 house on the same square in city
16:50<Eddi|zuHause> <ln-> hey, clever people. how do i grep lines containing 8-bit characters? <- set locale to something non-utf-8?
16:50<SmatZ> works
16:50<SmatZ>murray: yeah, and I am proud of it :-P
16:51*murray slaps SmatZ with his mom
16:52<SmatZ>poor your mom :-(
16:53<murray>she says she likes it :)
16:53<murray>but it's so easy to fix
16:53<murray>make all chars lowercase
16:54<murray>and change <br> to <br />
16:54<murray>and it's perfect xml and xhtml
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17:00<Sacro>i fancy removing the double slip by default on X crossings
17:01<Sacro>if only i can get a good proof of concept...
17:02<Sacro>hmm :|
17:03<Sacro> <- does that look like a double slip to you?
17:03<Prof_Frink>Looks like an URL to me
17:03<Sacro>oh... it is
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17:08<@peter1138>hee, 3d
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17:15<CIA-1>OpenTTD: peter1138 * r11990 /trunk/src/ (lang/english.txt station_gui.cpp station_gui.h):
17:15<CIA-1>OpenTTD: -Codechange: Show all cargo sources (en-route from) in the station view
17:15<CIA-1>OpenTTD: cargo waiting list instead of just one. The station view window is now
17:15<CIA-1>OpenTTD: resizable to cope with the extra information.
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17:31<hylje>any chance of a more condensed view of cargoes?
17:31<hylje>on stations
17:32<hylje>what i'd dream about is a list that can track station ratings of a certain cargo
17:32<@peter1138>condensed how?
17:33<hylje>well what i find myself doing is optimizing a bunch of stations' ratings
17:33<@peter1138>you mean the huge blank space that's designed for up to 12 cargo ratings?
17:34<@peter1138>then yes, i have some plans
17:34<hylje>station list is good
17:34<hylje>but it lists all stations
17:34<hylje>not just the ones im interestd in
17:34<@Bjarni>so you are basically asking for a filter in that list?
17:35<hylje>i believe so
17:35<@peter1138>well, i'm not doing that, heh
17:36<hylje>what are you potentially doing, then?
17:39<dih>night ladies
17:41-!-dih [] has left #openttd [Leaving]
17:41<CIA-1>OpenTTD: peter1138 * r11991 /trunk/src/lang/ (39 files in 2 dirs): -Cleanup: Remove strings removed in r11990
17:43<Sacro>peter1138: how can you remove removed strings D:
17:43<Born_Acorn>Remove them again.
17:43<@peter1138>shut up
17:44<@peter1138>they were only removed from english, heh
17:48<Sacro>hmmm, if atscap is trying to revoke their own gpl licence
17:48<Sacro>are they allowed to stop distributing source
17:49<hylje>the owner of the source is free to relicence the source
17:49<Sacro>If you are currently distributing the atscap or pchdtvr
17:49<Sacro>packages, or any part thereof, it is in your best interest
17:49<Sacro>to destroy all copies in your possession and notify all
17:49<Sacro>recipients of either the atscap or pchdtvr packages, or any
17:49<Sacro>part thereof, that the licensing under the GPL for both
17:49<Sacro>packages has been revoked by the author.
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17:51<hylje>i believe the sources already "out" cannot be de-licenced
17:51<hylje>but i might as well be wrong
17:53<Sacro>well this is the conundrem
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18:01<Pochen>I have installed OpenTTD in linux, but how do i play now?
18:01<Pochen>How do i start the game+
18:03-!-peter1138 [~petern@] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!]
18:03<Sacro>Pochen: openttd
18:04<Sacro>Question - why do we have JPEG available? tis crap for taking screenshots
18:04<Sacro>what use does anything other than (A)PNG serve?
18:05<hylje>Pochen: menu item OR run "openttd" in console
18:06<TinoDidriksen>JPEG screenshots of max-sized worlds should be considerably smaller than PNG.
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18:18<SpComb>and considerably more horrible-looking
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19:15<Zoeff>How the @#$% do I start a dedicated server on a nix box?
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19:17<@Bjarni>it's not that complicated
19:18<Zoeff>did that
19:18<@Bjarni>the wiki
19:18<@Bjarni>the trick is to add the right argument
19:18<Zoeff>didnt even realize there was a wiki
19:19<Zoeff>i did
19:19<Zoeff>i saw servers
19:19*glx says -D
19:19<Zoeff>i know
19:19<Zoeff>im reading the wiki
19:20<Zoeff>friendly in here :x
19:20<@Bjarni>it is
19:20<+glx>you could have try -h too
19:20<@Bjarni>most of the time
19:20<ln->also the topic says "use English", which involves using apostrophes appropriately.
19:21<Andel>not 'like 'this?
19:21<@Bjarni>m'ore like' t'is :P
19:21<@Bjarni>(or not)
19:21<Andel>smart arse
19:22<@Bjarni>the thing is that you are supposed to know how it should be
19:24*Zoeff hides from Bjarni
19:26<@Bjarni>is this channel usually acting so weird at this hour?
19:26<Zoeff>no, I infected it with my insanity. :D
19:26<@Bjarni>now that's the reply that's usual in here
19:27<@Bjarni>now it's back to normal
19:27<@Bjarni>I hope
19:28<Gonozal_VIII>more normalness :D
19:28<@Bjarni>way too much back to normal
19:29*Zoeff strokes Bjarni
19:29<Zoeff>There, that suprised him. >:]
19:29*Bjarni kicks Zoeff
19:30<@Bjarni>for all the people making a pass at me/inviting me to bed I have to say that this one is the most bold that I have ever seen
19:30<Zoeff>Ah, so you're a woman?
19:30<Zoeff>Thanks for the info. ;p
19:30<@Bjarni>a woman
19:30<@Bjarni>on IRC?
19:31<Zoeff>Thar r no gurlz on teh intartubez.
19:31<Andel>yes there are
19:31<Andel>my wife
19:31<Andel>fortunatly now
19:31<@Bjarni>Andel: not interested... she is already taken :p
19:31<Andel>she's laid beside me now
19:31<Gonozal_VIII>no females ever enter the virtual worlds of the intarweb
19:31<murray>is she hot?
19:32<@Bjarni>murray: she isn't evil enough for you
19:32<Andel>murray: my wife is very hot
19:32<@Bjarni>you put her on fire?
19:33<Gonozal_VIII>you should take her to a doctor
19:33<Andel>no, she's laid next to the radiator
19:33<@Bjarni>that sentence can be read totally wrong
19:33<@Bjarni>she .... laid ... radiator
19:34<Zoeff>ugh, i phail at linux.
19:34<Andel>only if your grasp of modern english is akin to that of the bible
19:34<Zoeff>still cant load this darn server
19:34<+glx>does it give an error?
19:34<@Bjarni>I believe that you intended to say that she is lying next to the radiator xD
19:34<Zoeff>yer, the command isnt found
19:35<@Bjarni>./openttd isn't found?
19:35<Zoeff>gotta put ./ in front of it
19:35*Zoeff runs away for being a *nix nublet
19:35<Zoeff>no such file or directoty
19:36<+glx>where is openttd and where are you?
19:36<Zoeff>im in the folder where openttd.exe is
19:36<Zoeff>thats where the command should go, right? :x
19:36<@Bjarni>openttd.exe on *NIX?
19:36<Zoeff>now that you mention it.
19:36<Zoeff>I'll go away now. =p
19:37<@Bjarni>looks like you have less *nix experience than me
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19:39<Zoeff>So erm, where are the nix files?
19:39<+glx>for beta3 ?
19:40<+glx>you need to compile it yourself
19:40<Zoeff>well, 6.0 is stable right?
19:40<Zoeff>ah great
19:40<@Bjarni>a stable version with beta in the name?
19:40<+glx>it is as stable as a beta can be
19:40<Zoeff>well, its not beta, its "beta3"
19:40<Zoeff>sounds more stable then beta2.
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19:41<+glx>contains a nice server killer bug
19:41<ln->if beta3 is stable, how many horses fit in it?
19:41<Zoeff>And erm, that's the second time I've seen somebody flooded of this network
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19:41<@Bjarni>ln-: are you on some kind of medication?
19:42<Zoeff>im guessing 3
19:42<ln->Bjarni: not at this time.
19:42<Zoeff>Ah that explains it.
19:42<@Bjarni>ln-: maybe you should be
19:43<@Belugas>ln, you have to forgive Bjarni, he does not know all the words of english yet ;)
19:43<ln->Bjarni: stable ['steɪbl] noun (in plural) 2 a horse-keeping establishment | stutteri
19:43<@Belugas>Bjarni, that stable stuff was a good joke :D
19:43<@Bjarni>Belugas: lol
19:44<@Bjarni>stutteri isn't used in English, is it?
19:44<@Bjarni>or did you try to translate it?
19:44<@Bjarni>without telling that you did
19:44<ln->it's supposed to be danish
19:45<@Bjarni>just great
19:45<@Bjarni>you write a line in English that all of a sudden writes a single line in Danish
19:45<@Bjarni>now that's not confusing at all
19:46<ln->der Rennstall, manege, manège, scuderia, cavalariça, stall, stutteri, stall, reiðskóli, talli, tall, конюшни
19:46-!-TX [] has quit [Remote host closed the connection]
19:46<@Bjarni>besides "stutteri" is a horse breeding stable and will not cover all kinds of stables
19:46<@Bjarni>ln-: hehe
19:46<ln->there's another; stald
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19:47<Sacro>heh, horse breeding
19:47<@Bjarni>oh shit
19:47<@Bjarni>Sacro can manage to find sex everywhere
19:48<@Bjarni>I sure hope not in my outburst >_<
19:48<Sacro>Bjarni: you started it
19:48<Sacro>as usual
19:49<@Bjarni>no I didn't
19:49<@Bjarni>you did
19:49<@Bjarni>you declared war on Germany
19:49<Sacro>s/declared\ war\ on\ German/Invaded\ Poland/
19:50<@Bjarni>you invaded Poland?
19:51<@Bjarni>I thought UK were allied with Poland
19:51<@Bjarni>what a bunch of backstabbers
19:51<Zoeff>Why does compiling take so long?
19:51<Gonozal_VIII>lots of backstabbing was involved in ww2
19:51*Zoeff cries
19:52<@Bjarni>Zoeff: now that depends on your server
19:52<Zoeff>it isnt that fast but still
19:52<@Bjarni>and the lag between the CPU and the disk
19:52<Zoeff>it isnt a huge game
19:52<ln->and also the fact that you're not using PowerPC
19:53<Zoeff>it's a ded box with 0.00 load
19:53<Zoeff>just an IRC server ;x
19:53<Zoeff>yay its finished
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19:58<Zoeff>Yey, it werks.
20:04-!-orudge` [~orudge@] has quit [Ping timeout: 480 seconds]
20:04<Zoeff>So erm. How do I configure it? Server name etc
20:05-!-stillunknown [] has quit [Ping timeout: 480 seconds]
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20:05<Zoeff>I found a wiki article about it a little while back, but forgot it >_<
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20:06<Jortuny>hmm, I'm trying to join a server, but it claims newgrf incompatibilities, but when I try to view the newgrf settings, i see a bunch of newgrfs matching then 3 '<Unknown>' in red, and it doesn't give any information besides the GRF ID when I click on them. Any way to find out what i'm missing?
20:06<Sacro>Zoeff: jfgi
20:06<Sacro>Jortuny: yes
20:06*Sacro is in an answer everyone but give no answers mood
20:06<Zoeff>jfgi? o_O
20:06<Jortuny>Sacro: hehe, that's fine? I checked the wiki
20:07<Sacro>Jortuny: grfcrawler
20:08<Jortuny>Sacro: no, I know, that's where I get most of my stuff, but I was hoping there would be at least human-readable names
20:08<Jortuny>does it always just show '<Unknown>'?
20:08<Sacro>Jortuny: nfo doesn't *do* human readable
20:08<Jortuny>hmm.. clearly well-designed, then
20:08<Jortuny>I assume something from ttdpatch...
20:08<Sacro>i think it was less designed
20:09<Jortuny>if it's that indecipherable
20:09<Sacro>and more... clobbered together
20:10<Jortuny>ugh, well I checked the grf id, and I have the file...
20:10<Jortuny>(the exact version)
20:10<Jortuny>why wouldn't it accept it? :/
20:11<+glx>communication problems maybe
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21:10<CIA-1>OpenTTD: bjarni * r11992 /trunk/src/station_map.h: -Fix (r9905): When building two rail stations close to each other (with control) so they looked like one long track trains would see them as one (spotted and fixed by eddi)
21:12<@Bjarni>building stations next to each other?
21:12<@Bjarni>you can
21:13<Sacro>i know that now
21:14<@Bjarni>how do you make bold text in IRC?
21:14<@Bjarni>I never knew you could do that
21:14<Sacro>by going like this
21:15<murray>doesn't bold/colored text in irc mean auto ban?
21:15<Sacro> i dunno
21:15<@Bjarni>no I have to do it manually
21:15<Sacro> that failed :(
21:15<Gonozal_VIII>obvoiusly not everywhere or those features wouldn't exist
21:15<murray>yeah obviously not auto auto but it's like obligatory
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21:16<@Bjarni>we banned colours in here because one guy showed up with a script to make each letter a new colour
21:16<@Bjarni>some rainbow script
21:16<@Bjarni>damn annoying to read
21:16<murray>oooh rainbow script :D
21:16<murray>that is so 1999
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21:17<Sacro>‏this is amusing
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21:17-!-mode/#openttd [+o DorpsGek] by ChanServ
21:17<@Bjarni>you didn't tell me how to write bold
21:17<Sacro>poor DorpsGek
21:17<@Bjarni>do so now or get banned
21:18<@Bjarni><Sacro> Bjani! <-- symtax error
21:18<@Bjarni>keyword not found :P
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21:18<@Bjarni>Sacro: it's not working
21:19<Sacro>should work in mIRC
21:19<Sacro>but I thought you had a mac
21:19<@Bjarni>sometimes you get small surprises on IRC
21:19<Gonozal_VIII>hmmm strange, my client is supposed to ignore things like boldness... but in [03:17:43] Sacro: Bjani! the j, the n and the ! are not bold like my default
21:20<Sacro>Bjarni: she said you had a small surprise
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21:35<Gonozal_VIII>bad sacro!
21:35<Gonozal_VIII>you made him leave
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---Logclosed Sun Jan 27 00:00:20 2008