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#openttd IRC Logs for 2008-02-25

---Logopened Mon Feb 25 00:00:29 2008
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03:45<yorick>the NoAI towns seem capable of removing AI road
03:45<yorick>and blocking the AI that way
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04:24<CIA-1>OpenTTD: truebrain * r12245 /branches/noai/bin/ai/regression/regression.txt: [NoAI] -Fix r12243: regression.txt wasn't updated (glx)
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05:28<SpComb>hmm, a multiplayer game of OpenTTD where the AIs written by different people play against eachother
05:28<yorick>could be possible
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05:32<yorick>you could also let the AIs behave as client
05:32<yorick>so people could join using their AI
05:39<De_Ghost>too many varible
05:39<yorick>I'm still waiting for Morloth to hand me over his pathfinder :)
05:39<De_Ghost>you'd have more luck coding an ai that play go
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05:49<Vikthor>What might be interesting is using AI to take care of some micro-management tasks, ie. it would play in the same company as player and manage optimizing timetables, adding more wagons to a consist when more cargo is supplied etc.
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05:50<yorick>I like that
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05:53<SpComb>where is OpenTTD's git repo at?
05:54<SpComb>what's the url for e.g. svn/trunk.git?
05:55<Vikthor>quite easy :D
05:56<De_Ghost>ai are dumb
05:56<De_Ghost>what if the tacks are overloading
05:56<Gekz>no svn any more?
05:56<De_Ghost>it woud try to add train
05:56<De_Ghost>and it'll get stuck
05:56<Gekz>when did we convert to git
05:57<yorick>svn:// ;)
05:57<yorick>we didn't
05:57<Noldo>De_Ghost: ai is exactly as dumb as the programmer who made it
05:57<yorick>we're using both
05:57<De_Ghost>really hard to do so much checking
05:57<Vikthor>Gekz: There is even
05:57<De_Ghost>it's like a life long task
05:57<Noldo>De_Ghost: it's hard to do by hand too
05:58<De_Ghost>so the chance of an ai doing something so varible as train adding while taking into account track conditions and all those other fun things is
05:58<De_Ghost>i whore ship you ;0
05:58<De_Ghost>whorship *
05:58<De_Ghost>i donno engrish
05:59<Gonozal_VIII>a whore ship?
05:59<Gonozal_VIII>1 km/h tourist ship with very high income...
06:00<Gonozal_VIII>doesn't go anywhere, just stays docked and generates money^^
06:01<Vikthor>And then gets searched by police and your company is closed?
06:03<globester>not in holland
06:03<globester>you can even do abortion on it \o/
06:08<Vikthor>Well not everybody is in the Netherlands and then, AFAIK you can't change profit for vehicle, but only cargo payment rate
06:10<Gonozal_VIII>i know, i know
06:10<Gonozal_VIII>that wasn't a real suggestion :P
06:13<globester>how long was it again untill you could buy shares?
06:14<Vikthor>look into patch settings
06:21<SpComb>hmm... make just bombs out with "make: *** [all] Error 2" without actually giving me any error messages
06:23<SpComb>interesting, apparently the .patch doesn't include new files...
06:24<SpComb>ah well, at least now I know that nobody's actually tried to apply and compile my .patchs, or hasn't told me they don't work :)
06:31*yorick added a WrightAI wiki page :)
06:32<yorick>notice my extensive use of , :P
06:34<Tefad>yeah, i kinda, did.
06:36<yorick>feel free to change
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06:37<yorick>wb planetmaker
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06:38<planetmaker>hi yorick
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06:39<yorick>I need that Morloth thingy to be back
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06:42<planetmaker>^^ What's a Morloth thingy?
06:42<yorick>try /whois Morloth
06:43<Gonozal_VIII>/whatis morloth
06:43<yorick>poor Morloth gets highlighted all the time :p
06:44<yorick>he's developed a pathfinder in squirrel for ai's
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06:47<Gonozal_VIII>no, i'm not afk
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06:52<planetmaker>ah, right :)
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07:53<pm|away>den: wrong channel :)
07:56<TheMask96>your password is: *******
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08:29<Eddi|zuHause3><yorick> you could also let the AIs behave as client <- no, the other way round, you should be able to run AI functions and scripts from the console
08:30<Yorick>>#openttd.noai, Eddi
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08:38<CIA-1>OpenTTD: frosch * r12246 /trunk/src/newgrf_industries.cpp: -Fix (r10460): Proper usage of Clamp().
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08:48<CIA-1>OpenTTD: frosch * r12247 /trunk/src/newgrf_town.cpp: -Fix (r9315): Town variables 0x9E to 0xAD (company ratings) returned wrong values.
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09:03<CIA-1>OpenTTD: truebrain * r12248 /branches/noai/src/ai/ (4 files in 2 dirs):
09:03<CIA-1>OpenTTD: [NoAI] -Codechange: last_command_res was in AIThread, while it should be in AIObject, like all other variables like it
09:03<CIA-1>OpenTTD: [NoAI] -Codechange: minor comment/code update in ai_threads.cpp
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09:38<CIA-1>OpenTTD: truebrain * r12249 /branches/noai/src/ai/ai_threads.cpp: [NoAI] -Fix: finally found why closing the game gave an assert() on running AIs
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09:56<CIA-1>OpenTTD: truebrain * r12250 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix: ChangeName -> AICompany.SetCompanyName
09:58<Sacro>KUDr_wrk! :D
10:00<CIA-1>OpenTTD: truebrain * r12251 /branches/noai/src/console_cmds.cpp: [NoAI] -Add: 2 console commands: 'list_ai' and 'start_ai', listing or starting an AI
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10:30<LordAzamath>hello thgergo :)
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10:40<CIA-1>OpenTTD: truebrain * r12253 /branches/noai/src/ai/api/ai_road.hpp: [NoAI] -Fix: removed obsolete comment at AIRoad
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11:06<Yorick>Te eeh eehee gah boink!
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11:10<CIA-1>OpenTTD: truebrain * r12254 /branches/noai/src/ai/api/ai_tilelist.cpp: [NoAI] -Fix: make AITileList_Industry* newgrf compatible (tnx glx)
11:15<CIA-1>OpenTTD: truebrain * r12255 /branches/noai/src/ai/api/ai_tilelist.cpp: [NoAI] -Fix: ensure AITileList_Industry* only operates on valid tiles (Morloth)
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11:26<CIA-1>OpenTTD: truebrain * r12256 /branches/noai/ (bin/ai/regression/regression.txt src/ai/api/ai_tilelist.cpp): [NoAI] -Fix: because of a 'bug' in OpenTTD, FindStationsAroundIndustryTile gave inconsitant results with GetProductionAroundTiles (first ignores station layout). Fixed with HACK, waiting for real solution in OpenTTD.
11:30<CIA-1>OpenTTD: truebrain * r12257 /branches/noai/src/ai/ai_threads.cpp: [NoAI] -Fix: flush stdout and stderr when killing a thread, avoids data-loss ;)
11:30<CIA-1>OpenTTD: glx * r12258 /trunk/src/station_cmd.cpp: -Fix: GetProductionAroundTiles() may fail if only the second production slot exists
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11:36<CIA-1>OpenTTD: truebrain * r12259 /branches/noai/ (3 files in 2 dirs): [NoAI] -Fix: depots were considered buildable (tnx Progman)
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12:13<Yorick>has there been any bug with football stadions being built over town roads lately?
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13:18<CIA-1>OpenTTD: truebrain * r12260 /branches/noai/src/ai/ (ai.cpp ai_factory.hpp): [NoAI] -Change: make SelectAI return the factory, so some GUI might read how the AI is called, and who wrote it, etc etc
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13:49<DJ-Nekkid>anyone with experience with callbacks (nr 36) who wanna give a hand?
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13:53<DJ-Nekkid>hi Wolf01:)
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14:20<@Bjarni>TV is odd
14:20<Yorick>bjarni has spoken.
14:21<@Bjarni>I just turned it on and guess what the first sentence was
14:21<@Bjarni>(I had no idea what was on at the time and it started on a random channel)
14:22<Yorick>please go on, o mighty bjarni!
14:22<@Bjarni>basically you have no idea?
14:22<@Bjarni>oh well
14:22<@Bjarni>it was a woman inviting to a treesome (or however it's spelled) and I was like WTF
14:23<SpComb>ooh, Bjarni
14:24<Gonozal_VIII>with two males or two females? or three females? :O
14:24<@Bjarni>I don't know
14:24<@Bjarni>and if SpComb is being a copy cat now then I will ban him :P
14:24<SpComb>/lastlog "ooh, Bjarni"
14:24<SpComb>very unique
14:25<@Bjarni>I mean... this isn't AOL
14:25<SpComb>I was just expressing my surprise at you being online!
14:25<SpComb>hmm... wasn't AOL going to start using Jabber for AIM?
14:26<@Bjarni>I don't know
14:26<Gonozal_VIII>who cares about aol?
14:26<@Bjarni>but whatever they do they aren't welcome here
14:26<SpComb>the suckers that use it
14:26<@Bjarni>at least not the stereotyped AOLer
14:27<SpComb>but I guess these instructions are outdated
14:27<Gonozal_VIII>people that have no idea how to use the internet and got it through some fance 48h free cd...
14:27<SpComb>doesn't exist anymore
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14:33<Yorick>huh...that's no Bjarni!
14:34<Gonozal_VIII>wow, you noticed it
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14:37*Gonozal_VIII gives yorick a cookie
14:37*Yorick eats cookie
14:37*Yorick gives cookie back to Gonozal_VIII
14:50<@Bjarni><Gonozal_VIII> [...] 48h free cd... <-- you mean they can use their CD drive for free for 48 hours and then they have to pay for the driver?
14:50<@Bjarni>new MS idea?
14:50-!-Gonozal_VIII [] has quit [Ping timeout: 480 seconds]
14:50<@Bjarni>quit trying to avoid the question
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14:51<@peter1138>Yorick, fortunately not.
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14:52<@Bjarni>Yorick: there is a big difference
14:53<Yorick>hmm...different IP's?
14:53<@Bjarni>one can code really good, has great English skills and knows how to deal with troublesome individuals
14:53<@Bjarni>the other one can count to 1138 :P
14:53<Yorick>ah, that way
14:56<@Bjarni>however I think there is a plot to merge us
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14:59<Sacro>Poor Yorick!
15:01*Yorick !
15:03<@peter1138>Bjarni, I can't believe somebody submitted that quote. Was it you?
15:04<@Bjarni>but it was at a time when somebody submitted a lot from the channel
15:04<@Bjarni>a fair amount of it appeared to be more or less random
15:04<@Bjarni>and we never figured out who did it
15:04<Prof_Frink>Well, it was back in the Dark Ages
15:05<Sacro>some of it was me
15:05<@Bjarni>did you submit this one?
15:06<@Bjarni>or any of the other not so funny ones
15:09<@Bjarni>you aren't denying
15:09<Sacro>not that one, no
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15:16<Gonozal_VIII>were there important changes in trunk in the last few days?
15:17<@Bjarni>read the log if you really want to know
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15:17<Gonozal_VIII>that could be an option...
15:17<Gonozal_VIII>but i'm lazy^^
15:19<@Bjarni>we noticed
15:19<Gonozal_VIII>hmm lots of revisions... i guess i should update
15:19<Gonozal_VIII>all that anime watching delays codestuff^^
15:20<@Bjarni>you watch anime
15:20<@Bjarni>while on IRC?
15:20<Gonozal_VIII>erm... yes?
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15:20<Gonozal_VIII>why not?
15:21<@Bjarni>is it worth watching?
15:21<Gonozal_VIII>it's kind of complicated to read the subtitles and type at the same time... but it works
15:22<Gonozal_VIII>it's not the best of the best... but it's good
15:22<@Bjarni>what is it?
15:23<Gonozal_VIII>full metal panic
15:24<@Bjarni>I don't know it
15:24<@Bjarni>but I just read a quick summary
15:24<@Bjarni>clearly nothing for me :/
15:25<Gonozal_VIII>what is something for you?
15:25<@Bjarni>good question
15:26<@Bjarni>but I don't like fighting stuff
15:28<Vikthor>Gonozal_VIII: Most of the recent revisions are on NoAI branch though
15:28<Gonozal_VIII>yes i know
15:31*peter1138 wonders where all the 'omg my engine sets don't work properly' bugs reports are from Gonozal_VIII's pack...
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15:32<Gonozal_VIII>hmmm? your patch breaks sets?
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16:58<Eddi|zuHause3><Gonozal_VIII> were there important changes in trunk in the last few days? <- there was a bug with the prototype offering
16:58<Eddi|zuHause3>no player got the prototype
16:59<Gonozal_VIII>can't somebody delazify me?
17:01*Bjarni picks up a tazer, connects it to Gonozal_VIII's computer and writes a script to give a burst every time there is an svn mail
17:01<@Bjarni>now all we need to do is to hide the tazer in his bed and he will feel each time there is a commit
17:01<Gonozal_VIII>i don't get those mails :P
17:03<SpComb>(it's taser)
17:03<Yorick>go committing this one:
17:03<@Bjarni>we will need to hook up Gonozal_VIII first
17:05<ben_goodger>might I suggest a java port so as to make it mobile-phoneable?
17:05<Gonozal_VIII>i don't care about noai commits :P
17:05<Yorick>I do
17:06-!-Netsplit <-> quits: Frostregen, De_Ghost, DaleStan, Born_Acorn, lobster, Smoovious, toet, CIA-1, izhirahider, +glx, (+10 more, use /NETSPLIT to show all of them)
17:06-!-Diabolic1Angel [] has joined #openttd
17:06<@Bjarni>ben_goodger: we are not going to rewrite the code but if you can figure out a way to compile C++ for mobiles then go ahead
17:06<@Bjarni>Gonozal_VIII: not that button
17:06<Yorick>some servers went offline
17:06-!-Netsplit over, joins: UserErr0r, Born_Acorn, @Belugas, @DorpsGek, @orudge, De_Ghost, CIA-1
17:07-!-mode/#openttd [+v Belugas] by ChanServ
17:07-!-Netsplit over, joins: Frostregen, Smoovious, Jortuny, a1270, Tefad, DaleStan, lobster, Hendikins, toet, izhirahider (+1 more)
17:07<Gonozal_VIII>not some, one
17:07-!-Netsplit over, joins: +glx, Fujitsu
17:07<Yorick>aren't those 2
17:07<Eddi|zuHause3>Yorick: no, that's the connection between two servers that broke
17:07<Gonozal_VIII>but everybody has those 2...
17:08<Eddi|zuHause3>usually means that one of the two servers went down
17:08<Eddi|zuHause3>it would all be less of a hassle if IRC wasn't designed as tree
17:09<Eddi|zuHause3>if there were two independent paths between each server, only the people on that particular server would be affected
17:09<Eddi|zuHause3>but in a tree, if a central server breaks, you end up with two separated networks
17:10<Gonozal_VIII>but a tree seems to be a bad idea for irc servers
17:11<Eddi|zuHause3>a tree has advantages
17:11<Gonozal_VIII>but every server has to communicate with every other... that's complicated in a tree
17:12<Eddi|zuHause3>no, a server that gets a package from one connection broadcasts it on all other connections
17:12<Eddi|zuHause3>very simple
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17:12<Eddi|zuHause3>if you had 2 path, you would get the same package from two connections, at different times
17:12<ben_goodger>surely it won't be that complicated
17:12<ben_goodger>it can't be more than a hundred lines anyway... tasers don't need very complex controllers
17:12<Eddi|zuHause3>you would have to scan for duplicated messages
17:13-!-Diabolic-Angel [] has quit [Ping timeout: 480 seconds]
17:13<Gonozal_VIII>connect every server directly to every other...
17:14-!-Diabolic1Angel is now known as Diabolic-Angel
17:14<Gonozal_VIII>depends on the number of servers
17:14<Gonozal_VIII>no idea how many oftc has
17:15<Eddi|zuHause3>you need O(n) connections, it doesn't scale well with big networks
17:15<Eddi|zuHause3>a ring would make more sense, but is difficult to alter dynamically
17:16<Gonozal_VIII>or a star
17:16<Sacro>what the hell
17:16<Eddi|zuHause3>but tree is definitely the most simple and cheapest version
17:16<Sacro>how am i getting ctcp replies for stuff i didn't send
17:16<Eddi|zuHause3>star? that is worse than a tree
17:16<Eddi|zuHause3>Sacro: vicious ctcp attack ;)
17:17-!-stillunknown [] has joined #openttd
17:17<Gonozal_VIII>you need one server with a hugeish bandwidth and the others don't have much to do
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17:17-!-mode/#openttd [+v glx|away] by ChanServ
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17:18<Eddi|zuHause3>Gonozal_VIII: exactly, much worse than a tree
17:18<Sacro>unless people are doing it to me
17:18<Gonozal_VIII>depends on the hardware
17:18-!-glx|away is now known as glx
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17:18<Eddi|zuHause3>Gonozal_VIII: the IRC protocoll is probably like 30 years old
17:19<ln->barely 20.
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18:02<Progman>what is the different between cargos which are flagged with is_freight?
18:02<+glx>they are affected by freight_multiplier
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18:05<Progman>something else?
18:05<Gonozal_VIII>they are freight
18:06<Progman>that means...?
18:07<Sacro>they are not passenger
18:07<Sacro>nor ECS
18:08<Eddi|zuHause3>Progman: what else would you want it to mean?
18:10<Progman>dont know
18:10<Sacro>!seen Bjarni
18:11<Sacro>Beskriv följande begrepp som tas upp i kursen.
18:11<Yorick>@seen Bjarni
18:11<@DorpsGek>Yorick: Bjarni was last seen in #openttd 1 hour, 9 minutes, and 16 seconds ago: <Bjarni> now all we need to do is to hide the tazer in his bed and he will feel each time there is a commit
18:11<Yorick>Sacro: bjarni is online ;)
18:11<@Bjarni>that depends
18:11<@Bjarni>are you looking at the computer or the mind?
18:12<Sacro>Bjarni: i has osx!
18:13<@Bjarni>"i has"???
18:13<Yorick>I has, you has, that is me comp
18:13<CIA-1>OpenTTD: glx * r12261 /trunk/src/vehicle_gui.cpp: -Fix [FS#1805]: autoreplace did not update vehicle index for timetable window
18:13<@Bjarni>it's I, not i
18:13<Gonozal_VIII>i think he wanted to write "mine has"
18:13<Sacro>Bjarni: It's not it's
18:14<@Bjarni>there is a difference
18:14<Gonozal_VIII>It's, not it's. not It's not it's
18:14<@Bjarni>nomatter where you place the word "I" it has to be uppercase
18:15<Sacro>iMac ?
18:15<@Bjarni>Gonozal_VIII: I inside a word is not a word by itself
18:15<Tefad>the WORD i
18:15<Tefad>like i'm going to the store
18:15<Yorick>I have to go, bye!
18:16<Tefad>or i am sick of this
18:16<Tefad>or he and i are going to go bug hunting
18:16-!-Yorick [] has quit [Quit: Ping timeout: 0 seconds]
18:16<@Bjarni>well... I need some sleep
18:16-!-Ammler [] has quit [Quit: Konversation terminated!]
18:16<Tefad>for the greater part of it, i ignore the shift key and punctuation on IRC
18:17<Tefad>sometimes there's ambiguity.. i'll use punctuation
18:17<@Bjarni>you are American. You vandalise English anyway
18:17<SmatZ>irc maybe?
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18:17<Tefad>vandalize maybe, but it's the true american way.
18:17<SmatZ>so true
18:18<Tefad>americans are lazy
18:18<Tefad>who needs all those useless 'u's
18:18<Tefad>neighbour pfff.
18:18<Tefad>bouring. ; )
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18:18<@Bjarni>English is the official channel language
18:18<Tefad>the -ise -ize thing ins't a big deal.
18:18<Tefad>isn't too.
18:19<Tefad>"english" is a bastardized langauge to begin with
18:19<@Bjarni>I know what you mean
18:19<@Bjarni>but it's the best we can do where people can still understand it
18:20<Tefad>it's like saying speak HTML
18:20<Tefad>HTML is full of crap
18:20<@Bjarni>lame Romans and French guys put Latin into it >_<
18:20<Tefad>as is english.
18:20<Tefad>yay normans
18:20<@Bjarni>so is toilets
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18:21<@Bjarni>but nobody talks about how people shouldn't use toilets
18:21<Tefad>english replaced french as the common denominator
18:21<Tefad>rather odd, but works for me
18:21<@Bjarni>because the alternative isn't better
18:21<Tefad>merci beau coup.
18:22<Tefad>seriously, why put letters on words soley for decoration
18:22<Tefad>at least in english they were once pronounced
18:22<@Bjarni>French is a language made by some people who didn't know Latin but were forced to speak Latin. The result goes without saying
18:22<Tefad>know gnat gnaw .. pnuematic?
18:23<@Bjarni>French is to Latin as Engrish is to English
18:23<@Bjarni>but I need to sleep anyway
18:24<+glx><Tefad> merci beau coup. <-- no space in beaucoup ;)
18:24<Tefad>c'est la merde
18:24<Tefad>je suis bete.. etc etc.
18:24<@Bjarni>now you can go on harassing perfectly fine European languages without me interrupting you
18:24<+glx>your french is not bad
18:25<@Bjarni><Tefad> c'est la merde <-- no thanks :P
18:25<Gonozal_VIII>even i understand merde
18:25<Prof_Frink>Murky buckets.
18:25<@Bjarni>Gonozal_VIII: bullshit :P
18:25<@Bjarni>anyway I'm out of here
18:25-!-Bjarni [] has quit [Quit: Leaving]
18:26<Tefad>j'ai besoin d'ane
18:26<Tefad>or something.
18:26<+glx>hmm I don't understand
18:26<Gonozal_VIII>but really... there are a whole lot of useless letters in french words
18:26<Tefad>the a has circumflexe
18:27<Tefad>i think i said something along the lines of i require a donkey
18:27<+glx>it's the whole sentence that didn't parse
18:27<Tefad>ah de l'ane then
18:27<+glx>j'ai besoin d'un ane
18:27<Prof_Frink>Pfft, who needs a donkey when you have a goat?
18:27<Tefad>i never did grasp articles very well
18:28<Tefad>they're seldom specified in english : x
18:28<Tefad>romance languages anger me in that regard.. latin was much easier
18:28<Tefad>SUM FATUUS
18:29<Tefad>or rather FATVVSSUM i suppose
18:29<Gonozal_VIII>genders are completely random in french as far as i understood
18:29<Tefad>they match latin somewhat
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18:29<Tefad>i never liked inanimate objects having a gender
18:30<+glx>Gonozal_VIII: no they aren't
18:30<Prof_Frink>Tefad: What about connectors?
18:30<Tefad>afk food. btw.
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18:59<Eddi|zuHause3> <Gonozal_VIII> genders are completely random in french as far as i understood <- my french teacher used to say "anything good is female"
19:00<Eddi|zuHause3>was a woman, of course ;)
19:01<Gonozal_VIII>french teachers are always female
19:03<Sacro>thats weird
19:03<Sacro>my french teachers *where* female
19:03<ben_goodger>mine too
19:04<SpComb>mine were both
19:06<CIA-1>OpenTTD: belugas * r12262 /trunk/src/table/bridge_land.h:
19:06<CIA-1>OpenTTD: -Codechange: Give meaning to the wooden bridge sprites arrays.
19:06<CIA-1>OpenTTD: Add macro MN for easier viewing.
19:06<CIA-1>OpenTTD: More to come.
19:07<SpComb>Gonozal_VIII: or multiple, different french teachers
19:07<Gonozal_VIII>multiple different hermaphrodite french teachers? :O
19:09<Sacro>anyone here know c#?
19:11<Sacro>i want a doubly linked list
19:11<Sacro>but where it can have multiple inputs/outputs
19:11<Sacro>like a set of points has 1 pointer in
19:11<Sacro>but 2 pointers out
19:12<Gonozal_VIII>no idea what you want^^
19:13<Sacro>i could easily do it in c
19:13<Sacro>or C++
19:13<Sacro>using pointers
19:13<Sacro>but C# deems that unsfe
19:14<Tefad>my french teacher was female
19:14<Tefad>even the substitute
19:14<Tefad>even in college
19:15<Gonozal_VIII>a list is something basic and easy... no idea what you're talking about there
19:15<Tefad>not too many male teachers anyway guys
19:15<Sacro>i'm wanting to do a signalling simulator
19:15<Sacro>but i need some way of representing it all in code
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19:17<Sacro>now a piece of track has one input and one output, so that is easy
19:18<Sacro>track has *prevTrack *nextTrack
19:18<Sacro>but a set of points must have *prefTrack and 2 *nextTracks
19:18<Gonozal_VIII>try prevTrack()
19:18<Sacro>wht do you mean?
19:19<Gonozal_VIII>piece of track as object and all that stuff returned through methods
19:19<Sacro>could do
19:19<Sacro>but how would a set of points refer to the 2 next trcks>
19:20<Gonozal_VIII>what's with that set of pointers stuff?
19:21<Sacro>think of a railway line
19:21<Sacro>a set of points
19:21<Sacro>US - switch
19:21<Sacro>it has one line going in
19:21<Sacro>and 2 lines going out
19:22<Gonozal_VIII>you only need one, the others are linked to that
19:22<Sacro>do i?
19:22<Gonozal_VIII>you do^^
19:22<Sacro>do i?
19:22<Sacro>i'm sure i need 2
19:23<Gonozal_VIII>you could have a list of branches... so at each switch there could be 1-* tracks leading out
19:23<Sacro>i think a skip list is what i require
19:24<Sacro>it even looks like a railway
19:25<Gonozal_VIII>like an index for faster access?
19:25<Sacro>that would allow me to quite easily have 4 lines
19:25<Sacro>and a station on 2
19:25<Sacro>yes, fast indexing too
19:26-!-Ammler [] has joined #openttd
19:26<Gonozal_VIII>i think you should get a ordinary list working first before you start with that..
19:26<Sacro>I have ordinary lists working
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19:27<Sacro>zomg Chrill
19:27<Chrill>no im Sacro
19:28<Gonozal_VIII>you want to be sacro :O
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19:29<Sacro>doesn't everyone
19:29<Sacro>even Bjarni wants to be me
19:31<Chrill>I'd rather be me
19:31<Chrill>I get sexed by others than lobster
19:31<Chrill>Sacro does not :)
19:32<lobster>I SEX YOU
19:32<lobster>WITH MAH GIANT PENII
19:32<lobster>3 OF THEM
19:32<lobster>and so on
19:32<Chrill>I get sexed by lobster, AND others
19:34<Sacro>hey, this is no #tycoon
19:34<Sacro>get lost
19:34*Sacro grabs the broom
19:36*Chrill brings Sacro to #tycoon
19:36<lobster>NO #TYCOON
19:36<lobster>BUT ALL THE SEX
19:36*lobster is off, for a bit
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19:47<Sacro> <- sniggah
19:47<Gonozal_VIII>what's so funny about that?
19:48<Sacro>homo XD
19:48<Sacro>i am quite immature
19:48<+glx>you're silly
19:49<Progman>just like homomorphism on graphs
19:49<Gonozal_VIII>you know that you're a homo, right?
19:50<Tefad>everyone's a homo
19:50<Tefad>that "joke" is so.. middleschool
19:51<Sacro>you're a homo :(
19:53<Sacro>Tefad: i'm quite immature
19:53<Tefad>uh huh
19:55<Gonozal_VIII>bah, now they're talking chinese with japanese subtitles...
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20:07<Sacro>all arrays in C# are implicitly referenced
20:07<Sacro>that makes a shedload more sense
20:07<Gonozal_VIII>implicitly referenced means?
20:14-!-Progman [] has quit [Remote host closed the connection]
20:14<Sacro>Gonozal_VIII: rather than having to use *array
20:14<Sacro>and &array
20:14<Gonozal_VIII>i don't get that * and & stuff anyways
20:22<Sacro>* is the variable a pointer is pointing at
20:22<Tefad>dereference too
20:23<Gonozal_VIII>java doesn't have that
20:23<Sacro>there, utf-8 working
20:23<Tefad>buut it doess have null pointer exceptions
20:23<Sacro>how do you do pass by value/ref?
20:23<Tefad>(excuse douuble characters as mmy computter is lagging and likess to screww wiith me )
20:23<Sacro>oh god
20:24<Sacro>it doesn't have them
20:24<Tefad>everything is reference except the fundamentals
20:24<Tefad>but there are wrapper classes for those even
20:24<Gonozal_VIII>you can copy the value and pass that...
20:24<Tefad>i forget the term..
20:24<Sacro>that's by value
20:24<Tefad>fun stuff (not)
20:25<Sacro>passing by reference you send the *address* of the variable
20:25<Gonozal_VIII>that's default
20:25<Tefad>except you can pass the address of an int
20:25<Tefad>or a byte
20:25<Tefad>but could make an array of length 1
20:25<Tefad>and pass that
20:25<Tefad>or something.
20:25<Gonozal_VIII>int as Integer
20:25<Gonozal_VIII>and stuff like that
20:26<Tefad>box = wrap base type into class
20:26-!-Ammler [] has quit [Remote host closed the connection]
20:26<Tefad>some true OOs don't even ahve base types.
20:26<Tefad>have too.
20:27<Gonozal_VIII>did you just argue with yourself?
20:29<Tefad>i corrected a typo
20:30<Tefad>not generate another
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22:36<CIA-1>OpenTTD: belugas * r12263 /trunk/src/table/bridge_land.h:
22:36<CIA-1>OpenTTD: -Codechange: Give meaning to the concrete bridge sprites arrays.
22:36<CIA-1>OpenTTD: Add macro MR (PALETTE_TO_STRUCT_RED) for easier viewing.
22:36<CIA-1>OpenTTD: Still more to come.
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23:19<Gonozal>@seen nappe*
23:19<@DorpsGek>Gonozal: nappe* could be nappe1 (1 week, 4 days, 5 hours, 19 minutes, and 37 seconds ago) or nappe1afk (1 week, 6 days, 8 hours, 12 minutes, and 41 seconds ago)
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23:31<Nite>here - here
23:31<Gonozal>over there?
23:31<Nite>someone here?
23:32<Nite>ok so i wont talk about bugs here
23:32<Gonozal>bugs are creepy
23:32<Nite>yeah especially go to depot order depot bugs
23:33<Gonozal>... going to depot twice?
23:33<Gonozal>then what?
23:33<Nite>going to depot and doing the thing thats ordered but not switsching to the next order in the list
23:33<Nite>this happens all teh time in 0.6.0 (all betas)
23:34<Gonozal>that's the not a bug, working as intended kind of thing
23:34<Gonozal>yes :-)
23:34<Nite>it cant be because you cant make normal raoutes that way
23:34<Gonozal>maybe a misfeature because people keep complaining about it... but not a bug
23:34<Nite>that include depot orers
23:35<Gonozal>it works if you use service at
23:35<Nite>no it doesent
23:35<Gonozal>does too
23:35<Nite>it also doesent work with the refitt order
23:35<Nite>i testet it a zillion times
23:36<Nite>surely not a "feature"!
23:37<Nite>it makes depot oders completely senseless.
23:37<Gonozal>at the beginning of every new day, the vehicle checks if it has to get serviced, if it does and it doesn't have a service at depot order, it will search a path to the nearest depot, even if it already is on its way to a depot
23:37<Nite>thats ok so far ...
23:38<Gonozal>in other words, it absolutely doesn't care about its current order
23:38<Nite>ok so the goto depot IS senseless then?
23:38<Nite>BUT it did work in 5.3 anytime
23:39<Gonozal>go to depot order is kind of like a waypoint order
23:39<Nite>yeah but i guess you didnt understand that it doesent check the order after it has been at that dapot.
23:40<Gonozal>it never looks at the next order
23:40<Nite>therefore if it has been to depot (by forcing or by itself) it will not continue to the next order still trying to reach the next depot!
23:40<Nite>iam completely missunderstood.
23:41<Gonozal>i understand what you mean, lots of people have already complained about that
23:41<Nite>an i really wonder that such a mayor bug isnt of any intrest to anyone iv met online.
23:42<Gonozal>again.. it's not really a bug
23:42<Nite>ok then its a "feature" that ruins part the gameplay - wheres the difference?
23:43<Nite>we could also name it "beedlbum" still it would suck extremely
23:43<Gonozal>add service at to the depot order or set service interval to 0 or maximum, then it won't happen
23:43<Nite>service at doesent work!
23:44<Nite>have to try the zero intervall.
23:44<Gonozal>zero disables regular servicing completely
23:44<Nite>do you think its beeing worked on to have this "feature" changed/corrected?
23:45<Nite>ok i didnt know about zero disabeling it - but its cool!
23:45<Gonozal>the devs know about it
23:45<Nite>ok so the constant complaining maybe worked ;)
23:46<Gonozal>i don't know if somebody is working on changing that
23:46<Nite>any idea why it worked in 5.3?
23:46<Gonozal>hmmm are there depot orders in 5.3?
23:46<Nite>ill check teh zero then ...
23:47<Nite>great community stil!
23:48<Gonozal>problem with the zero is that it can only be reached through changing the default setting and then it only applies to new vehicles...
23:49<Gonozal>but if you set it to 800, it should work too
23:50<Nite>it applies to copied vehicles too
23:51<Gonozal>they are new^^
23:51<Nite>ill chcking the intervallt hing right now ...
23:52<Nite>ok guess you meant you only can set it in the patch settings and not ingame
23:52<Nite>i cant go below 30 days
---Logclosed Tue Feb 26 00:00:16 2008